Tiger Electronics Ltd. (also known as Tiger and Tiger Toys ) is an American toy manufacturer best known for its handheld electronic games , the Furby , the Talkboy , Giga Pets , the 2-XL robot, and audio games such as Brain Warp and the Brain Shift. When it was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois . It has been a subsidiary of Hasbro since 1998.
46-616: Gerald Rissman, Randy Rissman and Arnold Rissman founded the company in June 1978. It started with low-tech items like phonographs, then began developing handheld electronic games and educational toys. Prominent among these was the 2-XL Robot in 1978, and K28, Tiger's Talking Learning Computer (1984) which was sold worldwide by Kmart and other chain stores. Tiger also achieved success with many simple handheld electronics games like Electronic Bowling and titles based on licenses, such as RoboCop , Terminator , and Spider-Man . An early 1990s hit
92-424: A smartwatch , and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are
138-502: A Millionaire? ). Handheld electronic game Handheld electronic games are interactive electronic games , often miniaturized versions of video games , that are played on portable handheld devices , known as handheld game consoles , whose controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels , they usually have custom displays designed to play one game. This simplicity means they can be made as small as
184-414: A bad chip in the game which causes the game to mess up the audio on low batteries, and in rare cases, the voice in the game will start counting, going through a list of numbers and skipping a few. The company became one of the most prominent producers of electronic toys based on a wide variety of licenses, including Star Trek , Star Wars , Barney & Friends , Arthur , Teletubbies , Winnie
230-559: A cartridge and played using the corresponding quiz book. The second was the R-Zone . It employed red LCD cartridges, much like Nintendo 's Virtual Boy , which were projected via backlight onto a reflective screen that covered one of the player's eyes. The third was the Game.com handheld system, which was meant to compete with Nintendo's Game Boy and Game Boy Color , as well as Sega 's Game Gear and Genesis Nomad , and boasted such novel features as
276-470: A digital time display in the corner of the screen. For later, more complicated Game & Watch games, Yokoi invented a cross shaped directional pad or "D-pad" for control of on-screen characters. Yokoi also included his directional pad on the Famicom game console's controllers, and the cross-shaped thumb controller soon became standard on game console controllers and ubiquitous across the video game industry as
322-417: A game—with no overlap. The illusion of movement is created by sequentially flashing objects between their possible states. Backgrounds for these games are static drawings, layered behind the "moving" graphics, which are transparent when not in use. Due to these limitations, the gameplay of early LCD games was often even cruder than that of their LED predecessors. Some of the more well-known handheld games of
368-489: A glitch: it would become stuck, playing every sound from the game, and pressing the power button would not turn the game off. The loud crackling over the top of the rapidfire used to scare people. The cause for this glitch is unknown but it might be trying to go through an automatic test mode. In 2001, Tiger Electronics released a memory game called the Harry Potter Magic Spell Challenge , simply known as
414-501: A green LED light through a maze of 30 LED lights and has to either avoid (ditch) the red light or catch (snag) the yellow light. The game was known for its Austin Powers and Melle Mel style voices; the electronic voice would often say "baby". When the game was first turned on, it said "Oh you turned me on baby, let's boogey!" When the player failed, the game said "Oh drat!". This game was also published by Hasbro . The game also suffered from
460-646: A hidden test mode (also known as a demo mode) in all their electronic games. These test modes signal either a sine wave or a square wave tone usually at 1000hz as a way of testing the speaker and then play through all of the sounds that are pre-programmed in the device either manually (by pushing a button), or automatic (playing every sound by itself). Games like Brain Warp , Brain Shift , Boogey Ball , and Brain Bash have these test modes, as do tabletop games (such as Who Wants to Be
506-439: A line of sports-themed handhelds. Each featured the contemporary statistics for players in a specific sport, the ability to record new sports statistics, a built-in electronic game for the sport and typical electronic organizer features such as an address book and calculator. In 1998, Tiger released 99X Games , a series of handhelds fitted with a dot-matrix screen, allowing a wide variety of backgrounds and different gameplay for
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#1732858724896552-473: A replacement for the joystick. During the 1980s, LCDs became inexpensive and largely replaced LED displays in handheld games. The use of custom images in LCD and VFD games allows for greater detail and eliminates the blocky, pixelated look of console screens, but not without drawbacks. All graphics are fixed in place, requiring every possible location and state of game objects to be preset—often visible when resetting
