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Vampire: The Requiem

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43-606: Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. In the first edition, it required the World of Darkness core rulebook for use, and

86-513: A game master (GM) decides on the game system and setting to be used, while acting as a facilitator or referee. Each of the other players takes on the role of a single character in the fiction. Several varieties of RPG also exist in electronic media, such as multiplayer text-based Multi-User Dungeons (MUDs) and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player role-playing video games in which players control

129-459: A GM describes the game world and its inhabitants. The other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. This is the format in which role-playing games were first popularized. In contrast, many indie role-playing games experiment with different structures of play, such as sharing

172-517: A GM role through a visual interface called a GM toolkit , albeit with abilities limited by the available technology. Another standard concept in RPGs is the player character, a character in the fictional world of the game whose actions the player controls. Typically each player controls a separate player character, sometimes more, each of whom acts as a protagonist in the story. In contrast to player characters, non-player characters (NPCs) are controlled by

215-465: A berserk rage called Frenzy during which the Beast takes hold. Vampires keep the Beast in check with the memories and behaviors of mortal life, collectively referred to as a vampire's Humanity. Without actively working to maintain it, a vampire's humanity will degrade: the need to feed upon humans can drive a vampire to become inured to the cruelty they inflict, and a centuries-long life can leave them jaded to

258-504: A broad range of vampiric archetypes: Within these clans are many sub-clans, known as bloodlines . There are also many political or religious factions, known as Covenants. These include: A vampire's Blood Potency increases steadily with age, but can also be boosted by spending experience points or consuming the soul of another vampire (diablerie). A more potent vampire can store more blood points and access greater supernatural powers. However, his feeding needs become more stringent as well:

301-453: A character, or team of characters, who undertake(s) quests. Role-playing video games may include player capabilities that advance over time using statistical mechanics. These electronic games sometimes share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling. Some RPG-related game forms, such as trading/collectible card games (CCGs) and wargames , may or may not be included under

344-545: A few drops of their own vampiric blood. Vampires that have inherited common physical powers and qualities group themselves into "clans", but they also join "covenants" along religious, political or philosophical lines. These groups differ radically in purpose and outlook and are often in conflict, though they agree that they must hide their existence from humans. Vampires generally dwell in large cities, where they can find plenty of prey and easily remain inconspicuous. Vampires do not need to kill humans to steal blood; humans go into

387-411: A form of interactive and collaborative storytelling . Events, characters, and narrative structure give a sense of a narrative experience, and the game need not have a strongly-defined storyline. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player in a role-playing game makes choices that affect

430-556: A loosely defined genre of computer and console games with origins in role-playing games such as Dungeons & Dragons , on which they base much of their terminology, settings, and game mechanics. This translation changes the experience of the game, providing a visual representation of the world but emphasizing statistical character development over collaborative, interactive storytelling. Online text-based role-playing games involve many players using some type of text-based interface and an Internet connection to play an RPG. Games played in

473-601: A narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines . There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions. Both forms feature collaborative storytelling . In both TTRPGs and LARPs, often an arranger called

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516-474: A new cover, index and very minor changes in November 2014. This release in both its forms was a stand-alone game, able to be played with no other books as references. Vampire: The Requiem was released by White Wolf Publishing on August 21, 2004, as a supplement to the simultaneously released book The World of Darkness , giving players rules for playing as vampires. It became the publisher's flagship title, and

559-500: A novel writing competition, shortly before canceling their fiction line in 2005. One of the winners, The Silent Knife by David Nurenberg, was eventually published in December 2012. Role-playing game A role-playing game (sometimes spelled roleplaying game , or abbreviated as RPG ) is a game in which players assume the roles of characters in a fictional setting . Players take responsibility for acting out these roles within

602-411: A real-time way include MUDs , MUSHes , and other varieties of MU* . Games played in a turn-based fashion include play-by-mail games and play-by-post games . Massively multiplayer online role-playing games (MMORPGs) combine the large-scale social interaction and persistent world of MUDs with graphic interfaces. Most MMORPGs do not actively promote in-character role-playing, however, players can use

645-745: A role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief . The level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes. Tabletop role-playing games may also be used in therapy settings to help individuals develop behavioral, social, and even language skills. Beneficiaries commonly include young people with neurodevelopmental conditions, such as Autism spectrum disorders, attention-deficit hyperactive disorder ( ADHD ), and dyslexia . Role-playing games are played in

688-504: A trance when a vampire feeds on them and do not remember the moment, and a vampire can erase the bite marks it made by licking them. While vampires use the stolen blood they call vitae to bolster their physical prowess, heal wounds, and wield Disciplines, it is also the fuel they use to arise every night; a vampire cannot awaken if it does not have any blood. Similar to the previous game, Kindred are brought into one of five clans as part of their metamorphosis into vampires. Each clan covers

