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PopoloCrois ( ポポロクロイス物語 , Poporokuroisu Monogatari ) is a fantasy media franchise created by Yohsuke Tamori and owned by Sony Interactive Entertainment . It originated as a manga series in 1977 in the Asahi Student Newspaper (a subsidiary of the Asahi Shimbun newspaper). Its title, pronounced (PO-po-lo-croyce), is a combination of words from two languages: the Italian word "Popolo (people)" and the French "croisé (crossing)", which together mean "crossing of people". The franchise is geared towards a young Japanese audience, with the general theme of the series being love, compassion and racial equality. The franchise consists of a manga series, role-playing video games , two anime series in 1998 and 2003 and a series of novels.

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100-575: PopoloCrois was first published in November 1978 in the women's magazine Pafu (ぱふ). In October 1984 the cartoon was published in the Asahi Shimbun Student Newspaper, which is considered the official start of the PoPoLoCrois series. In 2013, Yohsuke Tamori and Atsuko Fukushima teamed up to create spin-offs Popolocrois novel called Maya Mensis Aureos that was published by Kaiseisha; it

200-441: A 12-year-old boy that went off to save his father from the dream world that he was forced into. The third, PopoloCrois Monogatari II , features Pietro and Narcia as 15-year-olds with different costumes, who went off the defeat the mysterious force that was going to destroy the world. PopoloCrois Monogatari II was the most famous game of the series, due to the darkened story, new party members, and many other features. The PSP release

300-603: A 5% stake in the video game publisher Devolver Digital . On December 10, 2021, Sony Interactive Entertainment announced the acquisition of the Seattle-based studio Valkyrie Entertainment. Sony Interactive Entertainment announced its intent to purchase Bungie for $ 3.6 billion in January 2022. This deal closed on July 15, 2022. Under terms of this deal, Bungie remained an independent development studio and publisher, allowing Bungie to pursue development outside Sony's platforms, and

400-452: A cloud-based gaming service. In August 2012, Studio Liverpool , developer of the Wipeout and Formula One series, was closed. In August 2012, Sony Computer Entertainment announced PlayStation Mobile for Vita and PlayStation certified devices, with developers such as THQ , Team17 and Action Button Entertainment signed up. A press release was published on August 20, 2013, announcing

500-753: A company which specializes in building AI-powered solutions to improve video delivery. In the UK in November 2023, SIE was unable to dismiss a lawsuit from consumer advocates challenging the requirement that all digital content for the PlayStation systems be sold through the PlayStation Store along with the 30% fee that SIE takes for each sale. The suit has potential for damages up to £6.3 billion ( US$ 7.9 billion ). On November 27, 2023, SIE signed Shift Up studio to become their first Korean second-party developers. Video game industry The video game industry

600-521: A corporate split and established Sony Network Entertainment International (SNEI), which provided gaming-related services through the PlayStation Network and Sony Entertainment Network , including the sale of game titles and content on the PlayStation Store , as well as offering PlayStation Plus. In 2016, SCE and SNEI jointly established Sony Interactive Entertainment and it was announced

700-674: A division of Sony Electronic Publishing . Located in Foster City, California , the North American office was originally headed by Steve Race. In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City . On August 7, 1995, Race unexpectedly resigned and

800-402: A five-day global record for a movie, book or video game. The game's income was more than the opening weekend of Spider-Man 3 and the previous title holder for a video game Halo 3 . Many individuals have also benefited from the economic success of video games including the former chairman of Nintendo and Japan's third richest man: Hiroshi Yamauchi . By 2014, the global video game market

900-401: A graphics design package from a different firm, the total number of employees involved in the video game industry rises above 220,000. Traditionally, the video game industry has had six connected layers in its value chain based on the retail distribution of games: As games have transitioned from the retail to more digital market, parts of this value chain have become redundant. For example,

1000-787: A mobile game development studio with offices in Helsinki and Berlin. Savage Game Studios joined the newly created PlayStation Studios Mobile Division, an independent operation from console development. On August 31, 2022, it was announced that Sony Interactive Entertainment has acquired a 14.09% stake in FromSoftware . On April 20, 2023, Sony Interactive Entertainment announced that it had acquired Firewalk Studios from ProbablyMonster. On August 24, 2023, Sony Interactive Entertainment announced it had acquired audio company Audeze, who makes gaming headphones. On November 2, 2023, Sony Interactive Entertainment announced that it would acquire UK-based iSize,

1100-867: A new development office in the country as in 2020 to provide art and animation as part of Worldwide Studios' efforts to make exclusive games for PlayStation consoles. The studio will be Sony Interactive Entertainment's first studio in Southeast Asia. SIE announced the formation of PlayStation Studios in May 2020 to be formally introduced alongside the PlayStation 5 later in 2020. PlayStation Studios will serve as an umbrella organization for its first-party game development studios, including Naughty Dog, Insomniac, Santa Monica Studio, Media Molecule and Guerrilla Games, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations. Sony plans to use

