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Final Fight (video game)

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Final Fight is a 1989 beat 'em up game developed and published by Capcom for arcades , being the seventh title released for the CP System hardware. Set in the fictional Metro City, the player controls one of three street fighters: former pro wrestler and city mayor Mike Haggar , expert brawler Cody Travers , and modern-day ninja Guy . The trio set out to rescue Jessica (Haggar's daughter and Cody's girlfriend) when she is kidnapped by the Mad Gear Gang.

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80-481: The game began development as a sequel to the original Street Fighter released in 1987, under the working title Street Fighter '89 , but the genre was switched from a fighting game to a beat 'em up and the title was changed to Final Fight following the success of Double Dragon . Final Fight was ported to various home computers and consoles, including the ZX Spectrum , Super NES and Sega CD . It became

160-557: A tekkō kagi -wielding ninja ; from the United States, Joe , an underground full-contact karate champion, and Mike , a former heavyweight boxer who once killed an opponent in the ring; from China, Lee , an expert in Chinese boxing , and Gen , an elderly professional killer who has developed his own assassination art; and from England, Birdie , a tall bouncer who uses a combination of wrestling and boxing techniques, and Eagle ,

240-411: A "former Street Fighter"). The title was changed to Final Fight before its official release after feedback from operators stating that the game was nothing like Street Fighter . According to the developers, they were originally planning to have Ryu and Ken Masters from the original Street Fighter as the playable protagonists, but that idea was scrapped for a new plot and new settings, involving

320-500: A character is stabbed was replaced by a generic explosion; and some of the darker skinned enemy characters were given lighter skin tones. The original soundtrack was ported for the Super NES by Toshio Kajino (credited as "Bull"). A revised edition of the Super NES port, titled Final Fight Guy , was released in Japan in 1992. This version replaced Cody with Guy as a selectable character (with

400-537: A fight against gang leader Belger in the sixth and final round. One life is lost whenever the player runs out of either health or time. The game ends when all lives are lost, but the player may spend a credit to continue from that point and choose a different character if desired. The game is set in a fictional city on the Atlantic coast in the United States named Metro City (analogous with New York City ). According to

480-662: A film. Street Fighter was produced and directed by Takashi Nishiyama (who is credited as "Piston Takashi") and planned by Hiroshi Matsumoto (credited as "Finish Hiroshi"), who both previously worked on the overhead beat 'em up Avengers (1987). They would leave Capcom after the production of the game and were employed by SNK , developing most of their fighting game series, including Fatal Fury and Art of Fighting . They would later work for Dimps and work on Street Fighter IV with Capcom. Keiji Inafune , best known for his artwork in Capcom's Mega Man franchise, got his start at

560-506: A major commercial success in arcades, selling 30,000 arcade units worldwide while becoming the highest-grossing arcade game of 1990 in Japan and the year's highest-grossing arcade conversion kit in the United States. The Super NES version also sold 1.5 million cartridges worldwide. Now considered one of the greatest video games of all time , it spawned the Final Fight series, followed by several sequels. Its development team later worked on

640-653: A mayor in the latter half of the story and his role as a devoted father, and the manga series Mad Bull 34 , which influenced Haggar's appearance. A port of Final Fight for the Super Nintendo Entertainment System was released as a launch title for the platform in Japan in 1990 and later in North America in 1991 and then in the PAL region in 1992. It was released for the Wii 's Virtual Console service in 2007 and

720-565: A new Cody doll item. The English localization of the game featured the same changes as the two Super NES versions. Final Fight is included in the 2005 compilation Capcom Classics Collection Volume 1 for the PlayStation 2 and Xbox and in the 2006 portable version Capcom Classics Collection Remixed for the PlayStation Portable . The game is emulated from the original CP System arcade version and features very little differences from

800-515: A new area. If the player is carrying a weapon, they will drop it upon picking up a new one. Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway; most rounds feature more than one section, and all have a time limit. The player confronts a boss character at the end of each round, culminating in

