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Kingdom Hearts II

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158-525: Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game console . The game is a sequel to Kingdom Hearts , and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. An expanded re-release of the game featuring new and additional content, Kingdom Hearts II Final Mix ,

316-596: A Satellite Award in 2006 for "Outstanding Game Based on Existing Medium". It tied with Resident Evil 4 as Famitsu ' s "Game of the Year" 2005. Famitsu ' s readers ranked the game 29th on their "All Time Top 100" feature, ten places below Kingdom Hearts . It was ranked number one on IGN's 2006 "Reader's Choice" for PlayStation 2 games. Eurogamer ranked it 34th on their "Top 50 Games of 2006" list. Video game magazine Electronic Gaming Monthly awarded it "Best Sequel" of 2006, and Game Informer listed it among

474-615: A jidaigeki -themed martial arts action game where player samurai fight a number of swordspeople before confronting a more powerful boss samurai. SNK 's Sasuke vs. Commander , released in October 1980, is a ninja-themed shooting game where the player character fights enemy ninjas before confronting bosses with various ninjutsu attacks and enemy patterns. It was one of the earliest games with multiple boss encounters, and one of SNK's earliest games. Phoenix , released in December 1980,

632-556: A "boss song" that is more difficult, or a high-difficulty, computer-controlled opponent in sports games . In multiplayer online battle arena games, defeating a map boss usually requires teamwork of two or more players, but it brings various benefits to the team, such as buffs or lane push power. Some games, such as Cuphead , Furi and Warning Forever , are centered around continual boss fights. Bosses are usually harder to beat than regular enemies, have higher health points, hence can sustain more damage and are generally found at

790-446: A "role-playing shooter" due to the heavy RPG elements within the game, such as quest-based gameplay and also its character traits and leveling system. Half-Minute Hero (2009) is an RPG shooter featuring self-referential humour and a 30-second time limit for each level and boss encounter. Other action role-playing games with shooter elements include the 2010 titles Alpha Protocol by Obsidian Entertainment and The 3rd Birthday ,

948-673: A "trump card" in mind, with such features as the Mushroom Heartless found in the first Kingdom Hearts game. In September 2006, Square Enix announced Kingdom Hearts II Final Mix , featuring new scenes and gameplay elements. Like the first re-release, this version would combine English audio with Japanese text and also use the "Sanctuary" theme song instead of "Passion". New cutscenes, however, used Japanese voice acting, as they mostly featured Organization XIII members from Kingdom Hearts: Chain of Memories who did not yet have English voice actors; these scenes were later re-dubbed into English for

1106-577: A 1991 issue of Computer Gaming World criticized several computer role-playing games for using "arcade" or "Nintendo-style" action combat, including Ys , Sorcerian, Times of Lore, and Prophecy . In 1991, Square released Seiken Densetsu: Final Fantasy Gaiden , also known as Final Fantasy Adventure or Mystic Quest in the West, for the Game Boy . Like Crystalis , the action in Seiken Densetsu bore

1264-544: A Drive, they are temporarily removed from battle for its duration. Unlike the HP and MP gauges, the Drive Gauge is not refilled at save points. Like in the first game, Sora can summon a Disney character to aid him in battle. Summons will replace the two computer-controlled characters and fight alongside Sora for as long as the Drive Gauge allows, or until Sora's HP runs out. Instead of being limited to only one action, Summons now have

1422-839: A Gummi Ship. Some worlds featured in the previous games reappear, but with new and expanded areas. New worlds are also introduced, with the Land of Dragons being based on Mulan , Beast's Castle on Beauty and the Beast , Timeless River on not only Steamboat Willie , but the Mickey Mouse film series , Port Royal on Pirates of the Caribbean: The Curse of the Black Pearl , Pride Lands on The Lion King and Space Paranoids on Tron . Twilight Town, an original world first seen in Chain of Memories , has

1580-536: A boss battle, but later appear as a regular enemy, after players have become stronger or had a chance to find more powerful weaponry. Many games structure boss battles as a progression of distinct phases in which the boss produces different or additional hazards for players. This is often reflected by a change in the appearance of the boss, or by a boss displaying increased frustration. The Legend of Zelda series and games inspired by it are recognized for having dungeons with bosses that are specifically vulnerable to

1738-786: A boss. They come in many variations, such as the Chargin' Chuck Swarm encountered in Mario & Luigi: Paper Jam , the Armos Knights from The Legend of Zelda: A Link to the Past or the Battle of 1000 Heartless from Kingdom Hearts II . A main requirement with most wolfpacks is that the whole group must be defeated in order to win; in order to prolong the fight, many wolfpacks, particularly in games with turn-based combat in lieu of real-time, will summon reinforcements to replenish their lost numbers. An example of this

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1896-500: A concept that Kung-Fu Master designer Takashi Nishiyama later expanded on when he created the fighting game Street Fighter (1987) at Capcom . The term "boss" was used in reference to the game's final boss by Mike Roberts in a review of the game published in the May 1985 issue of British magazine Computer Gamer , while he used the term "super baddies" for the end-of-level bosses. Sega's arcade game Fantasy Zone (1986) popularized

2054-414: A copy of Jiminy's Journal along with 400 stickers. Because the first game was re-released, there was speculation whether Tetsuya Nomura would do the same with Kingdom Hearts II . In a Weekly Shōnen Jump interview with Nomura, he expressed interest in a possible international version of Kingdom Hearts II , although there were no definite plans. He said that should a "Final Mix" version arise, he had

2212-522: A deeper and more mature plot. The game was critically acclaimed; earning several awards upon release. Like the original game, it is considered to be one of the greatest video games of all time . Reviewers praised the visuals, soundtrack, voice acting, and emotional weight, but assessments of the gameplay and narrative were mixed. In both Japan and North America, it shipped more than one million copies within weeks of its release, with over four million worldwide by April 2007. The gameplay of Kingdom Hearts II

2370-579: A few of them "straight-up lame". Gouskos described the bosses as interesting and well conceived, but observed that the strategies for defeating them hardly differed from that of regular enemies. Reviewers complimented the camera's increased responsiveness, which Haynes attributed to the altered control method from the shoulder buttons to the right thumbstick. Contrariwise, Gerald Villoria of GameSpy and Gann did not see any improvement, with Villoria occasionally struggling with forced and awkward camera positions. James Mielke (writing for EGM ) and Gann dismissed

2528-478: A final boss in Zelda II: The Adventure of Link ). A superboss is a type of boss most commonly found in role-playing video games . They are considered optional enemies and do not have to be defeated to complete the game. However, not all optional bosses are superbosses. They are generally much more powerful than the bosses encountered as part of the main game's plot or quest , more difficult even than

2686-671: A greater role as the introductory world. The World That Never Was is a new world that serves as the headquarters of Organization XIII. The three protagonists of the game are Sora , a 15-year-old boy chosen as a wielder of the Keyblade, a mystical key-shaped weapon that can combat darkness; Donald Duck , the court magician of Disney Castle; and Goofy , the captain of the Disney Castle guards. Both Donald and Goofy are under orders from their missing king, Mickey Mouse , to accompany Sora and his Keyblade. Other original characters include Riku , who

2844-641: A heart monitor to represent the player's Attack Power and Armor Class statistics. Another controversial aspect of the game involved taking drugs (instead of potions) that increase/decrease attributes, but with side effects such as heart-rate increase/decrease or death. Origin Systems , the developer of the Ultima series, also released an action RPG in 1988, titled Times of Lore , which was inspired by various NES titles, particularly The Legend of Zelda . Times of Lore inspired several later titles by Origin Systems, such as

3002-451: A lot of popularity on the 2010s with titles such as Warframe (2013), Destiny (2014) and Destiny 2 (2017), The Division (2016) and The Division 2 (2019). Boss (video games) In video games , a boss is a significantly powerful non-player character created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight . Bosses are generally far stronger than other opponents

