Rock Band is a series of rhythm games first released in 2007 and developed by Harmonix . Based on their previous development work from the Guitar Hero series , the main Rock Band games has players use game controllers modeled after musical instruments and microphones to perform the lead guitar , bass guitar , keyboard , drums and vocal parts of numerous licensed songs across a wide range of genres though mostly focusing on rock music by matching scrolling musical notes patterns shown on screen. Certain games support the use of "Pro" instruments that require special controllers that more closely mimic the playing of real instruments, providing a higher challenge to players. Players score points for hitting notes successfully, but may fail a song if they miss too many notes. The series has featured numerous game modes, and supports both local and online multiplayer modes where up to four players in most modes can perform together.
188-490: Harmonix had worked with Red Octane for the Guitar Hero series first released in 2005; when Red Octane was acquired by Activision to continue Guitar Hero in 2007, MTV Games , a division of Viacom at the time, acquired Harmonix to expand the concept to Rock Band , and served as the game's publisher and manufacturer for the instrument controllers, with distribution handled by Electronic Arts . In 2009, due to saturation of
376-427: A Fender Stratocaster , is used for lead guitar and bass guitar gameplay. It has several features akin to Guitar Hero ' s controller, as it features five colored fret buttons on the neck of the guitar (which correspond to on-screen notes), a strum bar, and a whammy bar. To use the guitar controller, players must hold the fret button that corresponds to the scrolling colored note on-screen while simultaneously pushing
564-480: A Rock Band game, the title remains as a standalone game in the series. It includes a function to add new songs to the game disc. Following on the success of The Beatles: Rock Band , Green Day: Rock Band was released in June 2010. It includes the band's songs, including full albums for Dookie , American Idiot , and 21st Century Breakdown , avatars of the band's members and venues after real-life performances of
752-478: A guitar pick shaped stylus for use with strumming in the game, which players move across the touchscreen. Guitar Hero: On Tour was developed by Vicarious Visions , who also ported the Guitar Hero games to Nintendo 's Wii console. A sequel, Guitar Hero On Tour: Decades , was released in November 2008, featuring music spanning four decades. A third title in the series, Guitar Hero On Tour: Modern Hits ,
940-483: A music video game development company who had previously produced Frequency , Amplitude , and Karaoke Revolution . RedOctane was seeking to bring in a GuitarFreaks -like game, highly popular in Japan at the time, into Western markets, and approached Harmonix about helping them to develop a music game involving a guitar controller. Both companies agreed to it, and went on to produce Guitar Hero in 2005. The title
1128-414: A snare drum (red), hi-hat / tom tom (yellow), ride cymbal / tom (blue), and crash cymbals / floor tom (green), though some songs may use the pads for other percussion instruments. The pedal represents the bass drum (orange), with on-screen notes represented as orange horizontal lines across the on-screen drum track. To use the drum controller, players must strike the pads with drum sticks and press
1316-501: A "Super Easy" difficulty is also present in Lego Rock Band for younger players). Furthermore, with Rock Band 3 , players can select the Pro mode of their instrument if they have the appropriate controller for it; Pro mode challenges guitar, bass, drums, and keyboards to play their controllers closer to the real-life instrument, note-for-note. If a player does not play well enough and falls to
1504-491: A "disruptive" game in the ailing rhythm game market by expanding to include real instruments. Though Viacom continued to support the series throughout 2010, it announced that it was seeking a buyer for Harmonix, citing the series' continued profit losses and Viacom's inexperience at being a video game publisher. Harmonix was eventually sold at the end of 2010 to Harmonix-SBE Holdings LLC, an affiliate of investment firm Columbus Nova, LLC that included Harmonix shareholders. Though
1692-503: A 4x multiplier for the other players) and achieve "Bass Groove". Overdrive is collected during select portions of a song by successfully playing all white notes within that section (guitar and bass players can also use the guitar controller's whammy bar to extract Overdrive from white sustained notes). Once the Energy Meter is filled halfway, players can deploy their Overdrive, resulting in the "Band Meter" (which tracks how well each player
1880-458: A MIDI connection. The microphone is a standard USB microphone. Players can use most other USB microphones, while Xbox 360 users can substitute their console's headset if they wish, though the option to use a headset over a microphone is absent in Rock Band 3 , The Beatles: Rock Band and Green Day: Rock Band . For the most part, singers are judged on how closely they match the relative pitch of
2068-432: A band name and hometown city, the band members can create their own rock characters, as well as a band logo. Once setup is complete, the band can begin playing concerts in small venues in their hometown until they unlock vans, tour buses and private jets, which unlock more cities and different continents. Unlocking and completing new gigs unlocks additional songs for play across all game modes. Successful performances also earn
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#17328518036472256-485: A band of up to four players using any combination of instruments. While the song is playing, the background visuals feature the players' chosen avatar , along with the rest of the band performing in one of several real and fictional venues. The reaction of the audience is based on the performance of the player judged by the Rock Meter. Guitar Hero II added special lighting and other stage effects that were synchronized to
2444-431: A black Gibson SG guitar. Rather than a typical gamepad , this guitar controller is the primary input for the game. Playing the game with the guitar controller simulates playing an actual guitar, except it uses five colored "fret buttons" and a " strum bar" instead of frets and strings. The development of Guitar Hero was inspired by Konami 's GuitarFreaks video game, which at the time, had not seen much exposure in
2632-459: A brief sound through the microphone during sections of songs, denoted by yellow artwork in the background of the vocals interface. While the "Big Rock Ending" section is unavailable to that instrument, "Overdrive" can mandatory be activated during that section while playing as a band member. A keyboard instrument was introduced with Rock Band 3 . Using a special adapter, players can use any MIDI -compatible electronic keyboard to play such parts with
2820-700: A bundle with a cherry red Gibson SG guitar controller. Guitar Hero II was later released for the Xbox 360 in April 2007 with an exclusive Gibson Explorer guitar controller and an additional 10 songs, among other features. About 3 million units of Guitar Hero II have sold on the PlayStation 2 and Xbox 360. Guitar Hero III: Legends of Rock was released in late 2007 for the PlayStation 2 , PlayStation 3 , Xbox 360 , Wii , Microsoft Windows , and Mac OS X platforms. The title
3008-437: A challenge and had to be scrapped. Further, with a limited budget, the song selection was limited to "low-budget" hits of the 1990s, or at times reusing songs that had previously been included in Guitar Hero games. Though the team had a two-year development cycle, it was closed down after Activision president Eric Hirshber had seen the current state of the project at the one-year point. Another potential Guitar Hero project
3196-412: A combination of elements from Guitar Hero and Karaoke Revolution . Rock Band has up to three tracks of vertically scrolling colored music notes, one section each for lead guitar, drums, and bass. The colored notes on-screen correspond to buttons on the guitar and drum peripherals. For lead and bass guitar, players play their notes by holding down colored fret buttons on the guitar peripheral and pushing
3384-473: A company that made game products that focused on music interactivity. Born out of Massachusetts Institute of Technology 's Media Lab , the first product made by Harmonix was The Axe: Titans of Classic Rock for DOS -based computers, challenging the player to use four keys on the keyboard to match notes in several songs. Looking to find a place for this type of game, Harmonix' founders Alex Rigopulos and Eran Egozy looked to Japan where music games like PaRappa
3572-505: A day on the platform. The two companies produced two other mobile-based Guitar Hero games; Guitar Hero III: Backstage Pass , released in July 2008, adds role-playing elements to manage the band's success in addition to the core rhythm game, while the mobile version of Guitar Hero World Tour , released in December 2008, expands each included track for play on both lead guitar and drums, mimicking
3760-467: A demonstration at the 2016 Game Developers Conference , the game was set up so that the player could see the note tracks located on the floor monitors on the virtual stage, requiring the player to look down to track them, but Harmonix stated they were exploring other means to provide this input. The player can engage other actions in the VR world by looking at certain stage elements, such as by keeping their focus on
3948-437: A fast series of notes by only changing the fingering on the fret buttons without having to strum each note. Sequences where strumming is not required are indicated on-screen by notes with a white outline at the top of the marker instead of the usual black one, with Guitar Hero III: Legends of Rock adding a white-glowing effect to make these notes clearer. Guitar Hero World Tour features transparent notes that are connected by
