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A party video game is a genre of video game that stems from in-person party games , involving player-to-player interaction as the central gameplay element. These games are often defined by simple controls which can be easily picked up and understood by players of any skill level.

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97-664: Wii Play is a party video game developed and published by Nintendo for the Wii console. It was released as a launch game for the console in Japan, Europe, and Australia in December 2006, and was released in North America in February 2007. The game features nine minigames , including a Duck Hunt -esque shooting range, a fishing game, and a billiards game, each of which are designed to showcase

194-401: A matte finish. The choice of ball color is made according to the table color and its surroundings. For example, a white ball is easier to see on a green or blue table than it is on a grey table. Manufacturers often indicate the quality of the ball with a star rating system, usually from one to three, three being the highest grade. As this system is not standard across manufacturers, the only way

291-403: A backhand stroke (most often topspin) known as a reverse penhold backhand by turning the traditional side of the racket to face one's self, and striking the ball with the opposite side of the racket. This stroke has greatly improved and strengthened the penhold style both physically and psychologically, as it eliminates the strategic weakness of the traditional penhold backhand. The shakehand grip

388-550: A ball may be used in official competition is upon ITTF approval (the ITTF approval can be seen printed on the ball). The 40 mm ball was introduced after the end of the 2000 Summer Olympics ; previously a 38 mm ball was standard. This created some controversies. Vladimir Samsonov , the World No. 1 table tennis professional at the time, threatened to pull out of the World Cup, which

485-417: A certain number of points depending on how quickly the player locates and chooses them. In multiplayer mode, two players compete to find the highest number of Mii characters within two minutes. Choosing an incorrect Mii in single-player mode removes a number of seconds from the timer, while in multiplayer mode the player who picks the incorrect character loses points. A standard game of table tennis , in which

582-456: A group, and usually feature several players competing simultaneously. The first party video game is thought to be Olympic Decathlon , releasing in 1980. In 1983, Party Mix was released for the Atari, and consisted of an anthology of five multiplayer games, which began the format of party video games releasing as a series of individually-selectable minigames. In 1995, You Don't Know Jack

679-473: A height clearance of at least 5 m (16.4 ft). For wheelchair events, the minimums are 8 m (26.2 ft) long and 6 m (19.7 ft) wide. Players are equipped with a laminated wooden racket covered with rubber on one or two sides depending on the grip of the player. The ITTF uses the term "racket", though "bat" is common in Britain, and "paddle" in the U.S. and Canada. The wooden portion of

776-493: A light, hollow ball over the table's net onto the opposing half of the court using small rackets until they fail to do so, which results in a point for the opponent. Play is fast, requiring quick reaction and constant attention, and is characterized by an emphasis on spin, which can affect the ball's trajectory more than in other ball sports. Owed to its small minimum playing area, its ability to be played indoors in all climates, and relative accessibility of equipment, table tennis

873-409: A mass of 2.7 grams (0.095 oz) and a diameter of 40 millimetres (1.57 in). The rules say that the ball shall bounce up 24–26 cm (9.4–10.2 in) when dropped from a height of 30.5 cm (12.0 in) onto a standard steel block thereby having a coefficient of restitution of 0.89 to 0.92. As of 2015, balls are now made of a polymer instead of celluloid , colored white or orange, with

970-549: A paddle controlled via the Wii Remote pointer. The paddle can be twisted around by twisting the Wii remote in order to hit the ball in different directions. Single-player mode is a two-minute match against the CPU, whereas in two-player mode, the first player to score eight points wins. A simplified nine-ball game of pool . In the game, the player uses the Wii Remote like a cue stick to strike

1067-417: A player may have a rubber that provides much spin on one side of their racket, and one that provides no spin on the other. By flipping the racket in play, different types of returns are possible. To help a player distinguish between the rubber used by his opposing player, international rules specify that one side must be black while the other side must be a bright color clearly distinguishable from black and from

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1164-421: A pond within a set time limit. The player uses the Wii Remote like a fishing pole , lowering it to move the hook into the pond and quickly pulling it upwards once a fish grabs onto it while moving the remote in different directions to move the hook through the pond. Points are given and deducted based on the different types of fish that are caught; additional points are awarded for catching a fish corresponding with

