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Oculus Touch

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Oculus Touch is a line of motion controller systems used by Meta Platforms (formerly Oculus ) virtual reality headsets . The controller was first introduced in 2016 as a standalone accessory for the Oculus Rift CV1 , and began to be bundled with the headset and all future Oculus products beginning in July 2017. Since their original release, Touch controllers have undergone revisions for later generations of Oculus/Meta hardware, including a switch to inside-out tracking, and other design changes.

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51-506: The Oculus Touch consists of a pair of handheld units, each featuring an analog stick, three buttons, and two triggers, (one commonly used for grabbing and the other for shooting or firing), along with the first and third iterations having a dedicated thumbrest. and features a system for detecting finger gestures the user may make while holding them. The ring in each controller contains a set of infrared LEDs, which allows them to be fully tracked in 3D space by sensors (either external, or located in

102-497: A Holiday Inn at Milpitas , attracted about 125 developers. Early conference directors included Brenda Laurel , Tim Brengle, Sara Reeder, Dave Menconi, Jeff Johannigman, Stephen Friedman, Chris Crawford, and Stephanie Barrett. Later directors include John Powers, Nicky Robinson , Anne Westfall , Susan Lee-Merrow, and Ernest W. Adams . In the early years the conference changed venue each year to accommodate its increases in size. Attendance in this period grew from 525 to 2,387. By 1994

153-469: A campaign by which he was meant to ship a free custom made solution for this flaw to affected users, but the announcement never materialized. Constellation is the headset's rotational and positional tracking system, used to track the position of the user's head as well as other VR devices, with low latency, and sub-millimeter accuracy. The system consists of external infrared tracking sensors that optically track specially designed VR devices. This provides

204-488: A focus on the developer audience instead of the wider press. A number of games in development or upcoming releases are also showcased, but generally far fewer than at traditional gaming conventions. Since 2005, the "rant" panel has been one of the most popular sessions at the conference. Moderated by Eric Zimmerman and Jason Della Rocca , a selection of notable industry figures are invited to speak on industry-related subjects they are passionate about. According to Zimmerman,

255-518: A given topic. Tutorials take the form of hands-on workshops and cover a variety of technical subjects such as game design, audio, topics in computer programming (such as physics, graphics programming or web technologies), production and business management. A summit is a section of panels dedicated to a sub-segment of the game industry, also usually held on the first two days of the conference. Past and current summit topics include mobile games, independent games, game education (for students aspiring to join

306-404: A higher combined resolution than DK2, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics. The device features two Pentile OLED displays, 1080×1200 resolution per eye, a 90 Hz refresh rate, and a 110° field of view. The separation of the lenses is adjustable by a slider on the bottom of

357-467: A limited remote control and Xbox Wireless Controller . A second iteration of Oculus Touch was introduced by the Oculus Quest and Oculus Rift S released in 2019. The most prominent modification is that the controllers' IR rings were moved to the top of the device facing the user, as they are tracked via cameras embedded in the headset rather than external Constellation sensors. The Oculus Quest 2

408-566: A number of conference-wide game experiments designed by GameLab. The 2017 GDC included a Board Game Design Day, featuring talks from developers and publishers of tabletop games on their design processes. UBM TechWeb has also produced several spinoff events. For example, the first GDC Europe (GDCE) was featured at the European Computer Trade Show (ECTS) in London between August 31 and September 1, 2001. Other GDC-related events include

459-457: A stand in a desk lamp form factor, but standard screw holes allow for the stand to be removed and the sensor to be mounted anywhere the user sees fit. The sensors normally sit on the user's desk, creating a 3D space that allows the user to use the device while sitting, standing, walking, or even jumping around the room. In its initial presentation, before the Touch controllers were released, the system

510-735: A variety of tutorials , lectures, and roundtables by industry professionals on game-related topics covering programming , design , audio, production, business and management, and visual arts. Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford in his San Jose, California -area living room. About twenty-seven designers attended, including Don Daglow , Brenda Laurel , Brian Moriarty , Gordon Walton , Tim Brengle, Cliff Johnson , Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at

561-657: Is an influential 2-hour game presentation session held annually at the Game Developers Conference in San Francisco . The event showcases experimental video games and game prototypes. The workshop was founded by Jonathan Blow , the developer behind the game Braid . As of 2021, it was headed by Robin Hunicke and Daniel Benmergui . The session generally showcases 20 titles from over 250 submissions each year. Keita Takahashi showcased his title Katamari Damacy before it

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612-480: Is bundled with a revision to the second-generation Oculus Touch controllers; they feature updated ergonomics influenced by the first-generation controllers (including reinstating the thumb rest on the rear of the controller), improved haptics, and improved battery life. They also replace the magnetic battery cover with a snapping system to prevent the cover from randomly slipping off during intense gameplay. The controller has been criticized for being less accurate than

