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Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media.

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108-541: A.D. Vision Holdings, Inc. (known simply as ADV and also referred to as ADV Films ) was an American multimedia entertainment distributor headquartered in Houston , Texas, and founded in 1992 by video game fan John Ledford and anime fans Matt Greenfield and David Williams . The company specialized in home video production and distribution, theatrical film distribution, merchandising, original productions, magazine and comic book publishing. They also ran Anime Network ,

216-504: A Roku app. However the online service was decommissioned in 2017 following the launch of HIDIVE . ADV Manga was ADV's division for the licensing and distribution of English translations of Japanese manga . The division was launched in 2003, with a strong list of titles and an ambitious plan for growth within the United States manga market. However, ADV Manga canceled many of their titles in late 2004 and 2005. In 2006, ADV Manga released

324-497: A combination of real and virtual content, to immerse users in an interactive and lifelike experience. The aim of virtual reality is to make users feel as if they are physically present in a different environment, even though they are typically still physically located in the real world. Virtual reality finds applications across various fields, including gaming, education, healthcare, training, and entertainment. In gaming, users can be transported to fantastical worlds, experiencing games in

432-491: A company's capabilities and performances. Audio also helps people understand the message being presented, as most modern videos are combined with audio to increase its efficiency, while animations are made to simplify things from the presenter's perspective. These technological methods allow efficient communication and understanding across a wide range of audiences (with an even wider range of abilities) throughout different fields. Multimedia games and simulations may be used in

540-510: A company's policies or process. Commercial multimedia developers may also be hired to design for governmental services or nonprofit service applications, usually in the form of campaign websites and commercials aimed at the general public. Data mining within multimedia platforms can also allow advertisers to adjust their marketing techniques to quickly and efficiently understand the demographic of their target audience.  : Recently developed techniques include digital billboards, often placed on

648-417: A contract. They wanted to get their transfer of assets done three years earlier declared void. The suit was settled out of court. The exact terms were not disclosed. Multimedia Multimedia encompasses various types of content, each serving different purposes: Multimedia can be recorded for playback on computers, laptops , smartphones , and other electronic devices. In the early years of multimedia,

756-641: A holding company level in 2003 and consolidated their operating units in 2004, adopting the Sojitz name at that time. The merged holding company, Sojitz Holdings , combined with the merged operating company, Sojitz Corporation , in 2005. Today, the Sojitz Group consists of approximately 440 subsidiaries and affiliates located in Japan and throughout the world, and it is developing its wide-ranging general trading company operations in roughly 50 countries and regions across

864-444: A more immersive way. In education, VR can provide realistic simulations for training purposes, allowing users to practice skills in a risk-free environment. Healthcare professionals use VR for therapeutic purposes and medical training. The U.S. Air Force has shown using VR for training programs for their new pilots to simulate piloting an aircraft. This allows new pilots to learn in a safe environment and get comfortable before getting in

972-404: A multimedia device can be referred to as an electronic device, such as a smartphone, a video game system, or a computer. Each and every one of these devices has a main function but also has other uses beyond their intended purpose, such as reading, writing, recording video and audio, listening to music, and playing video games. This has led them to be called "multimedia devices." While previous media

1080-587: A mutual agreement." In June 2006, 20% of ADV Films was acquired by the Japanese Sojitz Corporation . This was done as a means of acquiring more titles in the Japanese market. From this point on, virtually all titles that ADV acquired were under Sojitz 's ownership. However, in January 2008, ADV mysteriously removed a large number of titles from their website. All the titles removed were titles acquired since

1188-568: A notice was sent to retailers stating that ADV Films would be taking over the distribution, marketing, and sales of Geneon properties in the US as of October 1. In preparation, Geneon United States laid off most of its sales division; however, in September the distribution deal was canceled. Dentsu confirmed that the distribution deal was canceled through a press release on September 21, 2007 with no reasons given except that Geneon and ADV were "unable to reach

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1296-652: A physical environment with special effects, with multiple users in an online network , or locally with an offline computer, game system , simulator , virtual reality , or augmented reality . The various formats of technological or digital multimedia may be intended to enhance the users' experience, for example, to make it easier and faster to convey information. Or in entertainment or art, combine an array of artistic insights that include elements from different art forms to engage, inspire, or captivate an audience. Enhanced levels of interactivity are made possible by combining multiple forms of media content. Online multimedia

1404-488: A real aircraft. Head-mounted display (HMD): Users wear a headset that covers their eyes and ears, providing visual and auditory stimuli. These headsets are equipped with screens that display the virtual environment, and some may also have built-in speakers or headphones for audio. Motion tracking: Sensors track the user's movements, allowing them to interact with the virtual world. This can include head movements, hand gestures, and sometimes even full-body movements, enhancing

1512-494: A replacement for Newtype USA . It was published by PiQ LLC, a now-defunct subsidiary. The magazine had a broader focus and expanded coverage of topics beyond anime and manga . PiQ retained much of the editorial staff and freelance writers that once worked on its predecessor, as well as its 15,000 subscribers. In June 2008, after only four issues had been published, PiQ was canceled and its offices abruptly closed down. The July 2008 dated issue, which had already been released when