1261-546: A round racket head, for a more over-the-table style of play. In contrast, another style, sometimes referred to as the Japanese/Korean penhold grip, involves splaying those three fingers out across the back of the racket, usually with all three fingers touching the back of the racket, rather than stacked upon one another. Sometimes a combination of the two styles occurs, wherein the middle, ring and fourth fingers are straight, but still stacked, or where all fingers may be touching

1358-421: A second time on receiver's side of the table so that the ball passes the net and touches the opponent's court, either directly or after touching the net assembly. Thereafter, the server and receiver must alternately make a return until the rally is over. Returning the serve is one of the most difficult parts of the game, as the server's first move is often the least predictable and thus most advantageous shot due to

1455-406: A smash when the opponent has returned a ball that bounces too high or too close to the net. It is nearly always done with a forehand stroke. Smashing uses rapid acceleration to impart as much speed on the ball as possible so that the opponent cannot react in time. The racket is generally perpendicular to the direction of the stroke. Because the speed is the main aim of this shot, the spin on the ball

1552-457: A solid base for striking and quick lateral movement. Players may tailor their stance based upon their personal preferences, and alter it during the game based upon the specific circumstances. Table tennis strokes generally break down into offensive and defensive categories. Also known as speed drive, a direct hit on the ball propelling it forward back to the opponent. This stroke differs from speed drives in other racket sports like tennis because

1649-478: Is a party game consisting of nine minigames that make use of the Wii Remote 's several unique features. These games can either be played in single-player mode or in a two-player multiplayer versus mode in which each player's number of wins are recorded. Upon starting the game, only one of the featured minigames is accessible, but the other eight are systematically unlocked as the player tries each one. The player

1746-660: Is able to use their own custom Mii avatars created through the Mii Channel , who appear in several of the included minigames. High scores are saved when playing in single-player mode, and achieving certain high scores awards the player with bronze, silver, gold and platinum medals for the respective game, along with a message sent to the Wii Message Board containing a short tip for that respective game. A shooting game similar to Duck Hunt in which players go through several consecutive rounds of shooting objects that appear on

1843-498: Is enjoyed worldwide not just as a competitive sport, but as a common recreational pastime among players of all levels and ages. Table tennis has been an Olympic sport since 1988 , with event categories in both men's and women's singles, and men's and women's teams since replacing doubles in 2008 . Table tennis is governed by the International Table Tennis Federation (ITTF), founded in 1926, and specifies

1940-430: Is for the players to play the ball back and forth three times and then play out the point. This is commonly referred to as "serve to play", "rally to serve", "play for serve", or "volley for serve". Another common method is referred to as "Ping for serve" or "Pinging for serve" where players will begin playing by hitting or bouncing the ball and playing a rally spelling out the word ping P-I-N-G with each hit then playing out

2037-478: Is generally accepted that shakehands is easier to learn than penholder, allowing a broader range of playing styles both offensive and defensive. The Seemiller grip is named after the American table tennis champion Danny Seemiller , who used it. It is achieved by placing the thumb and index finger on either side of the bottom of the racquet head and holding the handle with the rest of the fingers. Since only one side of

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2134-448: Is often minimal, although it can be applied as well. An offensive table tennis player will think of a rally as a build-up to a winning smash. Smash is used more often with penhold grip. The push (or "slice" in Asia) is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing

2231-457: Is so-named because one grips the racket similarly to the way one holds a writing instrument . The style of play among penhold players can vary greatly from player to player. The most popular style, usually referred to as the Chinese penhold style, involves curling the middle, ring, and fourth finger on the back of the blade with the three fingers always touching one another. Chinese penholders favour

2328-604: Is so-named because the racket is grasped as if one is performing a handshake. Though it is sometimes referred to as the "tennis" or "Western" grip, it bears no relation to the Western tennis grip , which was popularized on the West Coast of the United States in which the racket is rotated 90°, and played with the wrist turned so that on impact the knuckles face the target. In table tennis, "Western" refers to Western nations, for this

2425-568: Is the grip that players native to Europe and the Americas have almost exclusively employed. The shakehand grip's simplicity and versatility, coupled with the acceptance among top-level Chinese trainers that the European style of play should be emulated and trained against, has established it as a common grip even in China. Many world-class European and East Asian players currently use the shakehand grip, and it

