Dumbing down is the deliberate oversimplification of intellectual content in education , literature , cinema , news , video games , and culture . Originating in 1933, the term "dumbing down" was movie-business slang, used by screenplay writers, meaning: "[to] revise so as to appeal to those of little education or intelligence". Dumbing-down varies according to subject matter, and usually involves the diminishment of critical thought by undermining standard language and learning standards , thus trivializing academic standards, culture, and meaningful information, as in the case of popular culture .
74-398: Trivial Pursuit is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including "history" and "science and nature"). Each correct answer allows the player's turn to continue;
148-594: A Trivial Pursuit game show based on the game in the UK hosted by Rory McGrath . Another British version (with rules/format similar to the Wink Martindale version, and also using the same theme tune as the Wink Martindale version) was hosted on The Family Channel (now Challenge) by Tony Slattery . In 1991, was aired a local version in Austria , hosted by Bernadette Schneider on ORF . In Germany , Birgit Lechtermann hosted
222-457: A games inventor said when interviewed about his game, The Great Train Robbery : With crime you deal with every basic human emotion and also have enough elements to combine action with melodrama. The player's imagination is fired as they plan to rob the train. Because of the gamble, they take in the early stage of the game there is a build-up of tension, which is immediately released once the train
296-501: A correct answer on one of the six "category headquarters" spaces earns a plastic wedge which is slotted into the answerer's playing piece. The object of the game is to collect all six wedges from each "category headquarters" space, and then return to the center "hub" space to answer a question in a category selected by the other players. Since the game's first release in 1981, numerous themed editions have been released. Some question sets have been designed for younger players, and others for
370-577: A dice game such as Ludo , by giving each player the choice of rolling the dice or using the previous player's roll. Another important aspect of some games is diplomacy, that is, players, making deals with one another. Negotiation generally features only in games with three or more players, cooperative games being the exception. An important facet of Catan , for example, is convincing players to trade with you rather than with opponents. In Risk , two or more players may team up against others. Easy diplomacy involves convincing other players that someone else
444-472: A downloadable online game on The Station@Sony (home to Everquest at the time), where up to three auto-matched players could chat with each other live while they played. A correct answer on any space earned a wedge on the category answered, the wedge spaces gave the player their choice of category, and the first person to earn four wedges was the winner. It was hosted on The Station until 2001. In 2003, Bolenka Games released an online game of Trivial Pursuit on
518-445: A game belongs to several categories. The namesake of the board game, gameboards would seem to be a necessary and sufficient condition of the genre , though card games that do not use a standard deck of cards (as well as games that use neither cards nor a gameboard) are often colloquially included, with some scholars therefore referring to said genre as that of "table and board games" or " tabletop games ", or seeing board games as
592-479: A game piece. Playing board games has also been tied to improving children's executive functions and help reduce risks of dementia for the elderly. Related to this is a growing academic interest in the topic of game accessibility, culminating in the development of guidelines for assessing the accessibility of modern tabletop games and the extent to which they are playable for people with disabilities. Additionally, board games can be therapeutic. Bruce Halpenny ,
666-456: A lawsuit against the game's creators. He claimed that in the fall of 1979, he and a friend were hitchhiking near Sydney, Nova Scotia , when they were picked up by Chris Haney. Wall claimed that he told Haney about his idea for the game in detail, including the shape of the markers. Wall's mother testified she found drawings of his that looked like plans for a Trivial Pursuit -like game, but the drawings had since been destroyed. Wall's friend, who
740-496: A local version for VOX from 1993 to 1994. In 1988, a made-for-television movie entitled Breaking all the Rules: The Creation of Trivial Pursuit aired. Treated largely as a comedy, the movie featured the music of Jimmy Buffett and portrayed the creators of the game as three beer-loving Canadians. The actors were Gordon Clapp as John Haney, Malcolm Stewart as Chris Haney and Bruce Pirrie as Scott Abbott. In Spain ,
