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127-637: The Nintendo 64 ( N64 ) is a home video game console developed and marketed by Nintendo . It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. The successor to the Super Nintendo Entertainment System , it was the last major home console to use a ROM cartridge as its primary storage format. As a fifth-generation console ,

254-654: A 70 percent share of the market when it decided to pull the plug on the format in 2010. Sony still develops magnetic tape storage technologies along with IBM , and are one of only two manufacturers of Linear Tape-Open (LTO) cartridges. In 1998, Sony launched the Memory Stick format, the flash memory cards for use in Sony lines of digital cameras and portable music players. It has seen little support outside of Sony's own products, with Secure Digital cards (SD) commanding considerably greater popularity. Sony has made updates to

381-449: A Super Famicom with a built-in CD-ROM drive, named the "Play Station" (also known as SNES-CD ). However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology. The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between

508-422: A battery or battery pack. Earlier home consoles were typically built from a selection of standard and highly customized integrated computer chips, packaged onto circuit boards and cases. Over time, home console design has converged to a degree with personal computers , using similar component and system design, including standardization with main computer chip architecture. Consoles remain as fixed systems, lacking

635-490: A business relationship there is significant because of Nintendo's phenomenal ability to drive volume. If it works at all, it could bring MIPS to levels of volume [SGI] never dreamed of." Jim Clark met with the CEO of Nintendo at the time, Hiroshi Yamauchi , in early 1993, initiating Project Reality. On August 23, 1993, the companies announced a global joint development and licensing agreement surrounding Project Reality, projecting that

762-480: A cardboard box while we used it. In answer to the inevitable questions about what we were doing, we replied jokingly that it was a new type of controller—a bowl of liquid that absorbed your thoughts through your fingertips. Of course, you had to think in Japanese..." On June 23, 1994, Nintendo announced the official name of the still unfinished console as "Ultra 64". The first group of elite developers selected by Nintendo

889-586: A cartridge game almost immediately had helped Nintendo defeat the Commodore 64 and other US home computers in the 1980s. While loading screens appear in many PlayStation games, they are rare in Nintendo 64 games. Although vulnerable to long-term environmental damage, the cartridges are far more resistant to physical damage than compact discs. Nintendo also cited the fact that cartridges are more difficult to pirate than CDs, thus resisting copyright infringement , albeit at

1016-438: A chip-set consisting of a 64-bit MIPS RISC microprocessor, a graphics co-processor chip and Application Specific Integrated Circuits (ASICs)". "The product, which will be developed specifically for Nintendo, will be unveiled in arcades in 1994, and will be available for home use by late 1995. The target U.S. price for the home system is below $ 250". "For the first time, leading-edge MIPS RISC microprocessor technology will be used in

1143-751: A completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD ) In 2021, the WIPO 's annual review of the World Intellectual Property Indicators report ranked Sony's as ninth in the world for the number of patent applications published under the PCT System . 1,793 patent applications were published by Sony during 2020. This position

1270-610: A department store building in the Nihonbashi area of Tokyo . The company started with a capital of ¥190,000 and a total of eight employees. On 7 May 1946, Ibuka was joined by Akio Morita to establish a company called Tokyo Tsushin Kogyo ( 東京通信工業 , Tōkyō Tsūshin Kōgyō , Tokyo Telecommunications Engineering Corporation) . The company built Japan's first tape recorder , called the Type-G. In 1958,

1397-522: A design proposal for a video game chipset, seeking an established partner in that market. Jim Clark , founder of SGI, offered the proposal to Tom Kalinske , who was the CEO of Sega of America . The next candidate would be Nintendo. Kalinske said that he and Joe Miller of Sega of America were "quite impressed" with SGI's prototype, and invited their hardware team to travel from Japan to meet with SGI. The engineers from Sega Enterprises said that their evaluation of

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1524-457: A focus on reducing the major losses from the television business. In February 2014, Sony announced the sale of its Vaio PC division to a new corporation owned by investment fund Japan Industrial Partners and spinning its TV division into its own corporation as to make it more nimble to turn the unit around from past losses totaling $ 7.8 billion over a decade. Later that month, they announced that they would be closing 20 stores. In April,

1651-513: A format war with DVD-Audio . Still, neither gained a major foothold with the general public. CDs had been preferred by consumers because of the ubiquitous presence of CD drives in consumer devices until the early 2000s when the iPod and streaming services became available. In 2015, Sony introduced LDAC , a proprietary audio coding technology which allows streaming high-resolution audio over Bluetooth connections at up to 990 kbit/s at 32 bit/96 kHz. Sony also contributed it as part of

1778-515: A four player split screen without significant slowdown. After Nintendo's multiple plans for compact disc -based games for Super NES, the industry expected its next console to, like PlayStation, use that medium. The first Nintendo 64 prototypes in November 1995 surprised observers by again using ROM cartridge . Cartridge size varies from 4 to 64 MB. Many cartridges include the ability to save games internally. Nintendo's controversial selection of

1905-449: A game ahead of its release. They risked being left with a surplus of expensive cartridges for a failed game, or a weeks-long shortage of product if they underestimated a game's popularity. The cost of producing a Nintendo 64 cartridge was also far higher than for a CD. Publishers passed these expenses onto the consumer. Nintendo 64 games cost an average of $ 10 more when compared to games produced for rival consoles. The higher cost also created

2032-439: A lower price, and prioritize their production over those of other companies. Perhaps the most important reason for cartridge, observers thought, was what a later writer described as "Nintendo’s congenital need to be different , and to assert its idiosyncratic hegemony by making everyone else dance to its tune while it was at it". As fifth generation games became more complex in content, sound and graphics, games began to exceed

