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Mega Man X4

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An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time . The genre includes a large variety of sub-genres, such as fighting games , beat 'em ups , shooter games , rhythm games and platform games . Multiplayer online battle arena and some real-time strategy games are also considered action games.

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132-583: Mega Man X4 , originally released in Japan as Rockman X4 ( ロックマンX4 ) , is a 1997 action - platform game developed and published by Capcom . It is the fourth game in the Mega Man X series and the second game in the series to be released on the Sega Saturn and PlayStation . The two versions were released simultaneously in Japan in 1997. A North America release followed sometime thereafter, while Europe received only

264-841: A first-person shooter might secretly enjoy that their character gets killed in the game, although their expressions might show the contrary. The game used in the study was James Bond 007: Nightfire . Shooter games have been around since the beginning of the video game industry . Notable examples of shooting arcade video games during the early-to-mid-1970s include Syzygy Engineering 's Computer Space (1971), Galaxy Game (1971), Tank (1974) by Kee Games , Gun Fight (1975) by Taito and Midway Manufacturing , and Midway's Sea Wolf (1976). In turn, early arcade shooter video games were inspired by early mainframe games such as Spacewar! (1962) as well as arcade electro-mechanical games such as Periscope (1965) and gun games . A major turning point for action video games came with

396-670: A producer . He was also involved in creating the game's storyline, a role he described as "only slightly less than it was for X1 ". Instead of presenting Repliforce as blatantly evil villains like Sigma, the writing staff decided to leave them some "moral leeway". They did not want the ideals of Repliforce and the Maverick Hunters to be so black-and-white . Since the main theme involved Reploids fighting each other, Capcom decided to avoid featuring human characters, calling it "Robots and The Future". Inafune left his former design responsibilities up to other artists that had previously worked on

528-438: A "cold-blooded killer", which led artists to soften his features in later games. Although there is some misconception regarding X's name since he is referred to as "Mega Man X" or "Rockman X" in some sources released before 2001, Inafune claimed that "X" is his true name. Inafune and Kaji worked simultaneously on various designs for X with different pieces of armor attached. The ideas for the armor parts arose in conjunction with

660-517: A Maverick, but he does not answer. Meanwhile, Zero is wrought with pain and guilt for being unable to save any of the Repliforce members, most notably Iris. Originally, the Mega Man X3 team had no plans to provide a sequel until their superiors from Capcom aimed to try the X series on new hardware. The team aimed to make Zero different from X, he was remade as a proper samurai-like warrior who wields

792-418: A Reploid army called the "Repliforce" who are waging war against humanity to earn their independence. Development of the game started due to Capcom's desire to explore the franchise in a new hardware which proved to be difficult as they aimed to make the two protagonists unique when playing. Xebec produced the animated cutscenes. Critical reception for Mega Man X4 has been generally positive. Critics praised

924-478: A Z-Saber instead of shooting like X. In order to get the approval to make Zero playable, the developers gave him special moves based on the Street Fighter fighting game series to compensate for lacking X's powers. In particular, Capcom struggled in the beginning with the number of backgrounds they had to draw, but were pleased with results. There were twice as many sprite animation patterns to create. Since there

1056-933: A bird with a beak-shaped chest piece, wings coming out of the back, and a talon-like arm cannon. Suetsugu designed the Gaea Armor, which was meant to resemble Sanagiman from the Inazuman manga series. In Mega Man X6 , Suetsugu aimed to make the Blade and Shadow Armors look stylish. Another armor based on the Ultimate's design was made for X to wear in Mega Man X Legacy Collection ' s "X Challenges" mode. The three main characters were revised for Mega Man X8 as Yoshikawa wanted to give them more unique features to contrast their personalities. For Mega Man X: Command Mission , Capcom felt X looked too simple and wanted to alter his design. Higurashi

1188-481: A boss character in the final stages if the player uses Zero after believing he might be turning into a Maverick due to Sigma's virus. In Mega Man X6 , X continues facing Reploids that have become Mavericks as a result of a virus, and he becomes reluctant to continue his missions in Mega Man X7 until he realizes allowing Red Alert's forces to continue unchecked might result in more casualties. In Mega Man X8 , X

1320-408: A broad category of action games, referring to a variety of games that are driven by the physical actions of player characters . The term dates back to the golden age of arcade video games in the early 1980s, when the terms "action games" and "character games" began being used to distinguish a new emerging genre of character-driven action games from the space shoot 'em ups that had previously dominated

1452-646: A contrasting successor to the original Mega Man , carrying a similar fireweapon known as the "X-Buster" ( エックスバスター , Ekkusu Basutā ) and the power to take enemies' weapons like the first Mega Man. However, he was given darker characterization and multiple sets of armor that enhance his abilities. Although X has several types of armors in each installments, he is often given an alternative "Ultimate Armor" ( アルティメットアーマー , Arutimetto Āmā ) which heavily enhances all of his powers, also retaining it crossover games as part of his strongest techniques. X has been voiced by multiple actors in both Japanese and English versions of

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1584-416: A dash. By the time the remake was made, the team decided to stick to Suetsugu's style rather than Yoshikawa's revision from Mega Man X8 . For Mega Man Zero , Yoshihisa Tsuda jokingly suggested making the original X the final boss, an idea that was accepted at first. According to director Ryota Ito, Inti Creates realized that it "wouldn't sit so well with the young boys and girls that really do see [X] as

1716-576: A desire to see X portrayed as a darker character. They decided not to start with the Command Mission incarnation, which depicted X as more of a leader. When the NES console began to be overshadowed by its successor, the Super NES, Capcom designer Keiji Inafune embraced the improved graphics engine and developed a darker plot and character design compared to the original Mega Man franchise. Inafune felt that

1848-698: A different approach to game design at the time. According to Eugene Jarvis, American arcade developers focused mainly on space shooters during the late 1970s to early 1980s, greatly influenced by Japanese space shooters but taking the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own Defender (1981) and Robotron: 2084 (1982) as well as Atari 's Asteroids (1979). In

1980-412: A dominant genre in video arcades and on game consoles through to the present day. Space Invaders set the template for later games in the shooter subgenre, and it is considered one of the most influential games of all time. During the arcade golden age, from the late 1970s to early 1980s, a wide variety of new subgenres were created. The success of Space Invaders led to space shooters becoming

