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One Night

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Winchester Films was a British production company. It was started in March 1993 and was listed on the Alternative Investment Market to raise the capital needed to build an effective portfolio of films and TV programmes. In the late 1990s and the early part of the 21st Century, Winchester Films acquired produced many British films and acquired distribution rights to films from other countries. It also expanded into the US, setting up an office in Los Angeles in order to make connections with the Hollywood crowd. This led to Winchester Films being granted distribution rights to Heartbreakers (the UK's largest distribution deal - $ 53 million).

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34-441: One Night or 1 Night may refer to: Film [ edit ] One Night (2002 film) , a film produced by Winchester Films One Night (2005 film) , an Iranian film directed by Niki Karimi One Night (2007 film) , a film featuring Christian Campbell and Billy Lush One Night (2009 film) , a Canadian short film directed by Shelagh Carter One Night (2010 film) ,

68-474: A "victim" by silently gesturing to indicate their target and to show unanimity then close their eyes again. A similar process occurs for other roles with nightly actions. In the case of the seer, the moderator may indicate the target's innocence or guilt by using gestures such as nodding or head shaking. Night may be accompanied by players tapping gently to mask sounds made by gesturing. The moderator instructs players to open their eyes and announces who "died"

102-424: A 2012 drama series One Night (Norwegian TV series) , a 2018 drama series One Night (Australian TV series) , a 2023 drama series One Night (Canadian TV series) , a 2023 comedy/drama series "One Night" ( Cold Case ) , an episode "One Night" ( Sanctuary ) , an episode Games [ edit ] One Night, a variant of Mafia (party game) from gamemaker Bézier Games One Night Trilogy ,

136-417: A 50% chance to win among 10,000. The Mafia's chance of victory is W ( m , P ) ≈ m P , {\displaystyle W(m,P)\approx {\frac {m}{\sqrt {P}}},} which is a good approximation when the right hand side is below 40%. If any detectives are added to the game, Braverman et al. proved that the number of Mafiosi must remain at a fixed proportion of

170-403: A faction achieves its win-condition ; for the village, this usually means eliminating the evil minority, while for the minority, this usually means reaching numerical parity with the village and eliminating any rival evil groups. Dimitry Davidoff ( Russian : Дми́трий Давы́дов , Dmitry Davydov ) is generally acknowledged as the game's creator. He dates the first game of Mafia to spring 1987 at

204-656: A film featuring Olivier Gruner One Night (2012 film) , a Belgian-French film directed by Lucas Belvaux 1 Night (film) , a 2016 American film directed by Minhal Baig Ek Raat ( lit.   ' One Night ' ), a 1942 Indian Hindi-language film Music [ edit ] Albums [ edit ] One Night (Greg Brown album) , 1983 One Night (J. C. Jones album) , 1998 One Night , by ELO Part II , 1996 One Night , by Arlo Guthrie , 1978 Songs [ edit ] "One Night" (Elvis Presley song) , 1958 "One Night" (Lil Yachty song) , 2015 "One Night" (WTS song) , 2016 "One Night", by

238-559: A long period. People accused of something they're trying to hide will start out feigning outrage – 'How dare you ask me that?' But that will start to change to objection rather than shock, as it's psychologically very difficult to mimic emotion. But the Mafia can win in live play; their best chance of winning occurs when mafioso bond with their innocent neighbours and convince those neighbours to value that bond over dispassionate analysis. The game designers Salen and Zimmerman have written that

272-425: A probability of identifying the Mafia that is better than chance. Early treatment of the game concentrated on simulation , while more recent studies have tried to derive closed-form equilibrium solutions for perfect play. In 2006, the computer scientists Braverman, Etesami and Mossel proved that without detectives and with perfect players the randomized strategy is optimal for both citizens and mafia . When there

306-402: A series of indie survival horror games See also [ edit ] One Night Only (disambiguation) One-night stand (disambiguation) All pages with titles beginning with One Night Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title One Night . If an internal link led you here, you may wish to change

340-409: Is a large enough number of players to give both groups similar probability of winning, they showed that the initial number of mafiosi m needs to be proportional to the square root of the total number of players P , that is m ∝ P {\displaystyle {\textstyle m\propto {\sqrt {P}}}} . With a simulation, they confirmed that 50 mafiosi would have almost

374-499: Is no longer listed on the AIM market in London. This article about a British film distributor or production company is a stub . You can help Misplaced Pages by expanding it . Mafia (party game) Mafia , also known as Werewolf , is a Russian social deduction game created by Dimitry Davidoff in 1986. The game models a conflict between two groups: an informed minority (the mafiosi or

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408-414: Is played by two teams: the mafiosi and the villagers. Live games require a moderator who does not participate as a player, and identities are assigned by handing out cards, or by other non-verbal methods such as physically tapping players. At the start of the game, every mafioso is given the identities of their teammates, whereas the innocents only receive the number of mafiosi in the game. In an open setup,

