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WWF WrestleFest

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WWF WrestleFest is a professional wrestling video game developed and released by Technōs Japan for arcades in 1991, featuring stars of the World Wrestling Federation (WWF). The game was distributed by Technōs in Japan and North America , and by Tecmo in Japan, Europe and Australasia . It is the sequel to Technōs' previous WWF game, WWF Superstars . Compared to Superstars , WrestleFest adds a variety of different wrestlers to the roster as well as enhanced graphics and sound. There are more voice samples, including commentary and pre-match introductions by WWF ring announcer Mike McGuirk . The voiced cut scenes featuring Gene Okerlund from Superstars returned as well.

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122-421: In February 2012, THQ released a remake of the game for iOS featuring both current and former wrestlers, retitled WWE WrestleFest . Just like its predecessor, WrestleFest simulates professional wrestling matches. The game adds support for up to four simultaneous players and the ability to insert more credits into the machine to buy energy . Two modes of play are available. In the new Royal Rumble mode,

244-406: A remaster or a partial remake , although video game publishers are not always clear on the distinction. DuckTales: Remastered for example uses the term "Remastered" to distinguish itself from the original NES game it was based on, even though it is a clean-slate remake with a different engine and assets. Compared to a port which is typically released in the same era as the original, a remaster

366-408: A computer game or just a game , is an electronic game that involves interaction with a user interface or input device (such as a joystick , controller , keyboard , or motion sensing device) to generate visual feedback from a display device , most commonly shown in a video format on a television set , computer monitor , flat-panel display or touchscreen on handheld devices , or

488-587: A remake of the game for iOS under the title WWE WrestleFest in February 2012. The remake introduced a roster composed of more contemporary WWE stars such as The Undertaker , John Cena , Randy Orton and Rey Mysterio , along with former performers including The Rock , Stone Cold Steve Austin , Jake Roberts and Randy Savage . In addition to the return of the Saturday Night's Main Event and Royal Rumble game modes,

610-457: A teletype printer , audio speaker , or similar device. This also distinguished from many handheld electronic games like Merlin which commonly used LED lights for indicators but did not use these in combination for imaging purposes. "Computer game" may also be used as a descriptor, as all these types of games essentially require the use of a computer processor, and in some cases, it is used interchangeably with "video game". Particularly in

732-638: A virtual reality headset . These games are addictive and can lead to the release of dopamine in the addict's synapses. Most modern video games are audiovisual , with audio complement delivered through speakers or headphones , and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming . Video games are typically categorized according to their hardware platform , which traditionally includes arcade video games , console games , and computer (PC) games ;

854-544: A DEC PDP-1 computer in 1962. Each game has different means of display: NIMROD has a panel of lights to play the game of Nim , OXO has a graphical display to play tic-tac-toe, Tennis for Two has an oscilloscope to display a side view of a tennis court, and Spacewar! has the DEC PDP-1's vector display to have two spaceships battle each other. These inventions laid the foundation for modern video games. In 1966, while working at Sanders Associates , Ralph H. Baer devised

976-437: A combination of the limitations of the game platform and display device and the program efficiency of the game itself. The game's output can range from fixed displays using LED or LCD elements, text-based games , two-dimensional and three-dimensional graphics, and augmented reality displays. The game's graphics are often accompanied by sound produced by internal speakers on the game platform or external speakers attached to

1098-445: A developer's programming language of choice, or they may opt to also use game development kits that minimize the amount of direct programming they have to do but can also limit the amount of customization they can add into a game. Like all software, video games usually undergo quality testing before release to assure there are no bugs or glitches in the product, though frequently developers will release patches and updates . With

1220-474: A dramatically different style. The intent was not simply to bring the game to a new platform, but to modernize older games which had in various ways become dated. With the birth of the retrogaming phenomenon, remakes became a way for companies to revive nostalgic brands. Galaga '88 and Super Space Invaders '91 were both attempts to revitalize aging arcade franchises with modernized graphics and new gameplay elements, while preserving many signature aspects of

1342-414: A fictional piece of technology from Star Trek , arguing for the video game as a medium in which the player is allowed to become another person, and to act out in another world. This image of video games received early widespread popular support, and forms the basis of films such as Tron , eXistenZ and The Last Starfighter . Ludologists break sharply and radically from this idea. They argue that

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1464-432: A game following its initial release. Several games offer players the ability to create user-generated content to share with others to play. Other games, mostly those on personal computers, can be extended with user-created modifications or mods that alter or add onto the game; these often are unofficial and were developed by players from reverse engineering of the game, but other games provide official support for modding

1586-415: A letter dated July 10, 1972. In the letter, Bushnell uses the term "video game" twice. Per video game historian Keith Smith, the sudden appearance suggested that the term had been proposed and readily adopted by those in the field. Around March 1973, Ed Adlum, who ran Cashbox ' s coin-operated section until 1972 and then later founded RePlay Magazine , covering the coin-op amusement field, in 1975, used

1708-504: A limited number of platforms, and exclusivity to a platform or brand is used by platform holders as a competitive edge in the video game market. However, games may be developed for alternative platforms than intended, which are described as ports or conversions. These also may be remasters - where most of the original game's source code is reused and art assets, models, and game levels are updated for modern systems – and remakes, where in addition to asset improvements, significant reworking of

