Monster Manual II is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons ( D&D ) fantasy roleplaying game .
83-420: Monster Manual II was a 160-page hardcover book published in 1983, credited solely to Gary Gygax , which featured cover art by Jeff Easley. The book was a supplement describing over 250 monsters, most with illustrations. Many of the monsters were drawn from scenario modules, in particular from S4: Lost Caverns of Tsojcanth . The book included random encounter tables for dungeon and wilderness settings built from
166-575: A boxed set . Sales of the hand-assembled print run of 1,000 copies, put together in Gygax's home, sold out in less than a year. (In 2018, a first printing of the boxed set sold at auction for more than $ 20,000.) At the end of 1974, with sales of D&D skyrocketing, the future looked bright for Gygax and Kaye, who were only 36. But in January 1975, Kaye unexpectedly died of a heart attack. He had not made any specific provision in his will regarding his share of
249-495: A paperback reprint of the first edition was released. Monster Manual II garnered positive reviews, receiving a score of 7 out of 10 in a review in White Dwarf magazine. The reviewer praised the book's standard of clear presentation, and felt that the artwork was of a higher quality than that in the previous monster books. However, the reviewer felt that there were too many high level and overly deadly monsters, and that most of
332-459: A business with her involved as a partner." Gygax relocated TSR from the Kaye dining room to the basement at his own house. In July 1975, Gygax and Blume reorganized their company from a partnership to a corporation called TSR Hobbies. Gygax owned 150 shares, Blume the other 100 shares, and both had the option to buy up to 700 shares at any time in the future. But TSR Hobbies had nothing to publish—D&D
415-574: A dozen players. Gygax left Guidon Games in 1973 and in October, with Don Kaye as a partner, founded Tactical Studies Rules , later known as TSR, Inc. The two men each invested $ 1,000 in the venture—Kaye borrowed his share on his life insurance policy —to print a thousand copies of the Dungeons & Dragons boxed set. They also tried to raise money by immediately publishing a set of wargame rules called Cavaliers and Roundheads , but sales were poor; when
498-732: A few months he spent in Clinton, Wisconsin , after his divorce, and his time in Hollywood while he was the head of TSR's entertainment division, Lake Geneva was his home for the rest of his life. By 1966, Gygax was active in the wargame hobby world and was writing many magazine articles on the subject. He learned about H. G. Wells 's Little Wars book for play of military miniatures wargames and Fletcher Pratt 's Naval Wargame book. Gygax later looked for innovative ways to generate random numbers, and used not only common six-sided dice , but dice of all five Platonic solid shapes, which he discovered in
581-491: A forum for wargamers via its newsletters and societies, which enabled them to form local groups and share rules. In 1967, Gygax organized a 20-person gaming meet in the basement of his home; this event was later called "Gen Con 0". In 1968, he rented Lake Geneva's vine-covered Horticultural Hall for $ 50 (equivalent to $ 440 in 2023) to hold the first Lake Geneva Convention, also known as the Gen Con gaming convention . Gen Con
664-506: A great periodical to serve gaming enthusiasts worldwide ... At no time did I ever contemplate so great a success or so long a lifespan." TSR moved out from the Gygax house in 1976 into the first professional location it could call home, known as "The Dungeon Hobby Shop". Arneson was hired as part of the creative staff, but was let go after only ten months, another sign that Gygax and Arneson had creative differences over D&D. The Dungeons & Dragons Basic Set released in 1977
747-445: A large collection of 54 mm and 70 mm figures, where they used "ladyfingers" (small firecrackers) to simulate explosions. By his teens, Gygax had a voracious appetite for pulp fiction authors such as Robert E. Howard , Jack Vance , Fritz Leiber , H. P. Lovecraft , and Edgar Rice Burroughs . He was a mediocre student, and in 1956, a few months after his father died, he dropped out of high school in his junior year. He joined
830-498: A large role-playing game convention in Gygax's honor. Gygax was born in Chicago, the son of Almina Emelie "Posey" (Burdick) and Swiss immigrant and former Chicago Symphony Orchestra violinist Ernst Gygax. He was named Ernest after his father, but was commonly known as Gary, the middle name given to him by his mother after the actor Gary Cooper . The family lived on Kenmore Avenue, close enough to Wrigley Field that he could hear
