A mini-map or minimap is a miniature map HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details they display. Elements included on mini-maps vary by video game genre, but most minimaps feature at least one or more of the following: the position of the player character , allied units, structures, enemies, objectives, and surrounding terrain.
72-610: Super Metroid is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System . It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991). Players control bounty hunter Samus Aran , who travels to planet Zebes to retrieve an infant Metroid creature stolen by
144-559: A biomechanical creature that controls the Zebes systems. Mother Brain overpowers Samus and again she is nearly killed, but the Metroid intervenes, crippling Mother Brain and healing Samus. Mother Brain rises again and kills the Metroid, but upon death, the Metroid gives Samus the Hyper Beam, a powerful weapon strong enough to kill Mother Brain. Samus escapes Zebes as it self-destructs. Super Metroid
216-576: A distress call alerting her to return to the colony immediately. She finds the scientists dead, and the Metroid larva stolen by Ridley , leader of the Space Pirates . Samus escapes from the colony during a self-destruct sequence and follows Ridley to the planet Zebes. She searches the planet for the Metroid and finds that the Pirates have rebuilt their base there. After defeating four bosses including Ridley in various regions of Zebes, Samus enters Tourian,
288-619: A fantasy " setting. Tutankham , debuted by Konami in January 1982, was an action-adventure released for arcades . It combined maze, shoot 'em up, puzzle-solving and adventure elements, with a 1983 review by Computer and Video Games magazine calling it "the first game that effectively combined the elements of an adventure game with frenetic shoot 'em up gameplay." It inspired the similar Time Bandit (1983). Action Quest , released in May 1982, blended puzzle elements of adventure games into
360-446: A joystick -controlled, arcade-style action game, which surprised reviewers at the time. While noting some similarities to Adventure , IGN argues that The Legend of Zelda (1986) by Nintendo "helped to establish a new subgenre of action-adventure", becoming a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, adventure-style inventory puzzles , an action component,
432-566: A monetary system , and simplified RPG-style level building without the experience points . The Legend of Zelda series was the most prolific action-adventure game franchise through to the 2000s. Roe R. Adams also cited the arcade-style side-scrolling fantasy games Castlevania (1986), Trojan (1986) and Wizards & Warriors (1987) as early examples of action-adventure games. Games like Brain Breaker (1985), Xanadu (1985), Metroid (1986) and Vampire Killer (1986) combined
504-759: A subgenre of open world action-adventure video games in the third-person perspective . They are characterized by their likeness to the Grand Theft Auto series in either gameplay or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. Metroidvania is a portmanteau of Metroid and Castlevania ; such games are sometimes referred to as "search action", and are generally based on two-dimensional platformers. They emphasize both exploration and puzzle-solving with traditional platform gameplay. Survival horror games emphasize "inventory management" and making sure
576-416: A true action game was needed. [...] And also to set the stage for the reappearance of Samus Aran". It took half a year for Nintendo to approve the project, and two further years to develop. The developers' primary goal was to make a "good action game". It is the first Metroid game to let Samus fire in all directions while moving. It is also among the first open-world games with a map feature, which shows
648-583: A Bomb power-up is acquired. The Spring Ball adds the ability to jump while in Morph Ball form. The Speed Booster can be used to run at high speeds and crash into barriers and enemies. The Hi-Jump Boots allow for a higher jump, and the Space Jump allows Samus to jump in midair. The Grapple Beam can be used to swing across open areas. The X-ray Scope is used to see items and passages through hidden walls and other surfaces. The heads-up display shows Samus's health ,
720-673: A Game of the Month for May 1994, gave it an Editors' Choice award, awarded it as the Best Action Game of 1994, and named it the best game of all time in 2003. IGN ranked Super Metroid 3rd (2003), 10th (2005) and 7th (2007) in its top 100 games of all time lists. Likewise, IGN readers ranked the game 11th in its top 99 games of all-time list in 2005, and 4th in its top 100 games in 2006. Richard George of IGN also ranked Super Metroid 3rd in its top 100 SNES games, crediting its "flawless action, impeccable level design, out-of-this-world atmosphere,
