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A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges , discs , downloads or other digital media. Dedicated consoles were popular in the first generation of video game consoles until they were gradually replaced by second-generation video game consoles that use ROM cartridges.

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76-803: The Sega Genesis Mini , known as the Mega Drive Mini in regions outside of North America, is a dedicated console modeled on the Sega Genesis . The Mini emulates the original console's 16-bit hardware, and includes 42 games made available through emulation software by M2 . It was released in North America and Japan in September 2019 and in Europe and the Middle East in October 2019. A follow-up, Sega Genesis Mini 2 ,

152-522: A hardwired game logic. In the mid-1970s, ROM cartridge-based systems, beginning with the Fairchild Channel F , had risen to prominence during the second generation of video game consoles due to the success of the Atari 2600 , though stand-alone systems such as Coleco 's Mini-Arcade series continued to have a smaller presence in the home video game console market until the video game crash of 1983 . Since

228-490: A Genesis system, attaching through an expansion slot on the side of the main console. It requires its own power supply. A core feature of the Sega CD is the increase in data storage by its games being CD-ROMs; whereas ROM cartridges of the day typically contained 8 to 16 megabits of data, a CD-ROM disc can hold more than 640 megabytes of data, more than 320 times the storage of a Genesis cartridge. This increase in storage allows

304-671: A cartridge. On these cartridges isn't a program; there are just a few wires that connect electrically a few parts of the intern console hardware that a game appears on the screen. Examples for this technique are the Magnavox Odyssey , the Coleco Telstar Arcade and the Philips Tele-Game ES 2201 . Developing from earlier non-video electronic game cabinets such as pinball machines , arcade-style video games (whether coin-operated or individually owned) are usually dedicated to

380-424: A collection or built-in games, dedicated handhelds tend to employ simple VFD or LCD screens although older models often utilized even more primitive arrays of small light bulbs or LED lights to produce calculator-like alphanumerical screens. Dedicated handheld systems typically comprise a screen, a number of control buttons, and a compact body that houses the game engine. Nintendo's Game and Watch series increased

456-466: A dedicated arcade console are usually housed in a stand-up cabinet that holds a video screen, a control deck or attachments for more complex control devices, and a computer or console hidden within that runs the games. First released in the mid-1970s by games such as Mattel Electronics' Mattel Auto Race and Mattel Electronic Football , dedicated handheld video games are considered the precursors of modern handheld game consoles . Devoted to one game or

532-468: A line of their classic arcade games, including Frogger , on "plug and play" dedicated systems. The Pelican VG Pocket was an attempt to make a TV game with a backlit color LCD . Dedicated consoles and handheld electronic games with LCD screens that only have one game are rather distinct devices, but the release of the Pelican VG Pocket has blurred the categorization between the two. Beginning with

608-497: A portable Mega Drive with the firecore firmware, with LCD screen and several games built in, but it has no cartridge port and instead has a SD card slot. In 2004, a miniaturized version of the Atari 7800 home consoles was released with 20 built-in games and no cartridge support called Atari Flashback . The dedicated console is actually based on a clone of the NES hardware, but running Atari software. A newer version, Atari Flashback 2 ,

684-583: A retail price of US$ 299. Advertising included one of Sega's slogans, "Welcome to the Next Level". Though only 50,000 units were available at launch due to production problems, the Sega CD sold over 200,000 units by the end of 1992 and 300,000 by July 1993. As part of Sega's sales, Blockbuster purchased Sega CD units for rental in their stores. Sega of America emphasized that the Sega CD's additional storage space allowed for full-motion video (FMV), with Digital Pictures becoming an important partner. After

760-450: A second model, the Sega CD 2 (Mega-CD 2), on April 23, 1993, in Japan. It was released in North America several months later at a price of US$ 229, bundled with one of the bestselling Sega CD games, Sewer Shark . Designed to bring down the manufacturing costs of the Sega CD, the newer model is smaller and does not use a motorized disc tray. A limited number of games were developed that used

836-462: A single game or a small selection of built-in games and do not allow for external input in the form of ROM cartridges. Although modern arcade games such as Dance Dance Revolution X and Half-Life 2: Survivor do allow external input in the form of memory cards or USB sticks, this functionality usually only allows for saving progress or for providing modified level-data, and does not allow the dedicated machine to access new games. The game or games in

