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Pure Data ( Pd ) is a visual programming language developed by Miller Puckette in the 1990s for creating interactive computer music and multimedia works. While Puckette is the main author of the program, Pd is an open-source project with a large developer base working on new extensions. It is released under BSD-3-Clause . It runs on Linux , MacOS , iOS , Android and Windows . Ports exist for FreeBSD and IRIX .

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96-738: Pd is very similar in scope and design to Puckette's original Max program, developed while he was at IRCAM , and is to some degree interoperable with Max/MSP, the commercial predecessor to the Max language. They may be collectively discussed as members of the Patcher family of languages. With the addition of the Graphics Environment for Multimedia (GEM) external, and externals designed to work with it (like Pure Data Packet / PiDiP for Linux, Mac OS X ), framestein for Windows, GridFlow (as n-dimensional matrix processing, for Linux, Mac OS X , Windows), it

192-807: A FireWire , USB , or network connection, or generated on the fly, and stored in tables, which can then be read back and used as audio signals or control data. One of the key innovations in Pd over its predecessors has been the introduction of graphical data structures . These can be used in a large variety of ways, from composing musical scores, sequencing events, to creating visuals to accompany Pd patches or even extending Pd's GUI . Living up to Pd's name, data structures enable Pd users to create arbitrarily complex static as well as dynamic or animated graphical representations of musical data. Much like C structs , Pd's structs are composed of any combination of floats, symbols, and array data that can be used as parameters to describe

288-572: A bang is used to initiate events and push data into flow, much like pushing a button. Pd's native objects range from the basic mathematical , logical , and bitwise operators found in every programming language to general and specialized audio-rate DSP functions (designated by a tilde (~) symbol), such as wavetable oscillators, the Fast Fourier transform (fft~), and a range of standard filters . Data can be loaded from file, read in from an audio board, MIDI , via Open Sound Control (OSC) through

384-508: A satisfiability modulo theories problem solvable by brute force (Haynal & Haynal, 2011). Most of the attempts to lower or prove the complexity of FFT algorithms have focused on the ordinary complex-data case, because it is the simplest. However, complex-data FFTs are so closely related to algorithms for related problems such as real-data FFTs, discrete cosine transforms , discrete Hartley transforms , and so on, that any improvement in one of these would immediately lead to improvements in

480-402: A DFT as a convolution, but this time of the same size (which can be zero-padded to a power of two and evaluated by radix-2 Cooley–Tukey FFTs, for example), via the identity Hexagonal fast Fourier transform (HFFT) aims at computing an efficient FFT for the hexagonally-sampled data by using a new addressing scheme for hexagonal grids, called Array Set Addressing (ASA). In many applications,

576-413: A DFT of power-of-two length n = 2 m {\displaystyle n=2^{m}} . Moreover, explicit algorithms that achieve this count are known (Heideman & Burrus , 1986; Duhamel, 1990 ). However, these algorithms require too many additions to be practical, at least on modern computers with hardware multipliers (Duhamel, 1990; Frigo & Johnson , 2005). A tight lower bound

672-450: A bound on a measure of the FFT algorithm's "asynchronicity", but the generality of this assumption is unclear. For the case of power-of-two n , Papadimitriou (1979) argued that the number n log 2 ⁡ n {\textstyle n\log _{2}n} of complex-number additions achieved by Cooley–Tukey algorithms is optimal under certain assumptions on the graph of

768-493: A complex DFT of half the length (whose real and imaginary parts are the even/odd elements of the original real data), followed by O ( n ) {\displaystyle O(n)} post-processing operations. It was once believed that real-input DFTs could be more efficiently computed by means of the discrete Hartley transform (DHT), but it was subsequently argued that a specialized real-input DFT algorithm (FFT) can typically be found that requires fewer operations than

864-440: A field where calculation of Fourier transforms presented a formidable bottleneck. While many methods in the past had focused on reducing the constant factor for O ( n 2 ) {\textstyle O(n^{2})} computation by taking advantage of "symmetries", Danielson and Lanczos realized that one could use the "periodicity" and apply a "doubling trick" to "double [ n ] with only slightly more than double

960-761: A general-purpose computer like the Macintosh PowerBook G3 . In 1999, the Netochka Nezvanova collective released NATO.0+55+3d , a suite of externals that added extensive real-time video control to Max. Though NATO.0+55+3d became increasingly popular among multimedia artists, its development stopped abruptly in 2001. SoftVNS , another set of extensions for visual processing in Max, was released in 2002 by Canadian media artist David Rokeby . Cycling '74 released their own set of video extensions, Jitter , alongside Max 4 in 2003, adding real-time video, OpenGL graphics, and matrix processing capabilities. Max 4

