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60-504: (Redirected from X-6 ) X6 or X-6 may refer to: Arts, entertainment, and media [ edit ] Mega Man X6 , the sixth video game in the Mega Man X series Electronics [ edit ] Nokia X6 (disambiguation) , multiple touchscreen smartphones Roland Fantom X6 , a synthesizer Transportation [ edit ] Aircraft [ edit ] Airbus Helicopters X6 ,

120-678: A patent infringement lawsuit against Koei Tecmo Games at the Osaka District Court for 980 million yen in damage. Capcom claimed Koei Tecmo infringed a patent it obtained in 2002 regarding a play feature in video games. In 2015, the PlayStation 4 version of Ultra Street Fighter IV was pulled from the Capcom Pro Tour due to numerous technical issues and bugs. In 2016, Capcom released Street Fighter V with very limited single player content. At launch, there were stability issues with

180-709: A "merging of scientists and combatants, High Max as "big and strong", and the DNA -like Nightmare. Due to the events of Mega Man X5 , Sigma was specifically designed to be a "mess". X's two armors were given different purposes, with Shadow highlighting a more stealthy approach to combat and Blade having the look of multiple weapons. The game was released on November 29, 2001, in Japan, on December 11, 2001, in North America, and on February 8, 2002, in Europe. The background music for Mega Man X6

240-544: A Chinese compact SUV Landwind X6 , a Chinese mid-size SUV Sehol X6 , a Chinese compact SUV Motorcycles [ edit ] Suzuki X6 , a Japanese motorcycle Routes [ edit ] X6 (New York City bus) , a bus route in New York City, New York, United States Trains [ edit ] LSWR X6 class , a British locomotive SJ X6 , a Swedish trainset See also [ edit ] 6X (disambiguation) [REDACTED] Topics referred to by

300-421: A brief stint in the late 1980s as a video game publisher for Commodore 64 and IBM PC DOS computers, although development of these arcade ports was handled by other companies. Capcom created home video game franchises, including Resident Evil in 1996, while their highest-grossing title is the fighting game Street Fighter II (1991), driven largely by its success in arcades. In the late 1980s, Capcom

360-401: A film of the same name . While commercially successful, it was critically panned. A 2002 adaptation of its Resident Evil series faced similar criticism but was also successful in theaters. The company sees films as a way to build sales for its video games. Capcom debunked rumors that it was leaving the arcade business in 2001. While it did remain in the business in Japan, it gradually left

420-439: A fixed series of stages that lead to the final boss. Players initially play as series protagonist X, who is skilled at shooting with his X Buster and can now wield the Z Saber in close-quarters combat. Like in previous games, players can find and equip armors for X that give him additional abilities, beginning the game with his Falcon Armor from Mega Man X5 , with the new Shadow Armor and Blade Armor being hidden in pieces throughout

480-669: A name change to Sanbi Co., Ltd. in September 1981. On June 11, 1983, Tsujimoto established Capcom Co., Ltd. for the purpose of taking over the internal sales department. In January 1989, Capcom Co., Ltd. merged with Sanbi Co., Ltd., resulting in the current Japan branch. The name Capcom is a clipped compound of " Cap sule Com puters", a term coined by the company for the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread. "Capsule" alludes to how Capcom likened its game software to "a capsule packed to

540-531: A new active Nightmare Effect are highlighted in red on the stage selection screen. Every stage has a predetermined group of Nightmare Effects that can be added to them, and only the most recent Nightmare Effect for a stage will be active at a time. Mega Man X6 has an increased emphasis on rescuing Reploids over previous titles in the series. Whereas previous games rewarded players for rescues with health or an extra life, Mega Man X6 rewards players with additional parts or other permanent upgrades. Rescuing Reploids

600-466: A part of Mega Man X Legacy Collection 2 on July 24, 2018, worldwide and on July 26, 2018, in Japan. According to the Japanese magazine Famitsu , Mega Man X6 was the seventh best-selling game in Japan during its week of release, with 39,318 units sold. Dengeki Online reported that Mega Man X6 sold a total of 106,980 units in Japan by the end of 2001, marking it as the 109th best-selling game of