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#17328518036474136-526: A foot pedal, they can activate pyrotechnics on the virtual stage. The game was released on March 23, 2017 and shipped with 60 songs on release and has 21 DLC songs. It was nominated for "Best Game Audio Article, Publication or Broadcast" ("Steve Pardo: Creating Rock Band VR") and "Best VR Audio" at the 16th Annual Game Audio Network Guild Awards. In November 2021, Harmonix was acquired by Epic Games. They developed Fortnite's music game Fortnite Festival, which released on December 9th, 2023. Rock Band Unplugged
4324-529: A freestyle mode for players. Guitar Hero: On Tour was released on the Nintendo DS hand-held system on June 22, 2008. The game includes a peripheral, dubbed the "Guitar Grip", a rectangular device that fits into the second slot of the Nintendo DS or DS Lite. The peripheral only features the first four fret buttons and a strap so the Nintendo DS can be held sideways comfortably for play. The game also includes
4512-420: A guitar peripheral, redesigning the unit to include a 6-button mechanism replacing the strum bar; the resulting unit was considered too expensive to manufacture and purchase. The developers had also started the game development from scratch to try to create new characters and venues that would be more reactive to the actual songs being played to give the feel of a music video, but ultimately this proved too much of
4700-531: A logo in a font with sharper "points" on the letters, which was considered "idiosyncratic with a vengeance" to match the games' emphasis on heavy metal music. Activision used the services of the Pentagram design studio to refashion the game's logo. Pentagram developed a new font, removing some of the "aggressive odd" features to make the typeface more suitable and amendable to design feature incorporation to other games such as Band Hero and DJ Hero . The results of
4888-418: A long series of consecutive successful note hits, the player can increase their score multiplier. There is a window of time for hitting each note, similar to other rhythm games such as Dance Dance Revolution , but unlike these games, scoring in Guitar Hero is not affected by accuracy; as long as the note is hit within that window, the player receives the same number of points. Selected special segments of
5076-444: A mere contractual obligation project. Guitar Hero: Aerosmith was the first Guitar Hero game to center on one specific artist. On September 4, 2007, Billboard announced that Aerosmith was "working closely with the makers of Guitar Hero IV ", which would be "dedicated to the group's music". On February 15, 2008, Activision announced that Guitar Hero: Aerosmith would be released on June 29, 2008. Guitar Hero: Aerosmith
5264-559: A more traditional "Career" mode for a single player on either lead guitar, drums, or vocals, dividing the on-disk songs into nine tiers arranged by difficulty of the song for that instrument. Each subsequent tier would only be unlocked after completing the songs in the previous tier. The player would earn in-game money based on their performance. This was removed in Rock Band 2 for the improved "Tour" mode. "Quickplay" mode allows up to four players to play any song that has been unlocked. Single players may play head-to-head with another player on
5452-446: A music game during 2011. Activision's vice president Dan Winters later clarified that the company was "just putting Guitar Hero on hiatus" and that they were "just not making a new game for next year, that's all". In a July 2011 interview with Forbes , Kotick stated that while the publisher was "going to stop selling Guitar Hero altogether", they were "going to go back to the studios and we're going to use new studios and reinvent"
5640-736: A new mode for Fortnite , Fortnite Festival , which was released in December 2023. This mode mimicked much of the Rock Band aspects within the Fortnite game. With this new game, Harmonix ended its weekly DLC for Rock Band in January 2024, though all online service would remain active for the foreseeable future. Harmonix has released four mainline titles in the Rock Band series: Rock Band (2007), Rock Band 2 (2008), Rock Band 3 (2010), and Rock Band 4 (2015). Each game provides from 57 to 84 songs on-disc with support for additional songs to be purchased as downloadable content . The games feature
5828-401: A purple outline; players may either simply tap the correct fret for these notes without strumming or utilize a touchpad on World Tour ' s guitar controller to mimic the slide technique . In addition, notes can now be played while a sustained note is being played. World Tour also adds an open string note for bass players, represented by a line across the fret instead of any note gems, that
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6016-460: A recording deal with a record label. The "Endless Setlist" allows players to experience an all-day concert atmosphere, as the setlist requires playing the entire game disc's setlist from beginning to end. Rock Band 2 introduced two new modes. "Challenges" allow a band to play through pre-determined setlists, arranged via difficulty, to earn in-game money. These "Challenges" include those based on songs on-disc, as well as through additional songs from
6204-494: A similar model as Guitar Hero: Metallica , and was developed Beenox for the PlayStation 3, Xbox 360, PlayStation 2, and Wii. It received a lukewarm reception with many calling it unnecessary and a "cash grab." DJ Hero was announced by Activision in May 2009. Prior to the announcement, the company had purchased FreeStyleGames, a small developer of music games, to help produce localized downloadable content for Guitar Hero games and
6392-668: A standalone title, titled The Beatles: Rock Band , based on the Rock Band premise and featuring the music of the Beatles. The game was released on September 9, 2009, coinciding with the release of remastered collections of the Beatles' albums, and features a visual and musical history of the Beatles with United Kingdom-released versions of songs from their albums Please Please Me through Let It Be. The game also has been supported by downloadable content, with three full albums, Abbey Road , Sgt. Pepper's Lonely Hearts Club Band , and Rubber Soul , available to purchase. Though branded as
6580-542: A survey sent to Rock Band fans, the industry started to speculate that Harmonix was looking to revive the series. Bloomberg reported that Harmonix was working on a new version of Rock Band for the next-generation of consoles in late February. Rock Band 4 was officially announced in March 2015, for release later in October 2015 on the PlayStation 4 and Xbox One . Rock Band 4 supported nearly all previous content released for
6768-437: A sustained note, a player may use the whammy bar on the guitar to alter the tone of the note. Also, regardless of whether sustains are hit early or late, if the fret is held for the full duration of the hold, the game will always award the same amount of score increase for the note. In addition, the games support virtual implementations of " hammer-ons " and " pull-offs ", guitar-playing techniques that are used to successfully play
6956-413: A then-unannounced music game, later revealed to be DJ Hero . DJ Hero uses a special turntable -based controller for players to perform with on various song mixes in the game. The game also incorporates the use of a Guitar Hero controller on ten specially arranged tracks; Bright suggested that future Guitar Hero games after Guitar Hero 5 could include the use of the turntable control. Band Hero
7144-445: A variety of modes, including single player career modes, offline and online cooperative modes as part of a band, and competitive modes. Most songs from earlier iterations can be exported for play in future versions for a small licensing fee. However, premium or upgraded DLC content cannot be transferred to Rock Band 4 . In October 2008, Harmonix, along with MTV Games, announced an exclusive agreement with Apple Corps, Ltd. to produce
7332-530: A virtual reality Rock Band game for the Rift titled Rock Band VR , to be released in 2016. Harmonix began work on the title in October 2015. The game, focused solely on guitar players, uses the Oculus Rift Touch controllers in addition to the headset, one which is attached to the guitar controller. These provide the player with a first-person view of their guitarist on stage which reacts to the player's movements. In
7520-441: A weekly basis. The game was released in October 2015. Though the game was praised as a reinvention of the Guitar Hero series, the game did not sell as well as Activision expected; due to lowered forecasts, Activision let go of about half of FreeStyleGames' developers. In January 2017, Ubisoft acquired FreeStyleGames from Activision, with unclear consequences for the game. Activision shut down GHTV on December 1, 2018, reducing
7708-515: Is activated, the scoring multiplier is doubled until Star Power is depleted. The Rock Meter also increases more dramatically when Star Power is activated, making it easier for the player to make the Rock Meter stay at a high level. Thus, Star Power can be used strategically to play difficult sections of a song that otherwise might cause the player to fail. In the earlier entries of the series (up until Guitar Hero: Aerosmith ), activating Star Power meant that players could not accrue more Star Power until
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7896-448: Is designed with numerous "arcade" elements including a number of power-ups that make it more a score attack game than previous titles. Released alongside the game was a Facebook application, Rock Band World , that connected to players' games, offering challenges and tracking players scores in both Blitz and Rock Band 3 . Shortly after release of Rock Band 3 , Harmonix began work on Rock Band Sessions . Instead of matching notes as in
8084-459: Is doing) changing more dramatically. This allows players to strategically use Overdrive to raise the Band Meter and pass portions of a song they otherwise might have failed. Overdrive can be used to activate score multipliers, which vary based on a player's note streak. In solo play, deploying Overdrive doubles the player's score multiplier. However, in band play, activating Overdrive instead increases
