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Combat Mission

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Combat Mission is the name of a series of computer wargames simulating tactical battles . The series has progressed through two distinct game engines . The original game engine, referred to as 'CMx1' by the developer, Battlefront.com , powered a trio of games set in the Second World War . Combat Mission: Shock Force was released in July 2007 as the debut of the 'CMx2' game engine. The Combat Mission games are a mixture of turn-based gameplay and simultaneous real-time execution. The game environment is fully three-dimensional , with a " Wego " style of play wherein each player enters their orders into the computer simultaneously during pauses in the action, and then are powerless to intervene during the action phase. More familiar turn-based games use an "I-go/You-go" system of play.

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149-485: Charles Moylan worked on several of Avalon Hill's computer projects, including Flight Commander 2 , Achtung Spitfire , and Over the Reich . In 1997 he was unofficially working on a computer adaptation of the famous Advanced Squad Leader board game . Moylan came to realize, however, that the game would be difficult or impossible to adapt successfully to a computerized version. Atomic Games had also attempted to produce

298-502: A " Computer Squad Leader " game, but abandoned the tie-in to ASL and eventually marketed the game (successfully) as Close Combat . In the beginning of 1998 Avalon Hill was in turmoil and unstable to work for, and Moylan decided to go his own way, as Big Time Software, shortly before Avalon Hill was purchased by Hasbro . The move from Avalon Hill also meant severing ties to ASL ; the unfinished project had no references to Advanced Squad Leader or Avalon Hill. Moylan briefly offered

447-436: A "quick battle" option. Player(s) can only edit some general parameters (mission type, year, region) and then the computer creates a random map. Units can be selected by the computer or can be bought using points. Each unit has a value in points depending on type, for example a tank costs more than a squad of riflemen . Optionally, for added realism, when buying units the rarity of the unit can be taken into account. This keeps

596-400: A 1:1 representation (every single soldier is depicted in the 3D world by its own animated graphic). The game was released on July 27, 2007. The game was patched to 1.01 status shortly after release and as of January 2009 had eleven official patches, with more announced. Three Modules were also released: Russian software developer Snowball made a surprise announcement that they were developing

745-613: A caterpillar track. It is true that in 1770 he patented a "machine, that should carry and lay down its own road", but this was Edgeworth's choice of words. His own account in his autobiography is of a horse-drawn wooden carriage on eight retractable legs, capable of lifting itself over high walls. The description bears no similarity to a caterpillar track. Armoured trains appeared in the mid-19th century, and various armoured steam and petrol-engined vehicles were also proposed. The machines described in Wells's 1903 short story The Land Ironclads are

894-599: A common unit AI, but with their own set of characteristics, including even their name. For example, the real-time Morale status of each soldier is tracked, although it is their current unit (squad, team, platoon, etc.) as a whole which will break or rally. Each soldier will scan, aim, fire, throw grenades, reload, cower as individuals while operating as part of their unit. If their platoon is ordered to move every soldier will attempt to do so but will still react to events around them, such as suppressive fire, artillery explosions, mines, etc. Combat Mission: Black Sea introduced

1043-505: A defeat on the Japanese 6th Army with his massed combined tank and air attack, the Soviets learned a lesson on the use of gasoline engines, and quickly incorporated those newly found experiences into their new T-34 medium tank during World War II . Prior to World War II, the tactics and strategy of deploying tank forces underwent a revolution. In August 1939, Soviet General Georgy Zhukov used

1192-512: A field gun in an armoured box on tracks . Major William E. Donohue, of the British Army's Mechanical Transport Committee, suggested fixing a gun and armoured shield on a British type of track-driven vehicle. The first armoured car was produced in Austria in 1904. However, all were restricted to rails or reasonably passable terrain. It was the development of a practical caterpillar track that provided

1341-401: A field of fire so that units will fire only when enemy targets of a certain type come within a certain range or arc of fire. The artillery is modeled in a slightly more sophisticated way (allowing precise fire plans) and infantry sprites look a bit better. Tanks have a "shoot and scoot" command, letting the player define a fire position and a retreat position for his tanks. Barbarossa to Berlin

1490-598: A game under license using the CMx2 game engine, with certain refinements and additions, in order to portray tactical combat during the Soviet war in Afghanistan during 1979-1989. Battlefront confirmed the news on their official website and posted screenshots of some of the work in progress, confirming that playable units would include Lee–Enfield -armed mujahadeen , BMP personnel carriers, and other authentic military equipment emblematic of

1639-534: A high school friend of Roberts, was hired to design games. In 1960, Avalon published the first mostly dice-less sports game in Football Strategy designed by Thomas N. Shaw which was followed by two sister games, Baseball Strategy and Basketball Strategy . Of this sports strategy line, the football and baseball versions were previously privately published by Shaw in 1959. With a recession occurring, debt began to pile up starting in 1961. Avalon launched

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1788-503: A humorous objection to this, remarking that the War Office pundits would probably contract the description to 'W.C.'s for Russia', and that we had better forestall this by merely labelling the packages 'Tanks'. So tanks they became, and tanks they have remained." This appears to be an imperfect recollection. He says that the name problem arose "when we shipped the first two vehicles to France the following year" (August 1916), but by that time

1937-485: A jeep will be able to drive right through the same area. Depending on the type of units, each unit has a set of commands available. Movement orders are given by waypoints and varying speeds and levels of stealth can be selected. The unit will try to follow directions until the unit comes under fire or they run into a minefield . Tanks have the ability to hunt for other tanks, seeking a hull-down position behind obstacles or "scoot & shoot" by firing and then retreating to

2086-586: A large scale, and it was their superior tactics and French blunders, not superior weapons, that made the "blitzkrieg" so successful in May 1940. For information regarding tank development in this period, see tank development between the wars . Germany, Italy and the Soviet Union all experimented heavily with tank warfare during their clandestine and "volunteer" involvement in the Spanish Civil War , which saw some of

2235-517: A license from Battlefront.com to create a product titled Combat Mission: Afghanistan depicting combat set in the Soviet–Afghan War . The game is not compatible with other versions and units don't have the ability to be ported from one game in the series to Afghanistan or vice versa. All three games share the same concept; turns are divided into a planning and an executing phase. While the planning phase can, in single player mode, last as long as

2384-769: A meeting took place of the Inter-Departmental Conference (including representatives of the Director of Naval Construction's Committee, the Admiralty, the Ministry of Munitions, and the War Office). Its purpose was to discuss the progress of the plans for what were described as "Caterpillar Machine Gun Destroyers or Land Cruisers." In his autobiography, Albert Gerald Stern (Secretary to the Landship Committee, later head of

2533-578: A more traditional role in close cooperation with infantry units, but in the Battle of France deep independent armoured penetrations were executed by the Germans, a technique later called blitzkrieg . Blitzkrieg used innovative combined arms tactics and radios in all of the tanks to provide a level of tactical flexibility and power that surpassed that of the Allied armour. The French Army , with tanks equal or superior to