1056-496: A graphical data structure, somewhat like a data structure out of the C programming language, but with a facility for attaching shapes and colors to the data, so that the user can visualize and/or edit it. The data itself can be edited from scratch or can be imported from files, generated algorithmically, or derived from analyses of incoming sounds or other data streams. Though a powerful language, Pd has certain limitations in its implementation of object-oriented concepts. For example, it

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1152-415: A large- n example ( n = 2 ) using a probabilistic approximate algorithm (which estimates the largest k coefficients to several decimal places). FFT algorithms have errors when finite-precision floating-point arithmetic is used, but these errors are typically quite small; most FFT algorithms, e.g. Cooley–Tukey, have excellent numerical properties as a consequence of the pairwise summation structure of

1248-506: A number of projects, as a prototyping language and a sound engine. The table interface called the Reactable and the abandoned iPhone app RjDj both embed Pd as a sound engine. Pd has been used for prototyping audio for video games by a number of audio designers. For example, EAPd is the internal version of Pd that is used at Electronic Arts (EA). It has also been embedded into EA Spore . Pd has also been used for networked performance, in

1344-565: A piano and controlled a Sogitec 4X for audio processing. In 1989, IRCAM developed Max/FTS ("Faster Than Sound"), a version of Max ported to the IRCAM Signal Processing Workstation (ISPW) for the NeXT . Also known as "Audio Max", it would prove a forerunner to Max's MSP audio extensions, adding the ability to do real-time synthesis using an internal hardware digital signal processor (DSP) board. The same year, IRCAM licensed

1440-401: A program as a directed graph of the data flowing between operations. In Pure Data and Max, functions or "objects" are linked or "patched" together in a graphical environment which models the flow of the control and audio. Unlike the original version of Max, however, Pd was always designed to do control-rate and audio processing on the host central processing unit (CPU), rather than offloading

1536-441: A row-column algorithm. Other, more complicated, methods include polynomial transform algorithms due to Nussbaumer (1977), which view the transform in terms of convolutions and polynomial products. See Duhamel and Vetterli (1990) for more information and references. An O ( n 5 / 2 log ⁡ n ) {\textstyle O(n^{5/2}\log n)} generalization to spherical harmonics on

1632-467: A set of d nested summations (over n j = 0 … N j − 1 {\textstyle n_{j}=0\ldots N_{j}-1} for each j ), where the division n / N = ( n 1 / N 1 , … , n d / N d ) {\textstyle \mathbf {n} /\mathbf {N} =\left(n_{1}/N_{1},\ldots ,n_{d}/N_{d}\right)}

1728-555: A simple procedure checking the linearity, impulse-response, and time-shift properties of the transform on random inputs (Ergün, 1995). The values for intermediate frequencies may be obtained by various averaging methods. As defined in the multidimensional DFT article, the multidimensional DFT transforms an array x n with a d -dimensional vector of indices n = ( n 1 , … , n d ) {\textstyle \mathbf {n} =\left(n_{1},\ldots ,n_{d}\right)} by

1824-495: A thousand times less than with direct evaluation. In practice, actual performance on modern computers is usually dominated by factors other than the speed of arithmetic operations and the analysis is a complicated subject (for example, see Frigo & Johnson , 2005), but the overall improvement from O ( n 2 ) {\textstyle O(n^{2})} to O ( n log ⁡ n ) {\textstyle O(n\log n)} remains. By far

1920-495: Is an algorithm that computes the Discrete Fourier Transform (DFT) of a sequence, or its inverse (IDFT). Fourier analysis converts a signal from its original domain (often time or space) to a representation in the frequency domain and vice versa. The DFT is obtained by decomposing a sequence of values into components of different frequencies. This operation is useful in many fields, but computing it directly from

2016-451: Is based on interpreting the FFT as a recursive factorization of the polynomial z n − 1 {\displaystyle z^{n}-1} , here into real-coefficient polynomials of the form z m − 1 {\displaystyle z^{m}-1} and z 2 m + a z m + 1 {\displaystyle z^{2m}+az^{m}+1} . Another polynomial viewpoint

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2112-579: Is based on the compressibility (rank deficiency) of the Fourier matrix itself rather than the compressibility (sparsity) of the data. Conversely, if the data are sparse—that is, if only k out of n Fourier coefficients are nonzero—then the complexity can be reduced to O ( k log ⁡ n log ⁡ n / k ) {\displaystyle O(k\log n\log n/k)} , and this has been demonstrated to lead to practical speedups compared to an ordinary FFT for n / k > 32 in

2208-423: Is defined by the formula where e i 2 π / n {\displaystyle e^{i2\pi /n}} is a primitive n 'th root of 1. Evaluating this definition directly requires O ( n 2 ) {\textstyle O(n^{2})} operations: there are n outputs X k  , and each output requires a sum of n terms. An FFT is any method to compute