660-453: A point where players would care to properly finish. Despite mixed feelings about the voice acting and storytelling, GameZone found that the audio and theme songs were well done. In retrospect, 1UP.com referred to Mega Man X6 as "sloppy", citing multiple issues within its design, such as repetitive stages and background images. Despite panning the narrative for recycling events from the franchise, Zoey Handley of Destructoid felt that

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720-605: A previous colleague of Gate's; Gate had built the Investigators during their tenure together, but a group of jealous rivals murdered each of them in a series of staged accidents. Optionally, X can also encounter the Zero Nightmare and defeat it. Following this, the real Zero appears, unaware of how he survived his battle against Sigma. Nonetheless, he reunites with X and rejoins the Maverick Hunters to continue investigating

780-494: A proposed 19-seat twin-engined heavy lift helicopter Convair X-6 , a proposed nuclear-powered aircraft Draganflyer X6 , a commercial unmanned aerial vehicle Automobiles [ edit ] Austin X6 , a British mid-size sedan Beijing X6 , a Chinese mid-size SUV Bestune X6, a Chinese compact concept SUV BMW X6 , a German mid-size luxury SUV Forthing Jingyi X6 , a Chinese mid-size crossover Geely Yuanjing X6 ,

840-404: A steady output of titles. However, following poor sales of Dark Void and Bionic Commando , its management has decided to limit outsourcing to sequels and newer versions of installments in existing franchises, reserving the development of original titles for its in-house teams. The production of games, budgets, and platform support are decided on in development approval meetings, attended by

900-597: A stop to his plans. Following Gate's defeat, he confesses he has been rebuilding Sigma , the Maverick who instigated the Eurasia incident. Isoc loses his consciousness permanently before trying to tell Zero something. Sigma awakens in an incomplete state, incapacitates Gate, and attacks. If X defeats Sigma and previously defeated the Zero Nightmare, Zero is alongside X as he rescues Gate so that Alia can try and revive him if she chooses to do so. If X defeats Sigma but did not defeat

960-522: A utopia for high-class Reploids. Maverick Hunter operator Alia sends X to the crash site to investigate the disturbance. During his mission, he briefly encounters a ghostly being reminiscent of Zero . X then meets a Reploid scientist named Isoc and his nigh-invulnerable subordinate, High Max. They are in search of the Zero-like being, dubbed the Zero Nightmare, which is spreading a dangerous "Nightmare Virus" that causes Reploids to falsely perceive reality to

1020-657: Is a Japanese video game company . It has created a number of critically acclaimed and multi-million-selling game franchises , with its most commercially successful being Resident Evil , Monster Hunter , Street Fighter , Mega Man , Devil May Cry , Sengoku Basara , Dead Rising , Dragon's Dogma , Ace Attorney , and Marvel vs. Capcom . Established in 1979, it has become an international enterprise with subsidiaries in East Asia ( Hong Kong ), Europe ( London , England ), and North America ( San Francisco , California ). Capcom's predecessor, I.R.M. Corporation,

1080-533: Is dependent on the player's rank, which is increased by collecting "Nightmare Souls", small items that drop from defeated Nightmare Virus enemies. In the 22nd century, humans live alongside human-like robots called "Reploids". Following the Eurasia space colony incident , which nearly destroyed planet Earth, the Maverick Hunter Zero remains missing in action and presumed dead, with his partner X remaining as

1140-599: Is different from Wikidata All article disambiguation pages All disambiguation pages Mega Man X6 Mega Man X6 , known as Rockman X6 ( ロックマンエックス6 ) in Japan, is a 2001 action - platform game developed and published by Capcom . The sixth main entry in the Mega Man X series, it was first released on the PlayStation in Japan on November 29, 2001, and was later made available in both North America and Europe. The plot of Mega Man X6 takes place during

1200-566: Is traditionally used for new game and business announcements. Capcom started its Street Fighter franchise in 1987. The series of fighting games are among the most popular in their genre. Having sold over 50 million copies, it is one of Capcom's flagship franchises. The company also introduced its Mega Man series in 1987, which has sold over 40 million copies. The company released the first entry in its Resident Evil survival horror series in 1996, which become its most successful game series, selling over 150 million copies. After releasing

