Megami Tensei , marketed internationally as Shin Megami Tensei (formerly Revelations ), is a Japanese media franchise created by Aya Nishitani, Kouji "Cozy" Okada , Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus , and currently owned by Atlus (and Sega , after acquisition), the franchise consists of multiple subseries and covers multiple role-playing video game genres including tactical role-playing , action role-playing , and massively multiplayer online role-playing . The first two titles in the series were published by Namco (now Bandai Namco Entertainment ), but have been almost always published by Atlus in Japan and North America since the release of Shin Megami Tensei . For Europe, Atlus publishes the games through third-party companies.
211-420: The series was originally based on Digital Devil Story , a science fiction novel series by Aya Nishitani. The series takes its name from the first book's subtitle. Most Megami Tensei titles are stand-alone entries with their own stories and characters. Recurring elements include plot themes, a story shaped by the player's choices, and the ability to fight using and often recruit creatures (demons, Personas) to aid
422-400: A mobile spin-off in 2017. Other spin-offs have taken the form of subseries— Compilation of Final Fantasy VII , Ivalice Alliance , and Fabula Nova Crystallis Final Fantasy . In 2022, Square Enix released an action-role playing title Stranger of Paradise: Final Fantasy Origin developed in collaboration with Team Ninja , which takes place in an alternate, reimagined reality based on
633-527: A radio drama , and Final Fantasy: Unlimited has received a radio drama sequel. A trading card game named Final Fantasy Trading Card Game is produced by Square Enix and Hobby Japan , first released Japan in 2012 with an English version in 2016. The game has been compared to Magic: the Gathering , and a tournament circuit for the game also takes place. Although most Final Fantasy installments are independent, many gameplay elements recur throughout
844-433: A 2008 public poll held by The Game Group plc , Final Fantasy was voted the best game series, with five games appearing in their "Greatest Games of All Time" list. Many Final Fantasy games have been included in various lists of top games. Several games have been listed on multiple IGN "Top Games" lists. Twelve games were listed on Famitsu 's 2006 "Top 100 Favorite Games of All Time", four of which were in
1055-663: A European branch, they publish titles in the region through third-party companies such as Ghostlight and NIS America . Their latest partnership, after their deal with NIS America ended with the publication of Odin Sphere Leifthrasir , was with European publishing firm Deep Silver to publish multiple titles in the region, including Shin Megami Tensei IV: Apocalypse and Persona 5 . Atlus has occasionally published titles digitally in Europe. Prior to its popularity in
1266-478: A North American audience, including removing references to Japanese culture and changing one character from Japanese to African-American. This, and other changes were fixed in the re-release on the PlayStation Portable. The first Persona 2 title, Innocent Sin , needed to be passed over due to shortage of manpower and the fact that development was focused on the second title, Eternal Punishment . Nocturne
1477-478: A Single Day" ( Final Fantasy X ). The 2009 edition listed two games from the series among the top 50 consoles games: Final Fantasy XII at number 8 and VII at number 20. In 2018, Final Fantasy VII was inducted as a member of the World Video Game Hall of Fame . However, the series has garnered some criticism. IGN has commented that the menu system used by the games is a major detractor for many and
1688-499: A United States audience, and Final Fantasy Tactics is a tactical RPG that features many references and themes found in the series. The spin-off Chocobo series, Crystal Chronicles series, and Kingdom Hearts series also include multiple Final Fantasy elements. In 2003, the Final Fantasy series' first sub-sequel, Final Fantasy X-2 , was released. Final Fantasy XIII was originally intended to stand on its own, but
1899-667: A base for entire structures. The first five games were directed by Sakaguchi, who also provided the original concepts. He drew inspiration for game elements from anime films by Hayao Miyazaki ; series staples like the airships and chocobos are inspired by elements in Castle in the Sky and Nausicaä of the Valley of the Wind , respectively. Sakaguchi served as a producer for subsequent games until he left Square in 2001. Yoshinori Kitase took over directing
2110-399: A cross-realm "looking for group" system to help players form groups for instanced content (though not for open-world questing) from a larger pool of characters than their home server can necessarily provide. MMORPGs today use a wide range of business models, from free of charge, free with microtransactions , advertise funded, to various kinds of payment plans. Some MMORPGs require payment or
2321-494: A difficult proposition. The hosted infrastructure for a commercial-grade MMORPG requires the deployment of hundreds (or even thousands) of servers. Developing an affordable infrastructure for an online game requires developers to scale large numbers of players with less hardware and network investment. In addition, the development team will need to have expertise with the fundamentals of game design: world-building, lore and game mechanics, as well as what makes games fun. Though
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#17328588382372532-474: A disadvantage in the modern gaming market. Early entries on the PlayStation were also blocked by Sony of America's then-current approval policies. The first title in the franchise to be localized was Jack Bros. ; the first role-playing game in the franchise to receive an overseas release was the first Persona game. This was done to give Atlus' North American branch a flagship RPG franchise that could compete with
2743-504: A feature length direct-to-DVD CGI film, and Last Order: Final Fantasy VII , a non-canon OVA, were released as part of the Compilation of Final Fantasy VII . Advent Children was animated by Visual Works, which helped the company create CG sequences for the games. The film, unlike The Spirits Within , became a commercial success. Last Order , on the other hand, was released in Japan in
2954-576: A female lead or the ability to choose a lead's gender is not out of the question, some staff feel that Shin Megami Tensei lead roles are better suited to a male character. Throughout its lifetime, the series has incorporated elements of Gnosticism , various world mythologies and religions including Christianity and Buddhism , early science fiction, Jungian psychology and archetypes , occultism, goth , punk , and cyberpunk. The science fiction and fantasy elements are brought together and unified through
3165-419: A four-part theatrical adaptation ( #1 Spring of Birth , #2 Midsummer Knight's Dream , #3 Falling Down , #4 Winter of Rebirth ), and a spin-off series titled Persona: Trinity Soul . Persona 4 received two adaptations: Persona 4: The Animation , based on the original game, and Persona 4: The Golden Animation , based on its expanded PlayStation Vita port. A live-action television series based on
3376-501: A full fantasy setting. Two more recent notable departures were Strange Journey , which shifted the focus to Antarctica to portray the threat on a global scale, and Shin Megami Tensei IV , which included a medieval-stage society existing separately from a modern-day Tokyo. The Devil Summoner games take the form of modern-day detective stories as opposed to post-apocalyptic settings. The series title translates as "Reincarnation of
3587-535: A fully active battle scenario, allowing for free range attacks and movement, giving a much more fluid feel of combat. This system also incorporates a "Tactical" Option during battle, which pauses active battle to allow use of items. Like most RPGs, the Final Fantasy installments use an experience level system for character advancement, in which experience points are accumulated by killing enemies. Character classes , specific jobs that enable unique abilities for characters, are another recurring theme. Introduced in
3798-416: A group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions. Another staple of the series is the existence of two villains;
