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Social simulation games are a subgenre of life simulation game that explore social interactions between multiple artificial lives . Some examples include The Sims and Animal Crossing series.

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143-574: The Sims 2 is a 2004 social simulation video game developed by Maxis and published by Electronic Arts . It is the second major title in The Sims series, and is the sequel to The Sims . The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS by Aspyr was released on June 17, 2005. Eight expansion packs and nine "stuff packs" were subsequently released between 2005 and 2008. In addition, versions of The Sims 2 were released on various video game consoles , including

286-752: A "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. It received a "Double Platinum" award from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento (aDeSe), for more than 160,000 sales in Spain during its first 12 months. In April 2008, The Sims 2 ' s official website announced that 100 million copies of The Sims series had been sold. In June 2009, The Sims 3

429-475: A 90% score from aggregators Metacritic and GameRankings . On Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, The Sims 2 average score of 90, based on 61 reviews, indicates "universal acclaim". The game also received the Editor's Choice Award from IGN and GameSpy upon final review of the finished product. The Sims 2 had a successful E3 . From 71 online reviews,

572-417: A Family is entered by clicking the "Families" button in the lower left-hand corner of the neighborhood view, then clicking the large "Create New Family" button. Clicking the button labeled "Create A Sim" will expand a tab which has the "Create a Sim" and "Make a Child" icons. "Make a Child" will be grayed out unless the family contains an adult male and adult female. Clicking the "Create a Sim" icon will generate

715-462: A Sim is happy and well by fulfilling wants (including lifetime wants, avoiding fears, and fulfilling motives). Pregnancy, toddlers, teens, and elders are new stages of life. Young adult is a unique age added with the University expansion. Teen Sims will become young adults once they are moved to a university, and will be adults once they leave campus, regardless of the reason. In The Sims 2 , Create

858-494: A Sim is using the toilet or is naked in the game) was removed. Electronic Arts executive Jeff Brown said in an interview with GameSpot : "This is nonsense. We've reviewed 100 percent of the content. There is no content inappropriate for a teen audience. Players never see a nude Sim. If someone with an extreme amount of expertise and time were to remove the pixels, they would see that the sims have no genitals. They appear like Ken and Barbie ." Prior to Thompson's statement, there

1001-408: A Sim to lose its job. Nightlife and Apartment Life allow Sims to gain promotions through social interactions with other Sims. The Sims 2 ships with three pre-made worlds, known as neighborhoods for the player to explore, all with a specific theme and storylines. These worlds are Pleasantview, a continuation of the playable neighborhood from The Sims , featuring many of the same families, such as

1144-691: A Sim's features in the in-game Create-a-Sim tool; for example, noses can be made to be very large or very small. Texturing is achieved through use of raster images , although it appears more lifelike. The GameSpot review wrote of how The Sims 2 is "powered by an all-new 3D graphics engine so it looks much better than the original game did." The Sims 2 characters pass through seven life stages — babies, toddlers, children, teenagers, young adults (only with University ), adults, and elders — with eventual death of old age, while babies in The Sims only become children before ceasing to age further. The aspiration system

1287-457: A baby. During Pregnancy, the belly does not expand gradually. Instead, every day, it pops to a bigger size. Players can name the new Sim upon birth. The baby's appearance and personality will be based on the genetics of its parents (though the baby's appearance is hidden until it becomes a toddler). Babies can also be adopted by calling adoption service on the phone, even by single parents, old age sims or same-gender couples. The baby will change into

1430-582: A bigger, more metropolitan area featuring apartments and high-rises. Graphically, The Sims 2 is more detailed than The Sims and lets players view its world in full 3D. This is a change from earlier Sim games, such as SimCity 2000 , which used dimetric projection and fixed resolutions, as the camera was in The Sims . In The Sims , Sims are 3D meshes, but The Sims 2 introduces far more detail in mesh quality, texture quality, and animation capability. A Sim's facial features are customizable and unique, and Sims can smile, frown, and blink. The player can adjust

1573-414: A continued decrease in subcutaneous fat and an obviously harder and more angular body form. Pubic hair distribution appears more adult but has not yet spread to the medial area of the thighs. The penis and scrotum are near adult size. Stage IV for boys, which occurs anywhere from 15 to 24 months after stage III, is difficult to pinpoint. At this time, the spurt of growth in height ends. There is facial hair on

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1716-401: A deeper voice and larger Adam's apple in boys, and development of breasts and more curved and prominent hips in girls) and a strong shift in hormonal balance towards an adult state. This is triggered by the pituitary gland , which secretes a surge of hormonal agents into the blood stream, initiating a chain reaction. The male and female gonads are thereby activated, which puts them into

1859-480: A fairly regular sequence. The first places to grow are the extremities—the head, hands and feet—followed by the arms and legs, then the torso and shoulders. This non-uniform growth is one reason why an adolescent body may seem out of proportion. During puberty, bones become harder and more brittle. At the conclusion of puberty, the ends of the long bones close during the process called epiphysis . There can be ethnic differences in these skeletal changes. For example, in

2002-453: A friend's or parent's assumptions. Adolescents also develop a more sophisticated understanding of probability. The appearance of more systematic, abstract thinking is another notable aspect of cognitive development during adolescence. For example, adolescents find it easier than children to comprehend the sorts of higher-order abstract logic inherent in puns, proverbs, metaphors, and analogies. Their increased facility permits them to appreciate

2145-442: A girl is not fully fertile until several years after menarche, as regular ovulation follows menarche by about two years. Unlike males, therefore, females usually appear physically mature before they are capable of becoming pregnant. Changes in secondary sex characteristics include every change that is not directly related to sexual reproduction. In males, these changes involve appearance of pubic, facial, and body hair, deepening of

2288-563: A great deal of research has been done on the cognitive and emotional processes underlying adolescent risk-taking. In addressing this question, it is important to distinguish whether adolescents are more likely to engage in risky behaviors (prevalence), whether they make risk-related decisions similarly or differently than adults (cognitive processing perspective), or whether they use the same processes but value different things and thus arrive at different conclusions. The behavioral decision-making theory proposes that adolescents and adults both weigh

2431-566: A growth rate nearly identical to that of a toddler—about 10.3 cm (4 inches) per year for males and 9 cm (3.5 inches) per year for females. In addition to changes in height, adolescents also experience a significant increase in weight (Marshall, 1978). The weight gained during adolescence constitutes nearly half of one's adult body weight. Teenage and early adult males may continue to gain natural muscle growth even after puberty. The accelerated growth in different body parts happens at different times, but for all adolescents, it has