1830-432: A minimum age is used by nearly all systems, along with additional descriptors to identify specific content that players and parents should be aware of. The regulations vary from country to country but generally are voluntary systems upheld by vendor practices, with penalty and fines issued by the ratings body on the video game publisher for misuse of the ratings. Among the major content rating systems include: Additionally,

1952-497: A newer interpretation of an older work, characterized by updated or changed assets. For example, The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Majora's Mask 3D for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64 , and not a remaster or a port , since there are new character models and texture packs. The Legend of Zelda: Wind Waker HD for Wii U would be considered

2074-630: A non-selectable boss tag team champions. Each wrestler has their own signature maneuvers. In North America, RePlay reported WWF WrestleFest to be the second most-popular arcade game of the month in October 1991. It went on to be the highest-grossing arcade conversion kit of 1992 in the United States, according to the Amusement & Music Operators Association (AMOA). In Japan, Game Machine listed WWF WrestleFest on their December 1, 1991 issue as being

2196-458: A pixelated demake of Team Fortress 2 ; Bloodborne PSX , a PS1 demake of Bloodborne ; and Halo 2600 , an Atari 2600 -style demake of Microsoft's Halo series . There are also NES -style demakes of the Touhou Project games Embodiment of Scarlet Devil and Perfect Cherry Blossom . Some demakes are created to showcase and push the abilities of older generation systems such as

2318-551: A platform, the hardware which contains computing elements, to process player interaction from some type of input device and displays the results to a video output display. Video games require a platform, a specific combination of electronic components or computer hardware and associated software , to operate. The term system is also commonly used. These platforms may include multiple brandsheld by platform holders , such as Nintendo or Sony, seeking to gain larger market shares. Games are typically designed to be played on one or

2440-439: A previous video game generation . The action platformer Mega Man 9 is an example of such a game. Although remakes typically aim to adapt a game from a more limited platform to a more advanced one, a rising interest in older platforms has inspired some to do the opposite, remaking or adapting modern games to the technical standards of older platforms, usually going so far as to implement them on obsolete hardware platforms, hence

2562-464: A relatively recent development in the humanities. The two most visible schools in this emerging field are ludology and narratology . Narrativists approach video games in the context of what Janet Murray calls "Cyberdrama". That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction . Murray puts video games in the context of the Holodeck ,

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2684-435: A remake in that it still relies heavily on the original assets and engine of the source game. Sometimes, ports even remove content that was present in the original version. For example, the handheld console ports of Mortal Kombat II had fewer characters than the original arcade game and other console ports due to system storage limitations but otherwise were still faithful to the original in terms of gameplay. Compared to

2806-405: A remaster, since it retains the same, albeit updated upscaled aesthetics of the original. A remake typically maintains the same story, genre, and fundamental gameplay ideas of the original work. The intent of a remake is usually to take an older game that has become outdated and update it for a new platform and audience. A remake will not necessarily preserve the original gameplay especially if it

2928-455: A service . Today, video game development requires numerous interdisciplinary skills, vision , teamwork , and liaisons between different parties, including developers , publishers , distributors , retailers , hardware manufacturers, and other marketers, to successfully bring a game to its consumers. As of 2020 , the global video game market had estimated annual revenues of US$ 159 billion across hardware, software, and services, which

3050-590: A similar version running in a smaller coin-operated arcade cabinet using a less expensive computer. This was released as Computer Space , the first arcade video game , in 1971. Bushnell and Dabney went on to form Atari, Inc. , and with Allan Alcorn , created their second arcade game in 1972, the hit ping pong -style Pong , which was directly inspired by the table tennis game on the Odyssey. Sanders and Magnavox sued Atari for infringement of Baer's patents, but Atari settled out of court, paying for perpetual rights to

3172-515: A system to play a basic table tennis game on a television screen. With the company's approval, Baer created the prototype known as the "Brown Box." Sanders patented Baer’s innovations and licensed them to Magnavox , which commercialized the technology as the first home video game console , the Magnavox Odyssey , released in 1972. Separately, Nolan Bushnell and Ted Dabney , inspired by seeing Spacewar! running at Stanford University , devised

3294-424: A video game are primarily determined by the underlying set of rules, demands, and expectations imposed on the player. While many games rely on emergent principles , video games commonly present simulated story worlds where emergent behavior occurs within the context of the game. The term "emergent narrative" has been used to describe how, in a simulated environment, storyline can be created simply by "what happens to

3416-412: A video game is first and foremost a game, which must be understood in terms of its rules, interface, and the concept of play that it deploys. Espen J. Aarseth argues that, although games certainly have plots, characters, and aspects of traditional narratives, these aspects are incidental to gameplay. For example, Aarseth is critical of the widespread attention that narrativists have given to the heroine of

3538-457: A way to distinguish them from console games , arcade games , or mobile games . Other terms such as "television game", "telegame", or "TV game" had been used in the 1970s and early 1980s, particularly for home gaming consoles that rely on connection to a television set . However, these terms were also used interchangeably with "video game" in the 1970s, primarily due to "video" and "television" being synonymous. In Japan , where consoles like

3660-411: A word from Billboard ' s description of movie jukeboxes, Adlum started to refer to this new breed of amusement machine as 'video games.' The phrase stuck." Adlum explained in 1985 that up until the early 1970s, amusement arcades typically had non-video arcade games such as pinball machines and electro-mechanical games . With the arrival of video games in arcades during the early 1970s, there

