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Torchlight is an action role-playing hack and slash dungeon crawler video game developed by Runic Games and published by Perfect World Entertainment . It was originally released for Windows in October 2009. The fantasy -themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters. Following the October 2009 digital distribution release, a Windows retail box version was released in the U.S. in January 2010 by Encore, Inc , and JoWooD Entertainment published a retail box in Europe in April 2010. A port for OS X was developed by World Domination Industries and released through Steam on May 12, 2010. Runic Games and World Domination Industries developed a port for Xbox Live Arcade which was released on March 9, 2011. A Linux port was released as part of the game's inclusion in the Humble Indie Bundle 6 .

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82-421: Development of the game was led by Travis Baldree , designer of Fate , joined by Max Schaefer and Erich Schaefer (co-designers of Diablo and Diablo II ), and the team that worked with Baldree on the original incarnation of Mythos . In September 2012, Runic Games released a sequel, Torchlight II , for Windows. In 2018, the long-planned MMORPG was announced as Torchlight III . The player controls

164-494: A New Game Plus game mode. Torchlight features three character classes . The player develops their character by placing points into class-specific skill trees. Further, there is a separate category of spells that any character can learn from scrolls, regardless of class. In the fantasy world that serves as the setting of Torchlight , there is a mysterious ore known as Ember which has the power to imbue people and items with magical power. The mining boomtown called Torchlight

246-450: A 'netbook' mode) and does not require shaders . Diablo composer and sound designer Matt Uelmen also joined the team, creating original music and sound for the game. Uelmen based his score on the pacing and context of the gameplay, which he observed even in very early playable builds of the game. For the "Torchlight" town theme, Uelmen incorporated some elements reminiscent of his "Tristram" theme from Diablo , but also tried to give it

328-612: A controller and has a completely redesigned user interface. The game generates each level of the dungeon by assembling modular "chunks" of the game environment. Each chunk is designed by hand and may be composed of multiple rooms. They can contain scripted events and interactive objects such as levers that open secret doors or cause bridges to move. This approach to level generation is intended to create dungeons with more purposeful design, instead of environments that simply look like "crossword puzzles that have been extruded upwards." As in Fate ,

410-399: A cross-realm "looking for group" system to help players form groups for instanced content (though not for open-world questing) from a larger pool of characters than their home server can necessarily provide. MMORPGs today use a wide range of business models, from free of charge, free with microtransactions , advertise funded, to various kinds of payment plans. Some MMORPGs require payment or

492-660: A deep variety of monsters and loot, but found the lack of multiplayer to be an omission. Several reviewers cited the game's low price as a positive point. The Australian video game talk show Good Game 's two reviewers gave the game a 7/10 and 8.5/10. Many reviewers compared the game to the Diablo series , some describing it as the best Diablo -like game since Diablo II and "the best Diablo clone in years." Adam Biessener of Game Informer stated that "the soul of Diablo hasn't been so ably captured in years," and The Escapist 's John Funk wrote " Torchlight absolutely nails

574-494: A difficult proposition. The hosted infrastructure for a commercial-grade MMORPG requires the deployment of hundreds (or even thousands) of servers. Developing an affordable infrastructure for an online game requires developers to scale large numbers of players with less hardware and network investment. In addition, the development team will need to have expertise with the fundamentals of game design: world-building, lore and game mechanics, as well as what makes games fun. Though

656-463: A distinctly different sound. For this piece, he recorded over 200 live takes using a twelve-string guitar among other instruments. For other portions of the score, he played a pedal steel guitar , and created a different sound from the instrument's typical use in country music . The developers cast voice actors with the help of veteran voice actress Lani Minella , who also performed in the game. In August 2010, Runic CEO Max Schaefer revealed that

738-454: A highly focused and engaging refinement of the dungeon crawl genre, albeit one with a "tissue-thin" story and quests. In his review in Game Informer , Adam Biessener listed responsive controls, attractive animations and effects, and clever enemy designs as some qualities that set Torchlight above most other action RPGs. GameSpot 's Brett Todd found the game's pace engaging, noting

820-444: A lone hero who explores a series of randomized dungeons , fighting large numbers of enemies and collecting equipment, gold, and other loot. The game also features a single town which serves as a hub, to which the player character can periodically return to buy and sell items to NPC vendors and obtain quests. As the protagonist delves into the dungeon, a series of quests are presented which involve battling unique bosses that advance