2112-432: A few more 3D effects would have been nice, but the decision to stick with a true 2D environment is bold, if somewhat outmoded. Aesthetically, Mega Man X4 is a sizeable improvement over its predecessors, but you must remember that it's only a side scroller." A number of critics also praised the intuitive and responsive controls, gigantic bosses, and solid challenge. John Ricciardi of Electronic Gaming Monthly differed on

2244-512: A growing army of undead Mavericks from the past. In Mega Man X: Command Mission , X leads a resistance team to defeat the minions of the Rebellion Army. A mobile phone game, Mega Man X Dive , also features X as a playable character. X reprises his role from the first game in three mangas by Iwamoto Yoshihiro and the prequel Irregular Hunter Rockman X by Ikehara Shigeto. Yoshihiro wrote an alternative ending to Mega Man X5 where

2376-480: A hero", so they replaced him with Copy X just one month before release. Although Mega Man X8 was released before the first remake, Capcom chose to go with X's previous design as it was more well-known. The original X was meant to interact with the Zero from Mega Man Zero in the video game Rockman XZ: Time Rift before its cancellation. X and Zero were intended to appear in the cancelled game Maverick Hunter alongside

2508-416: A limited range, but this attack is rare. Players may find a power-up within the game world that grants temporary or permanent improvements to their abilities. For example, the avatar may gain an increase in speed, more powerful attacks, or a temporary shield from attacks. Some action games even allow players to spend upgrade points on the power ups of their choice. In action games that involve navigating

2640-455: A major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives , and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the game by finishing a sequence of levels to complete a final goal, and see the credits . Some action games, such as early arcade games , are unbeatable and have an indefinite number of levels. The player's only goal

2772-406: A more deterministic, scripted, pattern-type" of play. Terms such as "action games" or "character games" began being used to distinguish these new character-driven action games from the space shooters that had previously dominated the video game industry. The emphasis on character-driven gameplay in turn enabled a wider variety of subgenres. Namco 's hit maze game Pac-Man (1980) popularized

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2904-560: A more human-like character as he still did obtain the motivation to fight. The Zero series features the voice of X in places, but Takahiro Mizushima voiced X in the drama part of the remastered tracks of the compilation. He also voiced Model X in the ZX series. In English-language productions, X has had multiple voice actors. Ruth Shiraishi, who voiced Mega Man in Mega Man 8 , voiced X in Mega Man X4 . Mega Man 8 and X4 were recorded in

3036-584: A more lighthearted way. X's relationship with Zero stands out in the first game as X's partner suffers serious damage fighting Vile. However, Sigma's survival at the end of the first game generates another double on the player and X as, while the consumer would enjoy playing a sequel, the protagonist will be hurt by participating in more wars. Marshall Honorof of The Escapist attributed the series' success to X's easily recognizable design and his connection to an elaborate storyline with several chaotic yet bloodless situations. Capcom producer Kazuhiro Tsuchiya played

3168-495: A movement to claim independence from the human government and create a nation for Reploids only. Back at headquarters, X is greeted by a rookie Hunter named Double , while Zero rendezvouses with Iris. Eight Mavericks who have sworn allegiance to Repliforce are outlined for X and Zero to eliminate. One of them, ex-Hunter Magma Dragoon, reveals that he caused the Sky Lagoon incident for a chance at fighting X and Zero, but hints that he

3300-404: A new human sidekick who would be a " Bruce Willis -like police officer." The inclusion of the human sidekick was to be part of the game's "man versus machine contrast". Maverick Hunter was intended as the first of a trilogy of games; players would play as X in the first two games, switching to Zero in the third game to destroy X who had become "incredibly powerful and infinitely intelligent over

3432-508: A new life, the player resumes the game either from the same location they died, a checkpoint, or the start of the level. Upon starting a new life, the avatar is typically invincible for a few seconds to allow the player to re-orient themselves. Players may earn extra lives by reaching a certain score or by finding an in-game object. Arcade games still limit the number of player lives, while home video games have shifted increasingly to unlimited lives. Action games take place in either 2D or 3D from

3564-711: A photographer named Frank West can unlock and wear an X outfit, and he can use it as part of his hyper combo in Tatsunoko vs. Capcom: Ultimate All Stars . In Ultimate Marvel vs. Capcom 3 , X appears as a DLC costume for Frank and Zero and makes a cameo appearance in Zero's ending. X appears in Super Smash Bros. for Nintendo 3DS/Wii U and Super Smash Bros. Ultimate as part of Mega Man's Final Smash, and Mii Gunners can access X's armor through paid DLC in both games. X appears with Zero in Project X Zone and its sequel. X

3696-449: A plasma cannon on his arm that he uses to attack foes from a distance. It can be charged to fire stronger shots. A new weapon is given to the player with each boss defeated while playing as X. These weapons have limited ammunition. In some stages, the player can find hidden capsules that contain armor upgrades that greatly enhance X's capabilities. Zero is more melee-oriented than X by using a "Z-Saber" sword. Rather than acquiring weapons from

3828-680: A plethora of shoot 'em up games taking place from a top-down or side-scrolling perspective. Space shooters were initially categorized as a separate genre from action games in the early 1980s, when the term was used to refer to character action games, up until character-driven shooters, particularly scrolling run-and-gun shooters, became popular by the late 1980s. The setting of shooter games often involves military conflicts, whether historical, such as World War II , contemporary, such as Middle East conflicts , or fictional, such as space warfare . Shooter games do not always involve military conflicts. Other settings include hunting games, or follow

3960-517: A poor fit for his character. Mike Wilson of RPGFan likened Mark Gatha's performance in Command Mission to that of a boy scout , while Parish, writing for 1Up.com , remarked that his performance in Mega Man Maverick Hunter X "sounds frothingly pissed-off all the time and feels the need to shout the name of his special weapons every single time he uses them". Critical reactions to X have been positive, with reviewers considering him

4092-472: A result, Suetsugu felt he could relate with X, who was written to be a "B class" Hunter in contrast to Zero being the superior "Special A" rank. This allowed him to draw more frequently across the series. Suetsugu replaced Inafune as designer starting in the fourth game. Nevertheless, he regretted some of his illustrations as X lacked the appeal that Zero originally had. Hitoshi Ariga designed X's secret "Ultimate Armor" ( アルティメットアーマー , Arutimetto Āmā ) for