3782-466: A year after the original arcade game, such as the distribution of Mortal Kombat for home consoles by Acclaim Entertainment. Since the 2000s as arcade releases are no longer the original launch platform for a video game, publishers tend to release the video game simultaneously on several consoles first and then port to the PC later. A port that contains a great deal of remade assets may sometimes be considered

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3904-431: Is a video game "appears highly eclectic and diverse". The gameplay experience varies radically between video games, but many common elements exist. Most games will launch into a title screen and give the player a chance to review options such as the number of players before starting a game. Most games are divided into levels which the player must work the avatar through, scoring points , collecting power-ups to boost

4026-440: Is dated, instead remaking the gameplay to conform to the conventions of contemporary games or later titles in the same series in order to make a game marketable to a new audience. For example, for Sierra's 1991 remake of Space Quest , the developers used the engine, point-and-click interface, and graphical style of Space Quest IV: Roger Wilco and The Time Rippers , replacing the original graphics and text parser interface of

4148-482: Is done years or decades after the original in order to take advantage of generation technological improvements (the latter which a port avoids doing). Unlike a remake which often changes the now-dated gameplay, a remaster is very faithful to the original in that aspect (in order to appeal to that nostalgic audience) while permitting only a limited number of gameplay tweaks for the sake of convenience. Games that use an existing brand but are conceptually very different from

4270-459: Is frequently a cross-disciplinary field. Video game developers , as employees within this industry are commonly referred to, primarily include programmers and graphic designers . Over the years, this has expanded to include almost every type of skill that one might see prevalent in the creation of any movie or television program, including sound designers , musicians, and other technicians; as well as skills that are specific to video games, such as

4392-421: Is from 1947—a " cathode-ray tube amusement device " was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992. Inspired by radar display technology, it consists of an analog device allowing a user to control the parabolic arc of a dot on the screen to simulate a missile being fired at targets, which are paper drawings fixed to

4514-548: Is mostly isolated from the rest of the world due to the government's censorship, and all games published there must adhere to strict government review, disallowing content such as smearing the image of the Chinese Communist Party . Foreign games published in China often require modification by developers and publishers to meet these requirements. Video game development and authorship, much like any other form of entertainment,

4636-447: Is the primary means which one interacts with a video game. The narrative setting does not impact gameplay; a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space. An exception is the horror game genre, used for games that are based on narrative elements of horror fiction , the supernatural , and psychological horror . Genre names are normally self-describing in terms of

4758-571: Is three times the size of the global music industry and four times that of the film industry in 2019, making it a formidable heavyweight across the modern entertainment industry . The video game market is also a major influence behind the electronics industry , where personal computer component, console, and peripheral sales, as well as consumer demands for better game performance, have been powerful driving factors for hardware design and innovation. Early video games use interactive electronic devices with various display formats. The earliest example

4880-534: The Atari 2600 . The game became the first " killer app " for a video game console by quadrupling the system's sales. Since then, it became a common trend to port arcade games to home systems since the second console generation , though at the time they were often more limited than the original arcade games due to the technical limitations of home consoles. In 1985, Sega released a pair of arcade remakes of older home video games. Pitfall II: Lost Caverns (arcade game)

5002-459: The Berne Convention . This typically only applies to the underlying code, as well as to the artistic aspects of the game such as its writing, art assets, and music. Gameplay itself is generally not considered copyrightable; in the United States among other countries, video games are considered to fall into the idea–expression distinction in that it is how the game is presented and expressed to

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5124-637: The Clue VCR Mystery Game which required players to watch VCR clips between turns. To distinguish between these two, video games are considered to require some interactivity that affects the visual display. Most video games tend to feature some type of victory or winning conditions, such as a scoring mechanism or a final boss fight. The introduction of walking simulators ( adventure games that allow for exploration but lack any objectives) like Gone Home , and empathy games (video games that tend to focus on emotion) like That Dragon, Cancer brought

5246-461: The Master System and Famicom . Both of these games were distinguished from most earlier conversions in that they took major liberties with the source material, attempting to modernize both the gameplay as well as the graphics. Some of the earliest remakes to be recognized as such were attempts to modernize games to the standards of later games in the series. Some were even on the same platforms as

5368-760: The Nintendo DS include Super Mario 64 DS , Kirby Super Star Ultra , Diddy Kong Racing DS , Pokémon HeartGold and SoulSilver , Fire Emblem: Shadow Dragon , Final Fantasy III and IV , Dragon Quest IV through VI , and Kingdom Hearts Re:coded . The Nintendo 3DS 's lineup also had numerous remasters and remakes, including The Legend of Zelda: Ocarina of Time 3D , Star Fox 64 3D , The Legend of Zelda: Majora's Mask 3D , Pokémon Omega Ruby and Alpha Sapphire , Metroid: Samus Returns , Mario & Luigi: Superstar Saga + Bowser's Minions , Luigi's Mansion , and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey . Remasters on both

5490-626: The Sega Ages line for PlayStation 2 , initially conceived as a series of modernized remakes of classic games, though the series later diversified to include emulated compilations. The series concluded with a release that combined the two approaches, and included a remake of Fantasy Zone II that ran, via emulation, on hardware dating to the time of the original release, one of the few attempts at an enhanced remake to make no attempts at modernization. The advent of downloadable game services like Xbox Live Arcade and PlayStation Network has further fueled

5612-540: The United Kingdom and Western Europe , this is common due to the historic relevance of domestically produced microcomputers. Other terms used include digital game, for example, by the Australian Bureau of Statistics . However, the term "computer game" can also be used to more specifically refer to games played primarily on personal computers or other types of flexible hardware systems (also known as PC game ), as