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912-674: A two-disc set, along with a compilation CD of five Mega Drive games. Only 70,000 units were initially available in the UK, but 60,000 units were sold by August 1993. The Mega-CD was released in Australia in March 1993. Brazilian toy company Tectoy released the Sega CD in Brazil in October 1993, retaining the North American name despite the use of the name Mega Drive for the base console there. Sega released

988-530: Is allocated as the backup memory. Additional backup memory in the form of a 1 Mbit Backup RAM Cartridge was also available as a separate purchase, released near the end of the system's life. The graphics chip is a custom ASIC , and can perform similarly to the SNES's Mode 7 , but with the ability to handle more objects at the same time. Audio is supplied through the Ricoh RF5C164, and two RCA pin jacks allow

1064-531: Is based on actual Atari hardware, and includes some new built-in games developed by modern hobbyist Atari 2600 programmers, as well as old favorite games. While the new console has no cartridge slot, it is designed so that one can be added, and multiple online tutorials exist detailing this process. In the late 2010s, Nintendo, Konami, Sony, Sega, and SNK released dedicated consoles with built-in games that had been released earlier for their historic video game consoles. Examples of these dedicated consoles include

1140-504: The Amiga CD32 . Newer CD-based consoles such as the 3DO Interactive Multiplayer rendered the Sega CD technically obsolete, reducing public interest. In late 1993, less than a year after the Sega CD had launched in North America and Europe, the media reported that Sega was no longer accepting in-house development proposals for the Mega-CD in Japan. By 1994, 1.5 million units had been sold in

1216-510: The CD-i from Philips arrived later that year. According to Nick Thorpe of Retro Gamer , Sega would have received criticism from investors and observers had it not developed a CD-ROM game system. Shortly after the release of the Genesis, Sega's Consumer Products Research and Development Labs, led by manager Tomio Takami, were tasked with creating a CD-ROM add-on. It was originally intended to equal

1292-528: The NES Classic Edition , Super NES Classic Edition , PlayStation Classic , Neo Geo Mini , TurboGrafx-16 Mini , and the Sega Genesis Mini , which usually are miniaturized replicas of their historic consoles. Sega CD The Sega CD , known as Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of

1368-545: The Nintendo Entertainment System , ROM cartridge-based consoles had dominated the home market until CD-based consoles such as the PlayStation gained prominence in the mid and late 1990s . All home video game consoles from the first generation of video game consoles are dedicated to one or a few games, and they can usually be selected with a game switch on the console. Less common, the games can be selected with

1444-601: The Sega Saturn . Retrospective reception has been mixed, with praise for some games and functions, but criticism for its lack of deep games and its high price. Sega's poor support for the Sega CD has been criticized as the beginning of the devaluation of its brand. Released in 1988, the Genesis (known as the Mega Drive in most territories outside of North America) was Sega's entry into the fourth generation of video game consoles. In

1520-461: The fourth generation of video game consoles . Originally released in November 1991, it came to North America in late 1992, and the rest of the world in 1993. The Sega CD plays CD -based games and adds hardware functionality such as a faster CPU and a custom graphics chip for enhanced sprite scaling and rotation. It can also play audio CDs and CD+G discs. Sega sought to match the capabilities of

1596-550: The original Genesis model . The main CPU of the Sega CD is a 12.5  MHz 16-bit Motorola 68000 processor, which runs 5 MHz faster than the Genesis processor. It contains 1 Mbit of boot ROM , allocated for the CD game BIOS , CD player software, and compatibility with CD+G discs. 6 Mbit of RAM is allocated to data for programs, pictures, and sounds; 128 Kbit to CD-ROM data cache memory ; and an additional 64 Kbit

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1672-754: The 2001 release by Toymax (and later Jakk's Pacific) of the Activision TV Games, there has been a revival of interest in dedicated consoles by nostalgia-driven retrogamers. The subsequent 2002 release of the Atari 10-in-1 system prompted speculation of an Atari revival. In 2002, the Brazilian Sega distributor Tectoy re-released the Master System with numerous games built in. These are not, strictly-speaking, dedicated consoles, however, as they also support cartridge-based games. As of 2006, no new official cartridges were available for sale. Tectoy also released

