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WebDAV ( Web Distributed Authoring and Versioning ) is a set of extensions to the Hypertext Transfer Protocol (HTTP), which allows user agents to collaboratively author contents directly in an HTTP web server by providing facilities for concurrency control and namespace operations , thus allowing Web to be viewed as a writeable, collaborative medium and not just a read-only medium. WebDAV is defined in RFC   4918 by a working group of the Internet Engineering Task Force (IETF).

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45-408: The WebDAV protocol provides a framework for users to create, change and move documents on a server . The most important features include the maintenance of properties about an author or modification date, namespace management, collections, and overwrite protection. Maintenance of properties includes such things as the creation, removal, and querying of file information. Namespace management deals with

90-643: A DEC PDP-10 computer. As internet connections grew, so did the numbers of users and multi-user games. In 1978 Roy Trubshaw , a student at University of Essex in the United Kingdom, created the game MUD (Multi-User Dungeon). The US Government began using truly collaborative applications in the early 1990s. One of the first robust applications was the Navy's Common Operational Modeling, Planning and Simulation Strategy (COMPASS). The COMPASS system allowed up to 6 users to create point-to-point connections with one another;

135-1107: A computer monitor or input device, audio hardware and USB interfaces. Many servers do not have a graphical user interface (GUI). They are configured and managed remotely. Remote management can be conducted via various methods including Microsoft Management Console (MMC), PowerShell , SSH and browser-based out-of-band management systems such as Dell's iDRAC or HP's iLo . Large traditional single servers would need to be run for long periods without interruption. Availability would have to be very high, making hardware reliability and durability extremely important. Mission-critical enterprise servers would be very fault tolerant and use specialized hardware with low failure rates in order to maximize uptime . Uninterruptible power supplies might be incorporated to guard against power failure. Servers typically include hardware redundancy such as dual power supplies , RAID disk systems, and ECC memory , along with extensive pre-boot memory testing and verification. Critical components might be hot swappable , allowing technicians to replace them on

180-452: A client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers , file servers , mail servers , print servers , web servers , game servers , and application servers . Client–server systems are usually most frequently implemented by (and often identified with)

225-403: A computer program that turns a computer into a server, e.g. Windows service . Originally used as "servers serve users" (and "users use servers"), in the sense of "obey", today one often says that "servers serve data", in the same sense as "give". For instance, web servers "serve [up] web pages to users" or "service their requests". The server is part of the client–server model ; in this model,

270-415: A device used for (or a device dedicated to) running one or several server programs. On a network, such a device is called a host . In addition to server , the words serve and service (as verb and as noun respectively) are frequently used, though servicer and servant are not. The word service (noun) may refer to the abstract form of functionality, e.g. Web service . Alternatively, it may refer to

315-522: A mailbox or public folder. WebDAV for Exchange has been extended by Microsoft to accommodate working with messaging data. Exchange Server version 2000, 2003, and 2007 support WebDAV. However, WebDAV support has been discontinued in Exchange 2010 in favor of Exchange Web Services (EWS), a SOAP / XML based API . As part of the Windows Server Protocols (WSPP) documentation set, Microsoft published

360-487: A major example of that product category, allowing remote group collaboration when the internet was still in its infancy. Kirkpatrick and Losee (1992) wrote then: "If GROUPWARE really makes a difference in productivity long term, the very definition of an office may change. You will be able to work efficiently as a member of a group wherever you have your computer. As computers become smaller and more powerful, that will mean anywhere." In 1999, Achacoso created and introduced

405-411: A server serves data for clients . The nature of communication between a client and server is request and response . This is in contrast with peer-to-peer model in which the relationship is on-demand reciprocation. In principle, any computerized process that can be used or called by another process (particularly remotely, particularly to share a resource) is a server, and the calling process or processes

450-530: A server that simulated a one-to-many auditorium, with side chat between "seat-mates", and the ability to invite a limited number of audience members to speak. In 1997, engineers at GTE used the PlaceWare engine in a commercial version of MITRE's CVW, calling it InfoWorkSpace (IWS). In 1998, IWS was chosen as the military standard for the standardized Air Operations Center. The IWS product was sold to General Dynamics and then later to Ezenia. Collaborative software