913-458: A live-action version of D&D . In fact, Egbert was discovered in Louisiana several weeks later, but negative mainstream media attention focused on D&D as the cause. In 1982, Patricia Pulling 's son killed himself. Pulling blamed D&D for her son's suicide and formed the organization B.A.D.D. (Bothered About Dungeons & Dragons) to attack the game and TSR. Gygax defended the game on
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#1732856011607996-688: A love of games and an appreciation for fantasy and science fiction literature. When he was five, he played card games such as pinochle and then board games such as chess . At age ten, he and his friends played the sort of make-believe games that eventually came to be called " live action role-playing games ", with one of them acting as referee. His father introduced him to science fiction and fantasy through pulp novels . His interest in games, combined with an appreciation of history, eventually led Gygax to begin playing miniature war games in 1953 with his best friend, Don Kaye. As teenagers, Gygax and Kaye designed their own miniatures rules for toy soldiers with
1079-524: A mere 150 pages. He also wanted to create a horror setting for the new RPG called Unhallowed . He began working on the RPG and the setting with the help of games designer Mike McCulley. Game Designers' Workshop became interested in publishing the new system, and it also drew the attention of JVC and NEC , who were looking for a new RPG system and setting to turn into a series of computer games. NEC and JVC were not interested in horror, however, so they shelved
1162-460: A new product. Gygax announced in 1988 in a company newsletter that he and Rob Kuntz, his co-Dungeon Master during the early days of the Greyhawk campaign, were working as a team again. This time they would create a new multi-genre fantasy role-playing game called "Infinite Adventures", which would receive support through different gamebooks for each genre. This line would explore the original visions of
1245-750: A protagonist called Gord the Rogue; both sold well. He also hired company manager Lorraine Williams . She bought the Blumes' shares and replaced Gygax as president and CEO in October 1985, stating that Gygax would make no further creative contributions to TSR. Several of his projects were immediately shelved. Gygax took TSR to court in a bid to block the Blumes' sale of their shares to Williams, but he lost. Sales of D&D reached $ 29 million in 1985, but Gygax resigned from all of his positions with TSR in October 1986, and all of his disputes with TSR were settled in December. By
1328-406: A representative of Guidon Games. Gygax saw potential in both games, and was especially excited by Arneson's role-playing game. Gygax and Arneson immediately started to collaborate on creating "The Fantasy Game", the role-playing game that evolved into Dungeons & Dragons . Following Arneson's Blackmoor demonstration, Gygax requested more information from Arneson and began testing ideas for
1411-603: A return to simple and basic rules. Although he was not able to successfully release a Lejendary Adventures computer game, Gygax decided to instead publish it as a tabletop game. Meanwhile, in 1996 the games industry was rocked by the news that TSR had run into insoluble financial problems and had been bought by Wizards of the Coast . While WotC was busy refocussing TSR's products, Christopher Clark of Inner City Games Designs suggested to Gygax in 1997 that they could publish role-playing game adventures that game stores could sell while TSR
1494-448: A romantic relationship with Gail Carpenter, his former assistant at TSR. In November 1986, she gave birth to Gygax's sixth child, Alex. Biographer Michael Witwer believes Alex's birth forced Gygax to reconsider the equation of work, gaming and family that, until this time, had been dominated by work and gaming. "Gary, keenly aware that he had made mistakes as a father and husband in the past, was determined not to make them again ... Gary
1577-576: A school supply catalog. Gygax cited as influences the fantasy and science fiction authors Robert E. Howard , L. Sprague de Camp , Jack Vance , Fletcher Pratt , Fritz Leiber , Poul Anderson , A. Merritt , and H. P. Lovecraft . In 1967, Gygax co-founded the International Federation of Wargamers (IFW) with Bill Speer and Scott Duncan. The IFW grew rapidly, particularly by assimilating several preexisting wargaming clubs, and aimed to promote interest in wargames of all periods. It provided
1660-651: A segment of 60 Minutes that aired in 1985. Death threats started arriving at the TSR office, so he hired a bodyguard. Nevertheless, TSR's annual D&D sales increased in 1982 to $ 16 million. In January 1983, The New York Times speculated that D&D might become "the great game of the 1980s" in the same manner that Monopoly was emblematic of the Great Depression . Brian Blume persuaded Gygax to allow Brian's brother Kevin to purchase Melvin Blume's shares. This gave