8272-604: Is given a score, a percentage of how many notes they hit and a rating from three to five stars, and two in rare cases depending on his/her final score on the song, with money being awarded in Guitar Hero World Tour . The games have also added multiplayer modes. Cooperative modes allow two players to play lead and either bass or rhythm guitar on the same song, working together towards the same score. A competitive Face-Off mode allows two players to play against each other at different difficulty levels, each attempting to earn
8460-403: Is played by strumming without holding down any fret buttons (the sixth installment, Warriors of Rock , features an open note sustain for bass instruments as well). Guitar Hero World Tour introduced drums and vocal tracks in addition to lead and bass guitar. Drum tracks are played similar to guitar tracks; the player must strike the appropriate drum head or step down on the bass drum pedal on
8648-404: Is recommended for play, although a standard console controller can be used instead. However, the guitar controller has been required for play ever since the inclusion of drum and vocal parts in the series. The game supports toggling the handedness of the guitar, allowing both left-handed and right-handed players to utilize the guitar controller. While playing the game, an extended guitar neck
8836-408: Is redeemable at the in-game store, where bonus songs, additional guitars and finishes, your characters clothing and bonus content can be unlocked. Quick Play mode is a quicker method of playing songs, as it allows the player to select a track and difficulty, selecting the character, venue, and guitar and guitar skin for the player based on the song chosen. After successfully completing a song, the player
9024-415: Is shared between all the players and activation of Star Power is dependent on all players simultaneously activating it. Notes can be a single note, or composed of two to five notes that make a chord . Both single notes and chords can also be sustained, indicated by a colored line following the note marker; the player can hold the sustained note(s) keys down for the entire length for additional points. During
9212-433: Is shown vertically on the screen (the frets horizontal), often called the "note highway", and as the song progresses, colored markers or "gems" indicating notes travel down the screen in time with the music; the note colors and positions match those of the five fret keys on the guitar controller. Once the note(s) reach the bottom, the player must play the indicated note(s) by holding down the correct fret button(s) and hitting
9400-463: Is the first installment of the series to include wireless guitars bundled with the game and also the first to release a special bundle with two guitars. The game includes Slash and Tom Morello as playable characters in addition to the existing fictional avatars; both guitarists performed motion capture to be used for their characters' animation in the game. The game opened to critically acclaimed reviews from critics and fans alike, with most calling it
9588-471: Is to achieve the best "score", which may be the numerical score, the number of stars earned, or the longest streak of consecutive notes played correctly. This score is tracked on global leaderboards, and allow the players to compare their performance to their friends and others. "Battle of the Bands" challenges utilize both on-disc content and other songs the players may have available. The first Rock Band features
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#17328518036479776-505: The Tony Hawk's series of skateboarding games. Neversoft was chosen to helm the Guitar Hero series after Neversoft founder, Joel Jewett, admitted to the RedOctane founders, Kai and Charles Huang, that his development team for Tony Hawk's Project 8 went to work on weekends just to play Guitar Hero . Activision CEO Bobby Kotick believed that Neversoft would help them bring great games to
9964-451: The Guitar Hero games is Career Mode, where the player and in-game band travel between various fictional performance arenas and perform sets of four to six songs. It is by completing songs in this mode that the songs are unlocked for play across the rest of the game. Players can choose their on-stage character, their guitar of choice, and the venue in which they wish to play. In this mode, the player can earn money from his/her performances that
10152-524: The Guitar Hero series meets with Konami's patents on music games, in conjunction with Raw Thrills , developed an arcade console version of the game, titled Guitar Hero Arcade , distributed to arcades in early 2009. The game is completely based on the Guitar Hero III gameplay, but reducing some of the features such as the use of the Whammy bar, Star Power Button (Star Power may only be activated by lifting
10340-406: The Guitar Hero series; Rigopulos noted that the Guitar Hero work was only a partial approach to this, limited to what they could do on a "shoe-string budget". Harmonix also embraced the idea of Rock Band as a platform rather than a software title, and took steps to incorporate downloadable content to extend players' music libraries without having them need to buy a new software disk. Rock Band
10528-478: The Rock Band and Dance Central franchises, and continued to support and develop the games. The company still faced some fallout from the sale, laying off about 15% of its staff in February 2011. In the same month, Activision announced that it abandoned ongoing development of planned Guitar Hero titles, which many journalists considered to signal the end of peripheral-based rhythm games . Though Harmonix considered
10716-477: The Rock Band series, and sales of The Beatles: Rock Band did not meet their expectation. Viacom sought a refund on the $ 150 million already paid for the 2007 bonuses following its reassessment of the series' 2009 performance. Harmonix, anticipating the slowness of the market, developed Rock Band 3 with the introduction of several new features, most notably including the capability to connect real MIDI keyboards, MIDI guitars, and MIDI electronic drum kits, to create
10904-526: The "fun, customization and humor of the Lego videogame franchise" by allowing players to create their own Lego-style avatars. The game added a new "super easy" gameplay mode in order to accommodate younger players. The game, which was released on November 3, 2009 on the Xbox 360, PlayStation 3, and Wii consoles, supports all existing Rock Band instruments. The game is able to utilize selected existing downloadable content for
11092-433: The 1960s through modern rock). Guitar Hero has sold nearly 1.5 million copies to date. The popularity of the series increased dramatically with the release of Guitar Hero II for the PlayStation 2 in 2006. Featuring improved multiplayer gameplay, an improved note-recognizing system, and 64 songs, it became the fifth best-selling video game of 2006. The PlayStation 2 version of the game was offered both separately and in
11280-473: The 80s for the PlayStation 2, which was released in July 2007, was the final game Harmonix developed for the series. Though it was produced after Harmonix was purchased by MTV Games, they were contractually obligated to finish the game, which as suggested by its name primarily features songs from the 1980s. The game was criticized for its small selection of songs, and in one case compared unfavorably to Lou Reed 's album Metal Machine Music for allegedly being
11468-459: The 80s , during and after the purchase negotiations. With MTV Games, a subsidiary of Viacom , Harmonix took their experience from developing Guitar Hero and Karaoke Revolution to create the Rock Band series. According to Harmonix Vice President of Product Development, Greg LoPiccolo, the Harmonix team had already envisioned the possibility of different instruments before they were finished with
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#173285180364711656-535: The DS Lite, a player can simply press the buttons in time to play the drums. The game includes four-player local wireless play in a similar manner as Guitar Hero 5 allowing any combination of instruments to be used. The game has a set of 30 songs; some are from Band Hero and others are from several Guitar Hero games' set lists. Guitar Hero: On Tour does not work on the Nintendo DSi and Nintendo 3DS because unlike
11844-602: The Guitar) and Practice Modes, but keeping the ability to download new songs for the cabinet from the Internet. The arcade game has come under some scrutiny by the American Society of Composers, Authors and Publishers (ASCAP), who believe the use of the game in arcades is equivalent to "public performances" and seek additional fees to be paid by operators of the game. The double release of Guitar Hero 5 and Band Hero in 2009 were
12032-461: The Japanese market". Japanese artists had expressed interest in the venture, such as X Japan . Harmonix has since stated that this project has been discontinued, but have considered the inclusion of popular Japanese music within Rock Band ' s regular downloadable content. Alex Rigopulos later clarified that they found it difficult to license Japanese music for such a release, and had considered both
12220-583: The Nintendo DS, they do not have Game Boy Advance slots. Band Hero is limited to vocals and drums on the two consoles for the same reason. Guitar Hero III Mobile was released for mobile phones in 2007 and 2008, and was developed by MachineWorks Northwest LLC. The base version of the game includes 15 songs from both Guitar Hero II and Guitar Hero III , and has released a three-song add-on pack every month since January 2008. The title has been downloaded by users one million times, with both Verizon and Hands-On Mobile claiming that over 250,000 songs are played
12408-652: The North American market; RedOctane, already selling guitar-shaped controllers for imported copies of GuitarFreaks , approached Harmonix about creating a game to use an entirely new Guitar controller. The concept was to have the gameplay of Amplitude with the visuals of Karaoke Revolution , both of which had been developed by Harmonix. The game was met with critical acclaim and received numerous awards for its innovative guitar peripheral and its soundtrack, which comprised 47 playable rock songs (most of which were cover versions of popular songs from artists and bands from