2682-488: A much more robust, stable and flexible development of the core game engine. The 'CMx2' engine, used in Combat Mission: Strike Force and onwards, provides a much more detailed treatment of Infantry. Individual soldiers are modelled, animated and tracked, along with their own individual AI within the game. So a platoon of 8 infantry contains 8 individual soldiers which are treated as separate entities united by

2831-428: A new era of combat, armoured warfare . Until the invention of the main battle tank , tanks were typically categorized either by weight class ( light , medium , heavy or superheavy tanks ) or doctrinal purpose ( breakthrough- , cavalry- , infantry- , cruiser- , or reconnaissance tanks). Some are larger and more thickly armoured and with large guns, while others are smaller, lightly armoured, and equipped with

2980-744: A number of popular games such as Outdoor Survival , Panzer Blitz , Squad Leader , the Statis Pro sports line, and Tobruk: Tank Battles in North Africa 1942 . Avalon Hill also purchased many games from smaller companies and republished them. Heritage Models sold AH its Battleline Publications in October 1979 . Much of the Battleline line, including Wooden Ships and Iron Men and Machiavelli (a variant of Diplomacy set in Renaissance Italy),

3129-447: A particular era, with Modules providing extra nationalities, weapons, and equipment types for each Title, were planned. The initial release was set as a near-future game. This title depicts combat in a fictional US invasion of Syria , focusing on US Stryker brigades and Syrian regular and irregular forces and was released on July 27, 2007. Three modules have also since appeared: Russian developer Snowball announced that it had obtained

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3278-414: A pre-school children's line in 1963 with four games, Imagination , What Time Is It? , Doll House and Trucks, Trains, Boats & Planes , which flopped. Roberts gave up and planned to file bankruptcy on December 13, 1963 . Instead his creditors, Monarch Office Services and J.E. Smith & Co., interceded and took over. Monarch had printed all but the boxes, which were done by J.E. Smith. The company

3427-557: A pre-selected hiding spot. Infantry units can all hide, sneak and move. Most units can run for a while, and many units like rifle squads can "advance" or "assault" which simulates the use of fire and movement at the squad level, with some men firing from cover while others advance in short bursts of movement. Soviet units can launch human wave attacks . It is possible to fire at spotted enemies but also give Area Fire commands. While units can be ordered to perform certain specific actions (assault, fire, move, hide, etc.) actual unit tactics, in

3576-436: A red question mark and the text "sound". Sound contact information tends to be less precise than visual information. Also previously spotted units may disappear again, if they hide or move out of line of sight. Long-range visual contact is not always sufficient to correctly identify an enemy unit. Every unit under the player's control can be clicked and forced to display a graphical line of sight representation. The line of sight

3725-570: A repeat of the German successes of 1940. Despite early successes against the Soviets, the Germans were forced to up-gun their Panzer IVs, and to design and build both the larger and more expensive Tiger heavy tank in 1942, and the Panther medium tank the following year. In doing so, the Wehrmacht denied the infantry and other support arms the production priorities that they needed to remain equal partners with

3874-503: A second print run hit the market in December 1990 . In 1991, Hobbycraft Canada was sharing office space with Monarch Avalon. The AvalonCon World Boardgaming Championships was first held by AH in 1991. In 1974, a new game developer attempted to pitch his concept to Avalon Hill. Gary Gygax and Dave Arneson had co-developed a new type of co-operative game that used role-playing . But when Gygax pitched Dungeons & Dragons to AH,

4023-603: A second programmer was hired by BFC to assist with the production of Combat Mission games. Three titles using the original game engine were released by battlefront.com: These three games are commonly said to belong to the 'CMx1' engine. An operational layer was also planned for Barbarossa to Berlin with the announcement of Combat Mission: Campaign , which was to allow players to order maneuver elements from platoon to battalion size on an operational grid and generate realistic battles to be fought out in Barbarossa to Berlin . It

4172-412: A series of battles. See Scenarios below for more information. The games offer an editor to create maps and battles. The editor is a simple, top-down, tile-based affair that allows mappers to place any of the game's terrain tiles anywhere on a square grid representing the map and change the elevation of each tile individually. Buildings, roads, forests, fields, rocks, and water can be placed, in addition to

4321-513: A small number of middle-ranking British Army officers tried to persuade the War Office and the Government to consider the creation of armoured vehicles. Amongst their suggestions was the use of caterpillar tractors, but although the Army used many such vehicles for towing heavy guns, it could not be persuaded that they could be adapted as armoured vehicles. The consequence was that early tank development in

4470-491: A smaller caliber and lighter gun. These smaller tanks move over terrain with speed and agility and can perform a reconnaissance role in addition to engaging hostile targets. The smaller, faster tank would not normally engage in battle with a larger, heavily armoured tank, except during a surprise flanking manoeuvre . The word tank was first applied in a military context to British "landships" in 1915 to keep their nature secret before they entered service. On 24 December 1915,

4619-472: A step closer, insofar as they are armour-plated, have an internal power plant, and are able to cross trenches. Some aspects of the story foresee the tactical use and impact of the tanks that later came into being. However, Wells's vehicles were driven by steam and moved on pedrail wheels , technologies that were already outdated at the time of writing. After seeing British tanks in 1916, Wells denied having "invented" them, writing, "Yet let me state at once that I

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4768-487: A subsidiary company, Victory Games. When Victory Games released a line of SPI-style games, it met with critical and commercial acclaim. In 1989, Victory Games brought on Leonard Quam, a veteran from West End Games, and hired Kevin Boylan as a product developer. Victory Games continued to develop and release new products, including 3rd Fleet , 5th Fleet , and Carrier . The New York office closed in early 1991 after Quam left

4917-532: A total of 150. Production models of "Male" tanks (armed with naval cannon and machine guns) and "Females" (carrying only machine-guns) would go on to fight in history's first tank action at the Somme in September 1916. Great Britain produced about 2,600 tanks of various types during the war. The first tank to engage in battle was designated D1 , a British Mark I Male, during the Battle of Flers-Courcelette (part of

5066-415: Is a large- caliber tank gun mounted in a rotating gun turret , supplemented by machine guns or other ranged weapons such as anti-tank guided missiles or rocket launchers . They have heavy vehicle armour which provides protection for the crew, the vehicle's munition storage, fuel tank and propulsion systems. The use of tracks rather than wheels provides improved operational mobility which allows

5215-400: Is a realistic physics engine in each of the games. Tanks can seek a hull-down position behind obstacles. Vehicles, being hit while moving at full speed, will sometimes continue due to momentum before coming to a halt. Tanks can push lighter vehicles out of the way. Specific details such as ground pressure are taken into effect, to the point where a heavy tank will get stuck in the mud; while

5364-474: Is also used colloquially. The Polish name czołg , derived from verb czołgać się ("to crawl"), is used, depicting the way of machine's movement and its speed. In Hungarian the tank is called harckocsi (combat wagon), albeit tank is also common. In Japanese, the term sensha ( 戦車 , lit. "battle vehicle") is taken from Chinese and used, and this term is likewise borrowed into Korean as jeoncha ( 전차 / 戰車 ); more recent Chinese literature uses

