59-512: Peter Storm may refer to: Peter Storm, the birth name of Swedish actor Peter Stormare Peter Storm (clothing) , a brand of outdoor clothing Peter Storms , Master Commandant of the USS Peacock (1813) Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Peter Storm . If an internal link led you here, you may wish to change
118-544: A band called Blonde from Fargo and runs a record label called StormVox. He appeared in the music video of the song " Uprising " by the Swedish power metal band Sabaton . He appeared in the clips " Steh Auf " and "Frau & Mann" of metal project Lindemann . Stormare divides his time between the United States and Sweden. He married actress Karen Sillas in 1989, and they divorced in 2006. He married Toshimi Murakami,
177-498: A character of low intelligence will have limited dialogue options. Some sub-races in the game are significantly more powerful than the core races present in D&D Third Edition; these sub-races must earn more experience points than others before leveling up . Characters can reach a maximum level of thirty. It is possible to add additional characters to the party at any time, including during combat. Icewind Dale II ' s gameplay
236-532: A game with the Infinity Engine relatively quickly. Sawyer said of the decision: "In all honesty, the reasons for making Icewind Dale II have to do with limiting risks and maximizing our chances for a popular title". Conceptualization of Icewind Dale II progressed during the development of the Icewind Dale expansions, and production began late July 2001, shortly after the completion of Icewind Dale: Trials of
295-508: A group of mercenaries in a war between the Ten Towns of Icewind Dale and a coalition of persecuted races and religions. The game is designed as an action-oriented alternative to other Infinity Engine games, with less emphasis on exploration and story. It uses a real-time adaptation of the Dungeons & Dragons (D&D) Third Edition ruleset. The Infinity Engine was modified to comply with
354-561: A native of Japan, in 2008. Their daughter Kaiya Bella Luna Stormare was born on May 9, 2009. They live in Los Angeles . Peter Stormare is the godfather of actor Gustaf Skarsgård . Stormare is a Christian and has said that he has had contact with God. When he was young, he participated in Baptist meetings in Arbrå . He has a strong spiritual side, inherited from his mother, who he has said
413-511: Is "Peter Storm" backwards. Stormare means "stormer" in Swedish. Stormare starred in Ingmar Bergman 's production of Hamlet ; Hilary DeVries of The Christian Science Monitor wrote: "in the electrifying lead performance by Peter Stormare, Hamlet is, for all his Angst-filled poses and dark glasses, no hamstrung cliche but Denmark's only ballast between the debauched Claudius and the fascistic Fortinbras." Stormare voiced Mattias Nilsson in
472-494: Is a real-time adaptation of the D&D Third Edition ruleset. The game is viewed from an isometric perspective , and a head-up display (HUD) occupies the bottom of the screen. Accessible from the HUD are an automap and a journal that records quests and important events. The player uses a point-and-click interface to interact with the game; for example, clicking on the ground moves
531-562: Is a Swedish actor. He played Hamlet for Ingmar Bergman , Gaear Grimsrud in the film Fargo (1996) and John Abruzzi in the television series Prison Break (2005–2017). He has appeared in films including The Lost World: Jurassic Park (1997), Playing God (1997), The Big Lebowski (1998), Armageddon (1998), 8mm (1999), Dancer in the Dark (2000), Windtalkers (2002), Minority Report (2002), Bad Boys II (2003), Constantine (2005), and 22 Jump Street (2014), and
590-473: Is also available, which increases the game's difficulty and contains more powerful items. The game features over seven hundred items; the designers included a system that randomizes the items the player obtains from enemies. When beginning the game, the player may choose to play a pre-selected party, or to create a party of up to six characters; unlike the Baldur's Gate series, Icewind Dale II does not permit
649-441: Is attractive, both conceptually and in its final form", and Game Informer called them "beautiful". Many reviewers complained about the game's pathfinding AI, which PC Zone called "outrageously bad". Game Informer called the writing and story "on par with any fantasy novel". PC Gamer said it had "some of the richest and most enjoyable dialogue since Planescape Torment ", and an "impressive storyline". GameSpot called
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#1732855693272708-471: Is focused on combat. The combat system is a real-time adaptation of the turn-based system used in D&D Third Edition, which caused the developers to remove certain aspects, such as "attacks of opportunity". Dice rolls are simulated by the game. In place of the turn-based rounds used in D&D , characters have independent rounds, during which they may execute one or more actions, depending on such factors as
