Misplaced Pages

Gamestation

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

Gamestation was a chain of retail shops in the United Kingdom selling used and new video games. It was the second largest specialist video game retailer in the United Kingdom until it was acquired by Game in May 2007, a group which owns many different gaming stores throughout the United Kingdom and Europe. In March 2012, the Game Group went into administration and a number of Gamestation stores, including the company's flagship store in Birmingham New Street were closed.

#463536

90-499: Game and Gamestation were purchased from the administrators by OpCapita . On 14 September 2012, it was announced that the Gamestation brand will disappear with all stores being rebranded as Game. On 18 November 2012, the Gamestation website closed and redirected to that of Game. The defunct brand is currently owned by Frasers Group , following its purchase of Game in June 2019. Gamestation

180-448: A proposed CD-ROM peripheral , to be developed in partnership with other companies. Contracts with CD-ROM technology pioneers Philips and Sony failed after some hardware prototypes, and no games from Nintendo or other interested third parties were developed. Philips used the software portion of its license by releasing original Mario and Zelda games on its competing CD-i console, and Sony salvaged its internal progress to develop

270-494: A business relationship there is significant because of Nintendo's phenomenal ability to drive volume. If it works at all, it could bring MIPS to levels of volume [SGI] never dreamed of." Jim Clark met with the CEO of Nintendo at the time, Hiroshi Yamauchi , in early 1993, initiating Project Reality. On August 23, 1993, the companies announced a global joint development and licensing agreement surrounding Project Reality, projecting that

360-481: A cardboard box while we used it. In answer to the inevitable questions about what we were doing, we replied jokingly that it was a new type of controller—a bowl of liquid that absorbed your thoughts through your fingertips. Of course, you had to think in Japanese..." On June 23, 1994, Nintendo announced the official name of the still unfinished console as "Ultra 64". The first group of elite developers selected by Nintendo

450-588: A cartridge game almost immediately had helped Nintendo defeat the Commodore 64 and other US home computers in the 1980s. While loading screens appear in many PlayStation games, they are rare in Nintendo 64 games. Although vulnerable to long-term environmental damage, the cartridges are far more resistant to physical damage than compact discs. Nintendo also cited the fact that cartridges are more difficult to pirate than CDs, thus resisting copyright infringement , albeit at

540-438: A chip-set consisting of a 64-bit MIPS RISC microprocessor, a graphics co-processor chip and Application Specific Integrated Circuits (ASICs)". "The product, which will be developed specifically for Nintendo, will be unveiled in arcades in 1994, and will be available for home use by late 1995. The target U.S. price for the home system is below $ 250". "For the first time, leading-edge MIPS RISC microprocessor technology will be used in

630-523: A design proposal for a video game chipset, seeking an established partner in that market. Jim Clark , founder of SGI, offered the proposal to Tom Kalinske , who was the CEO of Sega of America . The next candidate would be Nintendo. Kalinske said that he and Joe Miller of Sega of America were "quite impressed" with SGI's prototype, and invited their hardware team to travel from Japan to meet with SGI. The engineers from Sega Enterprises said that their evaluation of

720-518: A four player split screen without significant slowdown. After Nintendo's multiple plans for compact disc -based games for Super NES, the industry expected its next console to, like PlayStation, use that medium. The first Nintendo 64 prototypes in November 1995 surprised observers by again using ROM cartridge . Cartridge size varies from 4 to 64 MB. Many cartridges include the ability to save games internally. Nintendo's controversial selection of

810-453: A game ahead of its release. They risked being left with a surplus of expensive cartridges for a failed game, or a weeks-long shortage of product if they underestimated a game's popularity. The cost of producing a Nintendo 64 cartridge was also far higher than for a CD. Publishers passed these expenses onto the consumer. Nintendo 64 games cost an average of $ 10 more when compared to games produced for rival consoles. The higher cost also created

900-442: A lower price, and prioritize their production over those of other companies. Perhaps the most important reason for cartridge, observers thought, was what a later writer described as "Nintendo’s congenital need to be different , and to assert its idiosyncratic hegemony by making everyone else dance to its tune while it was at it". As fifth generation games became more complex in content, sound and graphics, games began to exceed

990-722: A majority stake in women's apparel retailer Maurices Inc., OpCapita's first investment in the US. The deal, which values Maurices at $ 300 million, allows seller Ascena Retail Group Inc. (ASNA) to retain an interest in the Duluth, Minn.-based value retailer and certain management members to invest alongside OpCapita. Ascena's other brands include Dressbarn, Ann Taylor, Loft, Lane Bryant, Catherines and Justice. For its part, OpCapita has prior experience with clothing retailers, including its sale of 1,800-store-strong European clothing company NKD Vertriebs GmbH to TDR Capital LLP. WWD quoted Chris McDermott,