2304-522: Is described by Rokhlin and Tygert. The fast folding algorithm is analogous to the FFT, except that it operates on a series of binned waveforms rather than a series of real or complex scalar values. Rotation (which in the FFT is multiplication by a complex phasor) is a circular shift of the component waveform. Various groups have also published "FFT" algorithms for non-equispaced data, as reviewed in Potts et al. (2001). Such algorithms do not strictly compute

2400-500: Is exploited by the Winograd FFT algorithm, which factorizes z n − 1 {\displaystyle z^{n}-1} into cyclotomic polynomials —these often have coefficients of 1, 0, or −1, and therefore require few (if any) multiplications, so Winograd can be used to obtain minimal-multiplication FFTs and is often used to find efficient algorithms for small factors. Indeed, Winograd showed that

2496-422: Is modular, with most routines existing as shared libraries . An application programming interface (API) allows third-party development of new routines (named external objects ). Thus, Max has a large user base of programmers unaffiliated with Cycling '74 who enhance the software with commercial and non-commercial extensions to the program. Because of this extensible design, which simultaneously represents both

2592-437: Is not even) (see Frigo and Johnson, 2005). Still, this remains a straightforward variation of the row-column algorithm that ultimately requires only a one-dimensional FFT algorithm as the base case, and still has O ( n log ⁡ n ) {\displaystyle O(n\log n)} complexity. Yet another variation is to perform matrix transpositions in between transforming subsequent dimensions, so that

2688-599: Is not known on the number of required additions, although lower bounds have been proved under some restrictive assumptions on the algorithms. In 1973, Morgenstern proved an Ω ( n log ⁡ n ) {\displaystyle \Omega (n\log n)} lower bound on the addition count for algorithms where the multiplicative constants have bounded magnitudes (which is true for most but not all FFT algorithms). Pan (1986) proved an Ω ( n log ⁡ n ) {\displaystyle \Omega (n\log n)} lower bound assuming

2784-429: Is not rigorously proved whether DFTs truly require Ω ( n log ⁡ n ) {\textstyle \Omega (n\log n)} (i.e., order n log ⁡ n {\displaystyle n\log n} or greater) operations, even for the simple case of power of two sizes, although no algorithms with lower complexity are known. In particular, the count of arithmetic operations

2880-765: Is often advantageous for cache locality to group the dimensions recursively. For example, a three-dimensional FFT might first perform two-dimensional FFTs of each planar "slice" for each fixed n 1 , and then perform the one-dimensional FFTs along the n 1 direction. More generally, an asymptotically optimal cache-oblivious algorithm consists of recursively dividing the dimensions into two groups ( n 1 , … , n d / 2 ) {\textstyle (n_{1},\ldots ,n_{d/2})} and ( n d / 2 + 1 , … , n d ) {\textstyle (n_{d/2+1},\ldots ,n_{d})} that are transformed recursively (rounding if d

2976-439: Is performed element-wise. Equivalently, it is the composition of a sequence of d sets of one-dimensional DFTs, performed along one dimension at a time (in any order). This compositional viewpoint immediately provides the simplest and most common multidimensional DFT algorithm, known as the row-column algorithm (after the two-dimensional case, below). That is, one simply performs a sequence of d one-dimensional FFTs (by any of

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3072-568: Is possible to create and manipulate video, OpenGL graphics, images, etc., in realtime with extensive possibilities for interactivity with audio, external sensors, etc. Pd is natively designed to enable live collaboration across networks or the Internet, allowing musicians connected via LAN or even in disparate parts of the globe to create music together in real time. Pd uses FUDI as a networking protocol. Pure Data and Max are both examples of dataflow programming languages. Dataflow languages model

3168-729: Is the data size. The difference in speed can be enormous, especially for long data sets where n may be in the thousands or millions. In the presence of round-off error , many FFT algorithms are much more accurate than evaluating the DFT definition directly or indirectly. There are many different FFT algorithms based on a wide range of published theories, from simple complex-number arithmetic to group theory and number theory . Fast Fourier transforms are widely used for applications in engineering, music, science, and mathematics. The basic ideas were popularized in 1965, but some algorithms had been derived as early as 1805. In 1994, Gilbert Strang described

3264-408: Is the total number of data points transformed. In particular, there are n / n 1 transforms of size n 1 , etc., so the complexity of the sequence of FFTs is: In two dimensions, the x k can be viewed as an n 1 × n 2 {\displaystyle n_{1}\times n_{2}} matrix , and this algorithm corresponds to first performing the FFT of all

3360-425: Is therefore limited to power-of-two sizes, but any factorization can be used in general (as was known to both Gauss and Cooley/Tukey ). These are called the radix-2 and mixed-radix cases, respectively (and other variants such as the split-radix FFT have their own names as well). Although the basic idea is recursive, most traditional implementations rearrange the algorithm to avoid explicit recursion. Also, because