1260-468: The GameCube and PlayStation 2 , and as part of the Mega Man X Legacy Collection 2 in 2018 for additional consoles. Mega Man X6 plays similar to its predecessor, Mega Man X5 . As an action platformer , the game follows the series formula of choosing between eight stages in any order, each culminating in a battle with a boss character whose defeat adds a new unique weapon to X's arsenal, followed by

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1320-544: The Super Nintendo Entertainment System as its platform of choice caused them to lag behind other leading publishers in developing 3D-capable arcade boards. Also, the 2D animated cartoon-style graphics seen in games such as Darkstalkers: The Night Warriors and X-Men: Children of the Atom proved popular, leading Capcom to adopt them as a signature style and use them in more games. In 1990, Capcom entered

1380-404: The bowling industry with Bowlingo . It was a coin-operated , electro-mechanical , fully automated mini ten-pin bowling installation. It was smaller than a standard bowling alley , designed to be smaller and cheaper for amusement arcades . Bowlingo drew significant earnings in North America upon release in 1990. In 1994, Capcom adapted its Street Fighter series of fighting games into

1440-501: The 22nd century, where humans live alongside fully sentient robots called "Reploids". The game follows shortly after the events of Mega Man X5 , in which the Reploid Zero sacrifices himself to help save planet Earth from a global catastrophe caused by series antagonist Sigma . As the world recovers, an entity known as the "Zero Nightmare" has begun spreading chaos, prompting series protagonist X to investigate. Like past games in

1500-854: The American market in 2003 and closed its arcade subsidiary in March 2004. Capcom partnered with Nyu Media in 2011 to publish and distribute the Japanese independent ( dōjin soft ) games that Nyu localized into the English language. The company works with the Polish localization company QLOC to port Capcom's games to other platforms; notably, examples are DmC: Devil May Cry ' s PC version and its PlayStation 4 and Xbox One remasters, Dragon's Dogma ' s PC version, and Dead Rising ' s version on PlayStation 4, Xbox One, and PC. In 2012, Capcom came under criticism for controversial sales tactics, such as

1560-513: The Nightmare Virus. After this, X and Zero can find and encounter High Max, defeating him in battle. Following the defeat of the eight Investigators or High Max, X and Zero are contacted by Gate. Gate reveals that the item he found at the crash site was a piece of Zero's DNA. The DNA drove Gate insane, and he used it to create the Zero Nightmare, the Nightmare Virus, and High Max to help build his utopia. The Hunters go to Gate's laboratory to put

1620-537: The North American and European versions retained the Japanese voice tracks, using translated English subtitles to tell the story. The voice tracks for the cutscenes were removed completely when Mega Man X6 was re-released as a part of Mega Man X Collection for the PlayStation 2 and GameCube in North America in 2006, though the in-game voice tracks are still retained. It became available for Windows via Steam , PlayStation 4 , Xbox One , and Nintendo Switch as

1680-405: The Zero Nightmare, Alia is instead with X at the end and thanks him for rescuing Gate. Zero is then shown to be alive, but leaves the fighting to X. If Zero defeats Sigma, an unknown scientist seals Zero away for research for the next 102 years, as Zero is worried about the potential of his DNA and believes X can protect the peace in his absence. Series producer Keiji Inafune was not involved in

1740-507: The book's companion CD-ROM . The court filings noted one image file of a metal surface, named ME0009 in Capcom's files, to have the same exact name on the book's CD-ROM. Juracek was seeking over $ 12 million in damages and $ 2,500 to $ 25,000 in false copyright management for each photograph Capcom used. Before a court date could be made, the matter was settled "amicably" in February 2022. It comes on

1800-509: The brim with gaming fun", and to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations. Capcom's first product was the medal game Little League (1983). It released its first arcade video game , Vulgus (May 1984). Starting with the arcade hit 1942 (1984), they began designing games with international markets in mind. The successful 1985 arcade games Commando and Ghosts 'n Goblins have been credited as