Mega Man X4 - Misplaced Pages Continue

4224-583: A runner-up for "Side-Scrolling Game of the Year" (behind Castlevania: Symphony of the Night ) in its 1997 Editors' Choice Awards. The Windows version of the game was met with much lower review scores. Tom Price of Computer Gaming World felt appeal of the game itself is limited to Mega Man and platformer fans, who likely already own at least one of the console versions of Mega Man X4 . Computer Games Magazine found it superior to Mega Man X3 but without any sense of

4356-437: A space, players will encounter obstacles, traps, and enemies. Enemies typically follow fixed patterns and attack the player, although newer action games may make use of more complex artificial intelligence to pursue the player. Enemies sometimes appear in groups or waves, with enemies increasing in strength and number until the end of the level. Enemies may also appear out of thin air. This can involve an invisible spawn point, or

4488-430: A variety of perspectives. 2D action games typically use a side view or top-down view. The screen frequently scrolls as the player explores the level, although many games scroll through the level automatically to push the player forward. In 3D action games, the perspective is usually tied to the avatar from a first-person perspective or third-person perspective. However, some 3D games offer a context-sensitive perspective that

4620-529: A version with Zero in 2012. Mega Man X4 was also released on the PlayStation Network for PlayStation 3 , PlayStation Vita , and PlayStation Portable as part of the PSOne Classics line in 2014. Finally, Mega Man X4 was included in the Mega Man X Legacy Collection , a compilation released for Nintendo Switch , PlayStation 4 , Windows , and Xbox One . Action game In an action game,

4752-537: A villain marked a dark turn in Capcom's games because it involved Zero working to kill X, the former protagonist of the series, and the eventual revelation that the original X was already seemingly dead. Tom Goulter of GamesRadar referred to both X and Zero as "crossover veterans" and looked forward to their role in Project X Zone . Kyle Hilliard of Game Informer stated that X and Zero were among his favorite characters in gaming and expressed his desire to play as them in

4884-451: A visible generator which can be destroyed by the player. These points may generate enemies indefinitely, or only up to a certain number. At the end of a level or group of themed levels, players often encounter a boss . This boss enemy will often resemble a larger or more difficult version of a regular enemy. A boss may require a special weapon or attack method, such as striking when the boss opens their mouth, or attacking particular part of

5016-733: A world. Each level involves a variety of challenges, whether dancing in a dance game or shooting things in a shooter, which the player must overcome to win the game. Older games force players to restart a level after dying, although action games evolved to offer saved games and checkpoints to allow the player to restart partway through a level. The obstacles and enemies in a level do not usually vary between play sessions, allowing players to learn by trial and error. However, levels sometimes add an element of randomness, such as an enemy that randomly appears or that takes an unpredictable path. Levels in an action game may be linear or nonlinear , and sometimes include shortcuts. For levels that require exploration,

5148-525: A worthy successor to the original Mega Man. They praise his skills, design, and connection to a more significant storyline. Push Square regarded X as a more anime-like and serious take on his predecessor, designed to appeal to a wider demographic. The fact that X can wear armors that can make him stronger received multiple responses from the media regarding which was the best one based on looks and abilities. Justin Koreis of Eurogamer considered X one of

5280-580: Is a character and protagonist of Capcom 's Mega Man X video game series, known as Rockman X ( Japanese : ロックマンX , Hepburn : Rokkuman Ekkusu ) in Japan . First appearing in the 1993 Super NES video game Mega Man X , X is an android member of the Maverick Hunters , a special police force tasked with defending humans and Reploids (anthropomorphic androids similar to X) against criminal Reploids known as Mavericks. X has made additional appearances in

5412-496: Is a playable character in Marvel vs. Capcom: Infinite and Puzzle Fighter with his Command Mission design as an alternate skin. X also appears in the digital card game Teppen . X makes guest appearances in the Mega Man comic series in stories set shortly before the events of Mega Man X and as part of the "Worlds Unite" crossover event. Writers noted that prior to his introduction, many fans sent them messages expressing

Mega Man X4 - Misplaced Pages Continue

5544-525: Is always fighting, not just against Mavericks but also something inside himself that he can't avoid. ... Anyway, as a gamer going all the way back to the NES, it'll be a bit like a dream world having this great variety of characters joining in." In X8 , Sakurai befriended Rumi Kasahara , the voice actress for Alia, who offered to help him. Sakurai wished to sound like Kentarō Itō during the recordings. For Maverick Hunter X and its OVA, Sakurai decided to portray X as

5676-443: Is controlled by an artificial intelligence camera. Most of what the player needs to know is contained within a single screen, although action games frequently make use of a heads-up display that display important information such as health or ammunition. Action games sometimes make use of maps which can be accessed during lulls in action, or a mini-map that is always visible. Action games tend to set simple goals, and reaching them

5808-415: Is forced to battle Iris, who is torn between her brother's dream and love for Zero. Zero kills Iris in the confrontation, which causes him to break down in an existential crisis . The genocidal Maverick Sigma then reveals he orchestrated the Sky Lagoon crash and sent Dragoon and Double to instigate the conflict between the Maverick Hunters and Repliforce. Additionally in Zero's scenario, Sigma reminds him of

5940-523: Is obvious. A common goal is to defeat the end-of-game boss. This is often presented in the form of a structured story, with a happy ending upon winning the game. In some games, the goal changes as the player reveals more of the story. Many action games keep track of the player's score. Points are awarded for completing certain challenges, or defeating certain enemies. Skillful play is often rewarded with point multipliers, such as in Pac-Man where each ghost that

6072-434: Is often under time pressure, and there is not enough time for complex strategic planning. In general, faster action games are more challenging. Action games may sometimes involve puzzle solving, but they are usually quite simple because the player is under immense time pressure. Players advance through an action game by completing a series of levels . Levels are often grouped by theme, with similar graphics and enemies called

6204-407: Is playable alongside Zero and Axl, who are shocked to discover that all Reploids will become copies of Sigma in the future, leading to fear that the war will never end. X also appears in the spin-offs Mega Man Xtreme where he fights Mavericks while partnering with a computer genius named Middy, and Mega Man Xtreme 2 where he fights against a "Soul Eraser" named Berkana who plans to resurrect

6336-501: Is to get as far as they can, to maximize their score. The action genre includes any game where the player overcomes challenges by physical means such as precise aim and quick response times. Action games can sometimes incorporate other challenges such as races, puzzles, or collecting objects, but they are not central to the genre. Players may encounter tactical and exploration challenges, but these games first-and-foremost require high reaction speed and good hand–eye coordination. The player