4009-539: A large 3D environment. The 2D/first person viewpoint continued until Nocturne , which switched to a third-person perspective. This was done due to a condition similar to car sickness called "3D sickness" with first person shooters in Japan at the time: the developers wanted something for players to focus on. A first-person perspective was reintroduced in Strange Journey , and incorporated into IV ' s battles along with navigable 3D environments. Each title focuses on
4220-484: A manga, and Final Fantasy XI had a novel and manga set in its continuity. Seven novellas based on the Final Fantasy VII universe have also been released. The Final Fantasy: Unlimited story was partially continued in novels and a manga after the anime series ended. The Final Fantasy X and XIII series have also had novellas and audio dramas released. Final Fantasy Tactics Advance has been adapted into
4431-675: A means of long-distance travel for characters. Moogles are white, stout creatures resembling teddy bears with wings and a single antenna. They serve different roles in games including mail delivery, weaponsmiths , party members, and saving the game . Cactuars are anthropomorphic cacti with haniwa -like faces presented in a running or dashing pose. They usually appear as recurring enemy units, and also as summoned allies or friendly non-player characters in certain titles. Chocobo and Moogle appearances are often accompanied by specific musical themes that have been arranged differently for separate games. In Final Fantasy games, players command
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#17328588382374642-477: A micropayment model where the core content is free, but players are given the option to purchase additional content, such as equipment, aesthetic items, or pets. Games that make use of this model often have originated in Korea, such as Flyff and MapleStory . This business model is alternately called " pay for perks " or " freemium ", and games using it often describe themselves with the term " free-to-play ". MMORPG
4853-406: A mix of live-action scenes and Final Fantasy XIV gameplay footage. As of June 2019, Sony Pictures Television is working on a live-action adaptation of the series with Hivemind and Square Enix. Jason F. Brown, Sean Daniel and Dinesh Shamdasani for Hivemind are the producers while Ben Lustig and Jake Thornton were attached as writers and executive producers for the series. Several video games in
5064-434: A monthly subscription to play. By definition, " massively multiplayer " games are always online, and most require some sort of continuous revenue (such as monthly subscriptions and advertisements) for maintenance and development purposes. Some games, such as Guild Wars , have disposed of the 'monthly fee' model entirely, and recover costs directly through sales of the software and associated expansion packs. Still others adopt
5275-403: A more dynamic look; the game features full 3D environments, rather than having 3D character models move about pre-rendered backgrounds. It is also the first Final Fantasy game to feature voice acting , occurring throughout the majority of the game, even with many minor characters. This aspect added a whole new dimension of depth to the character's reactions, emotions, and development. Taking
5486-488: A new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix 's Dragon Quest , Nintendo's The Legend of Zelda , and Origin Systems 's Ultima series . Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, Final Fantasy , stemmed from his feelings at
5697-578: A new setting, a new cast of characters, and an upgraded battle system. Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom 's Dragon Slayer series, with which Square was previously involved as a publisher. The company regularly released new games in the main series, but the time between the releases of XI (2002), XII (2006), and XIII (2009) were much longer than previous games. Following Final Fantasy XIV , Square Enix released Final Fantasy games either annually or biennially. This switch
5908-671: A nine-year gap, Shin Megami Tensei III: Nocturne was released in 2003 for the PlayStation 2 . Its Maniax Edition director's cut was released in Japan and North America in 2004, and in Europe in 2005. The numeral was dropped for its North American release, and its title changed to Shin Megami Tensei: Lucifer's Call in Europe. The next entry, Shin Megami Tensei: Strange Journey , was released for
6119-452: A number of vital tasks. The server must be able to handle and verify a large number of connections, prevent cheating , and apply changes (bug fixes or added content) to the game. A system for recording the games data at regular intervals, without stopping the game, is also important. Maintenance requires sufficient servers and bandwidth , and a dedicated support staff. Insufficient resources for maintenance lead to lag and frustration for
6330-462: A party of characters as they progress through the game's story by exploring the game world and defeating enemies. Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy XI and XII . The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series,
6541-600: A platform specifically for independent MMOG developers. As there are a number of wildly different titles within the genre, and since the genre develops so rapidly, it is difficult to definitively state that the genre is heading in one direction or another. Still, there are a few obvious developments. One of these developments is the raid group quest, or "raid", which is an adventure designed for large groups of players (often twenty or more). Instance dungeons , sometimes shortened to "instances", are game areas that are "copied" for individual players or groups, which keeps those in
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6752-429: A player wants to play a priest role in his MMORPG world, that player might buy a cope from a shop and learn priestly skills, proceeding to speak, act, and interact with others as their character would. This may or may not include pursuing other goals such as wealth or experience. Guilds or similar groups with a focus on roleplaying may develop extended in-depth narratives using the setting and resources similar to those in
6963-455: A popular MMORPG, had over 10 million subscribers as of November 2014. World of Warcraft ' s total revenue was $ 1.04 billion US dollars in 2014. Star Wars: The Old Republic , released in 2011, became the world's "fastest-growing subscription MMO in history" after gaining more than 1 million players within the first three days of its launch. Although modern MMORPGs sometimes differ dramatically from their predecessors, many of them share
7174-422: A profound effect on players and the game industry, and even the courts. The virtual currency selling pioneer IGE received a lawsuit from a World of Warcraft player for interfering in the economics and intended use of the game by selling WoW gold. Castronova's first study in 2002 found that a highly liquid (if illegal) currency market existed, with the value of Everquest' s in-game currency exceeding that of
7385-471: A pure fantasy setting; Devil Children , which was inspired by the popular Pokémon series; and Majin Tensei , a series of strategy games. Two notable stand-alone spin-offs are action spin-off Jack Bros. and Tokyo Mirage Sessions ♯FE , a crossover with Intelligent Systems ' Fire Emblem series. Several titles in the franchise have received anime and manga adaptations: Persona 3 received both
7596-501: A remake of Megami Tensei II . In many of these earlier games, staff members at Atlus had cameos. The majority of the Megami Tensei series is developed by Atlus' R&D Department 1. Other developers have been involved with the series: these include Multimedia Intelligence Transfer ( Last Bible series), Lancarse ( Strange Journey ), CAVE ( Imagine ) and Nex Entertainment ( Nine ), and Arc System Works ( Persona 4 Arena ). Most of
7807-538: A scientist or engineer, and being tied in some way to an airship the party eventually acquires. Every Cid has at least one of these two traits. Biggs and Wedge , inspired by two Star Wars characters of the same name, appear in numerous games as minor characters, sometimes as comic relief. The later games in the series feature several males with effeminate characteristics. Recurring creatures include Chocobos , Moogles , and Cactuars . Chocobos are large, often flightless birds that appear in several installments as