2159-481: A month before launch because it did not meet Nintendo's quality standards. In 1994, prior to the launch, Nintendo of America chairman Howard Lincoln emphasized the quality of first-party games, saying "... we're convinced that a few great games at launch are more important than great games mixed in with a lot of dogs". Its American launch was wildly successful, breaking records - its first day sales were significantly higher than PlayStation's and Saturn's respective launches

2286-480: A name such as Sony Electronic Industries, or Sony Teletech. Akio Morita was firm, however, as he did not want the company name tied to any particular industry. Eventually, both Ibuka and Mitsui Bank's chairman gave their approval. According to Schiffer, Sony's TR-63 radio "cracked open the U.S. market and launched the new industry of consumer microelectronics." By the mid-1950s, American teens had begun buying portable transistor radios in huge numbers, helping to propel

2413-637: A part of any traditional keiretsu , Sony has a weak tie to the Sumitomo Mitsui Financial Group (SMFG), which traces its roots to the Mitsui zaibatsu . This connection dates back to the 1950s when it was the only bank the company dealt with. Sony is listed on the Tokyo Stock Exchange (in which it is a constituent of the Nikkei 225 and TOPIX Core30 indeces) with an additional listing in

2540-506: A presence in the game development and licensing space. Nintendo remains the only competitor having taken a blue ocean strategy by offering more original console concepts such as motion sensing in the Wii and the hybrid design of the Nintendo Switch . Within the home video game console market, the leading consoles have often been grouped into generations, consoles that were major competitors in

2667-534: A promotional campaign that appeared in early 1999. The advertisement by Saatchi & Saatchi , New York began on January 25 and encouraged children to buy Fruit by the Foot snacks for tips to help them with their Nintendo 64 games. Ninety different tips were available, with three variations of thirty tips each. Nintendo advertised its Funtastic Series of peripherals with a $ 10 million print and television campaign from February 28 to April 30, 2000. Leo Burnett Worldwide

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2794-522: A series of home video game consoles begins in a generation and lasts to another generation, it is listed in the generation the series began. This list does not claim to be complete. This list does not include other types of video game consoles such as handheld game consoles , which are usually of lower computational power than home consoles due to their smaller size; microconsoles , which are usually low-cost Android-based devices that rely on downloading; retro style consoles ; or dedicated consoles past

2921-705: A single dedicated game, such as home Pong consoles. Documented consoles of this generation can be found at list of first generation home video game consoles . 128-bit (SIMD) 128-bit (SIMD) 128-bit extensions Sony Sony Group Corporation (formerly Tokyo Tsushin Kogyo K.K. and Sony Corporation ) is a Japanese multinational conglomerate headquartered in Minato, Tokyo , Japan. The Sony Group comprises entities such as Sony Corporation , Sony Semiconductor Solutions , Sony Entertainment (including Sony Pictures and Sony Music Group ), Sony Interactive Entertainment , Sony Financial Group , and others. Sony

3048-731: A slogan known as "make.believe" in 2009. Despite some successes, the company faced continued struggles in the mid- to late-2000s. In 2012, Kazuo Hirai was promoted to president and CEO, replacing Stringer. Shortly thereafter, Hirai outlined his company-wide initiative, named "One Sony" to revive Sony from years of financial losses and bureaucratic management structure, which proved difficult for former CEO Stringer to accomplish, partly due to differences in business culture and native languages between Stringer and some of Sony's Japanese divisions and subsidiaries. Hirai outlined three major areas of focus for Sony's electronics business, which include imaging technology, gaming and mobile technology, as well as

3175-570: A wholly owned subsidiary through a takeover bid. On 1 April 2021, Sony Corporation was renamed Sony Group Corporation. On the same day, Sony Mobile Communications Inc. absorbed Sony Electronics Corporation, Sony Imaging Products & Solutions Inc., and Sony Home Entertainment & Sound Products Inc. and changed its trade name to Sony Corporation. Sony has historically been notable for creating its own in-house standards for new recording and storage technologies, instead of adopting those of other manufacturers and standards bodies, while its success in

3302-499: Is a video game console that is designed to be connected to a display device, such as a television , and an external power source as to play video games . While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges , optical discs , or through digital distribution to internal storage. There have been numerous home video game consoles since

3429-458: Is a limited-size texture cache , which force textures of limited dimensions and reduced color depth, appearing stretched when covering in-game surfaces. The era's competing systems from Sony and Sega (the PlayStation and Saturn, respectively) used CD-ROM discs to store their games. As a result, game developers who had traditionally supported Nintendo game consoles were now developing games for

3556-408: Is a predesigned piece of electronic hardware that is meant to be placed at a fixed location at one's home, connected to a display like a television screen or computer monitor, and to an external power source, to play video games on using one or more video game controllers . This differs from a handheld game console which will have a built-in screen, controller buttons/features, and a power supply like

3683-501: Is largely offered in two forms, either chips embedded in smartphones or plastic cards with chips embedded in them. Sony plans to implement this technology in train systems across Asia. In 2019, Sony launched the ELTRES, the company's proprietary low-power wide-area wireless communication ( LPWAN ) standard. Until 1991, Sony had little direct involvement with the video game industry. The company supplied components for other consoles, such as

3810-443: Is organized into the following business segments: Game & Network Services (G&NS), Music, Pictures, Electronics Products & Solutions (EP&S), Imaging & Sensing Solutions (I&SS), Financial Services, and Others. Usually, each business segment has a handful of corresponding intermediate holding companies under which all the related businesses are folded into, such as Columbia Records being part of Sony Music Group ,

3937-432: Is two Ultra 64 branded arcade games, Killer Instinct and Cruis'n USA . Not derived from Project Reality's console-based branch of Ultra 64, the arcade branch uses a different MIPS CPU, has no Reality Coprocessor , and uses onboard ROM chips and a hard drive instead of a cartridge. Killer Instinct features 3D character artwork pre-rendered into 2D form , and computer-generated movie backgrounds that are streamed off