902-477: A micropayment model where the core content is free, but players are given the option to purchase additional content, such as equipment, aesthetic items, or pets. Games that make use of this model often have originated in Korea, such as Flyff and MapleStory . This business model is alternately called " pay for perks " or " freemium ", and games using it often describe themselves with the term " free-to-play ". MMORPG

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984-434: A monthly subscription to play. By definition, " massively multiplayer " games are always online, and most require some sort of continuous revenue (such as monthly subscriptions and advertisements) for maintenance and development purposes. Some games, such as Guild Wars , have disposed of the 'monthly fee' model entirely, and recover costs directly through sales of the software and associated expansion packs. Still others adopt

1066-400: A new pet, and incorporates technology developed for Torchlight II including character animation blending and an improved automap. The PC version of Torchlight is designed to allow extensive modding by players, and Runic Games has released the game editing tools they used to create the game as a free download. The editor, known as " TorchED " is intended to be intuitive to use and allows

1148-452: A number of vital tasks. The server must be able to handle and verify a large number of connections, prevent cheating , and apply changes (bug fixes or added content) to the game. A system for recording the games data at regular intervals, without stopping the game, is also important. Maintenance requires sufficient servers and bandwidth , and a dedicated support staff. Insufficient resources for maintenance lead to lag and frustration for

1230-600: A platform specifically for independent MMOG developers. As there are a number of wildly different titles within the genre, and since the genre develops so rapidly, it is difficult to definitively state that the genre is heading in one direction or another. Still, there are a few obvious developments. One of these developments is the raid group quest, or "raid", which is an adventure designed for large groups of players (often twenty or more). Instance dungeons , sometimes shortened to "instances", are game areas that are "copied" for individual players or groups, which keeps those in

1312-429: A player wants to play a priest role in his MMORPG world, that player might buy a cope from a shop and learn priestly skills, proceeding to speak, act, and interact with others as their character would. This may or may not include pursuing other goals such as wealth or experience. Guilds or similar groups with a focus on roleplaying may develop extended in-depth narratives using the setting and resources similar to those in

1394-422: A profound effect on players and the game industry, and even the courts. The virtual currency selling pioneer IGE received a lawsuit from a World of Warcraft player for interfering in the economics and intended use of the game by selling WoW gold. Castronova's first study in 2002 found that a highly liquid (if illegal) currency market existed, with the value of Everquest' s in-game currency exceeding that of

1476-570: A sequel to Torchlight with co-op multiplayer capabilities, temporarily putting the MMO on the back burner. On September 20, 2012, the developers revealed they were no longer pursuing plans to create an MMO in the Torchlight universe. While Runic Games had been shuttered by Perfect World in 2017, Perfect World held the rights to the Torchlight IP. In mid-2018, the company announced Torchlight Frontiers ,

1558-648: A series of monsters and henchmen to reach the bottom of the dungeon, the player must face Alric and an ancient creature named Ordrak, the source of the Ember's corruption. Pre-production on Torchlight began in August 2008, shortly after the dissolution of Flagship Studios . Runic Games was founded by Travis Baldree (lead developer of Fate and Mythos ) and veterans of Blizzard North and Flagship: Max Schaefer, Erich Schaefer and Peter Hu. The "entire Flagship Seattle team" consisting of 14 people (the branch of Flagship which created

1640-513: A shared world game developed by Echtra Games, a studio within Perfect World founded by Runic's Max Schaefer. Frontiers was renamed Torchlight III in January 2020. It was released later that year on Windows , PlayStation 4 , Xbox One , and Nintendo Switch . Travis Baldree Travis Baldree is an American author, audiobook narrator , and video game designer . He is best known for

1722-409: A space to freely develop social skills and communication skills without the stress of face-to-face contact. This in turn opens new pathways for social therapy for individuals with developmental disabilities. Many MMORPGs feature living economies. Virtual items and currency have to be gained through play and have definite value for players. Such a virtual economy can be analyzed (using data logged by

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1804-515: A temporary design glitch attracted the attention of psychologists and epidemiologists across North America, when the " Corrupted Blood " disease of a monster began to spread unintentionally—and uncontrollably—into the wider game world. The Centers for Disease Control intended to use the incident as a research model to chart both the progression of a disease, and the potential human response to large-scale epidemic infection. However, due to Blizzard Entertainment 's failure to keep statistical records of