495-423: A service for the requester, which often runs on a computer other than the one on which the server runs. The average utilization of a server in the early 2000s was 5 to 15%, but with the adoption of virtualization this figure started to increase to reduce the number of servers needed. Strictly speaking, the term server refers to a computer program or process (running program). Through metonymy , it refers to

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540-453: A single file (usually a document); and version control (also known as revision control and source control) platforms, which allow users to make parallel edits to a file, while preserving every saved edit by users as multiple files that are variants of the original file. Collaborative software is a broad concept that overlaps considerably with computer-supported cooperative work (CSCW). According to Carstensen and Schmidt (1999), groupware

585-406: Is a client. Thus any general-purpose computer connected to a network can host servers. For example, if files on a device are shared by some process, that process is a file server . Similarly, web server software can run on any capable computer, and so a laptop or a personal computer can host a web server. While request–response is the most common client-server design, there are others, such as

630-618: Is a collaborative effort, Open Compute Project around this concept. A class of small specialist servers called network appliances are generally at the low end of the scale, often being smaller than common desktop computers. A mobile server has a portable form factor, e.g. a laptop . In contrast to large data centers or rack servers, the mobile server is designed for on-the-road or ad hoc deployment into emergency, disaster or temporary environments where traditional servers are not feasible due to their power requirements, size, and deployment time. The main beneficiaries of so-called "server on

675-427: Is also less of a concern, but power consumption and heat output can be a serious issue. Server rooms are equipped with air conditioning devices. A server farm or server cluster is a collection of computer servers maintained by an organization to supply server functionality far beyond the capability of a single device. Modern data centers are now often built of very large clusters of much simpler servers, and there

720-496: Is an exchange of information between two or more participants where the primary purpose of the interaction is discovery or relationship building. There is no central entity around which the interaction revolves but is a free exchange of information with no defined constraints, generally focused on personal experiences. Communication technology such as telephones, instant messaging , and e-mail are generally sufficient for conversational interactions. Transactional interaction involves

765-405: Is contrasted with "user", distinguishing two types of host : "server-host" and "user-host". The use of "serving" also dates to early documents, such as RFC 4, contrasting "serving-host" with "using-host". The Jargon File defines server in the common sense of a process performing service for requests, usually remote, with the 1981 version reading: SERVER n. A kind of DAEMON which performs

810-532: Is formal or informal, intentional or unintentional. Whereas the groupware or collaborative software pertains to the technological elements of computer-supported cooperative work, collaborative work systems become a useful analytical tool to understand the behavioral and organizational variables that are associated to the broader concept of CSCW. Douglas Engelbart first envisioned collaborative computing in 1951 and documented his vision in 1962, with working prototypes in full operational use by his research team by

855-485: Is part of CSCW. The authors claim that CSCW, and thereby groupware, addresses "how collaborative activities and their coordination can be supported by means of computer systems." The use of collaborative software in the work space creates a collaborative working environment (CWE). Collaborative software relates to the notion of collaborative work systems , which are conceived as any form of human organization that emerges any time that collaboration takes place, whether it

900-463: Is the use of design patterns for groupware design. The patterns identify recurring groupware design issues and discuss design choices in a way that all stakeholders can participate in the groupware development process. Groupware can be divided into three categories depending on the level of collaboration : Collaborative management tools facilitate and manage group activities. Examples include: The design intent of collaborative software (groupware)

945-569: Is to transform the way documents and rich media are shared in order to enable more effective team collaboration. Collaboration, with respect to information technology, seems to have several definitions. Some are defensible but others are so broad they lose any meaningful application. Understanding the differences in human interactions is necessary to ensure the appropriate technologies are employed to meet interaction needs. There are three primary ways in which humans interact: conversations, transactions, and collaborations. Conversational interaction

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990-694: The Internet is based upon a client–server model. High-level root nameservers , DNS , and routers direct the traffic on the internet. There are millions of servers connected to the Internet, running continuously throughout the world and virtually every action taken by an ordinary Internet user requires one or more interactions with one or more servers. There are exceptions that do not use dedicated servers; for example, peer-to-peer file sharing and some implementations of telephony (e.g. pre-Microsoft Skype ). Hardware requirement for servers vary widely, depending on