598-532: A single game. Although running a software program stored in ROM, those systems were dedicated consoles , similarly to the plug-and-play TV games of the 2000s decade. Two systems running the same game could be linked with the included cable to allow two players to challenge each other. Tiger made three notable cartridge-based systems. The first was the Quiz Wiz, a highly popular interactive quiz game system. Players inserted
644-400: A small alphanumeric keypad and an LCD screen of one, two, or three lines. They were very popular especially with businessmen during the 1990s, but because of the advent of palmtop PCs in the 1990s, personal digital assistants in the 2000s, and smartphones in the 2010s, all of which have a larger set of features, electronic organizers are mostly seen today for research purposes. One of
690-555: A touchscreen and limited Internet connectivity. However, the R-Zone and Game.com were commercial failures and garnered a negative reception. Hasbro, previously shy of high-tech toys, was interested in the development of the Furby . With Hasbro's support, Tiger was able to rush through the development process and get the Furby on the shelves for the 1998 holiday season, during which it was a runaway hit —
736-523: Is known for its distinctive low pitched "Orange!" voice which is heard on the last color of a pattern in Stick Shift and in Memory Shift and Who Shifts It? The player has to use the stick shift to follow the voice commands. There is a memory game, and both Brain Shift and Brain Warp have a code buster game where the player has to find a certain number of colors in sixty seconds. Some Brain Shift game units had
782-407: Is most well known for their low-end handheld electronic game systems with LCD screens. Each unit contains a fixed image printed onto the handheld that can be seen through the screen. Static images then light up individually in front of the background that represent characters and objects, similar to numbers on a calculator or digital clock . In addition to putting out some of its own games, Tiger
828-443: Is very similar to Bop It . A voice that was recorded for the game says a color or a number, or a sequence of colors or numbers, or both depending on the game selected, and the correct knob must be shown facing upwards. In 1997, a Star Wars version called Death Star Escape was released. The game order is different and comes with six Star Wars characters. In 1998, Tiger released Brain Shift . This game has six colored LED lights. It
874-548: The Brain Bash . It has four inner purple buttons and four yellow buttons outside the unit. It features five game modes. Game One is called Touch Command, where the electronic voice issues a command like "one touch one" and the corresponding player has to press purple one and yellow one. In 1996, Tiger released the Brain Warp . This game is a spherical unit that has six colored knobs sticking out. There were three different revisions of
920-580: The Hasbro toy company since 1998. Hasbro paid approximately $ 335 million for the acquisition. In 2000, Tiger was licensed to provide a variety of electronics with the Yahoo! brand name, including digital cameras , webcams , and a "Hits Downloader" that made music from the Internet ( mp3s , etc.) accessible through Tiger's assorted " HitClips " players. Tiger also produces the long-lasting iDog Interactive Music Companion,
966-615: The Milton Bradley Company entered the handheld market with Simon , a simple color-and-sound-matching game. Simon had no dedicated display, but featured four colored, lighted buttons; the original version was large enough to be used as a tabletop game or a handheld; later versions became increasingly smaller. The same year, Parker Brothers also released Merlin , a more sophisticated handheld which could play six different games using an array of 11 buttons with integrated LEDs. Despite their relative simplicity, each of these early games
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#17328587248961012-463: The horror -themed game Terror House , featured two LCD panels , one stacked on the other, for an early 3D effect . In 1983, Takara Tomy 's Tomytronic 3D series simulated 3D by having two LED panels that were lit by external light through a window on top of the device, making it the first dedicated home video 3D hardware. The LCD Solarpower series are handheld electronic games powered by solar energy made by Bandai in 1982. The games in
1058-542: The "it" toy of the 1998 and 1999 seasons. The continuing development of Furby-type technology led to the release of the FurReal line of toys in 2003, the more modern iteration of the Furby toyline in 2012, and also the high-tech Furby Connect in 2016. In 2023, a new Furby with voice commands was released. From 1994–1999, Tiger invented the Brain Family, which are a line of electronic handheld audio games . In 1994, Tiger released