1860-693: The company management and the marketing, sales and quality control departments. Although the company often relies on existing franchises, it has also published and developed several titles for the Xbox 360 , PlayStation 3 , and Wii based on original intellectual property: Lost Planet: Extreme Condition , Dead Rising , Dragon's Dogma , Asura's Wrath , and Zack and Wiki . During this period, Capcom also helped publish several original titles from up-and-coming Western developers, including Remember Me , Dark Void , and Spyborgs , titles other publishers were not willing to gamble on. Other games of note are

X6 - Misplaced Pages Continue

1920-552: The development of Mega Man X6 . He had originally intended for the fifth chapter in the series to be the last due to the death of Zero at that game's conclusion. "And so I'd always planned to make Zero come back to life in the Mega Man Zero series, but then X6 comes out sooner from another division and Zero comes back to life in that, and I'm like, 'What's this!? Now my story for Zero doesn't make sense! Zero's been brought back to life two times!'" Inafune also felt he owed fans of

1980-639: The development process was reformed to better share technologies and expertise, and the individual studios were gradually restructured into bigger departments responsible for different tasks. While there are self-contained departments for the creation of arcade, pachinko and pachislot, online, and mobile games, the Consumer Games R&;D Division is an amalgamation of subsections in charge of game development stages. Capcom has two internal Consumer Games Development divisions: In addition to these teams, Capcom commissions outside development studios to ensure

2040-486: The execution of the Nightmare System and item collection, which added variety and longevity but were not important to completing the game. He praised the game's music, but commented that the visuals were not at the standard set by older games in the series. He concluded that the gameplay made the game suitable only for "hard-core Mega Man fans." IGN found the formula repetitive but still enjoyable, while also praising

2100-427: The game a 3.5 out of 10, lamenting the poor quality the game left on the Mega Man X series. GameRevolution said the plot was recycled from previous games, citing Gate's backstory and Zero's return from the dead, and felt the difficulty was higher than previous installments. They also cited the boss designs as lacking the appeal to make the player care to fight them. Gaming Age found the game challenging to beyond

2160-471: The game's network that booted players mid-game even when they were not playing in an online mode. Street Fighter V failed to meet its sales target of 2 million in March 2016. On January 28, 2019, Capcom announced that Sega would take over technical services for its arcade games starting in April. On November 2, 2020, the company reported that its servers were affected by ransomware , scrambling its data, and

2220-416: The gameplay was the same as the older games though she also highlighted the poorly implemented Reploid Rescue system, which effectively forced the player to save them all in order to progress through most of the most challenging stages. This led her to call Mega Man X6 the worst game of the franchise. Capcom producer Tatsuya Kitabayashi acknowledged the negative response Mega Man X6 received. Their reaction

2280-467: The group. Capcom affirmed that no credit-card or other sensitive financial information was obtained in the hack. In 2021, Capcom removed appearances of the Rising Sun Flag from their rerelease of Street Fighter II . Although Capcom did not provide an official explanation for the flag's removal, due to the flag-related controversy, it is speculated that it was done so to avoid offending segments of

2340-868: The heels of Capcom being accused by Dutch movie director Richard Raaphorst of copying the monster design of his movie Frankenstein's Army into their game Resident Evil Village . In February 2022, it was reported by Bloomberg that Saudi Arabia's Public Investment Fund had purchased a 5% stake in Capcom, for an approximate value of US$ 332 million. In July 2023, Capcom acquired Tokyo-based computer graphics studio Swordcanes Studio. In July 2024, Capcom acquired Taiwan-based computer graphics studio Minimum Studios. In its beginning few years, Capcom's Japan branch had three development groups referred to as "Planning Rooms", led by Tokuro Fujiwara , Takashi Nishiyama and Yoshiki Okamoto . Later, games developed internally were created by several numbered "Production Studios", each assigned to different games. Starting in 2002,