1743-439: A shield and no armor, then he just has a shield. Shields and half-armor = half-armor rules; full-armor figure = full armor rules. I did rules for weapons as well. Together with Don Kaye, Mike Reese, and Leon Tucker, Gygax created a military miniatures society called Lake Geneva Tactical Studies Association (LGTSA) in 1970, with its first headquarters in Gygax's basement. Shortly thereafter in 1970, Gygax and Robert Kuntz founded
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#17328560116071826-562: A steady income and gave him more time for game development. In 1971, he began doing some editing work at Guidon Games , a publisher of wargames , for which he produced the board games Alexander the Great and Dunkirk: The Battle of France . Early that same year, Gygax published Chainmail , a miniatures wargame that simulated medieval-era tactical combat, which he had originally written with hobby-shop owner Jeff Perren . The Chainmail medieval miniatures rules were originally published in
1909-415: A third line of products, which began with an adventure written by Mentzer, The Convert (1987). He had written it as an RPGA tournament for D&D , but TSR was not interested in publishing it. Mentzer got verbal permission to publish it with New Infinities, but since the permission was not in writing TSR filed an injunction for a period to prevent the adventure's sale. During all this drama, Gygax had
1992-424: A way to market more of his Gord the Rogue novels, but Baker had a vision for a new gaming company. He promised that he would handle the business end while Gygax would handle the creative projects. Baker also guaranteed that, using Gygax's name, he would be able to bring in one to two million dollars of investment. Gygax decided this was a good opportunity, and in October 1986, New Infinities Productions , Inc. (NIPI)
2075-558: A week. It was also from Avalon Hill that he ordered the first blank hex mapping sheets available, which he then employed to design his own games. About the same time that he discovered Gettysburg , his mother reintroduced him to Mary Jo Powell, who had left Lake Geneva as a child and just returned. Gygax was smitten with her and, after a short courtship, persuaded her to marry him, despite being only 19. This caused some friction with Kaye, who had also been wooing Mary Jo. Kaye refused to attend Gygax's wedding. Kaye and Gygax reconciled after
2158-750: Is an artist whose work has appeared in role-playing games . Tom Baxa grew up in the suburbs of Chicago. He enrolled at Northern Illinois University , where he studied under comic and fantasy artist Mark Nelson . Tom Baxa has continued to produce interior illustrations for many Dungeons & Dragons books and Dragon magazine since 1989, as well as cover art for Realmspace (1991), Greyspace (1992), Swamplight (1993), and Forest Maker . He has also produced artwork for many other games including Teenage Mutant Ninja Turtles & Other Strangeness ( Palladium Books ), Torg ( West End Games ), GURPS ( Steve Jackson Games ), Shadowrun and Earthdawn ( FASA Corporation ), and illustrated cards for
2241-564: Is now one of North America's largest annual hobby-game gatherings. Gygax met Dave Arneson , the future co-creator of D&D , at the second Gen Con in August 1969. I'm very fond of the Medieval period , the Dark Ages in particular. We started playing in the period because I had found appropriate miniatures. I started devising rules where what the plastic figure was wearing was what he had. If he had
2324-589: The Magic: The Gathering collectible card game. Baxa was the Artist Guest of Honor for Gen Con Indy 2010. In his 2023 book Monsters, Aliens, and Holes in the Ground , RPG historian Stu Horvath reviewed the fantasy role-playing game Dark Sun and noted, "The art of fantasy illustrators Gerald Brom and Tom Baxa tie together this aesthetic-first high concept ... the art of Brom and Baxa distills and transmits
2407-835: The Monster Manual , Fiend Folio , and Monster Manual II , and a dozen new devils that had been first published in the pages of Dragon magazine. Like the Fiend Folio before it, the monsters in Monster Manual II listed the experience point value for each monster within the entry. The Monster Manual II along with the First Edition Unearthed Arcana book featured quite a number of monsters, races, and places from Gary Gygax's Greyhawk Campaign world. The book featured interior illustrations by Jim Holloway , Harry Quinn, Dave Sutherland , and Larry Elmore . In 1999,
