A music video game , also commonly known as a music game , is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs . Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles".
83-480: SingStar is a competitive music video game series for PlayStation consoles, developed by London Studio and published by Sony Computer Entertainment . Dozens of installments were released for the PlayStation 2 , and several more for the PlayStation 3 . It is also available on the PlayStation 4 as a free app download, with users paying for the songs as individual or bundle downloads. The games have also undergone
166-416: A letterbox view of the image, again with correct proportions. The EU defines HD resolution as 1920 x 1080 pixels or 2 073 600 pixels and UHD resolution as 3840 x 2160 pixels or 8 294 400 pixels. Note: Image is either a frame or, in case of interlaced scanning, two fields (EVEN and ODD). Also, there are less common but still popular UltraWide resolutions, such as 2560×1080p (1080p UltraWide). There
249-449: A music video plays in the background. The pitch players are required to sing is displayed as horizontal grey bars, which function similar to a musical stave , with corresponding lyrics displayed at the bottom of the screen. The game analyses a player's pitch and timing which is compared to the original track, with players scoring points based on how accurate their singing is. Different modes of SingStar may vary this basic pattern, but
332-466: A reverb with a 1.2 second decay. Users are able to control the audio processing during playback, adding features such as pitch shifting. In September 2009, London Studio launched a themed space in the PlayStation 3's online community-based service, PlayStation Home . The space is called "The SingStar Rooms" and featured a dance floor, a jukebox, and different rewards for the users. It was available to
415-604: A 15% boost in SingStar sales. In 2009 during the airing of Australian Idol in Australia Singstar was advertised every time the show aired. In 2012 Julian Hill became A Guinness World record holder for his 24 hours 23 minutes continuous play of SingStar games. This charity Event, Known as 'SingStar The Endurance Challenge' raised over £3,000 for Great Ormond Street Children's Hospital, and made Julian Hill an Internet Celebrity. SingStar' s advertising campaigns have targeted
498-460: A 6 MHz broadcast channel were mostly unsuccessful. All attempts at using this format for terrestrial TV transmission were abandoned by the mid-1990s. Europe developed HD-MAC (1,250 lines, 50 Hz), a member of the MAC family of hybrid analogue/digital video standards; however, it never took off as a terrestrial video transmission format. HD-MAC was never designated for video interchange except by
581-541: A Dizzee Mask. This was available to the European and North American versions of PlayStation Home, however, Dizzee only appeared in the European version to answer questions. The VIP Room reopened on 17 December 2009 until 14 January 2010 for Christmas with a new mini-game and a reward. The SingStar series has been promoted through a number of advertising platforms, including television and cinema, print and digital advertising. SingStar advertisements are designed to convey
664-407: A PS3, regardless of its PS2 backwards compatibility status, by starting with a PS3 master disc. When a new disc is swapped in, the game retains the functionality and appearance of the master disc. By starting with a new version, players can swap in their old SingStar disc and experience them with the functionality and cosmetics of the master disc. The PlayStation 3 version of SingStar introduced
747-483: A Swiss conference in 1983. The NHK system was standardized in the United States as Society of Motion Picture and Television Engineers (SMPTE) standard #240M in the early 1990s, but abandoned later on when it was replaced by a DVB analog standard. HighVision video is still usable for HDTV video interchange, but there is almost no modern equipment available to perform this function. Attempts at implementing HighVision as
830-409: A controller with precision timing as the note is played. Players are generally scored by not only hitting the right control but how precisely they hit it in time with the music. To improve in such games, players often begin to learn the required actions to memory as to be able to anticipate difficult sections or areas where high scoring is possible. The wide variety of possible player input has created
913-460: A higher resolution format, but removing the interlace to match the common 720p format may distort the picture or require filtering which actually reduces the resolution of the final output. Non-cinematic HDTV video recordings are recorded in either the 720p or the 1080i format. The format used is set by the broadcaster (if for television broadcast). In general, 720p is more accurate with fast action, because it progressively scans frames, instead of
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#1732859396324996-555: A mall, a subway, and a fire escape. In September 2006, SingStar took part in a television sponsorship deal with MTV in the United Kingdom. SingStar sponsored MTV's Throwdown program, which consisted of a 3-minute clip of viewers lip syncing to a song. Viewers were requested to upload a video of themselves singing to the SingStar -branded MTV Flux website, with a compilation of the most viewed videos being shown on Throwdown . The campaign ran until February 2007, and resulted in