2400-647: The implementation of disc-locked content, which requires players to pay for additional content that is already available within the game's files, most notably in Street Fighter X Tekken . The company defended the practice. It has also been criticized for other business decisions, such as not releasing certain games outside of Japan (most notably the Sengoku Basara series), abruptly cancelling anticipated projects (most notably Mega Man Legends 3 ), and shutting down Clover Studio . On August 27, 2014, Capcom filed

2460-505: The international gaming community. Artist and author Judy A. Juracek filed a lawsuit in June 2021 against Capcom for copyright infringement . In the court filings, she asserted Capcom had used images from her 1996 book Surfaces in their cover art and other assets for Resident Evil 4 , Devil May Cry and other games. This was discovered due to the 2020 Capcom data breach, with several files and images matching those that were included within

X6 - Misplaced Pages Continue

2520-494: The main eight stages. Zero can be unlocked after finding and defeating the boss Zero Nightmare, and he plays with a unique set of abilities, including a more refined Z-Saber fighting style and a double jump. A unique feature of Mega Man X6 is its "Nightmare Phenomenon" system, which, after leaving a stage for any reason, causes additional effects or obstacles called "Nightmare Effects" to be added to other stages, such as small invincible enemies or gusts of wind. Stages that have

2580-440: The point of harming themselves and others, turning them into rebellious "Mavericks". Isoc invites all Reploids to join his cause to destroy the Nightmare Virus and dispatches eight Reploid "Nightmare Investigators" to investigate areas with high Nightmare Virus activity. X follows the Investigators to the suspected areas himself and fights them as they each become infected. After each is defeated, Alia gradually reveals her history as

2640-563: The products "that shot [Capcom] to 8-bit silicon stardom" in the mid-1980s. Starting with Commando (late 1985), Capcom began licensing their arcade games for release on home computers , notably to British software houses Elite Systems and U.S. Gold in the late 1980s. Beginning with a Nintendo Entertainment System port of 1942 (published in Dec. 1985), the company ventured into the market of home console video games, which would eventually become its main business. The Capcom USA division had

2700-447: The same term This disambiguation page lists articles associated with the same title formed as a letter–number combination. If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=X6&oldid=1144322633 " Category : Letter–number combination disambiguation pages Hidden categories: Short description

2760-552: The second entry in the Resident Evil series, Capcom began a Resident Evil game for PlayStation 2 . As it was significantly different from the existing series' games, Capcom decided to spin it into its own series, Devil May Cry . The first three entries were exclusively for PlayStation 2; further entries were released for non- Sony consoles. The entire series has sold over 30 million copies. Capcom began its Monster Hunter series in 2004, which has sold over 100 million copies on

2820-398: The series an apology for the decision to create Mega Man X6 , although the series was "starting to go in a direction out of [his] control" at that point. Artist Haruki Suetsugu, who had worked on both previous PlayStation Mega Man X games, signed on as the game's primary character designer and promotional artwork illustrator. Suetsugu stated that the development schedule for Mega Man X6

2880-489: The series, players may tackle a series of platforming stages in any order, defeating enemies via precision shooting and gaining the unique weapon of each stage's boss after completing a stage. Unique to this game, X can also use a laser sword for additional close-quarters combat. Zero can be unlocked as an additional playable character by completing hidden, optional stages, retaining his sword-based gameplay from previous games. Prominent series artist and producer Keiji Inafune

2940-406: The soundtrack and replay value. Similarly, GameZone was positive about the game, claiming that while there was little to no innovation to the formula other than X's new sword, the concept was well executed. Gaming Age praised the production values for producing aesthetically pleasing stages and cutscenes retaining good audio. Among the most negative reviews, Electronic Gaming Monthly gave

3000-472: The threat actors, the Ragnar Locker hacker group, had allegedly stolen 1TB of sensitive corporate data and were blackmailing Capcom to pay them to remove the ransomware. By mid-November, the group began putting information from the hack online, which included contact information for up to 350,000 of the company's employees and partners, as well as plans for upcoming games, indicating that Capcom opted to not pay