663-495: Is held. The GDCAs are available for any game made in the previous calendar year, nominated and voted on by members of the game development community. The Independent Games Festival (IGF) is an event held during the main GDC in the early part of the year, open to games from small independent studios and from students at universities. The IGF culminates with the presentation of several awards to games which have been nominated and voted on in

714-605: The COVID-19 pandemic . Organizers ran the 2020 GDC as a virtual conference and announced GDC Summer as the next live event to take place in August. While initially planning on a mixed in-person and virtual conference for the 2021 event, the organizers dropped the in-person portion in February 2021 due to continued concerns from COVID-19, maintaining the virtual events. UBM TechWeb brought its flagship event to Shanghai in 2007, where GDC China

765-518: The International Game Developers Association (IGDA). The Independent Games Festival (IGF) is the first and largest competition for independent games, and highlights the innovative achievements of developers ranging in size from individuals building PC titles to studio teams creating console downloadable titles. A pool of judges from the game industry selects the finalists and winners, and the individual creators are named as

816-399: The 2nd annual Game Design Challenge was to create a game based on Emily Dickinson . It was won by Will Wright who designed an Emily Dickinson personality simulator contained entirely on a USB flash drive . The personality would interact with the player by sending Instant Messages and email . The goal was to maintain a stable relationship and avoid the two extremes: romantic obsession with

867-629: The CGDC could afford to sponsor the creation of the Computer Game Developers Association with Adams as its founding director. Miller Freeman, Inc. took on the running of the conference in 1996, nearly doubling attendance to 4,000 that year. In 2005, the GDC moved to the new Moscone Center West , in the heart of San Francisco 's SOMA district, and reported over 12,000 attendees. The GDC returned to San Jose in 2006, reporting over 12,500 attendees, and moved to San Francisco in 2007 – where

918-403: The GDC partnered with Game Connection to present Game Connection @ GDC, a live matchmaking service for developers and publishers, which in 2007 expanded to include Game Connection Services for outsourcing and other services. Starting in 2006, the GDC partnered with Video Games Live to feature their symphonic performance of videogame music as the closing night event. In addition, the GDC has hosted

969-711: The GDCA committee, and all are revealed at the Game Developers Choice Awards ceremony at the GDC. The IGF and the GDCA are presented back to back, in an awards show produced by UBM TechWeb, typically on the Wednesday of the GDC. UBM TechWeb has added several other events to the GDC in recent years. At the GDC Expo, developers display the latest techniques useful in game development. "GDC Mobile", first held in 2002, focuses on developing games for mobile phones . Starting in 2004,

1020-838: The Game Outsourcing Summit, the Game Career Seminar, GDC Russia, the China Game Summit, GDC London, the London Games Summit, the London Game Career Fair, and many others. In late 2006, UBM TechWeb acquired The Game Initiative, and now produces the Austin Game Developers Conference. The 2020 GDC notably was the first to be fully postponed from its planned March 2020 dates, as a result of several companies having pulled out due to fears from

1071-641: The Rift with full 6 degree of freedom rotational and positional tracking. The Rift, or any other device being tracked by the system, is fitted with a series of precisely positioned infrared LEDs under or above the surface, set to blink in a specific pattern. By knowing the configuration of the LEDs on the objects and their pattern, the system can determine the precise position of the device with sub-millimeter accuracy and near-zero latency. The system then includes one or more USB stationary infrared sensors that originally come with

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1122-629: The Serious Games Summit, first held in 2004 as a GDC tutorial, and spun off as a standalone event in 2005, focusing on developing games for practical purposes, such as education, corporate training, military, and health care applications; and the Hollywood and Games Summit in conjunction with The Hollywood Reporter first held in June 2006. Additional events include the Game Advertising Summit,

1173-454: The Touch Pro controllers, but still use infrared emitters for positional tracking—re-located from a sensor ring to the body of the controller, and augmented by internal sensors and the headset's hand tracking system. Oculus Rift CV1 Oculus Rift CV1 , also known simply as Oculus Rift , is a virtual reality headset developed by Oculus VR , a subsidiary of Meta Platforms , known at

1224-468: The announcement, it was said that the Rift S would replace the original Rift. Shortly afterwards, most sellers stopped replenishing their Rift stock. In March 2019, Oculus VR stated that they planned to support the original Rift with software updates for "the foreseeable future." The CV1 is an improved version of the Crescent Bay Prototype, featuring per-eye displays running at 90 Hz with

1275-449: The challenge by indicating that all the contestants' ideas could really be made into a game. The goal of the 4th annual Game Design Challenge was to create a game which was a religion , or which could become one. It was won by Jason Rohrer who designed a one-player at a time multiplayer game named Chain World contained entirely on a USB flash drive . The Experimental Gameplay Workshop

