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Paramapadham Vilayattu

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Snakes and ladders is a board game for two or more players regarded today as a worldwide classic. The game originated in ancient India invented by saint Dnyaneshwar as Moksha Patam , and was brought to the United Kingdom in the 1890s. It is played on a game board with numbered, gridded squares. A number of "ladders" and "snakes" are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according to die rolls, from the start (bottom square) to the finish (top square), helped by climbing ladders but hindered by falling down snakes.

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91-620: Paramapadham Vilayattu ( transl.  The snakes and ladders game ) also shortly Paramapadham is a 2021 Indian Tamil -language political thriller film directed by Thirugnanam. The film stars Trisha in her 60th film, newcomer Vijay Varmaa, Nandaa , and Richard Rishi , while A. L. Azhagappan , Manasvi Kottachi , and Vela Ramamoorthy play supporting roles. The music was composed by Amresh Ganesh with cinematography by J. Dinesh and editing by Pradeep E. Ragav . The film's release date had been postponed from its original date of February 28, 2020 for unexplained reasons. A year later,

182-445: A beautiful face in a soiled mirror, Seeing that reflection I wish myself you, an individual soul, as if I could be finite! A finite soul, an infinite Goddess – these are false concepts, in the minds of those unacquainted with truth, No space, my loving devotee, exists between your self and my self, Know this and you are free. This is the secret wisdom. The concept of moksha , according to Daniel Ingalls , represented one of

273-513: A concept common in Buddhism, is accompanied by the realization that all experienced phenomena are not self ; while moksha , a concept common in many schools of Hinduism, is acceptance of Self (soul), realization of liberating knowledge, the consciousness of Oneness with Brahman, all existence and understanding the whole universe as the Self. Nirvana starts with the premise that there is no Self, moksha on

364-467: A good or sensible deed, at the top of the ladder there is an image of the child enjoying the reward; squares at the top of the chutes show children engaging in mischievous or foolish behavior, on the bottom of the chute the image shows the children suffering the consequences. Black children were depicted in the Milton Bradley game for the first time in 1974. There have been many pop culture versions of

455-557: A heated discussion among the party members on who should be the next CM, Gayatri ( Trisha ), the doctor who treated Chezhiyan, suspects foul play in the former's death. She secures evidence related to the suspicious death but gets kidnapped along with her daughter Suji ( Baby Manasvi ). The project is produced by 24HRS Productions Entertainment. Soundtrack was composed by Amresh Ganesh. It features only one song, "Dhongana Koduka", sung by Amresh and Bhargavi. The film received mostly negative reviews from critics. Times of India wrote, "With

546-405: A middle Upanishadic-era script dated to the second half of the first millennium BCE, is among the earliest expositions about saṃsāra and moksha . In Book I, Section III, the legend of boy Naciketa queries Yama , the lord of death to explain what causes saṃsāra and what leads to liberation. Naciketa inquires: what causes sorrow? Yama explains that suffering and saṃsāra results from a life that

637-467: A not-so-bad plot, the movie goes on to become a tiresome watch as the story progresses, thanks to unengaging and predictable sequences." India Today wrote, "Director Thirugnanam’s story is so predictable that even a kid who watches the film would guess the so-called twists from a mile away. Any story needs to have high and low points to make the proceedings interesting. Paramapadham Vilayattu has literally nothing to make you go wow." FirstPost wrote, "There

728-587: A person to be more truly a person in the full sense; the concept presumes an unused human potential of creativity, compassion and understanding which had been blocked and shut out. Moksha is more than liberation from a life-rebirth cycle of suffering ( samsara ); the Vedantic school separates this into two: jivanmukti (liberation in this life) and videhamukti (liberation after death). Moksha in this life includes psychological liberation from adhyasa (fears besetting one's life) and avidya (ignorance or anything that

819-515: A player's progression up the board represented a life journey complicated by virtues (ladders) and vices (snakes). The game is also sold under other names, such as the morality themed Chutes and Ladders , which was published by the Milton Bradley Company starting in 1943. The size of the grid varies, but is most commonly 8×8, 10×10 or 12×12 squares. Boards have snakes and ladders starting and ending on different squares; both factors affect

910-500: A repeated process of rebirth. This bondage to repeated rebirth and life, each life subject to injury, disease and aging, was seen as a cycle of suffering. By release from this cycle, the suffering involved in this cycle also ended. This release was called moksha , nirvana , kaivalya , mukti and other terms in various Indian religious traditions but as per Hindu scripture veda one can attain mokhsha by giving up shadripu ( kama, lobha, krodha, moha, mada and matsarya). A desire for