SECTION 10

#1733114816464

1080-538: A managing director at OpCapita, as saying Maurice's "provides [OpCapita with] a strong platform from which to apply the operational improvement strategies we have successfully implemented to drive growth and improve profitability in other businesses." The Spanish press reported on 22 July 2021 that Excelsior Times, the holding company of Spanish entrepreneur José Elías, had acquired La Sirena from OpCapita following six years of OpCapita's ownership. During that time, EBITDA increased from €4 million to over €15 million. Elías

1170-484: A month before launch because it did not meet Nintendo's quality standards. In 1994, prior to the launch, Nintendo of America chairman Howard Lincoln emphasized the quality of first-party games, saying "... we're convinced that a few great games at launch are more important than great games mixed in with a lot of dogs". Its American launch was wildly successful, breaking records - its first day sales were significantly higher than PlayStation's and Saturn's respective launches

1260-535: A promotional campaign that appeared in early 1999. The advertisement by Saatchi & Saatchi , New York began on January 25 and encouraged children to buy Fruit by the Foot snacks for tips to help them with their Nintendo 64 games. Ninety different tips were available, with three variations of thirty tips each. Nintendo advertised its Funtastic Series of peripherals with a $ 10 million print and television campaign from February 28 to April 30, 2000. Leo Burnett Worldwide

1350-482: A return of more than 4x the capital it had invested, and it quoted Josh Spoerri, a managing director at OpCapita, as saying, "The turnaround we have achieved at NKD is emblematic of OpCapita's approach; taking a struggling consumer business and transforming it into a profitable, stable business with great prospects and that continues to delight its thousands of customers". On 25 March 2019, WWD reported that OpCapita Consumer Opportunities Fund II LP has agreed to acquire

1440-453: Is a British private equity firm specialising in the retail, consumer and leisure industries. The firm invests in underperforming businesses that require operational support to improve profitability and create long-term, sustainable value. OpCapita was established in 2006, by American financier Henry Jackson . Its senior team have been together since the founding of the firm and have many decades of experience in consumer businesses. The firm

1530-459: Is a limited-size texture cache , which force textures of limited dimensions and reduced color depth, appearing stretched when covering in-game surfaces. The era's competing systems from Sony and Sega (the PlayStation and Saturn, respectively) used CD-ROM discs to store their games. As a result, game developers who had traditionally supported Nintendo game consoles were now developing games for

1620-708: Is based in London and invests on behalf of a diversified group of international institutional investors. OpCapita is a full member of Invest Europe and a signatory of the UN Principles for Responsible Investment . In October 2006, OpCapita acquired British furniture retailer MFI Group for £1. In March 2008, it acquired French retailer BUT . In November 2011, the firm purchased the electronics retailer Comet from Kesa for £2. In March 2012, OpCapita, through its subsidiary Baker Acquisitions, purchased Game UK out of administration . A second subsidiary, Cherrilux Investments,

1710-435: Is two Ultra 64 branded arcade games, Killer Instinct and Cruis'n USA . Not derived from Project Reality's console-based branch of Ultra 64, the arcade branch uses a different MIPS CPU, has no Reality Coprocessor , and uses onboard ROM chips and a hard drive instead of a cartridge. Killer Instinct features 3D character artwork pre-rendered into 2D form , and computer-generated movie backgrounds that are streamed off

1800-562: The Controller Pak accessory. The 64DD peripheral drive hosts both exclusive games and expansion content for cartridges, with many further accessories plus the defunct Internet service Randnet , but it was a commercial failure and was released only in Japan. Time named it Machine of the Year in 1996, and in 2011, IGN named it the ninth-greatest video game console of all time. The Nintendo 64

1890-585: The Expansion Pak . Rambus was quite new at the time and offered Nintendo a way to provide a large amount of bandwidth for a relatively low cost. Audio may be processed by the Reality Coprocessor or the CPU and is output to a DAC with up to 48.0 kHz sample rate. The system allows for video output in two formats: composite video and S-Video . The composite and S-Video cables are the same as those used with

SECTION 20

#1733114816464

1980-485: The Master System , Mega Drive , Sega Saturn , Dreamcast , NES , Super NES , Nintendo 64 , and PlayStation . Game accessories for the older consoles were also available. Gamestation advertised their Christmas promotions with the 'Fat Chris' character, which is a parody of Father Christmas (advertised as "What's half of Father Christmas?" – "Fat Chris!"). He was used for Christmas 2006 and 2007, and also reappeared in