880-549: A new dimension with pneumatic punch buttons" and the action is "gratifying" with "great feedback from the buttons" but "there's very little to draw you back" after the novelty wears off. Clare Edgeley of Computer and Video Games said in December 1987 that the arcade game had "huge" sprites , "among the most realistic" characters, and "intense" action, but requires mastering the controls, including punches, kicks, stoop kicks, flip kicks, and backward flips. She said "the competition

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960-554: A new opening and ending sequence explaining Cody's absence), included four difficulty settings, and added other new features such as two new power-ups , although the Industrial Area stage and the two-player mode were still omitted. An American version of the game (featuring the same changes in the localization as in the first game) was released in June 1994 as a rental-only game that was initially available at Blockbuster stores , although it

1040-434: A novel experiment in coin-op technology" but that only "time will tell". In September, Tony Thompson of Crash said it "breathes new life" into martial arts games, with a "huge" cabinet, "big" characters, pads where "the harder you hit the pads the harder your character hits" and "secret techniques" but criticized it for making his "hands hurt". In December 1987, Julian Rignall and Daniel Gilbert of Crash said "it adds

1120-453: A number of boss fights; Nishiyama considered making a game centered around them. In turn, the boss fights were inspired by the Bruce Lee 's martial arts film Game of Death (1972). Following the success of Kung-Fu Master , Nishiyama was hired by Capcom. He designed an arcade successor for Capcom, Trojan (1986), a brawler which evolved the basic gameplay concepts of Kung-Fu Master ;

1200-411: A sequel called Street Fighter '89 . According to the developers, they were originally planning to have Ryu and Ken as the main protagonists, but changed to a new plot and setting. SNK 's fighting game Fatal Fury: King of Fighters (1991) was designed by Takashi Nishiyama, the director of Street Fighter . Nishiyama envisioned Fatal Fury as a spiritual successor to Street Fighter , developed around

1280-711: A special items where one can turn on Extra Lives, Super Special and Meat Explosion. However, the game no longer became available after the latest iOS updates from Apple. In 2018, Final Fight was re-released alongside Captain Commando , The King of Dragons , Knights of the Round , Warriors of Fate , Armored Warriors and Battle Circuit in Capcom Beat 'Em Up Bundle for PlayStation 4 , Xbox One , Nintendo Switch and Microsoft Windows . In Japan, Game Machine listed Final Fight on their January 15, 1990 issue as being

1360-519: A strong conversion of a game with "solid fighting action", though two of them also commented that "the necessity of the CD is questionable at best." Bran D. Butter reviewed the SNES version, giving it a generally favorable review, calling it a "classy beat 'em" and praising the "superb" graphics. However, the review criticized missing features from the arcade original, including the lack of two-player, missing levels and

1440-538: A total of 30,000 arcade units worldwide. The Super NES version was also a commercial success. It sold 1.5 million copies worldwide, becoming one of Capcom's best-selling games on the platform. The game was acclaimed by critics. Mega magazine compared the Mega CD version of the game favorably against the incomplete and "poor" Super NES version and placed it top of their list of the best Mega CD games of all time. The four reviewers of Electronic Gaming Monthly declared it

1520-491: A unique combination of ethnicity, nationality, and fighting style. Nishiyama was also inspired by popular Japanese shōnen manga and anime , including an energy attack called Hadouho (lit. the "Wave Motion Gun") from the 1970s anime series Space Battleship Yamato as the origin of the Hadouken move. The game's title was named after Sonny Chiba 's The Street Fighter (1974). Two different arcade cabinets were sold for

1600-515: A well-dressed bodyguard of a wealthy family who uses Kali sticks . After the first eight challengers are defeated, the player is taken to Thailand for the last two adversaries: Adon , a deadly Muay Thai master, and his mentor Sagat , the reputed "Emperor of Muay Thai" and the game's final opponent. Takashi Nishiyama conceived Street Fighter after working on Irem 's 1984 beat 'em up game Kung-Fu Master (called Spartan X in Japan), which has