3160-457: A menu of their own and are capable of performing solo or cooperative actions with Sora, which are performed by pressing the triangle button. The Summon ability and each Drive Form are leveled up separately and by different criteria; obtaining higher levels allows for extended use and in the case of Drive Forms, access to new abilities. Kingdom Hearts II begins one year after the events of Kingdom Hearts and Chain of Memories . The game's setting

3318-528: A mission system and role-playing game mechanics, as well as MMORPGs with real-time combat systems. Allgame listed the following games released prior to 1984 as action RPGs: Temple of Apshai (1979) and its sequel Gateway to Apshai (1983), Beneath the Pyramids for the Apple II (1980), Bokosuka Wars (1983), and Sword of Fargoal (1983). Jeremy Parish of USgamer claimed that Adventure (1980)

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3476-752: A more detailed version of the regular ending. Examples of a "true final boss" include the Radiance in Hollow Knight and the Moon Presence in Bloodborne . The term "Foozle" is used to describe a cliché final boss that exists only to act as the final problem before players can complete the game. Scorpia stated in 1994 that "about 98% of all role-playing video games can be summed up as follows: 'We go out and bash on critters until we're strong enough to go bash on Foozle. ' " A precursor to video game boss fights

3634-973: A more dialogue-heavy experience akin to the Baldurs Gate games and even older series like Falcom's Dragon Slayer/Xanadu series had its outing Xanadu Next with similar Diablo influences. The influences also come full circle when the first Diablo game was inspired by rogue-likes Umoria and Angband and in more recent years many games in the rogue-like genre are inspired by more classic dungeon crawler ARPGs that Diablo helped spawn. In this sub genre there are such recent titles as Path of Exile (2013), Grim Dawn (2016), Zenonia S: Rifts In Time (2015), Book of Demons (2018), Shadows: Awakening (2018), Snack World: The Dungeon Crawl Gold (2017), Titan Quest: Anniversary Edition (2016) and its expansions Titan Quest: Ragnarök (2017) and Titan Quest: Atlantis (2019), Wolcen: Lords of Mayhem (2020) and Minecraft Dungeons (2020). The prominence of Diablo 2 in

3792-483: A more traditional RPG-esque system, including experience points and levels with action game elements. Unlike its predecessor, Zelda II more closely fits the definition of an action RPG. Another Metroidvania -style action RPG released that year was System Sacom 's Sharp X1 computer game Euphory , which was possibly the only Metroidvania -style multiplayer action RPG produced, allowing two-player cooperative gameplay. The fifth Dragon Slayer title, Sorcerian ,

3950-493: A number of titles in the Dance Dance Revolution rhythm game series contain "boss songs" that are called "bosses" because they are exceptionally difficult to perform on. In combat-focused games, a boss may summon additional enemies, reinforcements, or minions ("adds") to fight players alongside the boss, increasing the boss fight's difficulty. These additional enemies may distract from the boss battle or give time for

4108-427: A saving grace, he and Gann acknowledged that the lack of skill required for their execution may be a drawback for hardcore gamers. Bryan Intihar and Shane Bettenhausen of Electronic Gaming Monthly ( EGM ) spoke positively of the boss fights, with Bettenhausen saying that the quick time events enhanced their dynamic feeling. Eric Bratcher of GamesRadar+ was also excited by most of the boss battles, though considered

4266-697: A second compilation exclusively for the PlayStation 3 after HD 1.5 Remix , that includes both Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in HD and trophy support. Additionally, the collection includes HD cinematic scenes from Kingdom Hearts Re:coded and was released in Japan on October 2, 2014, North America on December 2, 2014, Australia on December 4, 2014, and Europe on December 5, 2014. Action role-playing game An action role-playing game (often abbreviated action RPG or ARPG )

4424-429: A sequel. One such obstacle was the development team's desire to showcase Mickey Mouse more, which required Disney's approval. The game was developed by Square Enix's Product Development Division 1, with most of the original staff from the first game. The game was originally supposed to have been released after Kingdom Hearts . Nomura had planned for the sequel to take place a year after the first and originally intended for

4582-433: A series of rhythm minigames was derided. Bratcher and Gann were relieved by the absence of the scavenger hunt-type quests from the first game. The Gummi Ship segments were widely agreed to be an improvement over those of the first game. Comparisons were drawn to Star Fox , Panzer Dragoon , Gradius , R-Type , Einhänder , and the recent works of Cave . Although Gouskos and PALGN ' s Phil Larsen acknowledged

4740-517: A sniper rifle, which is used to shoot the player's party during the telescoping sight sequence. In the English version, Xigbar does not combine his guns, but twirls them around and shoots at Sora with a single gun. The death of Organization XIII member Axel was slightly edited; in the original, he bursts into flames during his suicide attack, while in the English version he simply fades away after using up all of his power. Port Royal, based on Pirates of

4898-616: A special item that is located within that dungeon. Player(s) typically acquire this item while exploring the dungeon and is given opportunity to learn to use it to solve puzzles or defeat weaker enemies before facing the boss character. Boss battles are typically seen as dramatic events. As such, they are usually characterized by sometimes quite theatrical cutscenes before and after the boss battle and unique music. Recurring bosses and final bosses may have their own specific theme music to distinguish them from other boss battles. This concept extends beyond combat-oriented video games. For example,

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5056-580: A strong resemblance to that of Legend of Zelda , but added more RPG elements. It was one of the first action RPGs to allow players to kill townspeople, though later Mana games removed this feature. Arcus Odyssey by Wolf Team (now Namco Tales Studio ) was an action RPG that featured an isometric perspective and co-operative multiplayer gameplay. In 1993, the second Seiken Densetsu game, Secret of Mana , received considerable acclaim, for its innovative pausable real-time action battle system , and its innovative cooperative multiplayer gameplay, where

5214-494: A temple) and fighting a boss character at the end of each level; in turn, this end-of-level boss battle structure was adapted from the Bruce Lee film Game of Death , where Lee's character fights a different boss character on each floor as he ascends a pagoda. The game was distinctive for giving both players and each boss a health meter , which leads to the game temporarily becoming a one-on-one fighting game during boss battles,

5372-429: A time limit by having a large number of players or parties working together to defeat the boss. Examples of such superbosses can be found in games like Pokémon Go and World of Warcraft , and are generally referred to as a raid . Toby Fox 's games Undertale and Deltarune both feature superbosses in the form of Sans , Jevil, and Spamton NEO. Some major video game series have recurring superbosses such as

5530-490: A typical dungeon campaign there would be one powerful enemy acting as the boss of the weaker minions that players would face beforehand, in the same sense as a crime boss, which later inspired the boss battles of role-playing video games . The first interactive video game to feature a boss was dnd , which was released in 1975 for the PLATO system . dnd was one of the earliest dungeon crawl video games and implemented many of

5688-458: Is Astaroth in Diablo IV . Many other wolfpack bosses empower themselves when one of the other enemies in the battle is killed to keep the threat level from falling over time. The final boss, last boss or end boss, is typically present at or near the end of a game, with completion of the game's storyline usually following victory in the battle. The final boss is usually the main antagonist of

5846-456: Is Bruce Lee 's Hong Kong martial arts films , including The Big Boss (1971), in which Lee fights a criminal gang before battling the eponymous "big boss", and Game of Death (1972), where Lee fights a different boss on each level of a pagoda , which later inspired the boss battles of martial arts action games such as beat 'em ups. Another precursor is tabletop role-playing games starting with Dungeons & Dragons (1974), in which in