1748-487: The Dolphin . The Sega CD library includes several FMV games , such as Night Trap, Dragon's Lair and Space Ace . FMV quality was substandard on the Sega CD due to poor video compression software and limited color palette, and the concept never caught on with the public. According to Digital Pictures founder Tom Zito, the Sega CD's limited color palette created "a horrible grainy look". Likewise, most Genesis ports for

1824-423: The Mega-CD went off the rails. The whole company fell in love with the idea without ever really asking how it would affect the games you made." Sega of America producer Michael Latham said he "loved" the Sega CD, and that it had been damaged by an abundance of "Hollywood interactive film games" instead of using it to make "just plain great video games". Former Sega Europe president Nick Alexander said: "The Mega CD

1900-622: The Mini are also sold separately in North America and Europe. Official model accessories of a miniature Mega-CD , a miniature Super 32X , a miniature Sonic & Knuckles lock-on Genesis cartridge, and a miniature Sonic the Hedgehog standard Mega Drive cartridge were also sold separately in Japan. Miniature replicas of the Sega CD and Sega 32X in both the North American and European versions were also manufactured but only distributed to select members of

1976-651: The Mini reproduces the original console's decal and color variations in those regions. Korea is a slight exception, as the Mega Drive was released there by Samsung as the Super Gam*Boy and Super Aladdin Boy; none of these names appear on the Korean Mini. All of the games have a save state feature to pause and resume progress and can be played in either the original 4:3 aspect ratio with optional wallpapers or stretched to 16:9 widescreen with HUD elements modified to fit onto

2052-456: The Sega CD and 32X add-ons. Well regarded Sega CD games include Sonic CD , Lunar: The Silver Star , Lunar: Eternal Blue , Popful Mail , and Snatcher , as well as the controversial Night Trap . Although Sega created Streets of Rage for the Genesis to compete against the SNES port of the arcade hit Final Fight , the Sega CD received an enhanced version of Final Fight that has been praised for its greater faithfulness to

2128-580: The Sega CD and another Genesis add-on, the 32X , released in November 1994. On December 9, 1993, the United States Congress began hearings on video game violence and the marketing of violent video games to children. The Sega CD game Night Trap , an FMV adventure game by Digital Pictures, was at the center of debate. Night Trap had been brought to the attention of United States Senator Joe Lieberman , who said: "It ends with this attack scene on this woman in lingerie, in her bathroom. I know that

2204-416: The Sega CD featured additional FMV sequences, extra levels, and enhanced audio, but were otherwise identical to their Genesis release. The video quality in these sequences has been criticized as comparable to an old VHS tape. Given a large number of FMV games and Genesis ports, the Sega CD's game library has been criticized for its lack of depth. Kalinske felt this was a valid criticism, and that while it

2280-580: The Sega CD in the first quarter of 1996, saying that it needed to concentrate on fewer platforms and that the Sega CD could not compete due to its high price and outdated single-speed drive. According to Thorpe, the Sega CD only reached a more popular price point in 1995, by which time customers were willing to wait for newer consoles. The last scheduled Sega CD games, ports of Myst and Brain Dead 13 , were cancelled. 2.24 million Sega CD units were sold worldwide. The Sega CD can only be used in conjunction with

2356-557: The Sega CD is the seventh-lowest-selling console; reviewer Blake Snow wrote: "The problem was threefold: the device was expensive at $ 299, it arrived late in the 16-bit life cycle, and it didn't do much (if anything) to enhance the gameplay experience." However, Snow felt that the Sega CD had the greatest Sonic game in Sonic CD . IGN ' s Levi Buchanan criticized Sega's implementation of CD technology, arguing that it offered no new gameplay concepts. Jeremy Parish of USgamer wrote that Sega

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2432-455: The Sega CD to output stereophonic sound separate from the Genesis. Combining stereo sound from a Genesis to either version of the Sega CD requires a cable between the Genesis's headphone jack and an input jack on the back of the CD unit. This is not required for the second model of the Genesis. Sega released an additional accessory to be used with the Sega CD for karaoke, including a microphone input and various sound controls. Several models of