1680-490: Is a Japanese game director, game designer and character designer. Nishitani started working for Capcom in 1986, where he became mostly known for designing Street Fighter II and Final Fight alongside Akira Yasuda , aka Akiman. In 1995, he left Capcom to found his own company, Arika , whose first works were on the Street Fighter EX series they developed for Capcom. This biographical article relating to

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1760-542: Is determined by the duration of the button-press, akin to the deluxe arcade version. It has a remastered soundtrack and covers artwork of Mount Rushmore , an in-game location. It was developed by Alfa System and published by NEC Avenue in North America and Hudson Soft in Japan. This version was re-released via emulation for the Wii 's Virtual Console on October 6, 2009, in Japan, November 2, 2009, in North America and November 6, 2009, in PAL regions. Versions for

1840-446: Is included in: Capcom Arcade Hits Volume 1 for Windows , Capcom Classics Collection Remixed for the PlayStation Portable , Capcom Classics Collection Volume 2 for the PlayStation 2 and Xbox , and Street Fighter 30th Anniversary Collection for PlayStation 4 , Xbox One , Nintendo Switch , and Windows. The original punching-pad cabinet was not successful as Capcom had planned, with only around 1,000 units sold. However,

1920-498: Is intense" and the deluxe version "is much more fun". Computer and Video Games said in May 1988 that the arcade game was "one of the most realistic martial arts combat games, a sort of street Olympics" with international opponents. The ZX Spectrum version received positive reviews. While reviewing the Spectrum version, Sinclair User awarded the game a maximum rating and called it "one of

2000-593: Is provided by the Yamaha YM2151 FM sound chip and two Oki MSM5205 ADPCM sound chips and outputs stereo sound. The display resolution is 384×224 at 60 Hz. Street Fighter was ported as Fighting Street in 1988 for the PC Engine CD-ROM² System in Japan and 1989 for the TurboGrafx-CD in North America. There was no six-button controller for the TurboGrafx-CD at the time, so the attack strength

2080-560: Is the only composer credited in the game (as "Youkichan's Papa"). The other six were confirmed as having worked on Final Fight in 2014 when the Clarice Disk imprint of City Connection released the Final Fight Original Sound Collection , which featured the original soundtracks to the three original Final Fight games and its accompanying ports. In a 2007 interview, Retro Gamer magazine asked Akira Nishitani about

2160-403: Is the round's winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode , the losing player can continue against the same opponent. Likewise, a second player can interrupt a single-player match and challenge

2240-619: The Commodore 64 , ZX Spectrum , Amstrad CPC , Amiga , and Atari ST were developed by Tiertex and published by U.S. Gold in 1988 in Europe. A different Commodore 64 version was developed by Pacific Dataworks and published by Capcom USA. Capcom also published an MS-DOS version in 1989, developed by Hi Tech Expressions . Hi-Tech re-released the game as part of the Street Fighter Series CD-ROM collection. An emulated arcade version

2320-462: The NES port has a one-on-one fighting mode, for the first time in a Capcom game. Nishiyama later designed Street Fighter . The game was also influenced by the earlier fighting games from 1984 – Karate Champ and Yie Ar Kung-Fu . The gameplay of Karate Champ , Kung-Fu Master and Yie Ar Kung Fu provided a basic template for Street Fighter . Nishiyama wanted the game to have a story similar to

2400-498: The TurboGrafx-CD was released as Fighting Street in 1988, and was re-released via emulation for the Wii 's Virtual Console in 2009. Its sequel, Street Fighter II (1991), evolved its gameplay with phenomenal worldwide success. Street Fighter also spawned two spiritual successors, Capcom's beat 'em up Final Fight (working title Street Fighter '89 ) and SNK 's fighting game Fatal Fury: King of Fighters (1991),