6468-492: The Mega Man franchise, including printed adaptations of the series, an original video animation called Day of Sigma which explores his early days as a Hunter, and as a supporting character in the Mega Man Zero and Mega Man ZX video game series which star his Hunter comrade Zero . X has also appeared in multiple crossover video game series outside of the franchise. Keiji Inafune and artist Hayato Kaji created X as

6600-506: The Mega Man franchise in Marvel vs. Capcom 3 instead of the original Mega Man or X, with director Ryota Niitsuma citing Zero's moves as more interesting. For the fighting game Marvel vs. Capcom Infinite , X was included due to his significant popularity with Western audiences. Allegra Frank of Polygon noted that this was well-received by fans, though many were displeased with his early defeat in

6732-508: The Mega Man X series. Artist Haruki Suetsugu did not design its characters as he would do for later games in the series, but was given drafts in order to draw illustrations for promotional purposes. An unknown author was responsible for designing X's secret "Ultimate Armor" featured in both the game after inputting a cheat code and as a Japanese Bandai action figure . In regards to Zero, Suetsugu noted that while he looked appealing, his drawings overshadowed X. Meanwhile, he lamented how brutal

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6864-549: The Rockman Theme Song Collection , published by Suleputer in 2002. Mega Man X4 was initially developed as a Sega Saturn exclusive and slated for a June 1997 release, but it was delayed and made multi-platform . Both console versions of Mega Man X4 were released in Japan on August 1, 1997. The cover art for the Japanese Saturn version depicts Zero standing alone in a dark setting. Inafune stated this idea

6996-480: The University of Rochester on college students showed that over a period of a month, performance in eye examinations improved by about 20% in those playing Unreal Tournament compared to those playing Tetris . Most arcade games are action games, because they can be difficult for unskilled players, and thus make more money quickly. Researchers from Helsinki School of Economics have shown that people playing

7128-459: The arcades in the late 1970s. Classic examples of character action games from the early 1980s include Frogger , maze games like Pac-Man , and platformers like Donkey Kong . Shooter games allow the player to take action at a distance using a ranged weapon, challenging them to aim with accuracy and speed. This subgenre includes first-person shooters , third-person shooters , light gun shooters , rail shooters , run and gun games and

7260-541: The first-person shooter (FPS) genre was popularized by Doom ; it is also considered, despite not using 3D polygons, a major leap forward for three-dimensional environments in action games. 3D polygon texture mapping appeared in action games around the mid-1990s, introduced to fighting games by Sega AM2's Virtua Fighter 2 (1994), to light gun shooters by Sega AM2's Virtua Cop in 1994, and to FPS games by Parallax Software 's Descent (1995). X (Mega Man) X ( Japanese : エックス , Hepburn : Ekkusu )

7392-443: The high score . It also had a basic story with animated characters along with a "crescendo of action and climax" which laid the groundwork for later video games, according to Eugene Jarvis , who said many games "still rely on the multiple life , progressively difficult level paradigm" of Space Invaders . Following the mainstream success of Space Invaders , the industry came to be dominated by action games, which have remained

7524-430: The 1978 release of Taito's shoot 'em up game Space Invaders , which marked the beginning of the golden age of arcade video games . The game was designed by Tomohiro Nishikado , who drew inspiration from Atari 's Breakout (1976) and the science fiction genre. Nishikado added several interactive elements to Space Invaders that he found lacking in earlier video games, such as the ability for enemies to react to

7656-409: The Maverick Hunters, though its relationship with the humans is tenuous. The army, called the "Repliforce", is a military regime led by the giant Reploid General and his second-in-command, Colonel. The storyline differs slightly depending on whether the player chooses X or Zero . In the game's introduction, the Sky Lagoon, a massive floating city, is attacked by a Maverick and sent crashing down onto

7788-429: The NES. Inafune originally created the character Zero to be the game's main, playable protagonist. Fearing a negative reaction from fans, Zero was ultimately reduced to a role secondary to X. Inafune noted that in early sketches, X and Zero were too similar, so Capcom aimed to make their silhouettes contrast one another in order to make the merchandise easier to distinguish. Early illustrations of X made him look like

7920-562: The North American Greatest Hits range, confirming that it had sold at least 350,000 units. Mega Man X4 has also been re-released in multiple budget versions in Japan including PlayStation the Best , PSone Books , and Sega Saturn Collection. Despite decision for retaining the same gameplay formula that the Mega Man franchise had been using for a full decade, Capcom continued to use 2D side-scrolling for another two installments of

8052-601: The North American home video game market (after it had crashed in 1983 ). Alongside side-scrollers, rail shooters and light gun shooters also became popular during the mid-to-late 1980s. Popular examples include first-person light gun shooting gallery games such as Nintendo 's Duck Hunt (1984), pseudo-3D third-person rail shooters such as Sega's Space Harrier (1985) and After Burner (1987), and Taito's Operation Wolf (1987) which popularized military-themed first-person light gun rail shooters. A trend that

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8184-511: The PlayStation version in 1997. Mega Man X4 allows the player to choose between the two mechanoid "Reploids" protagonists at the beginning of the game: X , who uses an arm cannon; or Zero , who wields a sword. Taking place in the 22nd century, the Mega Man X series is set in a society populated by humans and intelligent robots called "Reploids," which are branded "Mavericks" if they commit crimes. Two Maverick Hunters, X and Zero, fight against

8316-410: The ability to play as either X or Zero, a concept many found to expand upon the then perceived exhausted gameplay formula of the Mega Man X sub-franchise during the 1990s. However, it was criticized for its lack of innovation and its English voice acting. In addition to its console versions, the game was released on Windows worldwide in 1998 and 1999 and on Japanese mobile phones in 2011 and 2012. It

8448-465: The armor and at the joints. The idea to give wings were supported by the hardware the mobile game was work with. Mizuno expressed the original Ultimate Armor and the Mega Man X8 armors as his favorites and expressed desire to draw them himself. For the game, X was given his own rival, χ-kai-, as an April Fool . However, popular response to it led to the actual inclusion of the character. Megumi Ogata