814-427: A pilot in 1987, but it was not picked up). A syndicated version entitled Trivial Pursuit: America Plays aired from 2008 to 2009 and hosted by Christopher Knight . In September 2004, Roger Lodge hosted a sports trivia game show on ESPN entitled ESPN Trivial Pursuit , which aired five episodes. A new version of the game premiered on October 3, 2024 on The CW hosted by LeVar Burton . BBC Television produced
SECTION 10
#1732859442673888-753: A player moves their token, as in Monopoly , to how their forces fare in battle, as in Risk , or which resources a player gains, as in Catan . Other games such as Sorry! use a deck of special cards that, when shuffled, create randomness. Scrabble does something similar with randomly picked letters. Other games use spinners, timers of random length, or other sources of randomness. German-style board games are notable for often having fewer elements of luck than many North American board games. Luck may be reduced in favour of skill by introducing symmetry between players. For example, in
962-471: A player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. Pandemic is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers , to having a specific theme and narrative, such as Cluedo . Rules can range from
1036-523: A single knowledgeable player from running the board. After collecting all six wedges and filling their playing piece, the player must land on the hub by exact count and correctly answer a question in a category chosen by the opponents in order to win the game. If the player misses the question, they must leave the hub on their next turn and return to it for another chance to win. Over the years, numerous editions of Trivial Pursuit have been produced, usually specializing in various fields. The original version
1110-420: A skilled player will win more often. The elements of luck can also make for more excitement at times, and allow for more diverse and multifaceted strategies, as concepts such as expected value and risk management must be considered. Luck may be introduced into a game by several methods. The use of dice of various sorts goes back to the earliest board games . These can decide everything from how many steps
1184-605: A specific time period or as promotional tie-ins (such as Star Wars , Saturday Night Live , and The Lord of the Rings movies). The game was created on December 15, 1979, in Niagara on the Lake , Ontario , by Canadians Chris Haney , a photo editor for Montreal's The Gazette , and Scott Abbott , a sports editor for The Canadian Press . After finding pieces of their Scrabble game missing, they decided to create their own game. With
1258-416: A subgenre of tabletop games. H. J. R. Murray 's A History of Board Games Other Than Chess (1952) has been called the first attempt to develop a "scheme for the classification of board games". David Parlett 's Oxford History of Board Games (1999) defines four primary categories: race games (where the goal is to be the first to move all one's pieces to the final destination), space games (in which
1332-503: A version of the show called Trivial Pursuit: Spain Plays premiered in September 2008 on Antena 3 and then in 2011 presented by Silvia Jato on Veo7 with the title Trivial Pursuit . The Soviet Union in 1989 bought the rights to produce its own version of the board game, and also started an official championship for family teams, finals of which were broadcast on Soviet Central Television as
1406-531: Is a large facet of the market, with $ 233 million raised on Kickstarter in 2020. A 1991 estimate for the global board game market was over $ 1.2 billion. A 2001 estimate for the United States "board games and puzzle" market gave a value of under $ 400 million, and for United Kingdom, of about £50 million. A 2009 estimate for the Korean market was put at 800 million won, and another estimate for
1480-509: Is a list of some of the most common game categories: Although many board games have a jargon all their own, there is a generalized terminology to describe concepts applicable to basic game mechanics and attributes common to nearly all board games. Dumbing down In the late 20th century, the proportion of young people attending university in the UK increased sharply, including many who previously would not have been considered to possess
1554-498: Is green, and Sports & Leisure is orange. The game includes a board, playing pieces, question cards, a box, small plastic wedges to fit into the playing pieces, and a die. Playing pieces used in Trivial Pursuit are round and divided into six sections like wedges of pie. A small plastic wedge, sometimes called a cheese (like cheese triangles ), can be placed into each of these sections to mark each player's progress. During
SECTION 20
