Misplaced Pages

Escoba

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

Escoba is a Spanish variant of the Italian fishing card game Scopa , which means "broom", a name that refers to the situation in the game where all of the cards from the board are "swept" in one turn. The game is usually played with a deck of traditional Spanish playing cards , called naipes .

#432567

82-398: The object of the game is to be the first player to score 15 points through capturing cards. Points are scored in a variety of ways as detailed below. It does not necessarily follow that the player with the most captured cards in any particular round will get the greatest score. A traditional Spanish deck of 40 cards is used to play. For traditional decks which have 1 through 12 of each suit,

164-448: A deck or pack of playing cards which are identical in size and shape. Each card has two sides, the face and the back . Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single pack or shoe . Modern card games usually have bespoke decks, often with

246-467: A descendant of Noddy , and Whist , a development of English Trump or Ruff ('ruff' then meaning 'rob') in which four players were dealt 12 cards each and the dealer 'robbed' from the remaining stock of 4 cards. Piquet was a two-player, trick-taking game that originated in France, probably in the 16th century and was initially played with 36 cards before, around 1690, the pack reduced to the 32 cards that gives

328-557: A move if possible or desired, and then discard a card to a discard pile . Almost all the games of this group are in the rummy family, but Golf is a non-rummy example. As the name might suggest, players exchange hand cards with a common pool of cards on the table. Examples include Schwimmen , Kemps , James Bond and Whisky Poker. They originated in the old European games of Thirty-One and Commerce . A very old round game played in different forms in different countries. Players are dealt just one card and may try and swap it with

410-452: A neighbor to avoid having the lowest card or, sometimes, certain penalty cards. The old French game is Coucou and its later English cousin is Ranter Go Round , also called Chase the Ace and Screw Your Neighbour. A family of such games played with special cards includes Italian Cucù , Scandinavian Gnav , Austrian Hexenspiel and German Vogelspiel . Games involving collecting sets of cards,

492-545: A new sequence. This concept spread to other 17th and 18th century games including Poque , Comete , Emprunt , Manille , Nain Jaune and Lindor , all except Emprunt being still played in some form today. It was the 17th century that saw the second of the two great innovations being introduced into trick-taking games: the concept of bidding. This first emerged in the Spanish game of Ombre , an evolution of Triomphe that "in its time,

574-439: A player is winning 7 points to 0 then the game can be considered over and the player does not have to reach the total of 11 points. It is also possible to agree on a different score, usually with increments of five or ten, e.g., 16, 21 or 31 points. Traditionally, one card from a sweep is turned face up in the captured cards, to remind players while calculating points that a scopa was won, and to taunt them. Many players deal

656-433: A re-deal is made. When the stock is exhausted, the owner is the last player to get an escova or a montinho . The diamond ( ♦ ) is the super-suit of escova . Players should try to collect a majority of diamond cards, especially the 7 ♦ , called sete belo and worth 1 point. Scopa Scopa ( Italian: [ˈskoːpa] ; lit.   ' broom ' ) is an Italian card game , and one of

738-511: A single or multiple cards, the player is forced to capture only the single card. For example, if the cards on the table are 1, 3, 4, and 8 (Knave, or Fante in Italian), and the player plays another Knave, the player is not allowed to capture the 1, 3, and 4, even though their total does add up to 8. Instead, the player is only allowed to capture the Knave. After all players have played all three cards,

820-597: A standard 52-card pack with French suits, 12 cards need to be removed from the deck. Easiest for most new players is to remove the face cards, and therefore play with cards ranging numerically from one through ten. More traditional is to remove the eights, nines, and tens from the deck, which yields the 40-card " Milanese " deck. With the Milanese deck the Jack is 8, the Queen is 9, and the King

902-494: A vast amount of cards, and can include number or action cards. This type of game is generally regarded as part of the board game hobby. Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards they hold and not those held by anyone else. For this reason card games are often characterized as games of chance or "imperfect information"—as distinct from games of strategy or perfect information , where