1001-406: A token on the starting square (usually the "1" grid square in the bottom left corner, or simply, at the edge of the board next to the "1" grid square). Players take turns rolling a single die to move their token by the number of squares indicated by the die rolled. Tokens follow a fixed route marked on the gameboard which usually follows a boustrophedon (ox-plow) track from the bottom to the top of

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1092-507: A way to liberation ( moksha ). In Sāmkhya literature, liberation is commonly referred to as kaivalya . In this school, kaivalya means the realization of purusa , the principle of consciousness, as independent from mind and body, as different from prakrti . Like many schools of Hinduism, in Sāmkhya and Yoga schools, the emphasis is on the attainment of knowledge, vidyā or jñāna , as necessary for salvific liberation, moksha . Yoga's purpose

1183-515: Is Karma Yoga , the way of works. The fourth mārga is Rāja Yoga , the way of contemplation and meditation. These mārgas are part of different schools in Hinduism, and their definition and methods to moksha . For example, the Advaita Vedanta school relies on Jñāna Yoga in its teachings of moksha . The marga s need not lead to all forms of moksha, according to some schools of Hinduism. For example,

1274-689: Is a central concept and the utmost aim of human life; the other three aims are dharma (virtuous, proper, moral life), artha (material prosperity, income security, means of life), and kama (pleasure, sensuality, emotional fulfillment). Together, these four concepts are called Puruṣārtha in Hinduism. In some schools of Indian religions, moksha is considered equivalent to and used interchangeably with other terms such as vimoksha , vimukti , kaivalya , apavarga , mukti , nihsreyasa , and nirvana . However, terms such as moksha and nirvana differ and mean different states between various schools of Hinduism, Buddhism, and Jainism. The term nirvana

1365-514: Is a compound word of sara and sva , meaning "essence of self". After the prayer verses, the Upanishad inquires about the secret to freedom and liberation (mukti). Sarasvati's reply in the Upanishad is: It was through me the Creator himself gained liberating knowledge, I am being, consciousness, bliss, eternal freedom: unsullied, unlimited, unending. My perfect consciousness shines your world, like

1456-523: Is a soul or after life moksha . Both Sāmkhya and Yoga systems of religious thought are mokshaśāstras , suggests Knut Jacobsen , they are systems of salvific liberation and release. Sāmkhya is a system of interpretation, primarily a theory about the world. Yoga is both a theory and a practice. Yoga gained wide acceptance in ancient India, its ideas and practices became part of many religious schools in Hinduism, including those that were very different from Sāmkhya. The eight limbs of yoga can be interpreted as

1547-569: Is a store of indistinguishable tokens shared by all players. The illustration has five tokens (and a five by five board). There is no die to roll; instead, the player chooses any token and moves it one to four spaces. Whoever moves the last token to the Home space (i.e. the last number) wins. The most widely known edition of snakes and ladders in the United States is Chutes and Ladders , released by Milton Bradley in 1943. The playground setting replaced

1638-487: Is a term in Hinduism , Buddhism , Jainism , and Sikhism for various forms of emancipation, liberation, nirvana , or release. In its soteriological and eschatological senses, it refers to freedom from saṃsāra , the cycle of death and rebirth . In its epistemological and psychological senses, moksha is freedom from ignorance: self-realization, self-actualization and self-knowledge. In Hindu traditions, moksha

1729-459: Is because a guru can help one develop knowledge of maya (the illusionary nature of the world), a critical step on the path to moksha. Shankara cautions that the guru and historic knowledge may be distorted, so traditions and historical assumptions must be questioned by the individual seeking moksha . Those who are on their path to moksha (samnyasin), suggests Klaus Klostermaier , are quintessentially free individuals, without craving for anything in

1820-496: Is considered timeless, eliminating the cycle of birth and death ( samsara ). Advaita Vedanta emphasizes Jnana Yoga as the means of achieving moksha . Bliss, claims this school, is the fruit of knowledge (vidya) and work (karma). The Dvaita (dualism) traditions define moksha as the loving, eternal union with God and considered the highest perfection of existence. Dvaita schools suggest every soul encounters liberation differently. Dualist traditions (e.g. Vaishnava ) see God as

1911-467: Is continuous and everywhere. Moksha , suggests Shankara, is a final perfect, blissful state where there can be no change, where there can be no plurality of states. It has to be a state of thought and consciousness that excludes action. He questioned: "How can action-oriented techniques by which we attain the first three goals of man ( kama , artha and dharma ) be useful to attain the last goal, namely moksha ?" Scholars suggest Shankara's challenge to