5513-489: Is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat . Tank designs are a balance of heavy firepower , strong armour , and battlefield mobility provided by tracks and a powerful engine; their main armament is often mounted within a turret . They are a mainstay of modern 20th and 21st century ground forces and a key part of combined arms combat. Modern tanks are versatile mobile land weapons platforms whose main armament

5662-441: Is available to bring Battle for Normandy up to the most-recent version of the CMx2 engine (3.0). Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games . It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro , and operates under the company's "Hasbro Gaming" division. Avalon Hill introduced many of

5811-429: Is expected to be more realistically handled. Victory is assessed by four factors; inflicting casualties, holding key terrain (when indicated by the scenario by flags), exiting units from the map (when indicated by the scenario), and capturing enemy soldiers. A computation of points is done after each scenario. The player can zoom out and watch the battlefield from a bird's eye perspective as well as zoom in and attach

5960-585: Is laid out in 20 metre tiles in 'CMx1' (to change to smaller tiles in 'CMx2') and includes terrain types appropriate to each individual theatre (western Europe, eastern Europe, the Mediterranean) including brush, marsh, light trees, forest, pine forest, hedges, low fences (wooden and stone), graveyards, small and large buildings, stone and wood buildings, small huts, steppe, desert, rocky ground, palm trees, cratered ground, dirt roads, paved roads, deep and shallow fords, rivers, and various types of bridges. There

6109-539: Is no background music in Combat Mission except during the title screen. The in-game sound consists of wind noise, rain, and background explosions. Different vehicles have different engine sounds, while the troops will shout different phrases in their native languages as a cue to the player that units are moving, coming under fire, panicking, low on ammunition, surrendering, or other battlefield occurrences. Different weapon systems also have different sound effects. There

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6258-499: Is really to Mr Winston Churchill that the credit is due more than to anyone else. He took up with enthusiasm the idea of making them a long time ago, and he met with many difficulties. He converted me, and at the Ministry of Munitions he went ahead and made them. The admiralty experts were invaluable, and gave the greatest possible assistance. They are, of course, experts in the matter of armour plating. Major Stern , (formerly an officer in

6407-446: Is sometimes the only way to decide if a unit can see a specific spot or not. The first generation series of games used a concept called "absolute spotting" while the second used "relative spotting." ..."relative spotting"...is...(when) each unit knows what it has/hasn't spotted. Right now CM uses what we call "absolute spotting", which means once a unit spots something it is spotted. There is absolutely no sense of if anybody has spotted

6556-952: Is the only game in the series that allows the player to fight in big factories and use sewers. Nationalities included are German, Italian, Soviet, Hungarian, Romanian (both as Allies and Axis), Finnish, Polish and non-nation specific Partisans. Covering battles in North Africa, Italy and Crete, this last incarnation of the CM series using the original game engine, features much improved graphics over Beyond Overlord . Included are 3D models with many more polygons, and subtler effects such as dust clouds. Multi-turret vehicles are introduced though weapons in separate weapon mounts still cannot target separately. Included nationalities are British, American, German, Italian, Canadian, Polish, Australian, New Zealand, French and South African, with dates ranging from late 1940 to May 1945. Afrika Korps can also be used to play Western Front battles (i.e. Beyond Overlord battles) with

6705-741: The Close Combat series of tactical computer wargames, Combat Mission models the morale state of soldiers in the game, with different levels ranging from OK to Routed. Fatigue levels are also modelled, and beginning in Barbarossa to Berlin soldiers are modelled with varying base levels of fitness; Fit, Weakened or Unfit. A final consideration is experience and training, which Combat Mission assigns to units ranging from Conscript to Elite. While every unit will try to follow commands, units under fire will react to that fire by taking cover, breaking or even fleeing in panic. Units will recover from lowered morale states, though some may be permanently affected for

6854-501: The Samokhodnaya ustanovka families of AFV's for the Soviets: such turretless, casemate -style tank destroyers and assault guns were less complex, stripped down tanks carrying heavy guns, solely firing forward. The firepower and low cost of these vehicles made them attractive but as manufacturing techniques improved and larger turret rings made larger tank guns feasible, the gun turret

7003-463: The Battle of Kursk , Stalingrad , Berlin, Third Battle of Kharkov and Operation Mars . Only Russian and German nationalities were to be playable in the initial release. The game was eventually cancelled in February 2009. Major setbacks had included the defection of one of the coders of the project and the need to replace him. In December 2010, Battlefront confirmed the title of the next major release in

7152-575: The Cold War , the main battle tank concept arose and became a key component of modern armies. In the 21st century, with the increasing role of asymmetrical warfare and the end of the Cold War, that also contributed to the increase of cost-effective anti-tank rocket propelled grenades (RPGs) worldwide and its successors, the ability of tanks to operate independently has declined. Modern tanks are more frequently organized into combined arms units which involve

7301-461: The Combat Mission name. Big Time Software eventually became known as Battlefront.com, with additional members being hired, including Martin van Balkom, Dan Olding, and Fernando Julio Carrera Buil and Matt Faller, who handle the company website, graphics and sound design, and organizing beta testing of new products. Combat Mission remains the flagship series of the Battlefront.com line. In July 2010,

7450-488: The Hussite-wars . The continuous " caterpillar track " arose from attempts to improve the mobility of wheeled vehicles by spreading their weight, reducing ground pressure, and increasing their traction. Experiments can be traced back as far as the 17th century, and by the late nineteenth they existed in various recognizable and practical forms in several countries. It is frequently claimed that Richard Lovell Edgeworth created

7599-516: The Republican side were equipped with cannon, and of those 64 nearly all were World War I vintage Renault FT tanks, while the 331 Soviet supplied machines had 45mm main guns and were of 1930s manufacture. The balance of Nationalist tanks were machine gun armed. The primary lesson learned from this war was that machine gun armed tanks had to be equipped with cannon, with the associated armour inherent to modern tanks. The five-month-long war between

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7748-559: The Second Battle of El Alamein , the Afrika Korps, crippled by disruptions in their supply lines, had 95% of its tanks destroyed and was forced to retreat by a massively reinforced Eighth Army , the first in a series of defeats that would eventually lead to the surrender of the remaining Axis forces in Tunisia . When Germany launched its invasion of the Soviet Union, Operation Barbarossa ,

7897-509: The T-34 , one of the predecessors of the main battle tank . Less than two weeks later, Germany began their large-scale armoured campaigns that would become known as blitzkrieg ("lightning war") – massed concentrations of tanks combined with motorized and mechanized infantry , artillery and air power designed to break through the enemy front and collapse enemy resistance. The widespread introduction of high-explosive anti-tank warheads during

8046-742: The Wolseley Tool and Motor Car Company in Birmingham and tested in Switzerland and Norway, and can be seen in action in Herbert Ponting 's 1911 documentary film of Scott's Antarctic Terra Nova Expedition . Scott died during the expedition in 1912, but expedition member and biographer Apsley Cherry-Garrard credited Scott's "motors" with the inspiration for the British World War I tanks, writing: "Scott never knew their true possibilities; for they were