SECTION 10

#1732859374433

984-474: Is François Rabelais , whose fictional character Gargantua played no less than 30 card games, many of which are recognisable. They include: Aluette , Bête , Cent, Coquimbert , Coucou , Flush or Flux, Gé (Pairs), Gleek , Lansquenet , Piquet , Post and Pair , Primero , Ronfa , Triomphe , Sequence, Speculation , Tarot and Trente-et-Un ; possibly Rams , Mouche and Brandeln as well. Girolamo Cardano also provides invaluable information including

1066-572: Is 10 (note that in some Neapolitan decks, the Jack is called "Lady" and is worth 8). Regardless of which cards are removed, the diamonds suit is used for the Italian coin suit, making capturing the most diamonds and the seven of diamonds each worth a point. Alternatively, it is possible to play an 8 player game of scopa using all 52 cards. 4 cards are placed face-up on the table, and 3 cards are dealt to each player for 2 rounds (52 = 4 + 3 * 8 * 2). Jacks are treated as value 11, Queens as 12, and Kings as 13. It

1148-462: Is already on the table when one draws an ace. Rules vary as to whether or not the player will take all the cards, but usually, the player takes only the ace already on the table. This event, that every player will try to avoid, is called "burning an ace". The game of Scopone (sometimes referred to as Scopone scientifico ) is based on Scopa . In this game, which must be played in two teams of two, players are dealt all nine of their cards at

1230-410: Is also popular. Most patience or card solitaire games are designed to be played by one player, but some are designed for two or more players to compete. Patience games originated in northern Europe and were designed for a single player, hence its subsequent North American name of solitaire. Most games begin with a specific layout of cards, called a tableau , and the object is then either to construct

1312-423: Is available. Each player receives three cards, and the other four cards go to the middle of the table, where all players can catch up. The player to the right of the one that shuffled the cards starts the game. At the start of the game, there are four cards on the table. A player who does not have a card to make 15, places one of his cards in the middle of the table. When all of the players' cards have been played,

1394-615: Is considered one of the national card games of Italy. Cassino is the only fishing game to be widely played in English-speaking countries. Zwicker has been described as a "simpler and jollier version of Cassino", played in Germany. Tablanet (tablić) is a fishing-style game popular in Balkans . The object of a matching (or sometimes "melding") game is to acquire particular groups of matching cards before an opponent can do so. In Rummy , this

1476-413: Is done through drawing and discarding, and the groups are called melds. Mahjong is a very similar game played with tiles instead of cards. Non-Rummy examples of match-type games generally fall into the "fishing" genre and include the children's games Go Fish and Old Maid . In games of the war group, also called "catch and collect games" or "accumulating games", the object is to acquire all cards in

1558-428: Is first mentioned in a French translation of a 1440 sermon by the Italian, Saint Bernadine , the name actually referring to two different card games: one like Pontoon and one like Commerce . In the 16th century printed documents replace handwritten sources and card games become a popular topic with preachers, autobiographists and writers in general. A key source of the games in vogue in France and Europe at that time

1640-490: Is popular in America but disliked by purists is to award the prime to the person with the most sevens, or the person with the most sixes if there is a tie, down to aces, and so on. Obviously, the seven of coins is the most valuable card in the deck, as it alone contributes to all the four points. A player or team can win the "prime" even with only one seven but other useful cards. If one player has three sevens (3x21) and no cards of

1722-418: Is recommended to play multiple games so that each player has the opportunity to deal and to mitigate first-player advantage. Points can be rewarded for ties, and the player with the most points after all the games is the winner. In this variation of the game, playing an Ace captures all cards currently on the table (and does not count as a scopa ). Depending on the variant chosen, it can happen that an ace

SECTION 20

#1732859374433

1804-537: Is the Brazilian variation of Scopa , very popular in the Brazilian State of Rio Grande do Sul . The game is played until someone reaches 31 points. These points are gained by completing objectives. When the deck cards are finished, each player counts their own points. The sub-objective of escova is to get escovas and montinhos . To get an escova , the player must have a card that matches with all of

1886-470: Is the Seven of Coins/Diamonds, " l'asso bello " is the ace of Coins/Diamonds. All players arrange themselves around the playing surface. If playing in teams, team members should be opposite each other. One player is chosen to be the dealer. Each player receives three cards. The dealer deals them out one card at a time, in a counter-clockwise direction, beginning with the player to their right. During this deal,