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4064-573: Is up from their previous ranking as 13th in 2019 with 1,566 applications. Best known for its electronic products, Sony offers a wide variety of product lines in many areas. At its peak, it was dubbed as a "corporate octopus", for its sprawling ventures from private insurance to chemicals to cosmetics to home shopping to a Tokyo-based French food joint, in addition its core businesses such as electronics and entertainment. Even after it has unwound many business units including Sony Chemicals and Vaio PC, Sony still runs diverse businesses. As of 2020, Sony

4191-567: The ATRAC brand, against the more widely used MP3. Until late 2004, Sony's Network Walkman line of digital portable music players did not support the MP3 standard natively. In 2004, Sony built upon the MiniDisc format by releasing Hi-MD . Hi-MD allows the playback and recording of audio on newly introduced 1 GB Hi-MD discs in addition to playback and recording on regular MiniDiscs. In addition to saving audio on

4318-795: The Android Open Source Project starting from Android 8.0 " Oreo ", enabling every OEM to integrate this standard into their own Android devices freely. However the decoder library is proprietary , so receiving devices require licenses. On 17 September 2019, the Japan Audio Society (JAS) certified LDAC with their Hi-Res Audio Wireless certification. Currently the only codecs with the Hi-Res Audio Wireless certification are LDAC and LHDC , another competing standard. Sony demonstrated an optical digital audio disc in 1977 and soon joined hands with Philips, another major contender for

4445-512: The Controller Pak accessory. The 64DD peripheral drive hosts both exclusive games and expansion content for cartridges, with many further accessories plus the defunct Internet service Randnet , but it was a commercial failure and was released only in Japan. Time named it Machine of the Year in 1996, and in 2011, IGN named it the ninth-greatest video game console of all time. The Nintendo 64

4572-613: The Crystal LED Display. Sony used the Compact Cassette format in many of its tape recorders and players, including the Walkman , the world's first portable music player. Sony introduced the MiniDisc format in 1992 as an alternative to Philips DCC or Digital Compact Cassette and as a successor to the Compact Cassette. Since the introduction of MiniDisc, Sony has attempted to promote its own audio compression technologies under

4699-583: The Expansion Pak . Rambus was quite new at the time and offered Nintendo a way to provide a large amount of bandwidth for a relatively low cost. Audio may be processed by the Reality Coprocessor or the CPU and is output to a DAC with up to 48.0 kHz sample rate. The system allows for video output in two formats: composite video and S-Video . The composite and S-Video cables are the same as those used with

4826-573: The PlayStation . Nintendo's third-party developers protested its strict licensing policies. Silicon Graphics, Inc. (SGI), a long-time leader in graphics computing, was exploring expansion by adapting its supercomputing technology into the higher volume consumer market, starting with the video game market. SGI reduced its MIPS R4000 family of enterprise CPUs , to consume only 0.5 watts of power instead of 1.5 to 2 watts, with an estimated target price of US$ 40 instead of US$ 80 –200. The company created

4953-446: The TR-55 transistor radio , appeared in 1955, but the company name did not change to Sony until January 1958. At the time of the change, it was extremely unusual for a Japanese company to use Roman letters to spell its name instead of writing it in kanji . The move was not without opposition: TTK's principal bank at the time, Mitsui , had strong feelings about the name. They pushed for

5080-523: The Video8 format . Video8 and the follow-on hi-band Hi8 format became popular in the consumer camcorder market. In 1987 Sony launched the 4 mm DAT or Digital Audio Tape as a new digital audio tape standard. Sony held a patent for its proprietary Trinitron until 1996. Sony introduced the Triluminos Display, the company's proprietary color reproduction enhancing technology, in 2004, featured in

5207-500: The April 21, 1996 release date with this end in mind, knowing in advance that the system would not be ready by that date. In its explanation of the delay, Nintendo claimed it needed more time for Nintendo 64 software to mature, and for third-party developers to produce games. Adrian Sfarti, a former engineer for SGI, attributed the delay to hardware problems; he claimed that the chips underperformed in testing and were being redesigned. In 1996,

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5334-511: The Memory Stick format with Memory Stick Duo and Memory Stick Micro . The company has also released USB flash drive products, branded under the Micro Vault line. Sony introduced FeliCa , a contactless IC card technology primarily used in contactless payment , as a result of the company's joint development and commercialization of Near-Field Communication (NFC) with Philips. The standard

5461-654: The NES and its successor, the Super Nintendo Entertainment System (SNES), were commercially successful, sales for the SNES decreased as a result of the Japanese recession . Competition from emerging rival Sega 's 32-bit Saturn console over Nintendo's 16-bit SNES emphasized Nintendo's need to develop improved SNES hardware or risk losing market dominance to its competitors. The Atari 5200 , 7800 , Lynx , and Jaguar also competed with Nintendo during this time. Nintendo thought to enhance

5588-454: The Nintendo 64 primarily competed with Sony 's PlayStation and the Sega Saturn . Development began in 1993 in partnership with Silicon Graphics , using the codename Project Reality, then a test model and arcade platform called Ultra 64. The final design was named after its 64-bit CPU , which aided in the console's 3D capabilities . Its design was mostly complete by mid-1995 and launch

5715-510: The Nintendo 64 saw brisk sales on the American gray market , with import stores charging as much as $ 699 plus shipping for the system. The Nintendo 64 was first sold in North America on September 26, 1996, though having been advertised for the 29th. It was launched with just two games in the United States, Pilotwings 64 and Super Mario 64 ; Cruis'n USA was pulled from the line-up less than

5842-625: The Nintendo 64's software development kit was completely redesigned as the Windows-based Partner-N64 system, by Kyoto Microcomputer, Co. Ltd. of Japan. The Nintendo 64's release date was later delayed again, to June 23, 1996. Nintendo said the reason for this delay, and in particular, the cancellation of plans to release the console in all markets worldwide simultaneously, was that the company's marketing studies now indicated that they would not be able to manufacture enough units to meet demand by April 21, 1996, potentially angering retailers in