1326-599: The conference expanded from its original strict focus on game design to include topics such as marketing and legal issues. The CGDC changed its name to "Game Developers Conference" in 1999. The GDC has also hosted the Spotlight Awards from 1997 to 1999, the Independent Games Festival since 1999 and the Game Developers Choice Awards since 2001. The GDC is also used for the annual meeting of

1377-399: The conference, including one in the early 1990s where he punctuated a point about game tuning and player involvement by cracking a bullwhip perilously close to the front row of the audience. Crawford also founded The Journal of Computer Game Design in 1987 in parallel to beginning the GDC, and served as publisher and editor of the academic-style journal through 1996. During the late 1990s,

1428-440: The consumer version of the Rift would ship in the first quarter of 2016 with pre-orders starting on January 6, 2016, at 8 am PST. On January 5, 2016, the day before pre-orders went live, in an update posted to the original Kickstarter page, it was announced that all Kickstarter backers who pledged for a Rift development kit would get a free Kickstarter Edition Oculus Rift. On January 6, 2016, pre-orders started, at US$ 599.99. At

1479-524: The controllers were sold separately, a second sensor was included. Later, the standard Rift bundle was updated to include the controllers and additional sensor. Additional sensors, placed behind the user, allow for 360º rotation without the sensors being occluded by the user them self. Three- and four-sensor configurations become the standard for this scenario. As a result of a partnership with Microsoft , early Oculus Rift units were bundled with an Xbox Wireless Controller and USB wireless adapter, being what

1530-460: The device, in order to accommodate a wide range of interpupillary distances . The Fresnel lenses are not interchangeable; however, there are multiple facial interfaces so that the device can be positioned at different distances from the user's eyes. This also allows for users wearing glasses to use the Rift, as well as users with widely varying facial shapes. The Rift CV1 features integrated headphones that provide real-time 3D audio effects . This

1581-622: The face of the headset on later models), allowing them to be represented in the virtual environment. The first iteration of Oculus Touch was revealed on June 11, 2015, with a prototype called the Half Moon. The prototype used the same infrared LED tracking technology as the Oculus Rift and included inward-facing sensors which could detect common hand gestures. Since the Oculus Rift CV1 was initially shipped without motion controllers, Oculus Touch

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1632-420: The headset's line of sight for the best accuracy and performance. These changes also allow the controllers to have a more compact form factor with no sensor rings. The controllers also have a pressure sensor designed to detect pinching gestures, a haptic feedback system known as "TruTouch," and use rechargeable batteries. Meta Quest 3 and Quest 3S ship with Touch Plus controllers. Their design are similar to

1683-403: The idea of the panel "is to really take those grumblings and mutterings and bring them out into the light, speak truth to power, cut through to the real s***, and talk about what is going on in our industry—what's wrong and what we can do to change it." Many rants inspire controversy, discussion and a good deal of media coverage in industry press. Most rant sessions focus on a particular segment of

1734-696: The industry to draw their speakers from: The Rant panel has inspired similarly structured sessions, with more specialized topics (e.g., "Game Educators Rant" during the Education Summit, or rants during the Indie Game Summit). Eric Zimmerman created the Game Design Challenge. "The idea of the challenge, he said, was to give everyone a sense of the process behind game design, and to attempt to get everyone thinking about new kinds of games." No actual game needs to be built, just designed. The goal of

1785-478: The industry), serious games , social games , artificial intelligence , and online games. Regularly, Sony Computer Entertainment , Microsoft and Nintendo deliver keynotes at the conference showcasing upcoming products and technologies. Next to the Electronic Entertainment Expo , GDC keynotes are one of the more significant sources of news about upcoming console hardware and platforms, but with

1836-568: The majority of virtual reality games used at that point, when motion controllers weren't available yet. They also included the Oculus Remote, a wireless remote that provides basic navigation functionality. It has four directional inputs, Enter and Back buttons, volume up/down, and an Oculus button. On December 6, 2016, Oculus released Oculus Touch , a motion controller system which uses the Constellation sensors for positional tracking. Touch

1887-517: The months prior, and which are given space at the IGF to showcase their game. These awards have cash prizes associated with them, ranging from US$ 1,000 to US$ 30,000 for the Seumas McNally Grand Prize . The ceremony is typically held as the lead-in to the GDCA award ceremony. alt.ctrl.GDC is an exhibit taking place in the GDC Expo. Visitors can play games using alternative controllers and meet

1938-480: The organizers expect it will stay for the foreseeable future. Attendance figures continued to rise in following years, with 18,000 attendees in the 2008 event. The 2009 Game Developers Conference was held in San Francisco, on March 23–27, 2009. The IGDA awarded 25 scholarships to send qualified students to attend the 2009 GDC. Crawford continued to give the conference keynote address for the first several years of