3456-615: Is to minimize the total number of real multiplications and additions, sometimes called the "arithmetic complexity" (although in this context it is the exact count and not the asymptotic complexity that is being considered). Again, no tight lower bound has been proven. Since 1968, however, the lowest published count for power-of-two n was long achieved by the split-radix FFT algorithm , which requires 4 n log 2 ⁡ ( n ) − 6 n + 8 {\textstyle 4n\log _{2}(n)-6n+8} real multiplications and additions for n > 1 . This

3552-712: Is usually the focus of such questions, although actual performance on modern-day computers is determined by many other factors such as cache or CPU pipeline optimization. Following work by Shmuel Winograd (1978), a tight Θ ( n ) {\displaystyle \Theta (n)} lower bound is known for the number of real multiplications required by an FFT. It can be shown that only 4 n − 2 log 2 2 ⁡ ( n ) − 2 log 2 ⁡ ( n ) − 4 {\textstyle 4n-2\log _{2}^{2}(n)-2\log _{2}(n)-4} irrational real multiplications are required to compute

3648-407: Is very difficult to create massively parallel processes because instantiating and manipulating large lists of objects (spawning, etc.) is impossible due to a lack of a constructor function. Further, Pd arrays and other entities are susceptible to namespace collisions because passing the patch instance ID is an extra step and is sometimes difficult to accomplish. Pure Data has been used as the basis of

3744-407: Is where all of the radices are equal (e.g. vector-radix-2 divides all of the dimensions by two), but this is not necessary. Vector radix with only a single non-unit radix at a time, i.e. r = ( 1 , … , 1 , r , 1 , … , 1 ) {\textstyle \mathbf {r} =\left(1,\ldots ,1,r,1,\ldots ,1\right)} , is essentially

3840-523: The O ( n log ⁡ n ) {\textstyle O(n\log n)} scaling. Tukey came up with the idea during a meeting of President Kennedy 's Science Advisory Committee where a discussion topic involved detecting nuclear tests by the Soviet Union by setting up sensors to surround the country from outside. To analyze the output of these sensors, an FFT algorithm would be needed. In discussion with Tukey, Richard Garwin recognized

3936-451: The Macintosh . At this point in its development Max couldn't perform its own real-time sound synthesis in software, but instead sent control messages to external hardware synthesizers and samplers using MIDI or a similar protocol . Its earliest widely recognized use in composition was for Pluton , a 1988 piano and computer piece by Philippe Manoury ; the software synchronized a computer to

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4032-474: The discrete cosine / sine transform(s) ( DCT / DST ). Instead of directly modifying an FFT algorithm for these cases, DCTs/DSTs can also be computed via FFTs of real data combined with O ( n ) {\displaystyle O(n)} pre- and post-processing. A fundamental question of longstanding theoretical interest is to prove lower bounds on the complexity and exact operation counts of fast Fourier transforms, and many open problems remain. It

4128-458: The prime-factor (Good–Thomas) algorithm (PFA), based on the Chinese remainder theorem , to factorize the DFT similarly to Cooley–Tukey but without the twiddle factors. The Rader–Brenner algorithm (1976) is a Cooley–Tukey-like factorization but with purely imaginary twiddle factors, reducing multiplications at the cost of increased additions and reduced numerical stability ; it was later superseded by

4224-551: The program 's structure and its graphical user interface (GUI), Max has been described as the lingua franca for developing interactive music performance software. Miller Puckette began work on Max in 1985, at the Institut de Recherche et Coordination Acoustique/Musique (IRCAM) in Paris . Originally called The Patcher , this first version provided composers with a graphical interface for creating interactive computer music scores on

4320-425: The root mean square (rms) errors are much better than these upper bounds, being only O ( ε log ⁡ n ) {\textstyle O(\varepsilon {\sqrt {\log n}})} for Cooley–Tukey and O ( ε n ) {\textstyle O(\varepsilon {\sqrt {n}})} for the naïve DFT (Schatzman, 1996). These results, however, are very sensitive to

4416-464: The sound synthesis and signal processing to a digital signal processor (DSP) board (such as the Ariel ISPW which was used for Max/FTS). Pd code forms the basis of David Zicarelli 's MSP extensions to the Max language to do software audio processing. Like Max, Pd has a modular code base of externals or objects which are used as building blocks for programs written in the software. This makes

4512-568: The split-radix variant of Cooley–Tukey (which achieves the same multiplication count but with fewer additions and without sacrificing accuracy). Algorithms that recursively factorize the DFT into smaller operations other than DFTs include the Bruun and QFT algorithms. (The Rader–Brenner and QFT algorithms were proposed for power-of-two sizes, but it is possible that they could be adapted to general composite n . Bruun's algorithm applies to arbitrary even composite sizes.) Bruun's algorithm , in particular,