1104-478: The 'Challenge Wand', on which the game sees the player up against an Evil Wizard as he casts a spell on the wand unit which the player must memorize in order. The first game in the unit is called 'Compete Against an Evil Wizard'. In this game, the Evil Wizard says "Try and stop this!" (or "me") and starts to cast a spell on the wand. The game has 4 auditory command sounds and 2 vocal commands "Wingardium" which requires
1150-541: The 1990s was their line of licensed handheld LCD games. In a 1993 feature on these games, GamePro attributed their success to the following three factors: In the fall of 1994, Tiger introduced a specialized line of their handheld LCD games, called Tiger Barcodzz. These were barcode games which read any barcode and used it to generate stats for the player character. The line was a major success in Japan, where there were even reality shows based around gamers competing to find
1196-477: The Double Panel series feature two LCD panels stacked on top of each other. This allows these games to progress in 2 stages for more variation in game play. It comprises the following games: First series: Second series (Double Panel): Other handheld games were built as flipcases and had two or even three LCDs with different foreground and background scenes, offering some variety in the gameplay. Despite
1242-474: The LCD era are the Game & Watch series by Nintendo and the games by Tiger Electronics , and many titles from other companies were also popular, especially conversions of arcade games . New games are still being made, but most are based on relatively simple card and board games . In 1982, the Bandai LCD Solarpower series were the first solar-powered gaming devices. Some of its games, such as
1288-598: The Pooh , Franklin , Neopets , Jeopardy! , Wheel of Fortune , Weakest Link , Who Wants to Be a Millionaire? , Batman Returns , The Lost World: Jurassic Park , and Sonic the Hedgehog . In 1996, Tiger produced replicas of the Turbo Man doll, which was featured in the 1996 holiday comedy Jingle All the Way . It retained most of the features of the film version, including
1334-786: The ZoomBox—a portable 3-in-1 home entertainment projector that will play DVDs, CDs and connects to most gaming systems—, the VideoNow personal video player, the VCamNow digital camcorder , the ChatNow line of kid-oriented two-way radios and the TVNow, a personal handheld DVR player. They released an electronic tabletop version of Who Wants to Be a Millionaire? with voice recordings by host Chris Tarrant . Tiger also released an electronic version of The Weakest Link with voice recordings by Anne Robinson . Tiger
1380-488: The best barcodes to defeat other players. Tiger produced a version of Lights Out around 1995. In 1997 it produced a quaint fishing game called Fishing Championship , in the shape of a reduced fishing rod. Another 1990s creation was Skip-It . In 1995, Tiger acquired the Texas Instruments toy division. Tiger agreed to manufacture and market electronic toys for Hasbro and Sega . Tiger Electronics has been part of
1426-431: The buttons. Yokoi then thought of an idea for a watch that doubled as a miniature game machine for killing time, a game watch . Starting in 1980, Nintendo began to release a series of electronic games designed by Yokoi called the Game & Watch games. Taking advantage of the technology used in the credit-card-sized calculators that had appeared on the market, Yokoi designed the series of LCD-based games to include
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1472-402: The circuit board of Brain Warp resulting in audio changes and pitch differences. Two revisions were made in a blue base. Revision 2.0 has a different hidden sound sampling mode to the first revision. When Hasbro re-released Brain Warp in 2002, they took the programming from Revision 2.0 and placed it on a new circuit board with an enhanced speaker which reduced the loudness of the device. This game
1518-404: The current game progress and high scores when the system is turned off. Many of these handhelds with a dozen such games are marketed as having hundreds or even thousands of games (e.g. "9999 in 1"), though the vast majority are just different speed and difficulty settings. The most basic can now be sold as low as $ 1. At the lowest end of handheld game sophistication, there is also the "avoid/catch
1564-420: The disk shooter, boomerang accessory, light and sound jetpack, and a voice box. Despite being advertised as having five phrases in the movie, the actual toy only possessed four. In 1999, Tiger Electronics released an electronic LED light game called Boogey Ball . There were 2 versions of the game released. The first version was buggy and it had issues playing several games (games 2, 3, and 5). In games 2 and 3,
1610-580: The early 1990s, includes games using a 10 × 20 block grid as a crude, low resolution dot matrix screen. Such devices often have many variations of Tetris and sometimes even other kinds of games like racing , Breakout or even shoot 'em up , such as those resembling Galaga or Battle City , where one block projects blocks at the "enemy" blocks. The most advanced of these designs usually have 26 distinct games sorted in alphabetical letters and feature multi-channel sound, voice synthesis or digital sounds samples, and internal CMOS memory which can save