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2002-410: Is difference between these ideas, as explained elsewhere in this article, but they are all soteriological concepts of various Indian religious traditions. The six major orthodox schools of Hinduism have had a historic debate, and disagree over whether moksha can be achieved in this life, or only after this life. Many of the 108 Upanishads discuss amongst other things moksha . These discussions show

2093-521: Is essential to Buddhist nirvana. Realization of atman (atta) is essential to Hindu moksha . Ancient literature of different schools of Hinduism sometimes use different phrases for moksha . For example, Keval jnana or kaivalya ("state of Absolute"), Apavarga , Nihsreyasa , Paramapada , Brahmabhava , Brahmajnana and Brahmi sthiti . Modern literature additionally uses the Buddhist term nirvana interchangeably with moksha of Hinduism. There

2184-584: Is freedom. Kathaka Upanishad also explains the role of yoga in personal liberation, moksha . The Svetasvatara Upanishad , another middle-era Upanishad written after Kathaka Upanishad , begins with questions such as why is man born? what is the primal cause behind the universe? what causes joy and sorrow in life? It then examines the various theories, that were then existing, about saṃsāra and release from bondage. Svetasvatara claims that bondage results from ignorance, illusion or delusion; deliverance comes from knowledge. The Supreme Being dwells in every being, he

2275-462: Is lived absent-mindedly, with impurity, with neither the use of intelligence nor self-examination, where neither mind nor senses are guided by one's atma (soul, self). Liberation comes from a life lived with inner purity, alert mind, led by buddhi (reason, intelligence), realization of the Supreme Self ( purusha ) who dwells in all beings. Kathaka Upanishad asserts knowledge liberates, knowledge

2366-516: Is more common in Buddhism, while moksha is more prevalent in Hinduism . Moksha is derived from the Sanskrit root word, muc , which means to free, let go, release, liberate. According to Jain scriptures, it is a combination of two Sanskrit words, moh (attachment) and kshay (its destruction) The definition and meaning of moksha varies between various schools of Indian religions. Moksha means freedom, liberation, but from what and how

2457-639: Is not much emphasized in modern incarnations of the game, the central mechanism of snakes and ladders makes it an effective tool for teaching young children about various subjects. In two separate Indonesian schools, the implementation of the game as media in English lessons of fifth graders not only improved the students' vocabulary but also stimulated their interest and excitement about the learning process. Researchers from Carnegie Mellon University found that pre-schoolers from low income backgrounds who played an hour of numerical board games like snakes and ladders matched

2548-454: Is not true knowledge). Many schools of Hinduism according to Daniel Ingalls , see moksha as a state of perfection. The concept was seen as a natural goal beyond dharma . Moksha , in the epics and ancient literature of Hinduism, is seen as achievable by the same techniques necessary to practice dharma . Self-discipline is the path to dharma , moksha is self-discipline that is so perfect that it becomes unconscious, second nature. Dharma

2639-492: Is nothing in Paramapadham Vilayattu that we've never seen before. The plot and the politics are excruciatingly stale. The scenes are misplaced versions of real-life incidents. The characters are plastic. Overall, the film is barely watchable." Snakes and ladders The game is a simple race based on sheer luck, and it is popular with young children. The historic version had its roots in morality lessons, on which

2730-459: Is release from such avidya, towards the intuition and eternal union with God. Among the Samkhya, Yoga and Vedanta schools of Hinduism, liberation and freedom reached within one's life is referred to as jivanmukti , and the individual who has experienced this state is called jivanmukta (self-realized person). Dozens of Upanishads, including those from middle Upanishadic period, mention or describe

2821-447: Is seen as a final release from illusion, and through knowledge ( anubhava ) of one's own fundamental nature, which is Satcitananda . Advaita holds there is no being/non-being distinction between Atman , Brahman , and Paramatman . True knowledge is a direct, permanent realization that the Atman and Brahman are one. This realization instantly removes ignorance and leads to moksha , and

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2912-477: Is the primal cause, he is the eternal law, he is the essence of everything, he is nature, he is not a separate entity. Liberation comes to those who know Supreme Being is present as the Universal Spirit and Principle, just as they know butter is present in milk. Such realization, claims Svetasvatara, come from self-knowledge and self-discipline; and this knowledge and realization is liberation from transmigration,

3003-517: Is then seen as a means to remove the avidyā – that is, ignorance or misleading/incorrect knowledge about one self and the universe. It seeks to end ordinary reflexive awareness ( cittavrtti nirodhah ) with deeper, purer and holistic awareness ( asamprājñāta samādhi ). Yoga, during the pursuit of moksha , encourages practice ( abhyāsa ) with detachment ( vairāgya ), which over time leads to deep concentration ( samādhi ). Detachment means withdrawal from outer world and calming of mind, while practice means