1968-408: Is the game of President , which is probably derived from an Asian game. Card exchange games form another large category in which players exchange a card or cards from their hands with table cards or with other players with the aim, typically, of collecting specific cards or card combinations. Games of the rummy family are the best known. In these games players draw a card from stock , make

2050-484: Is used. The player with the highest number of points using this separate point scale gets one point toward the game score. The most common version of the separate scale is: If one team captures the seven of cups and coins, the six of clubs and the ace of swords, that team's prime is (21 + 21 + 18 + 16) = 76. Other versions of the prime's point scale exist. Most use the same ranking of cards but have variant scores, e.g. 0 points for face cards instead of 10. A variant that

2132-448: Is usually played with the 40-card Genoese deck by 2, 3 or 4 players. This variant combines elements of traditional Scopa , Scopa a quindici , Scopa d'assi and Napola , and awards additional points for special combinations held in the hand or captured. Each player is dealt three cards, and four cards are dealt to the table. If two or more aces are dealt to the table, the cards are collected, re-shuffled, and dealt again by

2214-458: The Napola (aka Napula ) and is awarded additional points equal to the highest consecutive coin they obtain, e.g. if a team captures the ace, two, three, four, and five, and eight of coins, that team is awarded 6 additional points. 3 points for the Napola , 1 point for each other carta di denari (card in the suit of coins). Settebello ( [REDACTED] 7) is then worth 2 points (one for

2296-558: The Piquet pack its name. Reversis is a reverse game in which players avoid taking tricks and appears to be an Italian invention that came to France around 1600 and spread rapidly to other countries in Europe. In the mid-17th century, a certain game named after Cardinal Mazarin , prime minister to King Louis XIV , became very popular at the French royal court. Called Hoc Mazarin , it had three phases,

2378-545: The 'French' suits, that is Cuori (Hearts), Quadri (Diamonds, lit.   ' Squares ' ), Fiori (Flowers) and Picche (Spades, lit.   ' Pikes ' ). The values on the cards range numerically from one through seven, plus three face cards in each suit: Knave [ Fante in Italian] (worth a value of 8), Knight [ Cavallo in Italian] in the Neapolitan-type decks, Queen [ Donna in Italian] in

2460-407: The 12 rey ( King ), which are reduced in value to 8, 9 and 10, respectively. All cards matched, including the one from the player's hand, are removed from the board and placed in a scoring pile beside the player. A player unable to make a total of 15, must discard a hand card, adding it to the available cards in the centre of the table. After either scoring a hand or discarding, play then moves to

2542-709: The 18th century and is mentioned several times, for example, in Jane Austen 's Pride and Prejudice . The first rules of any game in the German language were those for Rümpffen published in 1608 and later expanded in several subsequent editions. In addition, the first German games compendium, Palamedes Redivivus appeared in 1678, containing the rules for Hoick ( Hoc ), Ombre, Picquet (sic), Rümpffen and Thurnspiel. The evolution of card games continued apace, with notable national games emerging like Briscola and Tressette (Italy), Schafkopf (Bavaria), Jass (Switzerland), Mariage ,

Escoba - Misplaced Pages Continue

2624-452: The 8 and 9 of each suit must be removed, leaving 40 cards. A standard deck of playing cards (having Ace, 2-10, Jack, Knight, King) can be modified by removing the 8, 9, and 10 of every suit, leaving 40 cards. At the start of each round the dealer will deal three cards to each player, face down. After all the players have been dealt cards, four board cards are dealt, face up, in the center of the table, and play commences. On rare occasions where

2706-408: The 8, 9 and the 10 should be removed. Escova has no coringas (jokers). Most cards have the same value as their numbers. These cards are 2, 3, 4, 5, 6 and 7. The remaining cards have different values: Since the special card in the Spanish 40 card deck is the caballo (horse) while there is no Queen , it is recommended to use the Queen for the caballo (horse) if no Spanish card deck

2788-429: The King of coins also counts as a point, just as does the seven of coins. In some regions of Calabria (especially near Cosenza), a point is awarded for the seven of cups in addition to the seven of coins. In Napoli, if a player gets all four sevens in a hand, as well as scoring a point for the primiera they get an additional point Le palle del cane ( lit.   ' The dog's bollocks ' ). In this variation,