6004-543: Is a fixed shooter where players's ship must fight a giant mothership in the fifth and final level. At several points in Namco's vertically scrolling shooter Xevious (1982), players must defeat an Andor Genesis mothership to advance. In side-scrolling character action games such as beat 'em ups, Irem 's 1984 arcade game Kung-Fu Master established the end-of-level boss battle structure used in these games, with players progressing through levels (represented by floors of

6162-514: Is a collection of various levels (referred to in-game as "worlds") that the player progresses through. As in the first game, the player can travel to various Disney-based locales, along with original worlds specifically created for the series. While Disney-based worlds were primarily derived from the Disney animated features canon in the first game, Kingdom Hearts II introduces worlds that are based on live-action franchises with one based on Pirates of

6320-567: Is a subgenre of video games that combines core elements from both the action game and role-playing genre. Action role-playing games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu -based combat while still having a focus on character's stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games . The term "action role-playing game" may also describe action-adventure games , which include

6478-685: Is also a new feature. One of the new features is a meter known as the "Drive Gauge". which has two functions: to transform Sora into a "Drive Form" or to summon a special character. While in a Drive Form, Sora bonds with party members to become more powerful and acquire different attributes; all but two Forms also allow the use of two Keyblades. When a Drive is executed, Sora's combat statistics are heightened. Drive Forms also give Sora new abilities that can be used in normal form, called "Growth Abilities". Sora's first two Drive Forms only combine power with one party member; later-obtained Drive Forms require him to bond with both party members. When allies are used in

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6636-506: Is also a scene in Disney Castle where, after chasing Donald around for missing a date, Daisy Duck pounds him on the backside in the Japanese version, whereas she merely tells him off inaudibly in the English version. Xigbar 's telescopic sight was changed from a crosshair and black shading around the sides to three glowing circles. An attack animation was also altered; in the Japanese version, Xigbar combines his two hand-held guns to create

6794-448: Is briefly playable at the game's climax, and Kairi , who are Sora's friends from his home world of Destiny Islands ; Roxas , a boy who can also wield the Keyblade and is playable in the game's beginning sequence; Naminé , a girl with the power to manipulate memories; and DiZ , a man who wears red robes and has a vendetta against Organization XIII , and is later revealed to be Ansem the Wise,

6952-544: Is considered the first example of an immersive sim , a genre that combines elements from other genres to create a game with strong player agency and emergent gameplay, and has influenced many games since its release. The engine was re-used and enhanced for Ultima Underworld ' s 1993 sequel, Ultima Underworld II: Labyrinth of Worlds . Looking Glass Studios planned to create a third Ultima Underworld , but Origin rejected their pitches. After Electronic Arts (EA) rejected Arkane Studios ' pitch for Ultima Underworld III ,

7110-679: Is driven by a linear progression from one story event to the next, usually told via cutscenes , though there are numerous side-quests available that provide bonuses to characters. Like many traditional role-playing video games , Kingdom Hearts II features an experience point system which determines character development. As enemies are defeated, the player and allies gain experience to "level up", allowing them to grow stronger and gain access to new abilities . Combat in Kingdom Hearts II takes place in real-time and involves hack and slash elements with button presses which initiate attacks by

7268-449: Is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss rush is a stage where players face multiple previous bosses again in succession. For example, in a run 'n' gun video game, all regular enemies might use pistols while

7426-439: Is similar to the action RPG and hack and slash gameplay of the first Kingdom Hearts game, though developers made an effort to address some of the complaints of no map and camera bugs with the previous game. The player directly controls Sora from a third-person camera angle, though first-person perspective is available via Select button. Most of the gameplay occurs on interconnected field maps where battles take place. The game

7584-507: The Hercules -themed world Olympus Coliseum had its green blood from the original Japanese version (which was taken from the film) changed into black and purple smoke in the English version. In one cutscene, Hercules fights the Hydra and uses his sword on its head, which eventually releases green blood from its mouth in the Japanese version; this was later changed into drool in the English version. There

7742-586: The Kirby games. Others may be a recurring version of a previous boss, who is either weaker than previously encountered or is less of a challenge later in the game due to character or equipment progression. An example is Castlevania: Symphony of the Night ' s Gaibon and Slogra. Other video game characters who usually take the role of a miniboss are Vile ( Mega Man X series), Allen O'Neil ( Metal Slug ) and Dark Link ( The Legend of Zelda series, though he appears as

7900-837: The Princess Crown series, including Odin Sphere and Muramasa: The Demon Blade . Princess Crown had a more cartoon-like visual appeal. It still had quality visuals due to the George Kamitani style. LandStalker's 1997 spiritual successor Alundra is considered "one of the finest examples of action/RPG gaming", combining platforming elements and challenging puzzles with an innovative storyline revolving around entering people's dreams and dealing with mature themes. Ultima Underworld ' s influence has been found in BioShock (2007), and that game's designer, Ken Levine , has stated that "all

8058-601: The Dragon's Crown Artworks foreword: "The motif within Dragon's Crown is all the fantasy works that has affected me until now: the PC RPG Wizardry that I first came into contact with as a student; Ian Livingstone 's gamebooks; games like Tower of Druaga , Golden Axe and The King of Dragons ." He also cites his early 20s work on Dungeons & Dragons: Tower of Doom as "truly something that I had aspired for". Dragon's Crown

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8216-498: The HD 2.5 Remix release. Kingdom Hearts II was re-released in Japan on March 29, 2007 as a 2-disc set titled Kingdom Hearts II Final Mix+ . The first disc contains Kingdom Hearts II Final Mix with a new secret movie and additional battles and items. The second disc contains Kingdom Hearts Re:Chain of Memories , a 3D PlayStation 2 remake of Kingdom Hearts: Chain of Memories with extra scenes and voice acting. The battle system maintains

8374-776: The MMO vehicular combat game Auto Assault (2006) by NetDevil and NCsoft . Other action RPGs featured both hack and slash and shooting elements, with the use of both guns (or in some cases, bow and arrow or aerial combat ) and melee weapons, including Cavia 's flight-based Drakengard series (2003 to 2005), and Level-5 's Rogue Galaxy (2005). Other RPS games include the Mass Effect series (2007 onwards), Fallout 3 and subsequent Fallout titles (2008 onwards), White Gold: War in Paradise (2008), and Borderlands (2009). Borderlands developer Gearbox Software has dubbed it as

8532-609: The Tokyo Philharmonic Orchestra . The main vocal theme for the original Japanese release was " Passion ", written and performed by Utada. The English version of "Passion", "Sanctuary", was used in the Western releases. Utada's involvement was announced on July 29, 2005. According to Nomura, the vocal theme ties in even more closely with the game's story than " Hikari " ("Simple and Clean") did with Kingdom Hearts and Kingdom Hearts: Chain of Memories . The CD single for "Passion"

8690-447: The first installment of its Ys series in 1987. While not very popular in the West, the long-running Ys series has performed strongly in the Japanese market, with many sequels, remakes and ports in the decades that followed its release. Besides Falcom's own Dragon Slayer series, Ys was also influenced by Hydlide , from which it borrowed certain mechanics such as health-regeneration. The Faery Tale Adventure offered one of

8848-459: The players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss)

9006-409: The "Top 50 games of 2006". VideoGamer.com featured it 10th in their article "Top 10: Role playing games". GamePro named it the 25th best RPG title of all time. Kingdom Hearts II also received a near-perfect score, 39/40, from the Japanese gaming magazine Famitsu . G4 awarded Kingdom Hearts II "Best Voice Over" and "Best Soundtrack" in their 2006 G-Phoria awards show. The game was ranked

9164-445: The 16th greatest console video game of all time in a 2021 Japanese poll conducted by TV Asahi which surveyed over 50,000 respondents. Kingdom Hearts II has been released in four different versions. The first three are the normal regional releases in Japan, North America, and PAL regions , which only differ nominally in content editing and localization. The European and Australian PAL releases were reformatted to run at 50 Hz to fit