2480-451: The Wii U 's Virtual Console in 2013. The Super NES port removed the two-player co-op option, the Industrial Area level and playable character Guy. Most of the scene transitions were also edited out. In the arcade version, the player characters would be seen exiting the levels and breaking through doors unlike the Super NES version. Due to hardware limitations the Super NES version could only display two or three enemies on-screen, in contrast to

Final Fight (video game) - Misplaced Pages Continue

2560-522: The "Final Fight" episode of the Street Fighter animated series , which are unlocked by completing certain in-game challenges. The game was ported and developed by Proper Games and released for Xbox Live Arcade for 800 Microsoft points and April 15, 2010, for PlayStation Network for $ 9.99. The PS3 version features a very restrictive DRM protection which circumvents the ability other PSN games have to be shared among several PSN accounts. The DRM protection

2640-542: The CPS arcade version, which could display up to nine or ten enemies on-screen; to make up for this difference, the Super NES version features more stopping points than the arcade version and the enemy placement is vastly different. The English localization of the Super NES port was censored for its content and features several differences from its Japanese Super Famicom counterpart: the first two bosses, Damnd and Sodom, were renamed Thrasher and Katana, respectively; Belger's wheelchair

2720-554: The Capcom game Forgotten Worlds . Hugo Andore, another notable enemy character, is based on André the Giant . Because Capcom believed that "players would feel bad beating up a woman", they noted in the manual that the female opponent Poison was a " newhalf ". The soundtrack was the work of seven sound composers: Manami Matsumae , Yoshihiro Sakaguchi, Harumi Fujita , Junko Tamiya, Yasuaki Fujita (in his first work for Capcom), Hiromitsu Takaoka and Yoko Shimomura . Despite this, Sakaguchi

2800-450: The Japanese book "How to Make Capcom Fighting Characters" ( ストリートファイター キャラクターメイキング ) released in 2018 has Nishitani explaining that during development his boss K.Tsujimoto asked him literally to watch "all the movies" by Walter Hill , especially Streets of Fire referred to by fellow developer Akiman (Akira Yasuda) in the same conversation. The movies were viewed on three different monitors at

2880-441: The Japanese voices intact; since Street Fighter IV , the series contains English voice acting, and Asian characters use Japanese names for certain special moves and super combos among otherwise English dialogue. The hardware built inside the arcade cabinets consists of a custom arcade system board that is based on a Motorola 68000 CPU clocked at 8 MHz with two Zilog Z80 sound coprocessors clocked at 3.579 MHz. Sound

2960-507: The Mad Gear Gang, who had served as the dominant criminal organization of Metro City, would not go down so easily. Under the leadership of the crooked businessman Belger, the group attempted to bribe Haggar with a large payoff to keep him from going after them, to which Haggar refused. Still determined to bring Haggar under their rule like the last mayor before him, Mad Gear proceeded to kidnap his daughter Jessica and create further unrest among

3040-514: The ability for a challenger to spontaneously initiate a match against a player. The game introduced pressure-sensitive controls that determine the strength of an attack. However, due to this encouraging damage, Capcom soon replaced it with a six-button control scheme offering light, medium, and hard punches and kicks, which became another staple of the genre. Yoshinori Ono considers Street Fighter to be "the first modern-day fighting game". Capcom's brawler Final Fight (1989) began development as

3120-505: The ability for two players to use the same character. The character and background designs are lifted from the Super NES versions rather than the original arcade version, with the enemy placement being similar to Final Fight Guy , although the maximum number of on-screen enemies was increased and all the transition sequences were restored. The same new power-up items introduced in Final Fight Guy are also present in this version, along with

3200-546: The alternate six-button version was more successful, selling in the tens of thousands, with estimates ranging from between 10,000 and 50,000 units sold. In Japan, Game Machine listed Street Fighter on its September 15, 1987, issue as the fifth-most-successful upright arcade unit of the month, before reaching No. 3 in October 1987 and then No. 1 in January 1988. It became Japan's fifth-highest-grossing large arcade game of 1987 , and