1886-428: A wide spectrum of genres, gameplay types, and revenue systems. Some independent MMORPG projects are completely open source , while others feature proprietary content made with an open-source game engine. The WorldForge project has been active since 1998 and formed a community of independent developers who are working on creating framework for a number of open-source MMORPGs. The Multiverse Foundation has also created

1968-524: Is offline and away from the game. MMORPGs are played throughout the world. Global revenues for MMORPGs exceeded half a billion dollars in 2005, and the western world 's revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $ 1.4 billion. World of Warcraft , a popular MMORPG, had over 10 million subscribers as of November 2014. World of Warcraft ' s total revenue

2050-603: Is a prominent example, with each separate server housing several thousand players. In many MMORPGs the number of players in one world is often limited to around a few thousand, but a notable example of the opposite is EVE Online , which accommodates several hundred thousand players on the same server, with over 60,000 playing simultaneously (June 2010 ) at certain times. Some games allow characters to appear on any world, but not simultaneously (such as Seal Online: Evolution or Kolossium competition in Dofus ); others limit each character to

2132-437: Is a significant determining factor in their success or failure in combat-related situations. MMORPGs almost always have tools to facilitate communication between players. Many MMORPGs offer support for in-game guilds or clans , though these will usually form whether the game supports them or not. In addition, most MMOGs require some degree of teamwork in parts of the game. These tasks usually require players to take on roles in

2214-484: Is a term coined by Richard Garriott to refer to massive multiplayer online role-playing games and their social communities. Previous to this and related coinages, these games were generally called graphical MUDs ; the history of MMORPGs traces back directly through the MUD genre. Through this connection, MMORPGs can be seen to have roots in the earliest multi-user games such as Mazewar (1974) and MUD1 (1978). 1985 saw

2296-399: Is built above a rich vein of Ember, and adventurers are drawn to the town seeking the magical substance and the enchanted items it creates. However, as the player character explores the dungeons below Torchlight, they discover that Ember has a corrupting influence which led to the fall of past civilizations and endangers those who use it in the present. The player character arrives in town and

2378-475: Is particularly common in South Korea such as MapleStory , Rohan: Blood Feud , Atlantica Online and Lost Ark . Also, there are some free-to-play games, such as RuneScape and Tibia , where the game is free, but one would have to pay monthly to play the game with more features. Guild Wars and its sequel avoid some degree of competition with other MMORPGs by only requiring the initial purchase of

2460-438: Is recruited by Syl, a sage who is searching for her mentor, an alchemist named Master Alric, who has disappeared in the nearby mine. At the bottom of the mine tunnels, the player finds a passage into older, crypt-like chambers below, eventually discovering that the entire dungeon is a "layer cake of ruined civilizations." Alric ambushes the player and reveals he has become evil due to the corrupting influence of Ember. After fighting

2542-461: The Cradle series by Will Wight , including The New York Times audio monthly best sellers Bloodline , Reaper , Dreadgod and Waybound . Paul Constant of The Seattle Times described him as "an in-demand narrator of audiobooks." Baldree authored the novel Legends & Lattes (2022), which won the 2023 Astounding Award for Best New Writer , also narrating its audiobook (for which he

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2624-571: The occult , and other genres . These elements are often developed using similar tasks and scenarios involving quests , monsters , and loot . In nearly all MMORPGs, the development of the player's character is the primary goal. Nearly all MMORPGs feature a character progression system, in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do. Traditionally, combat with monsters and completing quests for non-player characters , either alone or in groups, are

2706-518: The Central Institute of Mental Health points towards impairments in social, emotional and physical aspects of the self-concept and a higher degree in avatar identification in addicted MMORPG players, compared to non-addicted and naive (nonexperienced) people. These findings generally support Davis' cognitive behavioral model of Internet addiction, which postulates that dysfunctional self-related cognitions represent central factors contributing towards

2788-473: The Internet up for game developers, which allowed for the first truly "massively"-scoped titles. Finally, MMORPGs as defined today began with Meridian 59 in 1996, innovative both in its scope and in offering first-person 3D graphics, with The Realm Online appearing nearly simultaneously. Ultima Online , released in 1997, is often credited with first popularizing the genre, though more mainstream attention

2870-416: The MMO, Runic's founders decided to "go back to [their] roots" with a smaller game that they could refine and polish within a relatively short production cycle. This single player game was intended to introduce the Torchlight game world to the public ahead of the MMO. Further, it allowed the team to get a released game under their belts sooner than if they had immediately started on the MMO. Full production on