2522-421: Is uniformly dark colored and matte, divided into two halves by a net at 15.25 cm (6.0 in) in height. The ITTF approves only wooden tables or their derivates. Concrete tables with a steel net or a solid concrete partition are sometimes available in outside public spaces, such as parks. ITTF regulations require a playing space of at least 14 m (45.9 ft) long by 7 m (23.0 ft) wide, and

2619-410: Is usually a counterattack against drives, normally high loop drives. The racket is held closed and near to the ball, which is hit with a short movement "off the bounce" (immediately after hitting the table) so that the ball travels faster to the other side. Kenta Matsudaira is known for primarily using counter-hit for offense. When a player tries to attack a ball that has not bounced beyond the edge of

2716-404: The cue ball , which can be hit at different angles in order to add spin or execute jump shots . The player can also toggle the in-game camera angle between a top-down view and a view from behind the cue ball. The game ends when all object balls have been pocketed. Points are earned differently depending on the game mode; in single player mode, it is determined by

2813-499: The 2006 E3 convention alongside the games used in Wii Sports . A demo of the shooting range minigame titled Shooting , which was speculated by several people to be a sequel to Duck Hunt , was also presented during the 2006 Nintendo Fusion Tour . Wii Play officially began development when Miyamoto decided that the demonstrational games would be fleshed out and released together for the console. The development team at Nintendo EAD

2910-507: The Nintendo World event in New York on September 14, 2006, where all nine games were presented, now much closer to their final versions than the demos at E3, and support for the Wii's Mii characters was officially revealed to be part of the game. Miyamoto wanted Play to be a pack-in game instead of Wii Sports , but then-president of Nintendo of America , Reggie Fils-Aimé , objected on

3007-447: The Wii in 2006 led to the creation of Wii Play , a minigame collection that was bundled with certain copies of the Wii console. Table tennis Table tennis (also known as ping-pong ) is a racket sport derived from tennis but distinguished by its playing surface being atop a stationary table, rather than the court on which players stand. Either individually or in teams of two, players take alternating turns returning

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3104-624: The Wii Nunchuk , the tank is moved using either the D-pad or the Nunchuk's analog stick , while the tank's gun turret is independently moved by aiming the Wii Remote at the sensor bar. The tank can fire shells from its gun and place land mines on the ground. Each of these shells can ricochet off of a wall once. In single-player mode, the player is given three lives at the start of the game and receives an extra life after every five missions completed, with

3201-464: The fifth best-selling Wii game and the 14th best selling video game of all time. Strong sales were largely attributed to the game's inclusion of an extra Wii Remote at the time of its release and its North American price of US$ 49.99 in comparison to a separate Wii Remote which cost $ 39.99 at the time, meaning that the game itself essentially costed $ 10. Speaking of the game's strong sales, Nintendo of America vice president Cammie Dunaway noted that

3298-434: The 1930s Soviet Union, partly because of the promotion of team and military sports, and partly because of a theory that the game had adverse health effects. In the 1950s, paddles that used a rubber sheet combined with an underlying sponge layer changed the game dramatically, introducing greater spin and speed. These were introduced to Britain by sports goods manufacturer S.W. Hancock Ltd. The use of speed glue beginning in

3395-490: The 1960s, the loop is essentially the reverse of the chop. The racket is parallel to the direction of the stroke ("closed") and the racket thus grazes the ball, resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once striking the opponent's side of the table will jump forward, much like a kick serve in tennis. Most professional players nowadays, such as Ding Ning , Timo Boll and Zhang Jike , primarily use loop for offense. The counter-hit

3492-523: The 2000s after its release in North America. Within two days of its release as a launch title in Japan, the game had sold 171,888 copies, making it the second best-selling title for the system behind Wii Sports . In January 2007, Nintendo reported that Wii Play was one of 19 Wii titles that had surpassed sales of one million units. The NPD Group reported that the game was the 2nd best-selling game of April 2007. The game sold 293,000 units in June 2007, making it