2574-528: A high-fat diet and who are not physically active begin menstruating earlier, on average, than girls whose diet contains less fat and whose activities involve fat reducing exercise (e.g. ballet and gymnastics). Girls who experience malnutrition or are in societies in which children are expected to perform physical labor also begin menstruating at later ages. The timing of puberty can have important psychological and social consequences. Early maturing boys are usually taller and stronger than their friends. They have

2717-573: A household into an unoccupied pre-built lot, or constructing a building on an empty lot. One novelty from The Sims is foundations . The player switches among the Live mode (default) to control Sims, the Buy mode to add, move, or delete furniture, and the Build mode to rebuild the house and make structural changes. Although the Buy and Build modes cannot be accessed when on a community lot, the lots can be built on by using

2860-547: A job, requiring him or her to get a ride into town and find a place to stay. The player informs Police Deputy Duncan about the situation who replies that he can do nothing about it and suggests the player find a place to stay. After having bought Bella's house for pocket change and getting donuts for Deputy Duncan (which happen to have been found in the trash), the player finally gets a lift into Strangetown's Paradise Place, only to find more tasks and mysteries. In its review, IGN wrote that " The Sims 2 on PSP plays differently than

3003-646: A lower resting heart rate, a greater capacity for carrying oxygen to the blood, a greater power for neutralizing the chemical products of muscular exercise, higher blood hemoglobin and more red blood cells". Despite some genetic sex differences, environmental factors play a large role in biological changes during adolescence. For example, girls tend to reduce their physical activity in preadolescence and may receive inadequate nutrition from diets that often lack important nutrients, such as iron. These environmental influences, in turn, affect female physical development. Primary sex characteristics are those directly related to

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3146-457: A major role in character and personality formation. Biological changes in brain structure and connectivity within the brain interact with increased experience, knowledge, and changing social demands to produce rapid cognitive growth (see Changes in the brain above). The age at which particular changes take place varies between individuals, but the changes discussed below begin at puberty or shortly after that and some skills continue to develop as

3289-408: A mini-game function. The player's character does not age, nor are they able to marry or have children, but they can have a significant other and "WooHoo". Relationships are mainly used for the point of solving goals, although a close friend may move in with the player after progressing in the game. When the player completes a goal their sanity meter, represented as a Plumbob, will fill up slightly and if

3432-410: A more sophisticated theory of mind . Adolescents reach a stage of social perspective-taking in which they can understand how the thoughts or actions of one person can influence those of another person, even if they personally are not involved. Compared to children, adolescents are more likely to question others' assertions, and less likely to accept facts as absolute truths. Through experience outside

3575-1061: A newfound priority in sexual attraction and dating, and risk-taking is required to impress potential mates. Research also indicates that baseline sensation seeking may affect risk-taking behavior throughout the lifespan. Given the potential consequences, engaging in sexual behavior is somewhat risky, particularly for adolescents. Having unprotected sex, using poor birth control methods (e.g. withdrawal), having multiple sexual partners, and poor communication are some aspects of sexual behavior that increase individual and/or social risk. Aspects of adolescents' lives that are correlated with risky sexual behavior include higher rates of parental abuse, and lower rates of parental support and monitoring. Related to their increased tendency for risk-taking, adolescents show impaired behavioral inhibition, including deficits in extinction learning . This has important implications for engaging in risky behavior such as unsafe sex or illicit drug use, as adolescents are less likely to inhibit actions that may have negative outcomes in

3718-598: A notable broadening of the hips as well as an adult fat distribution. Additionally, breast development is complete and hair in both the pubic region and armpits (axillary hair) will be darker and more widespread. In comparison to girls, it can be tricky to define when exactly sexual development in boys begins. For boys, puberty typically takes around 5 years to finish, as opposed to just 3 + 1 ⁄ 2 years for girls (menarche). By this point in time, they have already experienced their growth spurt and there are evident changes in their body shape – wider hips and fat distribution

3861-445: A process referred to as metacognition . It often involves monitoring one's own cognitive activity during the thinking process. Adolescents' improvements in knowledge of their own thinking patterns lead to better self-control and more effective studying. It is also relevant in social cognition, resulting in increased introspection , self-consciousness , and intellectualization (in the sense of thought about one's own thoughts, rather than

4004-459: A random adult Sim, who may be male or female which can be edited by the player. As opposed to The Sims , any age besides baby or young adult (which must be made in the University Create a Student tool) may be created. Instead of having to choose from already finished faces which include hair, it is now possible to alter the facial structure (e.g. widening the nose, thinning the lips, elongating

4147-491: A similar GUI to its predecessors ( The Sims Bustin' Out and The Urbz ). Players are guided through a goal-oriented game based on the reality television concept in which partitions of the game are divided into episodes. Characters from the previous handheld Sims games also appeared. The Nintendo DS version of The Sims 2 begins with the player's car breaking down in Strangetown. Upon arriving, an anonymous donor grants

4290-475: A social simulation game. Its social simulation elements are derived from dating sims , a subgenre that dates back to the early 1980s, with games such as Tenshitachi no gogo in 1985 and Girl's Garden in 1984. Since the initial success of these games in the early 2000s, video game journalists have begun to refer to a group of similar games as belonging to the social simulation game genre. Several other social simulation games have emerged to capitalize on

4433-406: A specific order during puberty: The first facial hair to appear tends to grow at the corners of the upper lip, typically between 14 and 17 years of age. It then spreads to form a moustache over the entire upper lip. This is followed by the appearance of hair on the upper part of the cheeks, and the area under the lower lip. The hair eventually spreads to the sides and lower border of the chin, and

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4576-442: A state of rapid growth and development; the triggered gonads now commence mass production of hormones. The testes primarily release testosterone , and the ovaries predominantly dispense estrogen . The production of these hormones increases gradually until sexual maturation is met. Some boys may develop gynecomastia due to an imbalance of sex hormones , tissue responsiveness or obesity . Facial hair in males normally appears in

4719-497: A toddler in 3 days, and 4 more days for the toddler to change into a child. After 8 days, the child grows into a teenager , and will live 15 days before changing into an adult. After 29 days, the Sim will become an elder . An elder will eventually die; the length of this final stage depends on the aspiration bar when they become an elder. Babies, toddlers, children, teens, and adults can be advanced to their next life stage at any time during

4862-402: A total of 458 items. Since the closure of The Sims 2 Store on March 31, 2011, The Sims 2: Store Edition and the savegame cannot be used with The Sims 2: Ultimate Collection . SimPE is an open-source utility for The Sims 2 that allows editing of Sims' characteristics, relationships and careers. It also allows the creation of objects. As the tool is intended for use by experienced modders ,