1620-585: A role in the merger and the combined firm became the trading arm of the Sanwa Group keiretsu . Nissho Iwai was involved in a corruption scandal in 1979 after it passed on a 500 million yen bribe from McDonnell Douglas to the director general of the Japan Defense Agency in an attempt to influence the sale of F-4 Phantom aircraft to the Japan Air Self-Defense Force . In the wake of

1728-724: A section of the Western Dedicated Freight Corridor between Delhi and Mumbai in India. The Sojitz Aerospace Company also acts as Sojitz's primary arm for defense related business. Sojitz has also invested in Hyundai Nishat, the Pakistani arm of Hyundai Motors in partnership with Nishat Group . Sojitz owns oil and natural gas concessions in the North Sea , Gulf of Mexico , Qatar , Gabon , Egypt and Brazil . It owns

1836-486: A television channel devoted to airing the company's titles. Some of their titles were Neon Genesis Evangelion , Super Dimension Fortress Macross , RahXephon , Full Metal Panic , Azumanga Daioh , Elfen Lied , Gantz , Red Garden , and Le Chevalier D'Eon . The company maintained offices in North America, Europe and Asia. In addition to North America, ADV Films distributed their home media releases in

1944-403: A variety of purposes, ranging from fine arts, entertainment, commercial art, journalism , to media and software services provided for any of the industries listed below. An individual multimedia designer may cover the spectrum throughout their career. Requests for their skills range from technical to analytical to creative. Multimedia, but more impressively in the modern day, the interactivity of

2052-510: A virtual car, making real-world prototypes is no longer needed. In mathematical and scientific research , multimedia is mainly used for modeling and simulation with binary code. For example, a scientist can look at a molecular model of a particular substance and manipulate it to arrive at a new substance. Representative research can be found in journals such as the Journal of Multimedia . One well-known example of this being applied would be in

2160-706: Is a sogo shosha (general trading company) based in Tokyo , Japan . It is engaged in a wide range of businesses globally, including buying, selling, importing, and exporting goods, manufacturing and selling products, providing services, and planning and coordinating projects , in Japan and overseas. Sojitz also invests in various sectors and conducts financing activities. The broad range of sectors in which Sojitz operates includes automobiles , energy , mineral resources, chemicals , foodstuff resources, agricultural and forestry resources, consumer goods, and industrial parks . Sojitz

2268-421: Is a robust education methodology within the social work context. The five different types of multimedia that support the education process are narrative media , interactive media , communicative media, adaptive media, and productive media. Contrary to long-standing belief, multimedia technology in social work education existed before the prevalence of the internet. It takes the form of images, audio, and video into

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2376-461: Is a stylized version of the first character in its Japanese name. Beginning around 1878, the Japanese government promoted the development of cotton spinning as an initial means of developing modern industry in Japan in the wake of the Meiji Restoration . Japan's native raw cotton supply proved inadequate to meet demand, and there was only one Japanese importer of raw cotton at the time, making

2484-451: Is an example of this type of multimedia journalism production. Multimedia reporters who are mobile (usually driving around a community with cameras, audio and video recorders, and laptop computers) are often referred to as mojos , or mobile journalists. Software engineers may use multimedia in computer simulations for anything from entertainment to training , such as military or industrial training. Multimedia for software interfaces

2592-422: Is as strong as any traditional medium. In education , multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopedias and almanacs. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats. Learning theory in the past decade has expanded dramatically because of

2700-438: Is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time. Examples of these range from multiple forms of content on Web sites like photo galleries with both images (pictures) and titles (text) user-updated to simulations whose coefficients, events, illustrations, animations, or videos are modifiable, allowing

2808-482: Is often done as a collaboration between creative professionals and software engineers. Multimedia helps expand the teaching practices that can be found in engineering to allow for more innovative methods to not only educate future engineers but to help evolve the scope of understanding of where multimedia can be used in specialized engineer careers like software engineers. Multimedia is also allowing major car manufacturers, such as Ford and General Motors , to expand

2916-457: Is rapidly changing the curriculum in universities all over the world. Higher education has been implementing the use of social media applications such as Twitter, YouTube, Facebook, etc. to increase student collaboration and develop new processes in how information can be conveyed to students. Multimedia provides students with an alternate means of acquiring knowledge designed to enhance teaching and learning through various media and platforms. In

3024-461: Is still present in the fields of multimedia and social work. With the spread and development of the English language around the world, multimedia has become an important way of communicating between different people and cultures. Multimedia technology creates a platform where language can be taught. The traditional form of teaching English as a Second Language in classrooms has drastically changed with

3132-424: Is used to distinguish motion photography from " animation " of rendered motion imagery. Multiple forms of information content are often not considered modern forms of presentation, such as audio or video. Likewise, single forms of information content with single methods of information processing (e.g., non-interactive audio) are often called multimedia, perhaps to distinguish static media from active media. In

3240-531: The sogo shosha in the 1950s and a six percent share of Japanese foreign trade by 1958. Nichimen became closely affiliated with Osaka-based Sanwa Bank in 1955, which financed all of Nichimen's domestic business. Nichimen was not the main trading company for the Sanwa keiretsu as that position was already held by Iwai & Co. Nichimen Jitsugyo. By 1970, Nichimen was trading in steel, electronics, motor vehicles and fibers in addition to textiles. Nichimen served as