1079-490: A medium has inherent limitations, such as difficulty of viewing footage while recording, and suffers other problems, caused by poor film development/processing, or poor monitoring systems. Given that there is increasing use of computer-generated or computer-altered imagery in movies, and that editing picture sequences is often done digitally, some directors have shot their movies using the HD format via high-end digital video cameras. While
1162-536: A music video game. Instead, it is easier to consider the sub-genres of music video games based on how the player interacts with the music in the game, of which there are four main types as described by the concepts of "matching, making, mixing, and metonymy" as described by Michael Austin, the director of the School of Music at Louisiana Tech University . These ideas correlate to the subgenres as described below. Music games may feature multiple modes; for example, Frequency
1245-448: A number of non-English language SingStar games have been released exclusively in some European countries. All SingStar games (except the original SingStar and Singalong with Disney for PlayStation 2) allow players to swap out the current disc (called the master disc) for another SingStar disc. This allows access to the songs on other versions without the need to reset the console; it also allows PS2 SingStar discs to be played on
1328-502: A number of non-English releases in various European countries. SingStar games on disc for PlayStation 2 and PlayStation 3 are distributed either as the software alone, or bundled with a pair of USB microphones – one red, one blue; wireless microphones are also available. The games are compatible with the EyeToy , PlayStation Eye , and PlayStation 4 cameras, allowing players to see and record themselves singing. The PSP (PlayStation Portable)
1411-510: A number of online features, accessed through the PlayStation Network . Users were able to purchase songs online from the SingStore , allowing them to expand their current music selection. The SingStore launched with 41 songs, with further 1044 songs for download. All music videos are in standard definition , although videos were offered in high definition if possible. My SingStar Online
1494-686: A part in their reception; PALGN praised the localised Australian content in SingStar Rocks! , whereas it panned SingStar Pop Hits (which featured an almost identical track list to the UK release), saying that it had songs few Australians had ever heard of. The Academy of Interactive Arts & Sciences nominated SingStar Rocks! for "Outstanding Achievement in Soundtrack" at the 10th Annual Interactive Achievement Awards . Music video game Music video games are distinct from purely audio games (e.g.
1577-455: A process known as IMAX HD . Depending upon available bandwidth and the amount of detail and movement in the image, the optimum format for video transfer is either 720p24 or 1080p24. When shown on television in PAL system countries, film must be projected at the rate of 25 frames per second by accelerating it by 4.1 percent. In NTSC standard countries, the projection rate is 30 frames per second, using
1660-459: A range of rhythm games, from Dance Dance Revolution where players input moves on a dance mat , Donkey Konga in which players beat on a conga drum -like controller, and the Guitar Hero series where players simulate the fingering and strumming on a guitar-shaped controller. This concept also extends to singing games like Karaoke Revolution , with players scored for how well they match
1743-499: A resolution. For example, 24p means 24 progressive scan frames per second and 50i means 25 progressive frames per second, consisting of 50 interlaced fields per second. Most HDTV systems support some standard resolutions and frame or field rates. The most common are noted below. High-definition signals require a high-definition television or computer monitor in order to be viewed. High-definition video has an aspect ratio of 16:9 (1.78:1). The aspect ratio of regular widescreen film shot today
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#17328593963241826-440: A technique called 3:2 pull-down. One film frame is held for three video fields (1/20 of a second), and the next is held for two video fields (1/30 of a second) and then the process is repeated, thus achieving the correct film projection rate with two film frames shown in one twelfth of a second. Older (pre-HDTV) recordings on video tape such as Betacam SP are often either in the form 480i60 or 576i50. These may be upconverted to
1909-583: A technique which is often known as filmizing . The first electronic scanning format, 405 lines , was the first high definition television system, since the mechanical systems it replaced had far fewer. From 1939, Europe and the US tried 605 and 441 lines until, in 1941, the FCC mandated 525 for the US. In wartime France, René Barthélemy tested higher resolutions, up to 1,042. In late 1949, official French transmissions finally began with 819 . In 1984, however, this standard