5005-936: A typical aspect in maturing females. Because of their bodies' developing in advance, pubescent girls can become more insecure and dependent. Consequently, girls that reach sexual maturation early are more likely than their peers to develop eating disorders (such as anorexia nervosa ). Nearly half of all American high school girls' diets are to lose weight. In addition, girls may have to deal with sexual advances from older boys before they are emotionally and mentally mature. In addition to having earlier sexual experiences and more unwanted pregnancies than late maturing girls, early maturing girls are more exposed to alcohol and drug abuse . Those who have had such experiences tend to not perform as well in school as their "inexperienced" peers. Girls have usually reached full physical development around ages 15–17, while boys usually complete puberty around ages 16–17. Any increase in height beyond

5148-452: A willingness to take risks, teenagers would not have the motivation or confidence necessary to leave their family of origin. In addition, from a population perspective, there is an advantage to having a group of individuals willing to take more risks and try new methods, counterbalancing the more conservative elements more typical of the received knowledge held by older adults. Risk-taking may also have reproductive advantages: adolescents have

5291-412: Is spermarche , the first ejaculation , which occurs, on average, at age 13. For females, it is menarche , the onset of menstruation, which occurs, on average, between ages 12 and 13. The age of menarche is influenced by heredity, but a girl's diet and lifestyle contribute as well. Regardless of genes, a girl must have a certain proportion of body fat to attain menarche. Consequently, girls who have

5434-597: Is 10–11 for girls and 11–12 for boys. Every person's individual timetable for puberty is influenced primarily by heredity , although environmental factors, such as diet and exercise, also exert some influences. These factors can also contribute to precocious and delayed puberty . Some of the most significant parts of pubertal development involve distinctive physiological changes in individuals' height, weight, body composition, and circulatory and respiratory systems. These changes are largely influenced by hormonal activity. Hormones play an organizational role, priming

5577-529: Is a challenge to keep both Sims as happy as possible while accumulating aspiration points. Various other expansion packs introduce supernatural characters which Sims can be turned into, such as Zombies, Vampires, Werewolves, PlantSims, and Witches. The main part of the game is to lead a Sim from the start of life to death. A Sim will be born when a female Sim and a male Sim try for a baby several times. The mother will spend 3 Sim days (each day lasts 24 minutes though time can be sped-up) pregnant before giving birth to

5720-590: Is a difficult task due to multiple factors such as family life, environment, and social status. Empirical studies suggest that this process might be more accurately described as identity development , rather than formation, but confirms a normative process of change in both content and structure of one's thoughts about the self. The two main aspects of identity development are self-clarity and self-esteem. Since choices made during adolescent years can influence later life, high levels of self-awareness and self-control during mid-adolescence will lead to better decisions during

5863-451: Is a stage in the adolescent life cycle. For most, the search for identity begins in the adolescent years. During these years, adolescents are more open to 'trying on' different behaviours and appearances to discover who they are. In an attempt to find their identity and discover who they are, adolescents are likely to cycle through a number of identities to find one that suits them best. Developing and maintaining identity (in adolescent years)

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6006-410: Is also new to The Sims 2 . Sims can become pregnant and produce babies that take on genetic characteristics of their parents, such as eye color, hair color, facial structure, and personality traits as opposed to The Sims , in which the baby would take on random appearance and personality. Genetics play a major role in the game, and as such, dominant and recessive genes play a larger role than they did in

6149-455: Is an excitatory neurotransmitter. During the synaptic pruning that occurs during adolescence, most of the neural connections that are pruned contain receptors for glutamate or other excitatory neurotransmitters. Because of this, by early adulthood the synaptic balance in the brain is more inhibitory than excitatory. Dopamine is associated with pleasure and attuning to the environment during decision-making. During adolescence, dopamine levels in

6292-416: Is considered a violation of the game's EULA, which prohibits the commercial use of Electronic Arts' intellectual property. On July 22, 2005, Florida attorney Jack Thompson alleged that Electronic Arts and The Sims 2 promoted nudity through the use of a mod or a cheat code. The claim was made that pubic hair, labia , and other genital details were visible once the blur (the pixelation that occurs when

6435-459: Is constructed via the choices and actions of an individual within the context of their historical period and social network. In 1984, the Society for Research on Adolescence (SRA) became the first official organization dedicated to the study of adolescent psychology. Some of the issues first addressed by this group include: the nature versus nurture debate as it pertains to adolescence; understanding

6578-471: Is involved in decision making and cognitive control, as well as other higher cognitive functions. During adolescence, myelination and synaptic pruning in the prefrontal cortex increases, improving the efficiency of information processing, and neural connections between the prefrontal cortex and other regions of the brain are strengthened. This leads to better evaluation of risks and rewards, as well as improved control over impulses. Specifically, developments in

6721-545: Is less bound to concrete events than that of children: they can contemplate possibilities outside the realm of what currently exists. One manifestation of the adolescent's increased facility with thinking about possibilities is the improvement of skill in deductive reasoning , which leads to the development of hypothetical thinking. This provides the ability to plan ahead, see the future consequences of an action and to provide alternative explanations of events. It also makes adolescents more skilled debaters, as they can reason against

6864-410: Is more adult-like. Breast development will also be completed by this stage. In boys, four stages in development can be correlated with the curve of general body growth at adolescence. The initial sign of sexual maturation in boys usually is the "fat spurt". The maturing boy gains weight and becomes almost chubby, with a somewhat feminine fat distribution. This probably occurs because estrogen production by

7007-418: Is not limited to the limbic system: Several serotonin receptors have their gene expression change dramatically during adolescence, particularly in the human frontal and prefrontal cortex. Adolescence is a time of rapid cognitive development. Piaget describes adolescence as the stage of life in which the individual's thoughts start taking more of an abstract form and the egocentric thoughts decrease, allowing

7150-425: Is shaped by the period and location in which they grow up. The principle of the importance of timing in one's life refers to the different impact that life events have on development based on when in one's life they occur. The idea of linked lives states that one's development is shaped by the interconnected network of relationships of which one is a part and the principle of human agency asserts that one's life course

7293-428: Is the constructivist view of cognitive development. Based on the work of Piaget , it takes a quantitative, state-theory approach, hypothesizing that adolescents' cognitive improvement is relatively sudden and drastic. The second is the information-processing perspective , which derives from the study of artificial intelligence and attempts to explain cognitive development in terms of the growth of specific components of

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7436-584: Is too much game. You just don't know what to do first or how on earth you're going to get round to doing it all, it's like being a six year old in Toys'R'Us." Mark Mothersbaugh composed the build mode, buy mode, Create a Sim, neighborhood music, and main theme of The Sims 2 . The game also features original Simlish -language songs on the radio, provided by Jerry Martin , The Humble Brothers , Kirk Casey, and others. In later expansion and stuffpacks, well-known recording artists provided Simlish versions of their songs for