3348-620: The Anime Network , and going out of business. These assets would be transferred to four companies: Seraphim Studios , AEsir Holdings LLC, Valkyrie Media Partners LLC and SXION 23 LLC . The impact of this sale on the company's plans to license and release new titles, is still not fully known, but the ADV brand name and logo have been retired. Anime News Network has reported that Seraphim Studios, Valkyrie Media Partners and SXION 23 are all corporations registered (initially filed) by Griffin D. Vance IV, who

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3456-769: The Crunchyroll brand) announced the acquisition of thirty of these titles. On October 20, 2008, it was announced that ADV had entered into a licensing arrangement with new licensor Sentai Filmworks. The highlight of the new partnership was that ADV would be distributing the anime television adaptation of the popular visual novel Clannad , also they acquired the distribution rights to Koharu Biyori , Mahoromatic , Mahoromatic: Something More Beautiful (both were previously licensed by Geneon ), Tsukihime (previously licensed by Geneon ), Pet Shop of Horrors (previously licensed by Urban Vision ), and Jewel BEM Hunter Lime (previously licensed by Media Blasters ). Following

3564-976: The Gregory coal mine and most of the Minerva Coal Mine in Australia and distributes nuclear fuel in Japan for Orano . Its operations in the chemicals sector include methanol production in Indonesia , barite mining in Mexico and industrial salt trading in various markets worldwide. In November 2010, it signed an agreement with the Australian rare earths mining company Lynas to import $ 350 million worth of rare earth minerals from Lynas' mine in Mount Weld , Australia. Its consumer business operations include trading in grains, feed, sugar, coffee, fish, wood and paper. It owns

3672-825: The Kwantung Leased Territory and established offices in China, Korea, Germany, Italy and the United Kingdom to supply local markets. In 1910, Nichimen opened a subsidiary in Fort Worth, Texas to enter the raw cotton trade in the United States. World War I strained cotton supply in Europe, boosting Nichimen's international business further. In the late 1910s the company expanded into South America and Africa, trading in cotton as well as wool, food products, and machinery. The Great Depression harmed Nichimen's cotton business, spurring

3780-508: The Tempra Show software. This was a later, rebranded version of the 1985 DOS multimedia software VirtulVideo Producer, about which the Smithsonian declared, "It is one of the first, if not the first, multi-media authoring systems on the market." The German language society Gesellschaft für deutsche Sprache recognized the word's significance and ubiquitousness in the 1990s by awarding it

3888-844: The film and television adaptions of the Key visual novel Air , Best Student Council , Blade of the Phantom Master , Comic Party Revolution , Coyote Ragtime Show , Devil May Cry , the 2006 live-action horror film Ghost Train , Guyver: The Bioboosted Armor , Innocent Venus , Jing King of Bandits: 7th Heaven , Jinki: Extend , the 2006 anime remake of yet another Key visual novel, Kanon , Kurau: Phantom Memory , Le Chevalier D'Eon , Magikano , Moeyo Ken , Moonlight Mile , Nerima Daikon Brothers , Pani Poni Dash! , Project Blue Earth SOS , Pumpkin Scissors , Red Garden , Tokyo Majin , UFO Princess Valkyrie ,

3996-421: The fine arts , for example, Leda Luss Luyken 's ModulArt brings two key elements of musical composition and film into the world of painting: variation of a theme and movement of and within a picture, making ModulArt an interactive multimedia form of art. Performing arts may also be considered multimedia, considering that performers and props are multiple forms of both content and media. In modern times,

4104-447: The 1960s, technology began to expand into classrooms through devices such as screens and telewriters. This technology allows students to learn at their own pace and gives teachers the ability to observe the individual needs of each student. The capacity for multimedia to be used in multi-disciplinary settings is structured around the idea of creating a hands-on learning environment through the use of technology. Lessons can be tailored to

4212-482: The 1993 first edition of Multimedia: Making It Work , Tay Vaughan declared, "Multimedia is any combination of text, graphic art, sound, animation, and video that is delivered by computer. When you allow the user – the viewer of the project – to control what and when these elements are delivered, it is interactive multimedia . When you provide a structure of linked elements through which the user can navigate, interactive multimedia becomes hypermedia ." This book contained

4320-452: The 6-volume Neon Genesis Evangelion: Angelic Days series and in 2007 the company resumed releasing several popular titles that had been on hiatus, including Yotsuba&! and Gunslinger Girl . At Anime Expo 2006, manga publisher Tokyopop announced that it had obtained the licenses for three titles formerly licensed by ADV that had been cancelled: Aria , Tactics , and Peacemaker Kurogane . Meanwhile, Yen Press has acquired

4428-466: The ADV Films brand name is owned by Sentai Filmworks, who has released several titles under its name, such as Mezzo DSA on DVD , Kino's Journey on DVD, and standard-definition Blu-ray , Elfen Lied on DVD and Blu-ray, and Lady Death: The Motion Picture on Blu-ray. Anime Network was a cable channel in North America dedicated to anime. The network launched in North America in late 2002 and

