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QuizQuiz (video game)

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QuizQuiz ( Korean : 퀴즈퀴즈 ), also known as Quiz Quiz , was a massively multiplayer online (MMO) quiz video game created by Nexon which used a super deformed type anime graphical style to portray the players and the few environments or non-player characters (NPCs) it contained. The game was released as a free beta download off of the Nexon Inc. website but was later discontinued in North America due to low playerbase. Released in 1999, it was one of the first free-to-play games using a microtransaction revenue model. The game remained available in South Korea , Japan , and Singapore but the Singapore and Japan servers were later shut down as well in December 2004.

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28-524: After signing up and logging in, players would be redirected to a lobby, where they could chat (limited, a more full-featured chat was available in player-created chat rooms ) with other online players and view the currently open games. The games all were trivia-oriented or puzzle games such as Reversi . Once the game they wished to play was open, all interested players could join the game by clicking on its button. Games supported anywhere between two and thirty-two players. Players were rewarded for doing well in

56-497: A Nintendo DS game called Ping Pals . This game allowed users to purchase clothes similar to the way clothes are collected in QuizQuiz . In April 2011, Nexon Korea made a CBT for QuizQuizR that lasted until May 19. It featured a new mode and made a raffle for real life games ( Blue Marble Game , HalliGalli Game and 2 more prizes). Chat room The term chat room , or chatroom (and sometimes group chat ; abbreviated as GC ),

84-426: A body of water containing crocodiles for the trivia game, or sharks for the typing game. The buckets would all start in the middle of the screen and when the game began. In the trivia game, multiple choice questions would be asked by the server and would be answered by the players using the function keys (f1-f4). If a player got the question right, his or her bucket would be raised, otherwise, it would be lowered. If

112-465: A certain IQ score to be attained before the player was allowed to purchase that item. Note: None of the names may be accurate, this is due to the lack of a current English website . Several games were available in QuizQuiz , most of them involving trivia or puzzle elements. Several versions of the games were available. The Survival Olla Olla Game consisted of nine players all lined up in buckets hanging over

140-499: A dating game where users would be put with someone who they voted for, and when that was over the user would start quizzes. Contrary to Nexon's assessment that the player base of the North American beta version was low, there was in fact a large community surrounding the game that mostly resembled a clique structure. Like many other massively multiplayer games, clans were formed in QuizQuiz . Unlike other games where clans are used as

168-479: A large O on the other. After a time the game would begin, whether thirty-two players were present or not. 'True or False' questions would be asked and players would need to click on the side they wished to go to, X for false and O for true. Certain items would allow player's avatar to move much faster, allowing last minute decisions, or more commonly, switch answers at the last minute fooling other players. Newer players would often follow other players who took

196-416: A property they already own. There is an increase in rent on properties with buildings. Increases occur in the following increments: The rulebook does not specifically state that there are building pre-requisites. If a player does not have enough cash to pay off a debt, that player is bankrupt. The player can raise money by selling buildings at half price to the bank, or by selling owned properties back to

224-413: A way to obtain people to hunt with or gain experience with, clans in the North American version of QuizQuiz were social hubs where a newcomer to the game could meet new people and chat. This is due to QuizQuiz ' s large social component and relatively weak gaming component. In the heyday of QQ North America there were many clans, notably: The majority of the clan websites are no longer online. There

252-809: A web-based version of Talkomatic. The first dedicated online chat service that was widely available to the public was the CompuServe CB Simulator in 1980, created by CompuServe executive Alexander "Sandy" Trevor in Columbus, Ohio . Chat rooms gained mainstream popularity with AOL . Jarkko Oikarinen created Internet Relay Chat (IRC) in 1988. Many peer-to-peer clients have chat rooms, e.g. Ares Galaxy, eMule , Filetopia , Retroshare , Vuze , WASTE , WinMX , etc. Many popular social media platforms are now used as chat rooms, such as WhatsApp , Facebook , Twitter , Discord , Snapchat , Instagram , TikTok , and many more. Visual chat rooms add graphics to

280-566: Is a Korean board game similar to Monopoly manufactured by Si-Yat-Sa. While Monopoly is traditionally played across locations in a single city, the Blue Marble Game features cities from across the world; its title is a reference to The Blue Marble photograph taken by the crew of Apollo 17 , and its description of the Earth as seen from space. The game was first published in 1982. It can be played by 2 to 4 players. Players move around

308-422: Is primarily used to describe any form of synchronous conferencing , occasionally even asynchronous conferencing . The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers (e.g., online forums ) to fully immersive graphical social environments . The primary use of a chat room is to share information via text with a group of other users. Generally speaking,

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336-712: Is ₩1000, which corresponds to $ 1. Most of the color spaces on the board represent cities in the world, with the exception of Hawaii . The railroad spaces are replaced by Jeju Island , The Concord , Busan , the Queen Elizabeth 2 ocean liner , and the Space Shuttle Columbia . Having combinations of these does not raise the price of rent. The board includes several spaces with special rules:- Players can build houses, office buildings and hotels. Players do not have to collect color combinations in order to build on their properties, but may build only when landing on