4608-496: The Cooley–Tukey algorithm (Welch, 1969). Achieving this accuracy requires careful attention to scaling to minimize loss of precision, and fixed-point FFT algorithms involve rescaling at each intermediate stage of decompositions like Cooley–Tukey. To verify the correctness of an FFT implementation, rigorous guarantees can be obtained in O ( n log ⁡ n ) {\textstyle O(n\log n)} time by

4704-465: The Cooley–Tukey algorithm breaks the DFT into smaller DFTs, it can be combined arbitrarily with any other algorithm for the DFT, such as those described below. There are FFT algorithms other than Cooley–Tukey. For n = n 1 n 2 {\textstyle n=n_{1}n_{2}} with coprime n 1 {\textstyle n_{1}} and n 2 {\textstyle n_{2}} , one can use

4800-410: The DFT (which is only defined for equispaced data), but rather some approximation thereof (a non-uniform discrete Fourier transform , or NDFT, which itself is often computed only approximately). More generally there are various other methods of spectral estimation . The FFT is used in digital recording, sampling, additive synthesis and pitch correction software. The FFT's importance derives from

4896-545: The DFT can be computed with only O ( n ) {\displaystyle O(n)} irrational multiplications, leading to a proven achievable lower bound on the number of multiplications for power-of-two sizes; this comes at the cost of many more additions, a tradeoff no longer favorable on modern processors with hardware multipliers . In particular, Winograd also makes use of the PFA as well as an algorithm by Rader for FFTs of prime sizes. Rader's algorithm , exploiting

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4992-428: The DFT's sums directly involves n 2 {\textstyle n^{2}} complex multiplications and n ( n − 1 ) {\textstyle n(n-1)} complex additions, of which O ( n ) {\textstyle O(n)} operations can be saved by eliminating trivial operations such as multiplications by 1, leaving about 30 million operations. In contrast,

5088-780: The DSP (this corresponds to the distinction between k-rate and a-rate processes in Csound , and control rate vs. audio rate in SuperCollider ). The basic language of Max and its sibling programs is that of a data-flow system: Max programs (named patches ) are made by arranging and connecting building-blocks of objects within a patcher , or visual canvas. These objects act as self-contained programs (in reality, they are dynamically linked libraries), each of which may receive input (through one or more visual inlets ), generate output (through visual outlets ), or both. Objects pass messages from their outlets to

5184-602: The FFT as "the most important numerical algorithm of our lifetime", and it was included in Top 10 Algorithms of 20th Century by the IEEE magazine Computing in Science & Engineering . The best-known FFT algorithms depend upon the factorization of n , but there are FFTs with O ( n log ⁡ n ) {\displaystyle O(n\log n)} complexity for all, even prime , n . Many FFT algorithms depend only on

5280-560: The IRCAM versions, continued in the same tradition. Cycling '74's first Max release, in 1997, was derived partly from Puckette's work on Pure Data. Called Max/MSP ("Max Signal Processing", or the initials Miller Smith Puckette), it remains the most notable of Max's many extensions and incarnations: it made Max capable of manipulating real-time digital audio signals without dedicated DSP hardware. This meant that composers could now create their own complex synthesizers and effects processors using only

5376-730: The Jitter package adds a scalable, multi-dimensional data structure for handling large sets of numbers for storing video and other datasets ( matrix data). Max is typically learned through acquiring a vocabulary of objects and how they function within a patcher; for example, the metro object functions as a simple metronome, and the random object generates random integers. Most objects are non-graphical, consisting only of an object's name and several arguments-attributes (in essence class properties) typed into an object box . Other objects are graphical, including sliders, number boxes, dials, table editors, pull-down menus, buttons, and other objects for running

5472-491: The Max for Live extension. With the increased integration of laptop computers into live music performance (in electronic music and elsewhere), Max/MSP and Max/Jitter have received attention as a development environment available to those serious about laptop music/video performance. Programs sharing Max's visual programming concepts are now commonly used for real-time audio and video synthesis and processing. Fast Fourier transform A fast Fourier transform ( FFT )

5568-547: The Networked Resources for Collaborative Improvisation (NRCI) Library. Max (software) Max , also known as Max/MSP/Jitter , is a visual programming language for music and multimedia developed and maintained by San Francisco -based software company Cycling '74 . Over its more than thirty-year history, it has been used by composers, performers, software designers, researchers, and artists to create recordings, performances, and installations. The Max program

5664-411: The Pd user community, and no other programming skill is required to use Pd effectively. Like Max, Pd is a dataflow programming language. As with most DSP software , there are two primary rates at which data is passed: sample (audio) rate , usually at 44,100 samples per second, and control rate, at 1 block per 64 samples. Control messages and audio signals generally flow from the top of the screen to

