Twin-stick shooter is a subgenre of shoot 'em up video games . It is a multidirectional shooter in which the player character is controlled using two joysticks : the first for movement on a flat plane and the second to shoot in the direction the joystick is pushed. Usually shots are fired as soon as the second joystick is moved, but in some games there is an additional button which must be held. Keyboard and mouse or touch input may supplant one or both joysticks. A few games, such as 1981's Vanguard , don't have a second joystick for shooting, but provide four buttons arranged in a diamond to fire in the cardinal directions.
29-706: Serious Sam's Bogus Detour is a 2017 twin-stick shooter game developed by Crackshell and published by Devolver Digital . One to four players traverse levels set in Egypt, Greece, and on the Moon, collecting weapons to be used against waves of enemies placed throughout the open areas. Character upgrades can be purchased using stars, which can be found within levels or obtained through experience points gained by killing enemies. Deathmatch and survival modes can be played with up to twelve players. Revealed in December 2014, Bogus Detour
58-579: A Swedish indie game studio founded by former Overkill Software developers. It was the studio's second game, after Hammerwatch . Crackshell's designer , Jochum "Hipshot" Skoglund, enjoyed referencing old media he liked in his games. The team added the Beheaded Kamikaze, an enemy from the Serious Sam series, as an Easter egg to Temple of the Sun , a 2014 expansion for Hammerwatch . Considering to turn
87-584: A full game based on it. Crackshell's Niklas "Myran" Myrberg created a proprietary game engine (later named A000FF) and level editor using C++ and AngelScript , improving on issues the team had faced with the C# -based engine he had developed for Hammerwatch . They collaborated with artists Victor Ankarberg and Christian Nordgren. Nordgren created rotating weapon sprites with 3D models made in Autodesk Maya that were rendered in 2D at sixteen angles. Skoglund devised
116-406: A game idea to Croteam. Subsequently, he and an artist at Crackshell created a tech demo titled " 2D, Seriously? " , featuring Sam seen from a top-down view with rough environment details. Other working titles included " Serious Top-Down " and " Serious Sam 2D " . Skoglund sent a screenshot of the in-development demo to Ribarić, who was fond of it and provided Crackshell with a contract to develop
145-453: A joystick for movement, but four separate buttons, arranged in a diamond, for firing. Robotron: 2084 , released in 1982 during the golden age of arcade video games became the seminal example of the control scheme. As gamepads with dual thumbsticks did not exist on 8-bit or 16-bit home computers and consoles, home ports of Robotron: 2084 were often awkward to play. The twin-joystick arcade games Rescue and Black Widow were released
174-528: A total of eight weapon types, each with multiple variations, that can be selected from a weapon wheel. The player can obtain stars by gathering experience points through killing enemies. These stars can be used to purchase character upgrades, such as an improvement movement speed or increased rate of fire . Stars are also hidden within levels, alongside other secrets. Some areas can only be accessed by obtaining keycards or breaking destructible walls . Enemies and hazards, such as toxic waste , inflict damage on
203-439: Is of different design. Unlike most later twin-stick games, the right stick moves the player's avatar. The 1977 sequel, Boot Hill , uses the same control scheme. Space Dungeon (1981) has a pair of identical joysticks with the now-standard convention of the left for movement and the right for shooting. Mars , a scrolling shooter released in 1981, is also controlled via two 8-way joysticks. The 1981 SNK coin-op Vanguard uses
232-696: The cracker Voksi, subsequently created a free version of the game in March 2018 to be pirated to entice those players to purchase the original. Serious Sam's Bogus Detour is a twin-stick shooter . The player controls Sam "Serious" Stone through ten open levels, distributed among three thematic places: Egypt, Greece, and the Moon. Enemies of various types are placed around each level and mostly attack in waves, sometimes alongside bosses . The player character can use weapons, by default brandishing two pistols with unlimited ammunition. Further weapons and their required ammunition are scattered throughout each level. There are
261-464: The heads-up display . The game can be played cooperatively with up to four players, either online or locally in split-screen . Up to twelve online players can compete in head-to-head deathmatch gameplay or a cooperative survival mode. Additional levels can be created using the built-in level editor and shared via the Steam Workshop . Serious Sam's Bogus Detour was developed by Crackshell ,