12596-448: The PSP to match notes; after completing a length of a phrase on a given instrument, that instrument will then play by itself for a while, allowing the player to switch to another instrument. The DS versions of Lego Rock Band and Rock Band 3 use a similar gameplay system to Rock Band Unplugged . A mobile phone version of Rock Band was developed by EA Mobile to work with various phones;
12784-476: The PlayStation 2. Ahead of Activision's 2010 fourth quarter financial report in February 2011, Activision disbanded its Guitar Hero business unit and announced that it would cease development of the planned 2011 Guitar Hero game. Activision cited "continued declines in the music genre" to explain its decision. The closure also affected the DJ Hero series, as Activision stated that there were no plans to publish
12972-561: The PlayStation 2. The game was successful, and RedOctane released a sequel in 2006 for the PlayStation 2 and Xbox 360 . In May 2006, video game publisher Activision announced plans to acquire RedOctane, completing the deal on June 6, 2006. Activision reportedly paid RedOctane $ 99.9 million in cash and common stock in the acquisition. After the Activision buy-out and a split from Harmonix, who went on to develop competing game Rock Band , RedOctane utilized Activision owned Neversoft ,
13160-452: The Rapper were becoming popular. This led to the creation of Frequency and its sequel Amplitude for the PlayStation 2 ; both games featured the concept of matching notes for specific instrument tracks along lanes. However, in retrospect, Harmonix found that players had difficulty initially understanding the game, as the presentation was an abstract concept that did not immediately connect
13348-596: The Red Octane Ignition dance mat , joysticks , and other accessories to build upon already-existing musical games. After soon realizing that their game accessories were tied to the launch dates of the games they were producing for, Red Octane began producing games. Their first original game was a PlayStation 2 port of Roxor Games ' arcade rhythm game In the Groove . RedOctane teamed with developer Harmonix Music Systems to release Guitar Hero in November 2005 for
13536-599: The Star Power meter was fully drained and the effect ended. Starting with Guitar Hero: World Tour , more Star Power can be collected even if the effect is active by completing more Star Power phrases, extending the Star Power's duration by doing so. When playing in cooperative play (with a bassist/rhythm guitarist in Guitar Hero II through Guitar Hero: Aerosmith or as a band in Guitar Hero: World Tour ), Star Power
13724-521: The Stone Age . A sequel to DJ Hero , DJ Hero 2 , was officially announced in June 2010 for release in the last quarter of 2010, featuring more than 70 mashups from over 85 artists. The game includes several new gameplay modes, including an "Empire" career mode, head-to-head DJ battles, social multiplayer modes, and a jump-in and out Party Play mode similar to Guitar Hero 5 . The game also includes more vocal options for singing and rapping to songs, and
13912-606: The Wii, had started work on the karaoke title Sing Hero before Activision cancelled its development. Dance Hero was also said to have been in development as of 2011. Dave Mustaine , frontman for Megadeth , stated he had been in talks with Activision and Neversoft for a Guitar Hero -related product. It was later revealed that Mustaine was working with Activision for music in Guitar Hero: Warriors of Rock , including an original track ("Sudden Death") recorded specifically for
14100-433: The ability to bundle and sell their products with Rock Band game titles. Mad Catz continued to support the series for the release of Rock Band 4 in 2015, but in early 2016 announced financial difficulties due to weak sales of Rock Band 4 . Harmonix subsequently announced that, starting in 2016, PDP would be producing and supporting instrument hardware for Rock Band 4 . The guitar controller for Rock Band , modeled after
14288-471: The acquisition of RedOctane by Activision in 2007. Harmonix was acquired by MTV Games and went on to create the Rock Band series of music games in the same vein as Guitar Hero . Activision brought Neversoft (primarily known for their Tony Hawk series of skateboarding games) on board for future development duties. Additional companies, such as Budcat Creations and Vicarious Visions , have assisted in
14476-404: The actual guitar playing in the songs painstakingly designed from audio master stems of each song for the game. Both of these officially made MIDI guitars utilize Pro Mode, allowing for accurate fingering while playing with the added effect of learning how to play the song for real on guitar, either alone or with friends playing the song with you on any other instrument or controller, even online. Of
14664-515: The adaptation of the games for other systems. The series has twenty-five releases, including the two spin-offs , the DJ Hero series and Band Hero . The Guitar Hero franchise was a primary brand during the emergence of the popularity of rhythm games as a cultural phenomenon in North America. Such games have been utilized as a learning and development tool for medical purposes. The first game in
14852-433: The available songs from almost 500 to the 42 present on-disc. In 2020 online servers for all Guitar Hero games were shut down on PS3. Between this and the closure of Wii online servers for all games, they are now only playable online on Xbox 360. The original Guitar Hero was released on the PlayStation 2 in November 2005. Guitar Hero is notable because it comes packaged with a controller peripheral modeled after
15040-563: The band fans (used as a metric of measuring the band's popularity), stars (which accumulate based on the success of each individual song performed), and in-game cash (which each player can spend at the "Rock Shop"). Most cities and larger venues require the band to achieve a certain number of fans and stars before they are unlocked. In the process, bands can loop through cities multiple times, eventually playing larger venues in cities they have already visited. In-game venues are inspired by real-life venues and often display local art styles from each of
15228-481: The band losing fans. For certain performances, bands are faced with an optional challenge that requires the band to average a certain number of stars for their gig in order to reap the rewards. Bands can also choose to perform a benefit concert (earning no in-game money but gaining more fans) or " sell-out " (earning more in-game money but losing fans). Additionally, for certain gigs, bands can compete for band managers, roadies, security personnel, and sound guys, as well as
15416-455: The band's music. In August 2011 it was rumoured that the Pearl Jam related project would be released as downloadable content, but Harmonix spokesman John Drake later clarified that while a Pearl Jam-based game was deep in development, it was ultimately cancelled. The band U2 , after declining an option to place themselves in a Rock Band game in 2008, were reconsidering their stance after seeing
15604-489: The basis of the Guitar Hero series . As the success of the Guitar Hero series grew, Harmonix and RedOctane were purchased by MTV Games and Activision , respectively, in 2006; MTV paid $ 175 million to acquire Harmonix. RedOctane continued to publish the Guitar Hero series, bringing Neversoft on board for development duties. Harmonix was contractually committed to completing one final title, Guitar Hero Encore: Rocks
15792-412: The bass pedal to match the scrolling notes on-screen. Drummers can improvise in special "freestyle drum fill " sections of songs, indicated by the on-screen columns for each note turning a solid color. The four pads will commonly change functionality to represent other drums, depending on the requirements of a song. The default pad order can be reversed using the "Lefty Mode" option in the game. The legs of
15980-430: The best score on a song. Each player plays different portions of the song. There is also a Pro Face-Off mode, where two players battle at the same difficulty level. Unlike standard Face-off, each player attempts to play all of the notes in a song, while still trying to earn the highest score. In Guitar Hero World Tour this was advanced on, as players could play a Pro Face-Off game against each other on any difficulty level,
16168-442: The bottom of the Band Meter, they will fail out of the song and their instrument will be muted from the audio mix. However, any active player can activate their Overdrive to bring failed players back into the song, "saving" the band member. However, a band member can only be saved twice; after the third failure, they cannot be brought back for that song. Failed players continuously drag the band's Band Meter down until they are saved. If
16356-409: The case of Neversoft, closing its Guitar Hero division, while transferring future development duties for the series to Vicarious Visions, another Activision studio which had been fundamental in building the Wii and Nintendo DS versions of the games. In November 2010, Activision also closed Budcat Creations , the arm of the publisher that was primarily responsible for porting the Guitar Hero games to
16544-470: The chance of getting 5 "gold stars" by getting a very high score with all players on the Expert difficulty. The performance's star rating will influence the monetary reward and number of fans for the song within the various game modes, or in the case of Rock Band 3 , the number of fans earned and speed progress towards the virtual band's Career Mode goals. Rock Band features instrument controllers designed for
16732-418: The closure of Guitar Hero as "discouraging", they affirmed that they would continue to develop Rock Band and Dance Central and support their downloadable content for the immediate future. Other journalists believed that without competition, Harmonix no longer needed to develop under the same pressure, allowing them to polish and innovate for future titles in the series, bringing a likely future resurgence of
16920-406: The closure of their RedOctane division. Guitar Hero Guitar Hero is a series of rhythm games first released in 2005, in which players use a guitar -shaped game controller to simulate playing primarily lead , bass , and rhythm guitar across numerous songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to