8018-429: A second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone game, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features
8229-497: A similar system, calling it a "science-fiction makeover" of the series. In an article about the interaction of Japanese and Western gaming culture, 1UP.com mentioned the Shin Megami Tensei subseries alongside Nippon Ichi Software 's Disgaea series. Kurt Kalata wrote: "[They] may not be big sellers, but they've garnered underground success and attracted thousands of obsessed fans." GameSpot writer Andrew Vestal referred to
8440-409: A space to freely develop social skills and communication skills without the stress of face-to-face contact. This in turn opens new pathways for social therapy for individuals with developmental disabilities. Many MMORPGs feature living economies. Virtual items and currency have to be gained through play and have definite value for players. Such a virtual economy can be analyzed (using data logged by
8651-534: A special DVD bundle package with Advent Children . Last Order sold out quickly and was positively received by Western critics, though fan reaction was mixed over changes to established story scenes. Two animated tie-ins for Final Fantasy XV were released as part of a larger multimedia project dubbed the Final Fantasy XV Universe. Brotherhood is a series of five 10-to-20-minute-long episodes developed by A-1 Pictures and Square Enix detailing
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8862-544: A story unrelated to previous games, so the numbers refer to volumes rather than to sequels. Many Final Fantasy games have been localized for markets in North America, Europe, and Australia on numerous video game consoles , personal computers (PC), and mobile phones . As of June 2023, the series includes the main installments from Final Fantasy to Final Fantasy XVI , as well as direct sequels and spin-offs , both released and confirmed as being in development. Most of
9073-515: A temporary design glitch attracted the attention of psychologists and epidemiologists across North America, when the " Corrupted Blood " disease of a monster began to spread unintentionally—and uncontrollably—into the wider game world. The Centers for Disease Control intended to use the incident as a research model to chart both the progression of a disease, and the potential human response to large-scale epidemic infection. However, due to Blizzard Entertainment 's failure to keep statistical records of
9284-590: A temporary divergence, Final Fantasy XI used the PlayStation 2's online capabilities as an MMORPG. Initially released for the PlayStation 2 with a PC port arriving six months later, XI was also released on the Xbox 360 nearly four years after its original release in Japan. This was the first Final Fantasy game to use a free rotating camera. Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X , in exchange for more advanced textures and lighting. It also retains
9495-673: A trilogy of science-fantasy novels written by Aya Nishitani during the 1980s. The media expansion was handled by Nishitani and his publisher Tokuma Shoten . The game was developed at Atlus and published by Bandai Namco (then Namco). Although they wanted to incorporate as much of the original story as possible, the limited capabilities of the Famicom made this goal nearly impossible. The series' creators were Kouji Okada (credited as Cozy Okada in English), Ginichiro Suzuki, and Ginichiro's son Kazunari. The game proved popular in Japan, and effectively launched
9706-467: A victory fanfare , a theme that has become one of the most recognized pieces of music in the series. The basic theme that accompanies Chocobo appearances has been rearranged in a different musical style for most installments. Recurring secret bosses such as Gilgamesh are also used as opportunities to revive their musical themes. A theme known as the "Final Fantasy Main Theme" or " March ", originally featured in
9917-428: A wide spectrum of genres, gameplay types, and revenue systems. Some independent MMORPG projects are completely open source , while others feature proprietary content made with an open-source game engine. The WorldForge project has been active since 1998 and formed a community of independent developers who are working on creating framework for a number of open-source MMORPGs. The Multiverse Foundation has also created
10128-654: A wider audience and reinvigorate the Megami Tensei franchise, hiring Suzuhito Yasuda as character designer for this purpose. Some monsters in the second Devil Survivor were designed by manga artist Mohiro Kitoh . For a long time, the Megami Tensei franchise was not exported to western territories despite there being a recognized market. The original reasons were the heavy religious themes and symbols used, which were considered taboo in western game markets, and Nintendo's strict content guidelines for overseas releases. Later, many of these early works were prevented from coming overseas due to their age, which would have put them at
10339-448: Is a video game that combines aspects of a role-playing video game and a massively multiplayer online game . As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by
10550-432: Is a "significant reason why they haven't touched the series". The site has also heavily criticized the use of random encounters in the series' battle systems. IGN further stated that the various attempts to bring the series into film and animation have either been unsuccessful, unremarkable, or did not live up to the standards of the games. In 2007, Edge criticized the series for a number of related games that include
10761-603: Is a prominent example, with each separate server housing several thousand players. In many MMORPGs the number of players in one world is often limited to around a few thousand, but a notable example of the opposite is EVE Online , which accommodates several hundred thousand players on the same server, with over 60,000 playing simultaneously (June 2010 ) at certain times. Some games allow characters to appear on any world, but not simultaneously (such as Seal Online: Evolution or Kolossium competition in Dofus ); others limit each character to
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#173285883823710972-437: Is a significant determining factor in their success or failure in combat-related situations. MMORPGs almost always have tools to facilitate communication between players. Many MMORPGs offer support for in-game guilds or clans , though these will usually form whether the game supports them or not. In addition, most MMOGs require some degree of teamwork in parts of the game. These tasks usually require players to take on roles in
11183-484: Is a term coined by Richard Garriott to refer to massive multiplayer online role-playing games and their social communities. Previous to this and related coinages, these games were generally called graphical MUDs ; the history of MMORPGs traces back directly through the MUD genre. Through this connection, MMORPGs can be seen to have roots in the earliest multi-user games such as Mazewar (1974) and MUD1 (1978). 1985 saw
11394-531: Is also representative of the drastic changes a location undergoes during a game. The concept of reincarnation was also included in narratives and gameplay mechanics to tie in with these themes. The series' overarching title has been truncated to " MegaTen " by series fans. Originating in Japan, the abbreviation has become a common term for the series among its fans. Its subseries Persona is named as " Nǚshén Yìwénlù " ( simplified Chinese : 女神异闻录 ; traditional Chinese : 女神異聞錄 ; lit. 'Alternate Tale of
11605-573: Is also the first in the main series to utilize a world used in a previous game, namely the land of Ivalice , which was previously featured in Final Fantasy Tactics and Vagrant Story . In 2009, Final Fantasy XIII was released in Japan, and in North America and Europe the following year, for PlayStation 3 and Xbox 360. It is the flagship installment of the Fabula Nova Crystallis Final Fantasy series and became
11816-554: Is another common RPG element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying status effects to either allies or enemies. Other types of magic frequently appear such as "Time magic", focusing on