5760-458: The above algorithms): first you transform along the n 1 dimension, then along the n 2 dimension, and so on (actually, any ordering works). This method is easily shown to have the usual O ( n log ⁡ n ) {\textstyle O(n\log n)} complexity, where n = n 1 ⋅ n 2 ⋯ n d {\textstyle n=n_{1}\cdot n_{2}\cdots n_{d}}

5856-615: The accuracy of the twiddle factors used in the FFT (i.e. the trigonometric function values), and it is not unusual for incautious FFT implementations to have much worse accuracy, e.g. if they use inaccurate trigonometric recurrence formulas. Some FFTs other than Cooley–Tukey, such as the Rader–Brenner algorithm, are intrinsically less stable. In fixed-point arithmetic , the finite-precision errors accumulated by FFT algorithms are worse, with rms errors growing as O ( n ) {\textstyle O({\sqrt {n}})} for

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5952-645: The algorithm (his assumptions imply, among other things, that no additive identities in the roots of unity are exploited). (This argument would imply that at least 2 N log 2 ⁡ N {\textstyle 2N\log _{2}N} real additions are required, although this is not a tight bound because extra additions are required as part of complex-number multiplications.) Thus far, no published FFT algorithm has achieved fewer than n log 2 ⁡ n {\textstyle n\log _{2}n} complex-number additions (or their equivalent) for power-of-two n . A third problem

6048-431: The algorithms. The upper bound on the relative error for the Cooley–Tukey algorithm is O ( ε log ⁡ n ) {\textstyle O(\varepsilon \log n)} , compared to O ( ε n 3 / 2 ) {\textstyle O(\varepsilon n^{3/2})} for the naïve DFT formula, where 𝜀 is the machine floating-point relative precision. In fact,

6144-460: The bottom between "objects" connected via inlets and outlets. Pd supports four basic types of text entities: messages, objects, atoms, and comments. Atoms are the most basic unit of data in Pd, and they consist of either a float , a symbol, or a pointer to a data structure (in Pd, all numbers are stored as 32-bit floats). Messages are composed of one or more atoms and provide instructions to objects. A special type of message with null content called

6240-555: The company. On September 25, 2018 Max 8, the most recent major version of the software, was released. Some of the new features include MC, a new way to work with multiple channels, JavaScript support with Node for Max, and Vizzie 2. On October 29, 2024 Max 9 was released. Max is named after composer Max Mathews , and can be considered a descendant of his MUSIC language, though its graphical nature disguises that fact. Like most MUSIC-N languages, Max distinguishes between two levels of time: that of an event scheduler, and that of

6336-400: The corresponding DHT algorithm (FHT) for the same number of inputs. Bruun's algorithm (above) is another method that was initially proposed to take advantage of real inputs, but it has not proved popular. There are further FFT specializations for the cases of real data that have even/odd symmetry, in which case one can gain another factor of roughly two in time and memory and the DFT becomes

6432-543: The definition is often too slow to be practical. An FFT rapidly computes such transformations by factorizing the DFT matrix into a product of sparse (mostly zero) factors. As a result, it manages to reduce the complexity of computing the DFT from O ( n 2 ) {\textstyle O(n^{2})} , which arises if one simply applies the definition of DFT, to O ( n log ⁡ n ) {\textstyle O(n\log n)} , where n

6528-426: The existence of a generator for the multiplicative group modulo prime n , expresses a DFT of prime size n as a cyclic convolution of (composite) size n – 1 , which can then be computed by a pair of ordinary FFTs via the convolution theorem (although Winograd uses other convolution methods). Another prime-size FFT is due to L. I. Bluestein, and is sometimes called the chirp-z algorithm ; it also re-expresses

6624-549: The fact that e − 2 π i / n {\textstyle e^{-2\pi i/n}} is an n 'th primitive root of unity , and thus can be applied to analogous transforms over any finite field , such as number-theoretic transforms . Since the inverse DFT is the same as the DFT, but with the opposite sign in the exponent and a 1/ n factor, any FFT algorithm can easily be adapted for it. The development of fast algorithms for DFT can be traced to Carl Friedrich Gauss 's unpublished 1805 work on

6720-595: The fact that it has made working in the frequency domain equally computationally feasible as working in the temporal or spatial domain. Some of the important applications of the FFT include: An original application of the FFT in finance particularly in the Valuation of options was developed by Marcello Minenna. Despite its strengths, the Fast Fourier Transform (FFT) has limitations, particularly when analyzing signals with non-stationary frequency content—where

6816-458: The frequency characteristics change over time. The FFT provides a global frequency representation, meaning it analyzes frequency information across the entire signal duration. This global perspective makes it challenging to detect short-lived or transient features within signals, as the FFT assumes that all frequency components are present throughout the entire signal. For cases where frequency information varies over time, alternative transforms like