3589-461: The 2nd best-selling game of the month. It sold 1.08 million units in December 2007, and was the 2nd highest-selling game of 2007 behind Halo 3 with sales of 4.12 million units. By February 2008, the game had sold 4.4 million copies, according to the NPD Group, and by October of the same year the game managed to sell over 7.2 million copies. The game sold 1.46 million copies in December 2008, making it

3686-495: The ITTF instituted several rule changes that were aimed at making table tennis more viable as a televised spectator sport. First, the older 38 mm (1.50 in) balls were officially replaced by 40 mm (1.57 in) balls in October 2000. This increased the ball's air resistance and effectively slowed down the game. By that time, players had begun increasing the thickness of the fast sponge layer on their paddles, which made

3783-549: The Olympic Games since 1988 and the Commonwealth Games since 2002. In doubles, all the rules of single play are applied except for the following. Service Order of play, serving and receiving If a game is unfinished after 10 minutes of play and fewer than 18 points have been scored, the expedite system is initiated. The umpire interrupts the game, and the game resumes with players serving for one point in turn. If

3880-582: The United Kingdom. In Australia, the game sold over 900,000 units by July 2010. A sequel to Wii Play was first announced in a press conference held by Nintendo on April 12, 2011. Wii Play: Motion was later shown off at the E3 convention and was released for the Wii in June of the same year. The game makes prominent use of the Wii's Wii MotionPlus peripheral, which allows for more precise motion control in games, and features several minigames designed to demonstrate

3977-461: The United States' five participants in the World Championships used it. 'A good ready position will enable you to move quickly into position and to stay balanced whilst playing powerful strokes.' The stance in table tennis is also known as the 'ready position'. It is the position every player initially adopts when receiving and returns to after playing a shot in order to be prepared to make

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4074-422: The United States, where Jaques sold the rights to the "ping-pong" name to Parker Brothers . Parker Brothers then enforced its trademark for the term in the 1920s, making the various associations change their names to "table tennis" instead of the more common, but trademarked, term. The U.S. trademark for "Ping-Pong" is currently owned by Indian Industries, Inc. d/b/a Escalade Sports . The next major innovation

4171-500: The Wii Remote pointer and tries to burst large, falling bubbles and prevent them from descending to the bottom of the screen, twisting the Wii Remote in order to rotate the character and fit them into the silhouettes on the bubbles and pushing certain buttons to cycle between different poses that the Mii can strike in order to conform to the shapes of the silhouettes. The game is over once the player allows three bubbles to float past them and reach

4268-402: The average length of rallies and to reduce the server's advantage, effective in 2002. For the opponent to have time to realize a serve is taking place, the ball must be tossed a minimum of 16 centimetres (6.3 in) in the air. The ITTF states that all events after July 2014 are played with a new poly material ball. The international rules specify that the game is played with a sphere having

4365-545: The back of the racket, but are also in contact with one another. Japanese and Korean penholders will often use a square-headed racket for an away-from-the-table style of play. Traditionally these square-headed rackets feature a block of cork on top of the handle, as well as a thin layer of cork on the back of the racket, for increased grip and comfort. Penhold styles are popular among players originating from East Asian countries such as China , Japan , South Korea , and Taiwan . Traditionally, penhold players use only one side of

4462-468: The ball to float slowly to the other side of the table. A push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop (if the push is long) or flip (if the push is short) the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. Against good players, it may be

4559-445: The blade is about 17 centimetres (6.7 in) long and 15 centimetres (5.9 in) wide. Although the official restrictions only focus on the flatness and rigidity of the blade itself, these dimensions are optimal for most play styles. Table tennis regulations allow different rubber surfaces on each side of the racket. Various types of surfaces provide various levels of spin or speed, and in some cases they nullify spin. For example,

4656-402: The bonus fish type, which continually changes. In multiplayer mode, two players compete to obtain the highest score. The player controls their Mii character riding a cow as they attempt to navigate a short course within a time limit while knocking down scarecrows and avoiding hurdles. The game is played by holding the Wii Remote horizontally and using it similarly to a steering wheel : tilting

4753-399: The bottom of the screen. In multiplayer mode, red and blue bubbles pertaining to each player's respective color fall down, and players attempt to get the highest number of points with each player losing a point if a bubble in their color falls to the bottom. An air hockey game comparable to Pong in which two players try to hit a laser puck across the screen into the opponent's goal using