5969-421: The PlayStation. Through the difficulties with third parties, the Nintendo 64 supported popular games such as GoldenEye 007 , giving it a long market life. Additionally, Nintendo's strong first-party franchises such as Mario had strong name brand appeal. Second-parties of Nintendo, such as Rare , helped. The Nintendo 64 comes in several colors. The standard Nintendo 64 is charcoal gray, nearly black, and

6096-462: The SNES with a proposed CD-ROM peripheral , to be developed in partnership with other companies. Contracts with CD-ROM technology pioneers Philips and Sony failed after some hardware prototypes, and no games from Nintendo or other interested third parties were developed. Philips used the software portion of its license by releasing original Mario and Zelda games on its competing CD-i console, and Sony salvaged its internal progress to develop

6223-444: The U.S. market. The NES helped to revive the console market and gave Nintendo dominance during the late 1980s. Sega took advantage of the newfound U.S. growth to market its Sega Genesis against the Super Nintendo Entertainment System in the early 1990s in the so-called "console wars" and emphasized the notion of " bits " as a major selling point for consumers. The consumer adoption of optical discs with larger storage capacity in

6350-466: The ability to connect and interface with a particular handheld game system, which certain games can leverage to provide alternate control schemes, second screen gameplay elements, exclusive unlockable content or the ability to transfer certain game data. The first commercial video game console was the Magnavox Odyssey , developed by a team led by Ralph H. Baer and released commercially in 1972. It

6477-412: The board. Eventually, Sony President Ohga decided to retain the project after being reminded by Kutaragi of the humiliation he suffered from Nintendo. Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony's headquarters to Sony Music ,

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6604-462: The brand as a mix of two words: one was the Latin word " sonus ", which is the root of sonic and sound, and the other was " sonny ", a common slang term used in 1950s America to call a young boy. In 1950s Japan, "sonny boys" was a loan word in Japanese, which connoted smart and presentable young men, which Akio Morita and Masaru Ibuka considered themselves to be. The first Sony-branded product,

6731-492: The cartridge medium for the Nintendo 64 has been cited as a key factor in the company losing its dominant position in the gaming market. Some of the cartridge's advantages are difficult for developers to manifest prominently, requiring innovative solutions which only came late in the console's life cycle. Nintendo cited several advantages for making the Nintendo 64 cartridge-based, primarily cartridges' very fast load times in comparison to compact disc-based games. Being able to play

6858-440: The cartridge's limitations became apparent with software ported from other consoles, so Nintendo 64 versions of cross-platform games were truncated or redesigned with the storage limits of a cartridge in mind. For instance this meant fewer textures, and/or shorter music tracks, while full motion video was not usually feasible for use in cutscenes unless heavily compressed and of very brief length. Another of its technical drawbacks

6985-562: The company announced that they would be selling 9.5 million shares in Square Enix (roughly 8.2 percent of the game company's total shares) in a deal worth approximately $ 48 million. In May 2014 the company announced it was forming two joint ventures with Shanghai Oriental Pearl Group to manufacture and market Sony's PlayStation game consoles and associated software in China. In 2015, Sony purchased Toshiba's image sensor business. It

7112-430: The company changed its name to "Sony". Tokyo Tsushin Kogyo founders Morita and Ibuka realized that to achieve success and grow, their business had to expand to the global market, which required labeling their products with a short and easy brand name. While looking for a romanized name, they at first strongly considered using their initials, TTK. The primary reason they did not is that the railway company Tokyo Kyuko

7239-425: The company's struggling media businesses, encouraging blockbusters such as Spider-Man while cutting 9,000 jobs. He hoped to sell off peripheral business and focus the company again on electronics. Furthermore, he aimed to increase cooperation between business units, which he described as "silos" operating in isolation from one another. In a bid to provide a unified brand for its global operations, Sony introduced

7366-546: The competition. Some third-party developers, such as Square and Enix , whose Final Fantasy VII and Dragon Warrior VII were initially planned for the Nintendo 64, switched to the PlayStation, citing the insufficient storage capacity of the N64 cartridges. Some who remained released fewer games to the Nintendo 64; Konami released fifty PlayStation games, but only twenty nine for the Nintendo 64. New Nintendo 64 game releases were infrequent while new games were coming out rapidly for

7493-497: The console was ultimately launched at US$ 199.99 to make it competitive with Sony and Sega offerings, as both the Saturn and PlayStation had been lowered to $ 199.99 earlier that summer. Nintendo priced the console as an impulse purchase , a strategy from the toy industry. The price of the console in the United States was further reduced in August 1998. The Nintendo 64's North American launch

7620-490: The console's RSP (Reality Signal Processor) unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges). In terms of its random-access memory (RAM), the Nintendo 64 was one of the first consoles to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video operations. The memory itself consists of 4 megabytes of Rambus RDRAM , expandable to 8 MB with

7747-685: The controller is light gray (later releases in the U.S., Canada, and Australia included a bonus second controller in Atomic Purple). Various colorations and special editions were released. Most Nintendo 64 game cartridges are gray in color, but some games have a colored cartridge. Fourteen games have black cartridges, and other colors (such as yellow, blue, red, gold, and green) were each used for six or fewer games. Several games, such as The Legend of Zelda: Ocarina of Time , were released both in standard gray and in colored, limited edition versions. Home video game console A home video game console

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7874-562: The customization options that personal computer components have, and most consoles include customized components to maximize space and reduce power consumption to provide the best performance for game playing, while lowering costs with reduced storage and memory configurations. Home video game consoles typically can play a multitude of games, offered either as game cartridges (or ROM cartridges), on optical media like CD-ROM or DVD, or obtained by digital distribution . Early consoles, also considered dedicated consoles, had games that were fixed in