792-545: A choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond. Due to the action-adventure subgenre's broad and inclusive nature, it causes some players to have difficulty finishing a particular game. Companies have devised ways to give the player help, such as offering clues or allowing the player to skip puzzles to compensate for this lack of ability. Brett Weiss cites Atari 's Superman (1979) as an action-adventure game, with Retro Gamer crediting it as
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#1732858546278864-474: A combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games include The Legend of Zelda , God of War , and Tomb Raider series. There is a good deal of controversy over what actually constitutes an action-adventure game. One definition of
936-448: A complex text parser and no free-moving character. While they share general gameplay dynamics, action-adventures vary widely in the design of their viewpoints, including bird's eye , side-scrolling, first-person, third-person , over-the-shoulder, or even a 3/4 isometric view . Many action-adventure games simulate a conversation through a conversation tree . When the player encounters a non-player character , they are allowed to select
1008-516: A distinct Metroid soundtrack "with a sound programmer's ear, with a sound effect creator's ear, and with the approach methodology and theory of a composer". The arrangements and remixes of the game's themes were used in Metroid Prime and its sequels, because Yamamoto wanted to satisfy old Metroid fans, describing it as a "present" for them. A soundtrack album, Super Metroid: Sound in Action ,
1080-511: A game to equal Super Metroid . In late 2002, Nintendo released Metroid Fusion , a 2D sequel developed for the Game Boy Advance by Nintendo R&D1, and Metroid Prime , a first-person game developed for the GameCube by American developer Retro Studios , and the first Metroid game to use 3D graphics . Both Fusion and Prime garnered acclaim, with Prime winning several Game of
1152-517: A game with a mix of elements from an action game and an adventure game , especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include
1224-533: A real-time automap include Sirius Software 's Wayout in 1982 and Arsys Software 's WiBArm in 1986. When the feature became popular with action-oriented games such as Doom and Diablo , the automap feature in these games did not pause the game and allowed the player to continue gameplay while the map was on screen. MUDs , which were popular multiplayer virtual worlds in the mid-1990s, rarely provided an automap. This resulted in MUD clients adding automapping as
1296-705: A side-scrolling platformer format with adventure exploration, creating the Metroidvania platform-adventure subgenre. Similarly, games like 005 (1981), Castle Wolfenstein and Metal Gear (1987) combined action-adventure exploration with stealth mechanics, laying the foundations for the stealth game subgenre, which would later be popularized in 1998 with the releases of Metal Gear Solid , Tenchu: Stealth Assassins , and Thief: The Dark Project . The cinematic platformer Prince of Persia (1989) featured action-adventure elements, inspiring games such as Another World (1991) and Flashback (1992). Alone in
1368-400: A single avatar as the protagonist . This type of game is often quite similar to role-playing video games . They are distinct from graphic adventures , which sometimes have free-moving central characters, but also a wider variety of commands and fewer or no action game elements and are distinct too from text adventures , characterized by many different commands introduced by the user via
1440-429: A storyline, involving little to no action . If there is action, it is generally confined to isolated instances. Classical action games, on the other hand, have gameplay based on real-time interactions that challenges the player's reflexes and eye-hand coordination . Action-adventure games combine these genres by engaging both eye-hand coordination and problem-solving skills. An action adventure game can be defined as
1512-562: A totally badass heroine and an enormous overworld to explore". GamesRadar named Super Metroid the best SNES game of all time, while Nintendo Power named it the best game in the Metroid series, beating out Metroid Prime and Metroid: Zero Mission . GamePro listed Super Metroid as one of the fifteen must-play retro games on the Wii . Game Informer placed the game 29th on their top 100 games of all time in 2001. In 2018, Complex listed