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4536-466: The ADV brand name and still uses it on some of their releases. Most of ADV's former titles have been re-released by other companies. Sentai was subsequently acquired by AMC Networks in 2022. As of 2024, ADV exists as a domiciled shell corporation . John Ledford, a native of Houston, Texas, started a Japanese video game and video console import business in 1990. He was introduced to anime when he watched My Neighbor Totoro at his friend's suggestion. At

4644-483: The ADV logo is no longer around, but the lions and all the properties are still around. Ken Hoinsky, Managing Founder of MX Media LLC, a translation and localization company contracting with most major anime distribution companies (Funimation, Viz Media, Bandai), appeared on the October 29, 2009, Anime News Network podcast: in it he said that his company also contracts with Section 23, but that he also collectively refers to

4752-761: The Anime Network into the other three companies to take advantage of several legal loopholes. The podcast report concluded with the assertion that Section 23, and the umbrella of associated companies ADV split into, could effectively be thought of as Neo-ADV (referencing how in Mobile Suit Gundam , when the Principality of Zeon was defeated, its remnants reorganized into Neo Zeon ). On October 15, 2009, rival distribution company Funimation posted an online Q&A video panel hosted by events manager Adam Sheehan. When asked about ADV going out of business, Sheehan's response

4860-484: The Japanese rights to several consumer brands such as Eastpak and McGregor. In June 2006, Sojitz acquired a 20% stake in American anime distributor ADV Films . This was done as a means of acquiring more titles in the Japanese market. From this point on, virtually all titles that ADV acquired were under Sojitz's ownership. However, in January 2008, ADV mysteriously removed a large number of titles from their website. All

4968-563: The May 2009 bankruptcy and liquidation of Central Park Media , ADV Films acquired the North American rights of Grave of the Fireflies and re-released it on DVD on July 7, 2009. ADV Films also acquired the licenses of multiple other Central Park Media titles as well. On September 1, 2009, ADV announced that it was liquidating its assets, including intellectual properties, its distribution arm and

5076-529: The Sojitz acquisition including Gurren Lagann , which had test disks sent out with dubbed episodes. As of May 2008, Gurren Lagann was licensed by Bandai Entertainment . ADV Films made booth appearances at the Anime Central 2008 convention, but they canceled their planned panel. In July 2008, Funimation Entertainment (then owned by its parent Navarre Corporation , now owned by Sony Pictures Television under

5184-433: The United Kingdom, Italy, and Germany. The company was also involved in various lawsuits with other companies, though none of them made it to court. With declining fortunes in the mid-2000s due to low sales, ADV ceased all of its operations and eventually liquidated their assets in 2009. Sentai Holdings, owner of Section23 Films , Sentai Filmworks , AEsir Holdings, Valkyrie Media Partners, and Seraphim Digital , took over

5292-421: The allied companies that ADV split into as Neo-ADV. ADV Films was the home video publication arm of A.D. Vision based in Houston , Texas, specializing in publishing anime and tokusatsu videos, as well as other live-action material. In 1996, ADV Films opened its UK division, and diversified into the realm of live-action television series and Japanese films. The first title to be licensed and released to video

5400-448: The anime review site iSugoi.com posted a full podcast devoted to the shutdown of ADV, analyzing that ADV had not shut down and the new companies such as Section 23 were ADV selling itself to itself: that it was not a shutdown but a drastic rebranding and restructuring. The report went on to say that Section 23 was, for all intents and purposes, the direct successor-organization to the old ADV company name, and that ADV split its assets such as

5508-412: The announcement was made, was the magazine's last issue. In 2008, A.D. Vision sued ARM Corporation and its parent Sojitz for a breach in a contract made previously. In the suit, the exact amount A.D. Vision paid to license twenty-nine titles was disclosed. The lawsuit was withdrawn and no ruling was made. In August 2011, A.D. Vision sued Gainax over their refusal to accept an option payment for

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5616-510: The building blocks on which multimedia takes shape. In the 1990s, some computers were called "multimedia computers" because they represented advances in graphical and audio quality, such as the Amiga 1000, which could produce 4096 colors (12-bit color), outputs for TVs and VCRs, and four-voice stereo audio. Changes in removable storage technology during this time were also important, as the standard CD-ROM can hold on average 700 megabytes of data, while

5724-588: The changing world of multimedia, journalistic practices are adopting and utilizing different multimedia functions through the inclusion of visuals such as varying audio, video, text, etc. in their writings. News reporting is not limited to traditional media outlets. Freelance journalists can use different new media to produce multimedia pieces for their news stories. It engages global audiences and tells stories with technology, which develops new communication techniques for both media producers and consumers. The Common Language Project, later renamed The Seattle Globalist ,

5832-438: The company's diversification beyond cotton to trade in silk, rayon and other materials. During World War II , Nichimen was tapped by the Japanese military to manage production of flour, matches and starch. The company changed its name to Nichimen Enterprise (Nichimen Jitsugyo) in 1943 to reflect its more diverse business. The largest zaibatsu trading companies were dismantled after the war, giving Nichimen an early lead among