767-712: The ABC television series Lost for a period of one year, which he declined. In the 2007 film Premonition , he played Dr. Roth. In April 2007, he appeared in the CSI: Crime Scene Investigation episode "Ending Happy". In 2011, he appeared alongside Kevin Spacey and Daniel Wu in the Chinese film Inseparable , which premiered at the 2011 Busan International Film Festival . In 2014, he appeared in episodes of Longmire , Arrow , and The Blacklist , and starred in
826-585: The Eli Roth –produced film Clown . In 2015, he voiced and motion-captured Dr. Alan J. Hill in the video game Until Dawn . In 2016, he played Rutger Burlin in the Swedish television series Midnattssol ; he also co-created, and starred as Ingmar in, the web television series Swedish Dicks , which was renewed for a second season in October 2016. In 2017, he played a minor role in John Wick: Chapter 2 and
885-444: The Icewind Dale team, the team developing Torn , and a team working on an unannounced project. Before and during Torn ' s development, several members of its team expressed interest in developing another game using the Infinity Engine. The development team was not made aware of Black Isle Studios' decision to develop Icewind Dale II until Torn ' s cancellation. Lead designer J. E. Sawyer described: "I don't know when
944-572: The Ten Towns of Icewind Dale, which is under siege by a goblin army. The goblins are directed by the Legion of the Chimera, an army composed of outcast races and religious factions, such as goblinoids, half-breeds, and followers of winter goddess Auril . Targos hires mercenaries to defend against the attack. Areas encountered in the game include: the Black Raven Monastery, built over an entrance to
1003-636: The Underdark ; the town of Kuldahar, constructed around a magical tree that emits heat; the Severed Hand, an ancient elven fortress that was lost during a war with goblinoids ; and the Dragon's Eye, a network of volcanic caverns inhabited by yuan-ti. Other areas include the Underdark and the Jungles of Chult . The game begins as the player's group of mercenaries arrives by ship to defend Targos. They report to
1062-490: The August 25–31 period, at an average retail price of $ 45. The game rose to fourth place the following week, and exited the weekly top 10 in its third week. It was North America's 20th-best-selling computer game of August 2002 and 14th-best-selling of September. Icewind Dale II sold between 100,000 and 270,000 copies in the United States alone by August 2006. Combined sales of the Icewind Dale franchise reached 580,000 units in
1121-488: The Aurilite temple, the group finds a prisoner from Kuldahar, who asks them to warn Kuldahar of the threat posed by the Legion of the Chimera. After this, the group creates a passage through the glacier, and meets with the reinforcements. As the group travels to Kuldahar, they meet a drow (dark elf) named Nym, who tells them that the pass to Kuldahar is guarded by the Legion of the Chimera, and that an alternate path through
1180-539: The Legion of the Chimera. They meet the Archdruid of Kuldahar, who tells them that a portal has been opened to allow yuan-ti from the Jungles of Chult to assault Kuldahar. After the group prevents the attack, the Archdruid tells them that they may reach the Severed Hand through an exit at the bottom floor of the Dragon's Eye. The group travels through Dragon's Eye, and proceeds to the Severed Hand. Once inside, they learn that
1239-472: The Luremaster . After six months of development, Icewind Dale II was officially announced on February 4, 2002. Icewind Dale II was originally planned to be an incomplete conversion to the D&D Third Edition ruleset, with many rules omitted. The kit system (class specialization) introduced in Baldur's Gate 2 was to be used, but this idea was later abandoned. Sawyer and several other members of
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#17328556932721298-482: The Third Edition, but the team was forced to remove certain rules because of the engine's outdated nature. It was the final game to be developed using the Infinity Engine. The game was well received by critics, who praised its combat, pacing, and use of the Third Edition rules. However, some reviewers felt that the graphics and engine had become outdated, and could not compete with its contemporaries. Icewind Dale II
1357-512: The Underdark exists. Later, Isair and Madae locate the group with information from Nym. They state their intention to attack Kuldahar, and warn the group to not interfere. The group then passes through the Black Raven Monastery to enter the Underdark. After exiting the Underdark, they are flown to Kuldahar by Oswald Fiddlebender. When the group lands in Kuldahar, they discover it has been invaded by
1416-555: The Year' material, Black Isle Studios managed to give the Infinity engine a terrific game as its swan song". Other Infinity Engine games, including Baldur's Gate and Icewind Dale , have been remade into Enhanced Editions by Beamdog . Beamdog was unsuccessful in trying to do the same for Icewind Dale II due to the source code of the game being lost. The Red Chimera Group, a team of modders, coders, artists, and other contributors drawn from