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#17328585462781584-421: Is "more of an experience than a game", likening it to watching a late-night movie due to the cinematic structure and atmospheric graphics and sounds. He found the game so compulsive that he was tempted to play "without eating or sleeping". Super Play critic Tony Mott cited the atmosphere as its best aspect, and described it as a mixture of Aliens , Turrican , Exile , and Nodes of Yesod . Mott applauded
1656-410: Is "one of the best 2D action adventure games ever produced". In Japan, Super Metroid was the ninth-best-selling video game of 1994 , with 531,000 copies sold that year. In North America, despite receiving critical acclaim, Rus McLaughlin of IGN said that Super Metroid arrived at a time when the lifecycle of SNES platform was coming to an end. Robinson similarly noted that, in a series tradition,
1728-729: Is an action game that includes situational problem-solving. Adventure gamers may also be purists, rejecting any game that makes use of physical challenges or time pressure. Regardless, the action-adventure label is prominent in articles over the internet and media. The term "action-adventure" is usually substituted for a particular subgenre due to its wide scope. Although action-adventure games are diverse and difficult to classify, there are some distinct subgenres. Many games with gameplay similar to those in The Legend of Zelda series are called Zelda clones or Zelda -like games. Popular subgenres include: A Grand Theft Auto clone belongs to
1800-412: Is credited for establishing the " Metroidvania " genre, inspiring numerous indie games and developers. It also became popular among players for speedrunning . Super Metroid was followed in 2002 by Metroid Fusion and Metroid Prime . It has been re-released on several Nintendo consoles and services. Super Metroid is a 2D side-scrolling action-adventure game , which primarily takes place on
1872-404: Is too similar to its predecessor . Super Metroid is often regarded as one of the greatest video games of all time. Jeremy Parish of USgamer remarked that Super Metroid is a "game you can return to time and again and always come away with some fresh insight or observation". Andrew Webster of Ars Technica found the game's atmosphere impressive, and noted that the developers had perfected
1944-580: The Uncharted franchise, The Legend of Zelda: Breath of the Wild and Ark: Survival Evolved . Automap Mini-maps have become common in real-time strategy and MMORPG video games because they serve as an indication of where the current screen lies within the scope of the game world. Most first-person shooter games also have some version or variant of the mini-map, often showing enemy and teammates locations in real-time. Mini-maps have been around since
2016-555: The Nintendo 64 (N64). According to Nintendo producer Shigeru Miyamoto , Nintendo did not develop a Metroid game for the N64 as they "couldn't come out with any concrete ideas". Sakamoto said he could not imagine how the N64 controller could be used to control Samus. Nintendo approached another company to make an N64 Metroid , but the offer was declined because the developers thought they could not make
2088-616: The Nintendo Switch Online subscription service in September 2019. Super Metroid was one of the highest rated games on review aggregator GameRankings . Chris Slate of the Game Players video game magazine thoroughly enjoyed Super Metroid , claiming that it "easily lives up to everyone's high expectations". He was satisfied with how Nintendo mixed "smooth", "complex" gameplay, with "state-of-the-art" graphics and sound. Slate found
2160-562: The Space Pirate leader Ridley . Following the established gameplay model of its predecessors, Super Metroid focuses on exploration, with the player searching for power-ups used to reach previously inaccessible areas. It introduced new concepts to the series, such as the inventory screen, an automap , and the ability to fire in all directions. The development staff from previous Metroid games—including Yoshio Sakamoto , Makoto Kano and Gunpei Yokoi —returned to develop Super Metroid over
2232-813: The "first to utilize multiple screens as playing area". Mark J.P. Wolf credits Adventure (1980) for the Atari VCS as the earliest-known action-adventure game. The game involves exploring a 2D environment, finding and using items which each have prescribed abilities, and fighting dragons in real-time like in an action game . Muse Software 's Castle Wolfenstein (1981) was another early action-adventure game, merging exploration, combat, stealth, and maze game elements, drawing inspiration from arcade shoot 'em ups and maze games (such as maze-shooter Berzerk ) and war films (such as The Guns of Navarone ). According to Wizardry developer Roe R. Adams, early action-adventure games "were basically arcade games done in