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1200-637: A production studio that adapts the company's extensive catalogue of video game titles for film and television. The new venture is headed by Asad Qizilbash and overseen by Shawn Layden, chairman of Worldwide Studios. On August 19, 2019, Sony Interactive Entertainment announced that the company had entered into definitive agreements to acquire Insomniac Games . The acquisition was completed on November 15, 2019, where Sony paid ¥ 24,895 million (US$ 229 million) in cash. On November 8, 2019, Gobind Singh Deo , Malaysia's Minister of Communications and Multimedia , announced that Sony Interactive Entertainment would open

1300-660: A professional European video game industry also began taking shape with companies such as Ocean Software and Gremlin Interactive . In 1987, Nintendo lost a legal challenge against Blockbuster Entertainment , which continued game rentals in the same way as movies. In 1989, the Game Boy handheld system was launched. Video games transitioned from having been showcased at general trade shows like Consumer Electronics Show , to dedicated shows like Nintendo Space World and Electronic Entertainment Expo . Game related technology advances of

1400-499: A revenue of $ 2 billion (equivalent to $ 6.31 billion in 2023) in quarters . Space Invaders was soon licensed for the Atari VCS (later known as Atari 2600), becoming the first " killer app " and quadrupling the console's sales. The success of the Atari 2600 in turn revived the home video game market during the second generation of consoles, until the video game crash of 1983 . By

1500-478: A third of the global video game market, the Entertainment Software Association estimated that there were over 2,300 development companies and over 525 publishing companies, including in hardware and software manufacturing, service providers, and distributors. These companies in total have nearly 66,000 direct employees. When including indirect employment, such as a developer using the services of

1600-473: A traditional publishers, and some of these grew substantially. Spurred by some initial events in the late 2000s, eSports centered around professional players in organized competitions and leagues for prize money, grew greatly over this decade, drawing hundreds of millions of viewers and reaching nearly $ 500 million in revenue by 2016 and expected to break $ 1 billion by 2019. The next generations of Xbox Series X/S and PlayStation 5 were planned for 2020, but

1700-477: A turn to focus on the next turn. The main character is the prince of the PopoloCrois kingdom, Pietro. The first game, PopoloCrois Monogatari , starts on the night of Pietro's 10th birthday, when he learns that his mother, who he thought was long dead, was found in a coma. Pietro sets out into a journey along with the apprentice forest witch Narcia to save his mother's soul from the underworld. The main character

1800-613: A year, collected more than $ 1 billion in quarters; in total, Pac-Man is estimated to have grossed over 10 billion quarters ($ 2.5 billion) during the 20th century. In the early 1980s, 8-bit home computing and home-made games boomed. This was especially in Europe (with the ZX Spectrum and Commodore 64 ) and in Asia (with the NEC PC-88 and MSX ). Video game journalism arose at that time, which

1900-456: Is a reproduction of PopoloCrois Monogatari (included into Book 1) and PopoloCrois Monogatari II (included into Book 3), with Book 2 being a brand-new scenario. Sony Computer Entertainment Sony Interactive Entertainment LLC ( SIE ) is an American video game and digital entertainment company that is a major subsidiary of Sony Group Corporation . It primarily operates the PlayStation brand of video game consoles and products. It

2000-780: Is also the world's largest company in the video game industry based on its equity investments. In 1993, Sony and Sony Music Entertainment Japan jointly established Sony Computer Entertainment Inc. (SCE) in Tokyo, which released the video game console PlayStation in Japan the following year and subsequently in the United States and Europe the year after. It founded the branches Sony Computer Entertainment America (SCEA) in May 1995 (in Foster City, California ) and Sony Computer Entertainment Europe (SCEE) in July 1995 (in Liverpool ). In 2010, Sony underwent

2100-586: Is currently supporting Everybody's Golf on Android and iOS. ForwardWorks was later moved to another division within Sony becoming a subsidiary to Sony Music and therefore no longer a unit within Sony Interactive Entertainment. It was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging its TV and film business with SIE. According to

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2200-431: Is easier to create a startup, resulting in many successful companies. The console industry is more closed, and a game developer must have up to three licenses from the console manufacturer : In addition, the developer must usually buy development systems from the console manufacturer in order to even develop a game for consideration, as well as obtain concept approval for the game from the console manufacturer. Therefore,