#17328594426731628-485: Is hidden from players. This makes finding the best move more difficult and may involve estimating probabilities by the opponents. Many board games are now available as video games. These are aptly termed digital board games, and their distinguishing characteristic compared to traditional board games is they can now be played online against a computer or other players. Some websites (such as boardgamearena.com, yucata.de, etc.) allow play in real time and immediately show
1702-517: Is known as the Genus edition (or Genus I ). Several different general knowledge editions (such as Genus II ) have followed. Other editions include Junior Edition (1985), All-Star Sports, Baby Boomers, 1980s, All About the 80s, 1990s, Harry Potter , and others. In total, over 100 different editions in different languages have been printed. In the United Kingdom, Trivial Pursuit players complained that
1776-415: Is robbed. Release of tension is therapeutic and useful in our society because most jobs are boring and repetitive. Playing games has been suggested as a viable addition to the traditional educational curriculum if the content is appropriate and the gameplay informs students on the curriculum content. There are several ways in which board games can be classified, and considerable overlap may exist, so that
1850-528: Is the oldest board game known to have existed. Senet was pictured in a fresco painting found in Merknera's tomb (3300–2700 BC). Also from predynastic Egypt is mehen . Hounds and jackals , another ancient Egyptian board game, appeared around 2000 BC. The first complete set of this game was discovered from a Theban tomb that dates to the 13th dynasty . This game was also popular in Mesopotamia and
1924-399: Is winning and should therefore be teamed up against. Advanced diplomacy (e.g., in the aptly named game Diplomacy ) consists of making elaborate plans together, with the possibility of betrayal. In perfect information games, such as chess, each player has complete information on the state of the game, but in other games, such as Tigris and Euphrates or Stratego , some information
1998-699: The Caucasus . Backgammon originated in ancient Mesopotamia about 5,000 years ago. Ashtapada , chess , pachisi and chaupar originated in India. Go (4th century BC) and liubo (1st century BC) originated in China. The board game Patolli originated in Mesoamerica and was played by a wide range of pre-Columbian cultures such as the Toltecs and the Aztecs . The royal game of Ur
2072-527: The Virgin Group ; in 2008, Hasbro bought the full rights, for US$ 80 million. By 1986, the board game had sold 20 million units, grossing $ 600 million in sales. As of 2014, more than 100 million games had been sold in 26 countries and 17 languages. Northern Plastics of Elroy, Wisconsin produced 30,000,000 games between 1983 and 1985. In December 1993, Trivial Pursuit was named to the "Games Hall of Fame" by Games magazine . An online version of Trivial Pursuit
2146-458: The science fiction short story " The Marching Morons " (1951), by Cyril M. Kornbluth which also features a modern-day protagonist in a future dominated by low-intelligence persons. Moreover, the novel Brave New World (1931), by Aldous Huxley , discussed the ways a utopian society was deliberately dumbed down in order to maintain political stability and social order by eliminating complex concepts unnecessary for society to function (e.g.,
2220-400: The "hobby game market" ("the market for those games regardless of whether they're sold in the hobby channel or other channels,") at over $ 700 million. A similar 2015 estimate suggested a hobby game market value of almost $ 900 million. A dedicated field of research into gaming exists, known as game studies or ludology. While there has been a fair amount of scientific research on
2294-519: The 1980s. This version included pictorial and musical questions but was otherwise mostly faithful to the mechanics of the original board game. Later, Domark released another version called Trivial Pursuit: A New Beginning , also across multiple formats. This version featured a plot about the dying Earth and significantly altered gameplay mechanics. Hasbro Interactive released a "Millennium Edition" in 1999 with three different modes, and different categories: There are also three different ways to answer
Trivial Pursuit - Misplaced Pages Continue
2368-411: The 2006 version of the game was dumbed down in comparison to previous editions, with easier questions and more focus on celebrities and show business. The Toy Insider mentioned that it can be "enjoyed by baby boomers, millennials, and everyone in between", while Board Games Land called it "The timeless classic and the godfather of trivia games". In a review for Issue 31 of Games, Mike Shenk stated