2870-605: The Milanese-type decks (worth 9), and King [ Re in Italian] (worth 10). A Knave is a lone male figure standing. The Knight is a male figure riding a horse; the Queen is a female figure. The King is a male figure wearing a crown. To determine the face value of any numeric card, simply count the number of suit icons on the card. Since the Coins/Diamonds are important in winning some points, the cards of that suit are also nicknamed as " bello " (handsome): so, " il settebello "

2952-522: The actual cards. In point-trick games, the number of tricks is immaterial; what counts is the value, in points, of the cards captured. Many common Anglo-American games fall into the category of plain-trick games . The usual objective is to take the most tricks, but variations taking all tricks, making as few tricks (or penalty cards) as possible or taking an exact number of tricks. Bridge , Whist and Spades are popular examples. Hearts , Black Lady and Black Maria are examples of reverse games in which

3034-468: The aim is to avoid certain cards. Plain-trick games may be divided into the following 11 groups: Point-trick games are all European or of European origin and include the Tarot card games . Individual cards have specific point values and the objective is usually to amass the majority of points by taking tricks, especially those with higher value cards. There are around nine main groups: In beating games

3116-457: The ancestor of Austria's Schnapsen and Germany's Sixty-Six , and Tapp Tarock , the progenitor of most modern central European Tarot games . Whist spread to the continent becoming very popular in the north and west. In France, Comet appeared, a game that later evolved into Nain Jaune and the Victorian game of Pope Joan . Card games may be classified in different ways: by their objective, by

3198-403: The beginning of the round. The last hand in any particular round is the one which exhausts the deck. At the end of this round, the last player to have taken cards from the board receives any remaining cards regardless of their value. After this, the round is scored, and the deal progresses to the next player on the left. Points are determined at the end of each round. Players score points based on

3280-440: The best known of which is Happy Families . Highly successful is its German equivalent, Quartett, which may be played with a Skat pack , but is much more commonly played with proprietary packs. Games involving passing cards to your neighbors. The classic game is Old Maid which may, however, be derived from German Black Peter and related to the French game of Vieux Garçon . Pig , with its variations of Donkey and Spoons ,

3362-464: The card and one for being in the sequence) as is Re Bello ( [REDACTED] K), if the variation below is played. Because of the higher number of points awarded per game, the game is played until one team has 21 points, rather than 11. Sometimes a team that manages to capture all 10 coins in a single round wins the game immediately. In the Re Bello ( lit.   ' Beautiful King ' ) version,

Escoba - Misplaced Pages Continue

3444-409: The card from the player's hand and the captured card(s) are removed and placed face down in a pile in front of the player. These cards are now out of play until scores are calculated at the end of the round. If by capturing, all cards were removed from the table, then this is called a scopa , and an additional point is awarded at the end of the round (unless this happened with the final card played by

3526-417: The cards in the middle of the table to make 15, e.g., the cards on the table are 3♠ 2♣ 1 ♥ and 4 ♦ and Sara has a 5♠. If she adds 5+3+2+1+4, she will have 15. To get a montinho , a player must have a card that matches with any card on the middle of the table to make 15. Escova is played with Spanish playing cards but can also be played with Anglo-American cards . If played with Anglo-American cards,

3608-524: The cards. It is played with a standard Italian 40-card deck , mostly between two players or four in two partnerships, but it can also be played by three or six players. The name scopa is an Italian noun meaning 'broom', since taking a scopa means 'to sweep' all the cards from the table. Watching a game of scopa can be a highly entertaining activity, since games traditionally involve lively, colorful, and somewhat strong-worded banter in between hands. However, skill and chance are more important for

3690-514: The current position is fully visible to all players throughout the game. Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their play. Some games that are placed in the card game genre involve a board. The distinction is that the play in a card game chiefly depends on the use of the cards by players (the board is a guide for scorekeeping or for card placement), while board games (the principal non-card game genre to use cards) generally focus on