7579-516: The Rune Factory series and Harvestella (2022) put a fantasy spin on the genre, while there are also sci-fi examples such as Lightyear Frontier . The 2.0 update of Animal Crossing: New Horizons (2020) added the ability to create a farm and grow produce. Teenager Adolescence (from Latin adolescere  'to mature') is a transitional stage of physical and psychological development that generally occurs during

7722-522: The American Psychological Association have shown that adolescents with a less privileged upbringing have a more difficult time developing their identity. The idea of self-concept is known as the ability of a person to have opinions and beliefs that are defined confidently, consistent and stable. Early in adolescence, cognitive developments result in greater self-awareness, greater awareness of others and their thoughts and judgments,

7865-518: The Great Depression and World War II , unique historical circumstances under which a generation of children grew up. The Oakland Growth Study, initiated by Harold Jones and Herbert Stolz in 1931, aimed to study the physical, intellectual, and social development of children in the Oakland area. Data collection began in 1932 and continued until 1981, allowing the researchers to gather longitudinal data on

8008-624: The PlayStation 2 , Xbox , Nintendo DS , and GameCube , and mobile platforms, including the Nokia Ovi Store . Unlike the original, the handheld and console versions are more storyline-based. The three handheld versions of the game are completely different among themselves, unlike the home console versions of the game, which are virtually identical to each other. A sequel, The Sims 3 , was released in June 2009. Like its predecessor, The Sims 2 allows

8151-486: The SimPE interface is not considered intuitive, and users risk corrupting the game files. TS2 Enhancer , developed by Rick Halle, is a commercial utility for editing characters and neighborhoods, but has since fallen into disuse. Social simulation video game When The Sims was released in 2000, it was referred to as "almost the only game of its kind". But there are several important precursors to The Sims and

8294-602: The Super Collection emerged. In his York Vision review of the Ultimate Collection , Tom Davies wrote "it really is quite difficult to make the mind boggling grandness of The Sims 2 Ultimate Collection live for you. By the time Maxis gave up on bringing out expansions for it they had pretty much given you everything you could have ever wanted the game to have, and a whole heap of stuff you never considered but are grateful for anyway. ... The thing is, if anything there

8437-418: The best-selling PC games of all time. From the neighborhood view, the player selects one lot to play, as in The Sims . While there are both residential and community lots, Sims can only live in residential lots. Sims can travel to community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies. The player can choose between playing a pre-made inhabited lot, moving

8580-401: The limbic system increase and input of dopamine to the prefrontal cortex increases. The balance of excitatory to inhibitory neurotransmitters and increased dopamine activity in adolescence may have implications for adolescent risk-taking and vulnerability to boredom (see Cognitive development below). Serotonin is a neuromodulator involved in regulation of mood and behavior. Development in

8723-475: The sex organs . In males, the first stages of puberty involve growth of the testes and scrotum, followed by growth of the penis. At the time that the penis develops, the seminal vesicles , the prostate , and the bulbourethral gland also enlarge and develop. The first ejaculation of seminal fluid generally occurs about one year after the beginning of accelerated penis growth, although this is often determined culturally rather than biologically, since for many boys

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8866-576: The 24 Sim hours before they will grow up automatically. For babies, this requires using the birthday cake. Toddlers, children, teens, and adults can use the "Grow Up" self-interaction. If the university expansion pack is installed, teens have the option to go to college, where they will be young adults for approximately 24 days. Aging can be disabled via cheats. Poor choices can have consequences. Players will need to build up talent badges, skills, and relationships with other people, so that they can be successful in their career. A player will also need to make sure

9009-453: The British pediatrician who devised the categorization system. The human brain is not finished developing by the time a person reaches puberty, or even finishes it. The frontal lobe of the brain has been known to shape itself well into one's 30s. Neuroscientists often cannot agree precisely on when this developmental period ends or if there is an exact age for the end of brain development. Below

9152-562: The Freudian definition as a defense mechanism). Adolescents are much better able than children to understand that people do not have complete control over their mental activity. Being able to introspect may lead to two forms of adolescent egocentrism, which results in two distinct problems in thinking: the imaginary audience and the personal fable . These likely peak at age fifteen, along with self-consciousness in general. Related to metacognition and abstract thought , perspective-taking involves

9295-730: The Goths and the Pleasants – Strangetown, a small desert town themed around the supernatural, with aliens, mad scientists and haunted graveyards. The final neighborhood, Veronaville, is a European-themed town based on the works of William Shakespeare , with its central plot being a loose, modern retelling of Romeo and Juliet . Aside from these pre-made neighborhoods, players can create and populate towns of their own, using built-in presets, or create their own entirely using SimCity 4 , since SimCity 4 maps are compatible with The Sims 2 . Additionally, although SimCity 4 has powerful tools for terraforming, only

9438-477: The Leydig cells in the testes is stimulated before the more abundant Sertoli cells begin to produce significant amounts of testosterone. During this stage, boys may appear obese and somewhat awkward physically. Approximately 1 year after the scrotum begins to increase in size, stage II can be seen. During this time, there is a redistribution of subcutaneous fat and the start of pubic hair growth. Following 8 to 12 months of

9581-468: The Mac App Store; the game was updated for OS X Mavericks , 4K, and Retina. This compilation only includes the first six expansion packs and the first three stuff packs. Aspyr stated they were unable to include the remaining packs for the game due to licensing conflicts with EA. Like the Ultimate Collection , no new updates on when the remaining packs were to be released separately or as a single add-on to

9724-451: The PC original and the console versions. Luckily, the differences don't make it a bad game at all. On the contrary, these tweaks streamline the experience and spice it up for a mobile audience. And, for those who may be worried, it's still very much a Sims game. Just different." The Sims 2 expansion packs provide additional game features and items. Eight expansion packs were released throughout

9867-541: The ReNuYuSenso Orb machine and it malfunctions). The Sims 2 comes with The Sims 2 Body Shop, which enables users to create custom genetics, make-up, clothes, and Sims, with the help of third-party tools, such as Microsoft Paint , Paint.NET , Adobe Photoshop , GIMP , and SimPE. There are several new social interactions introduced in The Sims 2 . These new social interactions can create memories and can be related to certain age groups. Social interactions can come up in

10010-462: The Sims goals, which would also be needed to complete story mode. Story mode is a sequence of multiple levels along with developed storylines which each character asks the player to fulfill wants that pertain to their story. There is also a sandbox mode where the player can live in a preset family or build their own. In his review for GameSpot , Andrew Park wrote: "It should probably go without saying that