2508-464: The Sega CD to play FMV games . In addition to playing its own library of games in CD-ROM format, the Sega CD can also play compact discs and karaoke CD+G discs, and can be used in conjunction with the 32X to play 32-bit games that use both add-ons. The second model, also known as the Sega CD 2, includes a steel joining plate to be screwed into the bottom of the Genesis and an extension spacer to work with

2584-601: The Sega CD was merely "a big memory device with CD sound" rather than a meaningful upgrade. They gave it a "thumbs sideways" and recommended that Genesis fans buy an SNES before considering a Sega CD. In a special Game Machine Cross Review in May 1995, Famicom Tsūshin scored the Japanese Mega-CD 2 17 out of 40. Retrospective reception of the Sega CD has been mixed, praising certain games but criticizing its value for money and limited upgrades over Genesis. According to GamePro,

2660-579: The Sega CD were released. The original model used a front-loading motorized disc tray and sat underneath the Genesis. The second model was redesigned to sit next to the Genesis and featured a top-loading disc tray. Sega also released the Genesis CDX (Multi-Mega in Europe), a combined Genesis and Sega CD, with additional functionality as a portable CD player . Three additional system models were created by other electronics companies. Working with Sega, JVC released

2736-407: The Sega CD's limited sales, including its price, lack of significant enhancement to the Genesis, and the fact that it was not a standalone console. Retro Gamer writer Aaron Birch, defended the Sega CD as "ahead of its time" and said that game developers had failed to meet the potential of CD technology. Sega's poor support for the Sega CD has been criticized as the first step in the devaluation of

2812-448: The Sega brand. Writing for IGN , Buchanan said the Sega CD, released without a strong library of games, "looked like a strange, desperate move—something designed to nab some ink but without any real, thought-out strategy. Genesis owners that invested in the add-on were sorely disappointed, which undoubtedly helped sour the non-diehards on the brand." In GamePro , Snow wrote that the Sega CD was

2888-558: The United States and 415,000 in Western Europe. Kalinske blamed the Sega CD's high price for limiting its potential market; Sega attempted to add value in the US and the UK by bundling more games, with some packages including up to five games. In early 1995, Sega shifted its focus to the Sega Saturn and discontinued advertising for Genesis hardware, including the Sega CD. Sega discontinued

2964-601: The Wondermega, a combination of the Genesis and Sega CD with high-quality audio, on April 1, 1992, in Japan. The Wondermega was redesigned by JVC and released as the X'Eye in North America in September 1994. Its high price kept it out of the hands of average consumers. Another console, the LaserActive by Pioneer Corporation , can play Genesis and Sega CD games if equipped with the Mega-LD attachment developed by Sega. The LaserActive

3040-429: The add-on 8, 9, 8, and 8 out of 10; reviewers cited its upgrades to the Genesis as well as its high-quality and expanding library of games. In 1995, four Electronic Gaming Monthly reviewers scored it 5 out of 10, citing its limited game library and substandard video quality. GamePro cited the same problems, noting that many games were simple ports of cartridge games with minimal enhancements; GamePro concluded that

3116-464: The arcade original. Eternal Champions: Challenge from the Dark Side was noted for its impressive use of the Sega CD hardware as well as its violent content. In particular, Sonic CD garnered acclaim for its graphics and time travel gameplay, which improved upon the traditional Sonic formula. The Sega CD also received enhanced ports of Genesis games including Batman Returns and Ecco

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3192-511: The capabilities of the TurboGrafx-CD, but with twice as much random-access memory (RAM). In addition to relatively short loading times, Takami's team planned to implement hardware scaling and rotation similar to that of Sega's arcade games , which required a dedicated digital signal processor . A custom graphics chip would implement these features, alongside an additional sound chip manufactured by Ricoh . According to Kalinske, Sega

3268-527: The company returns to the hardware business after last producing the Sega Dreamcast in 2001. The menu music was written by Yuzo Koshiro , who was also the composer of the compilation's Beyond Oasis , Streets of Rage 2 , and The Revenge of Shinobi . Since its release, the first Sega Genesis Mini console had sold over 300,000 units by the end of March 2020. A followup, the Sega Genesis Mini 2,