8001-462: The discs, Hi-MD allows the storage of computer files such as documents, videos and photos. In 1993, Sony challenged the industry standard Dolby Digital 5.1 surround sound format with a newer and more advanced proprietary motion picture digital audio format called SDDS (Sony Dynamic Digital Sound). This format employed eight channels (7.1) of audio opposed to just six used in Dolby Digital 5.1 at

8128-511: The dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The "128-bit era" ( sixth generation ) was the final era in which this practice was widespread. This list only counts the first iteration of each console's hardware, because several systems have had slim, enhanced or other hardware revisions, but they are not individually listed here. The list also includes unreleased systems. If

8255-424: The early prototype had revealed several hardware problems. Those were subsequently resolved, but Sega had already decided against SGI's design. Nintendo disputed this account, arguing that SGI chose Nintendo because Nintendo was the more appealing partner. Sega demanded exclusive rights to the chip, but Nintendo offered a non-exclusive license. Michael Slater, publisher of Microprocessor Report said, "The mere fact of

8382-477: The early years owes to a smooth capitalization on the Digital Compact Cassette standard introduced by Philips , with which Sony went on to enjoy a decades-long technological relationship in various areas. Sony (either alone or with partners) has introduced several of the most popular recording formats, including the 3.5-inch floppy disk , compact disc and Blu-ray disc. Sony introduced U-matic ,

8509-480: The electronic circuitry of the hardware. Some facets may be controlled by switching external controls on the console but the games could not be changed themselves. Most home consoles require a separate game controller, and may support multiple controllers for multiplayer games. Some console games can only be played with special, unconventional game controllers, such as light guns for rail shooters and guitar controllers for music games . Some consoles also possess

8636-511: The embedded software. Some chip technology and manufacturing was provided by NEC , Toshiba , and Sharp . SGI had recently acquired MIPS Computer Systems (renamed to MIPS Technologies ), and the two worked together to be ultimately responsible for the design of the Reality Immersion Technology chips under engineering director Jim Foran and chief hardware architect Tim Van Hook. The initial Project Reality game development platform

8763-488: The expense of lowered profit margin for Nintendo. While unauthorized N64 interface devices for the PC were later developed, these devices are rare when compared to a regular CD drive used on the PlayStation, which suffered widespread copyright infringement. The big strength was the N64 cartridge. We use the cartridge almost like normal RAM and are streaming all level data, textures, animations, music, sound and even program code while

8890-516: The film studio. According to one report, Sony was set to make a final decision on the possibility of the merger of the TV, film, & gaming businesses by the end of its fiscal year in March of the following year (2017). In 2017, Sony sold its lithium-ion battery business to Murata Manufacturing . In 2019, Sony merged its mobile, TV and camera businesses. On 1 April 2020, Sony Electronics Corporation

9017-515: The final Ultra 64 product, allowing LucasArts developers to port their Star Wars game prototype to console reference hardware in only three days. The console's design was publicly revealed for the first time in late Q2 1994. Images of the console displayed the Nintendo Ultra 64 logo and a ROM cartridge , but no controller. This prototype console's form factor would be retained by the product when it eventually launched. Having initially indicated

9144-519: The finalization of the console hardware specifications. When the Ultra 64 hardware was finalized, that supercomputer-based prototyping platform was later supplanted by a much cheaper and fully accurate console simulation board to be hosted within a low-end SGI Indy workstation in July 1995. SGI's early performance estimates based upon its supercomputing platform were ultimately reported to have been fairly accurate to

9271-593: The first 64-bit game console with their Atari Jaguar , but the Jaguar only uses a general 64-bit architecture in conjunction with two 32-bit RISC processors and a 16/32-bit Motorola 68000 . Later in Q2 1994, Nintendo signed a licensing agreement with Midway 's parent company which enabled Midway to develop and market arcade games with the Ultra 64 brand, and formed a joint venture company called "Williams/Nintendo" to market Nintendo-exclusive home conversions of these games. The result

9398-519: The first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2024, there have been nine console generations, with the current leading manufacturers being Sony , Microsoft , and Nintendo , colloquially known as the "Big 3." Past console manufacturers have included Atari , Fairchild , Mattel , Coleco , Sega , NEC , 3DO , Fujitsu and SNK . A home video game console

9525-399: The first generation, which have games built in and do not use any form of physical media. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own. The list omits the more than 900 home video game consoles known to have been released in the first generation of video game consoles , those that were generally game consoles for

9652-560: The fledgling industry from an estimated 100,000 units in 1955 to 5 million units by the end of 1968. Sony co-founder Akio Morita founded Sony Corporation of America in 1960. In the process, he was struck by the mobility of employees between American companies, which was unheard of in Japan at that time. When he returned to Japan, he encouraged experienced, middle-aged employees of other companies to reevaluate their careers and consider joining Sony. The company filled many positions in this manner, and inspired other Japanese companies to do

9779-597: The form of American depositary receipts listed in the New York Stock Exchange (traded since 1961, making it one of the oldest Japanese company to be listed on an American exchange), and was ranked 88th on the 2021 Fortune Global 500 list. In 2023, the company was ranked 57th in the Forbes Global 2000 . Sony began in the wake of World War II. In 1946, Masaru Ibuka started an electronics shop in Shirokiya,

9906-532: The game is running. With the final size of the levels and the amount of textures, the RAM of the N64 never would have been even remotely enough to fit any individual level. So the cartridge technology really saved the day. Factor 5, Bringing Indy to N64 at IGN On the downside, cartridges took longer to manufacture than CDs, with each production run (from order to delivery) taking two weeks or more. This meant that publishers of Nintendo 64 games had to predict demand for