10153-702: The United States, bone density increases significantly more among black than white adolescents, which might account for decreased likelihood of black women developing osteoporosis and having fewer bone fractures there. Another set of significant physical changes during puberty happen in bodily distribution of fat and muscle. This process is different for females and males. Before puberty, there are nearly no sex differences in fat and muscle distribution; during puberty, boys grow muscle much faster than girls, although both sexes experience rapid muscle development. In contrast, though both sexes experience an increase in body fat,

10296-622: The Wants and Fears panel and can be dependent on the Sim's personality and aspiration. Sims with certain personalities may not want to complete certain social interactions. There are 25 careers (counting all expansion packs) that come with the game that require skills and a certain number of friends in order for promotion. Each career track has ten levels. Success in these careers unlocks career rewards and higher salaries plus bonuses. Sims also receive chance cards. Correct answers to these chance cards creates rewards for Sims while incorrect answers could cause

10439-613: The Xbox version of The Sims 2 looks the best on consoles, though the GameCube version also looks almost as sharp and clean. The PS2 version of the game, as you'd also expect, fares the worst, and it has a slightly blurrier look and shows a few more jaggies, especially in wide shots of houses and open lots. It also has noticeably longer load times, though this shouldn't be surprising to any PS2 owners." In his review for GameRevolution , Mike Reilly wrote: "Balancing such plusses and minuses while keeping

10582-606: The Year ", along with a nomination for "Outstanding Innovation in Computer Gaming". The Sims ' creator, Will Wright , was recognized by being nominated at the Billboard Digital Entertainment Awards for Visionary and Game Developer. The game was also nominated for two international awards in 2005. The Mac version of the game won an Apple Design Award in 2006. Computer Games Magazine named The Sims 2

10725-510: The adolescent ages. The dual systems model proposes a maturational imbalance between development of the socioemotional system and cognitive control systems in the brain that contribute to impulsivity and other behaviors characteristic of adolescence. Some studies like the ABCD Study are researching on the baseline of adolescent cognitive development. There are at least two major approaches to understanding cognitive change during adolescence. One

10868-480: The advantage in capturing the attention of potential partners and in being picked first for sports. Pubescent boys often tend to have a good body image, are more confident, secure, and more independent. Late maturing boys can be less confident because of poor body image when comparing themselves to already developed friends and peers. However, early puberty is not always positive for boys; early sexual maturation in boys can be accompanied by increased aggressiveness due to

11011-432: The age of about roughly 30, the human brain has been implicated in human behavior and social immaturity. However, there has been no empirical study indicating a causal relationship with the development of the prefrontal cortex in adolescence and into early adulthood with any irrational behaviors. The brain reaches 90% of its adult size by six years of age. Thus, the brain does not grow in size much during adolescence. Over

11154-516: The average score was 90 out of 100. Seven of those sources awarded the game a 100-out-of-100 score. X-Play gave the game a 4/5. Computer Gaming World awarded the game as their 2004 "Strategy Game of the Year (General)", beating out RollerCoaster Tycoon 3 , The Political Machine , and Silent Storm . During the 8th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences awarded The Sims 2 with " Simulation Game of

11297-447: The base game was announced on October 19, 2004. The Sims 2 had reached beta status on March 1, 2005, and was released on June 17 the same year. The Sims 2 Body Shop was also available for Mac OS X. Aspyr Media released The Sims 2 with all ported expansions and stuff packs as The Sims 2: Super Collection for Intel Macs in 2014. The game is available for purchase on the Mac App Store for OS X 10.9 Mavericks and above. At its release, it

11440-399: The basic objective of the game which is "Secret Hunting" for the store clerk. The player then exits the shop only to find the garage around the back has completely disappeared along with Oscar and their car, with only the foundation of the garage remaining. The only thing left from the disappearance is a cell phone, which the player answers and a man named Doctor Dominic Newlow offers the player

11583-422: The beginning of rapid growth, there is the development of breast buds and pubic hair. The peak period of physical growth occurs approximately one year later in concert with stage two of sexual maturity. Approximately 1 to 1.6 years after the onset of secondary sex characteristics, girls enter into the third stage which typically includes menarche. By this time, they will have finished their growth spurt and experience

11726-435: The body to behave in a certain way once puberty begins, and an active role, referring to changes in hormones during adolescence that trigger behavioral and physical changes. Puberty occurs through a long process and begins with a surge in hormone production, which in turn causes a number of physical changes. It is the stage of life characterized by the appearance and development of secondary sex characteristics (for example,

11869-399: The brain are noted to be mature by 14 or 15, making 'maturity' hard to define and has often been disagreed with. Prefrontal cortex pruning has been recorded to level off by age 14 or 15, and has been seen to continue as late as into the sixth decade of life. White matter is recorded to increase up until around the age of 45, and then it is lost via progressive aging. Adolescents' thinking

12012-506: The chin and the upper lip, adult distribution and color of pubic and axillary hair, and a further increase in muscular strength. The adolescent growth spurt is a rapid increase in the individual's height and weight during puberty resulting from the simultaneous release of growth hormones, thyroid hormones , and androgens . Males experience their growth spurt about two years later, on average, than females. During their peak height velocity (the time of most rapid growth), adolescents grow at

12155-626: The chin, and so on) and choose any hairstyle to go with it. Different eye colors and an additional skin tone is available for the Sims as well. If Sims are older than a child, their aspiration and turn-ons/offs ( Nightlife or later) may be determined. There are ten personality traits which are: sloppy, neat, shy, outgoing, lazy, active, serious, playful, grouchy, and nice but only 25 personality points which can be assigned to those traits. In The Sims 2 , all personality points must be assigned. Additionally, there are twelve pre-set personalities, one for each zodiac sign. A zodiac sign will be set which matches

12298-473: The course of adolescence, the amount of white matter in the brain increases linearly, while the amount of grey matter in the brain follows an inverted-U pattern. Through a process called synaptic pruning , unnecessary neuronal connections in the brain are eliminated and the amount of grey matter is pared down. However, this does not mean that the brain loses functionality; rather, it becomes more efficient due to increased myelination (insulation of axons) and

12441-403: The dichotomy between identity formation and role fulfillment. Even with their different theories, these three psychologists agreed that adolescence was inherently a time of disturbance and psychological confusion. The less turbulent aspects of adolescence, such as peer relations and cultural influence, were left largely ignored until the 1980s. From the '50s until the '80s, the focus of the field

12584-408: The dorsolateral prefrontal cortex are important for controlling impulses and planning ahead, while development in the ventromedial prefrontal cortex is important for decision making. Changes in the orbitofrontal cortex are important for evaluating rewards and risks. Three neurotransmitters that play important roles in adolescent brain development are glutamate , dopamine and serotonin . Glutamate