8195-523: The Alpha build (tentatively called Squad Leader ) to publishers before teaming up with Steve Grammont, forming what eventually became Battlefront.com and re-christening the new game Combat Mission . Battlefront produced the first game in the Combat Mission series, Combat Mission: Beyond Overlord , in 2000 . The game was successful and spawned two additional titles, as well as a second generation game engine with plans for many new titles and modules bearing

8344-474: The Arab world, tanks are called Dabbāba (after a type of siege engine ). In Italian, a tank is a " carro armato " (lit. "armed wagon"), without reference to its armour. Norway uses the term stridsvogn and Sweden the similar stridsvagn (lit. "battle wagon", also used for "chariots"), whereas Denmark uses kampvogn (lit. fight wagon). Finland uses panssarivaunu (armoured wagon), although tankki

8493-536: The Avalon neighborhood of Catonsville; his house overlooked the Patapsco River valley and B&O Railroad for which Roberts, his father and grandfather worked. Following the success of Tactics , Roberts changed the name upon incorporation from "The Avalon Game Company" to "Avalon Hill" in 1958 because of a naming dispute with another company, and the Avalon house was on a hill. The number of games released per year

8642-469: The British War Office . In Russia, Vasiliy Mendeleev designed a tracked vehicle containing a large naval gun. All of these ideas were rejected and, by 1914, forgotten (although it was officially acknowledged after the war that de Mole's design was at least the equal to the initial British tanks). Various individuals continued to contemplate the use of tracked vehicles for military applications, but by

8791-662: The British and French built thousands of tanks in World War I, Germany was unconvinced of the tank's potential, and did not have enough resources, thus it built only twenty. Tanks of the interwar period evolved into the much larger and more powerful designs of World War II . Important new concepts of armoured warfare were developed; the Soviet Union launched the first mass tank/air attack at Khalkhin Gol ( Nomonhan ) in August 1939, and later developed

8940-481: The Bulge . Avalon Hill published PanzerBlitz in 1970, designed for the company by Jim Dunnigan 's Simulations Publications, Inc. (SPI) on a royalty basis from SPI's Tac Force 3 game. Monarch bought out J.E. Smith & Co., Avalon Hill's co-owner, on November 30, 1971 . Thus the company became a division of a renamed Monarch Office Services, Monarch Avalon. Coinciding with the purchase, an additional warehouse

9089-454: The CMX2 2.0 game engine was announced, which was to debut with another new game called Fortress Italy. Covers Battles between US Stryker Brigades and Syrian forces in the year 2007. The first incarnation of the CM series using the new CMx2 game engine, Shock Force features improved graphics and 3D modelling, including such esoterica as sun and star positions in the sky. Modelling of infantry offers

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9238-412: The Cold War had been hammered out in the closing stages of World War II. Large turrets, capable suspension systems, greatly improved engines, sloped armour and large-caliber (90 mm and larger) guns were standard. Tank design during the Cold War built on this foundation and included improvements to fire control , gyroscopic gun stabilization, communications (primarily radio) and crew comfort and saw

9387-481: The Committee in view of his experience with the engineering methods it was felt might be required; the two other members were naval officers, and a number of industrialists were engaged as consultants. So many played a part in its long and complicated development that it is not possible to name any individual as the sole inventor of the tank. However leading roles were played by Lt Walter Gordon Wilson R.N. who designed

9536-494: The English-derived 坦克 tǎnkè (tank) as opposed to 戰車 zhànchē (battle vehicle) used in earlier days. The modern tank is the result of a century of development from the first primitive armoured vehicles, due to improvements in technology such as the internal combustion engine, which allowed the rapid movement of heavy armoured vehicles. As a result of these advances, tanks underwent tremendous shifts in capability in

9685-457: The FT was its engine located at the rear. This pattern, with the gun located in a mounted turret and the engine at the back, has become the standard for most succeeding tanks across the world even to this day. The FT was the most numerous tank of the war; over 3,000 were made by late 1918. Germany fielded very few tanks during World War I , and started development only after encountering British tanks on

9834-556: The German tanks in both quality and quantity, employed a linear defensive strategy in which the armoured cavalry units were made subservient to the needs of the infantry armies to cover their entrenchment in Belgium. In addition, they lacked radios in many of their tanks and headquarters, which limited their ability to respond to German attacks. In accordance with blitzkrieg methods, German tanks bypassed enemy strongpoints and could radio for close air support to destroy them, or leave them to

9983-602: The Mechanical Warfare Supply Department) says that at that meeting: Mr. (Thomas J.) Macnamara ( M.P. , and Parliamentary and Financial Secretary to the Admiralty ) then suggested, for secrecy's sake, to change the title of the Landship Committee. Mr. d'Eyncourt agreed that it was very desirable to retain secrecy by all means, and proposed to refer to the vessel as a "Water Carrier". In Government offices, committees and departments are always known by their initials. For this reason I, as Secretary, considered

10132-617: The Royal Naval Air Service) a business man at the Ministry of Munitions had charge of the work of getting them built, and he did the task very well. Col Swinton and others also did valuable work. Whilst several experimental machines were investigated in France, it was a colonel of artillery, J.B.E. Estienne , who directly approached the Commander-in-Chief with detailed plans for a tank on caterpillar tracks, in late 1915. The result

10281-479: The Somme. The A7V , the only type made, was introduced in March 1918 with just 20 being produced during the war. The first tank versus tank action took place on 24 April 1918 at the Second Battle of Villers-Bretonneux , France, when three British Mark IVs met three German A7Vs . Captured British Mk IVs formed the bulk of Germany's tank forces during World War I; about 35 were in service at any one time. Plans to expand

10430-472: The Soviet Union and the Japanese 6th Army at Khalkhin Gol ( Nomonhan ) in 1939 brought home some lessons . In this conflict, the Soviets fielded over two thousand tanks, to the around 73 cannon armed tanks deployed by the Japanese, the major difference being that Japanese armour were equipped with diesel engines as opposed to the Russian tanks equipped with petrol engines. After General Georgy Zhukov inflicted

10579-521: The Soviets had a superior tank design, the T-34 . A lack of preparations for the Axis surprise attack, mechanical problems, poor training of the crews and incompetent leadership caused the Soviet machines to be surrounded and destroyed in large numbers. However, interference from Adolf Hitler , the geographic scale of the conflict, the dogged resistance of the Soviet combat troops, and the Soviets' massive advantages in manpower and production capability prevented

10728-645: The Soviets, when entering World War II six months later (December 1941), the United States' mass production capacity enabled it to rapidly construct thousands of relatively cheap M4 Sherman medium tanks. A compromise all round, the Sherman was reliable and formed a large part of the Anglo-American ground forces, but in a tank-versus-tank battle was no match for the Panther or Tiger. Numerical and logistical superiority and

10877-561: The US, Charles de Gaulle in France, and Mikhail Tukhachevsky in the USSR. Liddell Hart held a more moderate view that all arms – cavalry, infantry and artillery – should be mechanized and work together. The British formed the all-arms Experimental Mechanized Force to test the use of tanks with supporting forces. In the Second World War only Germany would initially put the theory into practice on