Super Metroid - Misplaced Pages Continue
2304-435: The "super Metroid", the matured version of the larval creature that she seeks over the course of the game. The backup units called Reserve Tanks can be used automatically when Samus's health is depleted. The game also features an automap to help players navigate the different areas of the game. Additionally, the player can use the map computer found in each part of the planet to reveal unexplored areas. To save their progress,
2376-486: The Dark (1992) used 3D graphics , which would later be popularized by Resident Evil (1996) and Tomb Raider (1996). Resident Evil in particular created the survival horror subgenre, inspiring titles such as Silent Hill (1999) and Fatal Frame (2001). Action-adventure games have gone on to become more popular than the pure adventure games and pure platform games that inspired them. Recent examples include
2448-494: The Year awards. Metroid Prime received three spin-offs, 2009 compilation Metroid Prime: Trilogy , containing Prime , its 2004 sequel Metroid Prime 2: Echoes , and 2007 Wii sequel Metroid Prime 3: Corruption , and an upcoming fourth sequel . In 2010, Metroid: Other M was released, taking place between Super Metroid and Fusion . After a long development period, a fifth 2D game and sequel to Fusion , Metroid Dread ,
2520-418: The age of arcade video games . The term radar was used through the 1980s instead of mini-map . Battlezone (1980) and Horizon V (1982), have an overhead-view, circular radar showing the locations of enemies. Rally-X (1980) and Defender (1981) have a miniature, rectangular view of the entire scrolling world above or on the side of the play area, allowing players to see enemies that aren't on
2592-457: The area might be covered by a fog of war , so that unit or structure movements in that area will not be shown. Things in a fog of war portion of a mini-map may not be updated until they are rediscovered. Similar to custom layers in Google Earth , some team-oriented multiplayer games, such as Age of Empires II or Empire Earth , allow players to draw temporary lines, signals or markings on
2664-444: The aspect on solitude, a concept introduced in the first Metroid game. Game Informer writer Joe Juba cited the game's ending as "one of the most memorable and empowering moments in gaming history". In 2009, Official Nintendo Magazine called the game "challenging, deep and undeniably epic", placing it 24th on a list of the greatest Nintendo games. As Super Metroid gives players awards based on how long it took them to complete
2736-759: The best games for SNES platform. Edge criticized the graphics and short length, but praised Super Metroid as "intensely playable" and "full of memorable moments". IGN called Super Metroid ' s Virtual Console version a "must-own", commenting that although the game was released nine months after the Wii launched, they felt that it was worth the wait. For players who have never played Super Metroid , IGN claims that they owe themselves as gamers to "finally find out about what you've been missing all these years". In his review for GameSpot , Frank Provo found it "absolutely astonishing that Nintendo let 13 years go by before making Super Metroid readily available again", but considered
2808-462: The controls as often awkward or difficult and said that many of the power-ups are either lifted from other Super NES games or simple upgrades of other power-ups in the game, but praised the game's massive size along with the auto-mapping feature. Andy Robinson of GamesRadar was pleased with the game's "phenomenal" soundtrack, complimenting it as "one of the best videogame scores of all time". Super Play critic Zy Nicholson said that Super Metroid
2880-471: The course of two years. The developers wanted to make a true action game, and set the stage for Samus' reappearance. Super Metroid received acclaim, with praise for its atmosphere, gameplay, music and graphics. It is often cited as one of the greatest video games of all time . The game sold well and shipped 1.42 million copies worldwide by late 2003. Alongside Castlevania: Symphony of the Night , Super Metroid
2952-616: The creation of a map, typically showing an abstract top-down view of nearby areas of the game world that is automatically updated as the player character gains knowledge of the environment. Automaps typically display doors, terrain types, and important locations or items. When discussing The Bard's Tale III ' s role as one of the first CRPGs with automapping, Computer Gaming World in 1994 wondered "How did we ever play without it?". Early automaps typically found in role-playing video games were pause screens that stopped gameplay when opened. Early examples of video games to feature