2070-575: The PlayStation . Nintendo's third-party developers protested its strict licensing policies. Silicon Graphics, Inc. (SGI), a long-time leader in graphics computing, was exploring expansion by adapting its supercomputing technology into the higher volume consumer market, starting with the video game market. SGI reduced its MIPS R4000 family of enterprise CPUs , to consume only 0.5 watts of power instead of 1.5 to 2 watts, with an estimated target price of US$ 40 instead of US$ 80 –200. The company created

2160-577: The 2008 Christmas advertising campaign. "Fat Chris" was portrayed by stand-up comedian Justin Moorhouse . In 2009, however, it was dropped with the shop promotions "starring" the branch manager of the particular store, to encourage the customers to talk to the staff and give the stores a more personal feel. In 2010, Gamestation relaunched its Christmas campaign with a similar theme, "Talk to the Gamers". A campaign used to again encourage customers to come and talk to

2250-505: The April 21, 1996 release date with this end in mind, knowing in advance that the system would not be ready by that date. In its explanation of the delay, Nintendo claimed it needed more time for Nintendo 64 software to mature, and for third-party developers to produce games. Adrian Sfarti, a former engineer for SGI, attributed the delay to hardware problems; he claimed that the chips underperformed in testing and were being redesigned. In 1996,

2340-518: The French homeware chain BUT for an estimated €525 million. The sale followed an extensive programme of operational improvement including reducing prices, changing sourcing to improve quality and reduce costs, exiting low margin products to focus on furniture and accessories, improving the promotional strategy and marketing, investing in every store to drive increased sales and increasing the number of stores to 303 at

2430-794: The Group, taking on the 334 remaining stores and securing over 3,000 jobs. Until they bought Gamestation, Game were considered to be Gamestation's primary competitor. Gamestation's main method of attracting customers was to put on more special offers than its competitor as well as focusing on pre-owned games and large discounts on older titles. The chain mainly focused on the sixth and seventh generation of consoles: PlayStation 3 , Xbox 360 , Wii , Nintendo DS and PlayStation Portable , as well as Microsoft Windows and previous generations of consoles (such as PlayStation 2 , Xbox , GameCube , and Game Boy Advance ). They also sold, and accepted as part exchange, games and consoles from older generations, such as

2520-423: The Nintendo 64 present unique challenges, with distinct potential advantages. The Economist described effective programming for the Nintendo 64 as being "horrendously complex". As with many other game consoles and other types of embedded systems, the Nintendo 64's architectural optimizations are uniquely acute, due to a combination of oversight on the part of the hardware designers, limitations on 3D technology of

2610-569: The Nintendo 64 saw brisk sales on the American gray market , with import stores charging as much as $ 699 plus shipping for the system. The Nintendo 64 was first sold in North America on September 26, 1996, though having been advertised for the 29th. It was launched with just two games in the United States, Pilotwings 64 and Super Mario 64 ; Cruis'n USA was pulled from the line-up less than

2700-627: The Nintendo 64's software development kit was completely redesigned as the Windows-based Partner-N64 system, by Kyoto Microcomputer, Co. Ltd. of Japan. The Nintendo 64's release date was later delayed again, to June 23, 1996. Nintendo said the reason for this delay, and in particular, the cancellation of plans to release the console in all markets worldwide simultaneously, was that the company's marketing studies now indicated that they would not be able to manufacture enough units to meet demand by April 21, 1996, potentially angering retailers in

2790-425: The PlayStation. Through the difficulties with third parties, the Nintendo 64 supported popular games such as GoldenEye 007 , giving it a long market life. Additionally, Nintendo's strong first-party franchises such as Mario had strong name brand appeal. Second-parties of Nintendo, such as Rare , helped. The Nintendo 64 comes in several colors. The standard Nintendo 64 is charcoal gray, nearly black, and

Gamestation - Misplaced Pages Continue

2880-504: The Rossopomodoro brand in Italy and abroad. Real Deals reported on 19 March 2019 that OpCapita has agreed to sell German discount clothing retailer NKD Deutschland GmbH to buyout firm TDR Capital. NKD swung to a profit of 45 million euros ($ 51 million) in 2018 from a loss of 34 million euros at the time OpCapita invested five years earlier. Real Deals indicated that OpCapita achieved