2300-465: Is ended as a trilogy. Years after the manga had ended distribution, Tamori sold the series to Sony Computer Entertainment , who released a series of role-playing video games based on the manga, developed by G-Artists for the PlayStation . The first video game was revealed in May 1994 together with Sony's new PlayStation, with a release for spring 1995. However it was not released until July of 1996. Famitsu magazine scored it 31 out of 40. In 2022,

2400-438: Is the tertiary and quaternary sectors of the entertainment industry that specialize in the development , marketing , distribution , monetization , and consumer feedback of video games . The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. As of July 2018 , video games generated US$ 134.9 billion annually in global sales. In

2500-453: Is the "original" independent developer Activision , founded by former Atari developers. Activision grew to become the world's second largest game publisher. In the meantime, many of the original developers left to work on other projects. For example, founder Alan Miller left Activision to start another video game development company, Accolade (now Atari née Infogrames ). Activision was popular among developers for giving them credit in

2600-505: Is the prince of the PopoloCrois kingdom, Pietro. The first game, PopoloCrois Monogatari , starts at the night of Pietro's 10th birthday, when he learns that his mother, who he thought was long dead, was found in a coma. Pietro sets out into a journey along with the apprentice forest witch Narcia to save his mother's soul from the underworld. There are two more games continuing the tales of Pietro and company. The second game, Poporogue (portmanteau of PopoloCrois + Epilogue), features Pietro as

2700-713: The Killzone series , was acquired by Sony Computer Entertainment as part of Worldwide Studios. On January 24, 2006, video game developer Zipper Interactive , developers of the Socom series , was acquired by Sony Computer Entertainment as part of Worldwide Studios. In March 2006, Sony announced the online network for its forthcoming PlayStation 3 (PS3) system at the 2006 PlayStation Business Briefing meeting in Tokyo, Japan , tentatively named "PlayStation Network Platform" and eventually called just PlayStation Network (PSN). Sony also stated that

2800-520: The 2021–2022 cryptocurrency crash , computer parts such as GPUs have become more affordable as of August 2022. Early development costs were minimal, and video games could be quite profitable. Games developed by a single programmer, or by a small team of programmers and artists, could sell hundreds of thousands of copies each. Many of these games only took a few months to create, so developers could release multiple games per year. Thus, publishers could often be generous with benefits, such as royalties on

2900-400: The modding communities. Prior to the 1970s, there was no significant commercial aspect of the video game industry, but many advances in computing would set the stage for the birth of the industry. Many early publicly available interactive computer-based game machines used or other mechanisms to mimic a display; while technically not "video games", they had elements of interactivity between

3000-412: The music recording industry ), but the video game industry in particular has been accused of treating its development talent poorly. This promotes independent development, as developers leave to form new companies and projects. In some notable cases, these new companies grow large and impersonal, having adopted the business practices of their forebears, and ultimately perpetuate the cycle. However, unlike

3100-578: The "PlayStation Studios" branding on both PlayStation 5 and new PlayStation 4 games to help with consumer recognition, though the branding was not ready for some of Sony's mid-2020 releases like The Last of Us Part II . SIE's parent Sony bought a minority stake in Epic Games for $ 250 million in July 2020, giving the company about a 1.4% stake in Epic. The investment came after Sony helped with Epic's development of new technologies in its Unreal Engine 5 , which it

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3200-555: The 1950s and 1960s, with mainframe computers becoming available to campus colleges, students and others started to develop games that could be played at terminals that accessed the mainframe. One of the first known examples is Spacewar! , developed by Harvard and MIT employees Martin Graetz, Steve Russell , and Wayne Wiitanen. The introduction of easy-to-program languages like BASIC for mainframes allowed for more simplistic games to be developed. The arcade video game industry grew out of

3300-402: The 1951 Festival of Britain . The development of cathode-ray tube , the core technology inside televisions, created several of the first true video games. In 1947, Thomas T. Goldsmith Jr. and Estle Ray Mann filed a patent for a "cathode ray tube amusement device". Their game, which uses a cathode-ray tube hooked to an oscilloscope display, challenges players to fire a gun at target. Between

3400-402: The 1990s include these: Aside from technology, in the early part of the decade, licensed games became more popular, as did video game sequels. The arcades experienced a renaissance in the early 1990s following the release of Street Fighter II (1991), which led to a number of other popular fighting games such as Fatal Fury (1991) and Mortal Kombat (1992). The arcade resurgence

3500-518: The Australian retailer Game would purchase twice the games per year as non-trade-in customers. The sale of pre-owned games kept retailers in business, and composed about a third of Game's revenue. Retailers also saved on the UK's value-added tax, which only taxed the retailer's profit on pre-owned games, rather than the full sale on regular games. The former trade-in retail executives behind the trade-in price comparison site Trade In Detectives estimated that

