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Role Aids

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Role Aids is a line of role-playing game supplements published by Mayfair Games starting in 1982 intended for use with Advanced Dungeons & Dragons .

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37-675: As a veteran role-playing gamer , Bill Fawcett decided to get Mayfair Games into the RPG field, and the company began its Role Aids game line by publishing Beastmaker Mountain (1982). Darwin Bromley was involved with the Chicago Wargaming Association and its CWAcon convention, where the first Role Aids fantasy adventures by Mayfair were run: Beastmaker Mountain , Nanorien Stones (1982) and Fez I (1982). Bromley used his legal expertise to determine that Mayfair could legally use

74-459: A GM describes the game world and its inhabitants. The other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. This is the format in which role-playing games were first popularized. In contrast, many indie role-playing games experiment with different structures of play, such as sharing

111-517: A GM role through a visual interface called a GM toolkit , albeit with abilities limited by the available technology. Another standard concept in RPGs is the player character, a character in the fictional world of the game whose actions the player controls. Typically each player controls a separate player character, sometimes more, each of whom acts as a protagonist in the story. In contrast to player characters, non-player characters (NPCs) are controlled by

148-411: A form of interactive and collaborative storytelling . Events, characters, and narrative structure give a sense of a narrative experience, and the game need not have a strongly-defined storyline. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player in a role-playing game makes choices that affect

185-556: A loosely defined genre of computer and console games with origins in role-playing games such as Dungeons & Dragons , on which they base much of their terminology, settings, and game mechanics. This translation changes the experience of the game, providing a visual representation of the world but emphasizing statistical character development over collaborative, interactive storytelling. Online text-based role-playing games involve many players using some type of text-based interface and an Internet connection to play an RPG. Games played in

222-485: A real limit or timeframe. Of late such blogging tools and sites as LiveJournal have been utilized for this purpose. This includes such games as play-by-email (or PBEM ) RPGs. The origins of this style of role-playing are unknown, but it most likely originated in some form during the mid-to-late 1980s when BBS systems began gaining in popularity. Usually it is played through 'Script' and 'Story' format, both styles are interchangeable and work well but it depends on which

259-411: A real-time way include MUDs , MUSHes , and other varieties of MU* . Games played in a turn-based fashion include play-by-mail games and play-by-post games . Massively multiplayer online role-playing games (MMORPGs) combine the large-scale social interaction and persistent world of MUDs with graphic interfaces. Most MMORPGs do not actively promote in-character role-playing, however, players can use

296-745: A role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief . The level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes. Tabletop role-playing games may also be used in therapy settings to help individuals develop behavioral, social, and even language skills. Beneficiaries commonly include young people with neurodevelopmental conditions, such as Autism spectrum disorders, attention-deficit hyperactive disorder ( ADHD ), and dyslexia . Role-playing games are played in

333-708: A solely text-based interface. Online text-based role playing games date to 1978, with the creation of MUD1 , which began the MUD heritage that culminates in today's MMORPGs . Some online-text based role playing games are video games , but some are organized and played entirely by humans through text-based communication. Over the years, games have used TELNET , internet forums , IRC , email and social networking websites as their media. There are varied genres of online text-based roleplaying, including fantasy, drama, horror, anime, science fiction, and media-based fan role-play. Role-playing games based on popular media (for example,

370-409: A tension between the avatar of the character and the user, it is a tension that seems to not stand in the way of anything as players often show unselfconsciousness. Additionally, research on online personalities has been done that could potentially extrapolate to the phenomena of online roleplaying. Researcher J. Suler found that, despite the various layers hiding the person behind the character, there

407-482: A wide variety of formats, ranging from discussing character interaction in tabletop form, physically acting out characters in LARP to playing characters virtually in digital media. There is also a great variety of systems of rules and game settings . Games that emphasize plot and character interaction over game mechanics and combat sometimes prefer the name storytelling game . These types of games tend to reduce or eliminate

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444-465: Is a game in which players assume the roles of characters in a fictional setting . Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines . There are several forms of role-playing games. The original form, sometimes called

481-509: Is the instance of a roleplayer acting as a character of a different gender. One study was conducted in the Journal of Computer Game Culture, which discussed this phenomenon of cross-gendered play. In the study, it was found that roleplayers would create opposite gendered characters to revel in their own embodiment as alternative beings. This was a form of conscious adoption of the 'bodies' that the player could not physically 'own.' Although this creates