1475-527: The country by that date. Icewind Dale II 's reception was generally positive. Game Informer hailed it as, "one of the best RPGs ever released for the PC", and GameSpot called it, "simply a great role-playing game". However, PC Format said, "it's uninspired and uninspiring, giving itself a narrow remit and fulfilling that unspectacularly". Certain reviewers compared Icewind Dale II to Neverwinter Nights . IGN said: "[Compared to Neverwinter Nights]
1534-448: The docs in, and after the Friday division meeting, the project was in development". During this period, Interplay Entertainment relied on Black Isle Studios' games to alleviate financial trouble, which put pressure to release games quickly. The decision to develop Icewind Dale II was based partly on the original Icewind Dale ' s reception, and the development teams' ability to create
1593-488: The duration of the action. The player can pause the game and issue orders to characters at any time. Each character can carry a limited amount of items. Icewind Dale II takes place in the Forgotten Realms D&D campaign setting , on the continent of Faerûn . It centers on the northern Icewind Dale region, and is set thirty years after the original game. The game begins in the harbor town of Targos, one of
1652-489: The effects were attractive, the "dated Infinity Engine " could not compare to contemporaries Dungeon Siege and Neverwinter Nights . Computer Gaming World believed that "it consistently offers the same striking and imaginative environments that establish the tone and immersive charm of the game", and Computer Games Magazine said "it may not look like much, but it's got it where it counts". The game's pre-rendered backgrounds received praise. IGN said that "the artwork
1711-424: The ending areas. Partway through development, Sawyer left the team to work as the lead designer on another internal project; Dave Maldonado and Chris Avellone were given his areas to finish. The developers wanted the game to contain more breaks from combat, with character interaction and puzzle solving, than the previous Icewind Dale . The decision to include more puzzles was influenced by the positive reception to
1770-400: The engine "old" and "clunky", and PC Format said that "the whole thing is limited by the creaking engine". On the other hand, certain sources praised the engine. Game Informer called it "the best role-playing engine that has ever been invented", and GameSpot said that "'immortal' may be a better word to describe the engine, because the fact is, Icewind Dale II plays great". In regards to
1829-492: The game [with] the [inclusion] of more instruments, taking flutes and percussion and combining them with the standard orchestra". Zur later said: "I thought that we definitely met some high standards; we compared our products to big budget films scores and in the end we were quite happy". The game features voice work from Gabrielle Carteris , Peter Stormare , and Grey DeLisle , among others. Icewind Dale II debuted at #6 on The NPD Group 's weekly computer game sales chart for
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1888-419: The game's combat and pacing. G4 called the game's combat "sublime", and said that "no Infinity Engine game thus far has had such interesting and intricate tactical combat". GameSpot called it "expertly paced." PC Zone complained that certain gameplay mechanics had become outdated, but that "the only real downer is the antiquated spell system and the inexplicable necessity to rest after every fight". The game
1947-403: The graphics, GameSpot said that "in many ways Icewind Dale II represents the best use of the Infinity Engine's prerendered, isometric settings to date, [but] that doesn't change the fact that Icewind Dale II generally looks dated". IGN thought the sprites had become out-dated, and that "the animations are crude by today's standards". New Straits Times agreed, saying that although some of
2006-518: The link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Peter_Storm&oldid=932193611 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Peter Stormare Rolf Peter Ingvar Stormare (born Storm , 27 August 1953), better known as Peter Stormare ( Swedish: [ˈpěːtɛr ˈstɔ̂rːmarɛ] ),
2065-477: The main idea of the piece is reflected in all these steps". He called the composing experience "pleasant" and "rewarding". The music was composed in five weeks, and the recording and mixing lasted three weeks. As the game's music budget was low, a small Los Angeles orchestra was used to record the music; the sound of the each instrument was doubled during production. Inon Zur described the music as having "some uniqueness to it, that basically it developed throughout
2124-429: The music; Zur and Levenson had worked together on several previous titles. Inon Zur said that while composing the theme for the game, "I wrote and rewrote the main theme several times", and "we tried to create a piece that would preserve the sound of the first Icewind Dale[...] we made great efforts to convey the new elements also. Capturing all of this in 30–45 seconds was not easy however I believe that we eventually found