4850-505: The capabilities of the then-upcoming Wii console and its controller, the Wii Remote . These prototypes took advantage of several of the Wii Remote's features; the controller was able to sense rotation, which was prominently used in Pose Mii and Laser Hockey, while the detection of depth movement was featured in Table Tennis, Fishing and Billiards. These tech demos were first publicly shown at

4947-515: The center of the table as a net, two more books served as rackets and were used to continuously hit a golf-ball. In 1883, British sporting goods company Slazenger filed a patent for a net for table tennis. The name "ping-pong" was in wide use before British manufacturer J. Jaques & Son Ltd trademarked it in 1901. The name "ping-pong" then came to describe the game played using the rather expensive Jaques's equipment, with other manufacturers calling it table tennis. A similar situation arose in

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5044-433: The color of the ball. The player has the right to inspect their opponent's racket before a match to see the type of rubber used and what color it is. Despite high-speed play and rapid exchanges, a player can see clearly what side of the racket was used to hit the ball. Current rules state that, unless damaged in play, the racket cannot be exchanged for another racket at any time during a match. According to ITTF rule 2.13.1,

5141-480: The enhanced motion capabilities of the device. Similarly to its predecessor, Wii Play: Motion was bundled with a black Wii MotionPlus Wii Remote in North America and a red Wii Remote in Europe. Party video game Party video games generally consist of short-term experiences which may be played in succession, and are sometimes characterized in the form of minigames . These experiences may be played singularly or in

5238-403: The expedite system is introduced while the ball is not in play, the previous receiver shall serve first. Under the expedite system, the server must win the point before the opponent makes 13 consecutive returns or the point goes to the opponent. The system can also be initiated at any time at the request of both players or pairs. Once introduced, the expedite system remains in force until the end of

5335-487: The features of the Wii Remote controller. Developed as a compilation of prototype games originally shown off at the E3 expo in 2006, Wii Play was developed by Nintendo EAD simultaneously with Wii Sports , which also contained tech demos from E3. The featured games make use of several aspects of the Wii Remote, such as its detection of rotation and depth movement through motion sensing and its infrared pointer . Despite mixed reception from critics who criticized

5432-703: The first official World Championships in 1926. In 1933, the United States Table Tennis Association , now called USA Table Tennis, was formed. In the 1930s, Edgar Snow commented in Red Star Over China that the Communist forces in the Chinese Civil War had a "passion for the English game of table tennis" which he found "bizarre". On the other hand, the popularity of the sport waned in

5529-426: The first service is decided by lot, normally a coin toss . It is also common for one player (or the umpire/scorer) to hide the ball in one or the other hand, usually hidden under the table, allowing the other player to guess which hand the ball is in. The correct or incorrect guess gives the "winner" the option to choose to serve, receive, or to choose which side of the table to use. (A common but non-sanctioned method

5626-550: The game Obstacle Course was later adapted into the Wii Fit game "Balance Bubble", whereas the design of the game Bird found its way into Nintendo Land as the Balloon Fight -inspired game "Balloon Trip Breeze". Wii Maestro , an orchestra-themed game demo, was planned to be included as one of the games, but the developers decided it would be more fitting as its own separate game and ultimately made it into Wii Music . Wii Play

5723-458: The game a more scathing reaction, scoring it 3/10 and stating that "Even the games that do work break down due to a combination of being extremely bland or too repetitive", and even that the strongest game, Shooting, "loses its charm as soon as you realise the targets follow a similar path every time you play". Pete Metzger of Variety , who reviewed the game alongside Fuzion Frenzy 2 for the Xbox 360 ,

5820-408: The game ending if all lives are lost. Prior to earning a gold medal, a single-player game ends at the 20th stage, but there are a total of 100 missions which can be played through after earning a gold medal for completing mission 20 on a previous run. In multiplayer mode, two players progress through the missions, competing to destroy the most enemy tanks. The game ends if both players lose their tank in

5917-473: The game excessively fast and difficult to watch on television. A few months later, the ITTF changed from a 21-point to an 11-point scoring system (and the serve rotation was reduced from five points to two), effective in September 2001. This was intended to make games more fast-paced and exciting. The ITTF also changed the rules on service to prevent a player from hiding the ball during service, in order to increase