2970-505: The SNES decreased as a result of the Japanese recession . Competition from emerging rival Sega 's 32-bit Saturn console over Nintendo's 16-bit SNES emphasized Nintendo's need to develop improved SNES hardware or risk losing market dominance to its competitors. The Atari 5200 , 7800 , Lynx , and Jaguar also competed with Nintendo during this time. Nintendo thought to enhance the SNES with

3060-752: The Senior Shareholder Representative. On 19 May 2014, Game announced its intention to float on the London Stock Exchange . OpCapita Operating Partner David Hamid, Chairman of Game, was quoted as saying "The turnround of the Game business is remarkable." By December 2014, Game had a market value in excess of £600 million, more than twelve times the amount OpCapita had paid for the business in 2012. On 3 November 2014, OpCapita Consumer Opportunities Fund LP, OpCapita's first institutional fund raised from European and United States investors, announced

3150-513: The Year" 2017. Sportech announced on 2 March 2017 that it had reached agreement to sell its football pools business to OpCapita for £83 million, a few months after a deal to sell the business to another financial buyer for approximately £100 million fell through. Unquote reported on 3 November 2017 that OpCapita signed an agreement to acquire Merkal Calzados SLU, a 215-store business in Spain selling affordable footwear and accessories. It said this

3240-678: The Year". In October 2015, OpCapita won Private Equity International 's Operational Excellence Award for its successful turnaround of Game. The firm was again nominated for "Special Situations/Turnaround Firm of the Year" in 2016, with Private Equity International saying "Industry maverick Henry Jackson ’s firm closed Fund II – its first ten year vehicle – on its €350m hard cap, sold French homeware chain BUT to CD&R for an estimated €525m, snapped up womenswear retailer AppelrathCupper from Advent, and made some key hires". Private Equity International reported on 2 June 2016 that OpCapita Consumer Opportunities Fund had acquired AppelrathCüpper from

3330-471: The acquisition of La Sirena Alimentacion Congelada S.L.U., the leading frozen food retailer in Spain. The price was not disclosed, but press reports suggested they paid €30 million. 3i had paid €150 million for the business in 2006. Financial News reported on 19 December 2014 that OpCapita had closed its début fund at just over £100 million. In December 2014, Private Equity International announced it had nominated OpCapita for "Special Situations Firm of

3420-499: The cartridge medium for the Nintendo 64 has been cited as a key factor in the company losing its dominant position in the gaming market. Some of the cartridge's advantages are difficult for developers to manifest prominently, requiring innovative solutions which only came late in the console's life cycle. Nintendo cited several advantages for making the Nintendo 64 cartridge-based, primarily cartridges' very fast load times in comparison to compact disc-based games. Being able to play

3510-442: The cartridge's limitations became apparent with software ported from other consoles, so Nintendo 64 versions of cross-platform games were truncated or redesigned with the storage limits of a cartridge in mind. For instance this meant fewer textures, and/or shorter music tracks, while full motion video was not usually feasible for use in cutscenes unless heavily compressed and of very brief length. Another of its technical drawbacks

3600-549: The competition. Some third-party developers, such as Square and Enix , whose Final Fantasy VII and Dragon Warrior VII were initially planned for the Nintendo 64, switched to the PlayStation, citing the insufficient storage capacity of the N64 cartridges. Some who remained released fewer games to the Nintendo 64; Konami released fifty PlayStation games, but only twenty nine for the Nintendo 64. New Nintendo 64 game releases were infrequent while new games were coming out rapidly for

3690-501: The console was ultimately launched at US$ 199.99 to make it competitive with Sony and Sega offerings, as both the Saturn and PlayStation had been lowered to $ 199.99 earlier that summer. Nintendo priced the console as an impulse purchase , a strategy from the toy industry. The price of the console in the United States was further reduced in August 1998. The Nintendo 64's North American launch

Gamestation - Misplaced Pages Continue

3780-610: The console's 3D capabilities . Its design was mostly complete by mid-1995 and launch was delayed until 1996 for the completion of the launch games Super Mario 64 , Pilotwings 64 , and the Japanese-exclusive Saikyō Habu Shōgi . The charcoal-gray console was followed by a series of color variants. Some games require the Expansion Pak accessory to increase system RAM from 4 MB to 8 MB, for improved graphics and functionality. The console mainly supports saved game storage either onboard cartridges or on

3870-491: The console's RSP (Reality Signal Processor) unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges). In terms of its random-access memory (RAM), the Nintendo 64 was one of the first consoles to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video operations. The memory itself consists of 4 megabytes of Rambus RDRAM , expandable to 8 MB with