3094-406: Is thus a means to moksha . The Samkhya school of Hinduism, for example, suggests that one of the paths to moksha is to magnify one's sattvam . To magnify one's sattvam , one must develop oneself where one's sattvam becomes one's instinctive nature. Many schools of Hinduism thus understood dharma and moksha as two points of a single journey of life, a journey for which the viaticum

3185-411: Is unworldly understanding, a state of bliss. "How can the worldly thought-process lead to unworldly understanding?", asked Nagarjuna. Karl Potter explains the answer to this challenge as one of context and framework, the emergence of broader general principles of understanding from thought processes that are limited in one framework. Adi Shankara in the 8th century AD, like Nagarjuna earlier, examined

3276-405: Is where the schools differ. Moksha is also a concept that means liberation from rebirth or saṃsāra . This liberation can be attained while one is on earth ( jivanmukti ), or eschatologically ( karmamukti , videhamukti ). Some Indian traditions have emphasized liberation on concrete, ethical action within the world. This liberation is an epistemological transformation that permits one to see

3367-520: The bhakti schools of Hinduism, is devoted to the worship of God, sings his name, anoints his image or idol, and has many sub-schools. Vaishnavas (followers of Vaishnavism) suggest that dharma and moksha cannot be two different or sequential goals or states of life. Instead, they suggest God should be kept in mind constantly to simultaneously achieve dharma and moksha , so constantly that one comes to feel one cannot live without God's loving presence. This school emphasized love and adoration of God as

3458-663: The Ekasarana dharma denies the sayujya form of mukti, where the complete absorption in God deprives jiva of the sweetness and bliss associated with bhakti . Madhavadeva begins the Namghoxa by declaring his admiration for devotees who do not prefer mukti . The three main sub-schools in Vedanta school of Hinduism – Advaita Vedanta , Vishistadvaita and Dvaita – each have their own views about moksha . The Vedantic school of Hinduism suggests

3549-701: The Vaikuntha Ekadashi festival in order to stay awake during the night. In Bengali-speaking regions, West Bengal in India and Bangladesh , it is known as Shap Shiri or Shapludu respectively. In the original game the squares of virtue are: Faith (12), Reliability (51), Generosity (57), Knowledge (76), and Asceticism (78). The squares of vice or evil are: Disobedience (41), Vanity (44), Vulgarity (49), Theft (52), Lying (58), Drunkenness (62), Debt (69), Murder (73), Rage (84), Greed (92), Pride (95), and Lust (99). Each player starts with

3640-477: The 1940s very few pictorial references to Indian culture remained, due to the economic demands of the war and the collapse of British rule in India. Although the game's sense of morality has lasted through the game's generations, the physical allusions to religious and philosophical thought in the game as presented in Indian models appear to have all but faded. There has even been evidence of a possible Buddhist version of

3731-561: The 8th century AD, until the arrival of a Mimamsa scholar named Kumarila . Instead of moksha , the Mimamsa school of Hinduism considered the concept of heaven as sufficient to answer the question: what lay beyond this world after death. Other schools of Hinduism, over time, accepted the moksha concept and refined it over time. It is unclear when the core ideas of samsara and moksha developed in ancient India. Patrick Olivelle suggests these ideas likely originated with new religious movements in

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3822-459: The Indian version of the game had snakes outnumbering ladders, the English counterpart was more forgiving as it contained equal numbers of each. The association of Britain's snakes and ladders with India and gyan chauper began with the returning of colonial families from India during the British Raj . The décor and art of the early English boards of the 20th century reflect this relationship. By

3913-532: The Nirvana of Buddhism is same as the Brahman in Hinduism, a view other scholars and he disagree with. Buddhism rejects the idea of Brahman , and the metaphysical ideas about soul (atman) are also rejected by Buddhism, while those ideas are essential to moksha in Hinduism. In Buddhism, nirvana is 'blowing out' or 'extinction'. In Hinduism, moksha is 'identity or oneness with Brahman'. Realization of anatta (anatman)

4004-592: The Purusha from what one is not), but from Vedic studies, observance of the Svadharma (personal duties), sticking to Asramas (stages of life). The six major orthodox schools of Hindu philosophy offer the following views on moksha , each for their own reasons: the Nyaya, Vaisesika and Mimamsa schools of Hinduism consider moksha as possible only after death. Samkhya and Yoga schools consider moksha as possible in this life. In