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6014-432: The game for its repetitiveness, Wii Play was a commercial success, with strong sales being largely connected to the game's inclusion of an additional Wii Remote at the time of its release. The game is the fifth best-selling game for the Wii and the twenty-sixth best-selling video game of all-time , having sold 28.02 million copies worldwide. A sequel to the game titled Wii Play: Motion was released in 2011. Wii Play

6111-495: The game's sales figures, in combination with the 12.9 million individual Wii Remotes sold, "reinforces the growing 'social gaming' trend we have been seeing where friends and family use their Wii as a social hub." Wii Play had sold 18.4 million units worldwide by July 2009. The game received a "Diamond" sales award from the Entertainment and Leisure Software Publishers Association , indicating sales of at least 1 million copies in

6208-553: The grounds that Play would not provide a complete entry-level experience for the console. Wii Play received mixed reviews from critics, holding an aggregate score of 61.64% on GameRankings and 58/100 on Metacritic . Common Sense Media gave the game 3 stars out of 5, concluding that the game "isn't as fun as Wii Sports." The reviewers at Electronic Gaming Monthly gave the game varying scores of 6.0, 4.5 and 5.0, stating that while "anybody can play it, including grandma,... [y]ou'll probably be bored in minutes". gamesTM gave

6305-582: The highest-selling game of the month. Across all of 2008, the game managed to sell 5.28 million copies, making it the best-selling game of 2008. By March 2009, the game had sold 10 million copies in the US, and in April of that same year Nintendo reported that the game had sold 2.7 million copies in Japan. In May 2009, Nintendo reported that the game had sold 22.9 million units. Wii Play has sold 28.02 million copies worldwide as of March 31, 2018 according to Nintendo, making it

6402-461: The match. As it is intended as a rule to shorten the duration of a match, it is mainly deployed in defensive players' matches, which tend to have longer points. Though table tennis players grip their rackets in various ways, their grips can be classified into two major families of styles, penhold and shakehand . The rules of table tennis do not prescribe the manner in which one must grip the racket, and numerous grips are employed. The penhold grip

6499-497: The mid-1980s increased the spin and speed even further, resulting in changes to the equipment to "slow the game down". Table tennis was introduced as an Olympic sport at the Olympics in 1988 . The official rules and regulations are specified in the ITTF handbook, which was first published in 1927. The current (fiftieth) version was published in 2022. After the 2000 Olympics in Sydney ,

6596-413: The next shot. It involves the feet being spaced wider than shoulder width and a partial crouch being adopted; the crouch is an efficient posture for moving quickly from and also preloads the muscles enabling a more dynamic movement. The upper torso is positioned slightly forward and the player is looking forwards. The racket is held at the ready with a bent arm. The position should feel balanced and provide

6693-437: The number of turns taken to pocket all of the object balls, while in multiplayer mode, points are earned corresponding to the number on the object ball that is pocketed. In both game modes, points are taken away for committing a foul shot , either by pocketing the cue ball or hitting an object ball not marked with a target. A game of fishing in which the player attempts to catch different types of fish swimming in

6790-415: The numerous spin and speed choices at the server's disposal. A let is a rally of which the result is not scored, and is called in the following circumstances: A let is also called foul service, if the ball hits the server's side of the table, if the ball does not pass further than the edge, and if the ball hits the table edge and hits the net. A point is scored by the player for any of several results of

6887-535: The official rules in the ITTF handbook. ITTF currently includes 226 member associations worldwide. The sport originated in Victorian England , where it was played among the upper-class as an after-dinner parlour game . It has been suggested that makeshift versions of the game were developed by British military officers in India around the 1860s or 1870s, who brought it back with them. A row of books stood up along

6984-424: The opponent and the umpire must have a clear view of the ball at all times. If the umpire is doubtful of the legality of a service they may first interrupt play and give a warning to the server. If the serve is a clear failure or is doubted again by the umpire after the warning, the receiver scores a point. If the service is "good", then the receiver must make a "good" return by hitting the ball back before it bounces

