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The Unix Programming Environment

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The Unix Programming Environment , first published in 1984 by Prentice Hall , is a book written by Brian W. Kernighan and Rob Pike , both of Bell Labs and considered an important and early document of the Unix operating system .

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40-556: The book addresses the Unix philosophy of small cooperating tools with standardized inputs and outputs. Kernighan and Pike gives a brief description of the Unix design and the Unix philosophy: Even though the UNIX system introduces a number of innovative programs and techniques, no single program or idea makes it work well. Instead, what makes it effective is the approach to programming, a philosophy of using

80-399: A brief description of the Unix design and the Unix philosophy: Even though the UNIX system introduces a number of innovative programs and techniques, no single program or idea makes it work well. Instead, what makes it effective is the approach to programming, a philosophy of using the computer. Although that philosophy can't be written down in a single sentence, at its heart is the idea that

120-472: A disheartening state of obesity ." He contrasts this with the earlier approach taken at Bell Labs when developing and revising Research Unix : Everything was small... and my heart sinks for Linux when I see the size of it. [...] The manual page , which really used to be a manual page , is now a small volume, with a thousand options... We used to sit around in the Unix Room saying, 'What can we throw out? Why

160-409: A key advantage of Unix was that it embodied a design philosophy he termed "worse is better", in which simplicity of both the interface and the implementation are more important than any other attributes of the system—including correctness, consistency, and completeness. Gabriel argues that this design style has key evolutionary advantages, though he questions the quality of some results. For example, in

200-560: A minimal Lisp interpreter is a common learning task set before computer science students. The Lambda calculus , developed by Alonzo Church is a minimal programming language that uses only function definitions and function applications. Scheme , Forth , and Go are cited as examples of practical, minimal programming languages. The programming hobby of code golf results in minimalist software, but these are typically exercises or code poetry , not usable applications software. John Millar Carroll , in his book Minimalism Beyond

240-550: A paper called Program Design in the UNIX Environment . In this paper, they criticize the accretion of program options and features found in some newer Unix systems such as 4.2BSD and System V , and explain the Unix philosophy of software tools, each performing one general function: Much of the power of the UNIX operating system comes from a style of program design that makes programs easy to use and, more important, easy to combine with other programs. This style has been called

280-400: A philosophy and chose to limit their programs to a predetermined size or scope. A focus on software optimization can result in minimalist software, as programmers reduce the number of operations their program carries out in order to speed execution. In the early 21st century, new developments in computing have brought minimalism to the forefront. In what has been termed the post-PC era it

320-404: A programming language parser with yacc and how to use troff with ms and mm to format documents, the preprocessors tbl , eqn , and pic , and making man pages with the man macro set . The appendices cover the ed editor and the abovementioned programming language, named hoc , which stands for "high-order calculator". Although Unix still exists decades after the publication of this book,

360-455: A set of cultural norms for developing software; these norms became as important and influential as the technology of Unix itself, and have been termed the "Unix philosophy." The Unix philosophy emphasizes building simple, compact, clear, modular, and extensible code that can be easily maintained and repurposed by developers other than its creators. The Unix philosophy favors composability as opposed to monolithic design . The Unix philosophy

400-587: A year earlier Dennis Ritchie and Ken Thompson won the prestigious Turing Award for their work on UNIX. The book was written not when UNIX was just starting out, but when it was already popular enough to be worthy of a book published for the masses of new users that were coming in. In retrospect, not only was 1984 not an early stage of Unix's evolution, in some respects it was the end of Unix evolution, at least in Bell Labs : The important UNIX variants had already forked from AT&T's Research Unix earlier: System V

440-404: Is "to communicate the UNIX programming philosophy." The book starts off with an introduction to Unix for beginners. Next, it goes into the basics of the file system and shell . The reader is led through topics ranging from the use of filters , to how to use C for programming robust Unix applications, and the basics of grep , sed , make , and AWK . The book closes with a tutorial on making

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480-444: Is a set of cultural norms and philosophical approaches to minimalist , modular software development . It is based on the experience of leading developers of the Unix operating system . Early Unix developers were important in bringing the concepts of modularity and reusability into software engineering practice, spawning a " software tools " movement. Over time, the leading developers of Unix (and programs that ran on it) established

520-491: Is a universal interface. Beyond these statements, he has also emphasized simplicity and minimalism in Unix programming: The notion of "intricate and beautiful complexities" is almost an oxymoron. Unix programmers vie with each other for "simple and beautiful" honors — a point that's implicit in these rules, but is well worth making overt. Conversely, McIlroy has criticized modern Linux as having software bloat , remarking that, "adoring admirers have fed Linux goodies to