5734-485: The Unterhaltungssoftware Selbstkontrolle ( Entertainment Software Self-Regulation ) would refuse to classify, and thus allow sale, of any game depicting Nazi imagery, and thus often requiring developers to replace such imagery with fictional ones. This ruling was relaxed in 2018 to allow for such imagery for "social adequacy" purposes that applied to other works of art. China's video game segment

5856-476: The crash of the North American video game market in 1983 due to loss of publishing control and saturation of the market. Following the crash, the industry matured, was dominated by Japanese companies such as Nintendo , Sega , and Sony , and established practices and methods around the development and distribution of video games to prevent a similar crash in the future, many of which continue to be followed. In

5978-611: The first-person shooter and the Grand Theft Auto clone , respectively, in the few years after their release. However, at times and more frequently at the onset of the industry, developers would intentionally create video game clones of successful games and game hardware with few changes, which led to the flooded arcade and dedicated home console market around 1978. Cloning is also a major issue with countries that do not have strong intellectual property protection laws, such as within China . The lax oversight by China's government and

6100-409: The game designer . All of these are managed by producers . In the early days of the industry, it was more common for a single person to manage all of the roles needed to create a video game. As platforms have become more complex and powerful in the type of material they can present, larger teams have been needed to generate all of the art, programming, cinematography, and more. This is not to say that

6222-408: The "amateur acting" in many new and remade games on CD. Emulation also made perfect ports of older games possible, with compilations becoming a popular way for publishers to capitalize on older properties. Budget pricing gave publishers the opportunity to match their game's price with the perceived lower value proposition of an older game, opening the door for newer remakes. In 2003, Sega launched

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6344-439: The 1950s and 1960s were simple extensions of electronic games using video-like output from large, room-sized mainframe computers . The first consumer video game was the arcade video game Computer Space in 1971. In 1972 came the iconic hit game Pong and the first home console , the Magnavox Odyssey . The industry grew quickly during the "golden age" of arcade video games from the late 1970s to early 1980s but suffered from

6466-519: The 1970s and 1980s before having a larger worldwide contribution. Today, the video game industry is predominantly led by major companies in North America (primarily the United States and Canada), Europe, and southeast Asia including Japan, South Korea, and China. Hardware production remains an area dominated by Asian companies either directly involved in hardware design or part of the production process, but digital distribution and indie game development of

6588-522: The 1983 crash, forming around the concept of publisher-developer dichotomies, and by the 2000s, leading to the industry centralizing around low-risk, triple-A games and studios with large development budgets of at least $ 10 million or more. The advent of the Internet brought digital distribution as a viable means to distribute games, and contributed to the growth of more riskier, experimental independent game development as an alternative to triple-A games in

6710-492: The 1990s in China , Hong Kong , and Taiwan , black market developers created unauthorized adaptations of then-modern games such as Street Fighter II , Mortal Kombat , Final Fantasy VII or Tekken for the NES, which enjoyed considerable popularity in the regions because of the availability of low-cost compatible systems . Video game A video game , also known as

6832-462: The 1993 game . A hierarchy of game genres exist, with top-level genres like "shooter game" and "action game" that broadly capture the game's main gameplay style, and several subgenres of specific implementation, such as within the shooter game first-person shooter and third-person shooter . Some cross-genre types also exist that fall until multiple top-level genres such as action-adventure game . A video game's mode describes how many players can use

6954-626: The 2000s, the core industry centered on " AAA " games, leaving little room for riskier experimental games. Coupled with the availability of the Internet and digital distribution , this gave room for independent video game development (or " indie games ") to gain prominence into the 2010s. Since then, the commercial importance of the video game industry has been increasing. The emerging Asian markets and proliferation of smartphone games in particular are altering player demographics towards casual gaming and increasing monetization by incorporating games as

7076-537: The Atari 2600. An example of this is the 2012 game Princess Rescue , which is a demake of the NES title Super Mario Bros. While most demakes are homebrew efforts from passionate fans, some are officially endorsed by the original creators such as Pac-Man Championship Edition ' s Famicom / NES demake being printed onto Japanese physical editions of the Namcot Collection as an original bonus game. For much of

7198-474: The DS and 3DS include Cave Story , Myst and Rayman 2: The Great Escape . Games unsupported by the rights -holders often spark remakes created by hobbyists and game communities. An example is OpenRA , which is a modernized remake of the classic Command & Conquer real-time-strategy games. Beyond cross-platform support, it adds comfort functions and gameplay functionality inspired by successors of

7320-637: The Internet or other communication methods as well as cloud gaming alleviate the need for any physical media. In some cases, the media serves as the direct read-only memory for the game, or it may be the form of installation media that is used to write the main assets to the player's platform's local storage for faster loading periods and later updates. Games can be extended with new content and software patches through either expansion packs which are typically available as physical media, or as downloadable content nominally available via digital distribution. These can be offered freely or can be used to monetize

7442-467: The Odyssey were first imported and then made within the country by the large television manufacturers such as Toshiba and Sharp Corporation , such games are known as "TV games", "TV geemu", or "terebi geemu". The term "TV game" is still commonly used into the 21st century. "Electronic game" may also be used to refer to video games, but this also incorporates devices like early handheld electronic games that lack any video output. The first appearance of