3772-426: The dealer deals again. The player to the dealer's right begins play. This player has two options: either place a card on the table or play a card to capture one or more cards. A capture is made by matching a card in the player's hand to a card of the same value on the table, or if that is not possible, by matching a card in the player's hand to the sum of the values of two or more cards on the table. In both cases, both

3854-475: The dealer deals out three more cards to each player, again beginning with the player to their right. That player then begins play again. No additional cards are dealt to the table. This process is repeated until no cards remain in the deck. After the dealer has played the final card of the final hand of the round, the player who most recently captured is awarded any remaining cards on the table, and points are calculated for each player or team. If no team has yet won

3936-407: The dealer will also place four cards face up on the table. A table card may be dealt before the deal begins, immediately after dealing a card to themselves but before dealing to the next player, or after dealing all players all three cards. As it is impossible to sweep in a game where the initial table cards include three or four kings, such a deal is considered invalid. The cards are re-shuffled, and

4018-691: The dealer, as a way of balancing the fact that players in this role are generally at a disadvantage: Card game A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games (such as poker ). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle. Traditional card games are played with

4100-399: The deck. Examples include most War type games, and games involving slapping a discard pile such as Slapjack . Egyptian Ratscrew has both of these features. Climbing games are an Oriental family in which the idea is to play a higher card or combination of cards that the one just played. Alternatively a player must pass or may choose to pass even if able to beat. The sole Western example

4182-509: The earliest rules of Trappola . Among the most popular were the games of Flusso and Primiera, which originated in Italy and spread throughout Europe, becoming known in England as Flush and Primero . In Britain the earliest known European fishing game was recorded in 1522. Another first was Losing Loadum , noted by Florio in 1591, which is the earliest known English point-trick game . In Scotland,

SECTION 50

#1732859374433

4264-400: The equipment used (e.g. number of cards and type of suits), by country of origin or by mechanism (how the game is played). Parlett and McLeod predominantly group cards games by mechanism of which there are five categories: outplay, card exchange, hand comparison, layout and a miscellaneous category that includes combat and compendium games. These are described in the following sections. Easily

4346-462: The far more interesting games of Costly Colours and Cribbage . Players play in turn and add the values of the cards as they go. The aim is to reach or avoid certain totals and also to score for certain combinations. In fishing games, cards from the hand are played against cards in a layout on the table, capturing table cards if they match. Fishing games are popular in many nations, including China, where there are many diverse fishing games. Scopa

4428-409: The final one of which evolved into a much simpler game called Manille that was renamed Comète on the appearance of Halley's Comet in 1682. In Comète the aim is to be first to shed all one's hand cards to sequences laid out in rows on the table. However, there are certain cards known as ' stops ' or hocs : cards that end a sequence and give the one who played it the advantage of being able to start

4510-423: The first sets of rules, those for Piquet appearing in 1632 and Reversis in 1634. The first French games compendium, La Maison Académique , appeared in 1654 and it was followed in 1674 by Charles Cotton 's The Compleat Gamester , although an earlier manuscript of games by Francis Willughby was written sometime between 1665 and 1670. Cotton records the first rules for the classic English games of Cribbage ,

4592-476: The following categories: If two or more players score the same in any category, none of them is awarded a point in that category, e.g., if two players each take 5 coins, neither scores a point. The first player to reach a score of 21 is declared the winner. If two players reach at least 21 on the same hand, the player with the most points wins. If there is a tie, play continues until the tie is broken. Escova [isˈkovɐ] , also known as escopa ,

4674-445: The four initial cards dealt to the board add up to 15, they are taken by the dealer and added to his scoring pile. Play commences with the person to the right of the dealer. Each player in turn attempts to match one card from the hand with one or more cards on the board to produce a total of 15. When using a traditional deck, all cards are worth their face value except for the 10 sota ( Jack or Page ), 11 caballo ( Horse ) and

4756-409: The fourth suit (sum=63), their opponent can win the "prime" with one seven (21) and three aces (3x16), for their sum would be 69. Therefore, it is a common tactic, while playing the game, to capture aces and sixes whenever possible. Likewise, if a player is holding a six and there are an ace, a two, a four, and a five on the table, they should choose the five plus the ace, unless they have already taken