11026-732: The United Kingdom was carried out by the Royal Navy . As the result of an approach by Royal Naval Air Service officers who had been operating armoured cars on the Western Front, the First Lord of the Admiralty , Winston Churchill , formed the Landship Committee , on 20 February 1915. The Director of Naval Construction for the Royal Navy, Eustace Tennyson d'Eyncourt , was appointed to head

11175-496: The World War 2 series of games Infantry squads (particularly the Americans) can be broken down into 3 teams. In the modern Combat Mission games (Shock Force and Black Sea) Infantry squads can only be broken into a maximum of two teams within a particular category - Scout, Assault, Split and Anti-tank. Each of these categories creates a team of that specific type using the appropriate soldiers. The remaining unit members are bundled into

11324-450: The Xiongnu's powerful cavalry charges , and allowed Han troops to utilize their ranged weapons ' advantages of precision . This forced a stalemate and allowed time for his troops to recover strength, before using the cover of a sandstorm to launch a counteroffensive which overran the nomads . Many sources imply that Leonardo da Vinci and H. G. Wells in some way foresaw or "invented"

11473-489: The basis of blitzkrieg in the opening stages of World War II. During World War II , the first conflict in which armoured vehicles were critical to battlefield success, the tank and related tactics developed rapidly. Armoured forces proved capable of tactical victory in an unprecedentedly short amount of time, yet new anti-tank weaponry showed that the tank was not invulnerable. During the Invasion of Poland, tanks performed in

11622-430: The battles true to the time period, as players trying to use rarer units are penalized. Additionally, scenario designers often carefully research a battle to create accurate historical battles. All games offer to play as a single player versus a customizable AI , or to play against a human opponent by hot-seat, email or TCP/IP . Game is at the squad/team level with individual vehicles and guns represented. Depending on

11771-664: The board games White Bear & Red Moon (republished as Dragon Pass ) and Elric , were acquired in a complex agreement in 1983 with Chaosium , and Avalon Hill published the 3rd Edition in 1984. None of these role-playing games achieved the popularity of the long-established competitor, Dungeons & Dragons . Avalon Hill became an early publisher of computer games in 1980 with its video game division Microcomputer Games, adapting some of its boardgame titles to various computer platforms ( TRS-80 , Vic-20 , Commodore 64 , Apple II , etc.) on several data formats ( cassette tape and 5¼" disk ). Sales of these products were decent, but

11920-405: The camera to a single unit. However, due to the games' fog of war features, the player will only see the enemy units their own units have spotted. Each unit has its own line of sight that is blocked by obstacles like hills, houses and trees. Night, dust, weather, smoke or sandstorms all reduce the line of sight. Sometimes units can hear the enemy. That is represented with a grey symbol featuring

12069-532: The combined force of tanks and airpower at Nomonhan against the Japanese 6th Army; Heinz Guderian , a tactical theoretician who was heavily involved in the formation of the first independent German tank force, said "Where tanks are, the front is", and this concept became a reality in World War II. Guderian's armoured warfare ideas, combined with Germany's existing doctrines of Bewegungskrieg (" maneuver warfare ") and infiltration tactics from World War I, became

12218-414: The company to found TalonSoft . In 1995, Monarch Avalon placed Avalon Hill up for sale but it was later withdrawn. Avalon Hill's return to computer games proved unsuccessful: Terry Coleman of Computer Gaming World reported in late 1998 that "no AH game in the past five years [had] sold even 50,000 units worldwide". Monarch sold Avalon Hill to Hasbro on August 4, 1998, for $ 6 million. Coinciding with

12367-592: The company. Victory's final two games, Flashpoint Golan and Across Five Aprils , were developed by Boylan alone, who worked remotely in collaboration with Avalon Hill's art department. In addition from 1983 to 1987, the imprint also published an officially licensed tabletop role-playing game of the James Bond spy fiction media franchise , James Bond 007: Role-Playing In Her Majesty's Secret Service . Avalon Hill also had its own house organ which promoted sale and play of its games, The General Magazine , which

12516-465: The concepts of modern recreational wargaming , including the use of a hexagonal grid (a.k.a. hexgrid ) overlaid on a flat folding board, zones of control (ZOC), stacking of multiple units at a location, and board games based upon historical events. Avalon Hill was started in 1952 outside Baltimore in Catonsville, Maryland , by Charles S. Roberts under the name of "The Avalon Game Company" for

12665-587: The currently selected unit. If I thought back to when we realized this was too much to bite off for the first version I am sure I could remember a few other significant reasons why we didn't go with relative spotting right away Weather and terrain is highly variable and includes different visibility (sunny, fog, precipitation, night), ground cover (mud, snow, dry ground), temperature (Not in Beyond Overlord , with extreme temperatures affecting vehicle and weapon performance) and ground type (dirt, sand, rock). Terrain

12814-521: The direct ancestors of the 'tanks' in France". In 1911, a Lieutenant Engineer in the Austrian Army, Günther Burstyn , presented to the Austrian and Prussian War Ministries plans for a light, three-man tank with a gun in a revolving turret, the so-called Burstyn-Motorgeschütz. In the same year an Australian civil engineer named Lancelot de Mole submitted a basic design for a tracked, armoured vehicle to

12963-406: The duration of the game. Leadership is also modelled in the game, with headquarters units influencing the morale, firepower, and stealth of units under their command. A hit on an enemy unit does not always mean destruction. Infantry units in the game represent from 1 to 15 soldiers, and wounded/killed men disappear from the simulation. When a unit has lost all available manpower, it will show up on

13112-512: The earliest examples of successful mechanized combined arms —such as when Republican troops, equipped with Soviet-supplied tanks and supported by aircraft, eventually routed Italian troops fighting for the Nationalists in the seven-day Battle of Guadalajara in 1937. However, of the nearly 700 tanks deployed during this conflict, only about 64 tanks representing the Franco faction and 331 from

13261-510: The era. Campaigns was announced in October 2005; later discussion revealed that work had already been progressing on the game for many years behind the scenes by independent developer Hunting Tank Software. The game was intended to allow players of Barbarossa to Berlin the ability to create battles in an operational (division sized) setting. No release date was set as the game continued development and testing. Announced campaign settings included

13410-410: The fields of graphics and user interface. Infantry units have new commands available and explosions are now bitmaps. Interface is more sophisticated; commands like "crawl" and "sneak" from Beyond Overlord are now transformed into a single "sneak" command. The old "ambush marker" is replaced with a more elegant solution: "covered arc" and "covered arc (armor only)". By clicking this command you can define

13559-515: The first time in September 1915 and served to develop the form of the track but an improved design, better able to cross trenches, swiftly followed and in January 1916 the prototype, nicknamed "Mother", was adopted as the design for future tanks. The first order for tanks was placed on 12 February 1916, and a second on 21 April. Fosters built 37 (all "male"), and Metropolitan Railway Carriage and Wagon Company , of Birmingham, 113 (38 "male" and 75 "female"),

13708-411: The forces that will be disposed to each side, if the map is designed as a scenario with fixed forces. Also, in creating custom scenarios, players can write their own text introductions to the scenario; one text file for both sides, and two other side-specific text files that set up the battle and the order of battle for each side. Players can also write their own victory/loss texts. The series also offers