12027-784: Is more mature, both in terms of design and storytelling." Final Fantasy Final Fantasy is a fantasy anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square ). The franchise centers on a series of fantasy role-playing video games . The first game in the series was released in 1987, with 16 numbered main entries having been released to date. The franchise has since branched into other video game genres such as tactical role-playing , action role-playing , massively multiplayer online role-playing , racing , third-person shooter , fighting , and rhythm , as well as branching into other media, including films, anime , manga , and novels . Final Fantasy
12238-464: Is mostly an anthology series with primary installments being stand-alone role-playing games, each with different settings, plots and main characters, but the franchise is linked by several recurring elements, including game mechanics and recurring character names. Each plot centers on a particular group of heroes who are battling a great evil, but also explores the characters' internal struggles and relationships. Character names are frequently derived from
12449-475: Is particularly common in South Korea such as MapleStory , Rohan: Blood Feud , Atlantica Online and Lost Ark . Also, there are some free-to-play games, such as RuneScape and Tibia , where the game is free, but one would have to pay monthly to play the game with more features. Guild Wars and its sequel avoid some degree of competition with other MMORPGs by only requiring the initial purchase of
12660-415: Is well known for its innovation, visuals, such as the inclusion of full-motion videos and photorealistic character models, and music by Nobuo Uematsu . It has popularized many features now common in role-playing games, also popularizing the genre as a whole in markets outside Japan . The first installment of the series was released in Japan on December 18, 1987. Subsequent games are numbered and given
12871-549: The Gaia hypothesis , an apocalypse, and conflicts between advanced technology and nature . The series features a number of recurring character archetypes. Most famously, every game since Final Fantasy II , including subsequent remakes of the original Final Fantasy , features a character named Cid . Cid's appearance, personality, goals, and role in the game (non-playable ally, party member, villain) vary dramatically, but two characteristics many versions of Cid have in common are being
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#173285883823713082-405: The Megami Tensei franchise, with its more ambitious sequel following in 1990. During the development of Shin Megami Tensei , which was driven by the concept of a Super Famicom game with the company's brand on it, the team slowly decided that they wanted to break the then-current gaming status quo using its aesthetic and content. Despite this attitude, the staff considered Shin Megami Tensei to be
13293-476: The Megami Tensei series. The first entry in the series, Megami Ibunroku Persona (originally released overseas as Revelations: Persona ), was released in 1996 in Japan and North America. The first Persona 2 title, Innocent Sin , was released in 1999 in Japan. The second game, Eternal Punishment , was released in 2000 in Japan and North America. Persona 3 was released in 2006 in Japan, 2007 in North America, and 2008 in Europe. Its sequel, Persona 4 ,
13504-649: The Nintendo DS in 2009 in Japan and 2010 in North America. Shin Megami Tensei IV for the Nintendo 3DS was released in 2013 in Japan and North America, and a year later in Europe as a digital-only release. Another game set in the same universe, Shin Megami Tensei IV: Apocalypse , was released for the 3DS in February 2016 in Japan. Shin Megami Tensei V was released on the Nintendo Switch in 2021. An enhanced version of
13715-511: The Persona sub-series sold 9.3 million copies, bringing total franchise numbers to 21.7 million units (including DL of free-to-play titles) by 2018. Excluding the Persona series, the Megami Tensei series had supplied 19.2 million copies by 2023, including free-to-play titles. As of 5 March 2024, the Persona series has sold 22.6 million units worldwide. Based on a December 16, 2023 survey conducted by Nikkei Entertainment ,
13926-648: The PlayStation 2 . Final Fantasy X (2001) introduced full 3D areas and voice acting to the series, and was the first to spawn a sub-sequel ( Final Fantasy X-2 , published in 2003). The first massively multiplayer online role-playing game (MMORPG) in the series, Final Fantasy XI , was released on the PS2 and PC in 2002, and later on the Xbox 360 . It introduced real-time battles instead of random encounters . Final Fantasy XII , published in 2006, also includes real-time battles in large, interconnected playfields. The game
14137-503: The PlayStation 3 as well, in 2013. Final Fantasy XV is an action role-playing game that was released for PlayStation 4 and Xbox One in 2016. Originally a XIII spin-off titled Versus XIII , XV uses the mythos of the Fabula Nova Crystallis series, although in many other respects the game stands on its own and has since been distanced from the series by its developers. The sixteenth mainline entry, Final Fantasy XVI ,
14348-525: The Shin Megami Tensei games. Other designers have also worked on the series. For Nine , the developers wanted to have a new style to suit the game's original vision, so the characters were designed by animator Yasuomi Umetsu . the new main designer for the series is Masayuki Doi, who had made a name for himself with the Trauma Center series; and designed the main characters for Shin Megami Tensei IV . Inspired in his work by Kaneko's designs, he created
14559-571: The occult , and other genres . These elements are often developed using similar tasks and scenarios involving quests , monsters , and loot . In nearly all MMORPGs, the development of the player's character is the primary goal. Nearly all MMORPGs feature a character progression system, in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do. Traditionally, combat with monsters and completing quests for non-player characters , either alone or in groups, are
14770-468: The roleplaying gamebook series of the same name , they needed to settle for something else. As the English word "Final" was well known in Japan, Sakaguchi settled on that. According to Sakaguchi, any title that created the " FF " abbreviation would have done. The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise. Following the success, Square immediately developed
14981-410: The two-dimensional (2D) graphics used in the first six games to three-dimensional (3D) computer graphics ; the game features polygonal characters on pre-rendered backgrounds. It also introduced a more modern setting, a style that was carried over to the next game. It was also the second in the series to be released in Europe, with the first being Final Fantasy Mystic Quest . Final Fantasy VIII
15192-478: The " Active Time Battle " system. Final Fantasy V , released in 1992 in Japan, was the first game in the series to spawn a sequel: a short anime series, Final Fantasy: Legend of the Crystals . Final Fantasy VI was released in Japan in 1994, titled Final Fantasy III in North America. The PlayStation console saw the release of three main Final Fantasy games. Final Fantasy VII (1997) moved away from
15403-483: The "Active Dimension Battle" system. Final Fantasy XIII ' s combat system, designed by the same man who worked on X , was meant to have an action-oriented feel, emulating the cinematic battles in Final Fantasy VII: Advent Children . Final Fantasy XV introduces a new "Open Combat" system. Unlike previous battle systems in the franchise, the "Open Combat" system (OCS) allows players to take on
15614-518: The Central Institute of Mental Health points towards impairments in social, emotional and physical aspects of the self-concept and a higher degree in avatar identification in addicted MMORPG players, compared to non-addicted and naive (nonexperienced) people. These findings generally support Davis' cognitive behavioral model of Internet addiction, which postulates that dysfunctional self-related cognitions represent central factors contributing towards
15825-497: The Crystals , a sequel to Final Fantasy V . The story was set in the same world as the game, although 200 years in the future. It was released as four 30-minute episodes, first in Japan in 1994 and later in the United States by Urban Vision in 1998. In 2001, Square Pictures released its first feature film, Final Fantasy: The Spirits Within . The film is set on a future Earth invaded by alien life forms. The Spirits Within
