40-469: [REDACTED] Look up arcade or arcades in Wiktionary, the free dictionary. Arcade most often refers to: Arcade game , a coin-operated video, pinball, electro-mechanical, redemption, etc., game Arcade video game , a coin-operated video game Arcade cabinet , housing which holds an arcade video game's hardware Arcade system board ,
80-624: A 1634 masque by John Milton Arcade (architecture magazine) , quarterly magazine about architecture Arcade Publishing , an American publishing company Arcade Comics , an independent comic book company founded by Rob Liefeld and Jimmy Jay Arcade (Marvel Comics) , a supervillain of the Marvel Universe Arcade (comics magazine) , an underground comics anthology edited by Bill Griffith and Art Spiegelman Arcade , video games magazine published by Future Publishing Film and television [ edit ] Arcade (film) ,
120-559: A 1634 masque by John Milton Arcade (architecture magazine) , quarterly magazine about architecture Arcade Publishing , an American publishing company Arcade Comics , an independent comic book company founded by Rob Liefeld and Jimmy Jay Arcade (Marvel Comics) , a supervillain of the Marvel Universe Arcade (comics magazine) , an underground comics anthology edited by Bill Griffith and Art Spiegelman Arcade , video games magazine published by Future Publishing Film and television [ edit ] Arcade (film) ,
160-475: A 1993 movie starring Peter Billingsley as a teenage virtual reality addict Arcade (TV series) a short-lived Australian soap opera produced in 1980 Nick Arcade , a game show that aired on the Nickelodeon television channel from 1992 to 1993 Gaming [ edit ] Apple Arcade , a video game subscription service by Apple Inc. The Arcade (joystick) , a popular joystick Xbox Live Arcade ,
200-421: A 1993 movie starring Peter Billingsley as a teenage virtual reality addict Arcade (TV series) a short-lived Australian soap opera produced in 1980 Nick Arcade , a game show that aired on the Nickelodeon television channel from 1992 to 1993 Gaming [ edit ] Apple Arcade , a video game subscription service by Apple Inc. The Arcade (joystick) , a popular joystick Xbox Live Arcade ,
240-472: A boat in front of a bluescreen attempting to achieve previously explained goals (which was always to obtain three objects) for each level of the game. As in a traditional video game, players could be "damaged" by hazards and enemy characters. If they lost all of their power (five units, as shown by an on-screen gauge), the screen would fade to grey, and they would have to start the stage over and repeat its objectives until successful (in season 1, six episodes had
280-611: A census-designated place in Sacramento County Arcade Building (Asheville, North Carolina) The Arcade (Cleveland) , a historic building in Ohio The Arcade (Oak Bluffs, Massachusetts) , a historic site in Oak Bluffs, Massachusetts The Arcade (Providence, Rhode Island) , a historic shopping center Arts and entertainment [ edit ] Books and comics [ edit ] Arcades (Milton) ,
320-424: A census-designated place in Sacramento County Arcade Building (Asheville, North Carolina) The Arcade (Cleveland) , a historic building in Ohio The Arcade (Oak Bluffs, Massachusetts) , a historic site in Oak Bluffs, Massachusetts The Arcade (Providence, Rhode Island) , a historic shopping center Arts and entertainment [ edit ] Books and comics [ edit ] Arcades (Milton) ,
360-495: A coin-operated video game Arcade cabinet , housing which holds an arcade video game's hardware Arcade system board , a standardized printed circuit board Amusement arcade , a place with arcade games Architecture [ edit ] Arcade (architecture) , a series of adjoining arches Shopping mall , one or more buildings forming a complex of shops, sometimes called a shopping arcade Places [ edit ] Greece [ edit ] Arcades (Crete) ,
400-421: A day. The Time Bomb challenge was considered a Video Puzzle and instead of spelling words, required teams to come up with multiple answers to a specific question. The Video Zone was four levels instead of three, with no Wizard in the final level. When a contestant completed a level, the clock would stop, with the host revealing statistics, before the next level began. In 2015, James Bethea and Karim Miteff proposed
440-442: A grammy-nominated music production duo from London Arcade Records , a record label Albums [ edit ] Arcade (Arcade album) , 1993 Arcade (John Abercrombie album) , 1979 Arcade , a 2002 album by Machinae Supremacy The Arcade , a 2008 album by Hyper Crush Songs [ edit ] "Arcade" (song) , a song by Dutch singer Duncan Laurence that won the 2019 Eurovision Song Contest "Arcades",
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#1732844425140480-442: A grammy-nominated music production duo from London Arcade Records , a record label Albums [ edit ] Arcade (Arcade album) , 1993 Arcade (John Abercrombie album) , 1979 Arcade , a 2002 album by Machinae Supremacy The Arcade , a 2008 album by Hyper Crush Songs [ edit ] "Arcade" (song) , a song by Dutch singer Duncan Laurence that won the 2019 Eurovision Song Contest "Arcades",
520-421: A message that read "Try again. Press START to continue." ). In addition, each level contained a 'power-up' that appeared periodically that, when touched, gave the player an added advantage in that level—destroying all onscreen enemies, freezing enemies for 5 seconds (rendering them harmless), restoring the team's power meter to maximum, etc. The team had 60 seconds to clear all three levels. Each item touched won