2442-586: The American board game market for the same year was at about $ 800 million. A 2011 estimate for the Chinese board game market was at over 10 billion yuan . A 2013 estimate put the size of the German toy market at 2.7 billion euros (out of which the board games and puzzle market is worth about 375 million euros), and Polish markets at 2 billion and 280 million zlotys , respectively. In 2009, Germany
2516-571: The Gaming Acts of 1710 and 1845 . Early board game producers in the second half of the eighteenth century were mapmakers. The global popularization of board games, with special themes and branding, coincided with the formation of the global dominance of the British Empire . John Wallis was an English board game publisher, bookseller, map/chart seller, printseller, music seller, and cartographer . With his sons John Wallis Jr. and Edward Wallis, he
2590-641: The Middle East, mancala is a popular board game archetype with many regional variations. In India, a community game called Carrom is popular. A popular board game of flicking stones ( Alkkagi ) is popular in South Korea . In the late 1990s, companies began producing more new games to serve a growing worldwide market. In the 2010s, several publications said board games were amid a new Golden Age or "renaissance". Board game venues also grew in popularity; in 2016 alone, more than 5,000 board game cafés opened in
2664-620: The Nokia 3650, 6600, N-Gage, and Siemens SX1. Ubisoft released Trivial Pursuit: Live! , on 17 December 2014 for Xbox 360 and PlayStation 3, on 18 February 2015 for Xbox One and PlayStation 4 . It is similar to the Buzz! series. On Xbox One and PS4, it is a part from the Hasbro Game Channel, and it was released in physical on the Hasbro Family Fun Pack compilation on 25 October 2016. It
2738-775: The Savage tries reading Shakespeare to the masses and is not understood). More malevolent uses of dumbing down to preserve the social order are also portrayed in The Matrix , Nineteen Eighty-Four and many dystopian movies. The social critic Paul Fussell touched on these themes ("prole drift") in his non-fiction book Class: A Guide Through the American Status System (1983) and focused on them specifically in BAD: or, The Dumbing of America (1991). A compilation of essays by philosophers, politicians, artists and thinkers titled Dumbing Down
2812-515: The U.S., and they were reported to be very popular in China as well. Board games have been used as a mechanism for science communication . Some games, such as chess, depend completely on player skill, while many children's games such as Candy Land and snakes and ladders require no decisions by the players and are decided purely by luck. Many games require some level of both skill and luck. A player may be hampered by bad luck in backgammon , Monopoly , or Risk ; but over many games,
2886-728: The United States and its sister game Traveller's Tour Through Europe were published by New York City bookseller F. & R. Lockwood in 1822 and claim the distinction of being the first board games published in the United States. Margaret Hofer described the period of the 1880s–1920s as "The Golden Age" of board gaming in America. Board game popularity was boosted, like that of many items, through mass production , which made them cheaper and more easily available. Different traditional board games are popular in Asian and African countries. In China, Go and many variations of chess are popular. In Africa and
2960-824: The Year award, and "The Seven-Lesson Schoolteacher", his acceptance speech upon being named as the New York State Teacher of the Year for 1991. Gatto writes that while he was hired to teach English and literature, he came to believe he was employed as part of a social engineering project. The "seven lessons" at the foundation of schooling were never explicitly stated, Gatto writes, but included teaching students that their self-worth depended on outside evaluation; that they were constantly ranked and supervised; and that they had no opportunities for privacy or solitude. Gatto speculated: Was it possible, I had been hired, not to enlarge children's power, but to diminish it? That seemed crazy, on
3034-625: The ability to anticipate moves, plays an essential role in chess-playing ability. Linearly arranged board games have improved children's spatial numerical understanding. This is because the game is similar to a number line in that they promote a linear understanding of numbers rather than the innate logarithmic one. Research studies show that board games such as Snakes and Ladders result in children showing significant improvements in aspects of basic number skills such as counting, recognizing numbers, numerical estimation, and number comprehension. They also practice fine motor skills each time they grasp
Trivial Pursuit - Misplaced Pages Continue