10033-485: The hard drive and animated as the characters move horizontally. Previously, the plan had been to release the console with the name "Ultra Famicom" in Japan and "Nintendo Ultra 64" in other markets. Rumors circulated attributing the name change to the possibility of legal action by Konami 's ownership of the Ultra Games trademark. Nintendo said that trademark issues were not a factor, and the sole reason for any name change

10160-399: The home video game console PlayStation in 1994, which was the first of the eponymous brand . In Japan, Sony expanded into the financial sector. In 2021, Sony transformed into a holding company, handing over the name Sony Corporation to its subsidiary as the electronics company. Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors,

10287-474: The initial shipment of 300,000 units sold out on the first day, Nintendo successfully avoided a repeat of the Super Famicom launch day pandemonium, in part by using a wider retail network which included convenience stores. The remaining 200,000 units of the first production run shipped on June 26 and 30, with almost all of them reserved ahead of time. In the months between the Japanese and North American launches,

10414-550: The limits of cartridge storage capacity. Nintendo 64 cartridges had a maximum of 64 MB of data, whereas CDs held 650 MB. The Los Angeles Times initially defended the quality control incentives associated with working with limited storage on cartridges, citing Nintendo's position that cartridge game developers tend to "place a premium on substance over flash", and noted that the N64 launch games are free of "poorly acted live-action sequences or half-baked musical overtures" which it says tend to be found on CD-ROM games. However,

10541-513: The marketbase and became the worldwide standard for consumer VCRs. Betamax is, for all practical purposes, an obsolete format. Sony's professional-oriented component video format called Betacam , which was derived from Betamax, was used until 2016 when Sony announced it was stopping production of all remaining 1/2-inch video tape recorders and players, including the Digital Betacam format. In 1985, Sony launched their Handycam products and

10668-460: The marketplace. There have been nine generations of consoles since the 1970s, with a new generation appearing about every five years. There are more than 1000 home video game consoles known to exist, the vast majority of which were released during the first generation: only 103 home video game consoles were released between the second and current generation, 15 were canceled. This list is divided into console generations which are named based on

10795-422: The mid-1995 led many console manufactures to move away from cartridges to CD-ROMs and later to DVDs and other formats, with Sony's PlayStation line introducing even more features that gave it an advantage in the market; the PlayStation 2 , released in 2000, remains the best-selling console to date with over 155 million units sold. Microsoft, fearing that the PlayStation 2 was threatening the competitive edge of

10922-403: The personal computer, entered the console space with its Xbox line in 2001. Internet connectivity had become commonplace by the mid-2000s, and nearly all home consoles supported digital distribution and online service offerings by the 2010s. With Sony and Microsoft's dominance in hardware capabilities, most other major manufacturers have since dropped out of the hardware business, but maintain

11049-417: The position of president over to his co-founder Akio Morita. Sony began a life insurance company in 1979, one of its many peripheral businesses. Amid a global recession in the early 1980s, electronics sales dropped and the company was forced to cut prices. Sony's profits fell sharply. "It's over for Sony", one analyst concluded. "The company's best days are behind it." Around that time, Norio Ohga took up

11176-452: The possibility of utilising the increasingly popular CD-ROM if the medium's endemic performance problems were solved, the company now announced a much faster but space-limited cartridge-based system, which prompted open analysis by the gaming press. The system was frequently marketed as the world's first 64-bit gaming system, often stating the console was more powerful than the first Moon landing computers. Atari had already claimed to have made

11303-461: The potential for much greater losses to the game's publisher in the case of a flop, making the less risky CD medium tempting for third-party companies. Some third-party companies also complained that they were at an unfair disadvantage against Nintendo first-party developers when publishing games for the Nintendo 64, since Nintendo owned the manufacturing plant where cartridges for their consoles are made and therefore could sell their first party games at

11430-542: The preceding Super NES and succeeding GameCube platforms. The Nintendo 64 supports 16.8 million colors . The system can display resolutions from 320×240 up to 640×480 pixels. Most games that make use of the system's higher resolution mode require use of the Expansion Pak RAM upgrade; though several do not, such as Acclaim's NFL Quarterback Club series and EA Sports 's second generation Madden , FIFA , Supercross , and NHL games. The majority of games use

11557-493: The public in playable form on November 24, 1995, at Nintendo's 7th Annual Shoshinkai trade show. Eager for a preview, "hordes of Japanese schoolkids huddled in the cold outside ... the electricity of anticipation clearly rippling through their ranks". Game Zero magazine disseminated photos of the event two days later. Official coverage by Nintendo followed later via the Nintendo Power website and print magazine. The console

11684-479: The rising popularity of the personal computer and the economic recession of the early 1980s, led to the video game crash of 1983 in the U.S. market. Nintendo , which had released its Family Computer console in Japan that year, took several cautionary steps to limit game production to only licensed games, and was able to introduce it, rebranded as the Nintendo Entertainment System (NES) in 1985 into

11811-493: The role of president. He encouraged the development of the compact disc (CD) in the 1970s and 1980s, and of the PlayStation in the early 1990s. Ohga went on to purchase CBS Records in 1988 and Columbia Pictures in 1989, greatly expanding Sony's media presence. Ohga would succeed Morita as chief executive officer in 1989. Under the vision of co-founder Akio Morita and his successors, the company had aggressively expanded into new businesses. Part of its motivation for doing so

11938-405: The same way Sega had done with its surprise early launch of the Saturn in North America and Europe. To counteract the possibility that gamers would grow impatient with the wait for the Nintendo 64 and purchase one of the several competing consoles already on the market, Nintendo ran ads for the system well in advance of its announced release dates, with slogans like "Wait for it..." and "Is it worth

12065-519: The same. Moreover, Sony played a major role in the development of Japan as a powerful exporter during the 1960s, 1970s and 1980s, supplying the U.S. Military with bomb parts used in the Vietnam War . It also helped to significantly improve American perceptions of "made in Japan" products. Known for its production quality, Sony was able to charge above-market prices for its consumer electronics and resisted lowering prices. In 1971, Masaru Ibuka handed