2952-503: The PC release currently holds a score of 83 out of 100 on Metacritic while the Xbox 360 release holds a score of 81 out of 100. Writing for RPGamer , staff reviewer Anna Marie Neufeld praised Torchlight's "phenomenal music and great art direction" as well as its addictive combat but criticized the game's storyline as shallow. Rock, Paper, Shotgun reviewer John Walker found the core gameplay to be

3034-530: The Rings Online , EverQuest , EverQuest II , Aion , Final Fantasy XIV , Guild Wars , Rift , RuneScape , Star Trek Online , Star Wars: The Old Republic , and DC Universe Online . Increased amounts of " player-created content " is another trend. The use of intellectual property licensing common in other video game genres has also appeared in MMORPGs. 2007 saw the release of The Lord of

3116-537: The Rings Online , based on J. R. R. Tolkien 's Middle-earth . Other licensed MMORPGs include The Matrix Online , based on the Matrix trilogy of films, Warhammer Online: Age of Reckoning , based on Games Workshop 's table top game , Star Wars Galaxies , Star Wars The Old Republic , Champions Online and Age of Conan . Additionally, several licenses from television have been optioned for MMORPGs, for example Star Trek Online and Stargate Worlds (which

3198-500: The concept into the thirty-question Bartle Test that helps players determine which category they are associated with. With over 650,000 test responses as of 2011, this is perhaps the largest ongoing survey of multiplayer game players. Based on Bartle and Yee's research, Jon Radoff has published an updated model of player motivation that focuses on immersion, competition, cooperation and achievement. These elements may be found not only in MMORPGs, but many other types of games and within

3280-729: The development and maintenance of MMORPG addiction. The high degree of avatar identification found by Leménager et al. in the addicted group of this study indicates that MMORPG playing may represent an attempt to compensate for impairments in self-concept. Psychotherapeutic interventions should therefore focus on the development of coping strategies for real-life situations in which addicted players tend to experience themselves as incompetent and inferior. Richard Bartle , author of Designing Virtual Worlds , classified multiplayer RPG-players into four primary psychological groups. His classifications were then expanded upon by Erwin Andreasen, who developed

3362-604: The emerging field of gamification . There have been numerous discussions and evaluations by various scholarly institutions regarding the long-term effects of video game overuse. Many news agencies have criticized video games as promoting violent tendencies in its player base and encouraging anti-social behaviors. Ultimately this culminated in the World Health Organization classifying the overuse of video games as "Technological Addiction" in May 2019. In World of Warcraft ,

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3444-444: The emotions they feel while playing an MMORPG are very strong, to the extent that 8.7% of male and 23.2% of female players in a statistical study have had an online wedding. Other researchers have found that the enjoyment of a game is directly related to the social organization of a game, ranging from brief encounters between players to highly organized play in structured groups. In a study by Zaheer Hussain and Mark D. Griffiths , it

3526-615: The event, the 2005 Corrupted Blood Outbreak ultimately failed to produce any results. Nevertheless, the CDC has continued to express interest in the use of MMORPGs for disease research. It has been suggested by Springer University in Germany that MMORPGs encourage and provide opportunities to study and improve in economic theory by providing a controlled environment for the natural development of economic practices between players of including professions, trade, and services. Research has shown that for

3608-470: The formula that made Diablo so addictive." RPGamer stated that Torchlight "manages to overcome the Diablo expectations by being a game that can stand on its own merits." Satchmo on the blog Press X to Continue gave an overall score of 9/10 saying that "It is a fine entry into a genre that doesn't have much representation on the Xbox". In July 2011, Torchlight sales surpassed 1 million copies. As of 2015,

3690-538: The front-end requires expertise with implementing 3D engines , real-time shader techniques and physics simulation. The actual visual content (areas, creatures, characters, weapons, spaceships and so forth) is developed by artists who typically begin with two-dimensional concept art, and later convert these concepts into animated 3D scenes, models and texture maps. Developing an MMOG server requires expertise with client/server architecture, network protocols, security, and database design. MMORPGs include reliable systems for

3772-471: The game has sold almost 2 million copies. Torchlight won the Best Debut Game Award at the 2010 Game Developers Choice Awards . On August 4, 2010 Runic Games announced Torchlight II , a continuation of the story, featuring a co-op mode, new player characters, an "overworld" with multiple outdoor areas, and a new user interface. Although the developers originally estimated a 2011 release, the game