8580-474: The avatar eats will generate twice as many points as the last. Sometimes action games will offer bonus objects that increase the player's score. There is no penalty for failing to collect them, although these bonus objects may unlock hidden levels or special events. In many action games, achieving a high score is the only goal, and levels increase in difficulty until the player loses. Arcade games are more likely to be unbeatable, as they make their money by forcing

8712-445: The best player, paving the way for the competitive multiplayer and deathmatch modes found in modern action games. Inspired by Street Fighter II , along with the SNK fighting games Fatal Fury (1991) and Art of Fighting (1992), John Romero created the deathmatch mode in id Software 's Doom (1993), which popularized competitive multiplayer online games . In the 1990s, there

8844-401: The boss. In many action games, the avatar has a certain number of hit-markers or health, which are depleted by enemy attacks and other hazards. Sometimes health can be replenished by collecting an in-game object. When the player runs out of health, the player dies. The player's avatar is often given a small number of chances to retry after death, typically referred to as lives . Upon beginning

8976-439: The bosses (with the exception of his Giga Attack), Zero learns special techniques that do not require ammo such as the "Hienkyaku" air-dash and "Kuuenbu" double-jump. However, Zero cannot upgrade any of his body parts in this game. Mega Man X4 takes place in an ambiguous year in the 22nd century (21XX), where humans coexist with intelligent androids called "Reploids". A second Maverick-hunting group has been formed to supplement

9108-442: The city below it, killing countless humans and Reploids. At the crash site, Zero rescues Iris , Colonel's kind-hearted sister, who was caught in the mayhem but is unharmed. X and Zero then encounter Colonel, suspicious of his presence, and attempt to bring him back to Maverick Hunter HQ for questioning. Colonel denies Repliforce's involvement in the Sky Lagoon destruction, and refuses to disarm out of pride. The Repliforce thus begins

9240-577: The company, Capcom finally convinced Sony to allow the game a release. According to a Capcom spokesperson, the reasoning behind the delay was that Mega Man X4 "had just gotten lost in Sony's back log of games waiting for approval". The PlayStation version was released on August 1, 1997 in North America, while the Saturn version came out in the early part of the following week. Customers who preordered either version of

9372-454: The course of two games". In the spin-off Mega Man X Dive , X was given a new armor, Dive Armor X, by Keisuke Mizuno based on his own proposal. In making it, he adjusted some parts of the original design of the icon size equipment picture when he graphed it as the armor. In addition, according to the character's setting, he added in much eye-catching elements that were never been seen in the series before, such as floating wings, glowing inside

9504-500: The dominant genre in arcades for a few years, before a new genre of character-driven action games emerged in the early 1980s. The term "action games" began being used in the early 1980s, in reference to a new genre of character action games that emerged from Japanese arcade developers, drawing inspiration from manga and anime culture. According to Eugene Jarvis , these new character-driven Japanese action games emphasized "character development, hand-drawn animation and backgrounds, and

9636-519: The enemy Omega. In the last sequel, Mega Man ZX , X appears as a biometal called Model X created by Ciel which the protagonists can use to obtain the Reploid's power. X appeared in the Mega Man episode "Mega X". He follows the Mavericks Vile and Spark Mandrill through time to the present capture them. With the original Mega Man, X manages to defeat his foes , In Dead Rising , the protagonist,

9768-441: The fans, turning him "into a full-fledged hero". Based on his points of view from the original Mega Man X , Higurashi wanted fans to see X and Zero as dark archetypes of heroes rather than typical ones. Nevertheless, the developers were afraid of a negative backlash if the fans found X and Zero to be too different from their original personas. The character redesign involved a "beam scarf" that could be produced whenever X performed

9900-416: The first Mega Man X in his youth, enjoying the successor to the first Mega Man character, X, due to he having new unique skills, helping to popularize the "golden age of action games". Heather Alexander of Kotaku compared X's lamentation of his actions to similar soldiers such as 2B from Nier Automata , who finds herself in a endless cycle of violence, and Raiden from Metal Gear , who questions

10032-413: The first game makes emphasis on the fact that X was created by Dr. Light to form peace with both Reploids and humans, something that puts too much pressure on him. Since the series' beginning, Capcom artist Haruki Suetsugu had been impressed by the handling of the relationship between X and Zero. From his point of view, X was a character who often made mistakes in combat and constantly tried to improve. As

10164-515: The former incapacitating Vile, forcing the Maverick to escape. X becomes a high ranking Hunter in the sequels Mega Man X2 searching for more Mavericks and in Mega Man X3 , with a virus created by Sigma that infects Reploids. In his ending from Mega Man X4 , after a battle with the Repliforce military, X's constant struggles in defeating new Mavericks cause him to fear that he himself might be going Maverick. By Mega Man X5 , X can appear as

10296-503: The fourth title of the game, available only after inputting a cheat code , and for a corresponding Japanese Bandai action figure under the term "Mega Armor". He was given four days to complete the design, and after finishing the design for the in-game parts, his supervisor told him to start over. After tinkering with the X3 Mega Armor parts, he noticed that attaching them in specific ways made them look like an airplane, which gave him

10428-477: The franchise due to his sensitive personality despite skills to the point in a manga volume based on the series he is seen crying. The writer noted that his design was far more elaborate than previous heroes and contrasted with the well received Zero and Sigma. X was also a more innovative character for his skills in the action platformer games. The manga series by Iwamoto Yoshihiro helped enrich X's lore such as by showing his interactions with fellow Maverick Hunters or

10560-455: The franchise. Critics have generally praised X, with game journalists often finding him a worthy successor to Mega Man because of his unique traits and complex characterization as a tragic hero who hates violence. His partnership with Zero was also praised due to their different yet complementary skills, although X was noted as being less popular than Zero, and his English voice actors were often criticized as not fitting his characterization. In

10692-546: The game begins. In the game, X is defeated by the Maverick Vile but is rescued by Zero. X then faces multiple Mavericks and reaches Sigma after finally defeating Vile with Zero's aid. After defeating Sigma, X continues searching for Mavericks in order to maintain peace. X appears as boss in the game's remake, Maverick Hunter X , if the player unlocks Vile, which ends with Zero rescuing him. In their next encounter, X once again appears as boss alongside Zero which ends with

10824-400: The game should instead "pick up Mega Man X3 in the used bin for a third of the price, since you won't miss much." However, a different GamePro critic reviewed the PlayStation version and gave it resoundingly positive review, calling it "an impressive 32-bit debut" and "a definite must-have for any action gamer's library." GameSpot took more of a middle ground, concluding that "All in all,