3600-514: The PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2. On March 6, 2014, Sony Computer Entertainment of America President and CEO, Tretton, announced he was resigning from his position at the end of the month, citing a mutual agreement between himself and SCEA for the cessation of his contract. Tretton had worked at SCEA since 1995 and

3700-517: The US, the industry earned about $ 9.5 billion in 2007, $ 11.7 billion in 2008, and US$ 25.1 billion in 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021 , to a record $ 191 billion ; the global games and services market is forecast to shrink 1.2% annually to $ 188 billion in 2022;

3800-504: The United Kingdom's trade-in industry was about a third of the size of its new games business. They figured that sites such as eBay , which convert used games into cash, compose about a quarter of the UK's trade-in market, but do not keep the credit within the industry. While consumers might appear to receive better offers on these sites, they also take about 15 percent of the selling price in fees. Alternatively, some retailers will match

3900-556: The United States alone, in 1994, arcades generated $ 7 billion in quarters while home console game sales generated $ 6 billion Combined, this was nearly two and a half times the $ 5 billion revenue generated by movies in the United States at the time. In 2000s, the video game industry was in heavy development; profit still drove technological advancement used by other industry sectors. Technologies such as Smartphones , virtual reality , and augmented reality were major drivers for game hardware and gameplay development. Though maturing,

4000-607: The acquisition of Firesprite , a Liverpool-based developer with over 250 employees. The studio has multiple projects in development, with the projects focusing on genres outside the core offerings of PlayStation Studios. On September 29, 2021, Firesprite announced that it had acquired Fabrik Games, bringing the studio's headcount to 265. On September 30, 2021, Sony Interactive Entertainment announced that Bluepoint Games had joined PlayStation Studios, with Bluepoint working on original content instead of remaking an older game. On November 4, 2021, Sony Interactive Entertainment acquired

4100-624: The acquisition of a minority stake in Discord , which would be integrated into the PlayStation Network by early 2022. On June 29, 2021, Sony Interactive Entertainment announced the acquisition of Housemarque . On July 1, 2021, Sony Interactive Entertainment announced the acquisition of Nixxes Software . Jim Ryan said later that month that they plan to work with Nixxes to release more of their PlayStation games to personal computers. On September 8, 2021, Sony Interactive Entertainment announced

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4200-417: The arcade video game industry was generating an annual North American revenue of $ 5 billion (equivalent to $ 16.8 billion in 2023). In 1982, the arcade video game industry reached its peak, generating $ 8 billion in quarters, surpassing the annual gross revenue of both pop music ($ 4 billion) and Hollywood films ($ 3 billion) combined. This was also nearly twice as much as the $ 3.8 billion generated by

4300-526: The company in 1995 and was appointed as chairman of SCEE in 2003, and then president in 2005. His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990. The PSP Go was released on October 1, 2009, for North America and Europe, and on November 1, 2009, for Japan. On April 1, 2010, SCEI was restructured to bring together Sony's mobile electronics and personal computers divisions. The main Japanese division of SCEI

4400-616: The console market surpassed arcade video games for the first time around 1997-1998. Arcade systems such as the Sega Model 3 remained more technologically advanced than home systems in the late 1990s, but the gap between arcade and home systems began narrowing in the late 1990s. The video game industry generated worldwide sales of $ 19.8 billion in 1993 (equivalent to $ 41.8 billion in 2023), $ 20.8 billion in 1994 (equivalent to $ 42.8 billion in 2023), and an estimated $ 30 billion in 1998 (equivalent to $ 56.1 billion in 2023). In

4500-432: The cost of development. Traditionally, the video game monetization method is to sell hard copies in retail store. Cheaper production and distribution methods include online distribution . In the 2010s, the video game industry had a major impact on the economy through the sales of major systems and games such as Call of Duty: Black Ops , which had over $ 650 million of sales in the game's first five days and which set

4600-497: The creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. Shuhei Yoshida was named as president of Worldwide Studios on May 16, 2008, replacing Kazuo Hirai , who was serving interim after Harrison left the company in early 2008. On December 8, 2005, video game developer Guerrilla Games , developers of

4700-491: The developer normally has to have a publishing deal in place before starting development on a game project, but in order to secure a publishing deal, the developer must have a track record of console development, something which few startups will have. An alternative method for publishing video games is to self-publish using the shareware or open source model over the Internet . Gaming conventions are an important showcase of

4800-429: The distributor may be redundant as a function of either the publisher or the retailer, or even in some cases as the case of indie games , the function of the developer themselves. Ben Sawyer of Digitalmill observes that the development side of the industry is made up of six connected and distinctive layers: The game industry employs those experienced in other traditional businesses, but some have experience tailored to