3854-444: The game started around November 2008, giving the entire project a development period of approximately 11 months. As of July 2009, 25 team members were working at Runic Games. In a feature article on Gamasutra , art director Jason Beck explained that Torchlight's art style was inspired by comic books and classic film animation, using stylized character designs combined with painterly background textures. The developers have described

3936-454: The game to play. The cost of developing a competitive commercial MMORPG title often exceeded $ 10 million in 2003. These projects require multiple disciplines within game design and development such as 3D modeling, 2D art, animation, user interfaces, client/server engineering, database architecture, and network infrastructure. The front-end (or client) component of a commercial, modern MMORPG features 3D graphics. As with other modern 3D games,

4018-527: The game was in development for the PlayStation 3 and Xbox 360, aiming for release by the end of the year. In January 2011, Runic announced that Torchlight would be released for Xbox Live Arcade (XBLA) in early 2011, but a release for PlayStation 3 was no longer planned. Because Microsoft is acting as publisher of the XBLA release, Torchlight will likely remain exclusive to the Xbox 360 on consoles. The Xbox 360 port

4100-546: The game world. Over time, the MMORPG community has developed a sub-culture with its own slang and metaphors, as well as an unwritten list of social rules and taboos. Players will often complain about 'grind' (a slang term for any repetitive, time-consuming activity in an MMORPG), or talk about 'buffs' and 'nerfs' (respectively an upgrade or downgrade of a particular game mechanic). As with all such cultures, social rules exist for such things as invitations to join an adventuring party,

4182-471: The game's look as inspired by " Dragon's Lair meets The Incredibles ." The team chose to give the game world a lighter fantasy tone to make it more inviting, rather than utilizing a "dark and gritty" style. The game uses the OGRE open-source 3D graphics engine and CEGUI system for GUI, although the rest of the game engine was built by Runic. The game was designed to run on a wide range of systems (including

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4264-438: The game's website or posting their stats on a high score screen. Another common practice is to enforce a maximum reachable level for all players, often referred to as a level cap. Once reached, the definition of a player's progression changes. Instead of being awarded primarily with experience for completing quests and dungeons, the player's motivation to continue playing will be replaced with collecting money and equipment. Often,

4346-444: The game) and has value in economic research. More significantly, these "virtual" economies can affect the economies of the real world. One of the early researchers of MMORPGs was Edward Castronova , who demonstrated that a supply-and-demand market exists for virtual items and that it crosses over with the real world. This crossover has some requirements of the game: The idea of attaching real-world value to "virtual" items has had

4428-420: The game, and often involve elements of collaboration and trust between players. Most MMORPGs provide different types of classes that players can choose. Among those classes, a small portion of players choose to roleplay their characters, and there are rules that provide functionality and content to those who do. Community resources such as forums and guides exist in support of this play style. For example, if

4510-524: The game. EverQuest and Guild Wars are two examples of games that use such a format. Players generally must purchase the client software for a one-time fee, although an increasing trend is for MMORPGs to work using pre-existing "thin" clients, such as a web browser. Depending on the number of players and the system architecture, an MMORPG might be run on multiple separate servers, each representing an independent world, where players from one server cannot interact with those from another; World of Warcraft

4592-581: The group, such as protecting other players from damage (called tanking), "healing" damage done to other players or damaging enemies. MMORPGs generally have Game Moderators or Game Masters (frequently referred to as GMs or "mods"), who may be paid employees or unpaid volunteers who attempt to supervise the world. Some GMs may have additional access to features and information related to the game that are not available to other players and roles. Relationships formed in MMORPGs can often be just as intense as relationships formed between friends or partners met outside

4674-572: The instance separated from the rest of the game world. This reduces competition, and also reducing the amount of data that needs to be sent to and from the server, reducing lag. The Realm Online was the first MMORPG to begin to use a rudimentary form of this technique and Anarchy Online would develop it further, using instances as a key element of gameplay. Since then, instancing has become increasingly common. The "raids", as mentioned above, often involve instance dungeons. Examples of games which feature instances are World of Warcraft , The Lord of

4756-429: The interactions between MMORPG players are real, even if the environments are virtual, psychologists and sociologists are able to use MMORPGs as tools for academic research. Sherry Turkle has found that many people have expanded their emotional range by exploring the many different roles (including gender identities) that MMORPGs allow a person to explore. Nick Yee has surveyed more than 35,000 MMORPG players over