3280-415: The appeal was the use of special moves that can only be discovered by experimenting with controls, which created a sense of mystique and invited players to practice the game. Following Street Fighter ' s lead, the use of command-based hidden moves began to pervade other games in the rising fighting game genre. Street Fighter introduced other staples of the genre, including the blocking technique and

Final Fight (video game) - Misplaced Pages Continue

3360-418: The arcade game Double Dragon II: The Revenge (1988) as his basis for Final Fight . The game was originally shown at trade shows under the title of Street Fighter '89 . According to Okamoto, the sales division of Capcom originally requested a Street Fighter sequel, so his team decided to promote Final Fight as a Street Fighter sequel at trade shows (going as far to refer to one of the main characters as

3440-503: The arcade game. The compilation includes tips, character profiles, an art gallery and a sound test as bonus features. The arcade version is also included as a hidden bonus game in the 2006 game Final Fight: Streetwise for the PlayStation 2 and Xbox. However, the emulation in this version was programmed by Ultracade , rather than Digital Eclipse (the developers of Capcom Classics Collection series). The controls cannot be adjusted and

3520-550: The chosen country and proceeds to the next country. Two types of bonus games give additional points: brick breaking and table breaking. After defeating the initial eight characters, the player travels to Thailand for the last two opponents. The player takes control of a young Japanese martial artist named Ryu , who competes in the Street Fighter tournament to prove his strength, and the second player takes control of Ryu's former partner and current rival Ken , who only jumps into

3600-515: The citizens. When Haggar finds out about his daughter's abduction, he becomes furious and decides to take his fight against Mad Gear to a personal level. Seeking additional manpower, Haggar recruits Cody Travers : an expert fighter and Jessica's boyfriend, as well as Guy : a ninja in training and Cody's good friend/rival. The three dedicate themselves to the complete eradication of the Mad Gear Gang, and to rescue Jessica from their clutches. The game gained notoriety for its unique continue screen, where

3680-549: The combat and graphics but criticizing the pressure-pad controls. Upon release in August 1987, Commodore User magazine said it has some of the "most unusual features which make it worthy of note" such as the experimental rubber pad controls and the large 24-inch screen displaying large detailed sprite graphics. However, the review said "the fairly repetitive nature of the game, and the large amount of physical effort needed to play it, will prevent Street Fighter from being much more than

3760-656: The company by designing and illustrating the character portraits in Street Fighter . Nishiyama drew several inspirations for developing the original gameplay of Street Fighter from martial art styles he was practicing, and Inafune based several character designs on the manga Karate Baka Ichidai . The designers at Capcom took inspiration from Robert Clouse 's 1973 Enter the Dragon , also co-starred by Bruce Lee. That and Street Fighter are similarly centered around an international fighting tournament, with each character having

3840-405: The conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves. Street Fighter was directed by Takashi Nishiyama , who conceived it by adapting the boss battles of his earlier beat 'em up game Kung-Fu Master (1984), for a one-on-one fighting game, and by drawing influence from popular Japanese shōnen manga . A port for

3920-597: The country's eighth-highest-grossing arcade game of 1988 . In the United Kingdom, the Coinslot charts, in the August 1988 issue of Sinclair User , listed Street Fighter as the top-grossing dedicated arcade game of the month. It was not as successful in the United States, where it peaked at No. 10 on the RePlay upright cabinet chart in December 1987. The arcade game received positive to mixed reviews, with critics praising

4000-519: The first player to a new match. In the deluxe version of the arcade game , the player's controls consist of a standard eight-way joystick and two large, unique mechatronic pads for punches and kicks that return an analog value depending on how hard the player actuated the control. An alternate version was released that replaces the two punching pads with an array of six attack buttons, three punch buttons, and three kick buttons of different speeds and strengths: light, medium, and heavy. The player uses