2490-616: The World of Greyhawk Fantasy Game Setting boxed set. Sales of the D&D game reached $ 8.5 million in 1980. Gygax also provided assistance on the Gamma World science fantasy role-playing game in 1981 and co-authored the Gamma World adventure Legion of Gold . In 1979, Michigan State University student James Dallas Egbert III allegedly disappeared into the school's steam tunnels while playing
2573-539: The Castle & Crusade Society of the IFW. In October 1970, Gygax lost his job at the insurance company after almost nine years. Unemployed and now with five children he tried to use his enthusiasm for games to make a living by designing board games for commercial sale. This proved unsustainable when he grossed only $ 882 in 1971 (equivalent to $ 6,636 in 2023). He began cobbling shoes in his basement, which provided him with
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2656-538: The D&D product line into the successful D&D cartoon series . Gygax left TSR in 1986 over conflicts with its new majority owner, but he continued to create role-playing game titles independently, beginning with the multi-genre Dangerous Journeys in 1992. He designed the Lejendary Adventure gaming system, released in 1999. In 2005, he was involved in the Castles & Crusades role-playing game, which
2739-454: The D&D Basic Set , and D&D and AD&D became distinct product lines. Splitting the game lines created a further rift between Gygax and Arneson. Arneson received a ten-percent royalty on sales of all D&D products, but Gygax refused to pay him royalties on AD&D books, claiming that it was a new and different property. In 1979, Arneson sued TSR; they settled in March 1981 with
2822-577: The Dangerous Journeys RPG was released by Game Designers' Workshop, but TSR immediately applied for an injunction against the entire Dangerous Journeys RPG and the Mythus setting, arguing that Dangerous Journeys was based on D&D and AD&D . The injunction failed, but TSR moved forward with litigation. Gygax believed that the legal action was without merit and fueled by Lorraine Williams' personal enmity, but NEC and JVC both withdrew from
2905-460: The Marines , but after being diagnosed with walking pneumonia , he received a medical discharge and moved back home with his mother. From there, he commuted to a job as a shipping clerk with Kemper Insurance Co. in Chicago. Shortly after his return, a friend introduced him to Avalon Hill 's new wargame Gettysburg . Gygax was soon obsessed with the game, often playing marathon sessions once or more
2988-402: The Monster Manual II as #1 on the list of "Top 10 'Orange Spine' AD&D Hardcovers By Jeff Easley, saying "Jeff's first 'Orange Spine' and first hardcover AD&D work, and it absolutely takes it to church. If you haven't sat around wondering A: if this [is] a hill giant or and ogre lord and B: if this poor bastard fighter is going to live, then you aren't a D&D player. Truly, one of
3071-584: The Monster Manual II in Heroic Worlds , stating "Some of the monsters are less than inspired, and some are quite silly; this author's favorites are the stegocentipede, a giant arthropod notable for its twin row of back plates (wow!), and the stench kow, a monstrous bison that smells real bad ." Scott Taylor for Black Gate in 2014 listed Monster Manual II by Jeff Easley as #3 in The Top 10 TSR Cover Paintings of All Time. Scott Taylor of Black Gate listed
3154-523: The Unhallowed setting in favor of a fantasy setting called Mythus . JVC also wanted a name change for the RPG, favoring Dangerous Dimensions over The Carpenter Project . Work progressed favorably until March 1992, when TSR filed an injunction against Dangerous Dimensions , claiming that the name and initials were too similar to Dungeons & Dragons . Gygax changed the name to Dangerous Journeys . The marketing strategy for Dangerous Journeys: Mythus
3237-431: The "satanic" game D&D caused enough friction that the family finally disassociated themselves from Jehovah's Witnesses. Mary Jo resented the amount of time that her husband spent "playing games"; she had begun to drink excessively, and the couple argued frequently. Gygax had started smoking marijuana when he lost his insurance job in 1970, and he started to use cocaine and had a number of extramarital affairs. In 1983,
3320-552: The Barrier Peaks , The Temple of Elemental Evil , The Forgotten Temple of Tharizdun , Mordenkainen's Fantastic Adventure , Isle of the Ape , and all seven of the modules later combined into Queen of the Spiders . In 1980, Gygax's long-time campaign setting Greyhawk was published in the form of the World of Greyhawk Fantasy World Setting folio, which was expanded in 1983 into