7081-451: The player must locate certain Miis whose qualities pertain to the instructions given to the player, such as locating two identical characters or locating the fastest-moving character in a crowd of walking people. In single-player mode, the player must get through as many stages as possible before the time limit runs out, with each Mii found extending the number of seconds left on the timer and giving

7178-507: The player volleys a ping-pong ball back and forth by pointing at the sensor bar and moving the Wii Remote from side to side. In single-player mode, the player cooperates with a computer player in order to rally the ball back and forth with each other as many times as possible. In multiplayer mode, two opponents compete to hit the ball past each other in order to score points, with the first player to achieve eleven points winning. The player controls their Mii character around an open background via

7275-432: The point for service). In game play, the player serving the ball commences a play. The server first stands with the ball held on the open palm of the hand not carrying the paddle, called the freehand, and tosses the ball directly upward without spin, at least 16 cm (6.3 in) high. The server strikes the ball with the racket on the ball's descent so that it first touches the server's court, and then touches directly

7372-432: The racket is primarily perpendicular to the direction of the stroke and most of the energy applied to the ball results in speed rather than spin , creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent, and potentially opening up an opportunity for a more powerful attack. Perfected during

7469-459: The racket to hit the ball during normal play, and the side which is in contact with the last three fingers is generally not used. This configuration is sometimes referred to as "traditional penhold" and is more commonly found in square-headed racket styles. However, the Chinese developed a technique in the 1990s in which a penholder uses both sides of the racket to hit the ball, where the player produces

7566-413: The racket, often referred to as the "blade", commonly features anywhere between one and seven plies of wood, though cork, glass fiber, carbon fiber, aluminum fiber, and Kevlar are sometimes used. According to the ITTF regulations, at least 85% of the blade by thickness shall be of natural wood. Common wood types include balsa , limba , cypress , and hinoki , which is popular in Japan. The average size of

7663-542: The racquet is used to hit the ball, two contrasting rubber types can be applied to the blade, offering the advantage of "twiddling" the racket to fool the opponent. Seemiller paired inverted rubber with anti-spin rubber. Many players today combine inverted and long-pipped rubber. The grip is considered exceptional for blocking, especially on the backhand side, and for forehand loops of backspin balls. The Seemiller grip's popularity reached its apex in 1985 when four (Danny Seemiller, Ricky Seemiller, Eric Boggan and Brian Masters) of

7760-413: The rally) until the end of the game, unless both players score ten points or the expedite system is operated, when the sequences of serving and receiving stay the same but each player serves for only one point in turn (Deuce). The player serving first in a game receives first in the next game of the match. After each game, players switch sides of the table. In the last possible game of a match, for example

7857-412: The rally: A game shall be won by the player first scoring 11 points unless both players score 10 points, when the game shall be won by the first player subsequently gaining a lead of 2 points. A match shall consist of the best of any odd number of games. In competition play, matches are typically best of five or seven games. Service alternates between opponents every two points (regardless of winner of

7954-399: The receiver's court without touching the net assembly. In casual games, many players do not toss the ball upward; however, this is technically illegal and can give the serving player an unfair advantage. The ball must remain behind the endline and above the playing surface of the table at all times during the service. The server's body or clothing cannot be used to obstruct sight of the ball;

8051-492: The remote left and right to steer the cow; tilting it forwards or backwards to accelerate or decelerate, respectively; and quickly raising the controller upwards to jump. In multiplayer mode, both players compete to earn a higher score. A top-down combat game similar to the Atari game Combat in which the player maneuvers a small tank through several stages and fights enemy tanks. The only included minigame that can be played using

8148-412: The same mission, though a player who is defeated in a mission comes back if the other player clears the mission. Only the first 20 missions are accessible in multiplayer mode. Wii Play was one of several games that were developed as a part of Shigeru Miyamoto 's "Wii Project", along with Wii Sports , Wii Fit , and Wii Music . The project was a compilation of several technical demos exhibiting

8245-405: The screen by pointing the Wii Remote at the Wii's sensor bar to aim and firing with the controller's trigger button . Objects include balloons, bullseye targets, clay disks, tin cans, and UFOs which descend from the sky and attempt to abduct tiny copies of the player's Mii. Extra points can be earned by shooting several objects consecutively without missing, and ducks also occasionally fly across