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7564-438: The ability to win all grapples and inflict more damage than usual. The game features ten selectable wrestlers. Hulk Hogan , The Ultimate Warrior , Ted DiBiase and Big Boss Man return from WWF Superstars . Jake "The Snake" Roberts , Earthquake , Mr. Perfect , Sgt. Slaughter , Demolition Smash , and Demolition Crush , are available as new superstars, with The Legion of Doom ( Hawk and Animal ) making an appearance as

7686-728: The age of the "one-man shop" is gone, as this is still sometimes found in the casual gaming and handheld markets, where smaller games are prevalent due to technical limitations such as limited RAM or lack of dedicated 3D graphics rendering capabilities on the target platform (e.g., some PDAs ). Video games are programmed like any other piece of computer software. Prior to the mid-1970s, arcade and home consoles were programmed by assembling discrete electro-mechanical components on circuit boards, which limited games to relatively simple logic. By 1975, low-cost microprocessors were available at volume to be used for video game hardware, which allowed game developers to program more detailed games, widening

7808-417: The avatar's innate attributes, all while either using special attacks to defeat enemies or moves to avoid them. This information is relayed to the player through a type of on-screen user interface such as a heads-up display atop the rendering of the game itself. Taking damage will deplete their avatar's health , and if that falls to zero or if the avatar otherwise falls into an impossible-to-escape location,

7930-434: The cars in front of them and the obstacle. The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game. Most commonly, video games are protected by copyright , though both patents and trademarks have been used as well. Though local copyright regulations vary to the degree of protection, video games qualify as copyrighted visual-audio works, and enjoy cross-country protection under

8052-417: The console itself, while peripheral controllers are available as a separate purchase from the console manufacturer or third-party vendors. Similar control sets are built into handheld consoles and onto arcade cabinets. Newer technology improvements have incorporated additional technology into the controller or the game platform, such as touchscreens and motion detection sensors that give more options for how

8174-423: The difficulty for foreign companies to take Chinese entities to court had enabled China to support a large grey market of cloned hardware and software systems. The industry remains challenged to distinguish between creating new games based on refinements of past successful games to create a new type of gameplay, and intentionally creating a clone of a game that may simply swap out art assets. The early history of

8296-462: The expanded market for remakes, as the platform allows companies to sell their games at a lower price, seen as more appropriate for the smaller size typical of retro games. Some XBLA and PSN remakes include Bionic Commando Rearmed , Jetpac Refuelled , Wipeout HD (a remake not of the original Wipeout but of the two PSP games), Cyber Troopers Virtual-On Oratorio Tangram and Super Street Fighter II Turbo HD Remix . Some remakes may include

8418-434: The game Tomb Raider , saying that "the dimensions of Lara Croft 's body, already analyzed to death by film theorists , are irrelevant to me as a player, because a different-looking body would not make me play differently... When I play, I don't even see her body, but see through it and past it." Simply put, ludologists reject traditional theories of art because they claim that the artistic and socially relevant qualities of

8540-642: The game at the same type. This is primarily distinguished by single-player video games and multiplayer video games . Within the latter category, multiplayer games can be played in a variety of ways, including locally at the same device, on separate devices connected through a local network such as LAN parties , or online via separate Internet connections. Most multiplayer games are based on competitive gameplay, but many offer cooperative and team-based options as well as asymmetric gameplay . Online games use server structures that can also enable massively multiplayer online games (MMOs) to support hundreds of players at

8662-406: The game can also be exploited. On some consoles, cheat cartridges allow players to execute these cheat codes, and user-developed trainers allow similar bypassing for computer software games. Both of which might make the game easier, give the player additional power-ups, or change the appearance of the game. To distinguish from electronic games, a video game is generally considered to require

8784-484: The game should they lose all their lives or need to stop the game and restart at a later time. These also may be in the form of a passage that can be written down and reentered at the title screen. Product flaws include software bugs which can manifest as glitches which may be exploited by the player; this is often the foundation of speedrunning a video game. These bugs, along with cheat codes , Easter eggs , and other hidden secrets that were intentionally added to

8906-501: The game. Video game can use several types of input devices to translate human actions to a game. Most common are the use of game controllers like gamepads and joysticks for most consoles, and as accessories for personal computer systems along keyboard and mouse controls. Common controls on the most recent controllers include face buttons, shoulder triggers, analog sticks , and directional pads ("d-pads") . Consoles typically include standard controllers which are shipped or bundled with

9028-399: The game. By definition, all video games are intended to output graphics to an external video display, such as cathode-ray tube televisions, newer liquid-crystal display (LCD) televisions and built-in screens, projectors or computer monitors , depending on the type of platform the game is played on. Features such as color depth , refresh rate , frame rate , and screen resolution are

9150-560: The game. Today, many games are built around a game engine that handles the bulk of the game's logic, gameplay, and rendering. These engines can be augmented with specialized engines for specific features, such as a physics engine that simulates the physics of objects in real-time. A variety of middleware exists to help developers access other features, such as playback of videos within games, network-oriented code for games that communicate via online services, matchmaking for online games, and similar features. These features can be used from

9272-430: The graphics and gameplay, and could be regarded retroactively as remakes, but are distinguished from later remakes largely by intent. A conversion is created with the primary goal of tailoring a game to a specific piece of hardware, usually contemporaneous or nearly contemporaneous with the original release. An early example was Gun Fight , Midway 's 1975 reprogrammed version of Taito 's arcade game Western Gun , with