1992-611: A variety of demographics typically ignored by the gaming industry. The games have received coverage in women's and girls' magazines, including Heat and Harpers and Queen in the United Kingdom. In 2004, Sony PlayStation launched its first online advertising campaign targeted towards teenage girls, and in 2006 ran an advertisement in Attitude targeted towards gay males. The SingStar series has been largely successful in Europe and Australia, and has collectively sold over 16 million units in
2075-502: A variety of sounds, instruments or voices, typically with no goal or objective. Free form music games occupy a position somewhere between generative hybrid music games and non-game utilities dependent upon the degree to which their gameplay relies upon a driving underlying plotline. This form of music game is closely analogous to sandbox games in the realm of non-musical games and the term "sandbox" has been used to describe this form of gameplay. Examples of such games include SimTunes or
2158-594: Is acute for surveillance purposes to ensure that the quality of the video output is of an acceptable standard that can be used both for preventative surveillance as well as for evidence purposes. Although, HD cameras can be highly effective indoor, special industries with outdoor environments called for a need to produce much higher resolutions for effective coverage. The ever-evolving image sensor technologies allowed manufacturers to develop cameras with 10-20 MP resolutions, which therefore have become efficient instruments to monitor larger areas. In order to further increase
2241-637: Is also a WQHD+ option for some of these. High-definition image sources include terrestrial broadcast, direct broadcast satellite, digital cable, high definition disc ( BD ), digital cameras, Internet downloads, and video game consoles. Blu-ray Discs were jointly developed by 9 initial partners including Sony and Phillips (which jointly developed CDs for audio), and Pioneer (which developed its own Laser-disc previously with some success) among others. HD DVD discs were primarily developed by Toshiba and NEC with some backing from Microsoft, Warner Bros., Hewlett Packard, and others. On February 19, 2008, Toshiba announced it
2324-598: Is an unusual case, due to its hybrid nature as both a home console and a handheld: the built-in screen displays games at 720p maximum, but the console can natively display imagery at 1080p when docked. The Xbox One X and PlayStation 4 Pro can display some games in 4K. The PlayStation 5 and Xbox Series X can display games in 4K and 8K. Generally, PC games are only limited by the display's resolution and GPU driver support. Some PC hardware supports DisplayPort 2.1 for native 8k resolution at high refresh rates. Ultrawide monitors are supported, which can display more of
2407-428: Is considered high-definition. 480 scan lines is generally the minimum even though the majority of systems greatly exceed that. Images of standard resolution captured at rates faster than normal (60 frames/second North America, 50 fps Europe), by a high-speed camera may be considered high-definition in some contexts. Some television series shot on high-definition video are made to look as if they have been shot on film ,
2490-403: Is hybrid rhythm games or music reactive games. In comparison to the forementioned rhythm games where the rhythm matching is the primary focus and the player's action helps to generate the music that they hear, reactive games let the background music guide the player action, leaving the rhythm gameplay elements secondary to the main gameplay form. Often in these hybrid rhythm games, the player plays
2573-415: Is primarily a scored rhythm matching game but also includes a music mixing gameplay feature for players to make their own mixes of the available songs. Rhythm-matching games or simply rhythm games require the player to respond in some fashion in time to music as it is played and shown via the game, all generally to emphasize the rhythm of the song being played. This may be by performing specific actions on
SingStar - Misplaced Pages Continue
2656-455: Is the 1983 arcade game Journey , named after band of the same name , which featured some of the group's music and digitized versions of the band members. Some music video games, regardless of their fundamental gameplay, may offer modes to allow players to use the game for creating live performances, typically using freeform or non-scoring modes with multiple local players. Games like Guitar Hero and Singstar offer such modes that also give
2739-451: Is the track list contained on the game disc. Some SingStar track lists have been better received than others. Eurogamer described the UK track list for SingStar Legends as "simultaneously eclectic and fantastic", whereas SingStar Pop Hits felt like "a loosely thrown together collection of what the charts say is cool, with little regard for what will make for a fun karaoke party". The localisation of some SingStar games also has played
2822-425: Is typically 1.85:1 or 2.39:1 (sometimes traditionally quoted at 2.35:1). Standard-definition television (SDTV) has a 4:3 (1.33:1) aspect ratio, although in recent years many broadcasters have transmitted programs squeezed horizontally in 16:9 anamorphic format , in hopes that the viewer has a 16:9 set which stretches the image out to normal-looking proportions, or a set which squishes the image vertically to present