6912-452: The general applicability of the algorithm not just to national security problems, but also to a wide range of problems including one of immediate interest to him, determining the periodicities of the spin orientations in a 3-D crystal of Helium-3. Garwin gave Tukey's idea to Cooley (both worked at IBM's Watson labs ) for implementation. Cooley and Tukey published the paper in a relatively short time of six months. As Tukey did not work at IBM,

7008-429: The general idea of an FFT) was popularized by a publication of Cooley and Tukey in 1965, but it was later discovered that those two authors had together independently re-invented an algorithm known to Carl Friedrich Gauss around 1805 (and subsequently rediscovered several times in limited forms). The best known use of the Cooley–Tukey algorithm is to divide the transform into two pieces of size n/2 at each step, and

7104-553: The graph of objects is defined by the visual organization of the objects in the patcher itself. As a result of this organizing principle, Max is unusual in that the program logic and the interface as presented to the user are typically related, though newer versions of Max provide several technologies for more standard GUI design. Max documents (named patchers) can be bundled into stand-alone applications and distributed free or sold commercially. In addition, Max can be used to author audio and MIDI plugin software for Ableton Live through

7200-415: The help of a fast multipole method . A wavelet -based approximate FFT by Guo and Burrus (1996) takes sparse inputs/outputs (time/frequency localization) into account more efficiently than is possible with an exact FFT. Another algorithm for approximate computation of a subset of the DFT outputs is due to Shentov et al. (1995). The Edelman algorithm works equally well for sparse and non-sparse data, since it

7296-519: The inlets of connected objects. Max supports six basic atomic data types that can be transmitted as messages from object to object: int, float, list, symbol, bang, and signal (for MSP audio connections). Several more complex data structures exist within the program for handling numeric arrays ( table data), hash tables ( coll data), XML information ( pattr data), and JSON-based dictionaries ( dict data). An MSP data structure ( buffer~ ) can hold digital audio information within program memory. In addition,

7392-442: The input data for the DFT are purely real, in which case the outputs satisfy the symmetry and efficient FFT algorithms have been designed for this situation (see e.g. Sorensen, 1987). One approach consists of taking an ordinary algorithm (e.g. Cooley–Tukey) and removing the redundant parts of the computation, saving roughly a factor of two in time and memory. Alternatively, it is possible to express an even -length real-input DFT as

7488-411: The labor", though like Gauss they did not do the analysis to discover that this led to O ( n log ⁡ n ) {\textstyle O(n\log n)} scaling. James Cooley and John Tukey independently rediscovered these earlier algorithms and published a more general FFT in 1965 that is applicable when n is composite and not necessarily a power of 2, as well as analyzing

7584-614: The most commonly used FFT is the Cooley–Tukey algorithm. This is a divide-and-conquer algorithm that recursively breaks down a DFT of any composite size n = n 1 n 2 {\textstyle n=n_{1}n_{2}} into n 1 {\textstyle n_{1}} smaller DFTs of size n 2 {\textstyle n_{2}} , along with O ( n ) {\displaystyle O(n)} multiplications by complex roots of unity traditionally called twiddle factors (after Gentleman and Sande, 1966). This method (and

7680-457: The orbits of asteroids Pallas and Juno . Gauss wanted to interpolate the orbits from sample observations; his method was very similar to the one that would be published in 1965 by James Cooley and John Tukey , who are generally credited for the invention of the modern generic FFT algorithm. While Gauss's work predated even Joseph Fourier 's 1822 results, he did not analyze the method's complexity , and eventually used other methods to achieve

7776-562: The others (Duhamel & Vetterli, 1990). All of the FFT algorithms discussed above compute the DFT exactly (i.e. neglecting floating-point errors). A few "FFT" algorithms have been proposed, however, that compute the DFT approximately , with an error that can be made arbitrarily small at the expense of increased computations. Such algorithms trade the approximation error for increased speed or other properties. For example, an approximate FFT algorithm by Edelman et al. (1999) achieves lower communication requirements for parallel computing with

7872-400: The patentability of the idea was doubted and the algorithm went into the public domain, which, through the computing revolution of the next decade, made FFT one of the indispensable algorithms in digital signal processing . Let x 0 , … , x n − 1 {\displaystyle x_{0},\ldots ,x_{n-1}} be complex numbers . The DFT

7968-493: The program arbitrarily extensible through a public API , and encourages developers to add their own control and audio routines in the C programming language, or with the help of other externals, in Python , Scheme , Lua , Tcl , and many others. However, Pd is also a programming language. Modular, reusable units of code written natively in Pd, called "patches" or "abstractions", are used as standalone programs and freely shared among

8064-416: The program interactively. Max/MSP/Jitter comes with about 600 of these objects as the standard package; extensions to the program can be written by third-party developers as Max patchers (e.g. by encapsulating some of the functionality of a patcher into a sub-program that is itself a Max patch), or as objects written in C , C++ , Java , or JavaScript . The order of execution for messages traversing through