12192-471: The second generation and led to a second boom in the video game industry in the United States and around the globe. During this time, Atari Inc. had been sold to Warner Communications , and several programmers left the company and founded Activision , becoming the first third-party developer. Activision's success led to a rush of new developers creating games without any publishing controls for these systems. The market became flooded with games, and combined with

12319-410: The second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV market for a television of at least 55 inches (140 centimeters) with a price higher than $ 2,500 as well as second largest TV brand by market share and, as of 2020, the third largest television manufacturer in the world by annual sales figures. Although not being

12446-577: The sound chip for the Super Famicom from Nintendo , and operated a video game studio, Sony Imagesoft . As part of a joint project between Nintendo and Sony that began as early as 1988, the two companies worked to create a CD-ROM version of the Super Famicom, though Nintendo denied the existence of the Sony deal as late as March 1991. At the Consumer Electronics Show in June 1991, Sony revealed

12573-423: The source design which SGI had reduced down to become the Reality Immersion Technology for Project Reality. The Project Reality team prototyped a game controller for the development system by modifying a Super NES controller to have a primitive analog joystick and Z trigger. Under maximal secrecy even from the rest of the company, a LucasArts developer said his team would "furtively hide the prototype controller in

12700-580: The specific use of archival data storage, in 1986 and 1988 respectively. In the early 1990s, two high-density optical storage standards were being developed: one was the MultiMedia Compact Disc (MMCD), backed by Philips and Sony, and the other was the Super Density Disc (SD), supported by Toshiba and many others. Philips and Sony abandoned their MMCD format and agreed upon Toshiba's SD format with only one modification. The unified disc format

12827-556: The storage technology, to establish a worldwide standard. In 1983, the two company jointly announced the Compact Disc (CD). In 1984, Sony launched the Discman series, an expansion of the Walkman brand to portable CD players. Sony began to improve performance and capacity of the novel format. It launched write-once optical discs (WO) and magneto-optical discs which were around 125MB size for

12954-460: The system's low resolution 320×240 mode. Many games support a video display ratio of up to 16:9 using either anamorphic widescreen or letterboxing . The Nintendo 64 controller has an "M" shape with 10 buttons, one analog control stick , and a directional pad . The Nintendo 64 is one of the first with four controller ports. According to Shigeru Miyamoto, Nintendo opted to have four controller ports for its first console powerful enough to handle

13081-505: The technologies developed for the company's optical disc products. In 1983, Sony introduced 90 mm micro diskettes, better known as 3.5-inch (89 mm) floppy disks , which it had developed at a time when there were 4" floppy disks, and many variations from different companies, to replace the then on-going 5.25" floppy disks. Sony had great success and the format became dominant. 3.5" floppy disks gradually became obsolete as they were replaced by current media formats. Sony held more than

13208-509: The time. Ultimately, SDDS has been vastly overshadowed by the preferred DTS ( Digital Theatre System ) and Dolby Digital standards in the motion picture industry. SDDS was solely developed for use in the theatre circuit; Sony never intended to develop a home theatre version of SDDS. Sony and Philips jointly developed the Sony-Philips digital interface format ( S/PDIF ) and the high-fidelity audio system SACD . The latter became entrenched in

13335-431: The two companies. The breaking of the partnership infuriated Sony President Norio Ohga , who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo. At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" regarding their new partnership with Philips. This proposal was swiftly rejected by Kutaragi who

13462-524: The video entertainment industry [and already] powers computers ranging from PCs to supercomputers". —SGI press release, August 23, 1993 Following the video game crash of 1983 , Nintendo led the industry with its first home game console, the Famicom , originally released in Japan in 1983 and later released internationally as the Nintendo Entertainment System (NES) beginning in 1985. Though

13589-403: The wait? Only if you want the best!" Popular Electronics called the launch a "much hyped, long-anticipated moment". Several months before the launch, GamePro reported that many gamers, including a large percentage of their own editorial staff, were already saying they favored the Nintendo 64 over the Saturn and PlayStation. The console was first released in Japan on June 23, 1996. Though

13716-455: The world's first LED-backlit LCD televisions. It was widely used in other Sony's products as well, including computer monitors, laptops, and smartphones. In 2013, Sony released a new line of televisions with an improved version of the technology, which incorporated quantum dots in the backlight system. It was the first commercial use of quantum dots. In 2012, the company revealed a prototype of an ultrafine RGB LED display, which it calls

13843-510: The world's first videocassette format, in 1971, but the standard was unpopular for domestic use due to the high price. The company subsequently launched the Betamax format in 1975. Sony was involved in the videotape format war of the early 1980s, when they were marketing the Betamax system for video cassette recorders against the VHS format developed by JVC . In the end, VHS gained critical mass in

13970-539: The year before. The PAL version of the console was released in Europe on March 1, 1997, except for France where it was released on September 1 of the same year. According to Nintendo of America representatives, Nintendo had been planning a simultaneous launch in Japan, North America, and Europe, but market studies indicated that worldwide demand for the system far exceeded the number of units they could have ready by launch, potentially leading to consumer and retailer frustration. Originally intended to be priced at US$ 250 ,

14097-623: The yet unnamed product would be "developed specifically for Nintendo, would be unveiled in arcades in 1994, and would be available for home use by late 1995 ... below $ 250". This announcement coincided with Nintendo's August 1993 Shoshinkai trade show . SGI had named the core components Reality Immersion Technology, which would be first used in Project Reality: the MIPS R4300i CPU, the MIPS Reality Coprocessor graphics chip, and

14224-432: Was backed with a $ 54 million marketing campaign by Leo Burnett Worldwide (meaning over $ 100 in marketing per North American unit that had been manufactured up to this point). While the competing Saturn and PlayStation both set teenagers and adults as their target audience, the Nintendo 64's target audience was pre-teens. To boost sales during the slow post-Christmas season, Nintendo and General Mills worked together on