2905-409: The 21st Annual D.I.C.E. Awards . The first SingStar game was well received by gaming critics. Eurogamer described it as the "definitive social game", and commented that the game was "buffed, polished and arranged to generate the maximum degree of entertainment". They did however criticise the scoring system for occasionally getting out of sync with the song. Australian website PALGN described
2988-608: The Advanced Television Systems Committee (ATSC) adopted a range of standards from interlaced 1,080-line video (a technical descendant of the original analog NHK 1125/30 Hz system) with a maximum frame rate of 30 Hz, (60 fields per second) and 720-line video, progressively scanned, with a maximum frame rate of 60 Hz. In the end, however, the DVB standard of resolutions (1080, 720, 480) and respective frame rates (24, 25, 30) were adopted in conjunction with
3071-464: The Dublin Institute of Technology . The ADRess settings vary for each track, and the technology is able to successfully remove the vocal tracks from 80% of songs. The PlayStation 3 version also includes various VST plugins developed by Sound Forge , adapted to run natively on the console. The input signal undergoes a vocal signal chain which includes high-pass filter , wave hammer compressor and
3154-514: The European Broadcasting Union . High-definition digital video was not possible with uncompressed video due to impractically high memory and bandwidth requirements, with a bit rate exceeding 1 Gbit/s for 1080p video. Digital HDTV was enabled by the development of discrete cosine transform (DCT) video compression . The DCT is a lossy compression technique that was first proposed by Nasir Ahmed in 1972, and
3237-560: The PAL region , and an additional 1.5 million units in the United States. Over 4 million songs have been downloaded from the online SingStore. In 2005, SingStar and SingStar Party jointly received the award for originality at the BAFTA Games Awards . The 2017 game SingStar Celebration was nominated for "Best Family/Social Game" at the 2017 Titanium Awards , and for " Family Game of the Year " at
3320-581: The PlayStation 3 the Xbox 360 game consoles can output native 1080p through HDMI or component cables, but the systems have few games which appear in 1080p; most games only run natively at 720p or less but can be upscaled to 1080p. Visually, native 1080p produces a sharper and clearer picture compared to upscaled 1080p. The Wii does not support HD. In the 8th generation , Nintendo's Wii U and Nintendo Switch , Microsoft's Xbox One , and Sony's PlayStation 4 display games 1080p natively. The Nintendo Switch
3403-477: The frequency of the incoming signal via Fast Fourier transform . The frequency is then compared to stored information to evaluate if the note is correct. Regular singing segments do not feature speech recognition , and so humming into the microphones at the correct pitch will also score points. Rap sections use a combination of speech recognition and rhythm detection. Tracks on the original SingStar for PlayStation 2 were mixed from master records , which allowed
SingStar - Misplaced Pages Continue
3486-471: The metonymy of music, where the game may feature narration about the creation of music but not feature gameplay related to music. For example, Michael Jackson's Moonwalker would be a considered a music-themed game as it is based on the musical works of Michael Jackson , but as a beat'em up , has none of the typical mechanics associated with the other subgenres of music games. One of the first examples of this type of subgenre, and of music games in general,
3569-544: The pitch of the vocal track. Rhythm games are the most dominant form of the music game genre. The electronic game Simon is considered the earliest example of a rhythm game, while early games that defined the rhythm-matching aspects include Dance Aerobics (1987) and PaRappa the Rapper (1996). More recent titles include the Guitar Hero (2005) and Rock Band (2007) series, Beat Saber (2019), and Friday Night Funkin’ (2020). A further class of rhythm games
3652-420: The 1080i, which uses interlaced fields and thus might degrade the resolution of fast images. 720p is used more for Internet distribution of high-definition video, because computer monitors progressively scan; 720p video has lower storage-decoding requirements than either the 1080i or the 1080p. This is also the medium for high-definition broadcasts around the world and 1080p is used for Blu-ray movies. Film as
3735-422: The 1997 Sega Saturn release Real Sound: Kaze no Regret ) in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where
3818-506: The European and North American versions of PlayStation Home. There was also a VIP Room used for events. The first event was for the UK rapper Dizzee Rascal , a Mercury Award Winner, and occurred from 24 September to 9 October. Dizzee performed for the PS Home/ SingStar community and answered questions for an hour after the performance. There were also limited time items at this space like
3901-516: The Europeans that were also involved in the same standardization process. The FCC officially adopted the ATSC transmission standard in 1996 (which included both HD and SD video standards). In the early 2000s, it looked as if DVB would be the video standard far into the future. However, both Brazil and China have adopted alternative standards for high-definition video that preclude the interoperability that