Super Metroid - Misplaced Pages Continue
3024-507: The fictional planet Zebes from the original game—a large, open-ended world with areas connected by doors and elevators. The player controls Samus Aran as she searches the planet for a Metroid that has been stolen by Ridley , the leader of the Space Pirates . Samus can run, jump, crouch, and fire a weapon in eight directions; she can also perform other actions, such as wall jumping —jumping from one wall to another in rapid succession to reach higher areas. The "Moon Walk" ability, named after
3096-455: The game "may well be the best action adventure game ever", calling it the "wave of the future", and they praised the game's graphics, sound, and controls. Electronic Gaming Monthly gave Super Metroid their "Game of the Month" award, comparing it favorably to the original Metroid and applauding the graphics, the many weapons and items available, and the music. Each of the four reviewers gave it scores of nine out of ten. GamePro criticized
3168-426: The game 3rd on their "The Best Super Nintendo Games of All Time". They opined that Super Metroid is "tour de force from Nintendo" and described the gameplay as perfect. In 1995, Total! rated the game 17th on its "Top 100 SNES Games". In 1995, Flux magazine listed Super Metroid 62nd in their "Top 100 Video Games". They praised the game for its challenging gameplay and haunting atmosphere, although they felt that it
3240-601: The game was released at wrong place and time. With the help of strong marketing from Nintendo, Super Metroid sold well in North America, topping the Super NES sales chart in May 1994 . A year after its release, Nintendo placed it on their Player's Choice marketing label. By late 2003, the game had shipped 1.42 million copies worldwide. Super Metroid received several awards and honors. Electronic Gaming Monthly named Super Metroid
3312-610: The game's end slightly. If the player chooses to rescue the Dachora and the Etecoons, friendly creatures encountered by Samus in the game, they are shown leaving the planet in the distance. Samus Aran brings the last Metroid to the Ceres space colony for scientific study. Investigation of the specimen, a larva , reveals that its energy-producing abilities could actually be harnessed for the good of civilization. Shortly after leaving, Samus receives
3384-610: The game's mechanics with altered game mechanics, graphical overhauls, and new stories. Nintendo did not release another Metroid game for eight years, as the series had not matched the success of the Mario and Legend of Zelda franchises. Yokoi left Nintendo in August 1996, amid the failure of the Virtual Boy , and died in a car accident in October 1997. Fans eagerly awaited a Metroid game for
3456-594: The game, and because its open-ended structure lends well to sequence breaking , it has become a popular choice for speedrunning , a style of play in which the player intends to complete the game as quickly as possible. Super Metroid , alongside Konami 's 1997 game Castlevania: Symphony of the Night , is also credited for establishing the " Metroidvania " genre. It was cited as an influence on other Metroidvania games, including Shadow Complex and Axiom Verge . Several ROM hacks for Super Metroid were released by fans, which added new features that are not included in
3528-406: The gameplay still follows a number of adventure game genre tropes (gathering items , exploration of and interaction with one's environment, often including an overworld connecting areas of importance, and puzzle-solving). While the controls are arcade-style (character movement, few action commands) there is an ultimate goal beyond a high score. In most action-adventure games, the player controls
3600-403: The heart of the Pirates' base, and fights several Metroids that have somehow reproduced. A single Metroid that has grown to enormous size attacks and nearly destroys Samus, but relents at the last moment. It is the larva that was stolen from Ceres; because Samus was present at its hatching on SR388, the Metroid has imprinted on Samus, recognizing her as its "mother". Samus fights Mother Brain ,
3672-555: The map. Some games also have a feature where the mini-map zooms out when the player character is travelling at high speed and zooms back in when they slow down. An Automap is similar to a mini-map but traces its origin back to early role-playing games . In early dungeon crawl video games, players were expected to draw maps by hand as they played the game to solve complex mazes and explore large dungeons. Game boxes such as those for early 1980s Wizardry games included graph paper for this purpose. Games featuring automapping simulate