4095-449: The Vedanta school, the Advaita sub-school concludes moksha is possible in this life, while Dvaita, Visistadvaita, Shuddhadvait sub-schools of Vedanta tradition believes that moksha is a continuous event, one assisted by loving devotion to God, that extends from this life to post-mortem. Beyond these six orthodox schools, some heterodox schools of Hindu tradition, such as Carvaka, deny there

4186-427: The ancient scholars observed that people vary in the quality of virtuous or sinful life they lead, and began questioning how differences in each person's puṇya (merit, good deeds) or pāp (demerit, sin) as human beings affected their afterlife. This question led to the conception of an afterlife where the person stayed in heaven or hell, in proportion to their merit or demerit, then returned to earth and were reborn,

4277-416: The application of effort over time. Such steps are claimed by Yoga school as leading to samādhi, a state of deep awareness, release and bliss called kaivalya . Yoga, or mārga (meaning "way" or "path"), in Hinduism is widely classified into four spiritual approaches. The first mārga is Jñāna Yoga , the way of knowledge. The second mārga is Bhakti Yoga , the way of loving devotion to God. The third mārga

4368-550: The concept of moksha appears in three forms: Vedic, yogic and bhakti. In the Vedic period, moksha was ritualistic. Mokṣa was claimed to result from properly completed rituals such as those before Agni – the fire deity. The significance of these rituals was to reproduce and recite the cosmic-creation event described in the Vedas; the description of knowledge on different levels – adhilokam , adhibhutam , adhiyajnam , adhyatmam – helped

4459-599: The concept of moksha parallels those of Plotinus against the Gnostics , with one important difference: Plotinus accused the Gnostics of exchanging an anthropocentric set of virtues with a theocentric set in pursuit of salvation ; Shankara challenged that the concept of moksha implied an exchange of anthropocentric set of virtues ( dharma ) with a blissful state that has no need for values. Shankara goes on to suggest that anthropocentric virtues suffice. Vaishnavism , one of

4550-559: The cycle continuing indefinitely. The rebirth idea ultimately flowered into the ideas of saṃsāra , or transmigration – where one's balance sheet of karma determined one's rebirth. Along with this idea of saṃsāra , the ancient scholars developed the concept of moksha , as a state that released a person from the saṃsāra cycle. Moksha release in eschatological sense in these ancient literature of Hinduism, suggests van Buitenen , comes from self-knowledge and consciousness of oneness of supreme soul. Scholars provide various explanations of

4641-420: The difference between the world one lives in and moksha , a state of freedom and release one hopes for. Unlike Nagarjuna, Shankara considers the characteristics between the two. The world one lives in requires action as well as thought; our world, he suggests, is impossible without vyavahara (action and plurality). The world is interconnected, one object works on another, input is transformed into output, change

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4732-457: The differences between the schools of Hinduism, a lack of consensus, with a few attempting to conflate the contrasting perspectives between various schools. For example, freedom and deliverance from birth-rebirth, argues Maitrayana Upanishad, comes neither from the Vedanta school's doctrine (the knowledge of one's own Self as the Supreme Soul) nor from the Samkhya school's doctrine (distinction of

4823-431: The duration of play. Each player is represented by a distinct game piece token. A single die is rolled to determine random movement of a player's token in the traditional form of play; two dice may be used for a shorter game. Snakes and ladders originated as part of a family of Indian dice board games that included gyan chauper and pachisi (known in English as Ludo and Parcheesi ). It made its way to England and

4914-645: The educators develop the game from ground up and set the rules. The second element of the Monza project is mathematization. Over several years, teachers and learners abstract the game experiences into the language of mathematics. Any version of snakes and ladders can be represented exactly as an absorbing Markov chain , since from any square the odds of moving to any other square are fixed and independent of any previous game history. The Milton Bradley version of Chutes and Ladders has 100 squares, with 19 chutes and ladders. A player will need an average of 39.2 spins to move from

5005-481: The film's theatrical release was cancelled, and it was decided to release the film via Disney+ Hotstar on 14 April 2021, during the occasion of Puthandu . It failed to impress audiences, who largely did not favour its writing and plot. Chezhiyan ( Vela Ramamoorthy ), the Chief Minister of the state who enjoys a massive following, is hospitalized, and his political party is on the verge of splitting into two. Amidst

5096-453: The final goal of the Upanishad. Starting with the middle Upanishad era, moksha – or equivalent terms such as mukti and kaivalya – is a major theme in many Upanishads . For example, Sarasvati Rahasya Upanishad, one of several Upanishads of the bhakti school of Hinduism, starts out with prayers to Goddess Sarasvati. She is the Hindu goddess of knowledge, learning and creative arts; her name