13857-416: The future arrangements were under discussion for transporting the first landships to France a question arose as to how, from a security point of view, the consignment should be labelled. To justify their size we decided to call them 'water-carriers for Russia' —the idea being that they should be taken for some new method of taking water to forward troops in the battle areas. Lt.-Col. Swinton ... raised

14006-499: The game. There are two types of scenarios in the first Combat Mission series; Battles and Operations. Battles are standalone scenarios, either randomly generated Quick Battles or pre-made by scenario designers. Operations are a series of two or more battles played over the same terrain, linking these fights into a greater overall context. Forces are carried over from one battle to the next in an operation, but often units will have ammunition replenishment and new units will be added to

14155-627: The gearbox and developed practical tracks and by William Tritton whose agricultural machinery company, William Foster & Co. in Lincoln, Lincolnshire , England built the prototypes . On 22 July 1915, a commission was placed to design a machine that could cross a trench 4 ft wide. Secrecy surrounded the project with the designers locking themselves in a room at the White Hart Hotel in Lincoln. The committee's first design, Little Willie , ran for

14304-440: The gearbox and hull, and by William Tritton of William Foster and Co. , who designed the track plates. This was a prototype of a new design that would become the British Army's Mark I tank , the first tank used in combat in September 1916 during the Battle of the Somme . The name "tank" was adopted by the British during the early stages of their development, as a security measure to conceal their purpose (see etymology ). While

14453-572: The increasingly sophisticated tanks, in turn violating the principle of combined arms they had pioneered. Soviet developments following the invasion included upgunning the T-34, development of self-propelled anti-tank guns such as the SU-152 , and deployment of the IS-2 in the closing stages of the war, with the T-34 being the most produced tank of World War II, totalling up to some 65,000 examples by May 1945. Much like

14602-452: The infantry. A related development, motorized infantry , allowed some of the troops to keep up with the tanks and create highly mobile combined arms forces. The defeat of a major military power within weeks shocked the rest of the world, spurring tank and anti-tank weapon development. The North African Campaign also provided an important battleground for tanks, as the flat, desolate terrain with relatively few obstacles or urban environments

14751-427: The insistence of Colonel J.B.E. Estienne , rejected in favour of char d'assaut ("assault vehicle") or simply char ("vehicle"). During World War I, German sources tended to refer to British tanks as tanks and to their own as Kampfwagen . Later, tanks became referred to as " Panzer " (lit. "armour"), a shortened form of the full term " Panzerkampfwagen ", literally "armoured fighting vehicle". In

14900-435: The largest company in wargaming did not understand the concept of role-playing, and turned down his offer. Gygax responded by founding TSR Inc to self-publish his game. In less than five years, TSR would be the dominant player in the new RPG market. Avalon Hill entered the role-playing game market a decade later by publishing Powers and Perils in 1983 and Lords of Creation in 1984. The licenses to RuneQuest and

15049-641: The management of Avalon Hill from Wizards of the Coast to Hasbro Gaming in January 2021. The rights to many of Avalon Hill's more complex games have been licensed or sold to other game publishers, or have reverted to their original owners and been republished by other companies: One of Avalon Hill's competitors, Simulations Publications, Inc. (SPI) , produced wargames that were more complex and realistic simulations than those that Avalon Hill published. In 1982, after SPI's assets were acquired by TSR , Avalon Hill hired away some of SPI's design staff and formed them into

15198-399: The map as a dead soldier icon. Armour penetration in Combat Mission is given realistic treatment. Partial penetrations, spalling, and non-fatal penetrating hits are all modelled in the game, with realistic ballistic stats for both armour and armour-piercing weapons. Catastrophic damage to vehicles is modelled, with real life tank models prone to fires being equally prone to "brewing up" in

15347-591: The modern tank. During the 119 BC Battle of Mobei of the Han–Xiongnu War , the Han general Wei Qing led his army through a fatiguing expeditionary march across the Gobi desert only to find Yizhixie chanyu 's main force waiting to encircle them on the other side. Using armored heavy wagons known as "Wu Gang Wagon" ( Chinese : 武剛車) in ring formations that provided Chinese archers , crossbowmen and infantry protection from

15496-720: The most dated. Explosions and the firing of guns are displayed with white ellipses, and every shell shows as a yellow blob. Nationalities included in the game are German, British, Canadian, Free French, American and Polish. Covers the Eastern Front of the Second World War, including fighting in Finland, the Soviet Union, Germany, Romania, Hungary, Yugoslavia, Berlin and the Baltic States from June 1941 to May 1945. Barbarossa to Berlin shows various improvements over its predecessor in

15645-464: The name "tank" had been in use for eight months. The tanks were labelled "With Care to Petrograd," but the belief was encouraged that they were a type of snowplough. The term "tank" is used throughout the English speaking world, but other countries use different terminology. In France, the second country to use tanks in battle, the word tank or tanque was adopted initially, but was then, largely at

15794-403: The near invulnerability to common infantry small arms and good resistance against heavier weapons, although anti-tank weapons used in 2022, some of them man-portable, have demonstrated the ability to destroy older generations of tanks with single shots ), all while maintaining the mobility needed to exploit changing tactical situations. Fully integrating tanks into modern military forces spawned

15943-453: The necessary independent, all-terrain mobility. In a memorandum of 1908, Antarctic explorer Robert Falcon Scott presented his view that man-hauling to the South Pole was impossible and that motor traction was needed. Snow vehicles did not yet exist, however, and so his engineer Reginald Skelton developed the idea of a caterpillar track for snow surfaces. These tracked motors were built by

16092-618: The newest graphics and updated order menu, but without the full range of vehicles, as some German tanks (such as the King Tiger ) were not used in Africa or Italy. The scenarios for CMBO have to be recreated in CMAK using the Editor. There is no import/export feature. The second generation game engine debuted in 2007, including three different games: Shock Force, Afghanistan, and Battle for Normandy. In June 2012,

16241-448: The only outstanding success was Achtung Spitfire! , published relatively late in the company history. In December 1992, AH hired Jim Rose to lead its computer game division, with the goal of reviving this part of the business in the face of flagging board game sales. AH reentered the computer game market in 1994 with a good review of "Flight Commander 2". The company added Pogs to its game line up in 1995. By June 1995, Rose had left

16390-570: The outbreak of the War no one in a position of responsibility in any army seems to have given much thought to tanks. The direct military impact of the tank can be debated but its effect on the Germans was immense, it caused bewilderment, terror and concern in equal measure. It was also a huge boost to the civilians at home. After facing the Zeppelins, at last Britain had a wonder weapon. Tanks were taken on tours and treated almost like film stars. From late 1914

16539-611: The player needs to give orders to all their units, the executing phase always lasts 60 seconds of real-time. Both sides, either computer or another human, enter their orders before the execution phase takes place. This is known as the Wego system. During the execution phase, units carry out their orders, but the player cannot influence the result and is limited to watch, replay and move the camera. All games offer to play individual battles (ranging from 15 to 60 turns, or 120 turns in Barbarossa to Berlin and Afrika Korps ) or operations, linking