3403-448: The Blume brothers a controlling interest, and Gygax and the Blumes were increasingly at loggerheads over the company's management by 1981. Gygax's frustrations at work and increased prosperity from his generous royalties brought a number of changes to his personal life. He and Mary Jo had been active members of the local Jehovah's Witnesses , but others in the congregation already felt uneasy about his smoking and drinking; his connection to
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3486-452: The Blumes' employee. Gygax wrote the supplements Greyhawk , Eldritch Wizardry , and Swords & Spells for the original D&D game . With Brian Blume, he also designed the wild west -oriented role-playing game Boot Hill . The same year, Gygax created the magazine The Strategic Review with himself as editor. But wanting a more industry-wide periodical, he hired Tim Kask as TSR's first employee to change this magazine to
3569-459: The Castle & Crusade Society's fanzine The Domesday Book . Guidon Games hired Gygax to produce a game series called "Wargaming with Miniatures", with the initial release for the series being a new edition of Chainmail (1971). The first edition of Chainmail included a fantasy supplement to the rules. These comprised a system for warriors, wizards, and various monsters of nonhuman races drawn from
3652-407: The Castle and City of Greyhawk by Gygax and Kuntz, now called "Castle Dunfalcon". Before work on this project could commence, NIPI ran out of money, was forced into bankruptcy, and dissolved in 1989. After NIPI folded, Gygax decided to create an entirely new RPG called The Carpenter Project , one considerably more complex and "rules heavy" than his original D&D system, which had encompassed
3735-492: The West Coast, as he rented an immense mansion, increased his cocaine use, and spent time with several young starlets. Gygax was occupied with getting a movie off the ground in Hollywood, so he had to leave TSR in the hands of Kevin and Brian Blume to oversee its day-to-day operations. He reached an agreement with Orson Welles in 1984 to star in a D&D movie, with John Boorman to act as producer and director. But almost at
3818-546: The agreement that Arneson would receive a 2.5-percent royalty on all AD&D products, giving him a six-figure annual income for the next decade. Gygax wrote the AD&D hardcovers Players Handbook , Dungeon Masters Guide , Monster Manual, and Monster Manual II . He also wrote or co-wrote many AD&D and basic D&D adventure modules, including The Keep on the Borderlands , Tomb of Horrors , Expedition to
3901-496: The company, simply leaving his entire estate to his wife Donna. Although she had worked briefly for TSR as an accountant, she did not share her husband's enthusiasm for gaming, and made clear that she would not have anything to do with managing the company. Gygax called her "less than personable... After Don died she dumped all the Tactical Studies Rules materials off on my front porch. It would have been impossible to manage
3984-412: The company, then worked with Mohan and Mentzer on a science fiction-themed RPG, Cyborg Commando , which was published in 1987. But sales of the new game were not brisk. As game historian Shannon Appelcline noted in 2014, the game was "seen as one of the biggest flops in the industry." Mentzer and Mohan wrote a series of generic RPG adventures, Gary Gygax Presents Fantasy Master , and began working on
4067-552: The cover was good, and contrasted it with the first edition Monster Manual , whose cover was "universally held to be appalling" and whose "childish style" may have "seriously hampered the development of RPGs as adult games". As for Monster Manual II , Cowie suggested: "If you like the AD&D game, go and buy it immediately." Although he found some monsters "to be just plain silly", they are all "well presented, properly thought out and adequately described". Lawrence Schick also commented on
4150-431: The edge of insolvency. Gygax brought his findings to the five other company directors. He charged that the financial crisis was due to Kevin Blume's mismanagement: excess inventory, overstaffing, too many company cars, and some questionable projects such as dredging up a 19th-century shipwreck. Gygax gained control and produced the new AD&D book Unearthed Arcana and the Greyhawk novel Saga of Old City , featuring
4233-465: The fantasy periodical The Dragon , with Gygax as writer, columnist, and publisher (from 1978 to 1981). The Dragon debuted in June 1976, and Gygax said of its success years later: "When I decided that The Strategic Review was not the right vehicle, hired Tim Kask as a magazine editor for Tactical Studies Rules, and named the new publication he was to produce The Dragon , I thought we would eventually have