5940-530: The company. Ledford was to remain the majority shareholder and CEO. JCI subsidiary ARM also planned to contribute money for ADV to use in acquiring new distribution licenses. The investment was to ADV Films to raise its output of new anime titles, which had dropped in 2006, back to previous levels or above. In return, ADV planned to assist Sojitz with the acquisition of North American and European content for importation into Japan. According to ADV, they also reportedly had "big plans" for its manga line. In August 2007,

6048-450: The content they received. However, in November 2007, ADV Films put the program on hiatus, then on January 18, 2008, ADV Films announced that the program was being suspended indefinitely due to amount of resources the program needed. The company continued to offer anime clubs screening permission for its titles prior to its reorganization. In July 2008, ADV Films and ARM Corporation transferred

6156-590: The curriculum. First introduced to social work education by Seabury & Maple in 1993, multimedia technology is utilized to teach social work practice skills, including interviewing, crisis intervention, and group work. In comparison with conventional teaching methods, including face-to-face courses, multimedia education shortens transportation time, increases knowledge and confidence in a richer and more authentic context for learning, generates interaction between online users, and enhances understanding of conceptual materials for novice students. In an attempt to examine

6264-428: The design and safety standards of their cars. By using a game engine and virtual reality glasses, these companies are able to test the safety features and the design of the car before a prototype is even made. Building a car virtually reduces the time it takes to produce new vehicles, cutting down on the time needed to test designs and allowing the designers to make changes in real time. It also reduces expenses since, with

6372-461: The epidiascope and slide projectors, were introduced into classrooms around the 1960s. With the growing use of computers, the medical field has begun to incorporate new devices and procedures to assist in teaching students, performing procedures, and analyzing patient data. As well as providing that data in a meaningful way to the patients. Virtual reality is a technology that creates a simulated environment, often using computer-generated imagery or

6480-485: The four largest sogo shosha competitors ( Mitsubishi Corporation , Mitsui & Co. , Itochu and Marubeni ). Iwai was poorly managed after the war and was on the brink of failure in the early 1960s, while Nissho was profitable and successfully expanding overseas. The Japanese government directed the merger of the two companies in 1968, forming the fifth largest trading company in Japan (falling back to sixth place in 1972 behind Sumitomo Corporation ). Sanwa Bank played

6588-567: The general manager of Toho's Los Angeles office, expressed concern that A.D. Vision would not be able to handle the distribution of the film. Unable to find another distributor, Toho convinced A.D. Vision to license the series. That December, Devil Hunter Yohko became the first title to be released by A.D. Vision. In 2007, Japan's Sojitz announced that Japan Content Investments (JCI), an investment group run by Sojitz, Development Bank of Japan , and film distribution company KlockWorx, planned to contribute money to A.D. Vision, in return for equity in

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6696-415: The globe. Sojitz (through its subsidiary Sojitz Aerospace Company ) is the largest seller of commercial aircraft in Japan, as it acts as a sales agent for both Boeing and Bombardier Aerospace . It distributes Mitsubishi Motors and Hyundai Motors automobiles in various countries, and also develops and operates power plants, industrial plants in various countries. In 2013 it received an order to develop

6804-1082: The impact of multimedia technology on students' studies, A. Elizabeth Cauble & Linda P. Thurston conducted research in which Building Family Foundations (BFF), an interactive multimedia training platform, was utilized to assess social work students' reactions to multimedia technology on variables of knowledge, attitudes, and self-efficacy . The results state that respondents show a substantial increase in academic knowledge, confidence, and attitude. Multimedia also benefits students because it brings experts online, fits students' schedule, and allows students to choose courses that suit them. Mayer's Cognitive Theory of Multimedia Learning suggests that "people learn more from words and pictures than from words alone." According to Mayer and other scholars, multimedia technology stimulates people's brains by implementing visual and auditory effects and thereby assists online users to learn efficiently. Researchers suggest that when users establish dual channels while learning, they tend to understand and memorize better. The mixed literature of this theory

6912-538: The industry highly reliant on foreign merchants. To improve this situation, a group of spinning companies established Japan Cotton Trading Co., Ltd. ( 日本綿花株式会社 , Nippon Menka Kabushiki Kaisha ) in Osaka in 1892 under the leadership of Tsuneki Sano, a 38-year-old former government official. After the Russo-Japanese War , Nichimen expanded its business from importing. The company began cotton spinning operations in

7020-563: The introduction of multimedia. Several lines of research have evolved, e.g., cognitive load and multimedia learning . From multimedia learning (MML) theory, David Roberts has developed a large group lecture practice using PowerPoint and based on the use of full-slide images in conjunction with a reduction of visible text (all text can be placed in the notes view' section of PowerPoint). The method has been applied and evaluated in 9 disciplines. In each experiment, students' engagement and active learning have been approximately 66% greater than with

7128-515: The joint venture partner for Nabisco when it began operations in Japan in the 1970s. Nichimen Co., Ltd. changed its name to Nichimen Corporation in 1982. Nichimen, like other sogo shosha , was hit hard by the collapse of the Japanese asset price bubble in the early 1990s, and subsequently made a strategic shift from the "soft" businesses of lumber, food, and chemicals trading to the "hard" businesses of machinery, steel, and construction. Nissho Iwai