10956-603: The game through Capcom's online store were given a Mega Man X4 -themed T-shirt. Capcom's designated European distributor, Virgin Interactive Entertainment , opted not to release the Saturn version in Europe, though the PlayStation port was released in that region on October 13, 1997. It was later ported to the Windows in 1998 in Japan. A Japan-exclusive Windows reissue by MediaKite Distribution in 1999. A mobile port focused on X

11088-459: The genre of "character-led" action games. It was one of the first popular non-shooting action games, defining key elements of the genre such as "parallel visual processing" which requires simultaneously keeping track of multiple entities, including the player character, the character's location, the enemies, and the energizers. Other classic examples of character action games that followed include Nintendo 's Donkey Kong (1981), which established

11220-457: The ideas he needed to complete the project, resulting in a special technique called Nova Strike ( ノヴァ・ストライク , Nova Sutoraiku ) where X dashes like a plane. Ariga recalled creating the armor as a difficult yet fun task, and he revealed that Zero was intended to have a similar set of armor which did not get released at that time. Artist Ryuji Higurashi designed X's new Falcon Armor ( ファルコンアーマー , Farukon Āmā ) for X5 , wanting it to resemble

11352-563: The last point, saying that the stages are too easy, but added that "the overall experience is definitely a positive one." Electronic Gaming Monthly listed the console versions at number 78 on its "100 Best Games of All Time" in the 100th issue of the magazine in 1997, the same issue in which they reviewed the PlayStation version, citing its "significant improvement over X3, with amazingly detailed 2-D graphics, well-balanced (although slightly easy) gameplay and an awesome story with very well-acted animated cut scenes." They also listed Mega Man X4 as

11484-420: The level is completed with time remaining, this usually adds to the player's score. In most action games, the player controls a single avatar as the protagonist . The avatar has the ability to navigate and maneuver, and often collects or manipulates objects. They have a range of defenses and attacks, such as shooting or punching. Many action games make use of a powerful attack that destroys all enemies within

11616-547: The mid-1980s, side-scrolling character action games emerged, combining elements from earlier side-view, single-screen character action games, such as single-screen platformers, with the side-scrolling of space shooters. These new side-scrolling character-driven action games featured large character sprites in colorful, side-scrolling environments, with the core gameplay consisting of fighting large groups of weaker enemies using attacks/weapons such as punches, kicks, guns, swords, ninjutsu or magic. The most notable early example

11748-477: The most tragic heroes in gaming history, citing his melancholic outlook on fighting in contrast to the gamer's personal satisfaction. X is aware of how brutal is war and despite knowing the results of them, he is still willing to fight and kill Reploids even if it costs him his humanity. He noted that X's portrayal is highly different from other video game mascots like Mario or Sonic the Hedgehog , who are portrayed in

11880-430: The nature of his missions. Alexander expressed feeling guilty upon completing the game as the final narration highlighted X's depression over the chaos of war. Michael McWhertor of Polygon pointed out the heavier themes of the Mega Man X series, specifically X's struggle with the morality of fighting other Reploids, and said that his empathy for humanity made him unique. MagMix noted the character stands out within

12012-417: The notable violence when the protagonist defeats a villains but without explosions and instead bodies being torn into pieces.. Rosângela Fachel de Medeiros from Universidade Regional Integrada do Alto Uruguai e das Missões  [ pt ] observed that in Mega Man Maverick Hunter X , while X is portrayed as a weakling due to being the only Reploid in the world capable of expressing human emotions due to

12144-544: The now awakened Maverick Zero kills X. However, a guilty driven Zero revives X with his own remains to continue their mission to kill Sigma. A Brazilian comic was also written where the cast often breaks the fourth wall . Although X's characterization in Iwamoto Yoshiro's manga is commonly sensitive, in the adaptation of Mega Man X4 the protagonist awakens a sadistic side when wearing the Ultimate Armor. X appears in

12276-401: The original game Mega Man X , X was created by Dr. Thomas Light sometime in the year "20XX" and was the template on which all non-Light-model androids, known as Reploids, were based. Light named him X after the variable "x" which, in algebraic terms, represents limitless possibility, similar to X's advanced systems. Dr. Light died before X's diagnostics were complete. 100 years later, X

12408-424: The original title character was too wholesome and that his successor should have an "edge". To this end, he created two new characters for the new "X" series being developed: the main character, X, and his partner, Zero. Inafune's protégé, Hayato Kaji, credited as "Rippa H.K", illustrated the protagonist X but struggled with the initial design. It had a wider palette of colors available on the Super NES as compared to

12540-491: The platforming of Donkey Kong and Mario Bros. (1983) with side-scrolling elements from racing game Excitebike (1984) and beat 'em up Kung-Fu Master to create Super Mario Bros. (1985) for the Nintendo Entertainment System (NES). It went on to have a significant impact on the video game industry , establishing the conventions of the side-scrolling platformer sub-genre and helping to reinvigorate

12672-437: The player may need to search for a level exit that is hidden or guarded by enemies. Such levels can also contain secrets—hidden or hard-to-reach objects or places that contain something valuable. The prize can be a bonus (see below) or a non-standard exit that allows a player to access a hidden level, or jump ahead several levels. Action games sometimes offer a teleporter that will cause the player's avatar to re-appear elsewhere in

12804-442: The player must avoid obstacles like falling debris and spikes, and destroy enemy robots to reach the end of the stages. Some levels contain ridable vehicles such as hover bikes called Ride Chasers and mechs called Ride Armors. The player character's maximum health can be extended by obtaining a "Heart Tank" in each of the eight stages. Two "Sub Tanks" can also be found, which can be filled with life energy and then be used to replenish

12936-523: The player to lose the game. Games sold at home are more likely to have discrete victory conditions, since a publisher wants the player to purchase another game when they are done. Action games contain several major subgenres. However, there are a number of action games that do not fit any particular subgenres, as well as other types of genres like adventure or strategy games that have action elements. Character action games , also called "character-driven" games, "character games" or just "action games", are

13068-402: The player typically controls a character often in the form of a protagonist or avatar . This player character must navigate a level , collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often