4900-499: The end of the 1970s, the personal computer game industry began forming from a hobby culture. In the early 1980s, the golden age of video arcade games reached its zenith. The total sales of arcade video game machines in North America increased significantly during this period, from $ 50 million in 1978 to $ 900 million by 1981, with the arcade video game industry's revenue in North America tripling to $ 2.8 billion in 1980. By 1981,

5000-428: The events of the first game was also released. While random and turn-based , battles take on a form very similar to console strategy RPGs (such as Final Fantasy Tactics ). When a character's turn begins, they can move along a small grid and attack enemies from four cardinal directions, each with their own advantages and disadvantages. For example, an attack to the enemy's back will deal more damage, as will skipping

5100-627: The first time in twenty years. The industry's shift from brick and mortar retail to digital downloads led to a severe sales decline at video game retailers such as GameStop , following other media retailers superseded by Internet delivery, such as Blockbuster , Tower Records , and Virgin Megastores . GameStop diversified its services by purchasing chains that repair wireless devices and expanding its trade-in program through which customers trade used games for credit towards new games. The company began to produce its own merchandise and games. In Britain,

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5200-450: The first two games into one, and was also the first PopoloCrois to be released overseas that year and in 2006. In 2015, a crossover with the Story of Seasons series of games was released worldwide as Return to PopoloCrois: A Story of Seasons Fairytale , it unusually released for a Nintendo console despite Sony's ownership of the series. A prequel novel PopoloChronicle taking place before

5300-572: The former SCE, SIE is headquartered in San Mateo, California, and oversees the entire PlayStation brand, regional subsidiaries, and content business. SIE's Japanese branch, Sony Interactive Entertainment Inc, was established as a direct subsidiary of Sony Corporation. On March 24, 2016, Sony announced the establishment of ForwardWorks, a new studio dedicated to producing "full-fledged" games based on Sony intellectual properties for mobile platforms such as smartphones; it would later develop Disgaea RPG and

5400-465: The game industry. Some of the disciplines specific to the game industry include: game programmer , game designer , level designer , game producer , game artist , and game tester . Most of these professionals are employed by video game developers or video game publishers . However, many hobbyists also produce computer games and sell them commercially. Game developers and publishers sometimes employ those with extensive or long-term experience within

5500-632: The game was fan translated into English. The second game, Poporogue , was released in 1998, and the direct sequel PoPoLoCrois Monogatari II was released in 2000. On June 20, 2002, Sony Computer Entertainment released PopoloCrois: Adventure of Beginnings ( ポポロクロイス ~はじまりの冒険~ , PoPoLoCrois: Hajimari no Bouken ) for PlayStation 2 , followed by Popolocrois: Adventure of the Law of the Moon ( ポポロクロイス~月の掟の冒険~ , Popolocrois: Tsuki no Okite no Bouken ) on March 18, 2004. The 2005 PlayStation Portable game remixes both

5600-553: The games retailer Game revamped its stores so customers would spend time playing games there. It built a gaming arena for events and tournaments. The shift to digital marketplaces, especially for smartphones, led to an influx of inexpensive and disposable games, and lower engagement among gamers who otherwise purchased new games from retail. Customers also shifted away from the tradition of buying games on their first day of release. Publishers often funded trade-in deals to encourage consumers to purchase new games. Trade-in customers at

5700-888: The games sold. Many early game publishers started from this economic climate, such as Origin Systems , Sierra Entertainment , Capcom , Activision and Electronic Arts . As computing and graphics power increased, so too did the size of development teams, as larger staffs were needed to address the ever-increasing technical and design complexities. The larger teams consist of programmers, artists, game designers, and producers. Their salaries can range anywhere from $ 50,000 to $ 120,000 generating large labor costs for firms producing video games which can often take between one and three years to develop. Modern budgets typically reach millions of dollars and use middleware and pre-built game engines . In addition to growing development costs, marketing budgets have grown dramatically, sometimes two to three times of

5800-576: The headquarters of the company moved from Minami-Aoyama to the Sony City (Sony Corporation's headquarters) in Kōnan, Minato, Tokyo . On April 20, 2011, SCEI was the victim of an attack on its PlayStation Network system, which also affected its online division, Sony Online Entertainment . On August 1, 2011, video game developer Sucker Punch Productions , developers of the Sly Cooper and Infamous series,

5900-442: The home video game industry that year; both the arcade and home video game markets combined in 1982 total of $ 11.8 billion (equivalent to $ 37.3 billion in 2023). The arcade video game industry would continue to generate an annual revenue of $ 5 billion in quarters through to 1985. The most successful game of this era was Namco 's Pac-Man , released in 1980, of which more than 350,000 cabinets were eventually sold, and within