12727-455: The end of support for The Sims 2 . As a response, The Sims 2: Ultimate Collection was released at the same time as a limited time offer. The game became available for free download from Origin exclusively following an announcement by EA that they would no longer be supporting the game. This offer ended at 10:00 PDT July 31, 2014. On August 7, 2014, Aspyr Media released The Sims 2: Super Collection as digital download exclusively available at

12870-586: The family circle, they learn that rules they were taught as absolute are in fact relativistic. They begin to differentiate between rules instituted out of common sense—not touching a hot stove—and those that are based on culturally relative standards (codes of etiquette, not dating until a certain age), a delineation that younger children do not make. This can lead to a period of questioning authority in all domains. Because most injuries sustained by adolescents are related to risky behavior (alcohol consumption and drug use, reckless or distracted driving, unprotected sex),

13013-403: The first ejaculation occurs as a result of masturbation. Boys are generally fertile before they have an adult appearance. In females, changes in the primary sex characteristics involve growth of the uterus, vagina, and other aspects of the reproductive system. Menarche , the beginning of menstruation, is a relatively late development which follows a long series of hormonal changes. Generally,

13156-422: The first game helped the team to decide which features to include in the base game, citing community lots as an example. On December 15, 2012, Electronic Arts announced that the official website would be shut down on January 14, 2013. It is now no longer possible to download content from the official site, create exchanges, or participate in the official forum communities. On July 16, 2014, Electronic Arts announced

13299-425: The future. This phenomenon also has consequences for behavioral treatments based on the principle of extinction, such as cue exposure therapy for anxiety or drug addiction. It has been suggested that impaired inhibition, specifically extinction, may help to explain adolescent propensity to relapse to drug-seeking even following behavioral treatment for addiction. The formal study of adolescent psychology began with

13442-461: The game has a large modding community, with new user-created content being continually uploaded to fansites such as Mod The Sims and Sim -themed blogs hosted on Tumblr (nicknamed "Simblrs"). The Sims 2 ' s malleable content and open-ended customization have led to controversy on the subject of pay sites. Custom content is distributed through independent websites, some of which charge for downloading materials. Charging money for custom content

13585-479: The game is played in third person, much like the Nintendo DS version. The game contains elements of role-playing games and has more of a solid storyline the player is required to navigate through in order to unlock most of the things available in the other versions. The option to build your own home is replaced by a pre-built home where you can customize the furniture and decor. Conversations and jobs are carried out via

13728-456: The game's lifecycle. The Sims 2: Apartment Life is the final expansion pack for The Sims 2 . Stuff packs are add-ons that intend to add only new items (usually in the amount of 60) to the base game. Some releases include certain gameplay elements introduced in previous expansion packs. There are ten total stuff packs. The Sims 2: Holiday Party Pack served as the pilot release for this line of products, which were called "booster packs". After

13871-604: The in-game radio stations, including Depeche Mode , Kajagoogoo , Lily Allen , Datarock , Plain White T's , and Katy Perry , among others. " Pressure " by Paramore , " Don't Cha " by The Pussycat Dolls , " Good Day " by Tally Hall , and " Like Light to the Flies " by Trivium were among the songs re-recorded by their original artists in Simlish for the console version of The Sims 2 . The Sims 2 received widespread critical acclaim, gaining

14014-650: The increase is much more significant for girls. Frequently, the increase in fat for girls happens in their years just before puberty. The ratio between muscle and fat among post-pubertal boys is around three to one, while for girls it is about five to four. This may help explain sex differences in athletic performance. Pubertal development also affects circulatory and respiratory systems as an adolescents' heart and lungs increase in both size and capacity. These changes lead to increased strength and tolerance for exercise. Sex differences are apparent as males tend to develop "larger hearts and lungs, higher systolic blood pressure,

14157-430: The individual to think and reason in a wider perspective. A combination of behavioural and fMRI studies have demonstrated development of executive functions , that is, cognitive skills that enable the control and coordination of thoughts and behaviour, which are generally associated with the prefrontal cortex . The thoughts, ideas and concepts developed at this period of life greatly influence one's future life, playing

14300-576: The individuals that extended past adolescence into adulthood. Jean Macfarlane launched the Berkeley Guidance Study, which examined the development of children in terms of their socioeconomic and family backgrounds. These studies provided the background for Glen Elder in the 1960s to propose a life course perspective of adolescent development. Elder formulated several descriptive principles of adolescent development. The principle of historical time and place states that an individual's development

14443-417: The interactions between adolescents and their environment; and considering culture, social groups, and historical context when interpreting adolescent behavior. Evolutionary biologists like Jeremy Griffith have drawn parallels between adolescent psychology and the developmental evolution of modern humans from hominid ancestors as a manifestation of ontogeny recapitulating phylogeny . Identity development

14586-606: The latest drivers and firmware from ATI —this made a big difference with my X800 card." The console versions of The Sims 2 featured local splitscreen multiplayer, a story mode, and an option to control game characters directly, as opposed to queuing options as is traditional Sims gameplay; however, unlike in the Windows PC and Mac OS X versions, it is not possible for Sims to have children or age, as they are only adults (excluding elders), although they can get married. The player must earn aspiration points to unlock rewards by filling up

14729-430: The limbic system plays an important role in determining rewards and punishments and processing emotional experience and social information. Changes in the levels of the neurotransmitters dopamine and serotonin in the limbic system make adolescents more emotional and more responsive to rewards and stress. The corresponding increase in emotional variability also can increase adolescents' vulnerability. The effect of serotonin

14872-401: The middle section of the map is usable in The Sims 2 . Expansion packs add several new neighborhoods, such as university towns, a shopping district, a downtown area and several vacation destinations. Seasons adds a fully-fledged neighborhood, a rural small town called Riverblossom Hills, Free Time adds a hobby-themed town named Desiderata Valley, while Apartment Life adds Belladonna Cove,

15015-516: The neighborhood view. It is also possible to import neighborhood terrains from SimCity 4 . The game contains some time-bound social challenges that provide a reward if successful. Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school. Some expansion packs have new mini-games like running a Greek house in University , or dating in Nightlife . In Nightlife , each date

15158-726: The original game. A player can also aspire to have a Sim abducted by aliens. Males then have the chance to become impregnated and produce after three Sim days a half-alien child. Some of the other additions to gameplay are career rewards, a week cycle, the cleaning skill (which was a hidden skill in The Sims ), a variety of meals (depending on time of day), exercise clothing, body shape affected by diet and exercise, and houses built on foundations. Cutscenes were another new feature in The Sims 2 . There are cutscenes featuring first kiss, woohoo, child birth, going to college and graduating in The Sims 2: University , and alien abductions. Preliminary development on The Sims 2 began in late 2000 following