5187-549: The first millennium BCE. The concepts of mukti and moksha , suggests J. A. B. van Buitenen , seem traceable to yogis in Hinduism, with long hair, who chose to live on the fringes of society, given to self-induced states of intoxication and ecstasy, possibly accepted as medicine-men and "sadhus" by ancient Indian society. Moksha to these early concept-developers, was the abandonment of the established order, not in favor of anarchy, but in favor of self-realization, to achieve release from this world. In its historical development,

5278-399: The first step towards mokṣa begins with mumuksutva , that is desire of liberation. This takes the form of questions about self, what is true, why do things or events make us happy or cause suffering, and so on. This longing for liberating knowledge is assisted by, claims Adi Shankara of Advaita Vedanta, a guru (teacher), study of historical knowledge and viveka (critical thinking). This

5369-505: The game existing in India during the Pala-Sena time period. In Andhra Pradesh , this game is popularly called Vaikunṭhapāḷi or Paramapada Sopāna Paṭamu (the ladder to salvation) in Telugu. In Hindi, this game is called Saanp aur Seedhi , Saanp Seedhi and Mokshapat . In Tamil Nadu the game is called Parama padam and is often played by devotees of Hindu god Vishnu during

5460-519: The game inspired a version introduced in Victorian England in 1892. The game has also been interpreted and used as a tool for teaching the effects of good deeds versus bad. The board was covered with symbolic images used in ancient India, the top featuring gods, angels, and majestic beings, while the rest of the board was covered with pictures of animals, flowers and people. The ladders represented virtues such as generosity, faith, and humility, while

5551-544: The game represents the dervish 's quest to leave behind the trappings of worldly life and achieve union with God. When the game was brought to England, the Indian virtues and vices were replaced by English ones in hopes of better reflecting Victorian doctrines of morality. Squares of Fulfilment, Grace and Success were accessible by ladders of Thrift, Penitence and Industry and snakes of Indulgence, Disobedience and Indolence caused one to end up in Illness, Disgrace and Poverty. While

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5642-532: The game, with graphics featuring such children's television characters as Dora the Explorer and Sesame Street . It has been marketed as "The Classic Up and Down Game for Preschoolers". In 1999, Hasbro released Chutes and Ladders for PCs. In Canada the game has been traditionally sold as "Snakes and Ladders" and produced by the Canada Games Company. Several Canada-specific versions have been produced over

5733-732: The individual transcend to moksa. Knowledge was the means, the ritual its application. By the middle to late Upanishadic period, the emphasis shifted to knowledge, and ritual activities were considered irrelevant to the attainment of moksha . Yogic moksha replaced Vedic rituals with personal development and meditation, with hierarchical creation of the ultimate knowledge in self as the path to moksha . Yogic moksha principles were accepted in many other schools of Hinduism, albeit with differences. For example, Adi Shankara in his book on moksha suggests: अर्थस्य निश्चयो दृष्टो विचारेण हितोक्तितः | न स्नानेन न दानेन प्राणायमशतेन वा || १३ || By reflection, reasoning and instructions of teachers,

5824-579: The last square (number 100) represented the attainment of Moksha (spiritual liberation). Gyan chauper , or jnan chauper , (game of wisdom), the version associated with the Jain philosophy , encompassed the concepts like karma and Moksha . A version popular in the Muslim world is known as shatranj al-'urafa and exists in various versions in India , Iran , and Turkey . In this version, based on sufi philosophy,

5915-529: The many expansions in Hindu Vedic ideas of life and the afterlife. In the Vedas, there were three stages of life: studentship, householdship and retirement. During the Upanishadic era, Hinduism expanded this to include a fourth stage of life: complete abandonment . In Vedic literature, there are three modes of experience: waking, dream and deep sleep. The Upanishadic era expanded these modes to include turiyam –

6006-420: The meaning of moksha in epistemological and psychological senses. For example, Deutsche sees moksha as transcendental consciousness, the perfect state of being, of self-realization, of freedom and of "realizing the whole universe as the Self". Moksha in Hinduism, suggests Klaus Klostermaier , implies a setting-free of hitherto fettered faculties, a removing of obstacles to an unrestricted life, permitting

6097-513: The means and the end, transcending moksha ; the fruit of bhakti is bhakti itself. In the history of Indian religious traditions, additional ideas and paths to moksha beyond these three, appeared over time. The words moksha , nirvana ( nibbana ) and kaivalya are sometimes used synonymously, because they all refer to the state that liberates a person from all causes of sorrow and suffering. However, in modern era literature, these concepts have different premises in different religions. Nirvana,