3344-416: The competing PC Engine CD-ROM² System , and partnered with JVC to design the Sega CD. Sega refused to consult with their American division until the project was complete, fearful of leaks. The Sega CD was redesigned several times by Sega and was also licensed to third parties, including Pioneer and Aiwa who released home audio products with Sega CD gaming capability. The main benefit of CD technology at

3420-668: The creator of the game said it was all meant to be a satire of Dracula ; but nonetheless, I thought it sent out the wrong message." Lieberman's research concluded that the average video game player was between seven and twelve years old, and that video game publishers were marketing violence to children. In the United Kingdom, Night Trap was discussed in Parliament . Former Sega Europe development director Mike Brogan noted that Night Trap brought Sega publicity, and helped reinforce Sega's image as an "edgy company with attitude". Despite

3496-472: The early 1990s, Sega of America CEO Tom Kalinske helped make the Genesis a success by cutting the price, developing games for the American market with a new American team, continuing aggressive advertising campaigns, and selling Sonic the Hedgehog with the Genesis as a pack-in game . By the early 1990s, compact discs (CDs) were making headway as a storage medium for music and video games. NEC had been

3572-407: The first of several poorly supported Sega systems, which damaged the value of the brand and ultimately led to Sega's exit from the hardware market. Thorpe wrote that, while it was possible for Sega to have brushed off the Sega CD's failure, the failure of the Sega CD and the 32X together damaged faith in Sega's support for its platforms. Former Sega of America senior producer Scot Bayless attributes

3648-549: The first to use CD technology in a video game console with their PC Engine CD-ROM² System add-on in October 1988 in Japan (launched in North America as the TurboGrafx-CD the following year), which sold 80,000 units in six months. That year, Nintendo announced a partnership with Sony to develop a CD-ROM peripheral for the Super Nintendo Entertainment System (SNES). Commodore International released their CD-based CDTV multimedia system in early 1991, while

3724-702: The hardware and software of the entire game to be within a single controller, with no separate console at all. Some of these are clones of old games, and are produced in China or Southeast Asia (i.e. Power Player Super Joy III ), while others contain licensed games and are distributed in mainstream stores in the West. Of the latter, Jakks Pacific 's line of TV Games is among the most famous, which includes re-releases of many vintage games, from arcade classics to Atari 2600 games, as well as games based on currently-popular characters, such as SpongeBob SquarePants . Konami has also released

3800-495: The increased sales, Sega recalled Night Trap and rereleased it with revisions in 1994. Following the congressional hearings, video game manufacturers came together in 1994 to establish a unified rating system, the Entertainment Software Rating Board . By the end of 1993, sales of the Sega CD had stalled in Japan and were slowing in North America. In Europe, sales of Mega-CD games were outpaced by games for

3876-460: The initial competition between Sega and Nintendo to develop a CD-based add-on, Nintendo canceled development of a CD add-on for the SNES after having partnered with Sony and then Philips to develop one. The Mega-CD was launched in Europe in April 1993, starting with the United Kingdom on April 2, 1993, at a price of £269.99. The European version was packaged with Sol-Feace and Cobra Command in

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3952-426: The media. The Mini 2 system is modeled after the Mega Drive 2 variant of the original console and comes bundled with over 50 games and a single six-button controller in all regions. It uses the same SOC chip as the first Mini, albeit with more memory and storage. In addition to the first Mini's emulation features, the Mini 2 includes the option to emulate the sound outputs of the original Genesis or Genesis 2. Like with

4028-401: The next three years. Third-party game development suffered because Sega took a long time to release software development kits . Other factors affecting sales included the high launch price of the Mega-CD in Japan and only two games available at launch, with only five published by Sega within the first year. On October 15, 1992, the Mega-CD was released in North America as the Sega CD, with

4104-412: The original Mega Drive Mini, a set of model accessories consisting of a miniature Mega-CD 2, a miniature Virtua Racing cartridge, and a miniature Sonic CD disc was released in Japan alongside the system, including compatibility parts with the first Mega Drive Mini and its accessories. Additionally, a USB-powered Cyber Stick controller based on the original flight stick controller produced by Sharp