9322-414: The 1990 games Bad Blood (another action RPG based on the same engine) and Ultima VI: The False Prophet , based on the same interface. Also in 1989, the enhanced remake Ys I & II was one of the first video games to use CD-ROM , which was utilized to provide enhanced graphics, animated cut scenes, a Red Book CD soundtrack, and voice acting. Its English localization was also one of

9480-501: The Caribbean . Each world varies in appearance and setting, depending on the Disney film on which it is based. The graphics of the world and characters are meant to resemble the artwork and style of the environments and characters from their respective Disney films. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via

9638-599: The Caribbean: The Curse of the Black Pearl , contains the most content edits. Cutscenes were edited to remove some of the violence, such as William Turner threatening to commit suicide while aiming a gun at his neck, as in the film. Unlike the Japanese version, the undead pirates do not catch fire when affected by Fire magic, and their muskets were modified to resemble crossbows, though the crossbows still fire with an audible musket shot sound effect. An unlockable trailer in Kingdom Hearts and Kingdom Hearts Final Mix hinted at

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9796-533: The Heartless "Ansem" they defeated is an imposter named Xehanort, whose Nobody, Xemnas, is the Organization's leader. The Organization also reveal that they seek the power of Kingdom Hearts, seeking to create one from the hearts Sora has released from the Heartless with his Keyblade to regain their lost hearts; in addition, Sora discovers that the Organization is holding Kairi hostage to force him to comply. Sora revisits

9954-628: The Master Control Program. Organization XIII, a group of powerful Nobodies—the "empty shells" left over when a strong-hearted person becomes a Heartless—introduced in Chain of Memories , is established as the primary group of antagonists early on. Xemnas, the leader of Organization XIII, serves as the main antagonist and final boss of the game. Villains unique to the worlds are prevalent, and are often presented as challenges that Sora's group must overcome. Sora, Donald, and Goofy have been asleep for

10112-590: The PC-8801 computer in September 1984, it abandoned the command-based battles of earlier role-playing games in favor of real-time hack-and-slash combat that required direct input from the player, alongside puzzle-solving elements. In contrast to earlier turn-based roguelikes , Dragon Slayer was a dungeon-crawl role-playing game using real-time, action-oriented combat, combined with traditional role-playing mechanics. Dragon Slayer's overhead action role-playing formula

10270-596: The Ruby and Emerald Weapons. Some superbosses will take the place of the final boss if certain requirements are met. Some superbosses can yield special items or skills that cannot be found any other way that can give players a significant advantage during playthrough of the rest of the game, such as added experience or an extremely powerful weapon. For example, the "raid bosses" from Borderlands 2 give rare loot unavailable anywhere else. Some superbosses in online games have an immense amount of health and must be defeated within

10428-529: The Space Paranoids, Timeless River and Port Royal worlds. The character models and animations were complimented; Villoria and Gann singled out the Pirates of the Caribbean characters for their realistic quality, and Gann declared the facial designs to be the best he had seen on the PlayStation 2. Haynes admired the main characters' changing appearance depending on the world they are visiting, and Villoria noted that

10586-806: The Ultima Weapon and Omega Weapon in Final Fantasy and the Amon clan in Yakuza . The Warden from Minecraft could be considered a superboss, as it is vastly more difficult to fight than the final boss, the Ender Dragon. However, Mojang, the developer of Minecraft, has explicitly stated that the Warden was not intended to be fought by players. A wolfpack boss is a group of enemies who may be considered weak on their own, but in large groups can be considered strong enough to be

10744-513: The approach to be an improvement upon the original game, which she felt relied on "backtracking, tediousness, and confusion". Louis Bedigian of GameZone also concluded that the game would not be challenging to players experienced with action RPGs from the SNES and PlayStation eras. Patrick Gann of RPGFan deemed the partner artificial intelligence to be superior to the first game, whereas Haynes denounced it as "absolutely terrible", attributing this to

10902-420: The atmosphere of the game". Gann, however, faulted what he perceived to be a rushed localization from the equivalent Japanese track "Passion". He elaborated that "Full harmonic backup parts have been cut, and Utada's stand-alone melody sounds flat in English. She stretches syllables to make up for the bouncy melody of the very syllabic Japanese version". The voice acting was generally commended for its quality and

11060-400: The boss in question becomes progressively stronger and/or less vulnerable as their health decreases, requiring players to use different strategies to win. Some bosses may contain or be composed of smaller parts that can be destroyed by players in battle, which may or may not grant an advantage. In games such as Doom and Castlevania: Symphony of the Night , an enemy may be introduced via

11218-444: The boss to regain or regenerate health, but may also give players opportunity to regain health from health boosters and ammo dropped by the boss's defeated minions. A miniboss, also known as a "middle boss", "mid-boss", "half-boss", "sub-boss" "semi-boss", or occasionally "tank", is a boss-like enemy weaker or less significant than the main boss in the same area or level. Some minibosses are stronger versions of regular enemies, as in

11376-517: The boss uses a tank. A boss enemy is quite often larger in size than other enemies and the player character . At times, bosses are very hard to defeat without being adequately prepared and/or knowing the correct fighting approach. Bosses usually take strategy and special knowledge to defeat, such as how to attack weak points or avoid specific attacks. Bosses are common in many genres of video games, but they are especially common in story-driven titles, and are commonly previously established antagonists in

11534-531: The camera to some degree. As such, these are often grouped with other "isometric RPGs". The popularity of the Diablo series spawned such franchises like Divinity , Torchlight , Dungeon Siege and Sacred . Commonly, these games used a fixed-camera isometric view of the game world, a necessity of the limitations of 2D graphics of early computers; The Diablo series spawned many terms like being referred to as "dungeon crawler" "slasher RPG" "hack and slasher",

11692-427: The card gameplay, with the addition of Reaction Commands from Kingdom Hearts II . Like the first game's Final Mix, the two games serve as a canonical update to the series. The book Kingdom Hearts -Another Report- was included along with the game for those who reserved a copy. Based on Amazon.com figures, Final Mix+ was the number one PlayStation 2 game in sales during the week of its release in Japan. Nomura cited

11850-451: The characters, setting the standard for first-person computer RPGs for several years. It inspired many other developers to make real-time dungeon crawlers, such as Eye of the Beholder and Lands of Lore: The Throne of Chaos . Ultima Underworld: The Stygian Abyss , released in 1992, has been cited as the first RPG to feature first-person action in a 3D environment. Ultima Underworld

12008-625: The completion of specific additional levels, choosing specific dialogue options or after obtaining a particular item or set of items, such as the Chaos Emeralds in the Sonic the Hedgehog series or performing a series of tasks in Metal Gear Solid: Peace Walker . These bosses are generally more difficult to defeat. In games with a "true" final boss, victory leads to either a better ending or

12166-434: The concept of a boss rush, a stage where players face multiple previous bosses again in succession. Michael Fahey of Kotaku noted in a podcast that usage of the term "boss" by Nintendo Power grew sharply around 1988, and that there was no clear single etymology of the term. In the same podcast, former Kotaku editor-in-chief Stephen Totilo speculated that bosses became known as such because they were "in charge of all

12324-505: The core concepts of Dungeons & Dragons . The objective of the game is to retrieve an "Orb" from the bottommost dungeon. The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can players claim the orb, complete the game and be eligible to appear on the high score list. In 1980, boss battles appeared in several arcade action games. In March 1980, Sega released Samurai ,

12482-424: The definition size of PAL encoding systems . The fourth version has additional content and was released under the title Kingdom Hearts II Final Mix . Like the previous titles, both Square and Disney released numerous types of merchandise before and after the game came out. Merchandise ranged from toys and figurines to clothing items and books. The game has also been adapted into both manga and novel series. Prior to