3108-498: The appropriate scholastic aptitude. In 2003, the UK Minister for Universities, Margaret Hodge , criticised Mickey Mouse degrees as a negative consequence of universities dumbing down their courses to meet "the needs of the market": these degrees are conferred for studies in a field of endeavour "where the content is perhaps not as [intellectually] rigorous as one would expect, and where the degree, itself, may not have huge relevance in
3182-482: The board gaming market is estimated to be smaller than that for video games , it has also experienced significant growth from the late 1990s. A 2012 article in The Guardian described board games as "making a comeback". Other expert sources suggest that board games never went away, and that board games have remained a popular leisure activity which has only grown over time. Another from 2014 gave an estimate that put
3256-427: The early 2000s. Board game Board games are tabletop games that typically use pieces . These pieces are moved or placed on a pre-marked game board (playing surface) and often include elements of table , card , role-playing , and miniatures games as well. Many board games feature a competition between two or more players. To give a few examples: in checkers (British English name 'draughts'),
3330-399: The face of it, but slowly, I began to realize that the bells and confinement, the crazy sequences, the age-segregation, the lack of privacy, the constant surveillance, and all the rest of the national curriculum of schooling were designed exactly as if someone had set out to prevent children from learning how to think, and act, to coax them into addiction and dependent behavior. In examining
3404-455: The game board but do not necessarily enforce the game's rules, leaving this up to the players. There are generalized programs such as Vassal , Tabletop Simulator and Tabletopia that can be used to play any board or card game, while programs like Roll20 and Fantasy Grounds are more specialized for role-playing games. Some of these virtual tabletops have worked with the license holders to allow for use of their game's assets within
3478-481: The game show Lucky Case (russian: Счастливый случай). After the agreement ended in 1991, the show changed their rules, dropping Trivial Pursuit elements, and continued broadcasting until 2000. In 1984, Bally Sente released a Trivial Pursuit arcade game. Like the board game, several variants were also subsequently released. British software company Domark released a home computer version (billed as Trivial Pursuit: The Computer Game ) for multiple formats during
3552-566: The game's questions were "excellent in quantity, scope, and level of difficulty" but warned that "the wait between turns can be uncomfortably long." Games also included Trivial Pursuit in its Games 100 in 1982, 1983, 1984, 1985, and 1986, saying "The game’s winning formula is to offer well-written, entertaining questions in a continuing flow of new categories for players of all ages and interests." Jeux & Stratégie reviewed Trivial Pursuit ( as " Remue-méninges ") in Issue 28, generally praising
3626-438: The game, players move their playing pieces around a board which is shaped like a wheel with six spokes, rolling a single die to determine how far to move. The board is divided into spaces of different colors, and the center space is a hexagonal "hub." At the end of each spoke is a "category headquarters" space. After landing on a space, the player is asked a question in the category corresponding to its color. A correct answer allows
3700-454: The growth of the board game market at "between 25% and 40% annually" since 2010, and described the current time as the "golden era for board games". The rise in board game popularity has been attributed to quality improvement (more elegant mechanics , components , artwork, and graphics) as well as increased availability thanks to sales through the Internet. Crowd-sourcing for board games
3774-530: The help of John Haney and Ed Werner, they completed development of the game, which was released in 1981. During the development of the game, some of the early work and question writing was completed by Chris and John Haney in Weymouth Library, Dorset where they were staying with family. The rights to the game were initially licensed to Selchow and Righter in 1982, then to Parker Brothers (later part of Hasbro ) in 1988, after initially being turned down by
SECTION 50
#17328594426733848-409: The hub, but may not backtrack. "Roll Again" spaces allow the player an extra die roll without having to answer a question, while landing on the hub allows a player to answer a question in the category of their choice as long as they do not yet have all six wedges. Any number of playing pieces may occupy a given space at the same time. A variant rule ends a player's turn on collecting a wedge, preventing
3922-416: The labour market": thus, a university degree of slight intellectual substance, which the student earned by "simply stacking up numbers on Mickey Mouse courses, is not acceptable". In Dumbing Us Down: The Hidden Curriculum of Compulsory Schooling (1991, 2002), John Taylor Gatto presented speeches and essays, including "The Psychopathic School", his acceptance speech for the 1990 New York City Teacher of