15301-407: The peak velocity in height gain, stage III ensues. This period is marked by an obvious widenening of hips with a more adult-like fat distribution and full development of the breasts. All together, these three stages culminate in a complete growth spurt for most individuals. At this time, axillary hair appears and facial hair appears on the upper lip only. A spurt in muscle growth also occurs, along with

15444-403: The period from puberty to adulthood (typically corresponding to the age of majority ). Adolescence is usually associated with the teenage years, but its physical, psychological or cultural expressions may begin earlier or end later. Puberty typically begins during preadolescence , particularly in females. Physical growth (particularly in males) and cognitive development can extend past

15587-473: The personality the player has selected for the Sim. A sim also has one of eight Aspirations which is a lifetime goal that strongly influences their Wants and Fears which are: Grow Up (only for toddler and child Sims), Romance, Family, Knowledge, Popularity, Fortune, Pleasure ( Nightlife or later), and the Grilled Cheese aspiration ( Nightlife or later, and can only be set as a Sim's main aspiration if they use

15730-435: The player actively does not complete their goals the sanity meter will rapidly deplete until the player is hospitalised or abducted by aliens. The player can also earn "Sanity Points" by completing goals which they can use to unlock special perks. Another feature unique to this and the Nintendo DS version are "Secrets", which the player can find scattered around Strangetown or by socialising with characters. The game begins with

15873-423: The player takes control. The player is introduced to a vehicle mechanic named Oscar who, after a brief tutorial in teaching the player how to talk to NPC Sims, informs the player their car will only take a short while to fix. The player is then free to roam around the gas station, and after being introduced to some more NPCs, including Bella Goth , who claims to be abducted by aliens, completing tasks and being taught

16016-532: The player the deed to a hotel which can be operated and customized at the player's discretion. The player's job is to bring life back into Strangetown by encouraging people to come to the hotel, which players can do by upgrading it and making the guests happy. There are several ways in which a player can make Strangetown a nicer place but is up to the player to find them. Unlike most games in the Sim series, this one takes place in real-time. The PlayStation Portable version of

16159-406: The player to create and dress characters called "Sims", design neighborhoods, and build and furnish houses. Players manage their Sims from birth to death, forming relationships in a manner similar to real life. Sims have life goals, wants, and fears, the fulfillment of which can produce good or bad outcomes. First incorporated in the console versions of The Sims , The Sims 2 was the first PC game in

16302-468: The player's character driving through the Strangetown desert, presumably the "Road to Nowhere" in their car, when suddenly a flying green diamond (also known as the Plumbob, the marker and logo of the Sims games) flies past the player and causes them to lose control of, and damage, their car. Fortunately for the player's character, they find a gas station. The player takes their car into the garage, at which point

16445-417: The post-pubertal age is uncommon. Girls attain reproductive maturity about four years after the first physical changes of puberty appear. In contrast, boys develop more slowly but continue to grow for about six years after the first visible pubertal changes. The physical development of girls during their teenage years can be broken down into three distinct stages. At the start, which generally coincides with

16588-486: The potential rewards and consequences of an action. However, research has shown that adolescents seem to give more weight to rewards, particularly social rewards, than do adults. Research seems to favor the hypothesis that adolescents and adults think about risk in similar ways, but hold different values and thus come to different conclusions. Some have argued that there may be evolutionary benefits to an increased propensity for risk-taking in adolescence. For example, without

16731-489: The publication of G. Stanley Hall 's Adolescence in 1904. Hall, who was the first president of the American Psychological Association , defined adolescence to be the period of life from ages 14 to 24, and viewed it primarily as a time of internal turmoil and upheaval ( sturm und drang ). This understanding of youth was based on two then-new ways of understanding human behavior : Darwin's evolutionary theory and Freud's psychodynamic theory . He believed that adolescence

16874-421: The reduction of unused pathways. The first areas of the brain to be pruned are those involving primary functions, such as motor and sensory areas. The areas of the brain involved in more complex processes lose matter later in development. These include the lateral and prefrontal cortices, among other regions. Some of the most developmentally significant changes in the brain occur in the prefrontal cortex, which

17017-600: The release of The Sims . EA Games announced on May 5, 2003, that the Maxis studio had begun development on The Sims 2 . A teaser trailer was provided on The Sims: Makin' Magic CD, released October 2003, which was later uploaded to websites all over the Internet. The game was first shown at E3 in Los Angeles , California, on May 13, 2003. The development team decided that the core qualities that drew people to The Sims were that it

17160-477: The rest of the lower face to form a full beard. As with most human biological processes, this specific order may vary among some individuals. Facial hair is often present in late adolescence, around ages 17 and 18, but may not appear until significantly later. Some men do not develop full facial hair for 10 years after puberty. Facial hair continues to get coarser, much darker, and thicker for another 2–4 years after puberty. The major landmark of puberty for males

17303-413: The series to incorporate a complete 3D graphics engine of the game world. This allows the player to get 360º views as opposed to the fixed 2D isometric view of The Sims . Genetics are also a new game mechanic; children in The Sims that were born in-game were randomly generated. Although gameplay is not linear, storylines and scripted events exist in the game's pre-built neighborhoods. The Sims 2

17446-451: The sixth-best computer game of 2004. The editors wrote that it is "more of a game and less of a dollhouse [than The Sims ], but it remains a celebration of the beauty of the mundane." It also won the magazine's "Best Voice Acting" award. The Sims 2 was an instant commercial success, selling a then-record one million copies in its first ten days. The game sold 4.5 million units within its first year, and 7 million by October 2006. It received

17589-428: The social simulation genre. Firstly, the game's creator Will Wright acknowledged the influence of Little Computer People , a Commodore 64 game from 1985. The games are similar, although The Sims is described as having a richer gameplay experience. Secondly, Will Wright also acknowledged the influence of dollhouses on The Sims , which have generally also informed the gameplay of this genre. Animal Crossing

17732-578: The species afloat is the stuff life is made of, and as The Sims 2 for the PC proved, also makes for a damn good video game. Unfortunately, the new console versions feel more like weak clones of the original rather than the vivacious offspring we hoped would carry the line into our PS2s, Gamecubes and Xboxes. There's still a ton of content and some interesting new features here, but the complex sense of manners and familial intellect were lost on these three red-headed stepchildren." The Game Boy Advance version of The Sims 2 takes place in Strangetown, and shares