4080-463: The game was released as Led Storm outside Japan. Many of the characters are named after 1980s rock musicians such as Axl Rose (Axl), Slash (Slash), Gene Simmons (Simons), Sid Vicious (Sid), Billy Idol (Billy), King Diamond (Abigail, named after King Diamond's second album , also dons facepaint similar to King Diamond's), Sodom ( Sodom ), Roxy Music (Roxy), The Damned (Damnd) and Poison (Poison), with another, 2P (Two.P), being from

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4160-432: The game's intro, in the 1990s (or 1989 in the Japanese version), the city's crime rate reached alarming levels, but since the election of pro wrestler turned politician Mike Haggar as the new Mayor, Metro City was changed and cleaned up drastically. Under his term, Haggar managed to suppress the crime rate of the city to its lowest points. While the citizens of Metro City were thankful for Haggar's hard work in curbing crime,

4240-414: The game's similarities to the 1984 film Streets of Fire . Nishitani said that, at the time, the team were not "aware of Streets of Fire , but I've Googled it and there does indeed seem to be something familiar about it" but that "this style of story was very popular back then" and many "fighting games made use of it" so "I guess we were part of that crowd!" Despite these claims, the official interview in

4320-656: The game: a "Regular" version (which was sold as a cocktail cabinet in Japan and as an upright overseas) with the same six-button configuration later used in the Street Fighter II and the deluxe cabinet with two pressure-sensitive rubber pads, that determine the strength and speed of attacks. In the worldwide versions, Ryu's and Ken's voices were dubbed so that they yell the names of their moves in English, such as Psycho Fire , Dragon Punch , and Hurricane Kick . Subsequent localized releases until Street Fighter IV left

4400-497: The games of the year". The Amiga and Atari ST versions received mixed reviews. Génération 4 gave them a positive review. Julian Rignall of Computer and Video Games reviewed the Amiga and Atari ST versions, stating that the game had "no lasting appeal whatsoever". Street Fighter ' s niche evolved, partly because many arcade game developers in the 1980s focused more on producing beat 'em up and shoot 'em up games. Part of

4480-409: The joystick to move left or right, and to jump, crouch, and block. By using the attack buttons and pads in combination with the joystick, the player can perform a variety of attacks from standing, jumping, or crouching positions. Three special techniques require a specific series of joystick and button inputs: This is the first game to use such a concept. Unlike its sequels and other fighting games ,

4560-407: The kidnapping of an attractive young woman by a city gang. Capcom's president wanted the team to develop the game as if it was a film , so he made the team watch a number of films. Nishitani's team then approached the "planning and design as if it were a movie." The street gang the player faces in the game, the Mad Gear Gang, takes their name from the 1987 overhead racing game Mad Gear by Capcom;

4640-414: The latter designed by Street Fighter director Takashi Nishiyama. The player competes in one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match consists of three rounds in which the player must knock out an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, the fighter with the greater amount of energy left

4720-568: The main characters but this was still a stonking conversion." Crash gave the ZX Spectrum port a "Crash Smash" award. MegaTech gave the Sega Mega-CD port a "Hyper Game" award. In 1997, Nintendo Power ranked the SNES version as the 97th-best game on any Nintendo platform. Retro Gamer included it among top ten Mega CD games, describing it as "arguably the best home console conversion (aside from recent emulated ports)" of "unquestionably

4800-525: The maximum number of on-screen enemies were still lower than the arcade version and the combo attacks of Cody and Guy are much slower. Furthermore, the graphics suffered from a more limited color palette, as well as fewer background details. Like the Super NES version, the Mega-CD version was censored for the English localization with many of the same changes. Poison and Roxy were kept, but were redrawn with less revealing clothing. The Game Boy Advance version that