6188-570: The means of achieving moksha . The Vishistadvaita tradition, led by Ramanuja , defines avidya and moksha differently from the Advaita tradition. To Ramanuja, avidya is a focus on the self, and vidya is a focus on a loving god. The Vishistadvaita school argues that other schools of Hinduism create a false sense of agency in individuals, which makes the individual think oneself as potential or self-realized god. Such ideas, claims Ramanuja, decay to materialism, hedonism and self worship. Individuals forget Ishvara (God). Mukti, to Vishistadvaita school,

6279-443: The muddled mind and cognitive apparatus. For example, Patanjali 's Yoga Sutra suggests: After the dissolution of avidya (ignorance), comes removal of communion with material world, this is the path to Kaivalyam. Nirvana and moksha , in all traditions, represent resting in one's true essence, named Purusha or Atman, or pointed at as Nirvana, but described in a very different way. Some scholars, states Jayatilleke, assert that

6370-403: The next player in turn. The player who is first to bring their token to the last square of the track is the winner. Variants exists where a player must roll the exact number to reach the final square. Depending on the variation, if the die roll is too large, the token either remains in place or goes off the final square and back again. (For example, if a player requiring a 3 to win rolls a 5 ,

6461-434: The object of love, for example, a personified monotheistic conception of Shiva , Vishnu or Adishakti . By immersing oneself in the love of God, one's karmas slough off, one's illusions decay, and truth is lived. Both the worshiped and worshiper gradually lose their illusory sense of separation and only One beyond all names remains. This is salvation to dualist schools of Hinduism. Dvaita Vedanta emphasizes Bhakti Yoga as

6552-466: The other hand, starts with the premise that everything is the Self; there is no consciousness in the state of nirvana, but everything is One unified consciousness in the state of moksha . Kaivalya, a concept akin to moksha , rather than nirvana, is found in some schools of Hinduism such as the Yoga school. Kaivalya is the realization of aloofness with liberating knowledge of one's self and disentanglement from

6643-600: The path of moksha include (1) vivekah (discrimination, critical reasoning) between everlasting principles and fleeting world; (2) viragah (indifference, lack of craving) for material rewards; (3) samah (calmness of mind), and (4) damah (self restraint, temperance ). The Brahmasutrabhasya adds to the above four requirements, the following: uparati (lack of bias, dispassion), titiksa (endurance, patience), sraddha (faith) and samadhana (intentness, commitment). The Advaita tradition considers moksha achievable by removing avidya (ignorance) by knowledge. Moksha

6734-513: The path to moksha , as: Beyond caste, creed, family or lineage, That which is without name and form, beyond merit and demerit, That which is beyond space, time and sense-objects, You are that, God himself; Meditate this within yourself. ||Verse 254|| Moksha is a concept associated with saṃsāra (birth-rebirth cycle). Samsara originated with religious movements in the first millennium BCE. These movements such as Buddhism, Jainism and new schools within Hinduism, saw human life as bondage to

6825-471: The path to "moksha" (salvation and release), rather than works and knowledge. Their focus became divine virtues, rather than anthropocentric virtues. Daniel Ingalls regards Vaishnavas' position on moksha as similar to the Christian position on salvation, and Vaishnavism as the school whose views on dharma , karma and moksha dominated the initial impressions and colonial-era literature on Hinduism, through

6916-436: The performance of their middle-class counterparts by showing improvements in counting and recognizing number shapes. An eco-inspired version of the game was also used to teach students and teachers about climate change and environmental sustainability. Meyer et al. (2020) explored on the basis of Chutes and Ladders with a free and adaptive game project. This refers on the one hand to systemic game pedagogy. The players and

7007-477: The playing area, passing once through every square. If, on completion of a move, a player's token lands on the lower-numbered end of a "ladder", the player moves the token up to the ladder's higher-numbered square. If the player lands on the higher-numbered square of a "snake" (or chute), the player moves the token down to the snake's lower-numbered square. If a 6 is rolled, the player, after moving, immediately rolls again for another turn; otherwise play passes to

7098-579: The release from pain and suffering seems to lie at the root of striving for moksha, and it is commonly believed that moksha is an otherwordly reality, only achievable at the end of life, not during. However there is also a notion that moksha can be achieved during life in the form of a state of liberation, known as jivan-mukti , although this is still reliant on personal and spiritual endeavours attributed to attaining moksha. Eschatological ideas evolved in Hinduism. In earliest Vedic literature, heaven and hell sufficed soteriological curiosities. Over time,

7189-404: The snakes represented vices such as lust, anger, murder, and theft. The morality lesson of the game was that a person can attain liberation ( Moksha ) through doing good, whereas by doing evil one will be reborn as lower forms of life. The number of ladders was fewer than the number of snakes as a reminder that a path of good is much more difficult to tread than a path of sins. Presumably, reaching