6000-412: The industry is not recession -proof. The industry has influenced the technological advancement of personal computers through sound cards , graphics cards and 3D graphic accelerators , CPUs , and co-processors like PhysX . Sound cards, for example, were originally developed for games and then improved for adoptation by the music industry . In 2017 in the United States, which represented about

6100-399: The industry was one of the few to actually thrive from a home-bound population using video games to cope. The market had a 20% year-to-year growth from 2019, reaching over $ 179 billion in global revenue in both hardware and software for 2020. Easily learned games with high social interactions were popular, including Animal Crossing: New Horizons , Fall Guys , and Among Us . As

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6200-522: The industry. The major annual video game conventions include Gamescom in Cologne (Germany), E3 in Los Angeles (US), Penny Arcade Expo , Summer Games Fest , Tokyo Game Show(TGS) , Brazil Game Show (BGS), and etc. As with other forms of media, video games have often been released in different world regions at different times. The practice has been used where localization is not done in parallel with

6300-667: The intellectual property of the cloud gaming service OnLive , and that its services would cease by the end of the month. The beta version of Sony's first-ever cloud-based television service, PlayStation Vue (PSVue), was launched in the U.S. in November 2014. It was only offered on an invite-only basis for PS3 and PS4 users, prior to its official launch in early 2015. Sony signed deals with major networks, including CBS, Discovery, Fox, and Viacom, so that users can view live streaming video, as well as catch up and on-demand content, from more than 75 channels, such as Comedy Central and Nickelodeon. Although pricing and release dates for other regions

6400-405: The introduction of the personal computer, Western Europe also became a major center for video game development. Since then, the industry is primarily led by companies in North America, Europe, and Japan, but other regions, including Australia/New Zealand, and other East Asian countries including China and South Korea, have become significant sectors for the industry. International video game revenue

6500-420: The late 1960s, a college student named Nolan Bushnell had a part-time job at an arcade where he became familiar with EM games such as Chicago Coin 's racing game Speedway (1969), watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operates. In 1971, the first commercial arcade video game , Computer Space ,

6600-678: The main driver but significantly impact the industry, such as Spelunky , Fez , Don't Starve , Castle Crashers , and Minecraft , with millions of dollars and users. In the 2010s, the shift increased to casual and mobile gaming , and in 2016, the mobile video game market was estimated at $ 38 billion in revenues, compared to $ 6 billion for the console market and $ 33 billion for personal computing gaming. Virtual reality and augmented reality games arose during this decade. As of 2014, newer game companies arose that vertically integrate live operations and publishing such as crowdfunding and other direct-to-consumer efforts, rather than relying on

6700-507: The market and led to the video game crash of 1977 . The crash eventually came to an end with the success of Taito 's Space Invaders , released in 1978, inspiring the golden age of video arcade games . The game's success prompted the prevalence of arcade machines in mainstream locations such as shopping malls , traditional storefronts, restaurants , and convenience stores during the golden age. More than 360,000 Space Invaders arcade cabinets were sold worldwide, and by 1982, generated

6800-452: The more profitable industries during the COVID-19 pandemic in 2020 and 2021. Video games are seen as a low-cost vice and entertainment for consumers when approaching recession. However, in 2022, atop pandemic economic fallout including chip shortages, supply chain disruption, and consumers preferring outdoor activities, the industry started to indicate recession with global revenues falling for

6900-583: The most unpopular with gamers, as a measure to counter piracy. The most popular and effective strategy to counter piracy is to change the business model to freemium , where gamers pay for their in-game needs or service. Strong server-side security is required for this, to properly distinguish authentic transactions from hacked transactions. On various Internet forums, some gamers have expressed disapproval of publishers having creative control since publishers are more apt to follow short-term market trends rather than invest in risky but potentially lucrative ideas. On

7000-461: The music industry, where modern technology has allowed a fully professional product to be created extremely inexpensively by an independent musician, modern games require increasing amounts of manpower and equipment. This dynamic makes publishers , who fund the developers , much more important than in the music industry. In the video game industry, it is common for developers to leave their current studio and start their own. A particularly famous case

7100-529: The new entity would be headquartered in the United States . Sony Computer Entertainment, Inc. (SCEI) was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry . The original PlayStation console was released on December 3, 1994, in Japan. The company's North American operations, Sony Computer Entertainment of America (SCEA), were originally established in May 1995 as

7200-408: The other hand, publishers may know better than developers what consumers want. The relationship between video game developers and publishers parallels the relationship between recording artists and record labels in many ways. But unlike the music industry , which has seen flat or declining sales in the early 2000s, the video game industry continues to grow. In the computer games industry, it

7300-461: The packaging and title screens for their games, while Atari disallowed this practice. As the video game industry took off in the mid-1980s, many developers faced the more distressing problem of working with fly-by-night or unscrupulous publishers that would either fold unexpectedly or run off with the game profits. The industry claims software piracy to be a big problem, and takes measures to counter this. Digital rights management have proved to be