7236-448: The language. One of the studies, carried out by Izquierdo, Simard and Pulido, presented the correlation between "Multimedia Instruction (MI) and learners' second language (L2)" and its effects on learning behavior. Their findings, based on Gardner 's theory of the " socio-educational model of learner motivation and attitudes," show that there is easier access to language learning materials as well as increased motivation with MI along with

7344-412: The licenses to over 30 different shows into the hands of fellow anime distributor Funimation . Those rights included the home video, broadcast, digital, and merchandising rights in North America and other regions. Since then, former ADV titles have since been re-licensed by other companies such as Funimation, Sentai Filmworks , Discotek Media , Universal , Paramount and Nozomi Entertainment . Today,

7452-446: The maximum amount of data a 3.5-inch floppy disk can hold is 2.8 megabytes, with an average of 1.44 megabytes. Greater storage allowed for larger digital media files and therefore more complex multimedia. The term "video", if not used exclusively to describe motion photography, is ambiguous in multimedia terminology. Video is often used to describe the file format, delivery format, or presentation format instead of " footage " which

7560-405: The movie Interstellar , where Executive Director Kip Thorne helped create one of the most realistic depictions of a black hole in film. The visual effects team under Paul Franklin took Kip Thorne's mathematical data and applied it into their own visual effects engine called "Double Negative Gravitational Renderer," a.k.a. "Gargantua," to create a "real" black hole used in the final cut. Later on,

7668-720: The multimedia "experience" to be altered without reprogramming. In addition to seeing and hearing, haptic technology enables virtual objects to be felt. Emerging technology involving illusions of taste and smell may also enhance the multimedia experience. Multimedia may be broadly divided into linear and non-linear categories: Multimedia presentations can be live or recorded: Multimedia finds its application in various areas, including, but not limited to, advertisements , art , education , entertainment , engineering , medicine , mathematics , business , scientific research , and spatial temporal applications . Several examples are as follows: Creative industries use multimedia for

7776-713: The multimedia created forms the foundation for which most creative endeavors that take place online. Microsoft is one of the biggest computer industries in the world, and a core foundation of its success relies on the ability of multimedia designers to optimize user experience through interacting with their products. Marketing and commercial practices are becoming increasingly reliant on interactive multimedia, allowing more sophisticated tactics and increased customer retention. Advertising companies heavily utilize social media, online interfaces and television to promote products, while ads and websites that utilize pop-ups need shorter, more concise methods to be as efficient and pleasing to

7884-469: The overall learning experience for students. Within education, video games, specifically fast-paced action games, are able to play a big role in improving cognitive abilities involving attention, task switching, and resistance to distractors. Research also shows that, though video games may take time away from schoolwork, implementing games into the school curriculum has an increased probability of moving attention from games to curricular goals. Multimedia

7992-411: The perpetual live-action rights to Neon Genesis Evangelion , including the planned live-action film; ADV charges that by refusing to accept payment, Gainax broke the contract and is asking for the rights and legal fees . In 2012, Funimation sued A.D. Vision, Sentai Filmworks , John Ledford , and several other associated organizations and individuals for US$ 8 million , accusing them of breaching

8100-493: The player an immersive experience. While video games can vary in terms of animation style or audio type, the element of interactivity makes them a striking example of interactive multimedia . Interactive multimedia refers to multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information. In the arts , there are multimedia artists who blend techniques using different media that in some way incorporate interaction with

8208-426: The potential customers as possible. These platforms can be used by commercial businesses to specifically target their desired audience with a message, advertisement or promotion. External and internal office communications are often developed by hired creative service firms to display information in a variety of situations. This can range from providing more engaging presentations to educating trainees or new workers on

8316-403: The presenter's ideas. They are commonly used among education and many other industries to benefit students and workers, as they effectively retain chunks of information in a limited amount of time and can be stored easily. Another example is charts and graphs, as the presenters can show their audience the trends using data associated with their researches. This provides the audience a visual idea of

8424-440: The prevalence of new media and social media . Technology has impacted multimedia as it is largely associated with the use of computers or other electronic devices and digital media due to its capabilities concerning research, communication, problem-solving through simulations, and feedback opportunities. The innovation of technology in education through the use of multimedia allows for diversification among classrooms to enhance

8532-606: The prevalence of technology, making it easier for students to obtain language learning skills. Multimedia motivates students to learn more languages through audio, visual, and animation support. It also helps create English contexts since an important aspect of learning a language is developing their grammar, vocabulary, and knowledge of pragmatics and genres. In addition, cultural connections in terms of forms, contexts, meanings, and ideologies have to be constructed. By improving thought patterns, multimedia develops students' communicative competence by improving their capacity to understand

8640-534: The real world using media such as audio, animation, and text. Augmented reality became widely popular only in the 21st century; however, some of the earlier versions of such were things like the Sega Genesis Activator Controller back in 1992, which allowed users to literally stand in an octagon and control in-game movement with physical movement, or to stretch back even further, the R.O.B. NES Robot back in 1984, which, with its array of accessories,

8748-618: The rights to Yotsuba&! and Azumanga Daioh . ADV Music was the music publishing division that focused on distributing anime and movie soundtracks. It was launched in 2003 after ending their partnership in AnimeTrax with The Right Stuf International . One initial release was the soundtrack for Onimusha 2: Samurai's Destiny . ADV Pro was the company's anime production studio. They worked on such in house productions as Lady Death: The Motion Picture and Mutineers' Moon . John Ledford stated in 2007 that ADV Pro had been "reactivated" and