14351-520: Was called DVD and was introduced in 1997. Sony was one of the leading developers of the Blu-ray optical disc format, the newest standard for disc-based content delivery. The first Blu-ray players became commercially available in 2006. The format emerged as the standard for HD media over the competing format, Toshiba's HD DVD , after a two-year-long high-definition optical disc format war . Sony's laser communication devices for small satellites rely on

14478-522: Was delayed until 1996 for the completion of the launch games Super Mario 64 , Pilotwings 64 , and the Japanese-exclusive Saikyō Habu Shōgi . The charcoal-gray console was followed by a series of color variants. Some games require the Expansion Pak accessory to increase system RAM from 4 MB to 8 MB, for improved graphics and functionality. The console mainly supports saved game storage either onboard cartridges or on

14605-410: Was developed and sold by SGI in the form of its Onyx supercomputer costing US$ 100,000 – US$ 250,000 (equivalent to $ 513,920 in 2023) and loaded with the namesake US$ 50,000 RealityEngine 2 graphics boards and four 150 MHz R4400 CPUs. Its software includes early Project Reality application and emulation APIs based on Performer and OpenGL . This graphics supercomputing platform had served as

14732-521: Was discontinued in 2002 following the 2001 launch of its successor, the GameCube , having sold over 32 million units globally. The Nintendo 64 was critically acclaimed and, although it sold less than PlayStation, remained at a strong position in the United States, but it commercially failed in Japan. "At the heart of the [Project Reality] system will be a version of the MIPS(r) Multimedia Engine,

14859-477: Was established as an intermediate holding company to own and oversee its electronics and IT solutions businesses. On 19 May 2020, the company announced that it would change its name to Sony Group Corporation as of 1 April 2021. Subsequently, Sony Electronics Corporation would be renamed to Sony Corporation. On the same day the company announced that it would turn Sony Financial Holdings (currently Sony Financial Group), of which Sony already owns 65.06% of shares, to

14986-442: Was established in 1946 as Tokyo Tsushin Kogyo by Masaru Ibuka and Akio Morita . This electronics company, known for creating products such as the transistor radio TR-55 , the home video tape recorder CV-2000 , the portable audio player Walkman , and the compact disc player CDP-101 , embarked on diverse business ventures. In 1988, Sony acquired CBS Records , and in 1989, it acquired Columbia Pictures . The company also introduced

15113-543: Was facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations officially ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a proprietary CD-ROM-based system he had been working on which involved playing video games with 3D graphics to

15240-744: Was in charge again. The console's main microprocessor is a 64-bit NEC VR4300 CPU with a clock rate of 93.75 MHz and a performance of 125 million instructions per second . Popular Electronics said it had power similar to the Pentium processors found in desktop computers. Except for its narrower 32-bit system bus , the VR4300 retained the computational abilities of the more powerful 64-bit MIPS R4300i, though software rarely took advantage of 64-bit data precision operations. Nintendo 64 games generally used faster and more compact 32-bit data-operations, as these were sufficient to generate 3D-scene data for

15367-411: Was known as TTK. The company occasionally used the syllabic acronym "Totsuko" in Japan, but during his visit to the United States, Morita discovered that Americans had trouble pronouncing that name. Another early name that was tried out for a while was "Tokyo Teletech" until Akio Morita discovered that there was an American company already using Teletech as a brand name. The name "Sony" was chosen for

15494-634: Was nicknamed the "Dream Team": Silicon Graphics, Inc. ; Alias Research, Inc. ; Software Creations ; Rambus, Inc. ; MultiGen, Inc.; Rare, Ltd. and Rare Coin-It Toys & Games, Inc. ; WMS Industries, Inc. ; Acclaim Entertainment, Inc. ; Williams Entertainment, Inc. ; Paradigm Simulation, Inc. ; Spectrum Holobyte ; DMA Design Ltd. ; Angel Studios ; Ocean ; Time Warner Interactive ; and Mindscape . By purchasing and developing upon Project Reality's graphics supercomputing platform, Nintendo and its Dream Team could begin prototyping their games according to SGI's estimated console performance profile, prior to

15621-423: Was originally slated for release by Christmas of 1995. In May 1995, Nintendo delayed the release to April 21, 1996. Consumers anticipating a Nintendo release the following year at a lower price than the competition reportedly reduced the sales of competing Sega and Sony consoles during the important Christmas shopping season. Electronic Gaming Monthly editor Ed Semrad even suggested that Nintendo may have announced

15748-478: Was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging its TV & film business, Sony Pictures Entertainment, with its gaming business, Sony Interactive Entertainment. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House would not have taken over day-to-day operations of

15875-492: Was shortly followed by the release of the home version of Pong by Atari Inc. in 1975 based on the arcade game. A number of clones of both systems rushed to fill the nascent home console market and the video game industry suffered a small recession in 1977 due to this. The Fairchild Channel F , released in 1976, was the first console to use game cartridges , which was then used by the Atari VCS and several other consoles of

16002-487: Was the pursuit of "convergence", linking film, music and digital electronics via the Internet. This expansion proved unrewarding and unprofitable, threatening Sony's ability to charge a premium on its products as well as its brand name. In 2005, Howard Stringer replaced Nobuyuki Idei as chief executive officer, marking the first time that a foreigner had run a major Japanese electronics firm. Stringer helped to reinvigorate

16129-409: Was to establish a single worldwide brand and logo for the console. The new global name "Nintendo 64" was proposed by Earthbound series developer Shigesato Itoi . The prefix for the model numbering scheme for hardware and software across the Nintendo 64 platform is "NUS-", a reference to the console's original name of "Nintendo Ultra Sixty-four". The newly renamed Nintendo 64 console was unveiled to

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