8160-483: The radix-2 Cooley–Tukey algorithm , for n a power of 2, can compute the same result with only ( n / 2 ) log 2 ⁡ ( n ) {\textstyle (n/2)\log _{2}(n)} complex multiplications (again, ignoring simplifications of multiplications by 1 and similar) and n log 2 ⁡ ( n ) {\textstyle n\log _{2}(n)} complex additions, in total about 30,000 operations —

8256-401: The rows (resp. columns), grouping the resulting transformed rows (resp. columns) together as another n 1 × n 2 {\displaystyle n_{1}\times n_{2}} matrix, and then performing the FFT on each of the columns (resp. rows) of this second matrix, and similarly grouping the results into the final result matrix. In more than two dimensions, it

8352-456: The same end. Between 1805 and 1965, some versions of FFT were published by other authors. Frank Yates in 1932 published his version called interaction algorithm , which provided efficient computation of Hadamard and Walsh transforms . Yates' algorithm is still used in the field of statistical design and analysis of experiments. In 1942, G. C. Danielson and Cornelius Lanczos published their version to compute DFT for x-ray crystallography ,

8448-519: The same results in O ( n log ⁡ n ) {\textstyle O(n\log n)} operations. All known FFT algorithms require O ( n log ⁡ n ) {\textstyle O(n\log n)} operations, although there is no known proof that lower complexity is impossible. To illustrate the savings of an FFT, consider the count of complex multiplications and additions for n = 4096 {\textstyle n=4096} data points. Evaluating

8544-486: The simplest non-row-column FFT is the vector-radix FFT algorithm , which is a generalization of the ordinary Cooley–Tukey algorithm where one divides the transform dimensions by a vector r = ( r 1 , r 2 , … , r d ) {\textstyle \mathbf {r} =\left(r_{1},r_{2},\ldots ,r_{d}\right)} of radices at each step. (This may also have cache benefits.) The simplest case of vector-radix

8640-466: The software to Opcode Systems . Opcode launched a commercial version named Max in 1990, developed and extended by David Zicarelli . However, by 1997, Opcode was considering cancelling it. Instead, Zicarelli acquired the publishing rights and founded a new company, Cycling '74, to continue commercial development. The timing was fortunate, as Opcode was acquired by Gibson Guitar in 1998 and ended operations in 1999. IRCAM's in-house Max development

8736-500: The sphere S with n nodes was described by Mohlenkamp, along with an algorithm conjectured (but not proven) to have O ( n 2 log 2 ⁡ ( n ) ) {\textstyle O(n^{2}\log ^{2}(n))} complexity; Mohlenkamp also provides an implementation in the libftsh library. A spherical-harmonic algorithm with O ( n 2 log ⁡ n ) {\textstyle O(n^{2}\log n)} complexity

8832-427: The transforms operate on contiguous data; this is especially important for out-of-core and distributed memory situations where accessing non-contiguous data is extremely time-consuming. There are other multidimensional FFT algorithms that are distinct from the row-column algorithm, although all of them have O ( n log ⁡ n ) {\textstyle O(n\log n)} complexity. Perhaps

8928-427: The visual appearance of the data structure or, conversely, to control messages and audio signals in a Pd patch. In Puckette's words: Pd is designed to offer an extremely unstructured environment for describing data structures and their graphical appearance. The underlying idea is to allow the user to display any kind of data he or she wants to, associating it in any way with the display. To accomplish this Pd introduces

9024-602: Was also the first version to run on Windows . Max 5, released in 2008, redesigned the patching GUI for the first time in Max's commercial history. In 2011, Max 6 added a new audio engine compatible with 64-bit operating systems, integration with Ableton Live sequencer software, and an extension called Gen, which can compile optimized Max patches for higher performance. Max 7 was released in 2014 and focused on 3D rendering improvements. On June 6, 2017, Ableton announced its purchase of Cycling '74, with Max continuing to be published by Cycling '74 and David Zicarelli remaining with

9120-495: Was also winding down; the last version produced there was jMax , a direct descendant of Max/FTS developed in 1998 for Silicon Graphics (SGI) and later for Linux systems. It used Java for its graphical interface and C for its real-time backend, and was eventually released as open-source software . Meanwhile, Puckette had independently released a fully redesigned open-source composition tool named Pure Data (Pd) in 1996, which, despite some underlying engineering differences from

9216-494: Was recently reduced to ∼ 34 9 n log 2 ⁡ n {\textstyle \sim {\frac {34}{9}}n\log _{2}n} (Johnson and Frigo, 2007; Lundy and Van Buskirk, 2007 ). A slightly larger count (but still better than split radix for n ≥ 256 ) was shown to be provably optimal for n ≤ 512 under additional restrictions on the possible algorithms (split-radix-like flowgraphs with unit-modulus multiplicative factors), by reduction to

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