4838-446: The game of Mawe , testified in the 1550s, evolved from a country game into one played at the royal Scottish court, becoming a favorite of James VI . The ancestor of Cribbage – a game called Noddy – is mentioned for the first time in 1589, "Noddy" being the Knave turned for trump at the start of play. The 17th century saw an upsurge in the number of new games being reported as well as

4920-445: The game, the deal moves to the right. The new dealer shuffles and deals the cards as described above. Points are awarded at the completion of each deal. If playing in teams, the team members combine their captured cards before counting to calculate points. Players get one point for each " scopa ". In addition, there are up to four points available for the following, each worth 1 point apiece: If two or more teams or players capture

5002-430: The idea is to beat the card just played if possible, otherwise it must be picked up, either alone or together with other cards, and added to the hand. In many beating games the objective is to shed all one's cards, in which case they are also "shedding games". Well known examples include Crazy Eights , Mau Mau , Durak , and Skitgubbe . This is a small group whose ancestor is Noddy , now extinct, but which generated

SECTION 60

#1732859374433

5084-482: The initial table cards in a 2x2 square. There are many variants and minor variations of scopa . Since there are no formal rules, it is good manners to agree with the other players on the rules that are to be used before starting a game. Many of the variations here can be combined. For example, a common variant in the Milan area combines " Scopone scientifico ", " Scopa d'Assi " and " Napola ". When playing with

5166-409: The largest category of games in which players have a hand of cards and must play them out to the table. Play ends when players have played all their cards. Trick-taking games are the largest category of outplay games. Players typically receive an equal number of cards and a trick involves each player playing a card face up to the table – the rules of play dictating what cards may be played and who wins

5248-424: The last player of the last hand of a round, in which case cards are still captured but no additional point is awarded). Note that it is not legal to place on the table a card that has the ability to capture. For example, if a 2 and a 4 are on the table and a player holds a 6, the player must either take that trick or play a different card from their hand. In any circumstance in which a played card may capture either

5330-410: The latter being the game played by the aforementioned card cheats. All three are recorded during the 15th century, along with Karnöffel , first mentioned in 1426 and which is still played in several forms today, including Bruus , Knüffeln , Kaiserspiel and Styrivolt . Since the arrival of trick-taking games in Europe in the late 14th century, there have only been two major innovations. The first

5412-492: The next dealer. Cards in Cirulla can be captured in one of three ways: When multiple types of captures are possible, players are always free to choose the one that suits them best, with the exception of the ace-capture which is unavailable when an ace is already on the table. There are two hand bonuses available which award points for certain combinations of the three cards held in the hand: Such bonuses must be declared before

5494-429: The next player in anticlockwise order. If a player can combine one hand card with all of the cards on the board to total 15, that player has scored an escoba , worth one additional point at the end of the round. Each escoba scored is typically noted by the player turning one card of their pile face up. After players have exhausted their hands, the dealer will then deal a fresh hand of three cards each just as in

5576-722: The notable exceptions of the British Isles , the Iberian Peninsula , and the Balkans . However, we do not know the rules of the early Tarot games; the earliest detailed description in any language being those published by the Abbé de Marolles in Nevers in 1637. The concept of trumps was sufficiently powerful that it was soon transferred to games played with far cheaper ordinary packs of cards, as opposed to expensive Tarot cards. The first of these

5658-533: The outcome of the game. Scopa was already widespread throughout Italy in the 18th century, but there is no earlier evidence of its origin. A deck of Italian cards consist of 40 cards, divided into four suits. Neapolitan, Piacentine, Triestine, and Sicilian cards are divided into Coppe (Cups), Ori or Denari (Golds or Coins), Spada (Swords) and Bastoni (Clubs) or Mazzi (Clubs in Sicilian), while Piemontesi, Milanesi and Toscane cards use

5740-588: The played card does not take a card or set of cards that sum to the value of the card played. Rather, it takes any set of cards including itself that add to 15. If the table is A, 3, 5, 7, playing a 2 would take itself plus the A, 5 and 7 (A + 2 + 5 + 7 = 15). The game of Cirulla (in Ligurian cirolla [tʃiˈɾulːa] or ciammachinze [ˌtʃamaˈkiŋze] ) is the variant most commonly found in Liguria and bordering areas such as Lower Piedmont , and