731-472: A way by the living blood they take from mortals. Unlike many fictional portrayals, vampires in Requiem are not universally repelled by crucifixes, garlic or holy water, and they can enter any private domain without invitation. A stake through the heart merely paralyses them. Fire, sunlight and the claws and fangs of supernatural creatures inflict terrible injuries that take significant time and blood to heal. During

774-480: A whole, and some of the most prominent enemies vampires face are vampires themselves. There are only two "enemy only" covenants in the core rulebook: The second edition also focuses on a different race with vampiric traits that have often clashed with the Kindred: Vampire: The Requiem was met with critical acclaim. Vampire: The Requiem won the 2005 Gold Ennie Award for "Best Supplement" and

817-482: A wide variety of formats, ranging from discussing character interaction in tabletop form, physically acting out characters in LARP to playing characters virtually in digital media. There is also a great variety of systems of rules and game settings . Games that emphasize plot and character interaction over game mechanics and combat sometimes prefer the name storytelling game . These types of games tend to reduce or eliminate

860-523: Is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. The award ceremony initially focused on the d20 System products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002,

903-409: Is the role of a gamemaster, a participant who has special duties to present the fictional setting, arbitrate the results of character actions, and maintain the narrative flow. In tabletop and live-action RPGs the GM performs these duties in person. In video RPGs, many of the functions of a GM are fulfilled by the game engine . However, some multi-player video RPGs also allow for a participant to take on

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946-465: The retronyms tabletop role-playing game or pen and paper role-playing game are sometimes used, though neither a table nor pen and paper are strictly necessary. A LARP is played more like improvisational theatre . Participants act out their characters' actions instead of describing them, and the real environment is used to represent the imaginary setting of the game world. Players are often costumed as their characters and use appropriate props, and

989-456: The "new" World of Darkness was rebranded as the Chronicles of Darkness by White Wolf Publishing, in an effort to further differentiate the setting from the Classic World of Darkness . The game takes place in modern-day earth where vampires form complex societies hidden from human awareness. Vampires are unliving humans created when a vampire drains a human of blood and then feeds the corpse

1032-474: The ENNIES were sponsored by the corporation Your Games Now, followed by Avatar Art in 2008. In 2010, 2011, and 2012, they were sponsored by both Indie Press Revolution and DriveThruRPG . From 2013 to 2016, they were sponsored by DriveThruRPG alone. In 2015, Campaign Coins made the medals as a sponsorship; Lone Wolf Development became a sponsor in 2017. The awards were run and owned by Morrissey until 2019. In 2015,

1075-717: The Silver Ennie Award for "Best Interior Art". New Line Cinema optioned the feature rights to Vampire: The Requiem in 2004, but to date no script has emerged. White Wolf released two board games for the Vampire: The Requiem setting: Prince of the City was released in October 2004, and Dark Influences was released in October 2006. An original Vampire: The Requiem book trilogy was released in 2004, written by Greg Stolze and Lucien Soulban . In 2004, White Wolf conducted

1118-677: The awards disqualified the unofficially licensed Mass Effect RPG for copyright violations. In 2020, Massif Press withdrew its RPG Lancer from the competition over a 2017 controversy, where a game module for the Lamentations of the Flame Princess system titled Blood in the Chocolate received a Gold award in the Adventure category, despite being widely described as 'offensive', 'particularly icky', and 'simply ridiculous' by press, industry members and

1161-483: The awards have been announced at a live ceremony at Gen Con. It is now considered a "signature part" of the convention. Author George R. R. Martin referred to the ENNIE Awards as "the most prestigious honors in role-playing" in 2010. The nominees are chosen by a panel of judges, and the winners are voted on by the public and presented at an award show done in collaboration between Gen Con and EN World . In 2007,

1204-432: The daytime most vampires slumber; while their bodies will not begin to degrade (unless exposed to the sun or other means of harm) they cannot otherwise be distinguished from corpses. Vampires all have an aspect of their personality they refer to as "The Beast," which exists only to feed when hungry and kill when upset. When a vampire is sufficiently distraught, either through threat, injury, hunger, or humiliation, they enter

1247-436: The definition of role-playing games. Although some amount of role-playing activity may be present in such games, it is not the primary focus. The term role-playing game is also sometimes used to describe other games involving roleplay simulation , such as exercises used in teaching, training, academic research, or therepeutic settings. Both authors and major publishers of tabletop role-playing games consider them to be

1290-788: The gamemaster or game engine, or by people assisting the gamemaster. Non-player characters fill out the population of the fictional setting and can act as antagonists, bystanders, or allies of the player characters. [REDACTED] Media related to Role-playing games at Wikimedia Commons ENnies The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World