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#17328585462783744-399: The mini-map for others to see. This allows for quick communication over large distances in games. In some 3D video games, the mini-map rotates when the player character or game camera faces different directions to keep the top of the map always corresponding to forward from the camera's point of view. This is common for games in the Grand Theft Auto series, and many racing games that show
3816-518: The most important thing was that players "can now play this masterpiece without having to track down the original Super Nintendo Entertainment System cartridge or fumble with legally questionable emulators". Despite admitting that the Virtual Console version was essentially "nothing more than a no-frills, emulated version of a 13-year-old SNES game" that was no longer cutting-edge, he was still pleased with it and reiterated his belief that Super Metroid
3888-495: The newly added auto-mapping feature something that players really needed, saying that it was the only feature in Super Metroid that the original Metroid should have had. Slate said that action fans will not miss Super Metroid , but also remarked that due to the large space available to explore and numerous secrets, the players will have to play through several times even after they have beaten it. Nintendo Power mentioned that
3960-418: The original game. Super Metroid: Redesign , created by "drewseph" in 2006, features new items, expanded areas and modified physics. In 2011, a Japanese hacker named "SB" released a ROM hack titled Metroid: Super Zero Mission , which intends to combine elements from Super Metroid and Metroid: Zero Mission . Later hacks, such as Hyper Metroid by "RealRed" and Super Junkoid by "P. Yoshi", further expand on
4032-517: The outlines of rooms and indicates important locations and items. The team wanted to create a large map, but found it difficult to organize the amount of graphic data involved, and so broke it into smaller parts. Areas from previous Metroid games were included to create a sense of familiarity. Shortly before the game's release, the North American Entertainment Software Rating Board , a self-regulating organization,
4104-489: The player has enough ammunition and recovery items to " survive " the horror setting. This is a thematic genre with diverse gameplay, so not all survival horror games share all the features. The Resident Evil franchise popularized this subgenre. Action-adventure games are faster-paced than pure adventure games, and include physical as well as conceptual challenges where the story is enacted rather than narrated. While motion-based, often reflexive, actions are required,
4176-442: The player must find and use one of the save stations scattered around the planet. The game can also be saved at Samus's gunship , which fully recharges her health and ammunition as well. Super Metroid has three endings based on the time taken to complete the game, which determine whether Samus poses with or without her suit. The best ending is achieved when the game is completed under three hours. Additionally, an optional task alters
4248-457: The popular dance move of the same name , allows Samus to walk backwards while firing or charging her weapon. Throughout the course of the game, the player can acquire power-ups that enhance Samus's armor and weaponry, as well as grant her special abilities, allowing them to gain access to areas that were previously inaccessible. The Morph Ball allows Samus to curl into a ball and roll into tight places; while in this form, she can plant bombs once
4320-430: The refined controls, and called Super Metroid "undoubtedly the best game I've played this year so far" and "a game destined for classic status". James Leach agreed with Nicholson and Mott that Super Metroid was what Mega Man X should have been, containing "everything I look for: playability, hidden tricks, powerful weapons and steamingly evil baddies". All three reviewers in their verdict called Super Metroid one of
4392-408: The screen. Many mini-maps make use of similar features. Common features are: In many games using a mini-map, the mini-map begins completely blank, while the map is automatically drawn as the player discovers new areas of the game world. After players discover new areas, the terrain of the discovered area often remains visible on the mini-map. If the player's characters or units cease to see the area,