8856-476: The same material being delivered using bullet points, text, and speech, corroborating a range of theories presented by multimedia learning scholars like Sweller and Mayer . The idea of media convergence is also becoming a major factor in education, particularly higher education. Defined as separate technologies such as voice (and telephony features), data (and productivity applications), and video that now share resources and interact with each other, media convergence

8964-454: The scandal, one Nissho Iwai executive committed suicide by jumping from the company's headquarters building. The scandal was uncovered only three years after a similar scandal involving Lockheed and Marubeni conspiring to bribe Prime Minister Kakuei Tanaka . In subsequent years, the company had a strong focus on liquefied natural gas and steel trading, as well as industrial project development. Nichimen and Nissho Iwai consolidated on

9072-617: The second Japanese member of the Baltic Exchange in London. Iwai & Company ( ja:岩井商店 ) was founded as a steel trading firm in 1901 and established a number of prominent group enterprises including Daicel , Nisshin Steel, Tokuyama Soda, Kansai Paint and Fuji Photo Film . It changed its name to Iwai Sangyo Company in 1943. Both Nissho and Iwai emerged as metals and machinery trading companies after World War II but were significantly smaller than

9180-490: The sense of immersion. Input devices: Controllers or other input devices are used to interact with the virtual environment. These devices can simulate hands or tools, enabling users to manipulate objects or navigate within the virtual space. Computer processing: Powerful computers or gaming consoles are often required to generate and render the complex graphics and simulations needed for a convincing virtual experience. Augmented reality overlays digital content or output onto

9288-567: The side of buildings and wrapped around the edge or corner. Clips can then be added at differing angles to create a three-dimensional optical illusion , which is more likely to draw the attention of an observer. Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations (VFX, 3D animation, etc.). Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. Video games are considered multimedia, as they meld animation, audio, and interactivity to give

9396-402: The subject matter as well as personalized to the students' varying levels of knowledge on the topic. Learning content can be managed through activities that utilize and take advantage of multimedia platforms. This kind of usage of modern multimedia encourages interactive communication between students and teachers and opens feedback channels, introducing an active learning process, especially with

9504-448: The term "multimedia" was re-appropriated to describe the work of a political consultant, David Sawyer, the husband of Iris Sawyer—one of Goldstein's producers at L'Oursin. In the intervening forty years, the word has taken on different meanings. In the late 1970s, the term referred to presentations consisting of multi-projector slide shows timed to an audio track. However, by the 1990s, 'multimedia' had taken on its current meaning. In

9612-564: The term "rich media" was synonymous with interactive multimedia . Over time, hypermedia extensions brought multimedia to the World Wide Web, and streaming services became more common. The term multimedia was coined by singer and artist Bob Goldstein (later ' Bobb Goldsteinn ') to promote the July 1966 opening of his "Lightworks at L'Oursin" show in Southampton, New York , Long Island. Goldstein

9720-452: The time, Matt Greenfield , born in Sacramento, California , ran a local anime club called Anime NASA, which also included classmate David Williams . After consulting with Ledford, Greenfield joined him and Williams to found A.D. Vision, which officially opened for business on August 17, 1992. Ledford contacted Toho about optioning the rights to license Devil Hunter Yohko . Shozo Watanabe,

9828-485: The title of German 'Word of the Year' in 1995. The institute summed up its rationale by stating, "[Multimedia] has become a central word in the wonderful new media world". In common usage, multimedia refers to the usage of multiple media of communication, including video, still images, animation, audio, and text, in such a way that they can be accessed interactively. Video, still images, animation, audio, and written text are

9936-557: The titles removed were titles acquired since the Sojitz acquisition including Gurren Lagann , which had test disks sent out with dubbed episodes. As of May 2008, Gurren Lagann was licensed by Bandai Entertainment . ADV Films made booth appearances at the Anime Central 2008 convention, but they canceled their planned panel. In July 2008, Funimation announced the acquisition of thirty of these titles. The titles removed from ADV's website are as follows: 009-1 , 5 Centimeters per Second , Ah! My Goddess: Flights of Fancy , both

10044-422: The use of computer-assisted language learning . Newspaper companies all over the world are trying to embrace the new phenomenon by implementing its practices in their work. While some have been slow to come around, other major newspapers like The New York Times , USA Today , and The Washington Post are setting a precedent for the positioning of the newspaper industry in a globalized world. To keep up with

10152-406: The viewer. Another approach entails the creation of multimedia that can be displayed in a traditional fine arts arena, such as an art gallery . Video has become an intrinsic part of many concerts and theatrical productions in the modern era and has spawned content creation opportunities for many media professionals. Although multimedia display material may be volatile, the survivability of the content

10260-422: The visual effects team went on to publish a black hole study. Medical professionals and students have a wide variety of ways to learn new techniques and procedures through interactive media, online courses, and lectures. The methods of conveying information to students have drastically evolved with the help of multimedia. From the 1800s to today, lessons are commonly taught using chalkboards. Projected aids, such as