17108-416: The controller in a vertical position or pressing the "Select/Back/-" button. The controller is offered in both wired and wireless versions. Rock Band games allow players to apply a "Lefty Flip" setting, supporting left-handed guitar players. The second version of the controller, distributed with Rock Band 2 , introduced quieter fret buttons, a more reliable strum bar, and optical sensor and microphone to help
17296-426: The controller when the note gems pass the indicated line. Certain note gems, when using a drum controller that is velocity-sensitive, are "armored", requiring the player to hit the indicated drum pad harder to score more points. Vocal tracks are played similar to games such as Karaoke Revolution where the player must match the pitch and the pacing of the lyrics to score points. Guitar Hero 5 allows players to create
17484-423: The controller's strum bar; for drums, players must strike the matching colored drumhead, or step on the pedal to simulate playing bass drum notes. Along the top of the screen is the vocals display, which scrolls horizontally, similar to Karaoke Revolution . The lyrics display beneath green bars, which represent the pitch of the individual vocal elements. When singing vocals, the player must sing in relative pitch to
17672-425: The controller, distributed with Rock Band 2 , introduced quieter, "velocity sensitive" drum pads, a reinforced bass pedal, wireless capabilities, and compatibility with separately sold cymbals. ION Audio has also produced a premium drum kit that includes cymbals and can be upgraded with a drum brain to be used as an electronic drum kit . Pro mode for drums was introduced in Rock Band 3 , requiring players to equip
17860-401: The cost of manufacturing and shipping instrument controllers to Japan, and the limited space that many Japanese players would have in their homes. Rock Band Blitz is a downloadable title in the series released for the Xbox 360 and PlayStation 3 in October 2012. It is similar to Rock Band Unplugged , using gameplay similar to Frequency and Amplitude . The game included 25 songs (23 new to
18048-614: The current Rock Band 3 , though stated that it would consider its options for the series upon the arrival of the next-generation of consoles . Following the release of the PlayStation 4 and Xbox One , Harmonix released Rock Band 4 in 2015 for the new consoles. While Mad Catz initially manufactured the new instrument controllers. the game was not as financially successful, a partial cause for Mad Catz to declare bankruptcy and requiring Harmonix to switch production to Performance Designed Products (PDP) for ongoing instrument controller manufacture. To date, there have been four main games in
18236-412: The drum peripheral can adjust in height or be detached if the player wishes to place it on a table-top. The drum controller also features standard controller buttons in the middle of the peripheral for navigating in-game menus. Overdrive for drummers can be deployed by hitting the crash cymbal (green note for right-handed configuration) that appears directly after a freestyle drum fill. The second version of
18424-413: The existing drum set with up to three cymbal units. The game marks cymbal notes as circles in contrast to the regular rectangular pad notes, and the drum player is required to hit the cymbals instead of the pads for these notes when they occur. The general function for these colors still apply however, the hi-hat, ride, and cymbal are now separate from the pads. Electronic drum kits could also be used through
18612-603: The expanded offerings did not contribute well to the series, alongside the late-2000s recession ; sales of most rhythm games including Guitar Hero and DJ Hero did not meet expectations, falling about 50% short of projected targets. Activision announced it would be cutting back to only 10 SKUs within 2010 instead of the 25 in 2009. Though RedOctane and Neversoft continued to develop the 6th main game, Guitar Hero: Warriors of Rock , until its completion, both studios were later shuttered by Activision, moving key personnel into Activision directly for future game development, and in
18800-436: The expansion of the console series to the full band. Glu Mobile developed the mobile version of Guitar Hero 5 , released in the last quarter of 2009. Activision and RedOctane also worked with Basic Fun, Inc. to produce Guitar Hero Carabiner , a handheld electronic game that features excerpts of several songs taken from the first two games. Activision and Konami, who had previously worked together to make sure that
18988-498: The expansion of the series to band-specific titles with Guitar Hero: Aerosmith . Later, in November 2008, Activision acquired Budcat Creations , another development studio that had helped with the PlayStation 2 versions of Guitar Hero III and World Tour , announcing that they would be helping to develop another game in the Guitar Hero series. In 2007, Harmonix and MTV Games released a new music title through rival publisher Electronic Arts , called Rock Band . It expanded upon
19176-452: The final notes of the song following the freestyle portion of the "Big Rock Ending," the band earns all of the "Big Rock Ending" points. Otherwise, the bonus is lost. As the song progresses, the screen shows a meter with the current accumulated score for the game, as well as the number of "stars" earned so far based on their score and the progress towards the next star indicated by a partially filled ring. Players can earn up to five stars, with
19364-456: The first Rock Band or from downloadable content. A "Battle of the Bands" mode consists of limited-time online tournaments updated on a daily basis. Each specific "Battle of the Band" challenge will have a number of songs and may have specific requirements or limitations; for example, a challenge may require a vocalist, or that the band cannot use Overdrive for the challenge. The goal in these challenges
19552-472: The form of new songs. In 2005, RedOctane , a company specializing in the manufacture of unique game controllers, was inspired to create Guitar Hero based on its experience creating hardware for Konami 's GuitarFreaks arcade game . It enlisted Harmonix , which had previously developed several music video games, for development assistance. The first game in the series was made on a budget of US$ 1 million. The series became extremely successful, leading to
19740-491: The game be played in a web browser. The game was cancelled in 2011 along with other pending Guitar Hero projects. No further downloadable content for either Guitar Hero or DJ Hero was made after February 2011, though Activision committed to releasing content that was already in development by that time due to fan response; later, in a move described by Game Informer as "the final nail in [the series'] coffins", Activision announced it would discontinue all DLC sales for
19928-569: The game was released to Verizon users on September 16, 2009. The game features many of the same modes as the main Rock Band series, including the ability to play with other users through the software. The game offers the ability to play any of the four instruments on 25 songs selected from the existing Rock Band library. A version simply titled Rock Band for iOS was also released in October 2009, with gameplay described as similar to Tap Tap Revenge and allowing up to four people to play together with Bluetooth connections. Rock Band Reloaded
20116-423: The game. Two Guitar Hero products that were announced but never released were a Red Hot Chili Peppers -themed title and a PlayStation Portable title that would have featured a drum component. The core gameplay of the Guitar Hero games is a rhythm video game similar to Konami's GuitarFreaks and to a lesser extent Harmonix's previous music games such as Frequency and Amplitude . The guitar controller
20304-560: The game. A special MIDI-compatible 25-key keyboard was manufactured by Mad Catz and was bundled with sales of the new game. This unit is shaped like a keytar and is possible to play both sitting down or standing up. The unit's neck contains the Overdrive activation button, and a touchstrip that acts as an effects bar to alter the tone of the instrument. The keyboard unit is not necessary to play non-Pro keyboard parts in Rock Band 3 as any compatible guitar controller can also be used; similarly,
20492-624: The game. However, Harmonix and other companies have attempted to provide compatibility between competing instrument controllers and music games, allowing Rock Band to be playable without use of specific controllers, and to reuse Rock Band controllers in other music games. Prior to Rock Band 3 , most instrument controllers were made by MTV Games and Harmonix, with several third-party vendors supply alternate versions. On January 4, 2008, video game peripherals manufacturer Mad Catz announced it had reached an agreement with MTV and Harmonix to produce peripherals for Rock Band . This agreement also gave MadCatz
20680-451: The gameplay popularized by the Guitar Hero series by adding drum and microphone instruments, allowing players to simulate playing songs as bands. Activision followed suit with the release of Guitar Hero World Tour in 2008, which supported multiple instruments. In 2009, Activision tripled its Guitar Hero offerings, and in addition to further continuation of the existing main series with Guitar Hero 5 and expansions, they introduced
20868-596: The gameplay to the music. The idea of making an easy connection between the game and the music was used as a basis for their Karaoke Revolution games, which including using avatars singing and dancing in time to the music to strengthen the connection; this series was financially successful and helped grow the company. Harmonix was approached by RedOctane to help develop the software for the first Guitar Hero game , itself based on Japanese games like Guitar Freaks . Harmonix used their previous experience in note-matching techniques from Frequency and Amplitude , as well as