3960-661: The controller is light gray (later releases in the U.S., Canada, and Australia included a bonus second controller in Atomic Purple). Various colorations and special editions were released. Most Nintendo 64 game cartridges are gray in color, but some games have a colored cartridge. Fourteen games have black cartridges, and other colors (such as yellow, blue, red, gold, and green) were each used for six or fewer games. Several games, such as The Legend of Zelda: Ocarina of Time , were released both in standard gray and in colored, limited edition versions. The programming characteristics of

4050-401: The deal. Gamestation's smaller "concession" stores, that operated inside of some Blockbuster stores, were not involved in the Game takeover and were instead owned by Blockbuster exclusively. These stores were re-branded as 'Blockbuster Games' stores and no longer operated under the Gamestation identity. The Gamestation brand was run in parallel with the parent company's Game brand. Gamestation

4140-426: The early prototype had revealed several hardware problems. Those were subsequently resolved, but Sega had already decided against SGI's design. Nintendo disputed this account, arguing that SGI chose Nintendo because Nintendo was the more appealing partner. Sega demanded exclusive rights to the chip, but Nintendo offered a non-exclusive license. Michael Slater, publisher of Microprocessor Report said, "The mere fact of

4230-519: The embedded software. Some chip technology and manufacturing was provided by NEC , Toshiba , and Sharp . SGI had recently acquired MIPS Computer Systems (renamed to MIPS Technologies ), and the two worked together to be ultimately responsible for the design of the Reality Immersion Technology chips under engineering director Jim Foran and chief hardware architect Tim Van Hook. The initial Project Reality game development platform

4320-452: The end of June, and was significantly oversubscribed. It added that the majority of investors in the fund, by both number and size, were pension plans, both public and corporate, university endowments and charitable foundations and that the success of the fundraising was as a result of the firm’s track record, which investors had been following closely in recent years. On 12 January 2017, Real Deals nominated OpCapita for "Turnaround House of

4410-491: The expense of lowered profit margin for Nintendo. While unauthorized N64 interface devices for the PC were later developed, these devices are rare when compared to a regular CD drive used on the PlayStation, which suffered widespread copyright infringement. The big strength was the N64 cartridge. We use the cartridge almost like normal RAM and are streaming all level data, textures, animations, music, sound and even program code while

4500-518: The final Ultra 64 product, allowing LucasArts developers to port their Star Wars game prototype to console reference hardware in only three days. The console's design was publicly revealed for the first time in late Q2 1994. Images of the console displayed the Nintendo Ultra 64 logo and a ROM cartridge , but no controller. This prototype console's form factor would be retained by the product when it eventually launched. Having initially indicated

4590-520: The finalization of the console hardware specifications. When the Ultra 64 hardware was finalized, that supercomputer-based prototyping platform was later supplanted by a much cheaper and fully accurate console simulation board to be hosted within a low-end SGI Indy workstation in July 1995. SGI's early performance estimates based upon its supercomputing platform were ultimately reported to have been fairly accurate to

SECTION 50

#1733114816464

4680-596: The first 64-bit game console with their Atari Jaguar , but the Jaguar only uses a general 64-bit architecture in conjunction with two 32-bit RISC processors and a 16/32-bit Motorola 68000 . Later in Q2 1994, Nintendo signed a licensing agreement with Midway 's parent company which enabled Midway to develop and market arcade games with the Ultra 64 brand, and formed a joint venture company called "Williams/Nintendo" to market Nintendo-exclusive home conversions of these games. The result

4770-433: The first day of the fourth month of the year 2010 Anno Domini, you agree to grant Us a non transferable option to claim, for now and for ever more, your immortal soul." Besides the humorous reference to a deal with the devil , the prank was meant to illustrate the problems with fine print in clickwrap license agreements that allow companies to hide unfavourable conditions from their consumers. OpCapita OpCapita

4860-488: The game is running. With the final size of the levels and the amount of textures, the RAM of the N64 never would have been even remotely enough to fit any individual level. So the cartridge technology really saved the day. On the downside, cartridges took longer to manufacture than CDs, with each production run (from order to delivery) taking two weeks or more. This meant that publishers of Nintendo 64 games had to predict demand for

4950-643: The games industry; behind Game. 2006 saw their American parent company file massive debts in the region of $ 560 million, leading to widespread speculation that the company was either rife to a take over or teetering on the edge of administration, however Gamestation was in fact still making healthy profits, Blockbuster went through a process of consolidation and sold any outlets not branded 'Blockbuster' in an effort to concentrate on its core business. Blockbuster Inc. announced on 2 May 2007 that it had sold Gamestation Ltd. to British based Game Group Plc for about £75 million ($ 150 million). 217 Gamestation stores were sold in