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#17328560116074316-510: The game forget the spells that they have learned immediately upon casting them and must re-study them in order to cast them again), and the system as a whole drew upon the work of authors such as Robert E. Howard , L. Sprague de Camp , Michael Moorcock , Roger Zelazny , Poul Anderson , Tolkien , Bram Stoker , and others. The final draft contained changes not vetted by Arneson, and Gygax's vision differed on some rule details Arneson had preferred. Gygax asked Guidon Games to publish it, but
4399-456: The game in a three-volume set: The Lejendary Rules for All Players (1999), Lejend Master's Lore (2000) and Beasts of Lejend (2000). The new owner of TSR, WotC's Peter Adkison , clearly did not harbor any of Lorraine Williams' ill-will toward Gygax: Adkison purchased all of Gygax's residual rights to D&D and AD&D for a six-figure sum. Gygax did not author any new game supplements or novels for TSR or WotC, but he did agree to write
4482-454: The game on his two oldest children, Ernie and Elise, in a setting he called "Greyhawk". This group rapidly expanded to include Kaye, Kuntz, and eventually a large circle of players. Gygax and Arneson continued to trade notes about their respective campaigns as Gygax began work on a draft. Several aspects of the system governing magic in the game were inspired by fantasy author Jack Vance 's The Dying Earth stories (notably that magic-users in
4565-475: The greatest masterworks to ever grace a gaming product." Monster Manual II was a new monster-specific rulebook that contained mostly updated monsters from the sourcebooks of earlier editions, though some monsters have almost no overlap with those of their first edition namesakes. Monster Manual II also included a discussion of monster design. Monster Manual II was designed by Ed Bonny , Jeff Grubb , Rich Redman , Skip Williams , and Steve Winter . Cover art
4648-466: The ground. He had been able to keep the rights to Gord the Rogue as part of the severance agreement he made with TSR, so he made a new licensing agreement with TSR for the Greyhawk setting and began writing new novels starting with Sea of Death (1987); novel sales were brisk, and Gygax's Gord the Rogue novels kept New Infinities operating. Gygax brought in Don Turnbull from Games Workshop to manage
4731-504: The monsters in the book were inimical to adventures. The reviewer did make note of the fact that there were "many interesting ideas and several well-developed tribes and hierarchies", and felt that, overall, the book is "a good, well presented addition to the AD&D series, with some very useful creatures". The reviewer recommended the book to anyone who likes a wide range of monsters in the game. Doug Cowie reviewed Monster Manual II quite favorably for Imagine magazine. He noted that
4814-425: The point that Mary Jo, pregnant with their second child, believed he was having an affair and confronted him in a friend's basement only to discover him and his friends sitting around a map-covered table. In 1962, Gygax got a job as an insurance underwriter at Fireman's Fund Insurance Co. His family continued to grow, and after his third child was born, he decided to move his family back to Lake Geneva. Except for
4897-520: The preface to the 1998 adventure Return to the Tomb of Horrors , a paean to Gygax's original AD&D adventure Tomb of Horrors . He also returned to the pages of Dragon Magazine, writing the "Up on a Soapbox" column which was published from Issue #268 (January 2000) to Issue #320 (June 2004). Gygax continued to work on Lejendary Adventures which he believed was his best work. However, sales were below expectation. Thomas Baxa Thomas M. Baxa
4980-481: The printing costs for the thousand copies of Dungeons & Dragons rose from $ 2,000 to $ 2,500, they still did not have enough capital to publish it. Worried that the other playtesters and wargamers now familiar with Gygax's rules would bring a similar product to the market first, the two accepted an offer in December 1973 from gaming acquaintance Brian Blume to invest $ 2,000 in TSR to become an equal one-third partner. (Gygax accepted Blume's offer right away. Kaye
5063-399: The project, killing the Mythus computer game. By 1994, the legal costs had drained all of Gygax's resources, so he offered to settle. In the end, TSR paid Gygax for the complete rights to Dangerous Journeys and Mythus . In 1995, Gygax began work on a new computer role-playing game called Lejendary Adventures . In contrast to the rules-heavy Dangerous Journeys , this new system was
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#17328560116075146-426: The publisher's website. Alan D. Kohler, a reviewer from Pyramid , commented: "The third edition of the game moved forward the "art" of monsters, providing them with more detailed statistics and methods for advancing creatures. It is in these footsteps that the Monster Manual II must follow." Gary Gygax Ernest Gary Gygax ( / ˈ ɡ aɪ ɡ æ k s / GHY -gaks ; July 27, 1938 – March 4, 2008)