16036-458: The Goddess": this has carried over into the current Shin Megami Tensei series, which has been officially translated as "True Goddess Metempsychosis". The word " Metempsychosis " refers to the cycle of reincarnation that ties into many Megami Tensei stories. The reborn goddess of the title has multiple meanings: it refers to a female character in each game that could be interpreted as the goddess, and
16247-515: The Goddess';) in Chinese, originating from the Japan version of Megami Tensei series used this term as subtitles in early spin-offs. The gameplay in the series has become notable for its high difficulty, along with several mechanics that have endured between games. A key element present since the first Megami Tensei is the ability to recruit demons to fight alongside the player in battle, alongside
16458-473: The Internet up for game developers, which allowed for the first truly "massively"-scoped titles. Finally, MMORPGs as defined today began with Meridian 59 in 1996, innovative both in its scope and in offering first-person 3D graphics, with The Realm Online appearing nearly simultaneously. Ultima Online , released in 1997, is often credited with first popularizing the genre, though more mainstream attention
16669-513: The Japanese release of Dirge of Cerberus from Japanese gaming magazine Famitsu hinted at a controversy between the magazine and Square Enix. Though Final Fantasy: The Spirits Within was praised for its visuals, the plot was criticized and the film was considered a box office bomb. Final Fantasy Crystal Chronicles for the GameCube received overall positive review scores, but reviews stated that
16880-480: The NES installments, Final Fantasy III , was released in Japan in 1990, but was not released elsewhere until a Nintendo DS remake came out in 2006. The Super Nintendo Entertainment System (SNES) also featured three installments of the main series, all of which have been re-released on several platforms. Final Fantasy IV was released in 1991; in North America, it was released as Final Fantasy II . It introduced
17091-528: The Nintendo 64, for seven years. Critics attribute the switch of strong third-party games like the Final Fantasy and Dragon Quest games to Sony's PlayStation, and away from the Nintendo 64, as one of the reasons behind PlayStation being the more successful of the two consoles. The release of the Nintendo GameCube, which used optical disc media, in 2001 caught the attention of Square. To produce games for
17302-639: The Past Decade" list was topped by the two Digital Devil Saga games, followed by Persona 3 in second place, while Persona 4 ranked fourth place. Kalata, writing for Gamasutra , referred to Nocturne as one of the 20 essential RPGs for players of the genre. GameTrailers cited the Press Turn system as one of the best JRPG battle systems in existence, with particular reference to the version used in Shin Megami Tensei IV . Alongside its critical acclaim,
17513-530: The Rings Online , EverQuest , EverQuest II , Aion , Final Fantasy XIV , Guild Wars , Rift , RuneScape , Star Trek Online , Star Wars: The Old Republic , and DC Universe Online . Increased amounts of " player-created content " is another trend. The use of intellectual property licensing common in other video game genres has also appeared in MMORPGs. 2007 saw the release of The Lord of
17724-537: The Rings Online , based on J. R. R. Tolkien 's Middle-earth . Other licensed MMORPGs include The Matrix Online , based on the Matrix trilogy of films, Warhammer Online: Age of Reckoning , based on Games Workshop 's table top game , Star Wars Galaxies , Star Wars The Old Republic , Champions Online and Age of Conan . Additionally, several licenses from television have been optioned for MMORPGs, for example Star Trek Online and Stargate Worlds (which
17935-522: The Soulless Army . Called Raidō Kuzunoha vs. The Super-Powered Army in Japan, the title was altered as it sounded "goofy" in English. By the time Strange Journey was in development, the franchise had a strong presence overseas, so the team created Strange Journey with localization in mind: the two aspects actively linked with this were the game's setting in Antarctica as opposed to modern-day Japan, and
18146-589: The ability to fuse two different demons together to create a more powerful demon. Equivalents to these systems appear in the later Persona titles. The game's most recognizable battle system is the Press Turn system, first introduced in Nocturne . The Press Turn System is a turn-based battle mechanic governing both the player party and enemies, where either party are rewarded an extra turn for striking an enemy's weakness, but can also lose turns if attacks miss or are blocked. A Moon Phase System or equivalent, in which phases of
18357-510: The alignments were first defined as "Law" (the forces of God) and "Chaos" (the army of Lucifer). In future games, an additional "Neutral" route was included where the player could reject both sides. Selected games have been thematically or otherwise linked to a particular alignment. Shin Megami Tensei II , due to events prior to the story, focuses on the "Law" alignment. For Nocturne , all the characters were roughly aligned with "Chaos", which
18568-517: The available resources. A different approach has been taken for subsequent games; the story is completed first and the game built around it. Designers have never been restricted by consistency, though most feel each game should have a minimum number of common elements. The development teams strive to create completely new worlds for each game, and avoid making new games too similar to previous ones. Game locations are conceptualized early in development and design details like building parts are fleshed out as
18779-455: The background, with the polygonal characters composited on top. Final Fantasy IX returned to the more stylized design of earlier games in the series, although it still maintained, and in many cases slightly upgraded, most of the graphical techniques used in the previous two games. Final Fantasy X was released on the PlayStation 2, and used the more powerful hardware to render graphics in real-time instead of using pre-rendered material to obtain
18990-625: The backstories of the main cast. Kingsglaive , a CGI film released prior to the game in Summer 2016, is set during the game's opening and follows new and secondary characters. In 2019, Square Enix released a short anime, produced by Satelight Inc , called Final Fantasy XV: Episode Ardyn – Prologue on their YouTube channel which acts as the background story for the final piece of DLC for Final Fantasy XV giving insight into Ardyn's past. Square Enix also released Final Fantasy XIV: Dad of Light in 2017, an 8-episode Japanese soap opera based, featuring
19201-428: The characters, and the main plot often recedes into the background as the focus shifts to their personal lives. Games also explore relationships between characters, ranging from love to rivalry. Other recurring situations that drive the plot include amnesia , a hero corrupted by an evil force, mistaken identity, and self-sacrifice. Magical orbs and crystals are recurring in-game items that are frequently connected to
19412-419: The combined fanbase of the Shin Megami Tensei and Persona series within Japan has an average age of 32 years, and a male-to-female ratio that skews 40:60. Japanese website 4Gamer.net referred to the series as one of Japan's biggest role-playing franchises. UGO Networks writer K. Thor Jensen cited the first Megami Tensei game as the first successful use of cyberpunk aesthetics in video games, saying that
19623-500: The concept into the thirty-question Bartle Test that helps players determine which category they are associated with. With over 650,000 test responses as of 2011, this is perhaps the largest ongoing survey of multiplayer game players. Based on Bartle and Yee's research, Jon Radoff has published an updated model of player motivation that focuses on immersion, competition, cooperation and achievement. These elements may be found not only in MMORPGs, but many other types of games and within