1035-697: The World Wide Web Consortium (W3C) to host two meetings to discuss the problem of distributed authoring on the World Wide Web with interested people. Tim Berners-Lee 's original vision of the Web involved a medium for both reading and writing. In fact, Berners-Lee's first web browser , called WorldWideWeb , could both view and edit web pages ; but, as the Web grew, it became a read-only medium for most users. Whitehead and other like-minded people wanted to transcend that limitation. The meetings resulted in

1080-409: The publish–subscribe pattern . In the publish-subscribe pattern, clients register with a pub-sub server, subscribing to specified types of messages; this initial registration may be done by request-response. Thereafter, the pub-sub server forwards matching messages to the clients without any further requests: the server pushes messages to the client, rather than the client pulling messages from

1125-514: The request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgment. Designating a computer as "server-class hardware" implies that it is specialized for running servers on it. This often implies that it is more powerful and reliable than standard personal computers , but alternatively, large computing clusters may be composed of many relatively simple, replaceable server components. The use of

1170-651: The Delta-V protocol under the Web Versioning and Configuration Management working group adds resource revision tracking, published in RFC   3253 . For searching and locating, the DAV Searching and Locating (DASL) working group never produced any official standard although there are a number of implementations of its last draft. Work continued as non-working-group activity. The WebDAV Search specification attempts to pick up where

1215-847: The Internet, the dominant operating systems among servers are UNIX-like open-source distributions , such as those based on Linux and FreeBSD , with Windows Server also having a significant share. Proprietary operating systems such as z/OS and macOS Server are also deployed, but in much smaller numbers. Servers that run Linux are commonly used as Webservers or Databanks. Windows Servers are used for Networks that are made out of Windows Clients. Specialist server-oriented operating systems have traditionally had features such as: In practice, today many desktop and server operating systems share similar code bases , differing mostly in configuration. In 2010, data centers (servers, cooling, and other electrical infrastructure) were responsible for 1.1–1.5% of electrical energy consumption worldwide and 1.7–2.2% in

1260-592: The United States. One estimate is that total energy consumption for information and communications technology saves more than 5 times its carbon footprint in the rest of the economy by increasing efficiency. Global energy consumption is increasing due to the increasing demand of data and bandwidth. Natural Resources Defense Council (NRDC) states that data centers used 91 billion kilowatt hours (kWh) electrical energy in 2013 which accounts to 3% of global electricity usage. Environmental groups have placed focus on

1305-516: The ability to copy and move web pages within a server's namespace. Collections deal with the creation, removal, and listing of various resources. Lastly, overwrite protection handles aspects related to the locking of files. It takes advantage of existing technologies such as Transport Layer Security , digest access authentication or XML to satisfy those requirements. Many modern operating systems provide built-in client-side support for WebDAV. WebDAV began in 1996 when Jim Whitehead worked with

1350-598: The carbon emissions of data centers as it accounts to 200 million metric tons of carbon dioxide in a year. Collaborative software Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them." Regarding available interaction, collaborative software may be divided into real-time collaborative editing platforms that allow multiple users to engage in live, simultaneous, and reversible editing of

1395-586: The collaborative session only remained while at least one user stayed active, and would have to be recreated if all six logged out. MITRE improved on that model by hosting the collaborative session on a server into which each user logged. Called the Collaborative Virtual Workstation (CVW), it allowed the session to be set up in a virtual file cabinet and virtual rooms, and left as a persistent session that could be joined later. In 1996, Pavel Curtis , who had built MUDs at PARC , created PlaceWare,

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1440-490: The first wireless groupware. The complexity of groupware development is still an issue. One reason is the socio-technical dimension of groupware. Groupware designers do not only have to address technical issues (as in traditional software development) but also consider the organizational aspects and the social group processes that should be supported with the groupware application. Some examples for issues in groupware development are: One approach for addressing these issues

1485-435: The following protocol documents detailing extensions to WebDAV: Server (computing) A server is a computer that provides information to other computers called " clients " on a computer network . This architecture is called the client–server model . Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for