21056-649: The greatest entry in the series. As PGNx Media stated on Metacritic , " Guitar Hero III: Legends of Rock is undoubtedly the best game in the series." The game later became one of the best selling video games of all time and the first ever game to reach 1 billion dollars in sales. Guitar Hero World Tour , previously named Guitar Hero IV , is the fourth full game in the series and was released on October 26, 2008 for PlayStation 2, PlayStation 3, Xbox 360, and Wii. Analysts had expected that future Guitar Hero games in 2008 would include additional instrument peripherals to compete against Rock Band ; Guitar Hero World Tour
21244-399: The group. The track list is fully exportable to other Rock Band games. Several bands stated they were seeking to or working with Harmonix to develop band-specific content for the series. The band Pearl Jam worked with Harmonix and MTV Games along with Rhapsody on a Rock Band -related project that was to be released in 2010, allowing for users to vote for their favorite live versions of
21432-429: The introduction of Guitar Hero World Tour in 2008, the game includes support for a four-player band including vocals and drums. The series initially used mostly cover versions of songs created by WaveGroup Sound , but most recent titles feature soundtracks that are fully master recordings , and in some cases, special re-recordings, of the songs. Later titles in the series feature support for downloadable content in
21620-499: The introduction of its "Rivals" gameplay mode, eight-week seasonal challenges for players to earn new cosmetics, and as of April 2020, supports over 2,800 songs. A separate Rock Band VR title was developed for the Oculus Rift virtual reality headset and released in March 2017. Harmonix was acquired by Epic Games in 2021, but has continued to support Rock Band with DLC into at least 2024. As part of Epic, Harmonix developed
21808-471: The keyboard can be used to play any non-Pro guitar or bass parts. However, a keyboard unit is required for the Pro versions of keyboard parts, and can only be played by a keyboard. The primary mode of play in both games is a "Band World Tour" mode (renamed "Tour" for Rock Band 2 ); in the first Rock Band , this was limited to a band of two or more players playing locally, but Rock Band 2 expanded this to any number of players, locally or online. After choosing
21996-516: The last of the series' games to be released on PlayStation 2. It was expected that the 2010 entry for Guitar Hero , Warriors of Rock , would be the final entry developed by Neversoft, based on claims that Neversoft would be letting go of its Guitar Hero division, with Vicarious Visions likely poised to take over future development. Further industry rumors pointed at the closure of RedOctane Studios and Underground Development (the development studio for Guitar Hero: Van Halen ) as further results from
22184-721: The latest title Rock Band 4 supports over 3000 songs from this approach. Harmonix had also offered the Rock Band Network to allow bands and labels to publish their songs as Rock Band tracks that can be purchased by players, though the service has since been discontinued; at the height of this service, over 4,000 tracks from 1,200 artists were available for Rock Band players. By 2009, over 13 million copies of Rock Band titles have been sold, netting more than $ 1 billion in total sales. Over 130 million downloadable song purchases have been made by 2009. Prior to Guitar Hero and Rock Band , Harmonix had already established itself as
22372-411: The lessons learned in developed Karaoke Revolution to create the Guitar Hero software. Harmonix was less concerned on developing gameplay, and instead more on connecting the player to the music, working to track the notes of the songs appropriately on the five-button controller as to make the player feel like they are playing the real instrument. Guitar Hero would go on to be a major success and found
22560-458: The lower your difficulty, the more points were awarded so a player on a low difficulty could potentially beat a player on a more challenging difficulty. Guitar Hero III introduced Boss Battles, in which two players face off against each other, attempt to collect "distractions" to throw at their opponent, trying to make them fail. With Guitar Hero World Tour , up to four players can play cooperatively on lead and bass guitar, drums, and vocals, while
22748-413: The main games, Sessions would have players making their own music in songs where several of the other instrument tracks were already completed; one example given by Daniel Sussman was to complete a bass line atop existing guitar, drums, and vocal tracks. If the player opted, they would have been able to allow the pre-existing track to be played instead and only provide their own music in certain sections of
22936-439: The market. In March 2012, Harmonix affirmed that it had no plans for a fourth major release title within the year, but was still strongly supporting the game through downloadable content through the year. By early 2013, the company stated that while they may come back to Rock Band at a future time, they were shifting resources to develop new titles, and later announced that it would discontinue its regular downloadable content for
23124-489: The members of No Doubt . Guitar Hero: Van Halen was released on December 22, 2009, though customers that purchased Guitar Hero 5 under a special promotion received a copy of the game early. Like the other games oriented around a specific artist, Guitar Hero: Van Halen mainly uses songs by the band Van Halen , including three guitar solos by Eddie Van Halen , in addition to guest acts such as Queen , Weezer , Blink-182 , Foo Fighters , The Offspring , and Queens of
23312-438: The music in order to score points, and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Most games support single player modes, typically a Career mode to play through all the songs in the game, as well as competitive and cooperative multiplayer modes. With
23500-427: The music of the Beatles in a video game, long considered a "holy grail" for music games. By 2009, the market for rhythm games in general started to fall. The market had become saturated with titles, mostly from Activision's expansion of the Guitar Hero series, and consumers affected by the late-2000s recession were less likely to buy costly instrument controllers. Viacom had already reported significant losses on
23688-400: The music to provide a more complete concert experience. The games developed by Neversoft feature a simple storyline, usually about a band's quest for fame, which is told through animations played throughout the game. These animations were created by Chris Prynoski and his studio, Titmouse, Inc., who have also done animations for the animated show Metalocalypse . The main mode of play in
23876-404: The net liability of the sale was valued at nearly $ 200 million, including existing unsold inventory and ongoing music license fees, analysts believe that Harmonix-SBE paid only $ 50 for the company, taking on the total financial liability that Viacom was able to write off in their books. The MTV Games division at Viacom was later closed. As a shareholder-held company, Harmonix retained the rights to
24064-432: The original vocals. A pitch indicator displays the singer's accuracy relative to the original pitch by moving up or down to indicate high or low pitches, respectively. The Beatles: Rock Band introduces three-part harmonies using three separate microphones, a feature later carried over into Green Day: Rock Band and Rock Band 3 . If any part is not being played, its interface does not appear on-screen. The remainder of
24252-551: The other Rock Band games that have been deemed acceptable for the game's audience, except on the Nintendo Wii, and all songs on the game's main setlist can be exported for use in other Rock Band games. Harmonix had planned to release a spin-off of Rock Band for Japanese audiences in co-development with Q Entertainment . The title, initially announced in 2008, would have featured J-pop music, and would have been "the first US-originated rock music game to be heavily localized for
24440-567: The play to include vocals (through the DS microphone) and drumming. The drumming uses a special "drum skin" adapter designed for the Nintendo DS Lite to map the unit's face buttons to four drum pads. However, the peripheral is not compatible with the original Nintendo DS model or the Nintendo DSi. However, since the drum skin is not electronic but a rubber cover switch that duplicates certain buttons on
24628-634: The player calibrate the video and audio output from their television/stereo system's setup. Rock Band 3 introduces "Pro Mode" to the Rock Band franchise for both guitar and bass players, where players finger specific strings and frets instead of colored buttons in Easy to Medium mode, while on Expert mode players are required to play the actual guitar chords and solos, note for note. Two completely new guitar controllers were developed for use in this mode - both of them legitimate MIDI guitars. The first one MadCatz created
24816-423: The player is not saved before the Band Meter reaches the bottom, the band fails the song. Special portions of songs are labeled as "Unison Phrases," which reward the band with a score and Overdrive bonus if each player can play their parts perfectly during the phrase. Select songs end with a special "Big Rock Ending," which gives the players a chance to improvise and earn extra points. If each player successfully plays
25004-460: The player may purchase items at the in-game "Rock Shop," with which they can customize their rock star. The game features an art maker where players can combine different clip art elements to create custom face paint, tattoos, clothing designs, instrument artwork, and band logos. Bands themselves can create their own logo, and in Rock Band 2 , players can assign any generated character to "stand in" for parts that are not presently being played. With
25192-492: The release of Rock Band 2 , players are able to use the official Rock Band website to create physical merchandise of their characters and band, including posters, T-shirts, as well as six-inch tall figurines. The official website was well-received, receiving 2 Webby Award nominations for Best Games-Related website, and winning the 2010 Webby in this category for TheBeatlesRockBand.com. The custom merchandise service ended on March 31, 2010. Red Octane RedOctane, Inc.