442-619: The Kaliningrad Higher school of the Internal Affairs Ministry published the methodical textbook Nonverbal communications. Developing role-playing games 'Mafia' and 'Murderer' for a course on Visual psychodiagnostics, to teach reading body language and nonverbal signals. In September 1998 Mafia was introduced to the Graduate College at Princeton University , where a number of variants were developed. The werewolf theme

476-545: The Psychology Department of Moscow State University , from where it spread to the classrooms, dorms, and summer camps of Moscow University . Wired attributes the creation to Davidoff and also dates the first game to 1987. He developed the game to combine psychology research with his duties teaching high school students. It became popular in other Soviet colleges and schools, often associated with hugely popular TV series La Piovra , which first ran in 1986. In

510-459: The 1990s it began to be played in other parts of Europe (in some countries under the name City of Palermo ) and then the United States. By the mid 1990s a version of the game became a Latvian television series with a parliamentary setting, and played by Latvian celebrities. Andrew Plotkin gave the rules a werewolf theme in 1997, arguing that the mafia had less cultural resonance, and that

544-736: The Corrs from In Blue , 2000 "One Night", by Griff , 2021 "One Night", by Jay Sean from Me Against Myself , 2004 "One Night", by Joan Armatrading from Secret Secrets , 1985 "One Night", by Matthew Koma , 2013 "One Night", by MK , 2019 "One Night", by Picture This , 2019 "One Night", by Shimica Wong , 2010 "One Night", by Sia from Reasonable Woman , 2024 "One Night", by Travis from The Boy with No Name , 2007 "1 Night", by Mura Masa from Mura Masa , 2017 "1Night", by Stargate , 2018 "#1Nite (One Night)", by Cobra Starship from Night Shades , 2011 Television [ edit ] One Night (British TV series) ,

578-416: The deep emergent social game play in Mafia (combined with the fear of elimination) create ideal conditions for this. These additional roles are named differently in the many versions of Mafia, for thematic flavor , or historical reasons. Also, the same role-name can have differing functions across different versions of the game. What follows is a general list of role types found in Mafia variants; since

612-426: The first phase be night and that there be an odd number of players (including the moderator). These specifications avoid tie votes for eliminations and ensure that the game will end dramatically on an elimination rather than anticlimactically with murder as a foregone conclusion. All players close their eyes. The moderator then instructs all mafiosi to open their eyes and acknowledge their accomplices. The mafiosi pick

646-489: The innocents. Some players may be given roles with special abilities (see below). Common special roles include an investigative role , a protector role , and some association roles . Andrew Plotkin recommends having exactly two mafiosi, whereas the original Davidoff rules suggest a third of the players (rounding to the nearest whole number) be mafiosi. Davidoff's original game does not include roles with special abilities. In his rules for "Werewolf", Plotkin recommends that

680-422: The latter's portfolio to that of Winchester's with Cobalt Pictures becoming a film financing label and being renamed Cobalt Media Group with Cobalt's British principle Rodney Payne, joining the board of Winchester Entertainment and will continue to operate the label. In March 2004, the company was taken over by ContentFilms Inc and the name was officially changed from Winchester Films to ContentFilm . ContentFilm

714-699: The link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=One_Night&oldid=1235438762 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Winchester Films#Winchester Films produced In May 2000, Winchester Films had announced that they're launching their own film distribution division based in Britiain named Winchester Film Distribution with Winchester hiring former FilmFour International distribution chief Mick Southworth heading

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748-545: The new distribution division as their CEO. In May 2001, Winchester Films announced that they've signed a three-year overall deal with Los Angeles-based American production company The Donners' Company to develop and produce their films. In June 2003, Winchester Entertainment announced that they've acquired London and Los Angeles-based British/American international distribution sales and financing company Cobalt Pictures from their founders John Muse and Alton Irby expanding Winchester Entertainment's film business with them added

782-566: The number of mafiosi is fixed and an odd player is added to the game (and ties are resolved by coin flips ), the mafia-winning chance do not drop but rise by a factor of approx. π / 2 {\displaystyle {\sqrt {\pi /2}}} (equality in the limit of the infinite number of players). In live (or videoconference ) real-time play, the innocents typically win more often than game theory suggests. Several reasons for this have been advanced: If you're trying to feign shock or anger, it's much harder to do over

816-527: The numbers of each power role (e.g. militia) present in the game is known to the players, while in a closed setup, this information is not revealed, and in a semi-open setup, only limited or tentative information about the power roles is revealed. There are two phases: night and day . At night, certain players secretly perform special actions; during day, players discuss and vote to eliminate one player. These phases alternate with each other until all mafiosi have been eliminated or they reach numerical parity with