2183-571: The pace of [ Icewind Dale II ] is more varied, its balance better, the gameplay more interesting", and Game Informer considered the interface superior to that of Neverwinter Nights . PC Format said, "in the light of Neverwinter Nights in particular, there's little that stands out in Icewind Dale II to recommend it", and PC Zone concurred "it's not the [ Baldur's Gate II: Shadows of Amn ] killer we had all hoped for and neither does it stack up to Neverwinter Nights ". Many reviewers praised
2242-526: The part of Czernobog on the Starz series American Gods . He played the vampire Godbrand in the Netflix animated series Castlevania . In 2019 he appeared in the music video of the song " Graven " by the U.S. death metal band Possessed . After Bono of U2 heard some of Stormare's music, he encouraged Stormare to make an album. In 2002, Stormare released his first album, Dallerpölsa och småfåglar . He plays in
2301-495: The player to import characters from previous Icewind Dale games. While creating characters, the player chooses their gender, race, class , alignment , and attributes , among other things. The player can sometimes choose a subvariety of a race or class, such as Deep Gnome or Cleric of Ilmater . Race, alignment, and attributes affect the player character's available dialogue options, as well as NPC responses. For example, some NPCs will be prejudiced against certain races, or
2360-425: The producers decided to make the game, but I was told that we were making the game when I learned that TORN was being cancelled ... on a Wednesday afternoon, and that Feargus Urquhart asked me to work with Steve Bokkes to create a story and area overview by Thursday afternoon. Steve and I talked about it for the rest of the day. I went home that night and worked on the overviews until the next day. I came in and turned
2419-809: The puzzles in Icewind Dale: Trials of the Luremaster . The game went gold on August 5, 2002, and was released in North America on August 27 and in the United Kingdom on August 30. After the release of Icewind Dale II , Sawyer expressed dissatisfaction over the Icewind Dale series, saying "I wasn't particularly thrilled with how my work on [ Icewind Dale ] came out..." and, "...[ Heart of Winter ] managed to actually be worse than my Icewind Dale stuff". In regards to Icewind Dale II he said: "[It] came out better than I expected, but still, not exactly awe-inspiring". Chris Avellone later said: " Icewind Dale
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2478-443: The right path for this game's soundtrack". Zur described the composing process: "After learning the storyboard and getting additional insight from the producers/music supervisor I'll start to compose. The thematic idea (main melody or rhythmical groove) comes first. Then comes the accompaniment followed by the orchestration and that each piece should have its own unique flavour so every step is carefully examined. I have to make sure that
2537-471: The selected player character , and clicking on a passive non-player character (NPC) will initiate dialogue. When conversations occur, the game presents multiple dialogue options. The game world is separated into area maps—obscured by fog of war —that are revealed as the area is explored. A multiplayer mode is available for up to six players over a local area network or the Internet. The "Heart of Fury" mode
2596-424: The ship to crash, and the group awakens to discover that a glacier blocks the reinforcements' path. While investigating the glacier, the group finds Sherincal, a half-dragon, guarding the entrance to an Aurilite temple. They learn that Sherincal leads the Legion of the Chimera's western forces, and that the leaders of the Legion of the Chimera, cambion twins named Isair and Madae, reside in the Severed Hand. Inside
2655-438: The six you create". In regards to the audio, GameSpot said that "Inon Zur does a truly fantastic job that's perhaps even better than Soule's effort in the original Icewind Dale", and that "the voice acting in Icewind Dale II is as great as you've perhaps come to expect from a Black Isle Studios role-playing game". Computer Gaming World said that "[the] sound effects, music, and voiceovers are all excellent". Icewind Dale II
2714-424: The spread-out interface of all previous Infinity Engine games", and IGN said that "the customization improvements to the interface that seem so natural, they make you wonder why they weren't thought of before". Game Informer called the interface "absolutely inspired" and its inventory system "second to none". The game was criticized for its graphics and engine, which reviewers considered to be outdated. G4 called
2773-445: The story "engrossing", and said that "the game is very well written, offering up a number of strong characters and serious themes". PC Zone noted that, "thanks to the excellent NPCs, the battles have a lot more meaning, as there is a strong storyline behind the endless hacking and slashing". PC Format thought that " Icewind Dale II also suffers, like its predecessor, from a story irrevocably weakened by anonymous central characters –
2832-438: The team pushed for the game's conversion to Third Edition. The development team was eventually granted an extension, which allowed them to complete the change to Third Edition rules. The Infinity Engine required extensive modification to comply with Third Edition rules, as it had originally been designed for Second Edition rules; certain elements of the rules were removed due to interface and engine issues. The game's interface