10368-464: Was Devil Hunter Yohko . After that, they began acquiring an extensive library of titles. Initially, titles were released to video with the original Japanese language track and English subtitles added. A few years later, they began dubbing releases to English using a production and recording facility in Houston. They eventually started offering their recording services to other companies, so this studio

10476-526: Was Legend of Lyon Flare . This division was shut down in 2005 after spinning off from ADV, and most of its titles were acquired by Critical Mass , the hentai division of The Right Stuf International . In 2017, the SoftCel label was relaunched by Section23 Films , one of ADV's successor companies. ADV started the Happy Carrot branch in 2008 to release hentai anime titles on DVD, replacing SoftCel. Newtype USA

10584-461: Was ADV's senior vice president of business and legal affairs. The following companies all acquired assets from A.D. Vision: That day, major retail website Robert's Corner Anime Blog contacted Mike Bailiff, formerly of ADV Films and now heading up Sales and Marketing at Section 23 Films. Bailiff revealed that "Section 23 has acquired all of ADV's former licenses and most of the staff" including "everyone at ADV that mattered." On September 18, 2009,

10692-506: Was able to also provide users with the sensation of holding a firearm. These multimedia input devices are among the earliest of the augmented reality devices, allowing users to input commands to facilitate a different user experience. A more modern example of augmented reality is Pokémon GO , a mobile game released on July 6, 2016, which allows users to see a Pokémon in a real-world environment. Sojitz Sojitz Corporation ( Japanese : 双日株式会社 , Hepburn : Sōjitsu Kabushiki-gaisha )

10800-493: Was always local, many are now handled through web-based solutions, particularly streaming. Multimedia presentations are presentations featuring multiple types of media. The different types of media can include text , graphics , audio , video and animations . These different types of media convey information to their target audience and effectively communicate with them. Videos are a great visual example to use in multimedia presentations because they can create visual aids to

10908-498: Was formed in 1968 by the merger of Nissho Company and Iwai Sangyo Company. Nissho Company was founded in Kobe in 1902 as Suzuki & Company ( ja:鈴木商店 ) under the leadership of Naokichi Kaneko( ja:金子直吉 ) when died this company's predecessor shop's founder, Iwajiro Suzuki( ja:鈴木岩治郎 )(1837–1894). Suzuki was originally a sugar trading firm but later diversified into flour, steel, tobacco, beer, insurance, shipping and shipbuilding; it became

11016-426: Was formed in 2004 by the merger of Nissho Iwai Corporation ( 日商岩井株式会社 , Nisshō Iwai Kabushiki-gaisha ) and Nichimen Corporation ( ニチメン株式会社 , Nichimen Kabushiki-gaisha ) . The name "Sojitz" is derived from the names of Nissho Iwai and Nichimen, both of which include the character " 日 " (sun). "Sojitz", literally meaning "twin suns", implies a merger of equals between the two companies. The corporate logo

11124-523: Was marketed to multi-system operators (MSOs) as both a stand-alone 24-hour linear network and as a video on demand (VOD) programming service. The Anime Network was the United States' first all-anime cable TV network. On January 4, 2008, Anime Network officially announced that the traditional 24/7 service would cease operations. Anime Network now exists as a VOD channel operating on many cable and satellite operators such as DirecTV , Dish Network , Cox , Time Warner , Cablevision , and Charter . It also has

11232-480: Was named Amusement Park Media. This studio was sold to Seraphim Digital after their bankruptcy. ADV Films offered a program called Anime ADVocates, which provided free screening material and other promotional content to nearly 3,000 anime clubs in North America. To qualify for the program, the club had to be sponsored by a local high school, college, university, or public library and have at least 10 members. Member clubs were also asked to participate in surveys about

11340-440: Was perhaps aware of an American artist named Dick Higgins , who had two years previously discussed a new approach to art-making he called " intermedia ". On August 10, 1966, Richard Albarino of Variety borrowed the terminology, reporting: "Brainchild of song scribe-comic Bob (' Washington Square ') Goldstein, the 'Lightworks' is the latest multi-media music-cum-visuals to debut as discothèque fare." Two years later, in 1968,

11448-521: Was the US edition of Japan's Newtype magazine. The first issue was published in November 2002. A.D. Vision (ADV) contacted its advertising partners to let them know that the February 2008 issue of Newtype USA was the last issue of the magazine. The magazine contained material it translated from the Japanese release as well as articles from American writers. It was expected to have 50,000 copies in for its initial circulation. PiQ premiered in May 2008 as

11556-400: Was the following: ADV isn't out of business. ADV did remaster itself, as you might call it, and change itself into multiple different companies ( Section 23 , etc.), holding different parts of its brands, of its marketing, so [it's] still around...the best way I would describe it is to think of it as Voltron : if it turned back into the five lions, so it's not the one Voltron robot anymore, so

11664-530: Was working on Mutineers' Moon . ADV Kids was their label for works intended at younger audiences, with releases such as Sonic the Hedgehog OVA and Mega Man: Upon a Star , as well as the 1994 Mega Man animated series , one of few Western animation releases from the company. However, the label failed to take off. SoftCel Pictures was the branch of the company that specialized in the release of hentai anime titles on VHS and DVD. The first product released

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