3984-506: The PS3 version of SingStar , but running two Bluetooth microphones together was found to be difficult, so the PS3 game launched with the same USB microphones as the PS2 game. From 21 May 2014, users of the PlayStation 4 could use their smartphones as a microphone. This feature was also available for the PlayStation 3 version. The microphones detect pitch using digital signal processing , which analyses
4067-692: The SingStore servers were shut down. All online functionality, network features, and digital music downloads were immediately disabled. Over 70 SingStar SKUs have been released worldwide, including 16 titles in the United Kingdom and Australia , and 10 titles in North America . In addition, a number of non-English titles have been released exclusively in some European countries, including Austria, Belgium, Croatia, Germany, Spain, France, Italy, Norway, Poland, Portugal, Sweden, Finland and The Netherlands. While
4150-516: The Techniscope 2 perforation format. Movies are also produced using other film gauges , including 70 mm films (22 mm × 48 mm) or the rarely used 55 mm and CINERAMA . The four major film formats provide pixel resolutions (calculated from pixels per millimeter) roughly as follows: In the process of making prints for exhibition, this negative is copied onto other film (negative → interpositive → internegative → print) causing
4233-521: The ability to really get lost in the song". They also described SingStar' s interface as a "crude hacked together system" compared to the scrolling timeline interface of Karaoke Revolution . 1UP criticised the lack of character generation, rewards and unlockable features, and said SingStar "[lacks] the 'game' feel of Karaoke Revolution ". A number of PlayStation 2 titles have offered additional gameplay features. The duet mode added in SingStar Party
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#17328593963244316-468: The artist's voice to be completely removed from the song. This feature was dropped in subsequent games because the requirement for master tracks would have restricted the studio's choice of songs. SingStar for PlayStation 3 introduced the ability to digitally suppress vocals, using ADRess (Azimuth Discrimination and Resynthesis) technology developed by Dan Barry at the Audio Research Group, based in
4399-623: The early 1990s, DCT video compression had been widely adopted as the video coding standard for HDTV. The current high-definition video standards in North America were developed during the course of the advanced television process initiated by the Federal Communications Commission in 1987 at the request of American broadcasters. In essence, the end of the 1980s was a death knell for most analog high definition technologies that had developed up to that time. The FCC process, led by
4482-577: The ease of transfer to editing systems for special effects. Depending on the year and format in which a movie was filmed, the exposed image can vary greatly in size. Sizes range from as big as 24 mm × 36 mm for VistaVision / Technirama 8 perforation cameras (same as 35 mm still photo film) going down through 18 mm × 24 mm for Silent Films or Full Frame 4 perforations cameras to as small as 9 mm × 21 mm in Academy Sound Aperture cameras modified for
4565-543: The first game adds a dancing element using the PlayStation Move controller, while the second allows players to play guitar using any compatible guitar controller . Guitar was released in October 2010, while Dance was released the following month. No further titles have been released in either series. However, SingStar Dance did have a spin-off series of dancing games called DanceStar Party . In autumn 2012, SingStar
4648-482: The game as they normally would but can use the in-game music to time actions often to better their score, thus affecting the interaction between the player and the in-game dynamics as goal of the game. In Rez or Free the Beat , for example, the game takes the form of a simple rail shooter ; however, by integrating sound effects created by the actions of the player (as he completes the normal tasks of rail-shooting) with
4731-449: The game underwent a direction change. The new concept featured contemporary music videos, and would use two microphones to allow for multiplayer scenarios. A prototype game was developed, which included pitch detection technology, a basic interface display, a scoring system and samples of (then unlicensed) music. The first game demonstration took place at a Team SCEE conference in Paris, featuring
4814-459: The game's developer to extend the game's library of songs. Such games include Vib-Ribbon , Audiosurf , or Dance Factory . Music-making freeform music games are those in which the creation of music takes predominance over gameplay and as such these games are often more similar to non-game music synthesizers such as the Tenori-on . Players are given the ability to create their own music from
4897-436: The image detail produced by these formats can be far below that of broadcast HD, and often even inferior to DVD-Video (3-9 Mbit/s MP2) upscaled to the same image size. The following is a chart of numerous online services and their HD offering: Since the late 2000s a considerably large number of security camera manufacturers have started to produce HD cameras. The need for high resolution, color fidelity, and frame rate