12640-471: The end of a level or area. While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games have only bosses (e.g. Shadow of the Colossus ). Some bosses are encountered several times through a single game, typically with alternate attacks and a different strategy required to defeat it each time. A boss battle can also be made more challenging if

12798-423: The enemies were also visually adapted to their environments, which he said granted them personality. The full-motion videos were admired by Albiges, Gann, and Bedigian, and compared by Gann to those of Final Fantasy XII . Gann was also impressed by the special effects applied in the dream sequences during the prologue, and claimed to be impacted by the "artistic flair that combined the binary/data/static effect with

12956-623: The events of that year to be left unexplained. To bridge the gap between the two games, Kingdom Hearts: Chain of Memories was developed. To explain the loss of all the abilities from the first game at the beginning of Kingdom Hearts II , Nomura had Sora's memories scrambled in Kingdom Hearts: Chain of Memories . Many aspects of the gameplay were reworked for this sequel. Some changes were made due to user feedback and others were meant to be included in previous games but were omitted either because of time or technological constraints. The camera

13114-566: The film which the world is based on. These party members include Fa Mulan , a woman who passes as a man to take her ailing father's place in the army; Jack Sparrow , a pirate who seeks to reclaim his ship, the Black Pearl ; Simba , a self-exiled lion and the rightful king of the Pride Lands; and Tron , a security program in Hollow Bastion's computer network who seeks to end the dictatorship of

13272-470: The final boss and often players are required to meet certain conditions in the game or complete a sidequest or the entire game to fight the superboss. The first such superboss (or secret boss) was Akuma in Super Street Fighter II Turbo , that required players meet certain conditions before he would appear as the final boss. In Final Fantasy VII , players may choose to seek out and fight

13430-412: The first game, were voiced by Richard Epcar , Mena Suvari , Doug Erholtz , George Newbern , and Tate Donovan (Hercules' original voice actor), and newcomer Tifa was voiced by Rachael Leigh Cook . Besides English translation and localization , the international version of Kingdom Hearts II differs from the original Japanese version in the content of gameplay and several scenes. The Hydra boss in

13588-428: The first game, while Gann complained of the synth quality and recycled tracks from the first game. Gann considered the live orchestral and piano recordings to be the best tracks. Mielke (writing for 1Up.com ) and Larsen spoke positively of the theme song "Sanctuary", with Mielke calling it "a sublime contribution that grows with each listen" and Larsen deeming it to "have been perfectly crafted to both set and build from

13746-551: The first game. Other details included the return of Sora, Donald, and Goofy, as well as new costumes. Information about Mickey Mouse's involvement was kept to a minimum. At the 2004 Square Enix E3 Press conference, producer Shinji Hashimoto said that many mysteries of the first game would be answered. Square Enix launched the official Japanese website in May 2005, followed by the English website in December 2005. The websites featured videos and information regarding characters and worlds. Commercials were aired in Japan which highlighted

13904-483: The first to use voice dubbing . The game received the Game of the Year award from OMNI Magazine in 1990, as well as other prizes. Another 1989 release, Activision 's Prophecy: The Fall of Trinadon , attempted to introduce "Nintendo-style" action combat to North American computer role-playing games. Action RPGs were far more common on consoles than computers, due to gamepads being better suited to real-time action than

14062-401: The first-person mode as unhelpful, with Mielke warning that the inability to see Sora's Keyblade was disorienting. The RPG elements were described as light, with Haynes calling them a "casualty" of the increased emphasis on combat; he remarked that items were "practically useless" due to a lack of need to use them in certain places as in the first game. Although Albiges considered the quality of

14220-411: The game "should be the benchmark of RPG storytelling". Villoria and Gann said that the frequent cameos were well-handled, and pointed out that the inclusion of Square characters not created by Nomura was an interesting risk, though Mielke occasionally felt that the cameos were for their own sake. Gann considered the plot to be more cohesive than that of the first, as the Disney worlds held more relevance to

14378-419: The game entering full development in 2003 and being announced at Tokyo Game Show 2003. Most of the first game's development team returned, including director Tetsuya Nomura , with the game being developed concurrently with Chain of Memories . In developing Kingdom Hearts II , the development team sought to address user feedback from the first game, give the player more freedom and options in combat and present

14536-448: The game is played from a third-person perspective. Players can customize their player character , which learns to cast spells, brew potions, and master combat abilities, eventually developing their own special combat style. In late 1987, FTL Games released Dungeon Master , a dungeon crawler that had a real-time game world and some real-time combat elements (akin to Active Time Battle ), requiring players to quickly issue orders to

14694-483: The game's lack of challenge, and that the use of lines from the original Disney films enhanced the sense of immersion. However, she deplored the "aloof" dialogue for the Square characters, singling out an instance in which Final Fantasy VIII antagonist Seifer declares "We totally owned you lamers!". Bettenhausen faulted what he perceived to be a clumsy juxtaposition of the "overwrought" Square-style narrative and dialogue and

14852-409: The game's mouse-based combat were mixed. In 1997 Blizzard's Diablo was released and became massively successful. It was an action RPG that used a mouse oriented point-and-click interface and offered gamers a free online service to play with others that maintained the same rules and gameplay. Diablo ' s effect on the market was significant, inspiring many imitators. Its impact was such that

15010-435: The game's release, an Ultimania book titled Kingdom Hearts Series Ultimania α ~Introduction of Kingdom Hearts II~ came out. It provides extended information on the first two Kingdom Hearts games, as well as information on the unreleased Kingdom Hearts II . After the release of the game, Kingdom Hearts II Ultimania , which focuses on the game itself, came out. Another book, titled Kingdom Hearts II Final Mix+ Ultimania ,

15168-475: The game; however, there are exceptions, such as in Conker's Bad Fur Day , in which the final boss is the antagonist's alien pet. Final bosses are generally larger, more detailed or better animated than lesser enemies, often in order to inspire a feeling of grandeur and special significance from the encounter. In some games, a hidden boss, referred to as the "true" final boss, is present. These bosses only appear after

15326-577: The gaming market and its influence on the MMORPG genre later popularized the strongly used mouse-oriented point and click combat. While in the Diablo series this type of combat does not have a lock-on key, World of Warcraft and most MMO games uses some kind of key to target an enemy, usually TAB, to lock into it, usually referred to as "tab-target". In tab-target combat the player's character automatic do attack animations with some kind of regular attack, while

15484-418: The heartfelt scenes from the first title". Reviewers praised the soundtrack, which Bedigian described as "An impeccable, unforgettable mixture of classic Disney tracks and new Square Enix themes". He added that despite the limited nostalgic value of the Disney tunes, they "never get tiring, slightly repetitive, or seem out of place". Gouskos remarked that the presence of some songs from The Little Mermaid were

15642-520: The improved execution, they were still overall unimpressed, though Larsen singled out the battle against a giant pirate ship as a highlight. Villoria considered the ship-building interface to have been greatly improved, whereas Fischer and Gann still found it obtuse and confusing. The visuals were lauded, with Mielke and Albiges considering them among the PlayStation 2's best, and Villoria putting them on par with Square's best productions. The environmental renderings were praised, with special mention going to

15800-617: The introduction of the Reaction Command were added to give players more choices in battles. The inclusion of worlds based on live-action Disney films was aided by technology that generated the character models from live-action pictures. Like the first game, Kingdom Hearts II features music by Yoko Shimomura and Hikaru Utada . The Original Soundtrack for Kingdom Hearts II was composed by Shimomura and released on January 25, 2006. The opening orchestration and ending credits theme were arranged and orchestrated by Kaoru Wada and performed by