9394-485: The growth of the size of development teams in the industry, the problem of cost has increased. Development studios need the best talent, while publishers reduce costs to maintain profitability on their investment. Typically, a video game console development team ranges from 5 to 50 people, and some exceed 100. In May 2009, Assassin's Creed II was reported to have a development staff of 450. The growth of team size combined with greater pressure to get completed projects into

9516-586: The idea of games that did not have any such type of winning condition and raising the question of whether these were actually games. These are still commonly justified as video games as they provide a game world that the player can interact with by some means. The lack of any industry definition for a video game by 2021 was an issue during the case Epic Games v. Apple which dealt with video games offered on Apple's iOS App Store . Among concerns raised were games like Fortnite Creative and Roblox which created metaverses of interactive experiences, and whether

9638-414: The intentional video game remake or remaster which is often done years or decades after the original came out, ports or conversions are typically released during the same generation as the original (the exception being mobile gaming versions of PC games, such as Grand Theft Auto III , since mobile gaming platforms did not exist until the 2010s going forward). Home console ports usually came out less than

9760-450: The larger " AAA " game studios, and are often experiments in gameplay and art style. Indie game development is aided by the larger availability of digital distribution, including the newer mobile gaming market, and readily-available and low-cost development tools for these platforms. Although departments of computer science have been studying the technical aspects of video games for years, theories that examine games as an artistic medium are

9882-713: The larger game and the individual experiences themselves were games or not in relation to fees that Apple charged for the App Store. Judge Yvonne Gonzalez Rogers , recognizing that there was yet an industry standard definition for a video game, established for her ruling that "At a bare minimum, video games appear to require some level of interactivity or involvement between the player and the medium" compared to passive entertainment like film, music, and television, and "videogames are also generally graphically rendered or animated, as opposed to being recorded live or via motion capture as in films or television". Rogers still concluded that what

10004-417: The late 2000s and which has continued to grow as a significant portion of the video game industry. Video games have a large network effect that draw on many different sectors that tie into the larger video game industry. While video game developers are a significant portion of the industry, other key participants in the market include: The industry itself grew out from both the United States and Japan in

10126-452: The latter also encompasses LAN games , online games , and browser games . More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers ), virtual and augmented reality systems, and remote cloud gaming . Video games are also classified into a wide range of genres based on their style of gameplay and target audience . The first video game prototypes in

10248-490: The main difference being the use of a microprocessor in the reprogrammed version, which allowed improved graphics and smoother animation than the discrete logic of the original. In 1980, Warren Robinett created Adventure for the Atari 2600 , a graphical version of the 1970s text adventure Colossal Cave Adventure . Also in 1980, Atari released the first officially licensed home console game conversion of an arcade title, Taito's 1978 hit Space Invaders , for

10370-659: The major content system provides have worked to create the International Age Rating Coalition (IARC), a means to streamline and align the content ratings system between different region, so that a publisher would only need to complete the content ratings review for one provider, and use the IARC transition to affirm the content rating for all other regions. Certain nations have even more restrictive rules related to political or ideological content. Within Germany, until 2018,

10492-462: The market to begin recouping production costs has led to a greater occurrence of missed deadlines, rushed games, and the release of unfinished products. While amateur and hobbyist game programming had existed since the late 1970s with the introduction of home computers, a newer trend since the mid-2000s is indie game development . Indie games are made by small teams outside any direct publisher control, their games being smaller in scope than those from

10614-405: The market. Due to loss of publishing control and oversaturation of the market, the North American home video game market crashed in 1983 , dropping from revenues of around $ 3 billion in 1983 to $ 100 million by 1985. Many of the North American companies created in the prior years closed down. Japan's growing game industry was briefly shocked by this crash but had sufficient longevity to withstand

10736-409: The mid-'90s, Atari released a series of remakes with the 2000 brand, including Tempest 2000 , Battlezone 2000 , and Defender 2000 . After Atari's demise, Hasbro continued the tradition, with 3D remakes of Pong , Centipede , and Asteroids . By 1994 the popularity of CD-ROM led to many remakes with digitized voices and, sometimes, better graphics, although Computer Gaming World noted

10858-774: The original game and possibly from scratch is performed. The list below is not exhaustive and excludes other electronic devices capable of playing video games such as PDAs and graphing calculators . Early arcade games, home consoles, and handheld games were dedicated hardware units with the game's logic built into the electronic componentry of the hardware. Since then, most video game platforms are considered programmable, having means to read and play multiple games distributed on different types of media or formats. Physical formats include ROM cartridges , magnetic storage including magnetic-tape data storage and floppy discs , optical media formats including CD-ROM and DVDs , and flash memory cards. Furthermore digital distribution over

10980-556: The original game as a bonus feature. The 2009 remake of The Secret of Monkey Island took this a step further by allowing players to switch between the original and remade versions on the fly with a single button press. This trend was continued in the sequel, and is also a feature in Halo: Combat Evolved Anniversary and later in Halo 2 Anniversary as part of Halo: The Master Chief Collection . Remasters and remakes on

11102-668: The original games. Another notable examples are Pioneers , a remake and sequel in spirit to Frontier: Elite II ; CSBWin , a remake of the dungeon crawler classic Dungeon Master ; and Privateer Gemini Gold , a remake of Wing Commander: Privateer . Skywind is a fan remake of Morrowind (2002) running on Bethesda's Creation Engine , utilising the source code, assets and gameplay mechanics of Skyrim (2011). The original game developers, Bethesda Softworks, have given project volunteers their approval. The remake team includes over 70 volunteers in artist, composer, designer, developer, and voice-actor roles. In November 2014,