4880-950: The missing player character Guy. On release of the Game Boy Advance version of the game, Famitsu magazine scored it a 31 out of 40. In the February 1991 issue of the Japanese coin-operated video game magazine Gamest , Final Fight took the No. 1 spot as the Best Game of 1990 in the 4th Annual Grand Prize. Final Fight also won the category of Best Action Game, placed No. 4 in Best Video Game Music, No. 9 in Best Graphics, No. 2 in Best Direction and No. 5 in Best Album. The character Mike Haggar

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4960-741: The original Street Fighter II , and some of the characters from Final Fight later appeared as playable fighters in other entries of the franchise, such as the Street Fighter Alpha sub-series. Final Fight can be played by up to two players simultaneously. Before the game begins, the player chooses between the three main characters: Haggar , Cody and Guy . Each has his own fighting style and attributes. Health gauges are displayed for both player and enemy characters. The controls for Final Fight consist of an eight-way joystick and two buttons, one each for attacking and jumping. By entering different combinations of joystick moves and button presses,

5040-418: The player can perform a variety of attacks: Obstacles such as barrels, trash cans and oil drums can be broken open to reveal weapons (pipes, swords, knives), health-restoring food and items awarding bonus points; these can be picked up by standing over them and pressing the attack button. Weapons have limited uses and will disappear if the player is disarmed by an enemy too many times or when the player moves to

5120-410: The player character is shown tied to a chair with a lit bundle of dynamite on the table in front of him; the character struggles to escape as the 10-second time limit counts down. If the player activates the continue option, a knife falls from the ceiling and cuts the fuse. The game was designed by Akira Nishitani , and produced by Yoshiki Okamoto . When coming up with the game's concept, Okamoto cited

5200-419: The plot of the manga Hi Score Girl and its Netflix anime adaptation. Street Fighter (video game) Street Fighter is a 1987 arcade fighting game developed and published by Capcom . It is the first competitive fighting game produced by the company and the first installment in the Street Fighter series. It was a commercial success in arcades and introduced special attacks and some of

5280-539: The quality is lower than other emulated versions. The arcade version of Final Fight was released in a two-in-one bundle titled Final Fight: Double Impact , alongside the arcade game Magic Sword , released digitally for Xbox 360 and PlayStation 3 . Added features include various graphic filters, including an arcade cabinet view; online drop-in multiplayer; an arranged soundtrack composed by Simon Viklund ; and extra content such as concept art, fan art, Street Fighter comic pages featuring Final Fight characters and

5360-467: The quintessential arcade hit of the late Eighties." IGN ranked the SNES version 100th on their Top 100 SNES Games of All Time. In 2018, Complex ranked Final Fight 87th on their "The Best Super Nintendo Games". Final Fight was followed by a few sequels. The total sales of the Final Fight series have totaled 3.2 million units for home systems. The Super Famicom version of the game is a key element in

5440-463: The same time as Street Fighter II (1991). Street Fighter II focuses on combos, and Fatal Fury focuses on special move timing and storytelling . Street Fighter also influenced Sega AM1 's Makoto Uchida as lead designer of hack and slash beat 'em up Golden Axe (1989), particularly with combo moves. Akira Nishitani Akira Nishitani ( 西谷 亮 , Nishitani Akira , born September 10, 1967) , also known as "Nin-Nin" or simply "Pom G",

5520-401: The same time as they "lacked time", then he literally "cut and pasted" movie stills in the specially dedicated "Video Materials Room". Also, when asked if Streets of Fire was the main influence giving the impression of being in "Downtown New York" in Final Fight , Akiman replied positively. Other sources of inspiration included Les Misérables , namely the protagonist Jean Valjean who becomes

5600-409: The second-most-successful table arcade cabinet of the month. It went on to be the highest-grossing arcade game of 1990 in Japan (according to the annual Gamest charts), as well as Japan's second-highest-grossing arcade game of 1991 (just below Street Fighter II ). Overseas, the game had a successful launch in North America and Europe. In the United States, it was a blockbuster hit, becoming