3060-1322: The titles Ōkami , Ōkamiden , and Ghost Trick: Phantom Detective . Capcom Co., Ltd.'s head office building and R&D building are in Chūō-ku , Osaka . The parent company also has a branch office in the Shinjuku Mitsui Building in Nishi-Shinjuku , Shinjuku , Tokyo ; and the Ueno Facility, a branch office in Iga , Mie Prefecture . The international Capcom Group encompasses 12 subsidiaries in Japan, rest of East Asia, North America, and Europe. In addition to home, online, mobile, arcade, pachinko , and pachislot games, Capcom publishes strategy guides ; maintains its own Plaza Capcom arcade centers in Japan; and licenses its franchise and character properties for tie-in products, movies, television series, and stage performances. Suleputer , an in-house marketing and music label established in cooperation with Sony Music Entertainment Intermedia in 1998, publishes CDs, DVDs, and other media based on Capcom's games. Captivate (renamed from Gamers Day in 2008), an annual private media summit,

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3120-436: The world's best Maverick Hunter. As a result of the space colony's impact, Earth's surface has been rendered largely uninhabitable, forcing the human population to take refuge underground. An intelligent Reploid researcher named Gate, researching the impact site, discovers an unusual piece of wreckage. A week later, Gate loses his sanity as he secretly experiments on the mysterious item and declares his intention to turn Earth into

3180-463: The year in the region. The game eventually saw a re-release as part of the PlayStation the Best range of budget titles. Mega Man X6 received mixed reviews, with an average score of 65 on Metacritic . It has often been criticized for its harsh difficulty, stemming from poor design of its stages and mechanics, as well as its recycled narrative. Giancarlo Varanini of GameSpot was disappointed by

3240-480: Was composed by Naoto Tanaka. The game also features the opening vocal songs "Moon Light" and "The Answer" by Showtaro Morikubo and the ending theme "I.D.E.A." by RoST. All of the game's instrumental and vocal music was compiled on the Capcom Music Generation: Rockman X1 ~ X6 soundtrack released by Suleputer in 2003. The game was not dubbed in any language other than the original Japanese, and

3300-439: Was founded on May 30, 1979 by Kenzo Tsujimoto , who was still president of Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and distribution of electronic game machines. The two companies underwent

3360-557: Was made more difficult in this game with the addition of the Nightmare Virus, an enemy that turns peaceful Reploids into dangerous "Mavericks" when it touches them, thus rendering the Reploid impossible to save. Certain Reploids grant power-up items called "parts", a feature returning from Mega Man X5 . Rather than parts being equipped to X's armor, parts are now attached to the characters themselves. The number of parts that can be equipped at once

3420-480: Was not involved in the game's production, as he had intended the fifth installment in the series to be the last. Critically, Mega Man X6 has received mixed reviews for its recycled narrative and high difficulty derived from poor level design and is frequently regarded by fans as among the worst games in the franchise. It was also re-released in 2006 as part of the North American Mega Man X Collection for

3480-415: Was on the verge of bankruptcy when the development of a strip Mahjong game called Mahjong Gakuen started. It outsold Ghouls 'n Ghosts , the eighth highest-grossing arcade game of 1989 in Japan, and is credited with saving the company from financial crisis. Capcom has been noted as the last major publisher to be committed to 2D games, though it was not entirely by choice. The company's commitment to

3540-491: Was that the players would like "a better, a newer, a fresher Mega Man X game" and thus came up with the sequel having a transition to 3D graphics. He further added, "Not so much trying to correct mistakes from the past or dodge problems that occurred with X6 , but more working on getting 3D right." This led to the development of Mega Man X7 as a 3D game. Capcom Capcom Co., Ltd. ( Japanese : 株式会社カプコン , Hepburn : Kabushiki-gaisha Kapukon ) (stylized as CAPCOM )

3600-535: Was tight. Gate was one of Suetsugu's favorite designs, to the point that he was disappointed when he was not included in the next games. As such, he described his designs for the Maverick bosses as "relatively simple", and he took a similar approach to designing all of them: for instance, all of the Mavericks have the characteristic head fins and forehead jewel found on their creator Gate's helmet. The designs for other characters also feature unique traits, including Gate as

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