11224-608: The original games. The 16-bit generation of console games was marked by greatly enhanced graphics compared to the previous generation, but often relatively similar gameplay, which led to an increased interest in remakes of games from the previous generation. Super Mario All-Stars remade the entire NES Mario series, and was met with great commercial success. Remake compilations of the Ninja Gaiden and Mega Man series followed. As RPGs increased in popularity, Dragon Quest , Ys and Kyūyaku Megami Tensei were also remade. In

11346-535: The original uses tank controls and fixed camera angles, the remake features "over-the-shoulder" third-person shooter gameplay similar to Resident Evil 4 and more recent games in the series that allows players the option to move while using their weapons similar to Resident Evil 6 . A port is a conversion of a game to a new platform that relies heavily on existing work and assets. A port may include various enhancements like improved performance, resolution, and sometimes even additional content, but differs from

11468-545: The original, for example Ultima I: The First Age of Darkness , a 1986 remake of the original that appeared on multiple platforms, including the Apple II , the system the game originated on. Other early remakes of this type include Sierra 's early-1990s releases of King's Quest , Space Quest and Leisure Suit Larry . These games used the technology and interface of the most recent games in Sierra's series, and original assets in

11590-509: The original, such as Wolfenstein 3D (1992) and Return to Castle Wolfenstein (2001) or Tomb Raider (1996) and Tomb Raider (2013) are usually regarded as reboots rather than remakes. In the early history of video games, remakes were generally regarded as "conversions" and seldom associated with nostalgia. Due to limited and often highly divergent hardware, games appearing on multiple platforms usually had to be entirely remade. These conversions often included considerable changes to

11712-480: The original. However, other elements, like the narrative, puzzles and sets, were largely preserved. Another example is Black Mesa , a remake built entirely from the ground up in the Source Engine that remakes in-game textures, assets, models, and facial animations , while taking place in the events of the original Half-Life game. Resident Evil 2 (2019) is a remake of the 1998 game Resident Evil 2 ; while

11834-472: The patents. Following their agreement, Atari made a home version of Pong , which was released by Christmas 1975. The success of the Odyssey and Pong , both as an arcade game and home machine, launched the video game industry. Both Baer and Bushnell have been titled "Father of Video Games" for their contributions. The term "video game" was developed to distinguish this class of electronic games that were played on some type of video display rather than on

11956-409: The platform, as directed by the game's programming. This often will include sound effects tied to the player's actions to provide audio feedback, as well as background music for the game. Some platforms support additional feedback mechanics to the player that a game can take advantage of. This is most commonly haptic technology built into the game controller, such as causing the controller to shake in

12078-399: The player interacts with the game. Specialized controllers may be used for certain genres of games, including racing wheels , light guns and dance pads . Digital cameras and motion detection can capture movements of the player as input into the game, which can, in some cases, effectively eliminate the control, and on other systems such as virtual reality, are used to enhance immersion into

12200-507: The player picks one superstar and takes him through a Royal Rumble match. In Saturday Night's Main Event mode, the player must pick two wrestlers to form a tag team and take them through a series of matches, including a title match with the Legion of Doom . In this mode, players can perform numerous double team moves . Additionally, after a team member has been on the apron for a certain length of time, they will "power up", temporarily giving them

12322-502: The player that can be copyrighted, but not the underlying principles of the game. Because gameplay is normally ineligible for copyright, gameplay ideas in popular games are often replicated and built upon in other games. At times, this repurposing of gameplay can be seen as beneficial and a fundamental part of how the industry has grown by building on the ideas of others. For example Doom (1993) and Grand Theft Auto III (2001) introduced gameplay that created popular new game genres,

12444-433: The player will lose one of their lives . Should they lose all their lives without gaining an extra life or "1-UP" , then the player will reach the " game over " screen. Many levels as well as the game's finale end with a type of boss character the player must defeat to continue on. In some games, intermediate points between levels will offer save points where the player can create a saved game on storage media to restart

12566-419: The player's hands to simulate a shaking earthquake occurring in game. Video games are frequently classified by a number of factors related to how one plays them. A video game, like most other forms of media, may be categorized into genres . However, unlike film or television which use visual or narrative elements, video games are generally categorized into genres based on their gameplay interaction, since this

12688-430: The player." However, emergent behavior is not limited to sophisticated games. In general, any place where event-driven instructions occur for AI in a game, emergent behavior will exist. For instance, take a racing game in which cars are programmed to avoid crashing, and they encounter an obstacle in the track: the cars might then maneuver to avoid the obstacle causing the cars behind them to slow or maneuver to accommodate

12810-450: The question of what are the essential factors of a video game that separate the medium from other forms of entertainment. The introduction of interactive films in the 1980s with games like Dragon's Lair , featured games with full motion video played off a form of media but only limited user interaction. This had required a means to distinguish these games from more traditional board games that happen to also use external media, such as

12932-569: The remake also featured standard one-on-one, tag team, steel cage and gauntlet match types, along with online multiplayer. The game also included "Road to WrestleMania" mode, where the players could go through a series of matches to try to win various WWE titles. A series of downloadable content packs were released for the game, featuring additional wrestlers and arenas. Versions for the PlayStation 3 , Xbox 360 and Android were also announced, but never released. The 2021 title RetroMania Wrestling

