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Power Stone is a 1999 arcade fighting game developed and published by Capcom , released on the Sega NAOMI arcade board and ported to the Dreamcast home console. It consists of battles in three-dimensional environments and contains objects that could be picked up and used. A sequel, Power Stone 2 , was released a year later, and manga and anime adaptations have also been made. Both games were later ported to the PlayStation Portable as Power Stone Collection in 2006, known in Japan as Power Stone Portable . Both are also set to be ported to Nintendo Switch , PlayStation 4 , Xbox One and Windows in 2025 as part of Capcom Fighting Collection 2 .

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44-540: Power Stone may refer to: Power Stone (video game) , a 1999 video game Power Stone (TV series) , a Japanese anime television series based on the video game Power Stone 2 , a 2000 video game Power Stone (Marvel Cinematic Universe) , a fictional item in the Marvel Cinematic Universe Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with

88-800: A "boutique online network of sites." The result was the introduction of the Gamepro Media Network. In September 2010, Gamepro Media announced a new alliance with online magazine The Escapist offering marketers joint advertising programs for reaching an unduplicated male audience. The partnership was named the Gamepro Escapist Media Group. In November 2010, Julian Rignall joined Gamepro Media as its new vice-president of content, replacing John Davison, who resigned in September 2010. Gamepro ended monthly publication after over 22 years with its October 2011 issue. Shortly after that issue,

132-464: A caption for an image of one of the game's bosses as "PROTIP: To defeat the Cyberdemon, shoot at it until it dies". The apparent advice, which is common sense and self-evident for players of first-person shooters like Doom , was widely mocked and created a meme of similarly obvious ProTips added as captions to pictures. However, the image was revealed to be a fake, created as an April Fools' joke for

176-412: A character and then proceeding to battle the other characters, one at a time, in various locales. The three-dimensional fighting includes the ability to use special attacks as well as to pick up and fight with such objects as tables, chairs, rocks and bombs. During battle, "Power Stones", resembling gems of different colors, appear in the arena. If a character collects three Power Stones, they transform into

220-607: A dimension where video games were real to save it from creatures called the Evil Darklings. In 2003, Joyride Studios produced limited-edition action figures of some of the Gamepro editorial characters. Gamepro also appeared in several international editions, including France, Germany, Spain, Portugal, Italy, Turkey, Australia, Brazil and Greece. Some of these publications share the North American content, while some others share only

264-481: A fansite doomworld.com. Every April until 2007, as an April Fools' Day prank, Gamepro printed a 2-5 page satirical spoof of the magazine called Lamepro , a parody of Gamepro 's own official title. The feature contained humorous game titles and fake news similar to The Onion , though some content, such as ways to get useless game glitches (games getting stuck, reset, or otherwise), was real. The section parodied GamePro itself, as well as other game magazines. What

308-547: A lot of fun. Grab a friend and get Stone ." A Severed Head later said of the PSP version, "The games in Power Stone Collection may be a generation old, but after revisiting these two relatively underrated titles, you won't feel like you're playing outdated games. You'd be missing out on one of the best fighting series from Capcom since Street Fighter if you didn't give this one a whirl." Darren Jones of Retro Gamer gave

352-512: A massive overhaul in the March 2007 issue. While losing some of the more dated elements of the magazine, the new arrangement focused on five main insertions: HD game images, more reviews and previews per issue, www.gamepro.com community showcase, user contributions and insider news. However the German Gamepro website is still run, however this time, by " GameStar " as their partner, as that website have

396-516: A message at the top of the screen saying "Partner of GameStar" (Note: This is written in German) In 2009, Gamepro's 20th anniversary coincided with 20-year industry veteran John Davison joining the newly named Gamepro Media team in October 2009 as executive vice president of content. Under Davison's direction, the magazine and website were redesigned in early 2010 with an editorial shift toward focusing on

440-407: A more powerful version of themself. The character will then be able to use one of two super special attacks: generally a massive long-range power attack and a grab or close-range move. The powered-up mode only lasts until the power bar is fully drained, during which the special attack can be executed (which completely depletes the power bar) or other, lesser special moves can be executed (which only use