15958-513: The keyboard and mouse. Though there were attempts at creating action-oriented computer RPGs during the late 1980s and early 1990s, very few saw any success. Times of Lore was one of the more successful attempts in the American computer market, where there was a generally negative attitude towards combining genres in this way and more of an emphasis on preserving the purity of the RPG genre. For example,

16116-448: The largest worlds at the time, with over 17,000 computer screens without loading times. In 1988, Telenet Japan 's Exile series debuted, and was controversial due to its plot, which revolves around a time-traveling Crusades-era Syrian assassin who assassinates various religious/historical figures as well as 20th-century political leaders, The gameplay of Exile included both overhead exploration and side-scrolling combat, and featured

16274-623: The latter's appearance having been changed to that of Xehanort's Heartless after using his power to capture Roxas. Mickey encounters DiZ, who reveals himself to be the true Ansem, Xehanort's mentor. Ansem uses a device that dissipates some of Kingdom Hearts' power, but a system overload causes the device to self-destruct, engulfing Ansem and returning Riku to his original form. Atop the Castle That Never Was, Sora and company battle Xemnas, who uses what remains of Kingdom Hearts to fight them. After Sora and Riku destroy Xemnas, they become trapped in

16432-469: The locales to be consistently high (singling out Port Royal for praise), others lamented the decreased size and increased linearity of the worlds, with Haynes particularly describing Halloween Town and Atlantica as "shadows of their former selves". While the assortment of minigames in the Hundred Acre Wood was said to be improved from the first game, the transition of Atlantica from an action set-piece to

16590-582: The magazine Monthly Shōnen Gangan , published by Square Enix. The artist is Shiro Amano, who also did the Kingdom Hearts and Chain of Memories manga series. The first volume was released in Japan in December 2006. As a result of Amano working in the Kingdom Hearts 358/2 Days manga, the series has been on hiatus and resumed publication in October 2012. Tokyopop licensed the manga and released volume one in North America on July 3, 2007. The second volume

16748-528: The mentor of Xehanort . As in the previous games, characters from both Disney and Square Enix works appear. While some make a return from Kingdom Hearts , new characters from Disney fiction are also introduced, such as Scrooge McDuck and several characters from Disney films in their home worlds. Pete appears as a persistent enemy who works with the resurrected Maleficent . Nearly twenty characters from Final Fantasy games appear, notably Auron of Final Fantasy X , Tifa from Final Fantasy VII , and

16906-472: The menu screen, such as attacking the same enemy Sora targets. In response to criticism, the "Gummi Ship" feature of the first game was re-imagined to be "more enjoyable". Although retaining its basic purpose of travel, the system was completely redone to resemble a combination of rail shooter and "Disney theme park ride". In the world map, the player now controls the Gummi Ship from a top-down view to fly to

17064-467: The numerous Disney characters in the game. Although the game was announced in September 2003, a release date for the game was not set until two years later. Nomura admitted that the game was announced too early and information regarding the game was not released until a debut period was in sight. Within a week of its Japanese release, Kingdom Hearts II shipped one million copies, selling almost 730,000 copies. The NPD Group reported that Kingdom Hearts II

17222-606: The omitted ability to issue AI commands. The quick time events were a generally welcomed addition, with Luke Albiges of Eurogamer regarding their quality and impact to be on par with the knife fight scene in Resident Evil 4 . Bedigian declared the game to be the first instance of quick time events being successfully implemented, and admired the resulting actions as "some of the most beautiful polygon sequences seen on PlayStation 2". While Russ Fischer of GameRevolution deemed their lenient mechanics compared to God of War to be

17380-455: The on-screen character. A role-playing game menu on the screen's bottom left, similar to those found in Final Fantasy games, provides other combat options, such as using magic or items, summoning beings to assist in battle, or executing combination attacks with other party members. A new feature is the "Reaction Command", special enemy-specific attacks that are triggered when the player presses

17538-550: The past year to regain their lost memories. Roxas, Sora's Nobody, is trapped in a virtual simulation of Twilight Town created by DiZ to merge him with his original self and restore Sora's power. DiZ's plans are threatened when Nobodies led by Axel, Roxas's former friend in Organization XIII, infiltrate the virtual town to extract Roxas. However, Roxas is able to repel the Nobodies and merge with Sora. Sora, Donald, and Goofy awaken in

17696-741: The player can focus on activating other skills and items by pressing other keys. Usually this type of combat is not heavily based on aiming or hit boxes thus the player can hit enemies from different distances and even from a far. Some tab-target MMOs have other targeting options such as an "Action mode". Shooter-based action RPGs include Strife (1996), System Shock 2 (1999), the Deus Ex series (2000 onwards) by Ion Storm , Bungie 's Destiny (2014), Irem 's Steambot Chronicles (2005), Square Enix's third-person shooter RPG Dirge of Cerberus: Final Fantasy VII (2006), which introduced an over-the-shoulder perspective similar to Resident Evil 4 , and

17854-426: The player's stats, or as a currency to purchase items, and penalizing player deaths without imposing an outright failure state. It also incorporated online features allowing players to leave messages in the overworld that can be read by other players, to temporarily join other players' sessions to assist them cooperatively, or "invade" another player's session to engage in player versus player combat. Especially after

18012-459: The plot of the video game. Action-adventure games , beat 'em ups , fighting games , platform games , role-playing video games (RPGs), and shooter games are particularly associated with boss battles. They may be less common in puzzle games , card video games , racing games , and simulation games . The first video game with a boss fight was the 1975 RPG dnd . The concept has expanded to other genres, like rhythm games , where there may be

18170-580: The possibility of a sequel. Rumors for a sequel on the PlayStation 2 were spurred in Japan when the video game website Quiter stated that "an internal (and anonymous source) at Square Japan" confirmed that development of Kingdom Hearts II had begun. It was not until Kingdom Hearts II was announced, along with Chain of Memories , at the Tokyo Game Show in September 2003 that rumors were confirmed. Initial details were that it would take place some time after Chain of Memories , which takes place directly after

18328-510: The presence of Kingdom Hearts Re:Chain of Memories to explain why Kingdom Hearts II Final Mix+ was so popular. Nevertheless, in a Famitsu poll in July 2011, Kingdom Hearts II Final Mix was voted the most popular entry so far. It was released for the first time outside Japan as part of Kingdom Hearts HD 2.5 Remix . A manga series based on the game started its serialization in the June 2006 issue of

18486-410: The prestige of its cast. Christopher Lee's presence in particular was singled out as commanding and show-stealing. Although Gouskos determined the overall voice acting quality to be excellent, she noted that the Square characters were not given an equal level of treatment to the Disney characters, and she identified "one or two bad apples among the bunch", describing Jasmine as "screechy". Larsen praised

18644-520: The prologue as "woefully boring" and "sluggishly slow", though Reiner stated that "In a devilish yet remarkable plot twist, you may not want Sora back". Reiner and Fischer were disappointed by the amount of recycled Disney content from the first game; Reiner, describing most of the Disney-based conflicts as "tacked on" diversions, speculated that Disney "handcuffed Square Enix on being able to create new content". The game received numerous awards, including

18802-422: The protagonist of the first two games, returns to search for his lost friends while battling the sinister Organization XIII , a group of antagonists previously introduced in Chain of Memories . Like previous games, Kingdom Hearts II features a large cast of characters from Disney and Square Enix properties. Concepts for Kingdom Hearts II began during the end of development of Kingdom Hearts Final Mix , with

18960-453: The real Twilight Town and meet King Mickey and Yen Sid , who send them on another journey to find Riku and uncover the Organization's plans. Afterward, Maleficent is resurrected and joins with Pete to continue her quest for power. Sora travels to familiar and unfamiliar worlds and resolves problems caused by Organization XIII, the Heartless, and various local villains. During a visit to Hollow Bastion, they reunite with Mickey, who explains that