4838-472: The main storyline. Optionally, the player may take on side quests, random quests or visit branching dungeon areas. The graphics are three dimensional and viewed from an overhead perspective, similar to the isometric perspective used in the original Diablo . On personal computers, the game is controlled using a point-and-click mouse interface and keyboard hotkeys , while the Xbox Live Arcade version uses

4920-535: The original Mythos ) signed on to Runic Games at the time of its formation. Having lost the rights to Mythos , the Runic team saw the development of a new game as a way to "finish what [they] started," although they would have to start over with none of the code or art assets from Mythos . From the start, the company's ultimate goal was the development of a massively multiplayer online role-playing game with gameplay similar to that of Mythos or Diablo , but before tackling

5002-434: The past several years, focusing on psychological and sociological aspects of these games. Recent findings included that 15% of players become a guild-leader at one time or another, but most generally find the job tough and thankless; and that players spend a considerable amount of time (often a third of their total time investment) doing things that are external to gameplay but part of the metagame . Many players report that

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5084-420: The player has a permanent pet which fights alongside and can carry and sell loot. The initial pet can be a wolf dog , a lynx or, in the retail version of the game, a ferret ; the player can feed fish to their pet to transform it into different creatures. Also present in the game is a retirement system, in which the player can pass on an heirloom item from an old character to a newly created one, likened to

5166-517: The players, and can severely damage the reputation of a game, especially at launch. Care must also be taken to ensure that player population remains at an acceptable level by adding or removing servers. Peer-to-peer MMORPGs could theoretically work cheaply and efficiently in regulating server load, but practical issues such as asymmetrical network bandwidth, CPU-hungry rendering engines, unreliability of individual nodes, and inherent lack of security (opening fertile new grounds for cheating ) can make them

5248-513: The popularization of Facebook and microtransactions came a wave of Flash and HTML5 based MMORPGs that use the free to play model. They require no download outside of a browser and usually have heavily integrated social media sharing features. Smartphones with their GPS capabilities (amongst others) enable augmented reality in games such as Ingress and Pokémon Go . The games are enhanced by location and distance based tracking, bench marking goals or facilitating trade between players. Since

5330-563: The positive learner, game-based interaction could reduce inhibition as well as enhance the enjoyment and motivation of second language learning , but appears to be more suitable for learners of intermediate and higher levels of proficiency than language beginners. The Division of Autism and developmental disabilities published a significant report detailing the value of MMORPGs for the treatment of individuals with autism spectrum disorder. The report suggests that individuals with autism spectrum disorder could benefit from MMORPGs by being provided

5412-436: The primary ways to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs. This is traditionally best accomplished via combat. The cycle produced by these conditions, combat leading to new items allowing for more combat with no change in gameplay, is sometimes pejoratively referred to as the level treadmill , or "grinding". The role-playing game Progress Quest

5494-491: The proper division of treasure, and how a player is expected to behave while grouped with other players. Most MMORPGs are deployed using a client–server system architecture . The server software generates a persistent instance of the virtual world that runs continuously, and players connect to it via a client software. The client software may provide access to the entire playing world, or further 'expansions' may be required to be purchased to allow access to certain areas of

5576-591: The release of a roguelike (pseudo-graphical) MUD called Island of Kesmai on CompuServe and Lucasfilm 's graphical MUD Habitat . The first fully graphical multi-user RPG was Neverwinter Nights , which was delivered through America Online in 1991 and was personally championed by AOL President Steve Case . Other early proprietary graphical online RPGs include three on The Sierra Network : The Shadow of Yserbius in 1992, The Fates of Twinion in 1993, and The Ruins of Cawdor in 1995. Another milestone came in 1995 as NSFNET restrictions were lifted, opening

5658-407: The role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher ), which continues to exist and evolve while the player

5740-465: The user to switch between editing levels and playing in them without leaving the editor. Player, monster, and item statistics, language translations, and even particle systems can be customized within the editor. TorchED is also capable of editing quest events, scripting, and global game balance. Further, the game uses publicly available file formats, allowing users to import models and animations with relative ease. Torchlight received positive reviews;