16688-515: The player's army. Operations have different objectives than scenarios; sometimes winning depends on advancing to the end of the map, for example. The second Combat Mission series will have two types of scenarios; Battles as in 'CMx1', and Campaigns, which will be story driven. Like the Operations in 'CMx1', the 'CMx2' campaigns will carry over forces from one battle to the next, but individual promotions will be possible and repair/retention of weapons

16837-399: The proposed title totally unsuitable. In our search for a synonymous term, we changed the word "Water Carrier" to "Tank," and became the "Tank Supply" or "T.S." Committee. That is how these weapons came to be called Tanks. He incorrectly added, "and the name has now been adopted by all countries in the world." Lieutenant-Colonel Ernest Swinton, who was secretary to the meeting, says that he

16986-436: The publication of his game Tactics . It is considered the first of a new type of war game, consisting of a self-contained printed map, pieces, rules and box designed for the mass-market. Other war games published over the prior half-century, which Roberts drew inspiration from, were either not designed for the commercial market and/or used miniatures with self-made maps/terrain. Roberts sold Tactics by mail from his home in

17135-498: The purchase, Hasbro laid off AH's entire staff. Hasbro, seeking popular board games that could be converted to computer versions, purchased the rights to the Avalon Hill trademarks, copyrights, inventory, tooling and divisions, Avalon Hill Software and Victory Games, and placed them under its video game subsidiary, Hasbro Interactive . Avalon Hill Games, Inc. was incorporated by Hasbro on March 2, 1998 . In 2001, Hasbro Interactive

17284-641: The retail outlets that would take AH games. The Aladdin Industries game line was another acquisition in March 1977 . With the SI line, the company started a sports game division in May 1977 with Bruce Milligan hired to head the division and launch All Star Replay sport games magazine. While from the 3M line, Facts in Five became its top selling game. During the 1970s, Avalon Hill published

17433-427: The scenario, the players can command forces ranging from a platoon up to a reinforced battalion . Ideally, the game operates at the company level with the player taking on the role of a company commander. Given the large size of the maps in Barbarossa to Berlin and Afrika Korps , with enough computer processing power a player could deploy a brigade/regiment on a single map. Continuing the theme first presented in

17582-574: The second half of World War II led to lightweight infantry-carried anti-tank weapons such as the Panzerfaust , which could destroy some types of tanks. Tanks in the Cold War were designed with these weapons in mind, and led to greatly improved armour types during the 1960s, especially composite armour . Improved engines, transmissions and suspensions allowed tanks of this period to grow larger. Aspects of gun technology changed significantly as well, with advances in shell design and aiming technology. During

17731-626: The second team. For example, selecting Scout will create a two-man Scout (Team 1) while placing everyone else into Team 2. Armoured units do not break down into separate teams, the individual vehicles being considered as separate entities. The game engine handles various aspects of the battlefield differently; ranging from very detailed (like tank armor) to very abstract (like infantry movement). The two game engine variants, 'CMx1' and 'CMx2' also have significant differences in processing capability, ability to handle large numbers of units or complex models/maps and iterative AI complexity, with CMx2 being

17880-405: The sense of manoeuvring, occupying an objective or laying an ambush are entirely dictated by the player. Units under human command will not move (other than fleeing when broken or shaken) unless specifically ordered to do so. They will fire back if fired upon and tanks will pop smoke and often retreat a short distance if they register the targeting laser of a hostile MBT or other heavy vehicle. In

18029-502: The series. The game takes place, as had been discussed for years on the official forums, in Normandy. The official title Battle for Normandy was announced on December 23, 2010. A public demo was released on May 11, 2011 and the full game was available for download to pre-order customers on May 18, 2011. The game was upgraded to the 2.0 game engine in December 2012. As of 2015, an optional upgrade

18178-496: The successful use of combined arms allowed the Allies to overrun the German forces during the Battle of Normandy . Upgunned versions with the 76 mm gun M1 and the 17-pounder were introduced to improve the M4's firepower, but concerns about protection remained—despite the apparent armour deficiencies, a total of some 42,000 Shermans were built and delivered to the Allied nations using it during

18327-402: The support of infantry , who may accompany the tanks in infantry fighting vehicles , and supported by reconnaissance or ground-attack aircraft . The tank is the 20th-century realization of an ancient concept: that of providing troops with mobile protection and firepower. The internal combustion engine , armour plate , and continuous track were key innovations leading to the invention of

18476-399: The tank programme were under way when the War ended. The United States Tank Corps used tanks supplied by France and Great Britain during World War I. Production of American-built tanks had just begun when the War came to an end. Italy also manufactured two Fiat 2000s towards the end of the war, too late to see service. Russia independently built and trialed two prototypes early in the War;

18625-444: The tank to overcome rugged terrain and adverse conditions such as mud and ice/snow better than wheeled vehicles, and thus be more flexibly positioned at advantageous locations on the battlefield. These features enable the tank to perform in a variety of intense combat situations, simultaneously both offensively (with direct fire from their powerful main gun) and defensively (as fire support and defilade for friendly troops due to

18774-444: The tank. Leonardo's late-15th-century drawings of what some describe as a "tank" show a man-powered, wheeled vehicle surrounded by cannons. However, the human crew would have difficulty moving the heavy vehicle over long distances, while usage of animals was problematic in a space so confined. In the 15th century, Jan Žižka built armoured wagons known as ‘ Wagenburg ’ containing cannons and used them effectively in several battles during

18923-434: The tracked, two-man Vezdekhod and the huge Lebedenko , but neither went into production. A tracked self-propelled gun was also designed but not produced. Although tank tactics developed rapidly during the war, piecemeal deployments, mechanical problems, and poor mobility limited the military significance of the tank in World War I, and the tank did not fulfil its promise of rendering trench warfare obsolete. Nonetheless, it

19072-518: The unit before or after on a unit by unit basis. Relative spotting is something we had wanted to get into CMBO. Unfortunately, it is more complicated thing than it might look like at first. Each unit would only be able to see/shoot at units that it was aware of. This means lots and lots of spotting calculations going on all the time even though units have already been spotted. It also means that there has to be some sort of user interface to distinguish between units spotted by other units and units spotted by

19221-452: The use of UAVs. Some models, notably those used by the US forces, can be used to identify targets beyond the operating unit's Line of Sight, allowing indirect fire support and CAS missions to be called in. Combat Mission: Beyond Overlord covers the western front of the European theatre from June 1944 to May 1945. Being the first incarnation of the Combat Mission series, the graphics appear

19370-471: The war years, a total second only to the T-34. Tank hulls were modified to produce flame tanks , mobile rocket artillery , and combat engineering vehicles for tasks including mine-clearing and bridging . Specialized self-propelled guns, most of which could double as tank destroyers , were also both developed by the Germans—with their Sturmgeschütz , Panzerjäger and Jagdpanzer vehicles—and

19519-509: The wider Somme offensive ) on 15 September 1916. Bert Chaney, a nineteen-year-old signaller with the 7th London Territorial Battalion, reported that "three huge mechanical monsters such as [he] had never seen before" rumbled their way onto the battlefield, "frightening the Jerries out of their wits and making them scuttle like frightened rabbits." When the news of the first use of the tanks emerged, Prime Minister David Lloyd George commented, It