19834-420: The core Shin Megami Tensei series is to focus on a single playable character as opposed to a group. Alongside other recurring characters is Lucifer, the fallen angel who stands against God and is portrayed in multiple forms to represent his omnipotence. Since Megami Tensei II , the series has used a morality-based decision system, where the player's actions affect the outcome of the story. In Megami Tensei II ,
20045-601: The crossover fighting game BlazBlue: Cross Tag Battle , and rhythm games Persona 4: Dancing All Night , Persona 3: Dancing in Moonlight , and Persona 5: Dancing in Starlight . While Persona 3 and 4 used the Shin Megami Tensei moniker in the West, it was dropped for the Persona 4 Arena duology and Persona 4 Golden as it would have made the titles too long to be practical. The Devil Summoner subseries began in 1995 with
20256-483: The demo was of a new Final Fantasy game for the Nintendo 64 console. 1997 saw the release of Final Fantasy VII for the Sony PlayStation. The switch was due to a dispute with Nintendo over its use of faster but more expensive cartridges , as opposed to the slower and cheaper, but much higher capacity compact discs used on rival systems. VII introduced 3D graphics with fully pre-rendered backgrounds. It
20467-729: The development and maintenance of MMORPG addiction. The high degree of avatar identification found by Leménager et al. in the addicted group of this study indicates that MMORPG playing may represent an attempt to compensate for impairments in self-concept. Psychotherapeutic interventions should therefore focus on the development of coping strategies for real-life situations in which addicted players tend to experience themselves as incompetent and inferior. Richard Bartle , author of Designing Virtual Worlds , classified multiplayer RPG-players into four primary psychological groups. His classifications were then expanded upon by Erwin Andreasen, who developed
20678-604: The emerging field of gamification . There have been numerous discussions and evaluations by various scholarly institutions regarding the long-term effects of video game overuse. Many news agencies have criticized video games as promoting violent tendencies in its player base and encouraging anti-social behaviors. Ultimately this culminated in the World Health Organization classifying the overuse of video games as "Technological Addiction" in May 2019. In World of Warcraft ,
20889-444: The emotions they feel while playing an MMORPG are very strong, to the extent that 8.7% of male and 23.2% of female players in a statistical study have had an online wedding. Other researchers have found that the enjoyment of a game is directly related to the social organization of a game, ranging from brief encounters between players to highly organized play in structured groups. In a study by Zaheer Hussain and Mark D. Griffiths , it
21100-615: The event, the 2005 Corrupted Blood Outbreak ultimately failed to produce any results. Nevertheless, the CDC has continued to express interest in the use of MMORPGs for disease research. It has been suggested by Springer University in Germany that MMORPGs encourage and provide opportunities to study and improve in economic theory by providing a controlled environment for the natural development of economic practices between players of including professions, trade, and services. Research has shown that for
21311-431: The extraordinary invading the ordinary world, though the two main Megami Tensei series focus on different things: Shin Megami Tensei focuses more on the main protagonist gaining the power needed to survive in a world ruled over by tyrannical deities, while Persona focuses on interpersonal relationships and the psychology of a group of people. The protagonist is generally male within the Shin Megami Tensei titles: while
21522-485: The fact that it was not given a numeral. Starting with Shin Megami Tensei IV , the company decided to actively promote the franchise overseas to North America, Europe and mainland Asia. After 2016, due to Atlus USA's merger with Sega of America, Sega took over North American publishing duties, although the Atlus brand remained intact. In general, Atlus publishes Megami Tensei games in Japan and North America, but as they lack
21733-475: The fastest-selling game in the franchise, and sold one million units on its first day of sale in Japan. Final Fantasy XIV: A Realm Reborn , in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded, and eventually gaining over one million unique subscribers within two months of its launch. The series has received critical acclaim for the quality of its visuals and soundtracks. In 1996, Next Generation ranked
21944-401: The first five main Megami Tensei titles was composed by Tsukasa Masuko. For Nocturne , Shoji Meguro , who had done work on earlier spin-off titles, was brought in. He later became well known for his work on the Persona titles. The Shin Megami Tensei and Persona art styles have been defined by two different artists: Kazuma Kaneko and Shigenori Soejima . Kaneko had a long history with
22155-502: The first game, character classes have been used differently in each game. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class. Magic
22366-455: The first game, often accompanies the ending credits. Although leitmotifs are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements. Nobuo Uematsu was the primary composer of the Final Fantasy series until his resignation from Square Enix in November 2004. Other notable composers who have worked on main entries in
22577-976: The first games on the NES feature small sprite representations of the leading party members on the main world screen. Battle screens use more detailed, full versions of characters in a side-view perspective. This practice was used until Final Fantasy VI , which uses detailed versions for both screens. The NES sprites are 26 pixels high and use a color palette of 4 colors. 6 frames of animation are used to depict different character statuses like "healthy" and "fatigued". The SNES installments use updated graphics and effects, as well as higher quality audio than in previous games, but are otherwise similar to their predecessors in basic design. The SNES sprites are 2 pixels shorter, but have larger palettes and feature more animation frames: 11 colors and 40 frames respectively. The upgrade allowed designers to have characters be more detailed in appearance and express more emotions. The first game includes non-player characters (NPCs)
22788-450: The first mainline game to spawn two sub-sequels ( XIII-2 and Lightning Returns ). It was also the first game released in Chinese and high definition along with being released on two consoles at once. Final Fantasy XIV , a MMORPG, was released worldwide on Microsoft Windows in 2010, but it received heavy criticism when it was launched, prompting Square Enix to rerelease the game as Final Fantasy XIV: A Realm Reborn , this time to
22999-403: The first three Persona games. Kaneko's style has been described as "cold [and] stoic", evolving into that state over time to keep the artwork as close as possible to the in-game render. He states that he mainly does line drawings for the artwork. He starts his artwork with pencil, and then scans them onto a computer so other artists can work on them digitally. Soejima's first work for the series
23210-428: The franchise, Digital Devil Story: Megami Tensei , was released on September 11, 1987. The following entries have nearly always been unrelated to each other except in carrying over thematic and gameplay elements. The Megami Tensei games, and the later Shin Megami Tensei titles form the core of the series, while other subseries such as Persona , Devil Children , and Devil Summoner are spin-offs marketed as part of
23421-599: The franchise. There are also stand-alone spin-off titles. Two entries were released for the Famicom : Digital Devil Story: Megami Tensei in 1987, and Digital Devil Story: Megami Tensei II in 1990. The two titles are unrelated to each other in terms of story, and each introduced the basic gameplay and story mechanics that would come to define the series. Two entries were released for the Super Famicom : Shin Megami Tensei in 1992, and Shin Megami Tensei II in 1994. After
23632-464: The freely rotating camera from XI . Final Fantasy XIII and XIV both make use of Crystal Tools , a middleware engine developed by Square Enix. Final Fantasy games feature a variety of music, and frequently reuse themes. Most of the games open with a piece called "Prelude", which has evolved from a simple, 2-voice arpeggio in the early games to a complex, melodic arrangement in recent installments. Victories in combat are often accompanied by