3996-425: The now-defunct website Uproar.com where it features five editions such as: Genius , Silver Screen , Music , 1980s and TV . Trivial Pursuit was released for a number of home video systems, including Sega CD , Wii , Windows Phone , Xbox 360 , Xbox One , PlayStation 2 and PlayStation 3 . The board game was also adapted into a mobile game called Trivia Crack as well as Trivial Pursuit Genius Edition for
4070-838: The number or complexity of rules; for example, chess or Go possess relatively simple rulesets but have great strategic depth. Classical board games are divided into four categories: race games (such as pachisi ), space games (such as noughts and crosses ), chase games (such as hnefatafl ), and games of displacement (such as chess ). Board games have been played, traveled, and evolved in most cultures and societies throughout history. Several important historical sites, artifacts, and documents shed light on early board games such as Jiroft civilization game boards in Iran. Senet , found in Predynastic and First Dynasty burials of Egypt, c. 3500 BC and 3100 BC respectively,
4144-474: The object is to arrange the pieces into some special configuration), chase games (asymmetrical games, where players start the game with different sets of pieces and objectives) and displace games (where the main objective is the capture the opponents' pieces). Parlett also distinguishes between abstract and thematic games, the latter having a specific theme or frame narrative (ex. regular chess versus, for example, Star Wars -themed chess). The following
4218-467: The opponents' moves, while others use email to notify the players after each move. The Internet and cheaper home printing has also influenced board games via print-and-play games that may be purchased and printed. Some games use external media such as audio cassettes or DVDs in accompaniment to the game. There are also virtual tabletop programs that allow online players to play a variety of existing and new board games through tools needed to manipulate
4292-454: The player to continue their turn, while a miss passes control to the next player in sequence. Questions must be answered without any outside assistance. Landing on a category headquarters space and answering correctly awards a wedge in that color, if the player does not yet have one; wedges are fitted into the playing pieces as they are earned. The player may move in any available direction and change directions at any category headquarters space or
4366-405: The point of reproducing typographical errors and deliberately placed misinformation . One of the questions in Trivial Pursuit was "What was Columbo 's first name?" with the answer "Philip". That information had been fabricated to catch anyone who might try to violate his copyright . The inventors of Trivial Pursuit acknowledged that Worth's books were among their sources, but argued that this
4440-417: The program; for example, Fantasy Grounds has licenses for both Dungeons & Dragons and Pathfinder materials, while Tabletop Simulator allows game publishers to provide paid downloadable content for their games. However, as these games offer the ability to add in the content through user modifications , there are also unlicensed uses of board game assets available through these programs. While
4514-586: The psychology of older board games (e.g., chess , Go , mancala ), less has been done on contemporary board games such as Monopoly , Scrabble , and Risk , and especially modern board games such as Catan , Agricola , and Pandemic . Much research has been carried out on chess, partly because many tournament players are publicly ranked in national and international lists, which makes it possible to compare their levels of expertise. The works of Adriaan de Groot , William Chase, Herbert A. Simon , and Fernand Gobet have established that knowledge, more than
SECTION 60
#17328594426734588-424: The quality and accessibility of the game's questions, but also expressing that they are sometimes subject to doubt. In October 1984, Fred L. Worth, author of The Trivia Encyclopedia , Super Trivia , and Super Trivia II , filed a $ 300 million lawsuit against the distributors of Trivial Pursuit . He claimed that more than a quarter of the questions in the game's Genus Edition had been taken from his books, even to
4662-415: The questions: This game featured a total of seven voice-overs, one host, and one for each of the six categories: People & Places (blue wedge), Arts & Entertainment (pink wedge), History (yellow wedge), Science & Nature (brown wedge), Sports & Leisure (green wedge), and Wild Card (orange wedge). In 1999, Sony Online Entertainment licensed Trivial Pursuit from Hasbro Interactive to release