1333-520: The games' communication functions to role-play so long as other players cooperate. The majority of players in MMORPGs do not engage in role-playing in this sense. Computer-assisted gaming can be used to add elements of computer gaming to in-person tabletop role-playing, where computers are used for record-keeping and sometimes to resolve combat, while the participants generally make decisions concerning character interaction. One common feature of many RPGs

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1376-574: The human experience. In addition to the ever-present threat of losing oneself to the Beast, the Kindred have other motivations to maintain their humanity: vampires with lower humanity are also more grievously harmed by exposure to sunlight, spend longer in the extended slumber called torpor , and their alien perspective makes it more difficult for them to relate to humans. Vampires have many enemies, most from within their own clans and covenants. There are some that stand out as being opposed to vampire society as

1419-498: The late 1990s due to competition from online MMO RPGs, role-playing video games , and collectible card games. However, TTRPGs experienced a resurgence in popularity between the mid-2010s and early 2020s due to actual play web series and online play through videoconferencing during the COVID-19 lockdowns . The tabletop format is often referred to simply as a role-playing game . To distinguish this form of RPG from other formats,

1462-438: The number of players in a LARP is usually larger than in a tabletop role-playing game, and the players may be interacting in separate physical spaces, there is typically less of an emphasis on tightly maintaining a narrative or directly entertaining the players, and game sessions are often managed in a more distributed manner. Tabletop role-playing games have been translated into a variety of electronic formats. As early as 1974,

1505-490: The publisher itself. Charlie Hall commented for Polygon in 2020: The Ennies are unique among gaming awards. Judges are volunteers, who follow a strict set of ethical guidelines. Chief among them is the vow not to have any professional relationship with any RPG publisher in the lead up to the awards. They help ensure that the Ennies aren’t just a popularity contest by winnowing down the dozens upon dozens of submissions to only

1548-460: The responsibility for creating setting details and NPCs among all players. The first commercially available RPG, Dungeons & Dragons ( D&D ), was inspired by fantasy literature and the wargaming hobby and was published in 1974. The popularity of D&D led to the birth of the tabletop role-playing game industry, which publishes games with many different themes, rules, and styles of play. The popularity of tabletop games decreased in

1591-517: The same year as the release of Dungeons & Dragons, unlicensed versions of it were developed on mainframe university systems under titles such as dnd and Dungeon . These early computer RPGs influenced all of electronic gaming, as well as spawning the role-playing video game genre. Some authors divide digital role-playing games into two intertwined groups: single-player games using RPG-style mechanics, and multiplayer games incorporating social interaction. Single-player role-playing video games form

1634-408: The story. Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story. While simple forms of role-playing exist in traditional children's games of make believe , role-playing games add a level of sophistication and persistence to this basic idea with additions such as game facilitators and rules of interaction. Participants in

1677-420: The use of dice and other randomizing elements. Some games are played with characters created before the game by the GM, rather than those created by the players. This type of game is typically played at gaming conventions , or in standalone games that do not form part of a campaign. Tabletop (TTRPG) and pen-and-paper (PnP) RPGs are conducted through discussion in a small social gathering. In traditional TTRPGs,

1720-423: The venue may be decorated to resemble the fictional setting. Some live-action role-playing games use rock paper scissors or comparison of attributes to resolve conflicts symbolically, while other LARPs use physical combat with simulated arms such as airsoft guns or foam weapons . LARPs vary in size from a handful of players to several thousand, and in duration from a couple of hours to several days. Because

1763-635: The weakest vampires can live on animal blood, but the most powerful vampires can only live on the blood of other vampires. Powerful vampires who cannot meet this need usually go into a prolonged slumber either by choice or from hunger; either way, the centuries weaken their blood until they can feed on humans again. Kindred can use a variety of supernatural powers called Disciplines, reflecting such traits as inhuman speed, strength, or charisma, as well as other vampiric attributes such as control over vermin and predators. These are special abilities associated with their curse which, like their undead bodies, are "fed" in

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1806-629: Was in turn supplemented with its own line of supplements; the line developer was initially Justin Achilli , who was succeeded by Will Hindmarch in November 2004. The Resurrectionists (2007) by Hindmarch for Vampire: The Requiem was first adventure released in the Storytelling Adventure System . Greg Stolze was working on books for Vampire: The Requiem when he developed the One-Roll Engine dice system for Godlike (2002). In 2015,

1849-483: Was released alongside it in August 2004. In December 2013 the supplement Blood and Smoke: The Strix Chronicle was released, adding a default world setting and significantly revising certain aspects of the game to bring them in line with the upcoming changes to the core rules of the new World of Darkness. At GenCon 2014, it was announced that Blood and Smoke would be re-branded as Vampire: The Requiem, Second Edition , with

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