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#17328585462784464-434: The setting realistically. He composed the main theme by humming while riding his motorcycle from work. Yamamoto also served as a sound programmer, and wrote a program that sends sound data to the audio chip. He also created sound effects , including those created for an infant Metroid to convey different emotions. The simultaneous roles as a composer, a sound programmer and a sound effect creator gave Yamamoto ideas to produce
4536-485: The show by GamePro . The music for Super Metroid was composed by Kenji Yamamoto and Minako Hamano, and uses 16-bit versions of music from previous games. The Super NES's sound hardware allowed the playback of samples simultaneously on eight channels, as opposed to three PSG channels and one noise channel of the NES. Yamamoto decided that rich and expressive sounds, such as a female chorus, would be required to portray
4608-464: The supply mode for Reserve Tanks, icons that represent weapons, and a map display showing her location and its surroundings. The inventory screen allows the player to enable and disable weapons and abilities. While the beam weapons can be combined, the Spazer and Plasma beams cannot be used simultaneously. At the game's end, Samus obtains the Hyper Beam, a powerful weapon generated by the energy given to her by
4680-430: The term "action-adventure" may be '"An action/adventure game is a game that has enough action in it not to be called an adventure game, but not enough action to be called an action game." In some cases an action game with puzzles will be classified as an action-adventure game, but if these puzzles are quite simple they might be classified as an action game. Others see action games as a pure genre, while an action-adventure
4752-399: The track in a mini-map. In other games such as The Legend of Zelda series, the map does not rotate but features an arrow that moves about and rotates to show the player character's position and the direction they're facing. In some games, mini-maps that only show the close surrounding area often have icons on the edge to show the direction of locations or characters outside the area shown on
4824-462: Was developed by Nintendo R&D1 with a staff of 15 managed by Gunpei Yokoi . It was written and directed by Yoshio Sakamoto , and produced by Makoto Kano . Intelligent Systems , who co-developed the original Metroid with R&D1, handled the programming . The opening was narrated by Dan Owsen , a Nintendo of America employee. Super Metroid was released almost a decade after the original Metroid . Sakamoto said: "We wanted to wait until
4896-471: Was formed in response to the increasing violence in games such as Mortal Kombat (1992). Asked whether he thought the controversy would cause a backlash for Super Metroid , Sakamoto explained that Samus's purpose is to maintain peace in the galaxy, saying: "It's not violence for the sake of violence". The game was demonstrated at the Winter 1994 Consumer Electronics Show , and was named the best Super NES game at
4968-560: Was later released on the Wii U Virtual Console in May 2013, initially available during the trial campaign for a cheaper price before reverting to its regular price the next month. The New Nintendo 3DS -specific Virtual Console also received the release in April 2016. In September 2017, Nintendo released the Super NES Classic Edition , which included Super Metroid among its games. Super Metroid and other Super NES games were added to
5040-508: Was published by Sony Records on June 22, 1994. It contains 38 tracks and has a running time of 58:49. It includes the original Metroid soundtrack by Hirokazu Tanaka , and additional tracks arranged by Yoshiyuki Ito and Masumi Ito. The game was released by Nintendo in Japan on March 19, 1994, in North America on April 18, and in Europe on July 28. It was distributed on a 24- megabit cartridge . It
5112-506: Was re-released through the Nintendo Power service in Japan on September 30, 1997. Super Metroid became available as a Wii Virtual Console game in North America on August 20, 2007, in Japan on September 20, and in Europe on October 12. In Super Smash Bros. Brawl , it is also one of the trial games available in the "Masterpieces" section, which uses Virtual Console technology to emulate older hardware and have time constraints. The game
5184-483: Was released in 2021 for the Nintendo Switch to critical acclaim and developed by Metroid: Samus Returns developer MercurySteam . Action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, classical adventure games have situational problems for the player to explore and solve to complete
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