17875-607: The store and also come from earlier expansion and stuff packs. It also had featured seven exclusive item collections that could only be found in the store. The store used a point system that players can purchase. It was opened from July 2008 to March 31, 2011, as a beta version limited to the United States and Canada. To download, players must install The Sims 2 Store Edition and the EA Download Manager. The exclusive collections were "Cubic", "Art Deco", "Spooky", "Castle", "Asian Fusion", "Art Nouveaulicious", and "Oh Baby", including

18018-460: The success of The Sims . This includes several sequels and expansion packs, as well as games like Singles: Flirt Up Your Life with heavy similarities. A farming sim is a specific type of social sim in which the player tends to a farm at the same time they interact with other townspeople. A direct connection can be drawn from early games in the genre such as Harvest Moon (1996) to the more recent Stardew Valley (2016). Other games, such as

18161-416: The success of the pilot release, EA named the releases "stuff packs" and launched the line with The Sims 2: Family Fun Stuff . The Sims 2: Mansion & Garden Stuff is the final stuff pack for The Sims 2 . Compilations of expansion packs and stuff packs without the core game have been released in 2009 and 2010. Most of expansion packs and stuff packs were released with pre-order items. This game content

18304-532: The surge of hormones that affect them. Because they appear older than their peers, pubescent boys may face increased social pressure to conform to adult norms; society may view them as more emotionally advanced, despite the fact that their cognitive and social development may lag behind their appearance. Studies have shown that early maturing boys are more likely to be sexually active and are more likely to participate in risky behaviors. For girls, early maturation can sometimes lead to increased self-consciousness,

18447-422: The team focused on using the existing needs to differentiate the different life stages; for example, teenage Sims have a higher need for social interaction. Custom content was also considered an essential part of The Sims' popularity; to incentivize its creation, the team ensured that installing and managing user-made content was as smooth as possible. Will Wright stated that the reception to the expansion packs for

18590-470: The teens. Age provides only a rough marker of adolescence, and scholars have not agreed upon a precise definition. Some definitions start as early as 10 and end as late as 30. The World Health Organization definition officially designates an adolescent as someone between the ages of 10 and 19. Puberty is a period of several years in which rapid physical growth and psychological changes occur, culminating in sexual maturity. The average age of onset of puberty

18733-418: The thinking process. By the time individuals have reached ages 12–14 or so their critical thinking and decision-making competency are comparable to those of adults. These improvements occur in five areas during adolescence: Studies newer than 2005 indicate that the brain is changing in efficiency well past its twenties, a 'point of maturity' in the twenties is somewhat arbitrary as many important parts of

18876-555: The transition to adulthood. Researchers have used three general approaches to understanding identity development: self-concept, sense of identity, and self-esteem. The years of adolescence create a more conscientious group of young adults. Adolescents pay close attention and give more time and effort to their appearance as their body goes through changes. Unlike children, teens put forth an effort to look presentable (1991). The environment in which an adolescent grows up also plays an important role in their identity development. Studies done by

19019-448: The voice, roughening of the skin around the upper arms and thighs, and increased development of the sweat glands. In females, secondary sex changes involve elevation of the breasts, widening of the hips, development of pubic and underarm hair, widening of the areolae, and elevation of the nipples. The changes in secondary sex characteristics that take place during puberty are often referred to in terms of five Tanner stages , named after

19162-492: The ways in which language can be used to convey multiple messages, such as satire, metaphor, and sarcasm . (Children younger than age nine often cannot comprehend sarcasm at all.) This also permits the application of advanced reasoning and logical processes to social and ideological matters such as interpersonal relationships, politics, philosophy, religion, morality, friendship, faith, fairness, and honesty. A third gain in cognitive ability involves thinking about thinking itself,

19305-428: Was a representation of our human ancestors' phylogenetic shift from being primitive to being civilized. Hall's assertions stood relatively uncontested until the 1950s when psychologists such as Erik Erikson and Anna Freud started to formulate their theories about adolescence. Freud believed that the psychological disturbances associated with youth were biologically based and culturally universal while Erikson focused on

19448-430: Was an enterable code which allowed users to modify the size of the pixelation in the game; this had been left over from the beta testing stage of the game and was not intended for a public audience. Following the statement, subsequent patches and expansion packs removed this code. Mac OS X ports of the base game, the first six expansion packs, and the first three Stuff Packs have been released by Aspyr Media . The port for

19591-470: Was compatible with Mac OS X Panther and above on PowerPC Macintosh systems. In its review, Macworld wrote: "All told, The Sims 2 is a technically impressive game that adds many new features to an already proven formula. And believe it or not, The Sims 2 uses some of the most sophisticated and demanding 3-D graphics ever seen in a Mac game. A 1.2GHz or faster machine is absolutely mandatory. Owners of ATI graphics cards will want to update their cards with

19734-448: Was critically acclaimed, and it has been cited as one of the greatest video games ever made . It was also a commercial success, selling one million copies in its first ten days, a record at the time. It contributed to The Sims series reaching 100 million copies in April 2008. By March 2012, the game had sold 13 million copies over all platforms with over six million PC copies, making it one of

19877-491: Was easily relatable to most people, gave players the freedom to be creative, had an irreverent sense of humor, and featured open-ended gameplay, and set out to build upon these aspects in the sequel. The move to 3D graphics was considered essential in getting players of the first game to upgrade. The development team considered adding thirst and stress needs but reconsidered after feedback from players showed that they were growing tired of maintaining their Sims' basic needs. Instead,

20020-517: Was mainly on describing patterns of behavior as opposed to explaining them. Jean Macfarlane founded the University of California, Berkeley 's Institute of Human Development, formerly called the Institute of Child Welfare, in 1927. The institute was instrumental in initiating studies of healthy development, in contrast to previous work that had been dominated by theories based on pathological personalities. The studies looked at human development during

20163-401: Was redeemable at the official site using a code supplied by the retailer from which the player purchased, each retailer was often associated with an exclusive download. The Sims 2 Store was an online store where players of The Sims 2 for PC could purchase and download content for their game online for additional fees. It offered objects, clothing, skins, and hairstyles that are both exclusive to

20306-653: Was released in 2001 for the Nintendo 64 in Japan . While released towards the end of the life cycle of the Nintendo 64, it developed a following that led to it being ported to the GameCube and released throughout the world. As the game's popularity has surged, this series has also been described as a social simulation game. Story of Seasons , a series that began in 1996 and is often compared to Animal Crossing , has also been described as

20449-477: Was released. As of March 2012, The Sims 2 had sold 13 million units across all platforms with at least six million units on PC, making it one of the best-selling PC games of all time. The 2016 World Video Game Hall of Fame Inductees announced that 200 million copies of The Sims series had been sold, becoming one of the top best-selling video game franchises of all time. Even after subsequent Sims installments, The Sims 2 still has an active fanbase. To this day,

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