25380-437: The release of the "Rivals" expansion for Rock Band 4 . Harmonix attempted to crowdfund the development of Rock Band 4 for personal computers through Fig (which Harmonix's Rigopulos had become a board member of), but this failed to meet the target goal, though Harmonix had not ruled out other means to bring the series to personal computers through other means. Harmonix continues to support Rock Band 4 with weekly DLC and, with
25568-408: The represented cities. Players complete unique sets of activities at each venue. Performances consist of single songs, multiple song sets, "make your own" setlists, and mystery setlists. Players are also faced with decisions that Harmonix refers to as "risk-versus-reward." Bands need to choose which sized venue they perform at carefully, as a poor performance at a larger venue poses a greater threat of
25756-415: The rhythm game market, sales of both Guitar Hero and Rock Band dropped; Harmonix's investors were able to buy the company from Viacom and making Harmonix an independent company, giving them more flexibility in options for the series. Harmonix transitioned to Mad Catz in 2011 for the publication and instrumentation controller manufacture. By 2013, Harmonix stopped producing downloadable content (DLC) for
25944-402: The same instrument either through "Score Battles" (both playing at the same time to earn the highest score) or "Tug of War" (each trading off sections of a song, trying to outplay the other). Also included are "Tutorial Mode", which allows players to learn how to play each instrument, and "Practice Mode" which allows players to practice songs for each instrument. A more complete "Drum Trainer" mode
26132-453: The scaling-back; Activision moved the controller hardware development within their own division to continue to support the series, with RedOctane founders Kai and Charles Huang remaining with Activision. A week prior to these announcements, the Guitar Hero division CEO at Activision, Dan Rosensweig, left the company, leading to some speculation on whether Rosensweig's departure influenced these changes. Activision and RedOctane had trademarked
26320-474: The score multiplier of the entire band by two. Additionally, players can deploy Overdrive independently of each other ( Guitar Hero games prior to World Tour require players in Co-Operative mode to deploy Star Power simultaneously), as well as collect additional Overdrive while it is deployed and draining. Each band member can choose the difficulty at which they play (spanning Easy, Medium, Hard, and Expert;
26508-404: The screen is used to display the band's virtual characters as they perform in concert. During cooperative play as a band, all players earn points towards a common score, though score multipliers and "Overdrive" (an accumulated bonus that is the equivalent of Guitar Hero 's "Star Power") are tracked separately for each player. The bass guitar player's multiplier can reach as high as 6x (compared to
26696-448: The series after providing over 275 continuous weeks of such content. Rigopulos stated at his keynote at the 2014 Penny Arcade Expo East that the studio had plans to bring Rock Band to eighth-generation consoles "at some point" and with "guns blazing". Rigopulos states that the studio was "waiting for just the right moment in the new generation of consoles to bring it back". Following two sets of unexpected DLC releases in early 2015 as
26884-420: The series was considered by several journalists to be one of the most influential video games of the first decade of the 21st century. The series has sold more than 25 million units worldwide, earning US$ 2 billion at retail. Despite early success, the series, along with the overall rhythm game genre, suffered from poor sales starting in 2009. Despite asserting consumer research suggested continued solid demand for
27072-447: The series without revoking access to tracks already bought as of March 31, 2014. Though Activision had moved away from the Guitar Hero series, the lessons learned helped them and developer Toys for Bob to handle the manufacturing and outsourcing issues that came with the highly successful Skylanders toy and video game franchise. In April 2015, Activision announced a new entry in the series, titled Guitar Hero Live . The title
27260-404: The series, but a former team member of Vicarious Visions stated that as of 2012, all development of Guitar Hero had come to an end within Activision. Another source close to Vicarious Visions had reported to Kotaku that while Guitar Hero 7 was in development under an Activision studio, the game was considered a "disaster". The cancelled game omitted the additional instruments and used only
27448-423: The series, Activision later stated that the series was on hiatus for 2011, amid the development of a seventh main installment that was later cancelled as the emerging product was considered to be of poor quality. Activision later shut down sales of the series' downloadable content, although users who purchased material from it previously may still play what they bought. Guitar Hero Live , released in October 2015,
27636-418: The series, and two that were previously unavailable to export due to licensing issues), but can use any previously downloaded song in the player's library; the 25 songs were also available to be played within Rock Band 3 . Unlike the previous games in the series, Blitz is designed for use with a standard console controller, using buttons on the controller to switch tracks and match notes. The single-player game
27824-415: The series, but on reflection, stated that had Activision explored Harmonix further as a continued developer for the series, things "may have turned out differently". In addition, Activision began seeking other markets for the game; a Nintendo DS version of the series was developed by Vicarious Visions , while a Guitar Hero Mobile series was created for mobile phones . The company also began considering
28012-528: The series, including imports from the Rock Band 3 and all prior official DLC. Initially Rock Band 4 was released in partnership with Mad Catz for production of the instrument peripherals and co-publishing, but the game did not sell as well as expected leading to a US$ 11 million loss for Mad Katz, who subsequently terminated the agreement by June 2016 and temporarily had entered a period of bankruptcy. Harmonix switched to Performance Designed Products (PDP) to continue hardware manufacturing and co-publishing with
28200-401: The series, two band-specific spin-offs (including The Beatles: Rock Band ), and several additional spin-off titles and Track Packs. Harmonix has continued to supported Rock Band through a persistent DLC model through January 2024, with routine releases of new songs on a weekly basis as well as the ability for players to import songs from previous games into newer ones, and as of January 2024,
28388-401: The sixth main console game in the series, was released on September 28, 2010. It is the last game in the series developed by Neversoft's Guitar Hero division prior to its dissolution, with Vicarious Visions assisting on the Wii version with added Nintendo DS functionality. The game has been described as returning to the roots of the Guitar Hero series; while it still allows for full band play,
28576-471: The song selection and the heavily enforced Metallica theme. Guitar Hero Smash Hits (titled Guitar Hero Greatest Hits in Europe and Australia) was released in June 2009. It features full-band versions of 48 songs from earlier Guitar Hero games that only used the guitar controller. Unlike the previous versions, each of the songs is based on a master recording that includes some live tracks. The game follows
28764-494: The song will have glowing notes outlined by stars: successfully hitting all notes in this series will fill the "Star Power Meter". The Star Power Meter can also be filled by using the whammy bar during sustained notes within these segments. Once the Star Power Meter is at least half full, the player can activate "Star Power" by pressing the select button or momentarily lifting the guitar into a vertical position. When Star Power
28952-473: The song's vocalist. During "talking parts" that do not judge pitch, a phoneme detector picks up individual vowels and consonants of the spoken lyrics, songs that contain unclean vocals ( growled or screamed vocals) are also judged in this way. Some sections without vocals will display circle notes, allowing for the microphone to be used as a tambourine and cowbell by hitting it with your palm or making vocal cues. Overdrive for singers can be deployed by making
29140-569: The song. Sessions was originally conceived as a multiplayer title but Harmonix found that having multiple players attempt to make their own music at the same time was too chaotic, and instead reworked it as a single-player game, with the player able to work each track separately and eventually bring them together in a final song. Though Harmonix had developed a working prototype for the game, they found that it would not adapt well to their existing licensed song library and would be difficult to use in future Rock Band games, and that they did not feel this
29328-402: The sound of held notes. A 5-way special effects switch can be used to toggle between five different guitar effects during solos and Overdrive periods (ranging from wah-wah , flange , chorus , echo , distortion , doubler, slap back echo , medium echo, and long echo), however, this switch was removed from the Rock Band 3 edition of the guitar. Overdrive for guitarists can be deployed by holding
29516-564: The soundtrack's focus is on rock and roll music and an emphasis on guitar "shredding". The game introduced a career-based "Quest Mode", narrated by Gene Simmons , that guides the players to complete songs to unlock "warriors of rock" to join them in saving "demigod of rock" and his guitar from his imprisonment by "the Beast". Following a five-year hiatus, as described below, Activision announced Guitar Hero Live for release in late 2015 on most seventh-generation and eighth-generation consoles. Live
29704-413: The standard 22 frets, added a "string box" near the strumming area for hit detection, and rebuilt the neck to have a fret-sensing feature in order to tell the game where the player's fingers are on the fret board. There is also a "mute bar" built into the guitar which can be raised or lowered; in the raised position the strings of the guitar are softly muted so as to not ring out. This mute bar is what allows
29892-427: The standard guitar controller. A larger number of real-world musicians appear as playable characters, including Jimi Hendrix , Billy Corgan , Hayley Williams , Zakk Wylde , Ted Nugent , Travis Barker , Sting , and Ozzy Osbourne . Guitar Hero World Tour also features custom song creation that can be shared with others. Guitar Hero 5 , the fifth main entry in the series, was confirmed in December 2008. It
30080-448: The string box to detect and translate individual string hits for the game. In the lowered position, the guitar strings won't be muted and therefore lets the strings ring out for normal guitar playing outside of the Rock Band game. Tuning this specialized guitar is not necessary for playing Rock Band, as for the game the guitar functions in MIDI mode and the guitar's sound comes from sound files of
30268-418: The strum bar. In addition, five smaller fret buttons are located further down on the neck. These buttons can be used to play all notes in guitar solos (denoted by the note track turning blue) as hammer-ons and pull-offs , without the need to strum. With the addition of Freestyle Solos introduced Rock Band 4 , these frets can also manipulate the sound of the notes you play. The whammy bar can be used to distort