7400-647: The pandemic wore on from 2020 into 2021, a secondary effect was the impact of the global semiconductor chip shortage on hardware manufacturing. The three major console vendors, Nintendo, Microsoft, and Sony, were impacted by availability of supply of core components, and for the latter two, limited the launch of their new consoles. The chip supply shortage also affected personal computer gamers, coupled with demand for computer parts to be used in cryptocurrency mining , which artificially raised prices and made it difficult to purchase newer components. However, after cryptocurrency mining started paying out less during and following

7500-515: The player and the machine. Some examples of these included the 1940 "Nimatron", an electromagnetic relay-based Nim -playing device designed by Edward Condon and built by Westinghouse Electric for the New York World's Fair , Bertie the Brain , an arcade game of tic-tac-toe , built by Josef Kates for the 1950 Canadian National Exhibition , and Nimrod created by engineering firm Ferranti for

7600-408: The pre-existing arcade game industry, which was previously dominated by electro-mechanical games (EM games). Following the arrival of Sega 's EM game Periscope (1966), the arcade industry was experiencing a "technological renaissance" driven by "audio-visual" EM novelty games, establishing the arcades as a healthy environment for the introduction of commercial video games in the early 1970s. In

7700-512: The release date of the PlayStation 4 (PS4) console. On that date, SCEI introduced the CUH-1000A series system, and announced the launch date as November 15, 2013, for North American markets and November 29, 2013, for European, Australasian and Central and South American markets. Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted,

7800-536: The reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House would not have taken over day-to-day operations of the film studio. According to one report, Sony was set to make a final decision on the possibility of the merger of the TV, film, and gaming businesses by the end of its fiscal year in March of the following year (2017). However, judging by Sony's activity in 2017,

7900-522: The rest of development or where the game must be encoded differently, as in PAL vs. NTSC . It has also been used to provide price discrimination in different markets or to focus limited marketing resources. Developers may also stagger digital releases so as not to overwhelm the servers hosting the game. The video game industry had its primary roots in the United States following the introduction of arcade games and console systems, with Japan soon following. With

8000-427: The rumored merger never materialized. On January 8, 2019, Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire Audiokinetic . On March 20, 2019, Sony Interactive Entertainment launched the educational video game platform toio in Japan. On May 20, 2019, Sony Interactive Entertainment announced that the company had launched PlayStation Productions ,

8100-430: The same point in the seventh generation-console cycle seven or eight years earlier. By 2018, the United States video game industry had matched that of the United States film industry on basis of revenue, with both having made around US$ 43 billion that year. Since 2000, the video game industry was considered recession -proof, having thrived compared to other industries during the 2008 Great Recession , and as one of

8200-414: The second PS console, the PlayStation 2 was released in Japan on March 4, 2000, and the U.S. on October 26, 2000. On July 1, 2002, chairman of SCEI, Shigeo Maruyama , was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were also promoted to senior vice presidents of SCE. The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development

8300-600: The service would always be connected, free, and include multiplayer support. The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at the Sony Pictures Studios in Culver City, California , on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006. The PSN was also launched in November 2006. On November 30, 2006, president of SCEI, Ken Kutaragi ,

8400-455: The trade-in values offered by their competitors. Microsoft's original plan for the Xbox One attempted to translate trade-in deals for the digital marketplace, with a database of product licenses that shops would be able to resell with publisher permission, though the plan was poorly received or poorly sold. Video game industry practices are similar to those of other entertainment industries (e.g.,

8500-401: The video game industry was affected by the COVID-19 pandemic that had a worldwide impact starting in March 2020 due to forced stay-at-home orders by governmental regulations. There were similar impacts to the video game industry as with other industries, such as cancellation of in-person trade shows, conventions and esports events, and the delay of many games into late 2020, 2021, or beyond, and

8600-475: The video game industry was still very volatile, with third-party video game developers quickly cropping up, and just as quickly, going out of business. Nevertheless, many casual games and indie games became successful, such as Braid and Limbo . Game development for mobile phones (such as iOS and Android devices) and social networking sites emerged. For example, a Facebook game developer, Zynga , raised more than $ 300 million. Indie games are not

8700-458: Was a founding member of the company's executive team. He was involved in the launch of all PlayStation platforms in North America, including the original PlayStation, PS2, PSP, PS3, PSN, PS Vita, and PS4. Tretton was replaced by Shawn Layden , who was the vice-president and chief operating officer (COO) of Sony Network Entertainment International, effective April 1, 2014. On April 2, 2015, it was announced that Sony Computer Entertainment had acquired