8342-415: The screen which can be shot for additional points. The game's multiplayer mode has two players competing to earn the highest number of points; conversely, a second player can join during single-player mode and help player one earn points, or player one can take a second Wii Remote and use it with their primary controller to assist in shooting. Crowds of unique Mii characters gather on the screen, out of which

8439-530: The seventh game in a best of seven match, players change ends when the first player scores five points, regardless of whose turn it is to serve. If the sequence of serving and receiving is out of turn or the ends are not changed, points scored in the wrong situation are still calculated and the game shall be resumed with the order at the score that has been reached. In addition to games between individual players, pairs may also play table tennis. Singles and doubles are both played in international competition, including

8536-510: The subject, and an unofficial world championship was held in 1902. In those early days, the scoring system was the same as in lawn tennis . Although both a "Table Tennis Association" and a "Ping Pong Association" existed by 1910, a new Table Tennis Association was founded in 1921, and renamed the English Table Tennis Association in 1926. The International Table Tennis Federation (ITTF) followed in 1926. London hosted

8633-443: The table, the player does not have the room to wind up in a backswing . The ball may still be attacked , however, and the resulting shot is called a flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a loop drive or a loop in its characteristics. What identifies the stroke is that the backswing is compressed into a short wrist flick. A player will typically execute

8730-464: Was "effectively being sold at A$ 10 on top of the cost of a wiimote" and that "as a training game, it succeeds completely". Official Nintendo Magazine also praised the game and gave it 91%, describing the games as "surprisingly addictive" as well as citing the value of supplying an additional Wii Remote. Despite mixed reception, Wii Play was an immense commercial success, frequently making it onto The NPD Group 's video game sales charts throughout

8827-449: Was by James W. Gibb, a British table tennis enthusiast, who discovered novelty celluloid balls on a trip to the US in 1901 and found them ideal for the game. This was followed by E.C. Goode who, in 1901, invented the modern version of the racket by fixing a sheet of pimpled, or stippled, rubber to the wooden blade. Table tennis was growing in popularity by 1901 to the extent that tournaments were being organized, books were being written on

8924-465: Was developed directly alongside Wii Sports , with the two games' development teams sharing several artists and programmers. As the games progressed further into development, more attention was put towards Sports and the team ultimately decided that the latter was the higher priority. Because of this, some of the demos shown off at E3 did not make it into the game due to time constraints. These unused demos later went on to inspire later games; for instance,

9021-401: Was first publicly announced at a press conference held by Nintendo in Japan under the name Hajimete no Wii , where it was shown to be a compilation of the demo games shown off at E3. Nintendo announced that the game would be released in Japan on December 2, 2006, as a launch title for the system, and that it would also be bundled with a Wii Remote at its release. It was later made playable at

9118-501: Was given around seven to eight months to develop the game, with Motoi Okamoto , who had previously worked on Pikmin and the touchscreen minigames included in Super Mario 64 DS , serving as the game's director. The demo games were put into two different categories; the sports-themed games were grouped together and bundled into Wii Sports , while the rest of the games which made use of the Wii Remote's pointer became Wii Play . The game

9215-406: Was highly critical of the game, calling its controls "a step backwards" from the innovation presented in Wii Sports . GamePro reviewer "The Grim Wiiper" called the nine included games "repetitive and mediocre," but believed that the game's included Wii Remote "makes the whole package much more compelling." IGN Australia were more positive in their reaction, awarding the game 8.3/10, saying that it

9312-630: Was released, the first of the You Don't Know Jack franchise and the precursor to the Jackbox Party Pack collection in 2014. In 1998, Mario Party was released on the Nintendo 64 . Its launch eventually brought about the rest of the Mario Party franchise , in wake of the game's success across markets. Mario Party 2 was released in 1999, and Mario Party 3 was released in 2000. The launch of

9409-419: Was scheduled to debut the new regulation ball on 12 October 2000. The table is 2.74 m (9.0 ft) long, 1.525 m (5.0 ft) wide, and 76 cm (2.5 ft) high with any continuous material so long as the table yields a uniform bounce of about 23 cm (9.1 in) when a standard ball is dropped onto it from a height of 30 cm (11.8 in), or about 77%. The table or playing surface

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