30456-407: The strumming bar in order to score points. Success or failure will cause the on-screen Rock Meter to change, gauging the current health of the performance (denoted by red, yellow, and green sections). Should the Rock Meter drop below the red section, the song will automatically end, with the player booed off the stage by the audience. Successful note hits will add to the player's score, and by hitting
30644-530: The success of The Beatles: Rock Band , according to bassist Adam Clayton . Similarly, Queen were in behind-the-scenes talks about a possible title for their group within Rock Band , according to Brian May . Even though no game based on the band was released, Lego avatars of the band members appeared in Lego Rock Band . Roger Daltrey of The Who had stated that a Rock Band -title based on his group's music would be available in 2010; however, no such title
30832-495: The team responsible for the Tony Hawk skateboarding video game franchise, to take the helm on Guitar Hero III: Legends of Rock , which became available in November 2007. Gaming news site Kotaku called Guitar Hero an "instant cult classic". In its 26 first months after release, Guitar Hero generated over $ 1B in sales. RedOctane released Guitar Hero World Tour in October 2008. On February 11, 2010, Activision announced
31020-417: The titles Band Hero , geared towards more family-friendly pop music , and DJ Hero , a game based on turntablism and featuring a number of mixes . With the release of Guitar Hero 5 , Activision considered the series to have moved away from its heavy metal basis into a broader selection of music. Guitar Hero 5 is the first game in the series to use a new version of the series' logo; previous games used
31208-519: The titles " Guitar Villain ", " Drum Villain ", " Keyboard Hero " and " Sing Hero ". RedOctane originally trademarked the titles " Drum Hero " and " Band Hero ", but the work performed towards the Drum Hero title was eventually folded into the gameplay for Guitar Hero World Tour , and Band Hero became its own game. Later, as of October 2009, Activision reapplied for a Drum Hero trademark. Pi Studios , which had previously helped to port Rock Band to
31396-539: The two Pro guitars, only the MadCatz Mustang model - with 105 buttons - was capable of playing "legacy" (5-lane) guitar or bass charts. The Mustang was the first available unit, with the Squier becoming available in March 2011. The drum set for Rock Band features four rubber drum pads and a bass pedal. The pads have colored rings around the edges that correspond to the colored notes on-screen. These pads generally represent
31584-477: Was a type of game they could sell to their player base at full price. Sessions has been shelved, though some of the lessons they learned were used to help develop Rock Band 4 , and may come back to the title at a later date. Harmonix also was involved with BandFuse: Rock Legends , released in November 2013, which for a time was referred to as "Rock Band 3.1". In 2015, Oculus VR announced at The Game Awards that they would be partnering with Harmonix to make
31772-407: Was added to Rock Band 2 to help players learn basic drum patterns and drum fills at various speeds. Players can create and customize their own in-game character, complete with adjustable hair, body physique, clothing, tattoos , onstage movements, and instruments. (The PlayStation 2 versions and the Wii version of the original Rock Band do not have this feature.) Using cash earned within the game,
31960-493: Was an American electronic entertainment company best known for producing the Guitar Hero series , beginning in November 2005. RedOctane became a wholly owned subsidiary of Activision in 2006. In February 2010, Activision closed the RedOctane division. RedOctane was founded in 1999 by the brothers Kai Huang and Charles Huang. They got their beginnings operating the world's first online video game rental service, called WebGameZone. They soon began to create game accessories such as
32148-451: Was announced following various rumors of its existence, and was released in June 2009, featuring songs recorded since the year 2000. Both games use the "Guitar Grip" controller, and allow two players to compete against each other using any version of the On Tour series, with songs being shared between versions. Band Hero was also ported to the Nintendo DS by Vicarious Visions, expanding
32336-530: Was announced in May 2009 and features " Top 40 " hits aimed at family audiences, using the full band play style of Guitar Hero 5 . The game was also developed for the Nintendo DS, using the Guitar Hero: On Tour Guitar Grip, a new "drum skin" to fit the DS Lite , and the DS's microphone to support the full band experience. Musician Taylor Swift appears as a playable character in the game, as do
32524-456: Was based on the bass version of the Fender Mustang , featuring 105 buttons each representing every spot possible on the neck up to 17 frets, and a "string box" where the player strums strings, it was made of plastic and can be a step up from the legacy five lane controllers. The second takes an authentic, actual Squier Stratocaster guitar by Fender , the complete guitar with strings and up to
32712-399: Was bought by Activision in June — who spent US$ 100 million to acquire the Guitar Hero franchise — while it was announced in October that Harmonix would be purchased by MTV Games . As a result of the two purchases, Harmonix would no longer develop future games in the Guitar Hero series. Instead, that responsibility would go to Neversoft , a subsidiary of Activision known for developing
32900-407: Was confirmed as in development following the announcement of the merger between Activision and Vivendi Games in December 2007. Activision's CEO Bobby Kotick announced on April 21, 2008 that Guitar Hero World Tour will branch out into other instruments including vocals. Guitar Hero World Tour includes drums and vocals, and can be bought packaged with a new drum set controller, a microphone, and
33088-414: Was considered a success, leading to the development of sequels and spinoff titles. Viacom, under the terms of the acquisition, paid out $ 150 million in performance-based bonuses to Harmonix in early 2008 for their 2007 results, and were planning on a similar amount by the end of 2008. The Rock Band series scored what was considered a major coup by journalists when it successfully negotiated the rights to use
33276-473: Was developed by Backbone Entertainment and was released for the PlayStation Portable in North America on June 9, 2009 and later that year in Europe. The game uses the PSP's Wi-Fi capabilities to provide an online store for additional downloadable content from music providers. The gameplay is similar to the previous Harmonix games Frequency and Amplitude , with the player using the face buttons on
33464-464: Was developed by Activision's internal studio FreeStyleGames, who previously had worked on the DJ Hero spinoff titles. FreeStyleGames were given free rein to reboot the Guitar Hero series for next-generation consoles. One of their first innovations was to drop the standard five-button guitar controller, ultimately designing a six-button guitar controller, with two rows of three buttons each, allowing them to mimic actual guitar fingering. Guitar Hero Live
33652-417: Was developed by Neversoft for the Xbox 360 and PlayStation 3 versions, by Vicarious Visions for the Wii, and by Budcat Creations for the PlayStation 2. The game's setlist is mostly Aerosmith songs, with other songs from Joe Perry ' s solo work or artists that have inspired or performed with Aerosmith, including Run-DMC . Guitar Hero: Metallica , the next entry in the series to center on one artist,
33840-445: Was developed to rebuild the game from the ground up, and while the gameplay remains similar to the earlier titles, focusing primarily on the lead guitar, it uses a 3-button guitar controller with each button having "up" and "down" positions, making for more complex tabulators. The game uses live footage of a rock concert, taken from the perspective of the lead guitarist, to provide a more immersive experience. Guitar Hero Encore: Rocks
34028-406: Was discovered by the archival site Unseen64 for a game titled Hero World , a massively multiplayer online game that would link the Guitar Hero and DJ Hero games. The game had been developed by FreeStyleGames , sometime after the release of DJ Hero 2 , with the main development duties passed to Virtual Fairground , using their platform The Ride, an Adobe Flash -based platform that would let
34216-518: Was highly successful, leading to the development of its successful sequel, Guitar Hero II , in 2006. While the original controllers for the first Guitar Hero game were designed by Ryan Lesser, Rob Kay, Greg LoPiccolo, and Alex Rigopulous of Harmonix and built by the Honeybee Corporation of China, subsequent iterations and future controllers were developed inhouse at RedOctane. Both RedOctane and Harmonix experienced changes in 2006. RedOctane
34404-677: Was released in 2010, or after that year for that matter. Though Janie Hendrix had stated she allowed for Jimi Hendrix 's works to be used for a Rock Band game to be released in 2010, this was later clarified as licensing several full albums from Hendrix to be made as downloadable content. Harmonix had also considered standalone band games for Pink Floyd and Led Zeppelin , but neither project proceeded past developing concept art and cinematics. Harmonix and MTV Games have worked with TT Fusion and Warner Bros. Interactive Entertainment to create Lego Rock Band . The game includes songs that are "suitable for younger audiences." The game also includes
34592-523: Was released on December 2, 2010. The Rock Band games are score -based music video games that combine elements of two of Harmonix' previous efforts: Guitar Hero and Karaoke Revolution , allowing up to four players to play on lead and bass guitar, drums, and vocals. Rock Band 3 expands this number to seven, including a keyboardist and two harmony vocalists. Players use these instruments to play scrolling musical "notes" on-screen in time with music. Rock Band titles' gameplay and on-screen interface use
34780-471: Was released on March 29, 2009. It is based on the full band experience of World Tour , and educates players on Metallica's history and music in the same manner as Guitar Hero: Aerosmith did for Aerosmith. The game also debuted a new difficulty for drums, called Expert+ (read "expert-plus"), intended to incorporate a second bass drum pedal for songs that would otherwise be too difficult to play on drums. The game received generally well reviews with fans praising
34968-441: Was released on September 1, 2009, and includes 85 songs from 83 different artists. The game includes new game modes and features, including its 'Party Mode,' which gives players the ability to drop-in and out and change difficulties in the middle of a song. Artists including Johnny Cash , Matt Bellamy , Carlos Santana , Kurt Cobain and Shirley Manson appear as playable characters in the game. Guitar Hero: Warriors of Rock ,
35156-412: Was released with both a career and an online mode. The career mode used full-motion video taken from the perspective of a lead guitarist underneath the note highway, to create an immersive experience to the player. The online mode, called GHTV , discarded the previous downloadable content approach and used a music video channel approach to stream playable songs to players, adding new songs to the catalog on
35344-507: Was the first new title in the series in five years, considered to be a reboot of the series and developed by FreeStyleGames , which had developed the DJ Hero games. Following a lukewarm reception and sales, Activision laid off many of the game's developers and sold the studio to Ubisoft , later shutting down the game's streaming DLC service. Guitar Hero was created from a partnership between RedOctane , then their own company that produced specialized video game controllers, and Harmonix ,
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