850-425: The previous night. Discussion ensues among the living players. At any point, a player may accuse someone of being a mafioso and prompt others to vote to eliminate them. If over half of the players do so, the accused person is eliminated and night begins. Otherwise, the phase continues until an elimination occurs. According to some rules, the role of dead players should be revealed; according to others, for example, if

884-405: The protector dies, nobody should know that. In both cases, dead players are not permitted to attempt to influence the remainder of the game. Because players have more freedom to deliberate, days tend to be longer than nights. Mafia is a complicated game to model, so most analyses of optimal play have assumed both (a) that there are only townsfolk and Mafiosi and (b) that the townsfolk never have

918-480: The reports, saying that as a parent who had studied child psychology for 25 years, he felt that the game could "teach kids to distinguish right from wrong", and that the positive message of being honest could overcome the negative effects of an "evil narrator" moderating the game as if it were a scary story . Mafia is one of the 50 most historically and culturally significant tabletop games since 1800 according to about.com in 2005. In its simplest form, Mafia

952-522: The serial killer could exist (the serial killer would have to kill everyone, innocent or mafia, to win). The naming of various roles, factions, and other elements of play is theme-dependent and has limitless variation. Common alternative themes restyle the mafia as werewolves, cultists, assassins, or witches, with other roles being renamed appropriately. Over the years, players have created Mafia variants that include additional rules. Some of these are listed here. If there are as many mafiosi as innocents in

986-1662: The specific names vary by milieu it must be non-exhaustive. Players with these roles use their own night-phase to discover something about other players. Though the standard game now includes the basic Detective, these roles are optional, and games can exclude them entirely (such as the stool pigeon variant, or Davidoff's original rules). Detective , Seer , Commandant , Sheriff , Police , etc. Psychic , Wizard , Fortune Teller , Oracle , Tracker, Watcher, etc. Witness , Child , Little Girl , etc. Guardian Angel , Doctor , Bodyguard , Hero, Jailer , etc. Vigilante , Veteran, Hunter , Bomb , Woodcutter , etc. Miller , Godfather , Alpha Wolf , Wildcard , etc. Traitor , Possessed , Undercover Cop , Godfather , etc. Role-blocker , Bus Driver , Thief , Barman , Witch, etc. Godfather , Psychiatrist , Piper , Cult Leader , etc. Freemasons (Masons) , Siblings , Lovers , Police , etc. Doublevoter , Priest , Rabble Rouser , Lawyer , etc. Mayor , Judge , Sheriff , President , etc. Drunk , Village Idiot , Teenage Werewolf , etc. Silencer , Dentist , Prostitute , Fog , etc. Dark Background , Priest , Medium , Coroner , etc. Reviver , Governor , Martyr , Witch , etc. Bulletproof , Oracle , Elder , etc. Baker, Chef, Village Idiot , Cobbler , etc. Additional variations exist, sometimes with even more specialized or complicated abilities. There are many special roles, and many moderators design novel roles for each game. Some commercial variants ship with blank cards to allow this customization. For example, neutral factions such as

1020-454: The total number of players for their chance of winning to remain constant. In 2008, Erlin Yao derived specific analytical bounds for the mafia's win probability when there are no detectives. In a paper from 2010, the exact formula for the probability that the mafia wins was found. Moreover, it was shown that the parity of the initial number of players plays an important role. In particular, when

1054-517: The werewolf concept fit the idea of a hidden enemy who looked normal during the daytime. Mafia and a variant called Thing have been played at science fiction writers' workshops since 1998, and have become an integral part of the annual Clarion and Viable Paradise workshops. The Werewolf variant of Mafia became widespread at major tech events, including the Game Developers Conference , ETech, Foo Camps , and South By Southwest . In 1998

One Night - Misplaced Pages Continue

1088-421: The werewolves) and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night-phase, during which those with night-killing-powers may covertly kill other players, and second, a day-phase, in which all surviving players debate and vote to eliminate a suspect. The game continues until

1122-535: Was also incorporated in the French adaption of Mafia, The Werewolves of Millers Hollow . In August 2000, a user under the alias "mithrandir" of The Gray Labyrinth, a website devoted to puzzles and puzzle solving , ran a game of Mafia adapted for play on a forum board . Both The Grey Labyrinth and sister site MafiaScum claim that this was the first game of Mafia run on a forum board. From there, Mafia has spread to numerous online communities. In March 2006 Ernest Fedorov

1156-448: Was running a Mafia Club in Kyiv , using his own patented variation of the rules. The club organizes games, rates players , and awards prizes (including a Sicily trip for their tournament-series champion). In June 2006 a Rockingham school inquiry was launched after parents complained of the traumatic effects classroom Mafia was having on their fifth-grade children. Davidoff responded to

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