5040-481: The global buyout house Advent International . The purchase price was not disclosed. PEI said this was the final investment from the OpCapita Consumer Opportunities Fund but that there was some capital remaining in the fund for additional investment into the existing portfolio companies. On 29 July 2016, Unquote reported that OpCapita, backed by Goldman Sachs and Colony Capital , had exited

5130-452: The hard drive and animated as the characters move horizontally. Previously, the plan had been to release the console with the name "Ultra Famicom" in Japan and "Nintendo Ultra 64" in other markets. Rumors circulated attributing the name change to the possibility of legal action by Konami 's ownership of the Ultra Games trademark. Nintendo said that trademark issues were not a factor, and

5220-476: The initial shipment of 300,000 units sold out on the first day, Nintendo successfully avoided a repeat of the Super Famicom launch day pandemonium, in part by using a wider retail network which included convenience stores. The remaining 200,000 units of the first production run shipped on June 26 and 30, with almost all of them reserved ahead of time. In the months between the Japanese and North American launches,

5310-554: The limits of cartridge storage capacity. Nintendo 64 cartridges had a maximum of 64 MB of data, whereas CDs held 650 MB. The Los Angeles Times initially defended the quality control incentives associated with working with limited storage on cartridges, citing Nintendo's position that cartridge game developers tend to "place a premium on substance over flash", and noted that the N64 launch games are free of "poorly acted live-action sequences or half-baked musical overtures" which it says tend to be found on CD-ROM games. However,

5400-601: The next five years. Soul Foods operates KFC, Taco Bell, Burger King and Starbucks franchises in the UK and Canada. Nintendo 64 The Nintendo 64 ( N64 ) is a home video game console developed and marketed by Nintendo . It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. The successor to the Super Nintendo Entertainment System , it

5490-456: The possibility of utilising the increasingly popular CD-ROM if the medium's endemic performance problems were solved, the company now announced a much faster but space-limited cartridge-based system, which prompted open analysis by the gaming press. The system was frequently marketed as the world's first 64-bit gaming system, often stating the console was more powerful than the first Moon landing computers. Atari had already claimed to have made

SECTION 60

#1733114816464

5580-462: The potential for much greater losses to the game's publisher in the case of a flop, making the less risky CD medium tempting for third-party companies. Some third-party companies also complained that they were at an unfair disadvantage against Nintendo first-party developers when publishing games for the Nintendo 64, since Nintendo owned the manufacturing plant where cartridges for their consoles are made and therefore could sell their first party games at

5670-544: The preceding Super NES and succeeding GameCube platforms. The Nintendo 64 supports 16.8 million colors . The system can display resolutions from 320×240 up to 640×480 pixels. Most games that make use of the system's higher resolution mode require use of the Expansion Pak RAM upgrade; though several do not, such as Acclaim's NFL Quarterback Club series and EA Sports 's second generation Madden , FIFA , Supercross , and NHL games. The majority of games use

5760-406: The same way Sega had done with its surprise early launch of the Saturn in North America and Europe. To counteract the possibility that gamers would grow impatient with the wait for the Nintendo 64 and purchase one of the several competing consoles already on the market, Nintendo ran ads for the system well in advance of its announced release dates, with slogans like "Wait for it..." and "Is it worth

5850-433: The sole reason for any name change was to establish a single worldwide brand and logo for the console. The new global name "Nintendo 64" was proposed by Earthbound series developer Shigesato Itoi . The prefix for the model numbering scheme for hardware and software across the Nintendo 64 platform is "NUS-", a reference to the console's original name of "Nintendo Ultra Sixty-four". The newly renamed Nintendo 64 console

5940-425: The source design which SGI had reduced down to become the Reality Immersion Technology for Project Reality. The Project Reality team prototyped a game controller for the development system by modifying a Super NES controller to have a primitive analog joystick and Z trigger. Under maximal secrecy even from the rest of the company, a LucasArts developer said his team would "furtively hide the prototype controller in

6030-418: The staff in an attempt to be more personal. This promotion starred the "Faces of Gamestation." Four staff members from the Gamestation brand were chosen and used in both standard advertising and Christmas themed displays. Mainly used in store and in newspapers. The original four staff members were Fat Steve (Liverpool Lord Street), Robyn (Merry Hill), Amber (Bracknell) and Kevin (Reading). The response from this

6120-461: The system's low resolution 320×240 mode. Many games support a video display ratio of up to 16:9 using either anamorphic widescreen or letterboxing . The Nintendo 64 controller has an "M" shape with 10 buttons, one analog control stick , and a directional pad . The Nintendo 64 is one of the first with four controller ports. According to Shigeru Miyamoto, Nintendo opted to have four controller ports for its first console powerful enough to handle