5229-776: The roar of the crowds watching the Chicago Cubs play. At age 7, he became a member of a small group of friends who called themselves the "Kenmore Pirates". In 1946, after the Kenmore Pirates were involved in a fracas with another gang of boys, his father decided to move the family to Posey's family home in Lake Geneva, Wisconsin , where Posey's family had settled in the early 19th century, and where Gary's grandparents still lived. In this new setting, Gygax soon made friends with several of his peers, including Don Kaye and Mary Jo Powell. During his childhood and teen years, he developed
5312-430: The same time, he received word that TSR had run into severe financial difficulties, and Kevin Blume was attempting to sell the company for six million dollars. Gygax immediately discarded his movie ambitions—his D&D movie was never made—and flew back to Lake Geneva. He discovered that industry leader TSR was grossing $ 30 million, yet it was barely breaking even; it was in fact $ 1.5 million in debt and teetering on
5395-489: The setting for the world of Greyhawk, and Gygax was not happy with the new direction in which TSR was taking "his" creation. In a literary declaration that his old world was dead, and wanting to make a clean break with all things Greyhawk, Gygax destroyed his version of Oerth in the final Gord the Rogue novel, Dance of Demons . With the Gord the Rogue novels finished, NIPI's main source of steady income dried up. The company needed
5478-607: The standard six-sided dice. He also collaborated with Arneson on the Napoleonic naval wargame Don't Give Up the Ship! Dave Arneson briefly adapted the Chainmail rules for his fantasy Blackmoor campaign. In the winter of 1972–1973, Arneson and friend David Megarry , inventor of the Dungeon! board game, traveled to Lake Geneva to showcase their respective games to Gygax, in his role as
5561-410: The terms of the settlement, he gave up his rights except to Gord the Rogue and to those D&D characters whose names were anagrams or plays on his own name (for example, Yrag and Zagyg). Immediately after leaving TSR, Gygax was approached by a wargaming acquaintance, Forrest Baker, who had done some consulting work for TSR in 1983 and 1984. Tired of company management, Gygax was simply looking for
5644-461: The three-volume rule set in a labeled box was beyond the small publisher's scope. Gygax pitched the game to Avalon Hill, but it did not understand the concept of role-playing and turned down his offer. By 1974, Gygax's Greyhawk group, which had started off with himself, Ernie Gygax, Don Kaye, Rob Kuntz, and Terry Kuntz , had grown to over 20 people, with Rob Kuntz operating as co-dungeon-master so that each of them could referee smaller groups of about
5727-527: The two got an acrimonious divorce. At the same time, the Blumes wanted to get Gygax out of Lake Geneva so that they could manage the company without his "interference", so they split TSR Hobbies into TSR, Inc. and TSR Entertainment, Inc. Gygax became president of TSR Entertainment, Inc., and the Blumes sent him to Hollywood to develop TV and movie opportunities. He became co-producer of the licensed D&D cartoon series for CBS , which led its time slot for two years. Gygax' life continued to unravel on
5810-467: The wedding. The couple moved to Chicago where Gygax continued as a shipping clerk at Kemper Insurance. He found a job for Mary Jo there, but the company laid her off when she became pregnant with their first child. He also took anthropology classes at the University of Chicago . Despite his commitments to his job, raising a family, and attending college, Gygax continued to play wargames. It reached
5893-407: The works of J. R. R. Tolkien and other sources. For a small publisher like Guidon Games, Chainmail was relatively successful, selling 100 copies per month. Gygax also collaborated on Tractics with Mike Reese and Leon Tucker, his contribution being the change to a 20-sided spinner or a coffee can with 20 numbered poker chips (eventually, 20-sided dice) to decide combat resolutions instead of
5976-436: The year before. In 1976, he founded The Dragon , a magazine based around the new game. In 1977, he began work on a more comprehensive version of the game called Advanced Dungeons & Dragons . He designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a person running a D&D game (the " Dungeon Master ") a rough script and ideas. In 1983, he worked to license