1989-445: The piece that cushions the device onto the user's face). The bundle also includes an expanded warranty, preferential customer service, and commercial use license. Game Developers Conference The Game Developers Conference ( GDC ) is an annual conference for video game developers . The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival , and

2040-447: The player or suicidal depression. The first occurrence meant constant interruptions when using the computer. The latter occurrence allowed for the simulation to delete itself. The 3rd time, the task was to create a game worthy of a Nobel Prize . Harvey Smith won with his PeaceBomb game. It would utilize wireless devices to organize flash mobs to engage in random acts of charity. For the first 3 challenges, Eric Zimmerman has always ended

2091-505: The previous revision. The fourth iteration of Oculus Touch—branded as Touch Pro —was unveiled in October 2022. They are included with the Meta Quest Pro and sold as an optional accessory for Quest 2 and 3. Touch Pro controllers have an on-board tracking system utilizing Qualcomm Snapdragon 662 system-on-chips and integrated cameras, which removes the need for the controllers to be within

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2142-454: The price of the Oculus Touch motion controller accessory from $ 200 to $ 99. In July 2017, Oculus introduced a Rift + Touch SKU at a $ 499 price point to succeed the original headset-only SKU. In March 2019, shortly before the Rift S was announced, the original Rift started disappearing from physical third-party stores, making it available only via the official Facebook listing. Then, during

2193-506: The recipients of the awards. The IGF is managed and developed by UBM TechWeb , the organizer of the GDC. The Game Developers Choice Awards is the game industry's only open, peer-based awards show. Any member of the IGDA may nominate games, and then the membership votes on the finalists. As with the IGF, the individual creators are named as the recipients of the awards. Specialty awards such as Lifetime Achievement and First Penguin are determined by

2244-411: The same time, the shipment date was announced for March 28, 2016. On January 16, 2016, shipping dates for new orders of the Rift were delayed until July 2016 due to the number of pre-orders on day 1. On March 25, 2016, the first batch of Oculus Rift headsets began shipping to consumers. In March 2017 at Game Developers Conference (GDC), Oculus lowered the price of the headset to US$ 499, and lowered

2295-703: The time as Facebook Inc. It was announced in January 2016, and released in March the same year. The device constituted the first commercial release in the Oculus Rift lineup. Production of the CV1 concluded in March 2019, being succeeded by the Oculus Rift S . Facebook stated that it will continue to provide software support to the CV1 "for the foreseeable future". After the DK1 and DK2 prototypes, Oculus VR finally announced on May 6, 2015, that

2346-443: Was developed from technology licensed from RealSpace 3D Audio, by Visisonics. The headphones are user-replaceable, with Oculus and other manufactures such as JBL providing aftermarket audio accessories. The CV1 was struck by a design flaw by which the headphones lost sound on either side, after a cable running through the headband at the back of the headset was severed from regular use. In light of this issue, Palmer Luckey announced

2397-424: Was first released as a standalone accessory for the device. Pre-orders for Oculus Touch began on October 10, 2016, for a release on December 6 at a price of US$ 200, with priority granted until October 27 to those who had originally pre-ordered the Oculus Rift. In March 2017, their price were lowered to $ 99. In July 2017, Oculus began to bundle Oculus Touch with Oculus Rift headsets, replacing their previous inclusion of

2448-766: Was held annually until 2015. GDC China hosted the annual Independent Games Festival China (IGF China) from 2009, calling for entries developed by independent game studios and individuals in the Asia-Pacific region. IGF China includes the Independent Games Summit, the Independent Games Festival Pavilion, and the Independent Games Festival Awards Ceremony. About half of the time during the first two days of GDC are given over to tutorials, one- or two-day-long sessions on

2499-420: Was only used to track the head-mounted display , and a single sensor was included with the device, which was sufficient there being no chance of the user's hands blocking the headset from it. When the Touch controllers were released, two-sensor setups became the baseline, in order to guarantee proper tracking of the headset and controllers. For "room scale" virtual reality, three or more sensors are required. When

2550-627: Was originally distributed as a standalone accessory; in July 2017, Oculus replaced the original headset-only SKU with a "Rift + Touch" SKU that replaces the Xbox controller and Oculus Remote with Oculus Touch. During Oculus Connect in June 2017, Oculus VR announced and released their Oculus Rift for Business bundle for US$ 900, which included the Rift CV1 HMD, Oculus Touch controllers, three Constellation sensors, an Oculus remote, and three Rift Fits (the name given to

2601-474: Was released in the US at the workshop in 2004. At lecture at the GDC in 2005, Keita credited the session for helping get the game released in the US. In a 2009 interview, he however expressed some criticism of the format, saying the games chosen felt gimick-y and the presentations being uninteresting. Held at the main GDC event in the first part of the year, the presentation for the Game Developers Choice Awards (GDCA)

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