1656-470: The early and mid 1990s, but have since been entirely superseded by mobile phones and PDAs. While Casio was a major role player in the field of electronic organizers there were many different ideas, patent requests, and manufacturers of electronic organizers. Rolodex , widely known for their index card holders in the 1980s, Sharp Electronics , mostly known for their printers and audio visual equipment, and lastly Royal electronics were all large contributors to
1702-591: The falling objects" game. These games are controlled with 2 movement buttons, and sport a screen with a column of player positions, and rows of projectiles to animate towards the player. The player and projectiles could be any picture, from tanks dodging missiles to a dog catching sausages. XGP Electronic organizer An electronic organizer (or electric organizer ) is a small calculator -sized computer, often with an built-in diary application and other functions such as an address book and calendar, replacing paper-based personal organizers . Typically, it has
1748-554: The increasing sophistication of handheld consoles such as the Nintendo Switch , dedicated handhelds continue to find a niche. Among technophilic gamer subcultures like Akiba-kei , unique control schemes like that of the 2008 Tuttuki Bako have been proven salable due to novelty, but dedicated handhelds such as this are uncommon. Adult fads such as blackjack , poker , and Sudoku also spawn dozens of original and knockoff handheld games. The Chinese/Russian Brick Game , popular in
1794-461: The leading research topics being the study of how electronics can help people with mental disabilities use this type of equipment to aid their daily life. Electronic organizers have more recently been used to support people with Alzheimer's disease to have a visual representation of a schedule. The electronic diary or organizer was first patented by Indian businessman Satyanarayan Pitroda in 1975. Casio digital diaries were produced by Casio in
1840-413: The player failed automatically sometime after 20 seconds due to the speed of the red light being impossible to stay away from. In game 5, the light patterns went in different directions and it was harder to play. Also, the game had a loud voice but quiet background music. In version 2.0, all the issues were fixed in the audio and game modes. The gameplay is similar to Pac-Man , in that the player maneuvers
1886-428: The player has completed. The game also includes a Simon-style game called "2 Wizards are Better Than One" which involves sticking with one pattern and adding an extra command on it each time. Game 3 has different music to the other 2 games on which requires 2 wands. One player makes a pattern and sends it to the other wand and then the other player has to repeat it back. Tiger Electronics and Hasbro are known to include
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1932-495: The player to tilt the wand down 90 degrees, and "Leviosa!" which requires the player to tilt it up 90 degrees. The game has 8 levels; at each level, the patterns get longer and longer. If the player makes a mistake trying to memorize the pattern, the Evil Wizard will say something like "Now the pain begins!" or "No match for me!" If the player makes 3 mistakes in a round, the game is over and the Evil Wizard will say, "Your powers are now mine!". The announcer will announce how many rounds
1978-474: The precursors to the handheld game console . Early handheld games used simple mechanisms to interact with players, often limited to illuminated buttons and sound effects. Early handheld games include Mattel Auto Race (1976) and Mattel Electronic Football (1977), which have simple red- LED displays; gameplay involves pressing buttons to move a car or quarterback icon (represented by a bright dot) to avoid obstacles (represented by less bright dots). In 1978
2024-413: Was able to secure licenses from many of the time's top selling companies to sell their own versions of games such as Capcom's Street Fighter II , Sega's Sonic 3D Blast , and Konami's Castlevania II: Simon's Quest . Later, Tiger introduced what they called "wrist games". These combined a digital watch with a scaled-down version of a Tiger handheld game. In 1995, Tiger introduced Super Data Blasters,
2070-462: Was highly successful. The initial success of Mattel and Parker Brothers' entries spawned a wave of similar handheld devices which were released through the early 1980s. Notable among these were a series of popular 2-player "head-to-head" games from Coleco . Other games were miniaturized versions of popular arcade video games. In 1979, Gunpei Yokoi , traveling on a bullet train , saw a bored businessman playing with an LCD calculator by pressing
2116-758: Was the variable-speed portable cassette player and recorder , the Talkboy (first seen in the 1992 movie Home Alone 2: Lost in New York ), followed by the Brain family of games which include games like Brain Bash , Brain Warp , and Brain Shift . It also licensed the Lazer Tag brand from its inventors, Shoot the Moon Products, which was born from the remnants of the Worlds of Wonder company. The company's cash cow through much of
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