560-521: Is an example.) That approach is not necessarily worse or better, but it is certainly against the UNIX philosophy. McIlroy , then head of the Bell Labs Computing Sciences Research Center, and inventor of the Unix pipe , summarized the Unix philosophy as follows: This is the Unix philosophy: Write programs that do one thing and do it well. Write programs to work together. Write programs to handle text streams , because that

600-471: Is documented by Doug McIlroy in the Bell System Technical Journal from 1978: It was later summarized by Peter H. Salus in A Quarter-Century of Unix (1994): In their Unix paper of 1974, Ritchie and Thompson quote the following design considerations: In their preface to the 1984 book, The UNIX Programming Environment , Brian Kernighan and Rob Pike , both from Bell Labs , give

640-472: Is horrid " published in Datamation , Don Norman criticized the design philosophy of Unix for its lack of concern for the user interface. Writing from his background in cognitive science and from the perspective of the then-current philosophy of cognitive engineering , he focused on how end-users comprehend and form a personal cognitive model of systems—or, in the case of Unix, fail to understand, with

680-440: Is no longer necessary to buy a high-end personal computer merely to perform common computing tasks. Mobile computing devices, such as smartphones , tablet computers , netbooks and plug computers , often have smaller memory capacities, less-capable graphics subsystems, and slower processors when compared to the personal computer they are expected to replace. In addition, heavy use of graphics effects like alpha blending drains

720-473: Is the GNU Emacs text editor, which gained the backronym "Eight Megabytes And Constantly Swapping" in an era when 8 megabytes was a lot of RAM. Today, Emacs' mainly textual buffer -based paradigm uses far fewer resources than desktop metaphor GUI IDEs with comparable features such as Eclipse or Netbeans . In a speech at the 2002 International Lisp Conference, Richard Stallman indicated that minimalism

760-436: Is there this option?' It's often because there is some deficiency in the basic design — you didn't really hit the right design point. Instead of adding an option, think about what was forcing you to add that option. As stated by McIlroy, and generally accepted throughout the Unix community, Unix programs have always been expected to follow the concept of DOTADIW, or "Do One Thing And Do It Well." There are limited sources for

800-565: Is typical of most UNIX programs: it implements one simple but general function that can be used in many different applications (including many not envisioned by the original author). Other commands are used for other functions. For example, there are separate commands for file system tasks like renaming files, deleting them, or telling how big they are. Other systems instead lump these into a single "file system" command with an internal structure and command language of its own. (The PIP file copy program found on operating systems like CP/M or RSX-11

840-506: The Nürnberg Funnel pointed out that the use of minimalism results in "instant-use" devices such as video games, ATMs , voting machines , and mall kiosks with little-or-no learning curve that do not require the user to read manuals. User Interface researchers have performed experiments suggesting that minimalism, as illustrated by the design principles of parsimony and transparency , bolsters efficiency and learnability. Minimalism

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880-446: The Unix system occurred on low-powered hardware, and Dennis Ritchie and Ken Thompson have stated their opinion that this constraint contributed to the system's "elegance of design". Programming language designers can create minimal programming languages by eschewing syntactic sugar and extensive library functions . Such languages may be Turing tarpits due to not offering standard support for common programming tasks. Creating

920-461: The industrial design of the hardware device or software theme . Some developers have attempted to create programs to perform a particular function in the fewest lines of code, or smallest compiled executable size possible on a given platform. Some Linux distributions mention minimalism as a goal. Alpine Linux , Arch Linux , Puppy Linux , Bodhi Linux , CrunchBang Linux , dynebolic and Tiny Core Linux are examples. The early development of

960-496: The 1980s and discussions with colleagues. He is also a member of the X Window System development team and author of Ultrix Window Manager (uwm). The book focuses on porting UNIX to different computers during the Unix wars of the 1980s and describes his philosophy that portability should be more important than the efficiency of using non-standard interfaces for hardware and graphics devices. The nine basic "tenets" he claims to be important are Richard P. Gabriel suggests that

1000-514: The acronym DOTADIW on the Internet, but it is discussed at length during the development and packaging of new operating systems, especially in the Linux community. Patrick Volkerding , the project lead of Slackware Linux , invoked this design principle in a criticism of the systemd architecture, stating that, "attempting to control services, sockets, devices, mounts, etc., all within one daemon flies in

1040-419: The added storage to increase their software's capabilities and to make development easier by using higher-level languages . By contrast, system requirements for legacy software remained the same. As a result, even the most elaborate, feature-rich programs of yesteryear seem minimalist in comparison with current software. One example of a program whose system requirements once gave it a heavyweight reputation

1080-405: The application of minimalist philosophies and principles in the design and use of hardware and software . Minimalism, in this sense, means designing systems that use the least hardware and software resources possible. In the late 1970s and early 1980s, programmers worked within the confines of relatively expensive and limited resources of common platforms. Eight or sixteen kilobytes of RAM