518-409: Is the role of a gamemaster, a participant who has special duties to present the fictional setting, arbitrate the results of character actions, and maintain the narrative flow. In tabletop and live-action RPGs the GM performs these duties in person. In video RPGs, many of the functions of a GM are fulfilled by the game engine . However, some multi-player video RPGs also allow for a participant to take on

555-755: The Harry Potter series) are common, and the players involved tend to overlap with the relevant fandoms . Precursor to the now more popular MMORPGs of today are the branch of text-based games known as MUD , MOO , MUCK , MUSH et al., a broad family of server software tracing their origins back to MUD1 and being used to implement a variety of games and other services. Many of these platforms implement Turing-complete programming languages and can be used for any purpose, but various types of server have historical and traditional associations with particular uses: "mainstream" MUD servers like LPMud and DikuMUD are typically used to implement combat-focused games, while

592-573: The Role Aids line of game supplements, but he was outvoted during the board meeting held to consider the license. Ray Winninger brought back the Role Aids line in the early 1990s, intending to start it again using Advanced Dungeons & Dragons material which was more sophisticated than material that TSR was publishing at the time. In 1993, Mayfair was sued by TSR, who argued that Role Aids —advertised as compatible with Advanced Dungeons & Dragons —violated their 1984 trademark agreement. While

629-455: The TinyMUD family of servers , sometimes referred to by the term MU* , are more usually used to create "social MUDs" devoted to role-playing and socializing, or non-game services such as educational MUDs . While these are often seen as definitive boundaries, exceptions abound; many MUSHes have a software-supported combat system, while a "Role-Playing Intensive MUD" movement occurred primarily in

666-465: The retronyms tabletop role-playing game or pen and paper role-playing game are sometimes used, though neither a table nor pen and paper are strictly necessary. A LARP is played more like improvisational theatre . Participants act out their characters' actions instead of describing them, and the real environment is used to represent the imaginary setting of the game world. Players are often costumed as their characters and use appropriate props, and

703-405: The tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions. Both forms feature collaborative storytelling . In both TTRPGs and LARPs, often an arranger called a game master (GM) decides on the game system and setting to be used, while acting as a facilitator or referee. Each of

740-757: The DikuMUD world, and both the first Internet talker (a type of purely social server) and the very popular talker software ew-too were based on LPMud code. Although interest in these games has suffered from the popularity of MMORPGs, a large number of them still operate . Play-by-post role-playing games or PBP RPGs refer to another type of text-based gaming. Rather than following gameplay in real-time, such as in MUDs, players post messages on such media as bulletin boards , online forums, Chatrooms (such as like AOL , hangouts and Yahoo chat) and mailing lists to which their fellow players will post role-played responses without

777-510: The court found that some of the line violated their trademark, the line as a whole did not violate the agreement, and Mayfair continued publishing the line until the rights were bought by TSR. Kelly Grimes and Aaron Allston reviewed the first four products in the Role Aids line, Beastmaker Mountain , Nanorien Stones , Fez I , and Dwarves , and the Role Aids line as a whole in The Space Gamer #58. They commented that "most of

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814-436: The definition of role-playing games. Although some amount of role-playing activity may be present in such games, it is not the primary focus. The term role-playing game is also sometimes used to describe other games involving roleplay simulation , such as exercises used in teaching, training, academic research, or therepeutic settings. Both authors and major publishers of tabletop role-playing games consider them to be

851-430: The gamemaster or game engine, or by people assisting the gamemaster. Non-player characters fill out the population of the fictional setting and can act as antagonists, bystanders, or allies of the player characters. [REDACTED] Media related to Role-playing games at Wikimedia Commons Online text-based role-playing game An online text-based role playing game is a role-playing game played online using

888-520: The games' communication functions to role-play so long as other players cooperate. The majority of players in MMORPGs do not engage in role-playing in this sense. Computer-assisted gaming can be used to add elements of computer gaming to in-person tabletop role-playing, where computers are used for record-keeping and sometimes to resolve combat, while the participants generally make decisions concerning character interaction. One common feature of many RPGs

925-498: The late 1990s due to competition from online MMO RPGs, role-playing video games , and collectible card games. However, TTRPGs experienced a resurgence in popularity between the mid-2010s and early 2020s due to actual play web series and online play through videoconferencing during the COVID-19 lockdowns . The tabletop format is often referred to simply as a role-playing game . To distinguish this form of RPG from other formats,

962-438: The number of players in a LARP is usually larger than in a tabletop role-playing game, and the players may be interacting in separate physical spaces, there is typically less of an emphasis on tightly maintaining a narrative or directly entertaining the players, and game sessions are often managed in a more distributed manner. Tabletop role-playing games have been translated into a variety of electronic formats. As early as 1974,