6210-421: The time of the exit, leading to a market share gain from 9% to 13% during the holding period. The buyer was reported to be Clayton, Dubilier & Rice (CD&R) and WM Holding, an investment vehicle of Austrian furniture giant XXXL Lutz. Private Equity International reported on 6 September 2016 that OpCapita had closed its Fund II at the hard cap of €350 million. It said the fund was raised from mid-April to

6300-443: The time, and manufacturing capabilities. As the Nintendo 64 reached the end of its lifecycle, hardware development chief Genyo Takeda repeatedly referred to the programming challenges using the word hansei ( 反省 , 'reflective regret') . Looking back, Takeda said "When we made Nintendo 64, we thought it was logical that if you want to make advanced games, it becomes technically more difficult. We were wrong. We now understand it's

6390-645: The video entertainment industry [and already] powers computers ranging from PCs to supercomputers". Following the video game crash of 1983 , Nintendo led the industry with its first home game console, the Famicom , originally released in Japan in 1983 and later released internationally as the Nintendo Entertainment System (NES) beginning in 1985. Though the NES and its successor, the Super Nintendo Entertainment System (SNES), were commercially successful, sales for

6480-407: The wait? Only if you want the best!" Popular Electronics called the launch a "much hyped, long-anticipated moment". Several months before the launch, GamePro reported that many gamers, including a large percentage of their own editorial staff, were already saying they favored the Nintendo 64 over the Saturn and PlayStation. The console was first released in Japan on June 23, 1996. Though

6570-543: The year before. The PAL version of the console was released in Europe on March 1, 1997, except for France where it was released on September 1 of the same year. According to Nintendo of America representatives, Nintendo had been planning a simultaneous launch in Japan, North America, and Europe, but market studies indicated that worldwide demand for the system far exceeded the number of units they could have ready by launch, potentially leading to consumer and retailer frustration. Originally intended to be priced at US$ 250 ,

6660-626: The yet unnamed product would be "developed specifically for Nintendo, would be unveiled in arcades in 1994, and would be available for home use by late 1995 ... below $ 250". This announcement coincided with Nintendo's August 1993 Shoshinkai trade show . SGI had named the core components Reality Immersion Technology, which would be first used in Project Reality: the MIPS R4300i CPU, the MIPS Reality Coprocessor graphics chip, and

6750-568: Was OpCapita's third acquisition in Spain, following its investments in Game Spain in 2012 and La Sirena in 2014. According to Reuters , OpCapita made its first investment in Italy on 9 March 2018 by acquiring Sebeto, an Italian restaurant group whose assets include the pizza chain Rossopomodoro . The price was not disclosed, although two sources said the deal values Sebeto at more than €80 million. OpCapita said it saw significant potential to grow

6840-447: Was announced that both Game and Gamestation would no longer stock new titles from Electronic Arts . This is due to the major games distributor refusing to give the company reduced rates and/or rebates. This affected the pre orders of Mass Effect 3 , due out the following week. On 8 March 2012, it was reported that both Game and Gamestation were heavily discounting stock in an attempt to minimise any debts ahead of administration, and it

6930-434: Was backed with a $ 54 million marketing campaign by Leo Burnett Worldwide (meaning over $ 100 in marketing per North American unit that had been manufactured up to this point). While the competing Saturn and PlayStation both set teenagers and adults as their target audience, the Nintendo 64's target audience was pre-teens. To boost sales during the slow post-Christmas season, Nintendo and General Mills worked together on

7020-470: Was based at Unity House in Basingstoke from 2009 until its demise. Online operations were operated through Gamestation.co.uk, originally managed by Game Group's acquisition Gameplay GB ltd in 2004. Pricing structures were similar to the groups other websites, but maintains the Gamestation identity. As of May 2012, the websites for both Game and Gamestation are run by Game Retail Ltd. On 29 February 2012, it

7110-415: Was developed and sold by SGI in the form of its Onyx supercomputer costing US$ 100,000 – US$ 250,000 (equivalent to $ 513,920 in 2023) and loaded with the namesake US$ 50,000 RealityEngine 2 graphics boards and four 150 MHz R4400 CPUs. Its software includes early Project Reality application and emulation APIs based on Performer and OpenGL . This graphics supercomputing platform had served as