5822-412: The player holding them has played their first card (typically this is done by knocking on the table) and the player making the announcement must reveal their hand and leave it turned up. For the rare cases in which a hand qualifies for both bonuses (e.g. when a player holds three threes), only the ten-point bonus is normally awarded, although variations to this rule exist. Two more bonuses are available to

5904-428: The players' positions on the board, and use the cards for some secondary purpose. Despite the presence of playing cards in Europe being recorded from around 1370, it is not until 1408 that the first card game is described in a document about the exploits of two card sharps ; although it is evidently very simple, the game is not named. In fact the earliest games to be mentioned by name are Gleek , Ronfa and Condemnade,

5986-418: The round. For that reason, if the current score is 10 to 9, and the team with 10 points captures the seven of coins or a scopa , the team cannot immediately claim victory. It is still possible that the opposing team could end up with a tied or higher score once all points are calculated. In some Italian cities, before the game the players can agree to play with the cappotto variant. In that scenario, if

6068-415: The same number of cards, the same number of coin cards, or the same prime value, no point is awarded for that result, e.g. if both team 1 and team 2 capture 20 cards total, neither gets a point for the most cards. The "prime" for each team is determined by selecting the team's "best" card in each of the four suits, and totaling those four cards' point values. When calculating the prime, a separate point scale

6150-407: The seven or the six of the suit of the ace and unless one of the two remaining cards is of the coins suit and they have not made the point of coins yet. In addition to the four standard points (called " punti di mazzo ", lit.   ' deck's points ' ), teams are awarded additional points for every " scopa " they took during game play. A scopa is awarded when a team manages to sweep

6232-403: The start of each round. Play proceeds around the table until all players have played all of their cards. In another form of the game, Scopone a 10 carte , the players are dealt ten cards each so that none are left. Scopa d'Assi is mostly played in the latter variant. In this variation (also known as Scopone trentino ), a team capturing the ace, two, and three of coins achieves

6314-436: The table of all cards. That is, if the table contains only a 2 and a 4, and player A plays a 6, player A is awarded a scopa . Clearing the table on the last play of the last hand of a round does not count as a scopa . The game is played until one team has at least 11 points and has a greater total than any other team. No points, including scopa points, are awarded mid-round; they are all calculated upon completion of

6396-500: The three major national card games in Italy, the others being Briscola and Tresette . It is also popular in Argentina and Brazil , brought in by Italian immigrants , mostly in the Scopa a Quindici variation. Scopa is also played in former Italian colonies such as Libya and Somalia or some other countries like Tunisia and even Morocco , with changed appearance in

6478-406: The trick. There are two main types of trick-taking game with different objectives. Both are based on the play of multiple tricks , in each of which each player plays a single card from their hand, and based on the values of played cards one player wins or "takes" the trick. In plain-trick games the aim is to win a number of tricks, a specific trick or as many tricks as possible, without regard to

6560-500: Was Triomphe , the name simply being the French equivalent of the Italian trionfi . Although not testified before 1538, its first rules were written by a Spaniard who left his native country for Milan in 1509 never to return; thus the game may date to the late 15th century. Others games that may well date to the 15th century are Pochen – the game of Bocken or Boeckels being attested in Strasbourg in 1441 – and Thirty-One , which

6642-564: Was the introduction of trump cards with the power to beat all cards in other suits. Such cards were initially called trionfi and first appeared with the advent of Tarot cards in which there is a separate, permanent trump suit comprising a number of picture cards. The first known example of such cards was ordered by the Duke of Milan around 1420 and included 16 trumps with images of Greek and Roman gods. Thus games played with Tarot cards appeared very early on and spread to most parts of Europe with

6724-537: Was the most successful card game ever invented." Ombre's origins are unclear and obfuscated by the existence of a game called Homme or Bête in France, ombre and homme being respectively Spanish and French for 'man'. In Ombre, the player who won the bidding became the "Man" and played alone against the other two. The game spread rapidly across Europe, spawning variants for different numbers of players and known as Quadrille , Quintille, Médiateur and Solo . Quadrille went on to become highly fashionable in England during

#432567