19118-616: The realm of darkness. There, they discover a portal to the realm of light in a bottled letter sent by Kairi, allowing them to return to the Destiny Islands and reunite with their friends. In a post-credits scene , Sora, Kairi, and Riku receive and read a letter from Mickey, the contents of which are hidden from the player. Development plans for Kingdom Hearts II began around the completion of Kingdom Hearts Final Mix , but specific details were undecided until July 2003. Nomura noted several obstacles to clear before development could begin on

19276-475: The redeeming quality of the Atlantica rhythm minigames, and she considered the music's infectiousness to be "a tribute to how well the music was adapted and integrated into the gameplay". Larsen only criticized some repetitiveness, but noted that the fast-paced action made this hardly noticeable. However, Villoria and Gann were less than impressed; Villoria felt that the soundtrack did not meet the high standard set by

19434-477: The related television series or direct-to-video sequels were chosen over original voice actors where applicable, such as Robert Costanzo as Philoctetes rather than Danny DeVito or Cam Clarke as Simba instead of Matthew Broderick . Some characters were given new voice actors in the English version; Ansem, Aerith, Leon, Sephiroth and Hercules, who were originally voiced by Billy Zane , Mandy Moore , David Boreanaz , Lance Bass , and Sean Astin respectively in

19592-514: The release of its spiritual successor Dark Souls (2011) and its sequels, other action RPGs emerged in the 2010s that incorporated mechanics influenced by those of Demon's Souls , which have been popularly referred to as " Soulslike " games. In 2013, Vanillaware released the fantasy beat 'em up ARPG Dragon's Crown , a spiritual successor to Princess Crown and a "deeply moving product" of Vanillaware director George Kamitani. Kamitani cites many classic RPGs as his inspiration, stating in

19750-508: The return of Squall Leonhart , Cloud , and Sephiroth . It was stated that although the first game strictly stuck to characters Tetsuya Nomura designed, this time they were going to "take some risks", implying that characters not directly designed by Nomura might appear. Other new characters to series are Vivi of Final Fantasy IX , Seifer Almasy of Final Fantasy VIII , and Setzer of Final Fantasy VI . The various worlds that Sora explores often have an optional party character from

19908-558: The same year. Jeremy Parish of 1UP.com argues that Japanese developers created a new brand of action role-playing game; these new Japanese games combined the role-playing genre with arcade-style action and action-adventure elements. Shaun Musgrave of TouchArcade also traces the genre's roots to Japan, noting that the "Western game industry of the time had a tendency to treat action games and RPGs as separate things for separate demographics". Jeremy Parish argues that action RPGs were popularized in Japan by The Tower of Druaga . It

20066-459: The second or third players could drop in and out of the game at any time, rather than players having to join the game at the same time. The game has remained influential through to the present day, with its ring menu system still used in modern games and its cooperative multiplayer mentioned as an influence on games such as Dungeon Siege III (2011). Most other such games, however, used a side-scrolling perspective typical of beat 'em ups, such as

20224-411: The series was also heavily criticized by players and media for not being a proper RPG due to it being focused more on fighting enemies and creating character builds than following a proper narrative and dialogue-heavy journey. After its success many other games tried to mix its influences with different structures and narratives, there are multiple games like Divine Divinity that were an attempt to have

20382-550: The sound-alike actor for Captain Jack Sparrow as "iffy at best". Responses to the narrative were varied, with some reviewers cautioning that the plot would be confusing to those who had not played the previous games. Haynes, however, assured that the Journal feature provided sufficient context, and added that it had been improved from the first game. Proponents of the story include Intihar, Bedigian, and Gann, with Bedigian declaring that

20540-527: The story. Andrew Reiner of Game Informer promised that the story would "give you shivers and make your heart leap" despite not being as powerful as the first game. Mielke complimented Nomura's "eye for epic drama" previously observed in Final Fantasy VII: Advent Children , which he said "touches you where games like, say, God of War never will". Gouskos said that the interactions with the frequently changing cast of characters made up for

20698-499: The studio instead created a spiritual successor : Arx Fatalis . Toby Gard stated that, when designing Tomb Raider , he "was a big fan of ... Ultima Underworld and I wanted to mix that type of game with the sort of polygon characters that were just being showcased in Virtua Fighter ". Ultima Underworld was also the basis for Looking Glass Technologies' later System Shock . The 1988 Origin Systems title Times of Lore

20856-620: The template for many future action RPGs, even though it does not strictly fit the definition of later action RPGs. In contrast to previous action RPGs, such as Dragon Slayer and Hydlide, which required the player to bump into enemies in order to attack them, The Legend of Zelda featured an attack button that animates a sword swing or projectile attack on the screen. It was also an early example of open-world, nonlinear gameplay , and introduced new features such as battery backup saving. These elements have been used in many action RPGs since. In 1987, Zelda II: The Adventure of Link implemented

21014-427: The temples to refuse to level him up. Xanadu Scenario II , released in 1986, was an expansion pack , created to expand the content of Dragon Slayer II: Xanadu . Hydlide II: Shine of Darkness (1985) also featured a morality system. Eurogamer cites Fairlight (1985) as an early action RPG. An important influence on the action RPG genre was the 1986 action-adventure The Legend of Zelda , which served as

21172-468: The term "action RPG" has come to be more commonly used for Diablo -style games, with The Legend of Zelda itself slowly recategorized as an action-adventure. Very commonly, these games used a fixed-camera isometric view of the game world, a necessity of the limitations of 2D graphics of early computers; even with 3D graphic engines, such point-and-click games are still presented from a similar isometric view, though providing options to rotate, pan, and zoom

21330-713: The things that I wanted to do and all the games that I ended up working on came out of the inspiration I took from [ Ultima Underworld ]". Gears of War designer Cliff Bleszinski also cited it as an early influence, stating that it had "far more impact on me than Doom ". Other games influenced by Ultima Underworld include The Elder Scrolls: Arena , Deus Ex , Deus Ex: Invisible War , Vampire: The Masquerade – Bloodlines , and Half-Life 2 . FromSoftware 's Demon's Souls (2009) emphasized unforgiving enemies and environments, combined with risk-and-reward mechanics such as limited checkpoints, collecting "souls" that can be consumed as experience points to increase

21488-547: The third game in the Parasite Eve series, features a unique blend of action RPG, real-time tactical RPG, survival horror and third-person tactical shooter elements. Shooter-based RPGs include Imageepoch 's post-apocalyptic Black Rock Shooter (2011) , which employs both first-person and third-person shooter elements, and Square Enix's Final Fantasy XV (2016) , which features both hack and slash and third-person shooter elements. The online live service version gained

21646-418: The triangle button at the correct time during battle. Reaction Commands can be used to defeat regular enemies or avoid damage, and are sometimes necessary to complete a boss battle. In addition to the main character, two party members are usually present who also participate in combat. Although these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through

21804-429: The voice actors' effort, but said that the cutscenes felt longer than they are due to the timing of the spoken dialogue. Haynes felt that many lines fell flat and the incorporation of film dialogue was awkward. Mielke and Bratcher respectively deemed Mena Suvari's performance as Aerith "pretty dry" and "all wrong". The absence of the actors from Pirates of the Caribbean was a source of disappointment, with EGM describing

21962-526: The whimsical merrymaking of the Disney worlds. Larsen deemed several lines and scenes unnecessary, and noted a tendency of the characters' more serious speeches to take on an obscure " Matrix sequel-esque" quality. Fischer, likening the general plot to "a long episode of Quantum Leap with permanent guest stars Donald and Goofy", described the storyline as linear and somewhat nonsensical, but "endearing and twisty" enough to hold players' attention. Bettenhausen and GamePro ' s Bones respectively dismissed