19668-556: The world he was known as the "Instructional Demonstration Unit." "Little Willie's" hull was called in the shop orders a "water carrier for Mesopotamia"; no one knew that the hull was intended to be mounted on a truck. Naturally, the water carrier began to be called a "tank". So the name came to be used by managers and foremen of the shop, until now it has a place in the army vocabulary and will probably be so known in history for all time. (*F.J. Gardiner, F.R.Hist.S.) D'Eyncourt's account differs from Swinton's and Tritton's: ... when

19817-471: The years since their first appearance. Tanks in World War I were developed separately and simultaneously by Great Britain and France as a means to break the deadlock of trench warfare on the Western Front . The first British prototype, nicknamed Little Willie , was constructed at William Foster & Co. in Lincoln , England in 1915, with leading roles played by Major Walter Gordon Wilson who designed

19966-500: Was clear to military thinkers on both sides that tanks in some way could have a significant role in future conflicts. In the interwar period tanks underwent further mechanical development. In terms of tactics, J.F.C. Fuller 's doctrine of spearhead attacks with massed tank formations was the basis for work by Heinz Guderian in Germany, Percy Hobart in Britain, Adna R. Chaffee, Jr. , in

20115-712: Was erratic until 1964 as the company released anywhere from 1 to 7 games. The first game published by the company under the name of "Avalon Hill" was Gettysburg , published in 1958, it was also the first board wargame to simulate a historical battle. AH published two other games that year, the second edition of Tactics , titled Tactics II , and the railroad game Dispatcher . In 1959, Roberts moved Avalon into an office space on Gay Street in Baltimore and took on its first outside designed game, Verdict , by two corporate lawyers. After another office move, in August 1960 Thomas N. Shaw,

20264-402: Was expected to be released in 2006; Battlefront.com had announced this title would be released before Shock Force . This game languished in development hell and was officially cancelled on February 26, 2009 due to lack of funding and irresolvable bugs. In the meantime, production shifted to a new game engine, described as the 'CMx2' engine. New games, to consist officially of Titles, outlining

20413-573: Was for Avalon Hill's sports games. A total of 19 issues were published quarterly (later bi-monthly) from 1977 to 1981. In early 1984, on the occasion of the release of third edition RuneQuest , Avalon Hill included in all RuneQuest boxes a single advertising flyer announcing the launch of HEROES , its own role-playing magazine. HEROES ran for ten issues from 1984 to 1986 and had the main purpose to promote all four of Avalon Hill's role-playing games: James Bond 007 , Lords of Creation , Powers and Perils , and RuneQuest . Tank A tank

20562-546: Was ideal for conducting mobile armoured warfare. However, this battlefield also showed the importance of logistics, especially in an armoured force, as the principal warring armies, the German Afrika Korps and the British Eighth Army , often outpaced their supply trains in repeated attacks and counter-attacks on each other, resulting in complete stalemate. This situation would not be resolved until 1942, when during

20711-459: Was instructed to find a non-committal word when writing his report of the proceedings. In the evening he discussed it with a fellow officer, Lt-Col Walter Dally Jones , and they chose the word "tank". "That night, in the draft report of the conference, the word 'tank' was employed in its new sense for the first time." Swinton's Notes on the Employment of Tanks , in which he uses the word throughout,

20860-549: Was not their prime originator. I took up an idea, manipulated it slightly, and handed it on." It is, though, possible that one of the British tank pioneers, Ernest Swinton , was subconsciously or otherwise influenced by Wells's tale. The first combinations of the three principal components of the tank appeared in the decade before World War One. In 1903, Captain Léon René Levavasseur of the French artillery proposed mounting

21009-463: Was opened in historic downtown Baltimore at 1501 Guilford Ave. , complementing the original building at 4517 Harford Road . Don Greenwood joined in 1972. The company acquired several successful games including Acquire , TwixT , and Feudal from the purchase of 3M Games in February 1976 . Sports Illustrated (SI) line of sports games were purchased in December 1976 . Both lines increased

21158-479: Was published in January 1916. In July 1918, Popular Science Monthly reported: Because a fellow of the Royal Historical Society * has unintentionally misled the British public as to the origin of the famous "tanks", Sir William Tritton , who designed and built them, has published the real story of their name ... Since it was obviously inadvisable to herald "Little Willie's" reason for existence to

21307-496: Was published regularly between 1964 and 1998. The magazine offered a wide array of features, including articles on both strategies of play and tactics for specific situations, historical analyses, semi-regular features devoted to individual games, columns on sports and computer games by AH, listings of vendors and opponents, answers to questions on game rules, ratings for both games and players, discount coupons for mail orders, and insider information on future AH projects. This magazine

21456-473: Was recognized as the most effective mounting for the main gun to allow movement in a different direction from firing, enhancing tactical flexibility. During the Cold War , tension between the Warsaw Pact countries and North Atlantic Treaty Organization ( NATO ) countries created an arms race that ensured that tank development proceeded largely as it had during World War II. The essence of tank designs during

21605-501: Was released in 1985. A Baltimore distributor said: "I'm going to have to compare this to Trivial Pursuit . The orders overshadow anything we've had in our company's 100-year history." It then dropped off. Facing an economic downturn in 1990 and a three-year period of losses, Monarch Avalon closed its New York office, sold its toy division and reduced inventory. AH also published its timely game expansion, Desert Shield , that sold out in weeks after its October 1990 release such that

21754-511: Was reorganized by retaining only one staff member, Shaw, moving, cutting costs and appointing J.E. Sparling as president. In 1964, AH set a two-game per year release schedule. Avalon Hill published Blitzkrieg in 1965. This game was an abstract combat game, featuring two sides (red and blue) and some neutral countries. Many rules variants were created for Blitzkrieg . The company also published simulations of actual battles and campaigns, such as Midway , Afrika Korps , and The Battle of

21903-494: Was republished by Avalon Hill, along with the popular Diplomacy . AH also acquired Jedko Games ' The Russian Campaign and War at Sea , and Hartland Trefoil 's Civilization . 1830 was developed by Avalon Hill, but based on Francis Tresham 's 1829 . Gulf Strike was introduced by the company in 1983 . It was based on the Iran–Iraq War , then updated after the cease-fire in 1988. Dr. Ruth 's Game of Good Sex

22052-417: Was sold to Infogrames ; Avalon Hill was not included in the sale and Hasbro later transferred control of the company to its subsidiary, Wizards of the Coast , in 2004. Hasbro has released new titles under the Avalon Hill name, and added the Avalon Hill imprint to older titles such as Axis and Allies that were not originally made by Avalon Hill. On September 8, 2020, Hasbro announced that it would move

22201-563: Was two largely unsatisfactory types of tank, 400 each of the Schneider and Saint-Chamond , both based on the Holt tractor . The following year, the French pioneered the use of a full 360° rotation turret in a tank for the first time, with the creation of the Renault FT light tank, with the turret containing the tank's main armament. In addition to the traversable turret, another innovative feature of

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