2891-466: The town palisade and fend off an assault by the goblin army. Afterwards, the mayor of Targos orders them to start an offensive on the goblin army. The group kills the chieftain of the army, and discovers that he was under the command of a woman named Sherincal. When they return to Targos, the mayor asks them to rendezvous with reinforcements from Neverwinter . The group travels to meet them in an airship piloted by Oswald Fiddlebender. A storm causes
2950-622: The video games Destiny (2014), Until Dawn (2015),and Destiny 2 (2017). Rolf Peter Ingvar Storm was born in Kumla , Sweden on August 27, 1953. His family moved to Arbrå . He attended the Royal Dramatic Theatre in Stockholm, where he studied acting. He changed his surname when he discovered he shared it with a senior student at acting academy. Before settling on Stormare, he briefly contemplated changing his name to Retep Mrots, which
3009-603: The video games Mercenaries: Playground of Destruction and Mercenaries 2: World in Flames , Isair in the video game Icewind Dale 2 , and Johann Strauss in Quake 4 . In February 2006, he starred as Wolfgang in Volkswagen 's VDub series of television commercials. He played the main character in the film Svartvattnet , which was filmed in Sweden and Norway in 2007. He was offered a role in
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#17328556932723068-503: The war between the Ten Towns and the Legion of the Chimera was caused by the mayor of Bryn Shander , who had sent Isair and Madae poisoned food. They also discover that a mythal that was cast on the Severed Hand has been corrupted, and the structure will be transported to the plane of limbo . Eventually, the group finds Isair and Madae, and kills them. During summer 2001, Black Isle Studios employed three development teams. These included
3127-489: Was a medium , and who supposedly inherited that ability from her own father. Icewind Dale 2 Icewind Dale II is a role-playing video game developed by Black Isle Studios and published by Interplay Entertainment , released on August 27, 2002. Like its 2000 predecessor Icewind Dale , the game is set in the Forgotten Realms fantasy setting in the Icewind Dale region. The player assumes control of
3186-418: Was a fun series, but it didn't try to set the bar for anything other than a fun romp. People may remember enjoying it, but it wasn’t trying to break any new ground or do anything revolutionary. In some respects, it was almost a step back from other games we'd done and focused more on exploration and dungeon crawls". A Collector's Edition containing bonus material, such as a full-color cloth map and soundtrack CD,
3245-403: Was also praised for its implementation of the Third Edition rules and interface. Computer Gaming World said that "[ Icewind Dale II ] has the Third Edition rules down, and in no other place in the game is it more apparent than with character development", and PC Gamer said it had "a dazzling implementation of the D&D 3rd Edition rules". GameSpot called the interface "a big improvement on
3304-432: Was also released. Icewind Dale II was the final game developed using the Infinity Engine. The music of the game was composed by Inon Zur , whose previous works included Baldur's Gate 2: Throne of Bhaal and Fallout Tactics . Inon Zur worked with Jeremy Soule, the composer for Icewind Dale , to maintain the tone of the music. Inon Zur also worked closely with Interplay audio director Adam Levenson while composing
3363-478: Was asked to substitute. The game's resolution was increased to a minimum resolution of 800x600, with an unofficially supported maximum resolution of 2048x1536. J. E. Sawyer managed rule implementation, but the areas of the game were divided between designers. For example, designer Chris Avellone created the opening sequence, designer Dave Maldonado developed the Black Raven Monastery and a large area of wilderness, and designers John Deiley and Damien Foletto created
3422-582: Was nominated for Computer Gaming World ' s 2002 "RPG of the Year" award, which ultimately went to The Elder Scrolls III: Morrowind . The editors wrote that Icewind Dale II "is the last great game from a fading engine, and we love it". It was also a nominee for PC Gamer US ' s "2002 Best Roleplaying Game" and The Electric Playground ' s "Best RPG for PC" awards, but lost both to Neverwinter Nights . Allen Rausch, writing for GameSpy 's 2004 retrospective "A History of D&D Video Games", wrote "while nobody would mistake it for '2002 RPG of
3481-470: Was redesigned, and all-new art was created. It features new item icons, with new spell icons by Brian Menze; Menze had previously created Planescape: Torment ' s spell icons. Jason Manley, the portrait artist for the previous Icewind Dale games, left Black Isle Studios in late 2001; several new works he painted before his departure were later used in Icewind Dale II . Black Isle Studios artist Justin Sweet
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