8800-509: Was also acquired. In January 2012, BigBig Studios was closed and Cambridge Studio—renamed Guerrilla Cambridge —becoming a sister studio of Guerrilla Games. In March 2012, Zipper Interactive , developers of the SOCOM series, MAG and Unit 13 , was closed. On June 25, 2012, Hirai retired as chairman of Sony Computer Entertainment; however, he remains on the board of directors. On July 2, 2012, Sony Computer Entertainment acquired Gaikai ,

8900-664: Was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI. On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the recently appointed president of SCE, Hirai. On September 20, 2007, video game developers Evolution Studios and Bigbig Studios , creators of the MotorStorm series , were acquired by Sony Computer Entertainment as part of Worldwide Studios. On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post. He had joined

9000-494: Was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. On September 1, 2005, SCEI formed SCE Worldwide Studios , a single internal entity to oversee all wholly-owned development studios within SCEI. It became responsible for

9100-455: Was further driven by increasing realism, with the "3D Revolution" from 2D and pseudo-3D graphics to true real-time 3D polygon graphics , following the release of games such as Virtua Racing (1992) and Virtua Fighter (1993). In the late 1990s, there was a transition away from arcades to home systems. Until about 1996-1997, arcade video games represented the largest sector of the global video game industry, before arcades declined and

9200-547: Was intended to help bolster live service games for SIE. Sony Interactive Entertainment acquired Jade Raymond 's Haven Studios in March 2022 and incorporating it as part of PlayStation Studios, making the studio Sony's first development team in Canada. On July 18, 2022, Sony Interactive Entertainment and Repeat.gg announced that Sony Interactive Entertainment had acquired Repeat.gg. On August 29, 2022, Sony Interactive Entertainment announced that it had acquired Savage Game Studios,

9300-579: Was later expanded to include covermounted cassettes and CDs. In 1983, the North American industry crashed due to the production of too many badly developed games (quantity over quality), resulting in the fall of the North American industry. The industry would eventually be revitalized by the release of the Nintendo Entertainment System , which resulted in the home console market being dominated by Japanese companies such as Nintendo , while

9400-512: Was named CEO of Spectrum HoloByte three days later. He was replaced by Sony Electronics veteran Martin Homlish. This proved to be the beginning of a run of exceptional managerial turnover. The PS console was released in the United States on September 9, 1995. As part of a worldwide restructuring at the beginning of 1997, SCEA and Sony Computer Entertainment Europe (SCEE) were both re-established as wholly owned subsidiaries of SCEI. The launch of

9500-436: Was not publicized, Sony confirmed that PSVue will eventually be available on iPad , followed by other Sony and non-Sony devices. On January 26, 2016, Sony announced the reorganization and integration of Sony Computer Entertainment and Sony Entertainment Network International , establishing a new company called Sony Interactive Entertainment LLC (SIE) on April 1, 2016, under the umbrella of Sony Corporation of America . Unlike

9600-582: Was positioning for use in powering games on the upcoming PlayStation 5 to take advantage of its high speed internal storage solutions for in-game streaming . In March 2021, SIE announced that it and RTS acquired the assets and properties of the Evolution Championship Series as a joint venture. On April 13, 2021, Epic Games announced that it received an additional $ 200 million strategic investment from SIE's parent Sony Group Corporation. On May 3, 2021, Sony Interactive Entertainment announced

9700-473: Was released. The following year, Atari, Inc. released the first commercially successful video game, Pong , and 19,000 arcade cabinets of the original arcade version were sold. In that year, video games were introduced to the home market with the release of the early video game console , the Magnavox Odyssey . However, both the arcade and home markets would be dominated by Pong clones, which flooded

9800-494: Was temporarily renamed "SNE Platform Inc." (SNEP) on April 1, 2010, and was split into two divisions that focused on different aspects: "Sony Computer Entertainment, Inc.", consisting of 1,300 employees who focused on the console business, and the network service business consisting of 60 to 70 employees. The network service business of SCEI was absorbed into Sony Corp's Network Products & Service Group (NPSG), which had already been headed by Hirai since April 2009. The original SCEI

9900-431: Was then dissolved after the restructuring. The North American and European branches of SCEI were affected by the restructuring, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments. On March 2, 2010, video game developer Media Molecule , developers of the PlayStation 3 game LittleBigPlanet , was acquired by SCEI as part of Worldwide Studios. On August 23, 2010,

10000-414: Was valued at over $ 93 billion. The industry wide adoption of high-definition graphics during the seventh generation of consoles greatly increased development teams' sizes and reduced the number of high-budget, high-quality games under development. In 2013 Richard Hilleman of Electronic Arts estimated that only 25 developers were working on such games for the eighth console generation, compared to 125 at

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