560-400: A song by C2C from Tetra (album) "Arcades", a song by Hell Is for Heroes from Hell Is for Heroes (album) Other uses [ edit ] Arterial arcades , small intestinal arteries, in anatomy ARCADE, Absolute Radiometer for Cosmology, Astrophysics, and Diffuse Emission , a radiometer to explore the cosmos Adult video arcade Exchange Arcade , the commercial section of
600-400: A song by C2C from Tetra (album) "Arcades", a song by Hell Is for Heroes from Hell Is for Heroes (album) Other uses [ edit ] Arterial arcades , small intestinal arteries, in anatomy ARCADE, Absolute Radiometer for Cosmology, Astrophysics, and Diffuse Emission , a radiometer to explore the cosmos Adult video arcade Exchange Arcade , the commercial section of
640-466: A standardized printed circuit board Amusement arcade , a place with arcade games Architecture [ edit ] Arcade (architecture) , a series of adjoining arches Shopping mall , one or more buildings forming a complex of shops, sometimes called a shopping arcade Places [ edit ] Greece [ edit ] Arcades (Crete) , a town and city-state of ancient Crete, Greece Italy [ edit ] Arcade, Italy ,
680-759: A town and city-state of ancient Crete, Greece Italy [ edit ] Arcade, Italy , a town and commune in the region of Veneto United Kingdom [ edit ] Arcade Club , an amusement arcade chain United States [ edit ] Arcade, Georgia , a city in Jackson County Arcade, New York , a town in Wyoming County Arcade (village), New York , a village in Wyoming County Arcade, Texas , an unincorporated community in Ector County Arden-Arcade, California ,
720-414: A town and commune in the region of Veneto United Kingdom [ edit ] Arcade Club , an amusement arcade chain United States [ edit ] Arcade, Georgia , a city in Jackson County Arcade, New York , a town in Wyoming County Arcade (village), New York , a village in Wyoming County Arcade, Texas , an unincorporated community in Ector County Arden-Arcade, California ,
760-518: A video game download distribution line Xbox 360 Arcade , a version of the Xbox 360 home console GameSpy Arcade , online gaming through GameSpy Network, similar to Battle.net The Arcade (company) , workspace in Melbourne, Australia Music [ edit ] Arcade (ballet) , by John Taras 1963 Arcade (band) , a rock band formed by ex-Ratt vocalist Stephen Pearcy The Arcade (producers) ,
800-419: A video game download distribution line Xbox 360 Arcade , a version of the Xbox 360 home console GameSpy Arcade , online gaming through GameSpy Network, similar to Battle.net The Arcade (company) , workspace in Melbourne, Australia Music [ edit ] Arcade (ballet) , by John Taras 1963 Arcade (band) , a rock band formed by ex-Ratt vocalist Stephen Pearcy The Arcade (producers) ,
840-407: Is different from Wikidata All article disambiguation pages All disambiguation pages arcade [REDACTED] Look up arcade or arcades in Wiktionary, the free dictionary. Arcade most often refers to: Arcade game , a coin-operated video, pinball, electro-mechanical, redemption, etc., game Arcade video game ,
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#1732844425140880-447: Is different from Wikidata All article disambiguation pages All disambiguation pages Nick Arcade Nick Arcade (also stylized Nickelodeon Arcade ) is an American children's game show created by James Bethea and Karim Miteff and hosted by Phil Moore , with Andrea Lively announcing, that aired on Nickelodeon in 1992. It aired originally during weekend afternoons, with reruns airing until September 28, 1997. In
920-548: The Nottingham Council House Shreepati Arcade , one of India's tallest buildings Arcade, a bundle of coronal loops in solar physics; see Supra-arcade downflows See also [ edit ] Arcadia (disambiguation) All pages with titles beginning with Arcade All pages with titles containing Arcade All pages with titles beginning with The Arcade All pages with titles containing The Arcade Topics referred to by
960-464: The Nottingham Council House Shreepati Arcade , one of India's tallest buildings Arcade, a bundle of coronal loops in solar physics; see Supra-arcade downflows See also [ edit ] Arcadia (disambiguation) All pages with titles beginning with Arcade All pages with titles containing Arcade All pages with titles beginning with The Arcade All pages with titles containing The Arcade Topics referred to by
1000-473: The Wizard with Merlock in a purple room, Scorchia in a red-orange room, and Mongo in a green room). In Season 2, the mechanics were the same as before, but each Wizard was given a more customized room: The show taped four pilots, with a videotape of one of the episodes available. The format was basically the same, but there were some differences. Niells Schurman and Fran Gauchi were the host and announcer. The episode
1040-461: The Wizard's defeat, depending on who the players faced, Merlock would disintegrate into a pile of dust, Scorchia's body would burn to ashes and blow away, and Mongo would vanish in a flash of light, leaving only his armor behind. The message "You did it! You beat the game." would appear across the screen. In Season 1, the Wizards had nearly identical rooms (with only different color schemes depending on
1080-494: The end of two rounds won the game. If the game ended in a tie, a 100-point tiebreaker question was asked. The winning team advanced to the Video Zone. The losing team received consolation prizes as well as any other prizes acquired during the game. The Video Zone was a live-action video game with three levels. Using a video monitor to see themselves, the contestants would be backstage, climbing ladders, throwing "snowballs", and using