290-511: The Easter egg official, Skoglund got in contact with Roman Ribarić, the chief executive officer (CEO) of Serious Sam franchise owner Croteam , through friends at the studios Skoglund had previously worked for. Ribarić had played and enjoyed Hammerwatch , and gave Crackshell free rein to use Serious Sam multimedia assets for their endeavour. He was also fond of the resulting crossover, and while talking about it, Skoglund asked whether he could pitch
319-400: The character. Depleting the character's health causes them to lose a life , of which they initially have three. After losing all lives, gameplay stops and the player's progress within the active level is reset. Bogus Detour has multiple difficulty settings, as well as "switches" that allow altering specific gameplay elements, such as granting the character unlimited ammunition or disabling
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#1732856075530348-718: The game's publisher, released a first trailer for the game. Bogus Detour was exhibited at the E3 game conference in early June 2017. It was released on 20 June 2017 for Linux and Windows , delivered via the Steam and GOG.com storefronts. The game is considered part of the Serious Sam Indie Series , which also included Serious Sam Double D and Serious Sam: The Random Encounter . Multiple patches released until August 2017 fixed bugs and added features like split-screen functionality. The game's soundtrack, composed by Damjan Mravunac,
377-479: The high-action Robotron: 2084 in 1982. The ubiquity of gamepads with two thumb-controlled sticks overcame the difficulty of playing twin-stick shooters at home and eventually led to a resurgence of the genre following the release of Geometry Wars: Retro Evolved in 2005. The 1975 arcade video game Gun Fight (released as Western Gun in Japan) uses one joystick for movement and a second for firing. Each joystick
406-412: The idea of creating a sanctioned build that could be pirated . This version was distributed through Voksi's forum, Revolt, and prepared with a note asking the player to buy the game to support the developers, though otherwise not obstructing the gameplay. Twin-stick shooter The twin-stick control scheme was used in arcade games starting with Gun Fight in 1975, but came into prominence with
435-498: The music and sound underlined the gameplay well. Also noted positively were the difficulty, exploration rewards, and multiplayer, although Jacquier was disappointed by the scarcity of online players at the time of his review. Rodríguez considered the progression system the best part of the game, while Jacquier criticised it as unclear and laborious. Jacquier faced some irritation when tracking long distances over empty areas, especially due to Sam's initially slow pace. Rodríguez found that
464-607: The plot after reading through the synopses of previous Serious Sam games, settling on a diversion during the story of Serious Sam: The First Encounter . He chose to also include characters from other Serious Sam games, such as the alien marines featured in Serious Sam 2 . He noted that the Serious Sam series had a lot of hardcore fans, especially "older gamers" in Eastern Europe , which made it pleasant to fill Bogus Detour with references to previous games. Skoglund thought it
493-597: The project seriously and sought to deliver a good take on the series that felt substantial. He hoped to be able to use the game to get to work on other IPs he had been a fan of, such as Syndicate . Skoglund revealed Bogus Detour through TIGSource 's forums in December 2014, saying that the studio intended to self-publish the game in 2016. The Crackshell team, which spanned five members in May 2016, shared development updates on TIGSource and later through Twitter and YouTube . In April 2017, Devolver Digital , which had since become
522-574: The same year. Twin-stick controls remained uncommon for arcade games, but were later used in Smash T.V. (1990) and Total Carnage (1992). Smash T.V. designer Eugene Jarvis previously co-designed Robotron with Larry DeMar . Geometry Wars: Retro Evolved , an early hit for the Xbox 360 , caused a resurgence in 2005. By 2008 the popularity of the genre waned, following a glut of twin-stick shooters with abstract graphics from independent developers who found
551-514: The simplicity of the genre appealing. Twin-stick shooter spin-offs of existing video game franchises have since been made, including Halo: Spartan Assault . Hammerwatch Hammerwatch is a 2013 hack and slash and action-adventure game by Swedish studio Crackshell. It was released for Linux , Microsoft Windows and OS X in August 2013, followed by released for Nintendo Switch , PlayStation 4 and Xbox One in December 2017. It