13200-408: The player's health at any time. New to Mega Man X4 is the ability to play through the game either as X or Zero fully, (while Zero was playable in Mega Man X3 , he acted only as a backup for X). The two characters cannot be switched during a playthrough. Though both of them go through the same stages, they operate differently and are challenged differently from the terrain. X wields the "X-Buster",

13332-407: The player's movement and fire back and a game over triggered by enemies killing the player, either by getting hit or enemies reaching the bottom of the screen, rather than a timer running out. In contrast to earlier arcade games which often had a timer, Space Invaders introduced the "concept of going round after round." It also gave the player multiple lives before the game ends, and saved

13464-496: The potential he properly develops the more he fights for society. The writer noted that the original video animation Day of Sigma places great emphasis on X's desire to avoid violence despite his strength to fight for other. X's lack of early inclusion in Mega Man X7 led to negative response. There was also commentary about X's Command Mission persona by Anthony Hubeny from Stockholm University who said, that while at first

13596-477: The protagonist comes across as a stereotypical hero written for a young audience due to the lighthearted premise, the plot takes a dark turn on several occasions involving harm befalling X or one of his allies, resulting in X taking on a more realistic persona where the group is more serious. As a result, Hubeny viewed X as a knight holding virtues, who almost always tries to talk to the enemy before resorting to violence and often displaying noteworthy chivalry. MagMix

13728-546: The rise in popularity of role-playing video games . Inafune felt that Mega Man had always represented a classic action game formula where the hero earns his defeated enemies' abilities, and the armor parts were added to supplement this concept. Although X initially wields only one weapon, the X-Buster ( エックスバスター , Ekkusu Basutā ) , each armor upgrade in subsequent games enhances its power. In regards to his personality, artist Keisuke Mizuno found him complex and challenging as

13860-406: The role to be challenging as he was also debuting as a musician during the release of Mega Man X5 . Since Mega Man X: Command Mission , Takahiro Sakurai has been the fourth actor to voice X. He enjoyed voicing X in the crossover Project X Zone . Sakurai described X as a serious character who "hesitates and agonizes, but always keeps fighting. I still recall those feelings when acting as X. He

13992-426: The same level. Levels often make use of locked doors that can only be opened with a specific key found elsewhere in the level. Action games sometimes make use of time restrictions to increase the challenge. However, game levels typically do not react to time passing, and day/night cycles are rare. When the timer expires, the player typically loses a life, although some games generate a difficult enemy or challenge. If

14124-541: The same session and Ruth did not know her session was for two separate games. For X, Ruth believes that they altered her voice somewhat to sound a little older the Mega Man. Peter von Gomm voiced him in Mega Man X7 , while Mark Gatha replaced him in the next game, as well as the first title's remake and the original video animation Day of Sigma . Gatha was hired Ocean Studios in Vancouver starting with Command Mission . Gatha

14256-470: The sequel having noticeable improvements. When it came to the story, IGN and GameSpot praised how different was X's story from Zero's as it gave the game replay value. Reactions to X's voice-acting have been mostly negative. Sushi-X of Electronic Gaming Monthly and Hilliard criticized his child-like voice as a poor fit for his character. The fandom in general found the scene where Zero yells "What am I fighting for?!" while holding Iris' dead body as one of

14388-441: The sequel series Mega Man Zero . In the first game , a scientist named Ciel has created an X replica that went out of control and tries to kill Zero. In the game's ending, the real X appears and, weary of fighting, asks Zero to take his place on the battlefield. In Mega Man Zero 2 , X's body is destroyed by the antagonistic Elpizo, but his mind remains active until he fades away in Mega Man Zero 3 after protecting Zero from

14520-495: The sequel, Project X Zone 2 . Magmix noted X had the funniest interactions with fellow character Phoenix Wright from Ace Attorney such as the former asking the latter if can create firepower out of his attorney badge. The cancelled X was compared by Destructoid to Bomberman in Bomberman: Act Zero . He compared it to Metroid Prime ' s design by noting that the art style did not change much while X's redesign

14652-524: The series, Mega Man X5 and Mega Man X6 . These three games, as well as the three installments that precede them, were included on the North American Mega Man X Collection for the GameCube and PlayStation 2 in 2006. A mobile edition of Mega Man X4 for au and DoCoMo customers was made available for purchase in Japan. A version featuring X as a playable character was released in 2011;

14784-539: The story of a criminal, as seen in the popular Grand Theft Auto franchise. Although shooting is almost always a form of violence, non-violent shooters exist as well, such as Splatoon which focuses on claiming more territory than the opposing team, by covering the playable environment with colored paint or ink. Hybrid action games are games that combine elements of action games with elements from other genres. Studies have shown that people can improve their eyesight by playing action video games. Tests by scientists at

14916-441: The template for the platform game subgenre, as well as Konami 's Frogger (1981) and Universal Entertainment 's Lady Bug (1981). Martial arts action games eventually emerged in the mid-1980s, with Data East 's Karate Champ (1984) establishing the one-on-one fighting game subgenre. While Japanese developers were creating a character-driven action game genre in the early 1980s, American developers largely adopted

15048-562: The time that Sigma led the Maverick Hunters, and of Zero's origin as a Maverick that led to vicious battle between the two where the Maverick Virus passed from Zero to Sigma. In the end, Sigma is destroyed, but reveals he already activated the Final Weapon. General then appears and sacrifices himself to destroy the Final Weapon, allowing X and Zero to escape and return to Earth. As they escape, X begs Zero to promise to kill him should he become

15180-402: The worst parts in voice acting in Mega Man history alongside some cutscenes from Mega Man 8 to the point of calling it "horror". According to Famitsu sales information, the PlayStation version of the game sold 197,385 copies in Japan alone in 1997, making it the 61st best-selling game in the region for that year. In 2002, Capcom re-released the PlayStation version of the game as part of

15312-681: Was Irem 's Kung-Fu Master (1984), the first beat 'em up and the most influential side-scrolling martial arts action game. It was based upon two Hong Kong martial arts films, Bruce Lee 's Game of Death (1973) and Jackie Chan 's Wheels on Meals (1984), This side-scrolling arcade action format became popular during the mid-to-late 1980s, with examples including ninja action games such as Taito's The Legend of Kage (1985) and Sega 's Shinobi (1987), run and gun video games such as Namco 's Rolling Thunder (1986), and beat 'em ups such as Technōs Japan 's Renegade (1986) and Double Dragon (1987). Shigeru Miyamoto combined