1120-504: The face-off won 25 (first round) or 50 points (second round) for their team. If the face-off ended in a tie, a toss-up question was asked. The team also earned control of the game's cartoon mascot, "Mikey, the Video Adventurer". In the main rounds, Mikey would be navigated over a thematic game-board by the teams. One team was Red, with the other Yellow (the latter, which was traditionally Blue in most Nickelodeon team-vs.-team game shows,
1160-763: The first season, the shows were taped in December 1991 and aired in early 1992. It was taped at Nickelodeon Studios at Universal Studios Florida in Orlando, Florida . In Nick Arcade , two teams of contestants played two initial trivia rounds, with the winning team advancing to the "Video Zone" to play against the virtual "Video Game Wizard" of the day. The show's format combined video game trivia with contestant-interactive virtual reality . The virtual reality games were designed by Bethea and Miteff for Bethea/Miteff Productions and programmed by Curt Toumainian for Saddleback/Live Studios and Dean Friedman (for InVideo Systems). The show
1200-488: The players had to touch three orbs before time expired, while trying to avoid the Game Wizard, the enemy projectiles, the ghostly creatures flying around the room, and the beams of lightning, fire, or energy (depending on who the Wizard was) that erupted from the ground. If either player touched a spinning hourglass that randomly appeared, all enemies and hazards would be immobilized and rendered harmless for five seconds. Upon
1240-494: The round started. The Video Challenge was called "Arcade." The team that landed on the square sent one player on stage to choose from seven available games while the other player stayed at the podium to write down the wager instead of both players coming down, and wager is written on a piece of paper instead of a magnetic board. The games were set up in customized TV cabinets instead of arcade style cabinets. Also, games could be played more than once, instead of only being available once
Arcade - Misplaced Pages Continue
1280-448: The same term [REDACTED] This disambiguation page lists articles associated with the title Arcade . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Arcade&oldid=1234007827 " Categories : Disambiguation pages Place name disambiguation pages Hidden categories: Short description
1320-448: The same term [REDACTED] This disambiguation page lists articles associated with the title Arcade . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Arcade&oldid=1234007827 " Categories : Disambiguation pages Place name disambiguation pages Hidden categories: Short description
1360-405: The style of an evil laugh, the screen faded to red, and the words "GAME OVER" appeared on the screen. Both players, sharing one energy gauge, teamed up for the last level, which was a face-off against one of three villains, the evil wizard Merlock who conjured lightning bolts, a fireball-throwing sorceress named Scorchia, and the armor-clad monster Mongo who tossed balls of energy. To defeat them,
1400-400: The team $ 50 to split, and each level cleared won a prize of increasing value. Successfully beating the Game Wizard in the final level won the grand prize, which was usually a vacation. If a level's objective was met in the time limit, the words "Level Completed" appeared on the screen, which moved to the next level. If time ran out before the team completed the game, the losing horns sounded in
1440-402: The team playing one of five video games in an attempt to beat a certain score or accomplish a certain objective within 30 seconds. Regardless of the outcome, both teams kept any prizes won during the first two rounds of the game. More often than not, the round would end before Mikey reached the goal space due to time constraints. In such cases, Mikey was moved directly to the goal, and a question
1480-405: Was asked; the first team to buzz in with the correct answer received the "Goal" points. After the round ends, the contents of the remaining squares were revealed. Round 2 was played the same way, but with point values doubled. Mikey's World had 11 different areas of exploration. These areas included: There were eight different types of spaces Mikey could land on: The team with the most points at
1520-483: Was likely changed due to the Video Zone's blue chroma key setup). The game-board was divided into 18 squares, and Mikey was moved around the board in one of four basic directions (up, down, left, or right) toward a "Goal" space on the board. When new squares were landed on, various events would be uncovered, including trivia quizzes, video-based puzzles, bonus instant-win prizes, automatic point-adding squares, enemies and "Video Challenges." The latter involved one player of
1560-506: Was taped on the same set as Get the Picture . The team colors were red and blue. The face-off games were much slower. The theme music was the same theme from a previous Nickelodeon show, Outta Here . The sound effects were from Double Dare and Get the Picture . Mikey was animated differently and had no music when he moved to a square. One of the Enemy squares was revealed to the teams before
1600-609: Was the first in America to regularly intermix live action with animation using a bluescreen . Two teams of contestants played two initial rounds, with the winning team advancing to play against the "Video Game Wizard" of the day. Each round would start with one player from each team playing a video game for thirty seconds. The games here were designed specifically for the show and are listed below. These custom Face-Off games were developed by Bethea/Miteff Productions in conjunction with Saddleback/Live Studios and Psygnosis . The winner of
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