6059-415: Was about 50 percent completely new, about 50 percent revisions of classic beasts that were not in the first Monster Manual . Right now, it's hard to tell because a lot of "classics" have been stripped down to their core concepts and names and rebuilt from the ground up." There was no new version of Monster Manual II for the 3.5 edition of D&D , although update errata was made available for download from
6142-653: Was also a realist, and knew what good fatherhood would demand, especially at his age." On August 15, 1987, on what would have been his parents' 50th wedding anniversary, Gygax married Carpenter. During 1987 and 1988, Gygax worked with Flint Dille on the Sagard the Barbarian books, as well as Role-Playing Mastery and its sequel, Master of the Game . He also wrote two more Gord the Rogue novels, City of Hawks (1987), and Come Endless Darkness (1988). But by 1988, TSR had rewritten
6225-552: Was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons ( D&D ) with Dave Arneson . In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he co-developed Chainmail , a miniatures wargame based on medieval warfare with Jeff Perren. He co-founded the company Tactical Studies Rules (TSR) with childhood friend Don Kaye in 1973. The next year, TSR published D&D , created by Gygax and Arneson
6308-455: Was an introductory version of the original D&D geared toward new players and edited by John Eric Holmes . The same year, TSR Hobbies released Advanced Dungeons & Dragons ( AD&D ), a completely new and complex version of D&D . The Monster Manual was also released that year and became the first supplemental rule book of the new system, and many more followed. AD&D 's rules were not fully compatible with those of
6391-414: Was announced publicly. To help him with the creative work, Gygax poached Frank Mentzer and Dragon magazine editor Kim Mohan from TSR. But before a single product was released, Forrest Baker left NIPI when the outside investment he promised of one to two million dollars failed to materialize. Against his will, Gygax was back in charge again; he immediately looked for a quick product to get NIPI off
6474-604: Was by Henry Higginbotham , with interior art by Glen Angus , Daren Bader , Thomas Baxa , Matt Cavotta , Dennis Cramer , David Day , Brian Despain , Tony DiTerlizzi , Michael Dutton , Jeff Easley , Emily Fiegenschuh , Donato Giancola , Lars Grant-West , Rebecca Guay , Quinton Hoover , Jeremy Jarvis , Alton Lawson , Todd Lockwood , Raven Mimura , Matthew Mitchell , Vinod Rams , Wayne Reynolds , David Roach , Scott Roller , Richard Sardinha , Marc Sasso , Brian Snoddy , Anthony Waters , and Sam Wood . According to Jeff Grubb for Monster Manual II , "The original plan
6557-486: Was conceived as a hybrid between the third edition of D&D and the original version of the game. In 2004, he had two strokes and narrowly avoided a subsequent heart attack; he was then diagnosed with an abdominal aortic aneurysm and died in March 2008 at age 69. Following Gygax's funeral, many mourners formed an impromptu game event which became known as Gary Con 0, and gamers celebrate in Lake Geneva each March with
6640-440: Was less enthusiastic, and after a week to consider the offer, he questioned Blume closely before acquiescing.) Blume's investment finally brought the financing that enabled them to publish D&D . Gygax worked on rules for more miniatures and tabletop battle games including Classic Warfare (Ancient Period: 1500 BC to 500 AD) and Warriors of Mars . TSR released the first commercial version of D&D in January 1974 as
6723-515: Was multi-pronged. The RPG and setting were to be published by Game Designers' Workshop, and the Mythus computer game was being prepared by NEC and JVC. There would also be a series of books based on the Mythus setting written by Gygax. He wrote three novels published by Penguin/Roc and later reprinted by Paizo Publishing : The Anubis Murders , The Samarkand Solution , and Death in Delhi . In late 1992,
6806-539: Was otherwise occupied, so Inner City published the fantasy adventures A Challenge of Arms (1998) and The Ritual of the Golden Eyes (1999). Gygax introduced some investors to the publication setup that Clark was using, and although the investors were not willing to fund publication of Legendary Adventures , Clark and Gygax were able to start the partnership Hekaforge Productions. Gygax was thus able to return to publish Lejendary Adventures in 1999. Hekaforge published
6889-505: Was still owned by the three-way partnership of TSR, and neither Gygax nor Blume had the money to buy out Donna Kaye's shares. Blume persuaded a reluctant Gygax to allow his father, Melvin Blume, to buy Donna's shares, and those were converted to 200 shares in TSR Hobbies. In addition, Brian bought another 140 shares. These purchases reduced Gygax from majority shareholder in control of the company to minority shareholder; he effectively became
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