4980-430: The majority of SingStar titles are for PlayStation 2 platform, a number were released for the PlayStation 3 . A game titled SingStar Ultimate Party was also released for both PlayStation 3 and PlayStation 4 . The latest title, SingStar Celebration was released for PlayStation 4 on 24 October 2017. Sony expanded SingStar brand with the release of SingStar Dance and SingStar Guitar . In addition to singing,
5063-553: The music composition tool in Mario Paint . Music-mixing games are those in which players take premade sounds, music, or other audio tracks and interact with them in the game to create new works. These games are similarly sandbox in nature a music-making games, though by creation of certain combination of sounds, the player may be awarded points or unlock additional features. Such games include Incredibox and Fuser . The fourth subgenre of music games are those that are related to
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#17328593963245146-434: The player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated the ability to support a range of different styles of gameplay, making the genre itself rather diffuse. A game such as Rayman Legends features levels that are based on endless runners but where the player scores better by matching their actions to the musical cues, which could make this
5229-501: The player the opportunity for physical presence as part of their performance for others. [REDACTED] Media related to Music video games at Wikimedia Commons High-definition video High-definition video ( HD video ) is video of higher resolution and quality than standard-definition . While there is no standardized meaning for high-definition , generally any video image with considerably more than 480 vertical scan lines (North America) or 576 vertical lines (Europe)
5312-468: The principle is similar throughout. SingStar includes a variety of game modes. The standard singing mode allows one or two people to sing simultaneously, either competitively or in a duet . The game also offers a "Pass the Mic" mode, which allows up to eight people to play a series of rounds in two teams. The original SingStar for PlayStation 2 also featured "Star Maker", a single player career mode, but this
5395-457: The quality of HD video is very high compared to SD video, and offers improved signal/noise ratios against comparable sensitivity film, film remains able to resolve more image detail than current HD video formats. In addition some films have a wider dynamic range (ability to resolve extremes of dark and light areas in a scene) than even the best HD cameras. Thus the most persuasive arguments for the use of HD are currently cost savings on film stock and
5478-437: The resolution of security cameras, some manufacturers developed multi-sensor cameras. Within these devices several sensor-lens combinations produce the images, which are later merged during image processing . These security cameras are able to deliver even hundreds of megapixels with motion picture frame rate. Such high resolutions, however, requires special recording, storage and also video stream display technologies. Both
5561-437: The resolution to be reduced with each emulsion copying step and when the image passes through a lens (for example, on a projector). In many cases, the resolution can be reduced down to 1/6 of the original negative's resolution (or worse). Note that resolution values for 70 mm film are higher than those listed above. Many online video streaming, on-demand and digital download services offer HD video. Due to heavy compression,
5644-537: The second port needed to remain free for camera functionality. The PlayStation 2 Headset was originally considered as an alternative to microphones, however the headset was not technically sufficient, and London Studio felt that handheld microphones were important to the authentic experience. Wireless microphones, with a 2.4 GHz receiver attached to the PS2 or PS3 by USB, became available in Europe in March 2009. Bluetooth microphones were originally planned to launch with
5727-466: The single-player as "a little lacklustre", but praised the multiplayer component as "the best asset of SingStar " and described the game as "addictive". SingStar debuted in the US with the release of SingStar Rocks! , where it was compared against the Karaoke Revolution series. IGN criticised the lack of ability to remove the artists vocals, and said that the use of original music videos "hurt
5810-480: The social aspects of the game. The advertisement for the PAL release SingStar Rocks! features two men singing Song 2 by Blur on a public rooftop, while onlookers watch in surprise. Tony McTear, creative director of the advert, said that "the commercial really captures the spirit of the game". Similar style advertisements were created for the American launch of SingStar Rocks! , which feature public performances in
5893-443: The songs " Wonderwall " by Oasis and " Independent Women " by Destiny's Child . The SingStar games require SingStar-branded microphones – one red and one blue – which connect to the PlayStation console via a single USB converter. The USB converter was required so that both microphones would use a single USB port; the PlayStation 2 and later versions of the PlayStation 3 only have two USB ports, and
5976-458: The soundtrack as a whole, the game is intended to permit the player's direct interaction with the soundtrack and to encourage the creation of a synaesthetic experience . Other similar games include Pteranodon , Rhyme Rider Kerorican , or iS – internal section . A further class of these games allow for users to provide music that is then processed dynamically by the game to create challenges for that song, so that players are not dependent on