364-453: The ability to converse with multiple people in the same conversation differentiates chat rooms from instant messaging programs, which are more typically designed for one-to-one communication. The users in a particular chat room are generally connected via a shared internet or other similar connection, and chat rooms exist catering for a wide range of subjects. New technology has enabled the use of file sharing and webcams. The first chat system

392-406: The answers with each other in an effort for all players to gain IQ. There would also be an incentive for players who know the right answers to give false answers on purpose so as to cause other players to fall. The typing game had pretty much the same concept, except instead of answering trivia questions, a sentence would be shown on the screen and the players would compete to see who could type it out

420-471: The bank at full price, or to other players at any price. There is no mortgage system in the Blue Marble Game . In Blue Marble Game , there is no space that sends the player to the deserted island other than the deserted island space itself. Furthermore, rolling of doubles more than twice consecutively does not send the player to the deserted island. Therefore, the properties between the "Deserted Island" and "Space Travel" are not as likely to be landed on as

448-570: The board in order to buy property, build buildings on the properties, pay rent to other players, and earn a salary . There are also random events cards called Golden Key cards. The game ends when all but one player has gone bankrupt . This is similar to Monopoly . Similarities to Monopoly include: The game currency is in Korean Won , rather than dollars. The denominations are a thousand times greater than those in Monopoly . The lowest denomination

476-500: The chat experience, in either 2D or 3D (employing virtual reality technology). These are characterized by using a graphic representation of the user, an avatar virtual elements such as games (in particular massively multiplayer online games ) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems. The most popular environments, such as The Palace , also allow users to create or build their own spaces. Some of

504-401: The corresponding properties in Monopoly (between "Jail" and "Go to Jail"). Space Travel allows the player to choose to go to any space on the board. Thus, likelihood of landing on a particular space in Blue Marble Game can not be exactly calculated like in Monopoly , as players can choose to go to different spaces on the board based on current game conditions. Because of Space Travel, it

532-400: The fastest. If the players had a typing error in their sentence, the player's bucket would drop. If they typed the sentence correct, their bucket would rise. The person who typed the sentence the fastest could see their buckets rise faster than the others. In OX , thirty-two players would enter a large board as small lingt-blue bubble avatars. The board would have a large X on one side and

560-448: The games with an in-game currency which they could use to buy items and clothes for their characters. Most items did nothing but make player's avatar look good and show how smart they are, thus allowing player to gain the respect of other players. Other items, however, powered the player up in some of the games, such as sunglasses in the true-false game. A player's overall score in the games was measured by an IQ meter. Most items required

588-453: The initiative to move first, so faster and crueler players would purposely fool the newbies for fun. An alternate version was available where the opposite answer must be selected, called XO . In this version, the board was Halloween themed and evil laughter could be heard at the start of the game. Virus was a game similar to Reversi or Ataxx where four players, two on each team would face off, taking turns with their teammate to outwit

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616-461: The most popular 3D chat experiences are IMVU and Second Life (though they extend far beyond just chat). Many such implementations generate profit by selling virtual goods to users at a high margin. Some online chat rooms also incorporate audio and video communications , so that users may actually see and hear each other. Games are also often played in chat rooms. These are typically implemented by an external process such as an IRC bot joining

644-511: The other team. Players could chat privately with their teammate or publicly with the everyone. In a game which looked similar to a StarCraft themed Jeopardy! stage, three players would stand behind podiums which were themed like the Terran , Protoss , and Zerg HUDs in StarCraft and be asked questions about computer and video games of all genres from all eras. Another game was Love Love ,

672-418: The player's bucket reached the water, that player would be eliminated and booted back to the lobby with a slight IQ deduction. If a player reached the top, that player would be considered the winner, but in some versions, if nobody reached the top, the last player alive would win. The winner would gain IQ. The game would continue until all players had either reached the top or the bottom. Players would often share

700-463: The room to conduct the game. Trivia question & answer games are most prevalent. A historic example is Hunt the Wumpus . Chatroom-based implementations of the party game Mafia also exist. A similar, but more complex style of text-based gaming are MUDs , in which players interact within a textual, interactive fiction –like environment. Blue Marble Game Blue Marble Game (부루마불게임)

728-556: Was also a Petition (aptly called "Petition Petition") that had upwards of 500 people sign to get Nexon to add new features or maintain the North American version. QuizQuiz has evolved into the Korean online game Q-Play and has been dropped from all servers outside of South Korea. The Japanese version of QuizQuiz , which remained similar to the North American beta version, was dropped in December 2004. The character sprites were later put into

756-506: Was called Talkomatic , created by Doug Brown and David R. Woolley in 1973 on the PLATO System at the University of Illinois . It offered several channels, each of which could accommodate up to five people, with messages appearing on all users' screens character-by-character as they were typed. Talkomatic was very popular among PLATO users into the mid-1980s. In 2014 Brown and Woolley released

784-400: Was used by the U.S. government in 1971. It was developed by Murray Turoff, a young PhD graduate from Berkeley, and its first use was during President Nixon's wage-price freeze under Project Delphi. The system was called EMISARI and would allow 10 regional offices to link together in a real-time online chat known as the party line. It was in use up until 1986. The first public online chat system

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