4736-492: The seven lessons of teaching, Gatto concluded that "all of these lessons are prime training for permanent underclasses , people deprived forever of finding the center of their own special genius". That "school is a twelve-year jail sentence, where bad habits are the only curriculum truly learned. I teach school, and win awards doing it. I should know." In France, Michel Houellebecq has written (not excluding himself) of "the shocking dumbing-down of French culture and intellect as
4810-462: The very simple, such as in snakes and ladders ; to deeply complex, as in Advanced Squad Leader . Play components now often include custom figures or shaped counters, and distinctively shaped player pieces commonly known as meeples as well as traditional cards and dice. The time required to learn or master gameplay varies greatly from game to game, but is not necessarily related to
4884-566: Was allegedly hitchhiking with him that day, never testified. Haney said he never met Wall. Over the years, there was much legal wrangling, notably around whether the suit should be decided by a judge or jury. On June 25, 2007, the Nova Scotia Supreme Court ruled against Wall. A version of Trivial Pursuit , hosted by Wink Martindale , aired on The Family Channel in the United States from 1993 to 1994 ( Jay Wolpert had attempted
4958-426: Was considered to be the best market per capita, with the highest number of games sold per individual. Some academics, such as Erica Price and Marco Arnaudo, have differentiated "hobby" board games and gamers from other board games and gamers. A 2014 estimate placed the U.S. and Canada market for hobby board games (games produced for a "gamer" market) at only $ 75 million, with the total size of what it defined as
5032-566: Was found in the royal tombs of Ur, dating to Mesopotamia 4,600 years ago. Board games have a long tradition in Europe. The oldest records of board gaming in Europe date back to Homer 's Iliad (written in the 8th century BC), in which he mentions the Ancient Greek game of petteia . This game of petteia would later evolve into the Roman ludus latrunculorum . Board gaming in ancient Europe
5106-489: Was launched in September 2003. The object of the game is to move around the board by correctly answering trivia questions. Questions are split into six categories, with each one having its own color to readily identify itself; in the classic version of Trivial Pursuit , the Geography category is blue, Entertainment is pink, History is yellow, Art & Literature is originally brown, later purple, Science & Nature
5180-739: Was not improper and that facts are not protected by copyright. The district court judge agreed, ruling in favor of the Trivial Pursuit inventors. The decision was appealed, and in September 1987 the United States Court of Appeals for the Ninth Circuit upheld the ruling. Worth asked the Supreme Court of the United States to review the case, but the Court declined, denying certiorari in March 1988. In 1994, David Wall of Cape Breton, Nova Scotia , launched
5254-631: Was not unique to the Greco-Roman world, with records estimating that the ancient Norse game of hnefatafl was developed sometime before 400 AD . In ancient Ireland, the game of fidchell or ficheall , is said to date back to at least 144 AD, though this is likely an anachronism. A fidchell board dating from the 10th century has been uncovered in Co. Westmeath, Ireland. In the United Kingdom, association of dice and cards with gambling led to all dice games except backgammon being treated as lotteries by dice in
5328-521: Was one of the most prolific publishers of board games of the late 18th and early 19th centuries. John Betts' A Tour of the British Colonies and Foreign Possessions and William Spooner's A Voyage of Discovery were popular in the British empire. Kriegsspiel is a genre of wargaming developed in 19th century Prussia to teach battle tactics to officers. The board game Travellers' Tour Through
5402-543: Was ported on 30 October 2018 on Nintendo Switch , for the Hasbro Game Night compilation in physical or individually for download. A sequel called Trivial Pursuit Live! 2 , published by Ubisoft and developed by Snap Finger Click , was released in 2022 for PlayStation 4, Xbox One, Nintendo Switch, and Stadia . Trivial Pursuit was also adapted into a featured game on the NTN system of video-bar-trivia games. The game ran during
5476-479: Was recently pointed out, [2008] sternly but fairly, by Time magazine". The science fiction film Idiocracy (2006) portrays the U.S. as a greatly dumbed-down society 500 years in the future, in which low culture and philistinism were unintentionally achieved by eroding language and education coupled with dysgenics , where people of lower intelligence reproduced faster than the people of higher intelligence. Similar concepts appeared in earlier works, notably
#672327