580-409: The small size of the player character could cause disorientation with numerous elements on-screen, which was amplified when there were multiple players. Serious Sam's Bogus Detour sold poorly and had not recouped its development costs by December 2017. The Bulgarian cracker Voksi, who was friendly with Crackshell and had tested the beta version of the game, approached the studio in March 2018 with
609-473: The top-down view complemented the series's core elements and that the game was a "successful mix" between the series and the genre. This was echoed by Enrique Garcia of Vandal , who stated that, although Bogus Detour was neither perfect nor innovative within its genre and mechanics, the game respected all common elements of a Serious Sam game. In a 2020 retrospective on the Serious Sam series, Jonathan Kaharl of Hardcore Gaming 101 said that Bogus Detour
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#1732856075530638-471: Was "easily the best of the Serious Sam spin-offs". Cunningham lauded the game's "gorgeous" pixel art as "well detailed and animated". Similarly, Jose A. Rodríguez, writing for IGN ' s Spanish outlet, called it a "work of art" and cited satisfaction in gradually distributing enemies' remains on the levels' floors. Garcia also liked the "retro-style" visuals, while Jacquier labelled the graphical and musical presentation as solid. According to Rodríguez,
667-485: Was developed by Crackshell after designer Jochum Skoglund added an Easter egg of an enemy from Serious Sam to the studio's previous game, Hammerwatch . Through communication with Roman Ribarić of Serious Sam franchise owner Croteam , Crackshell was allowed the use of Serious Sam assets and later the rights to develop a full game in Serious Sam series. Crackshell initially intended to self-publish Bogus Detour but later partnered with Devolver Digital. The game
696-565: Was developed by Jochum Skoglund and Niklas Myrberg. It was mainly inspired by the Gauntlet games. The game was put on Steam Greenlight and was accepted on 17 April 2013. A first beta was released in February 2013. The game was released on 12 August 2013 on Steam and the DRM-free store gog.com . An expansion for Hammerwatch , called Temple of the Sun , was released on 16 September 2014. It
725-507: Was followed by Heroes of Hammerwatch and Hammerwatch 2 . The gameplay of the game is similar to Diablo and other hack and slash video games. The player is in a castle and must kill hundreds of enemies. Like in the first edition of Diablo , there are no skill trees in Hammerwatch . The player buys skills from traders across the maps. Hammerwatch has six character classes: paladin, wizard, ranger, thief, warlock and priest. The game
754-571: Was formally announced in April 2017 and released in June for Linux and Windows . Bogus Detour received positive reviews, with critics praising the translation of the Serious Sam series to the twin-stick shooter genre, the graphics, and the music. The progression system received mixed responses, while criticism was given to some minor design elements. The game sold poorly and failed to recoup its development costs by December 2017. Crackshell, in conjunction with
783-483: Was fun to work on a third-party intellectual property (IP) and to have access to all Serious Sam and The Talos Principle assets, including audio, visuals and the Serious Engine . He liked how material and ideas from The Talos Principle , which originated as an experiment during the development of Serious Sam 4 , could be used in a Serious Sam project. Skoglund wanted to show Croteam that Crackshell had taken
812-424: Was released for free, as a patch . It contains a new campaign that takes place in the desert. It adds new themes, bosses and challenges. Hammerwatch received a score of 75/100 on GameFront and a score of 7/10 on Destructoid . Hammerwatch has an average rating of 72 out of 100 at Metacritic , based on 5 critic reviews. It had 2,500 pre-orders and sold 12,000 units on the first 24 hours on Steam. The game
841-500: Was released to YouTube in July 2017. Serious Sam's Bogus Detour received "generally favorable reviews", according to the review aggregator website Metacritic , which calculated a weighted average rating of 76/100 based on twelve critic reviews. James Cunningham of Hardcore Gamer opined that the game was a "perfect" translation of the Serious Sam franchise to the twin-stick shooter genre. Clotaire Jacquier of Jeuxvideo.com felt that
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