22120-411: The world they wish to enter. Worlds are no longer open from the beginning—the player must unlock the routes to them by entering a new level, controlling the ship from a third-person point of view, and battling enemy ships. After the route is opened, travel to the world is unimpeded, unless it is blocked again due to a plot-related event. The player may also gain new Gummi Ships from completing routes, which

22278-492: The worlds to solve lingering problems while seeking a path to Organization XIII's base of operations in the World That Never Was. Throughout his endeavors, Sora is secretly aided by a hooded figure whom he believes to be Riku. Following a lead, Sora, Donald, and Goofy enter a passageway to the World That Never Was through Twilight Town, where Axel sacrifices himself to allow them to proceed. Sora finds Kairi and Riku, with

22436-478: Was also one of the earliest action RPGs. Dragon Slayer II: Xanadu , released in 1985 (billed as a "new type of real-time role-playing game"), was an action role-playing game including many character stats and a large quest. It also incorporated a side-scrolling view during exploration and an overhead view during battle, and an early "Karma" morality system where the character's Karma meter will rise if he commits sin (killing "good" enemies), which in turn causes

22594-508: Was also released that year. It was a party-based action RPG, with the player controlling a party of four characters at the same time in a side-scrolling view. The game also featured character creation, highly customizable characters, class-based puzzles, and a new scenario system, allowing players to choose from 15 scenarios, or quests , to play through in the order of their choice. It was also an episodic video game , with expansion disks later released offering more scenarios. Falcom also released

22752-433: Was an action RPG with an icon-based point-and-click interface. Bad Blood , another Origin Systems game from 1990, would use the same interface. The designers were inspired by console titles, particularly The Legend of Zelda , to make their interface more accessible. The 1994 title Ultima VIII used mouse controls and attempted to add precision jumping sequences reminiscent of a Mario platform game, though reactions to

22910-603: Was an action RPG. Bill Loguidice and Matt Barton claimed that the Intellivision games Advanced Dungeons & Dragons (1982) and Treasure of Tarmin (1983) were action RPGs. Shaun Musgrave of TouchArcade notes that Adventure lacked RPG mechanics such as experience points and permanent character growth, and argues that Gateway to Apshai is "the earliest game I'd feel comfortable calling an action-RPG" but notes that "it doesn't fit neatly into our modern genre classifications", though came closer than Bokosuka Wars released

23068-476: Was an ongoing rivalry developing between the Dragon Slayer and Hydlide series over the years. The Tower of Druaga , Dragon Slayer and Hydlide were influential in Japan, where they influenced later action RPGs such as Ys , as well as The Legend of Zelda . Falcom's Dragon Slayer , created by Yoshio Kiya, is "the very first action-RPG ever made" according to GameSetWatch. Originally released for

23226-399: Was made to preserve the official voice actors from the Disney movies used in Kingdom Hearts II . Many actors reprised their Disney roles for the game, including Ming-Na Wen as Mulan, James Woods as Hades, Bruce Boxleitner as Tron, Chris Sarandon as Jack Skellington, Angela Lansbury as Mrs. Potts, Kenneth Mars as King Triton, and Zach Braff as Chicken Little. Some voice actors from

23384-499: Was met with "generally positive" reviews upon release according to the review aggregator Metacritic . Like its predecessors, the gameplay received mixed reviews. Carrie Gouskos of GameSpot and Jeff Haynes of IGN criticized the combat's decreased difficulty, with Haynes remarking that he completed the game without using any offensive magic, and observed that the large amount of health orbs released by enemies during battle rendered healing items redundant. However, Gouskos regarded

23542-562: Was re-released with a PS4 "Pro" edition in 2018. Assassin's Creed , a long-running Ubisoft franchise, also shifted towards the action RPG formula, inspired by the successes of The Witcher 3 and the Dark Souls series, with its titles Origins (2017), Odyssey (2018) and Valhalla (2020). Avalanche Software released Hogwarts Legacy in 2023. Set in Hogwarts School of Witchcraft and Wizardry and its surrounding areas,

23700-455: Was released after the Final Mix version came out. Released along with Final Mix , Kingdom Hearts -Another Report- was a hardback book which includes game information, visuals by Shiro Amano , and a director interview. In North America, BradyGames published two strategy guides—a standard guide and a limited edition version. The latter version was available in four different covers and included

23858-564: Was released exclusively in Japan in March 2007. The Final Mix version of the game was later remastered in high definition and released globally as part of the Kingdom Hearts HD 2.5 Remix collection for the PlayStation 3 , PlayStation 4 , Xbox One , Windows , and Nintendo Switch . Kingdom Hearts II is the third game in the Kingdom Hearts series, and takes place one year after the events of Kingdom Hearts: Chain of Memories . Sora ,

24016-403: Was released for arcades in June 1984, and was intended as a "fantasy version of Pac-Man , with puzzles to solve, monsters to battle, and hidden treasure to find". Its success in Japan inspired the development of Dragon Slayer (1984) and Hydlide (1984). Dragon Slayer , Hydlide and Courageous Perseus (1984) "vie for position as genre precedent" according to John Szczepaniak, and there

24174-628: Was released on December 14, 2005 and "Sanctuary" was first previewed on MTV 's official website in early 2006. Kingdom Hearts II features well-known voice actors for both the Japanese and English versions. Many of the original voice actors from the first Kingdom Hearts reprised their roles; Miyu Irino and Haley Joel Osment as Sora, Mamoru Miyano and David Gallagher as Riku, and Risa Uchida and Hayden Panettiere as Kairi. New voice actors included Kōki Uchiyama and Jesse McCartney as Roxas, Iku Nakahara and Brittany Snow as Naminé, and Genzō Wakayama and Christopher Lee as DiZ. A special effort

24332-478: Was released on July 16, 2006, the third book, "Tears of Nobody", revolving around Roxas' past, was released on September 29, 2006, and the fourth book, "Anthem—Meet Again/Axel Last Stand", came out in February 2007. In the credits of HD 1.5 Remix , clips of Kingdom Hearts II Final Mix were shown, hinting at its inclusion in another collection. On October 14, 2013, Square Enix announced Kingdom Hearts HD 2.5 Remix ,

24490-484: Was released the following year. The game has also been novelized by Tomoco Kanemaki and illustrated by Shiro Amano. The first volume, titled "Roxas—Seven Days", was released on April 22, 2006 and covers Roxas' story to when Sora wakes up and leaves Twilight Town. The novel depicts extra scenes that were added in the Final Mix version, such as interaction between Organization XIII members and between Axel, Naminé and Riku. The second book, "The Destruction of Hollow Bastion",

24648-500: Was switched to the right analog stick of the DualShock controller instead of the shoulder buttons and the Gummi Ship travel was reworked. The combat system was completely redone and did not use any animations from the first game. Because Sora had matured, Nomura wanted his fighting style to reflect that. Other changes included more integration between exploration and battles. The variations in combat styles associated with each Drive Form and

24806-680: Was the highest-selling console game in North America during March 2006 with 614,000 copies. In the month after its release in North America, Kingdom Hearts II sold an estimated one million copies. GameStop listed the game as their best-selling title for the first quarter of 2006. The game was also on IGN 's "Top 10 Sellers in 2006". By December 2006, over 3.5 million copies of Kingdom Hearts II had been shipped worldwide with 700,000 in PAL regions , 1.1 million in Japan, and 1.7 million in North America. By March 31, 2007, Square Enix had shipped over 4 million units worldwide. Kingdom Hearts II

24964-511: Was used in many later games. T&E Soft 's Hydlide , released in December 1984, was created by Tokihiro Naito, who was influenced by The Tower of Druaga . It was the first action RPG with an overworld . The game was immensely popular in Japan, selling 2 million copies across all platforms. According to John Szczepaniak, it "cannot be overstated how influential Hydlide was on the ARPGs which followed it". The same year, Courageous Perseus

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