999-845: The other players takes on the role of a single character in the fiction. Several varieties of RPG also exist in electronic media, such as multiplayer text-based Multi-User Dungeons (MUDs) and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player role-playing video games in which players control a character, or team of characters, who undertake(s) quests. Role-playing video games may include player capabilities that advance over time using statistical mechanics. These electronic games sometimes share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling. Some RPG-related game forms, such as trading/collectible card games (CCGs) and wargames , may or may not be included under

1036-556: The player prefers, or which the human administrator insists upon. Script format is a simple stating of what each character is saying, post by post, with little to no mention of said characters' actions, whereas Story format requires that the character's actions be mentioned, including the surroundings and a general description of what is going on. Some games rely entirely upon human moderators to dictate events, and physical print books for rules sets. Such games may use code dice-rollers, to generate random results, and may include databases for

1073-1144: The purposes of maintaining character records. Interaction between characters is controlled by communication between individual players (with each other) and with moderators (who portray non-player characters). Communication software and database options vary, from the DigiChat front-end / character database back-end pairing pioneered by Conrad Hubbard at White Wolf Publishing , to the numerous AOL , hangouts and Yahoo chats with hosted character databases. Many games also choose to play on Internet Relay Chat on networks such as DarkMyst and SorceryNet. More robust options are available on many virtual tabletops. Some virtual tabletops include text chat in addition to map and image sharing, campaign management and more. Free-form games may even do away with database integration or dice-rollers entirely and rely upon individual players to keep their own records, with online community reputation dictating how other players react. Although an undeveloped field, there exists some research done on people who roleplay online. One interesting facet of roleplaying online

1110-460: The responsibility for creating setting details and NPCs among all players. The first commercially available RPG, Dungeons & Dragons ( D&D ), was inspired by fantasy literature and the wargaming hobby and was published in 1974. The popularity of D&D led to the birth of the tabletop role-playing game industry, which publishes games with many different themes, rules, and styles of play. The popularity of tabletop games decreased in

1147-620: The review by saying: "For the most part, the RoleAids are worth the asking price. Most of the modules share some minor problems. It seems as though each designer decided at some point, 'This is where my contract says I ought to get silly.' Silliness is not inherently wrong for FRPGs – but here it occasionally serves to break a mood that the designers (and DM) might had worked too hard to set." Rick Swan wrote two reviews of Role Aids : Role-playing game A role-playing game (sometimes spelled roleplaying game , or abbreviated as RPG )

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1184-517: The same year as the release of Dungeons & Dragons, unlicensed versions of it were developed on mainframe university systems under titles such as dnd and Dungeon . These early computer RPGs influenced all of electronic gaming, as well as spawning the role-playing video game genre. Some authors divide digital role-playing games into two intertwined groups: single-player games using RPG-style mechanics, and multiplayer games incorporating social interaction. Single-player role-playing video games form

1221-408: The story. Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story. While simple forms of role-playing exist in traditional children's games of make believe , role-playing games add a level of sophistication and persistence to this basic idea with additions such as game facilitators and rules of interaction. Participants in

1258-405: The titles are characterized by a great deal of thought, attention to detail, and usefulness, and can indeed provide relief to the harried gamemaster." They noted that "all four are characterized by good printing quality and typesetting, adequate-to-good layout and formatting, average maps, and mediocre art; the folders for the adventures seem sturdy enough and are an innovative touch." They concluded

1295-414: The trademarks of TSR if done carefully, so beginning with their Dwarves (1982) supplement Mayfair stated clearly that they did not hold the trademark by adding a notification on the cover: " Advanced Dungeons & Dragons is a trademark of TSR Hobbies, Inc. Use of the trademark NOT sanctioned by the holder." Gary Gygax had advocated for TSR to make a licensing agreement with Mayfair Games regarding

1332-420: The use of dice and other randomizing elements. Some games are played with characters created before the game by the GM, rather than those created by the players. This type of game is typically played at gaming conventions , or in standalone games that do not form part of a campaign. Tabletop (TTRPG) and pen-and-paper (PnP) RPGs are conducted through discussion in a small social gathering. In traditional TTRPGs,

1369-423: The venue may be decorated to resemble the fictional setting. Some live-action role-playing games use rock paper scissors or comparison of attributes to resolve conflicts symbolically, while other LARPs use physical combat with simulated arms such as airsoft guns or foam weapons . LARPs vary in size from a handful of players to several thousand, and in duration from a couple of hours to several days. Because

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