5822-463: The vast majority of MMORPGs are produced by companies, many small teams of programmers and artists have contributed to the genre. As shown above, the average MMORPG development project requires enormous investments of time and money, and running the game can be a long-term commitment. As a result, non-corporate (or independent, or " indie ") development of MMORPGs is less common compared to other genres. Still, many independent MMORPGs do exist, representing

5904-529: The video game Torchlight (2009), for narrating the audiobooks of the Cradle series by Will Wight , and for his novel Legends & Lattes (2022), which won the Astounding Award for Best New Writer . Baldree was born in 1977 and grew up in Eden, Texas . Beginning in 1998, Baldree designed and made video games, such as Torchlight , Rebel Galaxy and Fate . He narrated all twelve entries of

5986-417: The widened range of equipment available at the maximum level will have increased aesthetic value to distinguish high ranking players in game between lower ranked players. Colloquially known as endgame gear, this set of empowered weapons and armor adds a competitive edge to both scripted boss encounters as well as player vs player combat. Player motivation to outperform others is fueled by acquiring such items and

6068-466: The world in which it was created. World of Warcraft has experimented with "cross-realm" (i.e. cross-server) interaction in player vs player "battlegrounds", using server clusters or "battlegroups" to co-ordinate players looking to participate in structured player vs player content such as the Warsong Gulch or Alterac Valley battlegrounds. Additionally, patch 3.3, released on December 8, 2009, introduced

6150-783: Was $ 1.04 billion US dollars in 2014. Star Wars: The Old Republic , released in 2011, became the world's "fastest-growing subscription MMO in history" after gaining more than 1 million players within the first three days of its launch. Although modern MMORPGs sometimes differ dramatically from their predecessors, many of them share the same basic characteristics. These include several common features: The majority of popular MMORPGs are based on traditional fantasy themes, often occurring in an in-game universe comparable to that of Dungeons & Dragons . Some employ hybrid themes that either merge or replace fantasy elements with those of science fiction , sword and sorcery , or crime fiction . Others draw thematic material from American comic books ,

6232-430: Was created as a parody of this trend. Eve Online , a space-based MMORPG, uses an alternative method of progression where users train skills in real-time rather than using experience points as a measure of progression. In some MMORPGs, there is no limit to a player's level, allowing the grinding experience to continue indefinitely. MMORPGs that use this model often glorify top ranked players by displaying their avatars on

6314-459: Was developed as a collaboration between Runic Games and World Domination Industries. Runic became more heavily involved in the port in mid-2010 when it became clear that its controls and graphical interface required a complete overhaul to adapt for use with console-style controllers. As such, the player character is now directly driven by the controller without any virtual cursors. The game also includes some new content such as additional armor sets and

6396-402: Was finally released in 2012. Runic Games had originally planned to begin work on an MMORPG set in the Torchlight game world immediately following the release of the first game. Runic entered into a partnership with Chinese online game developer and operator Perfect World Co., Ltd. to publish the MMO worldwide. At some point after the release of the first game, Runic Games decided to develop

6478-445: Was found that just over one in five gamers (21%) said they preferred socializing online to offline. Significantly more male gamers than female gamers said that they found it easier to converse online than offline. It was also found that 57% of gamers had created a character of the opposite gender, and it is suggested that the online female persona has a number of positive social attributes. A German fMRT-study conducted by researchers of

6560-792: Was garnered by 1999's EverQuest and Asheron's Call in the West and 1996's Nexus: The Kingdom of the Winds in South Korea. The financial success of these early titles has ensured competition in the genre since that time. MMORPG titles now exist on consoles and in new settings. In 2008, the market for MMORPGs had Blizzard Entertainment 's World of Warcraft dominating as the largest MMORPG, alongside other titles such as Final Fantasy XIV and Guild Wars 2 , though an additional market exists for free-to-play MMORPGs, which are supported by advertising and purchases of in-game items. This free-to-play model

6642-528: Was later canceled). The first console-based MMORPG was Phantasy Star Online for the Dreamcast . The first console-based open-world MMORPG was Final Fantasy XI for the PlayStation 2 . EverQuest Online Adventures , also on the PlayStation 2, was the first console MMORPG in North America. Although console-based MMORPGs are considered more difficult to produce, the platform is gaining more attention. With

6724-465: Was nominated for an Audie Award for Fantasy ). He released a prequel titled Bookshops & Bonedust in November 2023. Massively multiplayer online role-playing game A massively multiplayer online role-playing game ( MMORPG ) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game . As in role-playing games (RPGs), the player assumes

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