5680-450: The specific commands for these special moves are not given in the arcade game's instruction card, which instead encourages the player to discover these techniques. The single-player mode consists of a series of battles against ten opponents from five different nations. At the beginning of the game, the player can choose Japan or the United States, and China or England depending on the game's configuration. The player fights two fighters from

5760-402: The top-grossing new video game on the RePlay arcade charts in February 1990, and then the top-grossing software conversion kit for eight months in 1990, from March to April, then from June to October, and then December. During November and December, weekly coin drop earnings averaged $ 183.50 per kit. It ended the year as America's highest-grossing arcade conversion kit of 1990. Final Fight sold

5840-507: The tournament unqualified to challenge Ryu in two-player matches. Normally, the player takes control of Ryu in the single-player mode; however, if the player controlling Ken defeats Ryu in a 2-player match, the winning player will play the remainder of the game as Ken. The differences between the two characters are aesthetic, with the same basic moves and special techniques. The first eight computer-controlled opponents are: from Japan, Retsu , an expelled Shorinji Kempo instructor, and Geki ,

5920-510: Was developed by Sun-Tec, titled Final Fight One , was released in 2001. Final Fight One features all three characters and the Industrial Area stage that was missing from the Super NES version. The two-player cooperative mode is also featured via link cable . Dialogue scenes prior to each boss battle have been added and the Street Fighter Alpha 3 renditions of Cody and Guy are featured as hidden playable characters. Other unlockable features include alternate palettes for each player character and

6000-505: Was displayed on the cover of this issue, who took the No. 1 spot in the Top 50 Characters of the year, with Guy in second place, Cody at No. 7, Poison at No. 26, Sodom at No. 33 and Jessica at No. 40. In a 1991 Gamest reader poll, Final Fight was voted the second-best arcade game of all time, just below Valkyrie no Densetsu (1990). In 1995, Total! ranked the game 87th on its Top 100 SNES Games writing: "Tragically, it's missing one of

6080-619: Was later given a limited release. Kajino's music port was retained for that version. U.S. Gold released ports of Final Fight for the Amiga , Atari ST , Commodore 64 , ZX Spectrum and Amstrad CPC for the European market in 1991. These ports were developed by Creative Materials. In February 1993, the ZX Spectrum version was released as part of the Super Fighter compilation with Pit Fighter and WWF WrestleMania . The Sharp X68000 version

6160-574: Was met with a negative response as it had not been disclosed previous to the game's release. On March 27, 2012, Double Impact was released as part of the Capcom Digital Collection for the Xbox 360. On September 15, 2011, Final Fight was released into Apple's iTunes Store . This version includes all three characters from the Arcade version, a multiplayer feature that can only be used with Wi-Fi and

6240-465: Was ported by A Wave and published by Sega under license from Capcom in 1993. This version retains nearly all the features of the arcade game that were removed in the two Super NES ports (namely the two-player mode, the Industrial Area stage and the ability to play as any of the three main characters) and adds voice acting to the game's opening and ending sequences, an arranged version of the original soundtrack, and an exclusive time attack mode. However

6320-408: Was re-drawn to look like an office chair; Poison, a woman with pink hair, and Roxy, a woman with red hair, were replaced with two male enemies named Billy and Sid; all alcoholic references were removed, with two health-recovering items replaced; the line "Oh! My God", spoken by an enemy when his car is destroyed during the first bonus stage, was changed to "Oh! My Car"; the blood splash effect shown when

6400-486: Was released by Capcom exclusively in Japan on July 17, 1992. This version is a relatively close conversion of the arcade game, with the only notable changes being different music (with a choice between a MIDI soundtrack and one using the X68000's internal sound chip) and a lower maximum on-screen enemies. The game came packaged with a CD soundtrack with all new remixed tunes. The Mega-CD/Sega CD version, titled Final Fight CD ,

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