23843-538: The front-end requires expertise with implementing 3D engines , real-time shader techniques and physics simulation. The actual visual content (areas, creatures, characters, weapons, spaceships and so forth) is developed by artists who typically begin with two-dimensional concept art, and later convert these concepts into animated 3D scenes, models and texture maps. Developing an MMOG server requires expertise with client/server architecture, network protocols, security, and database design. MMORPGs include reliable systems for
24054-668: The game titled Shin Megami Tensei V: Vengeance was released in June 2024 for Microsoft Windows , Nintendo Switch , PlayStation 4 , PlayStation 5 , Xbox One and Xbox Series X/S . In addition to the main series, there are Shin Megami Tensei spin-off games. The first is Shin Megami Tensei If... , released in the same year and on the same system as Shin Megami Tensei II . The second, Shin Megami Tensei: Nine ,
24265-454: The game to play. The cost of developing a competitive commercial MMORPG title often exceeded $ 10 million in 2003. These projects require multiple disciplines within game design and development such as 3D modeling, 2D art, animation, user interfaces, client/server engineering, database architecture, and network infrastructure. The front-end (or client) component of a commercial, modern MMORPG features 3D graphics. As with other modern 3D games,
24476-546: The game world. Over time, the MMORPG community has developed a sub-culture with its own slang and metaphors, as well as an unwritten list of social rules and taboos. Players will often complain about 'grind' (a slang term for any repetitive, time-consuming activity in an MMORPG), or talk about 'buffs' and 'nerfs' (respectively an upgrade or downgrade of a particular game mechanic). As with all such cultures, social rules exist for such things as invitations to join an adventuring party,
24687-481: The game's persistent world (usually hosted by the game's publisher ), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Global revenues for MMORPGs exceeded half a billion dollars in 2005, and the western world 's revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $ 1.4 billion. World of Warcraft ,
24898-438: The game's website or posting their stats on a high score screen. Another common practice is to enforce a maximum reachable level for all players, often referred to as a level cap. Once reached, the definition of a player's progression changes. Instead of being awarded primarily with experience for completing quests and dungeons, the player's motivation to continue playing will be replaced with collecting money and equipment. Often,
25109-444: The game) and has value in economic research. More significantly, these "virtual" economies can affect the economies of the real world. One of the early researchers of MMORPGs was Edward Castronova , who demonstrated that a supply-and-demand market exists for virtual items and that it crosses over with the real world. This crossover has some requirements of the game: The idea of attaching real-world value to "virtual" items has had
25320-420: The game, and often involve elements of collaboration and trust between players. Most MMORPGs provide different types of classes that players can choose. Among those classes, a small portion of players choose to roleplay their characters, and there are rules that provide functionality and content to those who do. Community resources such as forums and guides exist in support of this play style. For example, if
25531-524: The game. EverQuest and Guild Wars are two examples of games that use such a format. Players generally must purchase the client software for a one-time fee, although an increasing trend is for MMORPGs to work using pre-existing "thin" clients, such as a web browser. Depending on the number of players and the system architecture, an MMORPG might be run on multiple separate servers, each representing an independent world, where players from one server cannot interact with those from another; World of Warcraft
25742-420: The games chosen for localization were all part of the larger Megami Tensei franchise, and using the core Shin Megami Tensei moniker kept all the titles under a single banner. Before this decision was made, the series was given the localized title Revelations , used for the first Persona and the first Last Bible . Later, changes to titles were made to make them less unwieldy, such as with Raidou Kuzunoha vs.
25953-406: The games have used different battle systems. Prior to Final Fantasy XI , battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito , it injected urgency and excitement into combat by requiring
26164-679: The games until Final Fantasy VIII , and has been followed by a new director for each new game. Hiroyuki Ito designed several gameplay systems, including Final Fantasy V ' s " Job System ", Final Fantasy VIII ' s " Junction System " and the Active Time Battle concept, which was used from Final Fantasy IV until IX . In designing the Active Time Battle system, Ito drew inspiration from Formula One racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other. Ito also co-directed Final Fantasy VI with Kitase. Kenji Terada
26375-414: The games up to 2003 were handled by Okada, but when he departed to form his own company Gaia , Kazuma Kaneko became the series' creative director. There are two main writers in the franchise: Shogo Isogai and Ryutaro Ito. Ito first worked on Megami Tensei II , joining the team after development to write the script, along with working with the script and being part of the debug team. Isogai's first work for
26586-581: The group, such as protecting other players from damage (called tanking), "healing" damage done to other players or damaging enemies. MMORPGs generally have Game Moderators or Game Masters (frequently referred to as GMs or "mods"), who may be paid employees or unpaid volunteers who attempt to supervise the world. Some GMs may have additional access to features and information related to the game that are not available to other players and roles. Relationships formed in MMORPGs can often be just as intense as relationships formed between friends or partners met outside
26797-435: The history, languages, pop culture , and mythologies of cultures worldwide. The mechanics of each game involve similar battle systems and maps. Final Fantasy has been both critically and commercially successful. Several entries are regarded as some of the greatest video games , with the series selling more than 185 million copies worldwide, making it one of the best-selling video game franchises of all time. The series
27008-493: The image illustrations from Final Fantasy VII onward. Tetsuya Nomura was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from Final Fantasy VII through X , then came back for XIII , and for the basic design of XV . For Final Fantasy IX character designs were handled by Shukō Murase , Toshiyuki Itahana, and Shin Nagasawa. For Final Fantasy XV , Roberto Ferrari
27219-572: The instance separated from the rest of the game world. This reduces competition, and also reducing the amount of data that needs to be sent to and from the server, reducing lag. The Realm Online was the first MMORPG to begin to use a rudimentary form of this technique and Anarchy Online would develop it further, using instances as a key element of gameplay. Since then, instancing has become increasingly common. The "raids", as mentioned above, often involve instance dungeons. Examples of games which feature instances are World of Warcraft , The Lord of
27430-429: The interactions between MMORPG players are real, even if the environments are virtual, psychologists and sociologists are able to use MMORPGs as tools for academic research. Sherry Turkle has found that many people have expanded their emotional range by exploring the many different roles (including gender identities) that MMORPGs allow a person to explore. Nick Yee has surveyed more than 35,000 MMORPG players over
27641-584: The land of Japanese animation, but it became even more disturbing in Megami Tensei II . A Chinese game regulation document in 2021 cited Shin Megami Tensei IV: Apocalypse as an example of unsuitable depictions of religious figures. In a review of the Shin Megami Tensei series in Black Gate , Josh Bycer said "the Shin Megami Tensei series is very similar to Pokémon , in the use of an ever changing party roster. However Shin Megami Tensei did come first and