7200-523: Was discontinued in 2002 following the 2001 launch of its successor, the GameCube , having sold over 32 million units globally. The Nintendo 64 was critically acclaimed and, although it sold less than PlayStation, remained at a strong position in the United States, but it commercially failed in Japan. "At the heart of the [Project Reality] system will be a version of the MIPS(r) Multimedia Engine,

7290-513: Was duly confirmed on 26 March 2012, that Game Group had entered administration with PricewaterhouseCoopers and Ian Shepard stepped down as CEO. As of November 2011, Gamestation had operated 232 stores throughout the United Kingdom, and 277 stores operating under both brands were instantly closed. All the Irish Game stores were closed. On 31 March 2012, OpCapita officially made a deal to purchase

7380-477: Was founded in 1993 in York, and by 2002, it had 64 stores across the United Kingdom. In October 2002, Gamestation was sold during the peak sales period of PlayStation 2 , to American video rental giant Blockbuster who invested heavily in an aggressive store roll out program. This, coupled with competitive pricing subsidised by the buoyant video rental market of the time, elevated the chain to second highest market share in

7470-749: Was in charge again. The console's main microprocessor is a 64-bit NEC VR4300 CPU with a clock rate of 93.75 MHz and a performance of 125 million instructions per second . Popular Electronics said it had power similar to the Pentium processors found in desktop computers. Except for its narrower 32-bit system bus , the VR4300 retained the computational abilities of the more powerful 64-bit MIPS R4300i, though software rarely took advantage of 64-bit data precision operations. Nintendo 64 games generally used faster and more compact 32-bit data-operations, as these were sufficient to generate 3D-scene data for

7560-639: Was nicknamed the "Dream Team": Silicon Graphics, Inc. ; Alias Research, Inc. ; Software Creations ; Rambus, Inc. ; MultiGen, Inc.; Rare, Ltd. and Rare Coin-It Toys & Games, Inc. ; WMS Industries, Inc. ; Acclaim Entertainment, Inc. ; Williams Entertainment, Inc. ; Paradigm Simulation, Inc. ; Spectrum Holobyte ; DMA Design Ltd. ; Angel Studios ; Ocean ; Time Warner Interactive ; and Mindscape . By purchasing and developing upon Project Reality's graphics supercomputing platform, Nintendo and its Dream Team could begin prototyping their games according to SGI's estimated console performance profile, prior to

7650-428: Was originally slated for release by Christmas of 1995. In May 1995, Nintendo delayed the release to April 21, 1996. Consumers anticipating a Nintendo release the following year at a lower price than the competition reportedly reduced the sales of competing Sega and Sony consoles during the important Christmas shopping season. Electronic Gaming Monthly editor Ed Semrad even suggested that Nintendo may have announced

7740-480: Was quite popular so the idea was used again throughout 2011 with a different cast of staff. The campaign for Christmas in 2011 was themed "Welcome Home Gamers" with television adverts focused on people portraying family members, friends or the "Gamer" themselves coming in from the cold and finding what they needed in store. On April Fools' Day 2010, Gamestation temporarily added a clause to its online sales contract claiming that "By placing an order via this Web site on

7830-504: Was quoted as saying, "La Sirena is a great brand and an opportunity to contribute, together with the current management team, to promote and accelerate the strategic plan that began three years ago." In September 2022, Soul Foods Group announced it had received a structured investment from Centerbridge Partners , Metric Capital Partners and OpCapita LLP to support the Company's plans to double its number of restaurants from 400 to 800 sites over

7920-479: Was set up to buy Game's Spanish operations. In October 2012, after a story about OpCapita considering a sale of Comet leaked to the press, suppliers lost confidence in the chain, and it subsequently entered administration. On 27 November 2013, it was announced that OpCapita had acquired NKD , a 2,000 store retailer in Germany, Austria, Italy, Croatia and Slovenia. OpCapita Operating Partner John von Spreckelsen became

8010-488: Was the last major home console to use a ROM cartridge as its primary storage format. As a fifth-generation console , the Nintendo 64 primarily competed with Sony 's PlayStation and the Sega Saturn . Development began in 1993 in partnership with Silicon Graphics , using the codename Project Reality, then a test model and arcade platform called Ultra 64. The final design was named after its 64-bit CPU , which aided in

8100-511: Was unveiled to the public in playable form on November 24, 1995, at Nintendo's 7th Annual Shoshinkai trade show. Eager for a preview, "hordes of Japanese schoolkids huddled in the cold outside ... the electricity of anticipation clearly rippling through their ranks". Game Zero magazine disseminated photos of the event two days later. Official coverage by Nintendo followed later via the Nintendo Power website and print magazine. The console

#463536