An imprint of a publisher is a trade name under which it publishes a work. A single publishing company may have multiple imprints, often using the different names as brands to market works to various demographic consumer segments .
5-574: Rider is a publishing imprint of Ebury Publishing , a Penguin Random House division, started by William Rider & Son in Britain in 1908 when he took over the occult publisher Phillip Wellby. The editorial director of the new list was Ralph Shirley and under his direction, they began to publish titles as varied as the Rider–Waite tarot deck and Bram Stoker 's Dracula . The current Rider motto
10-784: A larger company. In the case of Barnes & Noble , imprints have been used to facilitate the venture of a bookseller into publishing. In the video game industry, some game companies operate various publishing labels with Take-Two Interactive credited as "the father of label" in their case the labels are wholly owned incorporated entities with their own publishing and distributing, sales and marketing infrastructure and management teams and their own respective subsidiaries also incorporated (Rockstar North Limited, 2K Vegas, Inc.). This model has influenced rivals including Activision Blizzard , ZeniMax , Electronic Arts from 2008 to 2018, Warner Bros. Interactive , Embracer Group , and Koei Tecmo . Take-Two have had such models in place since 1997–1998, and
15-661: Is "New Ideas for New Ways of Living", and books and authors on the list reflects this. There are still books on the paranormal, with authors like Raymond Moody and Colin Fry ; on astral projection with authors Sylvan Muldoon and Hereward Carrington ; and spirituality , with books by the Dalai Lama and Jack Kornfield ; and books on current and international affairs by authors as diverse as Nobel Prize -winners Archbishop Desmond Tutu and Shirin Ebadi . This publishing -related article
20-407: Is a stub . You can help Misplaced Pages by expanding it . Imprint (trade name) An imprint of a publisher is a trade name —a name that a business uses for trading commercial products or services—under which a work is published . Imprints typically have a defining character or mission . In some cases, the diversity results from the takeover of smaller publishers (or parts of their business) by
25-438: Is seen as "a game holding company with autonomous game publishing and development subsidiaries". Independently-owned game publishers like Devolver Digital also use the word "label" to describe itself. A single publishing company may have multiple imprints, with the different imprints often used by the publisher to market works to different demographic consumer segments . For example, the objective of Viking —an imprint of
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