6059-504: The user. The technology behind SingStar began as a research project into sound input by London Studio 's prototyping department. The project was initially focused on developing a pitch detection system and game concepts aimed at a children's audience. Two main game concepts were developed: Songlines , a third-person adventure game in which the player would sing to unlock new environments, and SingAlong Safari , where players would complete missions by singing along with animals. In 2003,
6142-590: Was abandoned for 625-line color on the TF1 network. Modern HD specifications date to the early 1980s, when Japanese engineers developed the HighVision 1,125-line interlaced TV standard (also called MUSE ) that ran at 60 frames per second. The Sony HDVS system was presented at an international meeting of television engineers in Algiers , April 1981 and Japan's NHK presented its analog high-definition television (HDTV) system at
6225-497: Was abandoning the format and would discontinue development, marketing and manufacturing of HD DVD players and drives. The high resolution photographic film used for cinema projection is exposed at the rate of 24 frames per second but usually projected at 48, each frame getting projected twice helping to minimise flicker. One exception to this was the 1986 National Film Board of Canada short film Momentum , which briefly experimented with both filming and projecting at 48 frame/s, in
6308-512: Was also able to manage a playlist in realtime, where users were able to queue songs they wanted to sing, so the decisions weren't made between songs, leading to fewer breaks. All SingStar and SingStore servers were shut down in January 2020. All offline content remained accessible after the shutdown. SingStar games require players to sing along with music in order to score points. Players interface with their console via SingStar microphones while
6391-597: Was described as "hit and miss [with some songs split] into 'fun bits' and 'boring bits' seemingly on purpose". The rapping segments introduced in SingStar Pop were described as "the hardest parts of the entire game", and were a feature which added variety to the series. SingStar Pop also introduced Medleys , which consist of a random combination of song choruses. The new medleys were described as "funny to watch, and intense to play", although potentially frustrating. The main difference between PlayStation 2 SingStar titles
6474-543: Was dropped in subsequent releases due to the popularity of the multiplayer and party modes. Most SingStar games for PlayStation 2 differ only in the track list contained on the game disc. SingStar games typically ship with 30 songs. Individual SingStar games are loosely based upon genres, such as rock or pop music ( SingStar Rocks! and SingStar Pop respectively). SingStar games were sometimes localised for release in different regions, with customised track lists to suit foreign markets and territories. In addition,
6557-427: Was hoped for after decades of largely non-interoperable analog TV broadcasting. High definition video (prerecorded and broadcast) is defined threefold, by: Often, the rate is inferred from the context, usually assumed to be either 50 Hz (Europe) or 60 Hz (USA), except for 1080p , which denotes 1080p24, 1080p25, and 1080p30, but also 1080p50 and 1080p60. A frame or field rate can also be specified without
6640-546: Was later adapted into a motion-compensated DCT algorithm for video coding formats such as the H.26x formats from the Video Coding Experts Group from 1988 onwards and the MPEG formats from 1993 onwards. Motion-compensated DCT compression significantly reduced the amount of memory and bandwidth required for digital video, capable of achieving a data compression ratio of around 100:1 compared to uncompressed video. By
6723-514: Was made as free-to-play , via a then-free SingStar application included in the PlayStation 3 software update. New features included the ability to use the PlayStation Eye as a microphone, and new Trophies. Songs can be played from PlayStation 2 and PlayStation 3 retail discs (but cannot be copied onto the Hard Drive), as well as songs bought from the SingStore . PlayStation 3 firmware 4.30
6806-494: Was released on 24 October. This release caused some complaints, as the application icon was made mandatory for all European PlayStation 3 users, and cannot be removed from the XMB menu . Various petitions have been started in response to the new icon, but no changes had been made, except on 28 October 2014, when the XMB icon was updated. The icon still appears as of today, but can now be deleted by
6889-614: Was the online community component of SingStar for the PlayStation 3. The idea for My SingStar Online was inspired by people uploading photos and videos of SingStar parties to websites such as Flickr and YouTube . The game could record photos and videos of players singing with the PlayStation Eye (or other compatible USB camera), then be saved to the PlayStation's HDD or uploaded to the My SingStar Online network. Users could rate each other's performances and leave comments on other people's profiles. As of 31 January 2020, 23.59GMT,
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