484-552: A score of 34 out of 40 for the same console version, and 29 out of 40 for the PSP version. Also in Japan, Game Machine listed the arcade version in their May 1, 1999 issue as the eighteenth most-successful arcade game of the month. The game sold 200,000 copies. In the UK, Computer and Video Games gave the Dreamcast version a full 5-star rating, stating that "it's fantastic". Edge gave

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528-470: A series of video-game related shows. The extensive online programming is geared towards an older and more mature audience. In August 2006, the Gamepro online team spun off a new cheats site, GamerHelp.com. It was shortly followed by a video game information aggregation site, Games.net, and a dedicated gaming downloads site, GameDownloads.com. Under the new leadership of George Jones, Gamepro magazine underwent

572-462: A small portion of power). Each match continues until the life bar of one of the two characters fighting is depleted. Set in the 19th century, strong believers of legends , myths and superstition search for fame, fortune and glory. One legend above all is sought after by many, a treasure which can make any dream come true. Believers from all over the world set out to search for this treasure, and are forced to fight against one another in pursuit of

616-576: A special "Item Shop", or combined to form new items. A remake of the two games was released for the PSP in 2006 under the name Power Stone Collection . This collection contains slightly updated versions of both games (Dreamcast versions) on one UMD . The PSP version of the original Power Stone included the four new characters introduced in Power Stone 2 . The arcade version is also set to be re-released in 2025 as part of Capcom Fighting Collection 2 . A lone Power Stone Manga from KC BomBom Comic

660-505: A website would be shutting down on December 5, 2011. Gamepro then became part of the PC World website as a small section of the site covering the latest video games, run by the PC World staff. In February 2010, the magazine's main sections were:- At first, games were rated by five categories: Graphics, Sound, Gameplay, FunFactor, and Challenge. Later the "Challenge" category was dropped and

704-500: The GamePro name: coverage of computer games was thereafter centralized at PCGamePro.com, and in the " PC GamePro " section of GamePro ' s print edition. Australian GamePro was a bi-monthly video games magazine published by IDG from 10 November 2003 to February 2007. The founding editor was Stuart Clarke, who was succeeded in January 2006 by Chris Stead. According to the latter,

748-654: The "Gameplay" category was renamed "Control". The ratings were initially on a scale of 1.0 to 5.0, in increments of 0.5, but a possible 0.5 score was later added. The first game to receive such a score was Battle Arena Toshinden URA for the Sega Saturn . Starting in October 1990, each score was accentuated with a cartoon face (The Gamepro Dude) depicting different expressions for different ratings. The ratings faces remained in use until about 2002. GamePro ' s reviews became esteemed enough that some games would display their GamePro ratings on their retail boxes. After 2002,

792-418: The category system was eliminated in favor of a single overall rating for each game on a scale of 1.0 to 5.0 stars. A graphic of five stars were shown alongside the written review. The number of stars a game earned was indicated by the number of solid stars (e.g., a game's 4-star rating was represented by showing 4 solid stars and one hollow star). No game ever received less than one star. An Editors' Choice Award

836-510: The community on its online sister publication, www.gamepro.com. There was a TV show called GamePro TV . The show was hosted by J. D. Roth and Brennan Howard. The show was nationally syndicated for one year, then moved to cable (USA and Sci-Fi) for a second year. In 1993, Patrick Ferrell sent Debra Vernon, VP of marketing, to a meeting between the games industry and the Consumer Electronics Show (CES). Realizing an opportunity,

880-408: The company was renamed from Gamepro Inc. to Infotainment World in reflection of its growing and diverse publication lines. The magazine was known for its editors using comic book -like avatars and monikers when reviewing games. As of January 2004, however, Gamepro ceased to use the avatars due to a change in the overall design and layout of the magazine. Meanwhile, editorial voices carried over to

924-405: The end of 1989. Lacking the cashflow to be able to sustain growth after publishing the first issue, the founding management team sought a major publisher and in 1989 found one with IDG Peterborough, a New Hampshire-based division of the global giant IDG. Led by a merger and acquisition team comprising IDG Peterborough President Roger Murphy and two other executives, Jim McBrian and Roger Strukhoff,