13054-637: The same time. A small number of video games are zero-player games , in which the player has very limited interaction with the game itself. These are most commonly simulation games where the player may establish a starting state and then let the game proceed on its own, watching the results as a passive observer, such as with many computerized simulations of Conway's Game of Life . Most video games are intended for entertainment purposes. Different game types include: Video games can be subject to national and international content rating requirements. Like with film content ratings, video game ratings typing identify

13176-447: The same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder , and sometimes by the fan community . If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. A remake offers

13298-544: The scope of what was possible. Ongoing improvements in computer hardware technology have expanded what has become possible to create in video games, coupled with convergence of common hardware between console, computer, and arcade platforms to simplify the development process. Today, game developers have a number of commercial and open source tools available for use to make games, often which are across multiple platforms to support portability, or may still opt to create their own for more specialized features and direct control of

13420-605: The screen. Other early examples include Christopher Strachey 's draughts game, the Nimrod computer at the 1951 Festival of Britain ; OXO , a tic-tac-toe computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two , an electronic interactive game engineered by William Higinbotham in 1958; and Spacewar! , written by Massachusetts Institute of Technology students Martin Graetz, Steve Russell , and Wayne Wiitanen's on

13542-506: The short-term effects, and Nintendo helped to revitalize the industry with the release of the Nintendo Entertainment System in North America in 1985. Along with it, Nintendo established a number of core industrial practices to prevent unlicensed game development and control game distribution on their platform, methods that continue to be used by console manufacturers today. The industry remained more conservative following

13664-484: The target age group that the national or regional ratings board believes is appropriate for the player, ranging from all-ages, to a teenager-or-older, to mature, to the infrequent adult-only games. Most content review is based on the level of violence, both in the type of violence and how graphic it may be represented, and sexual content, but other themes such as drug and alcohol use and gambling that can influence children may also be identified. A primary identifier based on

13786-635: The team reported to have finished half of the remake's environment, over 10,000 new dialogue lines, and three hours of series-inspired soundtrack. The same open-development project is also working on Skyblivion , a remake of Oblivion (the game between Morrowind and Skyrim ) in the Skyrim engine, and Morroblivion , a remake of Morrowind in the Oblivion engine (which still has a significant userbase on older PCs). The term demake may refer to games created deliberately with an artstyle inspired by older games of

13908-489: The term "Demake". Such games are either physical or emulated. Modern demakes often change the 3D gameplay to a 2D one. Popular demakes include Quest: Brian's Journey , an official Game Boy Color port of Quest 64 ; Super Smash Land , an unofficial Game Boy-style demake of Super Smash Bros. ; D-Pad Hero , a NES-esque demake of Guitar Hero ; Rockman 7 FC and Rockman 8 FC , NES-styled demakes of Mega Man 7 and Mega Man 8 , respectively; Gang Garrison 2 ,

14030-405: The term "video game" emerged around 1973. The Oxford English Dictionary cited a 10 November 1973 BusinessWeek article as the first printed use of the term. Though Bushnell believed the term came from a vending magazine review of Computer Space in 1971, a review of the major vending magazines Vending Times and Cashbox showed that the term may have come even earlier, appearing first in

14152-546: The term in an article in March 1973. In a September 1982 issue of RePlay , Adlum is credited with first naming these games as "video games": "RePlay's Eddie Adlum worked at 'Cash Box' when 'TV games' first came out. The personalities in those days were Bushnell, his sales manager Pat Karns, and a handful of other 'TV game' manufacturers like Henry Leyser and the McEwan brothers. It seemed awkward to call their products 'TV games', so borrowing

14274-500: The third most-popular arcade at the time. Zero gave the game a 3 out of 5. While critical to the graphics being cartoony, they praised its gameplay. Sinclair User rated the game with an 88% score, citing the game's variety of characters and high replay value . Computer and Video Games also gave the game a positive review, describing the gameplay as enjoyable. Sinclair User magazine awarded it "Best Beat'Em Up Game" in 1991, along with Konami 's Vendetta . THQ released

14396-503: The type of gameplay, such as action game , role playing game , or shoot 'em up , though some genres have derivations from influential works that have defined that genre, such as roguelikes from Rogue , Grand Theft Auto clones from Grand Theft Auto III , and battle royale games from the film Battle Royale . The names may shift over time as players, developers and the media come up with new terms; for example, first-person shooters were originally called "Doom clones" based on

14518-422: The video game industry, following the first game hardware releases and through 1983, had little structure. Video games quickly took off during the golden age of arcade video games from the late 1970s to early 1980s, but the newfound industry was mainly composed of game developers with little business experience. This led to numerous companies forming simply to create clones of popular games to try to capitalize on

14640-430: Was effectively a remake of both the original Pitfall! and its sequel Pitfall II: Lost Caverns with new level layouts and colorful, detailed graphics. That same year, Sega adapted the 1982 computer game Choplifter for the arcades, taking the fundamental gameplay of the original and greatly expanding it, adding new environments, enemies, and gameplay elements. This version was very successful, and later adapted to

14762-405: Was heavily inspired by WrestleFest and was also promoted as a successor to the original arcade game. Video game remake A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially

14884-434: Was initially some confusion in the arcade industry over what term should be used to describe the new games. He "wrestled with descriptions of this type of game," alternating between "TV game" and "television game" but "finally woke up one day" and said, "What the hell... video game!" While many games readily fall into a clear, well-understood definition of video games, new genres and innovations in game development have raised

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