7280-405: The snakes, which were thought to be disliked by children at the time. It is played on a 10x10 board, and players advance their pieces according to a spinner rather than a die. The theme of the board design is playground equipment, showing children climbing ladders and descending chutes. The artwork on the board teaches morality lessons: squares on the bottom of the ladders show a child doing

7371-399: The stage beyond deep sleep. The Vedas suggest three goals of man: kama , artha and dharma . To these, the Upanishadic era added moksha . The acceptance of the concept of moksha in some schools of Hindu philosophy was slow. These refused to recognize moksha for centuries, considering it irrelevant. The Mimamsa school, for example, denied the goal and relevance of moksha well into

7462-573: The starting point, which is off the board, to square 100. A two-player game is expected to end in 47.76 moves with a 50.9% chance of winning for the first player. These calculations are based on a variant where throwing a six does not lead to an additional roll; and where the player must roll the exact number to reach square 100 and if they overshoot it their counter does not move. Bibliography Moksha Traditional Moksha ( / ˈ m oʊ k ʃ ə / ; Sanskrit : मोक्ष , mokṣa ), also called vimoksha , vimukti , and mukti ,

7553-430: The state of liberation, jivanmukti . Some contrast jivanmukti with videhamukti ( moksha from samsara after death). Jivanmukti is a state that transforms the nature, attributes and behaviors of an individual, claim these ancient texts of Hindu philosophy. For example, according to Naradaparivrajaka Upanishad, the liberated individual shows attributes such as: When a Jivanmukta dies he achieves Paramukti and becomes

7644-428: The token moves forward three spaces, then back two spaces.) In certain circumstances (such as a player rolling a 5 when a 1 is required to win), a player can end up further away from the final square after their move, than before it. In the book Winning Ways , the authors propose a variant that they call Adders-and-Ladders , which, unlike the original game, involves skill. Instead of tokens for each player, there

7735-528: The truth and reality behind the fog of ignorance. Moksha has been defined not merely as absence of suffering and release from bondage to saṃsāra. Various schools of Hinduism also explain the concept as presence of the state of paripurna-brahmanubhava (the experience of oneness with Brahman , the One Supreme Self), a state of knowledge, peace and bliss. For example, Vivekachudamani – an ancient book on moksha , explains one of many meditative steps on

7826-433: The truth is known, Not by ablutions, not by making donations, nor by performing hundreds of breath control exercises. || Verse 13 || Bhakti moksha created the third historical path, where neither rituals nor meditative self-development were the way, rather it was inspired by constant love and contemplation of God, which over time results in a perfect union with God. Some Bhakti schools evolved their ideas where God became

7917-514: The works of Thibaut, Max Müller and others. The concept of moksha appears much later in ancient Indian literature than the concept of dharma . The proto-concept that first appears in the ancient Sanskrit verses and early Upanishads is mucyate , which means "freed" or "released". In the middle and later Upanishads, such as the Svetasvatara and Maitri , the word moksha appears and begins becoming an important concept. The Katha Upanishad ,

8008-413: The worldly life, thus are neither dominated by, nor dominating anyone else. Vivekachudamani , which literally means "Crown Jewel of Discriminatory Reasoning", is a book devoted to moksa in Vedanta philosophy. It explains what behaviors and pursuits lead to moksha , as well what actions and assumptions hinder moksha . The four essential conditions, according to Vivekachudamani, before one can commence on

8099-515: The years, including a version with toboggan runs instead of snakes. An early British version of the game depicts the path of a young boy and girl making their way through a cartoon railroad and train system. During the early 1990s in South Africa, Chutes and Ladders games made from cardboard were distributed on the back of egg boxes as part of a promotion. Even though the concept of major virtues against vices and related Eastern spiritualism

8190-435: Was discipline and self-training. Over time, these ideas about moksha were challenged. Dharma and moksha , suggested Nagarjuna in the 2nd century, cannot be goals on the same journey. He pointed to the differences between the world we live in, and the freedom implied in the concept of moksha . They are so different that dharma and moksha could not be intellectually related. Dharma requires worldly thought, moksha

8281-453: Was sold as "Snakes and Ladders", then the basic concept was introduced in the United States as Chutes and Ladders . The game was popular in ancient India by the name Moksha Patam . It was also associated with traditional Hindu philosophy contrasting karma and kama , or destiny and desire. It emphasized destiny, as opposed to games such as pachisi, which focused on life as a mixture of skill (free will) and luck. The underlying ideals of

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