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968-588: The entertainment video game industry. The magazine was published monthly (most recently from its headquarters in Oakland, California ) with October 2011 being its last issue, after over 22 years of publication. GamePro's February 2010 issue introduced a redesigned layout and a new editorial direction focused on the people and culture of its gaming. Despite the shutdown of U.S. operations, the magazine continues to operate internationally in France, Germany, and Spain. GamePro.com

1012-423: The following games: GamePro is credited with coming up with the concept of "Protip", a short piece of advice as if spoken by an expert usually attached to an image, which was explained by former writer Dan Amrich that as part of their editorial process, they were encouraged to caption the three-to-seven images used in an article with such advice. One purported image from a GamePro review of Doom (1993) had

1056-540: The legendary Power Stone. There are 10 characters in the original Power Stone : The Dreamcast version of Power Stone received "favorable" reviews according to video game review aggregator GameRankings . However, Power Stone Collection received "average" reviews according to video game review aggregator Metacritic . Blake Fischer of NextGen said of the former console version, "Every Dreamcast owner should have this title. It's unique, it's fast, and most importantly, it's loads of fun. In Japan, Famitsu gave it

1100-412: The magazine changed to Gamepro Quarterly , which was a quarterly publication using higher quality paper stock as well as being larger and thicker than all of the previous standard magazine issues. Gamepro Quarterly hit newsstands within the first half of November 2011. The quarterly endeavor lasted for only one issue before being scrapped. On November 30, it was announced that Gamepro as a magazine and

1144-463: The magazine was acquired, then a few months later spun off as an independent business unit of IDG, under the leadership of Ferrell as president/CEO. The later addition of John Rousseau as publisher and editor-in-chief Wes Nihei, as well as renowned artist Francis Mao, established Gamepro as a large, profitable worldwide publication. Francis Mao, acting in his role as art director for the nascent GamePro, contracted game illustrator Marc Ericksen to create

1188-413: The name and logo but do feature different content. Early in 2006, IDG Entertainment began to change internally and shift operational focus from a "Print to Online" to "Online to Print" publishing mentality. The first steps; build a large online network of web sites and rebuild the editorial team. Enter: George Jones, industry veteran. In February 2006, Gamepro 's online video channel, Games.net, launched

1232-454: The people and culture of gaming. The redesigned magazine and website were met with an enthusiastic audience response. In addition to announcing the hire of Davison in October 2009, the company also announced an "aggressive growth plan throughout 2009 and beyond, with numerous online media initiatives to deepen consumer engagement and create new opportunities for advertisers." Plans included partnering with sister company IDG TechNetwork to build

1276-517: The premiere cover for the first edition of the magazine. Ericksen would go on to produce five of the first ten covers for GamePro, eventually creating eight in total, and would continue a secondary role creating a number of the double page spreads for the very popular monthly Pro Tips section. The magazine had a monthly circulation of 300,000 Over the years, the Gamepro offices have moved from Redwood City (1989–1991) to San Mateo (1991–1998) to San Francisco (1998–2002) and lastly Oakland . In 1993,

1320-638: The print magazine. The website was based at Gamepro's headquarters in San Francisco from 1998 to 2002 and then in Oakland, California from 2002 to 2011. Gamepro was first established in late 1988 by Patrick Ferrell, his sister-in-law Leeanne McDermott, and the husband-wife design team of Michael and Lynne Kavish. They worked out of their houses throughout the San Francisco Bay Area before leasing their first office in Redwood City , California at

1364-491: The same PSP version 90%, saying, "The original Power Stone games were criminally ignored when first released, but now all you sinners have been given a second chance with this nigh-on perfect pair of conversions. The first (and best) game plays especially well on the PSP's luxurious screen and both games run at a terrific speed over a wi-fi connection. Pick up this great collection and redeem yourselves before it's too late." GameZone gave said PSP version 7.5 out of 10, saying it