1530-465: The formal working group. WebDAV extends the set of standard HTTP verbs and headers allowed for request methods . The added verbs include: The properties of WebDAV protocol are name–value pair , in which a "name" is a Uniform Resource Identifier (URI) and the "values" are expressed through XML elements. Furthermore, the methods to handle the properties are PROPFIND and PROPPATCH . The WebDAV working group produced several works: For versioning,

1575-451: The formation of an IETF working group because the new effort would lead to extensions to HTTP, which the IETF had started to standardize. As work began on the protocol, it became clear that handling both distributed authoring and versioning together would involve too much work and that the tasks would have to be separated. The WebDAV group focused on distributed authoring, and left versioning for

1620-647: The future. (The Delta-V extension added versioning later – see the Extensions section below.) The WebDAV working group concluded its work in March 2007, after the Internet Engineering Steering Group (IESG) accepted an incremental update to RFC   2518 . Other extensions left unfinished at that time, such as the BIND method , have been finished by their individual authors, independent of

1665-411: The go" technology include network managers, software or database developers, training centers, military personnel, law enforcement, forensics, emergency relief groups, and service organizations. To facilitate portability, features such as the keyboard , display , battery ( uninterruptible power supply , to provide power redundancy in case of failure), and mouse are all integrated into the chassis. On

1710-481: The mid-1960s. He held the first public demonstration of his work in 1968 in what is now referred to as " The Mother of All Demos ". The following year, Engelbart's lab was hooked into the ARPANET , the first computer network, enabling them to extend services to a broader userbase. Online collaborative gaming software began between early networked computer users. In 1975, Will Crowther created Colossal Cave Adventure on

1755-564: The running server without shutting it down, and to guard against overheating, servers might have more powerful fans or use water cooling . They will often be able to be configured, powered up and down, or rebooted remotely, using out-of-band management , typically based on IPMI . Server casings are usually flat and wide , and designed to be rack-mounted, either on 19-inch racks or on Open Racks . These types of servers are often housed in dedicated data centers . These will normally have very stable power and Internet and increased security. Noise

1800-411: The server as in request-response. The role of a server is to share data as well as to share resources and distribute work. A server computer can serve its own computer programs as well; depending on the scenario, this could be part of a quid pro quo transaction, or simply a technical possibility. The following table shows several scenarios in which a server is used. Almost the entire structure of

1845-412: The server's purpose and its software. Servers often are more powerful and expensive than the clients that connect to them. The name server is used both for the hardware and software pieces. For the hardware servers, it is usually limited to mean the high-end machines although software servers can run on a variety of hardwares. Since servers are usually accessed over a network, many run unattended without

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1890-576: The term groupware; their initial 1978 definition of groupware was, "intentional group processes plus software to support them." Later in their article they went on to explain groupware as "computer-mediated culture... an embodiment of social organization in hyperspace." Groupware integrates co-evolving human and tool systems, yet is simply a single system. In the early 1990s the first commercial groupware products were delivered, and big companies such as Boeing and IBM started using electronic meeting systems for key internal projects. Lotus Notes appeared as

1935-565: The word server in computing comes from queueing theory , where it dates to the mid 20th century, being notably used in Kendall (1953) (along with "service"), the paper that introduced Kendall's notation . In earlier papers, such as the Erlang (1909) , more concrete terms such as "[telephone] operators" are used. In computing, "server" dates at least to RFC 5 (1969), one of the earliest documents describing ARPANET (the predecessor of Internet ), and

1980-637: The working group left off, and was published as RFC   5323 in November 2008. For calendaring, CalDAV is a protocol allowing calendar access via WebDAV. CalDAV models calendar events as HTTP resources in iCalendar format, and models calendars containing events as WebDAV collections. For groupware, GroupDAV is a variant of WebDAV which allows client/server groupware systems to store and fetch objects such as calendar items and address book entries instead of web pages. For MS Exchange interoperability, WebDAV can be used for reading/updating/deleting items in

2025-432: Was originally designated as groupware and this term can be traced as far back as the late 1980s, when Richman and Slovak (1987) wrote: "Like an electronic sinew that binds teams together, the new groupware aims to place the computer squarely in the middle of communications among managers, technicians, and anyone else who interacts in groups, revolutionizing the way they work." In 1978, Peter and Trudy Johnson-Lenz coined

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