4180-450: The original console. The Sega Genesis Mini 2 features 53 games released for both the Genesis and the Sega CD add-on peripheral. Like the original Mini, the Mini 2 also features seven additional games that were never released for the Genesis, including both unreleased games and new arcade ports. The Sega Genesis Mini was first announced at the Sega Fes show in April 2018. The announcement

4256-410: The popularity of dedicated handheld games during 1980s. Dedicated consoles have appeared for fishing games, where the unit's body itself becomes a specialized controller in the form of a rod and reel . Other dedicated consoles have been released with light guns , for hunting, shooting, and even archery games. Rising to popularity in the early 1980s, game watches are electronic wristwatches that allow

4332-470: The problems were caused by certain games excessively seeking to different tracks on the disc (as opposed to continuously playing / streaming), leading to overheating of the motors which repositioned the laser head assembly. As early as 1990, magazines were covering a CD-ROM expansion for the Genesis. Sega announced the release of the Mega-CD in Japan for late 1991, and North America (as the Sega CD) in 1992. It

4408-587: The screen. Certain games have regional variants that can be accessed by changing the system's language settings (e.g. switching the system language from English to Japanese will change Dr. Robotnik's Mean Bean Machine into Puyo Puyo .) The North American and European models of the Genesis Mini come bundled with two three-button controllers, while the Japanese model comes with two six-button controllers. Officially licensed six-button controllers made specifically for

4484-449: The system. The system was released worldwide on September 19, 2019, except in Europe and the Middle East, where it was delayed until October 4, 2019, due to distribution issues. M2 , who previously collaborated with Sega on the Sega Ages and Sega 3D Classics Collection series, produced the Mini's ports . Sega emphasized first-party production quality in its marketing for the Mini, as

4560-535: The time was greater storage ; CDs offered approximately 160 times more space than Genesis/Mega Drive cartridges . This benefit manifested as full-motion video (FMV) games such as the controversial Night Trap . The Sega CD game library features acclaimed games such as Sonic CD , Lunar: The Silver Star , Lunar: Eternal Blue , Popful Mail , and Snatcher , but also many Genesis ports and poorly received FMV games . Only 2.24 million Sega CD units were sold, after which Sega discontinued it to focus on

4636-406: The unsuccessful market to a lack of direction from Sega with the add-on. According to Bayless, "It was a fundamental paradigm shift with almost no thought given to consequences. I honestly don't think anyone at Sega asked the most important question: 'Why?' There's a rule I developed during my time as an engineer in the military aviation business: never fall in love with your tech. I think that's where

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4712-554: The wearer to access an included video game that uses the display in the watch's face as its screen. Game watch buttons which originally may have been used for setting hour and minute gain secondary functions in relation to the needs of the game. A dedicated console differs from a handheld TV game (or a "plug and play game") in that the latter integrates the video game console with the game controller . Most modern dedicated home game systems are popularly referred to as "plug and play" because they are based on modern technology which enables

4788-443: The working CD units until the last minute because they were concerned about what we would do with it and if it would leak out. It was very frustrating." Latham and Sega of America vice president of licensing Shinobu Toyoda assembled a functioning Sega CD by acquiring a ROM for the system and installing it in a dummy unit. The American staff were frustrated by the Sega CD's construction. Former senior producer Scot Bayless said: "[It]

4864-410: Was ambitious about what CD-ROM technology would do for video games, with its potential for "movie graphics", "rock and roll concert sound" and 3D animation. However, two major changes were made towards the end of development that dramatically raised the price of the add-on. Because the Genesis' Motorola 68000 CPU was too slow to handle the Sega CD's new graphical capabilities, an additional 68000 CPU

4940-413: Was announced on June 3, 2022 and was released worldwide on October 27, 2022. Koshiro returned to write the menu music. Dedicated console Most of the earliest home video game systems were dedicated consoles, most popularly Pong and its many imitators. Unlike almost all later consoles, these systems were typically not computers (in which a CPU is running a piece of software ), but contained