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1408-643: The same console version's Japanese import a score of nine out of ten, calling it "a jewel in Dreamcast's crown." Larry "Major Mike" Hryb of GamePro said of the game in one review, " Power Stone rocks. It's an entertaining spin on fighting games for fans and non-fans alike. It may lack the technique and depth of Soul Calibur [ sic ] and Marvel vs. Capcom , but for fun and exciting gameplay, it will be hard to beat." In another review, The D-Pad Destroyer said, "[For] Those of you looking for something new in your fighting games, look no further. Power Stone may not be hard-hitting kung fu action, but it's

1452-403: The same three dimensional combat system, but now allows up to four players to play simultaneously. There are new maps, some of which contain multiple areas and moving sections. The sequel also features an entirely new arsenal of weapons, from futuristic handguns to gigantic mallets, and magic wands to vehicles. Players can collect these items in a special "Adventure" mode; they can then be traded at

1496-481: The size of the playing field and offered four-player simultaneous action for some truly intense battles. Other than these minor issues, Power Stone shines brightly in a genre filled with so many ordinary titles." A sequel was released in 2000 called Power Stone 2 , which featured the original cast (minus the hidden characters Kraken and Valgas; Kraken would be added to the console ports as an unlockable character) as well as several new characters. The sequel features

1540-533: The team at the now-entitled Infotainment World launched E3, the Electronic Entertainment Expo. The industry backed E3 and Ferrell partnered with the IDSA to produce the event. It was one of the biggest trade show launches in history. Early in its lifespan, the magazine also included comic book pages about the adventures of a superhero named Gamepro who was a video game player from the real world brought into

1584-493: The title Power Stone . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Power_Stone&oldid=1237075613 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Power Stone (video game) Gameplay involves selecting

1628-418: The versus mode." Scott Alan Marriott later gave the U.S. version four stars out of five, saying, "The only real problem with Power Stone , aside from the emphasis on evading attacks by jumping around the room, is the lack of characters -- a total of ten are playable after unlocking the bosses, which seems too small a number compared to other fighting games. It also would have been great if the developers doubled

1672-569: Was "Fast, frantic, and highly entertaining gameplay – from the first Power Stone . Power Stone 2 isn't nearly as exciting. The sequel is worth playing, but know that this is not worth buying as a 'collection.' Buy it for the original if you love the original." Colin Williamson of AllGame gave the Japanese Dreamcast import a score of four-and-a-half stars out of five, saying that it was "fast, fluid, and an utter blast to play, especially in

1716-399: Was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, GamePro magazine provided feature articles, news, previews and reviews on various video games, video game hardware and

1760-612: Was called a "sister publication" to GamePro , PC Games , was published by IDG until 1999. It was founded in August 1988, but changed its name to Electronic Entertainment in late 1993 and PC Entertainment in early 1996. The title reverted to PC Games in June 1996. Its PC Games Online website was merged with several other IDG properties, including GamePro Online, to form the IDG Games Network in late 1997. The print version of PC Games

1804-469: Was given to a game that earned either 4.5 or 5.0 stars. GamePro had a "Role-Player's Realm" section dedicated to the coverage and reviews of role-playing video games . In the January 1997 issue, they published a list of "The Top Ten Best RPGs Ever" which consisted of the following games: Later in 2008, GamePro published another list of "The 26 Best RPGs of the All Time", the top ten of which consisted of

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1848-574: Was issued on March 15, 1999. An anime series adapting the events of the first game premiered in April 1999. GamePro GamePro was an American multiplatform video game magazine media company that published online and print content covering the video game industry , video game hardware and video game software . The magazine featured content on various video game consoles , personal computers and mobile devices . GamePro Media properties included GamePro magazine and their website. The company

1892-401: Was officially launched in 1998. Updated daily, the website's content included feature articles, news, previews, reviews, screenshots and videos covering video games, video game hardware and the entertainment gaming industry. The website also included user content such as forums, reviews and blogs. In January 2010, the website was redesigned to reflect the same new editorial changes being made in

1936-504: Was the fourth-largest computer game magazine in the United States during 1998, with a circulation of 169,281. In March 1999, it was purchased and closed by Imagine Publishing ; its April 1999 issue was its last. Following this event, Imagine sent former subscribers of PC Games issues of PC Gamer US and PC Accelerator in its place. According to GameDaily , the move came as part of IDG's rebranding effort to lean more heavily on

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