1120-505: The battery faster than a "flat ui". The growing popularity of these devices has made minimalism an important design concern. Google 's Chrome browser and ChromeOS are often cited as examples of minimalist design. Another example is Windows 8 , where Microsoft implemented the "simple, squared-off" Metro appearance, which was less graphics-intensive than the previous Aero interface used in Windows 7 and Windows Vista . This change

1160-460: The book describes an already mature Unix: In 1984, Unix had already been in development for 15 years (since 1969), it had been published in a peer-reviewed journal 10 years earlier ( SOSP , 1974, "The UNIX Timesharing System"), and at least seven official editions of its manuals had been published (see Version 7 Unix ). In 1984, several commercial and academic variants of UNIX already existed (e.g., Xenix , SunOS , BSD , UNIX System V , HP-UX ), and

1200-400: The computer. Although that philosophy can't be written down in a single sentence, at its heart is the idea that the power of a system comes more from the relationships among programs than from the programs themselves. Many UNIX programs do quite trivial things in isolation, but, combined with other programs, become general and useful tools. The authors further write that their goal for this book

1240-465: The early days Unix used a monolithic kernel (which means that user processes carried out kernel system calls all on the user stack). If a signal was delivered to a process while it was blocked on a long-term I/O in the kernel, the handling of the situation was unclear. The signal handler could not be executed when the process was in kernel mode, with sensitive kernel data on the stack. In a 1981 article entitled "The truth about Unix: The user interface

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1280-521: The face of the Unix concept of doing one thing and doing it well." In his book The Art of Unix Programming that was first published in 2003, Eric S. Raymond (open source advocate and programmer) summarizes the Unix philosophy as KISS Principle of "Keep it Simple, Stupid." He provides a series of design rules: In 1994, Mike Gancarz , a member of Digital Equipment Corporation 's Unix Engineering Group (UEG), published The UNIX Philosophy based on his own Unix ( Ultrix ) port development at DEC in

1320-399: The power of a system comes more from the relationships among programs than from the programs themselves. Many UNIX programs do quite trivial things in isolation, but, combined with other programs, become general and useful tools. The authors further write that their goal for this book is "to communicate the UNIX programming philosophy." In October 1984, Brian Kernighan and Rob Pike published

1360-556: The result that disastrous mistakes (such as losing an hour's worth of work) are all too easy. In the podcast On the Metal, Jonathan Blow criticised UNIX philosophy as being outdated. He argued that tying together modular tools results in very inefficient programs. He says that UNIX philosophy suffers from similar problems to microservices : without overall supervision, big architectures end up ineffective and inefficient. Minimalism (computing) In computing , minimalism refers to

1400-540: The use of software tools , and depends more on how the programs fit into the programming environment and how they can be used with other programs than on how they are designed internally. [...] This style was based on the use of tools : using programs separately or in combination to get a job done, rather than doing it by hand, by monolithic self-sufficient subsystems, or by special-purpose, one-time programs. The authors contrast Unix tools such as cat with larger program suites used by other systems. The design of cat

1440-449: Was a concern in his development of GNU and Emacs, based on his experiences with Lisp and system specifications of low-end minicomputers at the time. As the capabilities and system requirements of common desktop software and operating systems grew throughout the 1980s and 1990s, and as software development became dominated by teams espousing conflicting, faddish software development methodologies , some developers adopted minimalism as

1480-505: Was common; 64 kilobytes was considered a vast amount and was the entire address space accessible to the 8-bit CPUs predominant during the earliest generations of personal computers . The most common storage medium was the 5.25 inch floppy disk holding from 88 to 170 kilobytes. Hard drives with capacities from five to ten megabytes cost thousands of dollars. Over time, personal-computer memory capacities expanded by orders of magnitude and mainstream programmers took advantage of

1520-417: Was made in part because of the rise of smaller, battery-powered devices and the need to conserve power. Version 7 of Apple 's iOS made similar changes for user experience reasons. Developers may create user interfaces to be as simple as possible by eliminating buttons and dialog boxes that may potentially confuse the user. Minimalism is sometimes used in its visual arts meaning , particularly in

1560-508: Was published in 1983, BSD was based on the 1979 Seventh Edition Unix – and most commercial Unix variants were based on System V, BSD, or some combination of both. Eighth Edition Unix came out right after this book, and further development of UNIX in Bell Labs (the Ninth and Tenth Edition) never made it outside Bell Labs – until their effort evolved into Plan 9 from Bell Labs . The book

1600-501: Was written before ANSI C was first drafted; the programs in it follow the older K&R style . However, the source code available on the book's website has been updated for ANSI C conformance. Technical editor Ben Everard for Linux Voice praised the book for providing relevant documentation despite being 30 years old and for being a good book for an aspiring programmer who does not know much about Linux . Unix philosophy The Unix philosophy , originated by Ken Thompson ,

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