5016-404: Was designed with a cheap, consumer-grade audio CD drive, not a CD-ROM. Quite late in the run-up to launch, the quality assurance teams started running into severe problems with many of the units—and when I say severe, I mean units literally bursting into flames. We worked around the clock, trying to catch the failure in-progress, and after about a week we finally realized what was happening." He said

5092-465: Was incorporated. This second CPU has a clock speed of 12.5 MHz, faster than the 7.67 MHz CPU in the Genesis. Responding to rumors that NEC planned a memory upgrade to bring the TurboGrafx-CD RAM from 0.5  Mbit to between 2 and 4 Mbit, Sega increased the Sega CD's available RAM from 1 to 6 Mbit. This proved to be a technical challenge, since the Sega CD's RAM access speed

5168-471: Was initially too slow to run programs effectively, and the developers had to focus on increasing the speed. The estimated cost of the device rose to US$ 370, but market research convinced Sega executives that consumers would be willing to pay more for a state-of-the-art machine. Sega partnered with JVC , which had been working with Warner New Media to develop a CD player under the CD+G standard. Sega of America

5244-460: Was not informed of the project details until mid-1991. Despite being provided with preliminary technical documents earlier in the year, the American division was not given a functioning unit to test. According to former executive producer Michael Latham: "When you work at a multinational company, there are things that go well and there are things that don't. They didn't want to send us working Sega CD units. They wanted to send us dummies and not send us

5320-458: Was not the only company of the period to "muddy its waters" with a CD add-on, and highlighted some "gems" for the system, but that "the benefits offered by the Sega CD had to be balanced against the fact that the add-on more than doubled the price (and complexity) of the [Genesis]." In a separate article for 1Up.com , Parish praised the Sega CD's expansion of value to the Genesis. Writing for Retro Gamer , Damien McFerran cited various reasons for

5396-402: Was part of a trend of releasing smaller versions of retro video game consoles . It was delayed in September, missing the console's 30th-anniversary window, when Sega dropped its partnership with AtGames , whose 2017 Sega Genesis Flashback was critically panned for its production quality. Instead of using AtGames's Flashback software on a Japan-exclusive Mini, Sega handled the entire production of

5472-514: Was positioned to compete with the 3DO Interactive Multiplayer, but the combined system and Mega-LD pack retailed at too expensive a price for most consumers. Aiwa released the CSD-GM1, a combination Mega Drive and Mega CD unit built into a boombox . The CSD-GM1 was released in Japan in 1994. The Sega CD supports a library of more than 200 games created by Sega and third-party publishers. Six Sega CD games were also released in versions that used both

5548-421: Was released alongside the system in Japan and provides analog input for After Burner II , Night Striker , and Starblade . The Sega Genesis Mini features 40 Sega Genesis games, with the selection varying depending on the region. In addition to these titles, the game includes two bonus games, Darius and Tetris , which are new conversions made for the Mini system that were previously never released for

5624-619: Was released in October 2022 and includes 60 games from the Genesis and Sega CD . The Mini is half the size of the original Sega Genesis . Inside the unit is an ARM -based SOC ZUIKI Z7213 and 512 MB of flash memory . It includes either one or two (dependent on region's bundle options) full-size replica controllers that connect through USB (thus original controllers are incompatible), a USB-to-Micro-B power cable (USB AC adapter in North America), and an HDMI video cable. There are separate releases for North America, Europe, Asia and Japan, as

5700-581: Was unveiled to the public at the 1991 Tokyo Toy Show, to positive reception from critics, and at the Consumer Electronic Show in Chicago in mid-1991. It was released in Japan on December 12, 1991, initially retailing at JP¥ 49,800. Though the Mega-CD sold quickly, the small install base of the Mega Drive in Japan meant that sales declined rapidly. Within its first three months, the Mega-CD sold 200,000 units, but only sold an additional 200,000 over

5776-491: Was useful for releasing collections of games, "just doing cartridge games on a CD-ROM was not a step forward". According to Thorpe, the Sega CD's games did not display enough advancement to justify the console price for most consumers. He felt that FMV games, targeted toward more casual players, were not enough to satisfy hardcore players. Near the time of its release, the Sega CD was awarded Best New Peripheral of 1992 by Electronic Gaming Monthly . Four separate reviews scored

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