15444-524: Was "virtually unrecognizable." In a comparison of the three main characters from Mega Man X8 , Luthfie Arguby Purnomo from Studies on Shift noted that X's weapons symbolized his status as a cultural hybrid in contrast to the Western Axl and the Eastern Zero. When compared with Zero in general, X was often seen as the less compelling character. This was reflected in the decision to have Zero represent

15576-760: Was a "3D Revolution" where action games made the transition from 2D and pseudo-3D graphics to real-time 3D polygon graphics . 3D arcade system boards that were originally designed for 3D racing games during the late 1980s to early 1990s, such as the Namco System 21 , Sega Model 1 and Sega Model 2 , were used to produce 3D arcade action games in the early 1990s, including 3D rail shooters such as Namco 's Galaxian 3 (1990) and Solvalou (1991), 3D fighting games such as Sega AM2 's Virtua Fighter (1993) and Namco's Tekken (1994), and 3D light gun shooters such as Sega AM2's Virtua Cop (1994) and Namco's Time Crisis (1995). On personal computers ,

15708-491: Was composed by Toshihiko Horiyama. The score features the opening theme "Makenai Ai ga Kitto aru" ( 負けない愛がきっとある , lit. "Unbeatable Love I Surely Have") and the closing theme "One More Chance", both sung by Yukie Nakama . All of the game's instrumental and vocal music was compiled on the Capcom Music Generation: Rockman X1 ~ X6 soundtrack released by Suleputer in 2003. The theme songs were also included on

15840-474: Was discovered in his capsule by another scientist, Dr. Cain , who attempted to emulate X's technology and thus created the first mass-produced Reploids based on X's designs. Sigma the Maverick Hunters including X to combat these Reploids, but he later became a Maverick himself and led a massive revolt. X decided to stop Sigma and teamed up with Zero, one of the last remaining Hunters. The original video animation , The Day of Sigma , retells these events before

15972-411: Was drawn into Command Mission thanks to X's new design and his new bonds his allies and across the story progresses, they are further developed until its ending which would surprise the audience. Other comments focused on the character outside the franchise. Regarding Mega Man Zero , Jeremy Parish of US Gamer and Patrick Lee of The A.V. Club pointed out that the original plan to make X become

16104-465: Was famous for voicing X especially when one of his colleagues asked him to sign his PlayStation Portable for Maverick Hunter X . The actor did have merchandising from X he got in Japan. Ted Sroka voiced X in the fighting game Marvel vs. Capcom Infinite , expressing joy when his role was revealed. Reactions to X's voice-acting have been mostly negative. Sushi-X of Electronic Gaming Monthly and Hilliard criticized his child-like voice in Mega Man X4 as

16236-573: Was in compilations for the PlayStation 2 and GameCube in 2006, the PlayStation Network in 2014, and the Nintendo Switch , PlayStation 4 , Windows, and Xbox One , as part of Mega Man X Legacy Collection released in 2018. The gameplay in Mega Man X4 is similar to the previous installments of the Mega Man X series. The player is presented with a series of action - platforming stages that can be cleared in any order desired. In these stages,

16368-411: Was originally skeptical about the changes requested, but assistant producer Tatsuya Kitabayashi came to favor the reworked design as it reflected how much more mature X had become after facing several hardships. The staff noted X's overall characterization as conflicted, having a pacifist nature while also killing enemies. As a result, they decided to make a strong yet kind character in order to appeal to

16500-517: Was popularized for action games in the early 1990s was competitive multiplayer , including what would later be known as esports tournaments. The arcade fighting game Street Fighter II (1991) by Capcom popularized the concept of direct, tournament-level competition between two players. Previously, action games most often relied on high scores to determine the best player, but this changed with Street Fighter II , where players would instead challenge each other directly, "face-to-face," to determine

16632-477: Was released on December 1, 2011, while the Zero version on January 5, 2012. Reviews for the PlayStation and Saturn console versions of Mega Man X4 have been generally positive. Critics praised the added option to play through the game as either X or Zero, noting that the drastic differences in the way the characters played the same levels added to the game's replay value. However, most of the same critics concurred that Mega Man X4 ' s 2D side-scrolling gameplay

16764-547: Was the first to voice X – the role was listed on her website. Setsuo Yamamoto got Ogata to voice X's yell when performing the Hadoken special move in the first game. She considered the role to be a "first generation part" of her career, alongside other series such as Yu-Gi-Oh! since she voiced both X and Yugi Mutou in their debuts and was later replaced. In Mega Man X4 , X was voiced by Kentarō Itō , later replaced by Showtaro Morikubo in subsequent works. Morikubo found

16896-566: Was the story of the heroine Iris. Suetsugu spent four days coming up with the initial blueprint. After tinkering with the Mega Man X3 armor parts, he noticed that attaching them in specific ways made it look like an airplane. He recounted creating the armor as an extremely difficult yet fun task. Zero was intended to have his own Ultimate Armor, but the development team chose to not finalize it. The FMV cutscenes in Mega Man X4 were produced by IG Port 's subsidiary Xebec . The game's musical score

17028-400: Was tired and overdone well before the game was released. In particular, GamePro and Next Generation both gave it negative reviews on the sole basis of its perceived lack of series innovation; GamePro asserted that "the gameplay's none removed from Mega Man for the NES - things are just a little bigger and a little louder," while Next Generation suggested that those interested in

17160-408: Was too much data creating the player characters, they had to employ a compression routine to store it all, and divide the stages into two sections. Designing X's armors proved difficult since the character looks different depending on which parts the player obtains first. Instead of designing the game's various pieces of artwork as he had done in the past, Keiji Inafune focused his attention on being

17292-565: Was weird, there was a still a group of hardcore fans wanting this. A "Special Limited Pack" edition of the game included the Ultimate Armor X action figure. The American localization of the Mega Man X4 PlayStation version was originally put on hold after Sony Computer Entertainment America denied Capcom permission to release it in the United States, reportedly due to their policy against 2D games. However, after persistent talks with

17424-459: Was working for someone other than Repliforce. Once all eight Mavericks are beaten, X and Zero are sent to a space port where Colonel guards Repliforce's launch into outer space; Colonel dies in the ensuing battle. X and Zero infiltrate the Repliforce's space station, known as the Final Weapon. X must fight Double, who is revealed to be a double agent sent to gain information from the Hunters, while Zero

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