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GameWeek Magazine

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GameWeek Magazine was a weekly video game magazine that was made by Cyberactive Media Group, Inc., a publishing company which specialized in business-to-business products serving the computer and video game industry . Its headquarters was in Wilton, Connecticut . GameWeek was the leading trade publication of its time, and to this day remains the last printed trade publication which served the North American market.

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17-407: It was published initially under the name VideoGame Advisor ( VGA ) beginning in 1995 and changed names twice, to GameWeek , as it is best known, and later to Interactive Entertainment . "Interactive entertainment" was a phrase that is attributed to the magazine, but became part of the industry's vernacular and was popularized by Hal Halpin , founder and publisher – representing the convergence of

34-420: A re-publishing of Game Over: Press Start to Continue (the authoritative novel chronicling the industry). Several magazines did attempt to unseat the publication’s prominence including MCV . GameWeek ran from January 1995 until January 2002, at which point its publishing company was forced to close due to mounting accounts receivable attributable primarily to a post 9/11 decline in advertising spending. Of

51-498: A subsidiary of Datateam Media Group and is available in print and digitally. Originally named MCV , it absorbed the assets of sister magazines (including Develop ) in 2018, and changed its name to MCV/Develop in 2019. MCV was started in September 1998 by former Computer Trade Weekly ( CTW ) employees Stuart Dinsey, editor, Lisa Carter (then Foster), deputy editor, Alex Moreham (then Jarvis), sales manager and Dave Roberts. CTW

68-410: Is a stub . You can help Misplaced Pages by expanding it . See tips for writing articles about magazines . Further suggestions might be found on the article's talk page . MCV (magazine) MCV/Develop (formerly MCV and Market for Computer & Video Games ) is a UK trade magazine that focuses on the business aspects of the video game industry . It is published monthly by Biz Media,

85-662: Is seen by many as the only trade publication available that is relevant to the US market. When Cyberactive Media Group folded, the magazine ceased print and moved its only remaining asset, its name, online. The website, Gignews.com, uses the brand to drive traffic to its website, which is only infrequently updated. There remain no print trade magazines serving the North American interactive entertainment market, although there are several in Europe and Asia. This trade magazine–related article

102-415: The North American interactive entertainment market, although there are several in Europe and Asia. This trade magazine–related article is a stub . You can help Misplaced Pages by expanding it . See tips for writing articles about magazines . Further suggestions might be found on the article's talk page . Interactive Entertainment GameWeek Magazine was a weekly video game magazine that

119-426: The console, online and computer games sectors. [REDACTED] GameWeek was a glossy tabloid-sized newspaper-style magazine which included interviews with the game industry’s leading personalities, feature stories on the latest trends and reviews and previews of products from a salability perspective (as opposed to enthusiast media, which covered games from their playability or fun-factor). A significant portion of

136-406: The industry). Several magazines did attempt to unseat the publication’s prominence including MCV . GameWeek ran from January 1995 until January 2002, at which point its publishing company was forced to close due to mounting accounts receivable attributable primarily to a post 9/11 decline in advertising spending. Of the three major magazines, only MCV has survived and although UK-focused, it

153-447: The leading retail buyers – who comprised the bulk of the 63,000 subscribers. The publication went largely unopposed throughout its history, largely due to spawning several ancillary products which covered market niches, including GameDaily (a daily electronic newsletter and website), GameJobs (a job site and board), Official E3 Show Daily , and a re-publishing of Game Over: Press Start to Continue (the authoritative novel chronicling

170-447: The magazine’s advertising revenue came from game publisher ads promoting upcoming titles to the leading retail buyers – who comprised the bulk of the 63,000 subscribers. The publication went largely unopposed throughout its history, largely due to spawning several ancillary products which covered market niches, including GameDaily (a daily electronic newsletter and website), GameJobs (a job site and board), Official E3 Show Daily , and

187-453: The name VideoGame Advisor ( VGA ) beginning in 1995 and changed names twice, to GameWeek , as it is best known, and later to Interactive Entertainment . "Interactive entertainment" was a phrase that is attributed to the magazine, but became part of the industry's vernacular and was popularized by Hal Halpin , founder and publisher – representing the convergence of the console, online and computer games sectors. [REDACTED] GameWeek

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204-486: The owner of MCV at the time, announced that the websites, magazines and events of sister magazines Develop and Esports Pro would be absorbed into MCV by early 2018, with the combined magazine moving to a monthly frequency. NewBay Media was acquired by Future Publishing in April 2018. In December 2018, Future opted to sell several of its business-to-business brands, including MCV , to Datateam Media Group. The deal

221-444: The three major magazines, only MCV has survived and although UK-focused, it is seen by many as the only trade publication available that is relevant to the US market. When Cyberactive Media Group folded, the magazine ceased print and moved its only remaining asset, its name, online. The website, Gignews.com, uses the brand to drive traffic to its website, which is only infrequently updated. There remain no print trade magazines serving

238-439: Was a glossy tabloid-sized newspaper-style magazine which included interviews with the game industry’s leading personalities, feature stories on the latest trends and reviews and previews of products from a salability perspective (as opposed to enthusiast media, which covered games from their playability or fun-factor). A significant portion of the magazine’s advertising revenue came from game publisher ads promoting upcoming titles to

255-628: Was completed in January 2019, with Datateam forming a new subsidiary, named Biz Media, as parent for Future's former brands. In October that year, MCV was rebranded MCV/Develop to resurrect the Develop brand following its closure in 2018. Seth Barton was editor of MCV/Develop from 2016 to 2021, when he left to join PlayStation ; he was replaced by Richie Shoemaker on 1 November 2021. The MCV/Develop Awards are an annual award show , held since 2002, that

272-511: Was made by Cyberactive Media Group, Inc., a publishing company which specialized in business-to-business products serving the computer and video game industry . Its headquarters was in Wilton, Connecticut . GameWeek was the leading trade publication of its time, and to this day remains the last printed trade publication which served the North American market. It was published initially under

289-400: Was published weekly from September 1984 and by 1998 was the official newspaper for ELSPA (The European Leisure Software Publishers Association) and the creator and sponsor of ECTS (European Computer Trade Show). Stuart Dinsey left MCV in 2013 after selling it a year earlier. Stuart is currently chairman of Curve Digital and a board director of Ukie . In November 2017, NewBay Media ,

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