27852-420: The lead designer for Persona 3 by Kaneko, as Kaneko wanted the younger staff members to gain experience. Persona 3 proved challenging for Soejima as he needed to refine his drawing style and take the expectations of series fans into account. He would go on to design for Persona 3/FES and Portable , Persona 4 , and Persona 5 . Soejima's drawing style is recognized as being lighter-toned than Kaneko's work on
28063-413: The likes of Final Fantasy , Suikoden and Breath of Fire . According to Okada, the naming of creatures and enemies was adjusted from the main series and original Japanese release of Persona to make it more acceptable for an overseas audience. Though it managed to establish the franchise overseas, the localization was a taxing task due to a small staff and the need to change multiple aspects to suit
28274-512: The main characters' clothing to be a blend of Japanese and western fashions while incorporating design elements from the Star Wars series. After the success of IV, he went on to become the main demon designer for Shin Megami Tensei IV: Apocalypse and Shin Megami Tensei V , while still retaining his job as lead character designer. For the Devil Survivor games, Atlus were aiming to appeal to
28485-423: The main series adopted its current logo style that features the same typeface and an emblem designed by Japanese artist Yoshitaka Amano . The emblem relates to a game's plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series. The central conflict in many Final Fantasy games focuses on
28696-415: The main villain is not always who it appears to be, as the primary antagonist may actually be subservient to another character or entity. The main antagonist introduced at the beginning of the game is not always the final enemy, and the characters must continue their quest beyond what appears to be the final fight. Stories in the series frequently emphasize the internal struggles, passions, and tragedies of
28907-460: The moon or changes in the weather affected the behavior of enemies, is also featured in multiple games. The layouts of the first two Megami Tensei games were noticeably different from later games: Megami Tensei used a 3D first-person perspective, while Megami Tensei II used a combination of first-person 3D displays for battle and top-down 2D displays for navigation. The change was suggested by staff members who did not want players getting lost in
29118-548: The older games have been remade or re-released on multiple platforms. Three Final Fantasy installments were released on the Nintendo Entertainment System (NES). Final Fantasy was released in Japan in 1987 and in North America in 1990. It introduced many concepts to the console RPG genre, and has since been remade on several platforms. Final Fantasy II , released in 1988 in Japan, has been bundled with Final Fantasy in several re-releases. The last of
29329-459: The original Devil Summoner was broadcast between 1997 and 1998. Devil Survivor 2 also received an anime adaptation of the same name , while the Devil Children series received two anime adaptations. Multiple Shin Megami Tensei and Persona titles have received manga and CD drama adaptations. Action figures and merchandise related to Persona have also been produced. Despite most games in
29540-434: The past several years, focusing on psychological and sociological aspects of these games. Recent findings included that 15% of players become a guild-leader at one time or another, but most generally find the job tough and thankless; and that players spend a considerable amount of time (often a third of their total time investment) doing things that are external to gameplay but part of the metagame . Many players report that
29751-514: The phrase " Final Fantasy " in their titles, which are considered inferior to previous games. It also commented that with the departure of Hironobu Sakaguchi , the series might be in danger of growing stale. Several individual Final Fantasy games have garnered extra attention; some for their positive reception and others for their negative reception. Final Fantasy VII topped GamePro 's "26 Best RPGs of All Time" list, as well as GameFAQs "Best Game Ever" audience polls in 2004 and 2005. Despite
29962-469: The player could interact with, but they are mostly static in-game objects. Beginning with the second game, Square used predetermined pathways for NPCs to create more dynamic scenes that include comedy and drama. In 1995, Square showed an interactive SGI technical demonstration of Final Fantasy VI for the then next generation of consoles . The demonstration used Silicon Graphics 's prototype Nintendo 64 workstations to create 3D graphics. Fans believed
30173-672: The player in battle. Elements of philosophy, religion, occultism, and science fiction have all been incorporated into the series at different times. While not maintaining as high a profile as series such as Final Fantasy and Dragon Quest , it is highly popular in Japan and maintains a strong cult following in the West, finding critical and commercial success. The series has become well known for its artistic direction, challenging gameplay, and music, but raised controversy over its mature content, dark themes, and use of Christian religious imagery. Additional media include manga adaptations, anime films, and television series. In Japan, some games in
30384-429: The player to act before an enemy attacks, and was used until Final Fantasy X , which implemented the "Conditional Turn-Based" (CTB) system. This new system returned to the previous turn-based system, but added nuances to offer players more challenge. Final Fantasy XI adopted a real-time battle system where characters continuously act depending on the issued command. Final Fantasy XII continued this gameplay with
30595-517: The players, and can severely damage the reputation of a game, especially at launch. Care must also be taken to ensure that player population remains at an acceptable level by adding or removing servers. Peer-to-peer MMORPGs could theoretically work cheaply and efficiently in regulating server load, but practical issues such as asymmetrical network bandwidth, CPU-hungry rendering engines, unreliability of individual nodes, and inherent lack of security (opening fertile new grounds for cheating ) can make them
30806-513: The popularization of Facebook and microtransactions came a wave of Flash and HTML5 based MMORPGs that use the free to play model. They require no download outside of a browser and usually have heavily integrated social media sharing features. Smartphones with their GPS capabilities (amongst others) enable augmented reality in games such as Ingress and Pokémon Go . The games are enhanced by location and distance based tracking, bench marking goals or facilitating trade between players. Since
31017-563: The positive learner, game-based interaction could reduce inhibition as well as enhance the enjoyment and motivation of second language learning , but appears to be more suitable for learners of intermediate and higher levels of proficiency than language beginners. The Division of Autism and developmental disabilities published a significant report detailing the value of MMORPGs for the treatment of individuals with autism spectrum disorder. The report suggests that individuals with autism spectrum disorder could benefit from MMORPGs by being provided
31228-436: The primary ways to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs. This is traditionally best accomplished via combat. The cycle produced by these conditions, combat leading to new items allowing for more combat with no change in gameplay, is sometimes pejoratively referred to as the level treadmill , or "grinding". The role-playing game Progress Quest
31439-491: The proper division of treasure, and how a player is expected to behave while grouped with other players. Most MMORPGs are deployed using a client–server system architecture . The server software generates a persistent instance of the virtual world that runs continuously, and players connect to it via a client software. The client software may provide access to the entire playing world, or further 'expansions' may be required to be purchased to allow access to certain areas of
31650-484: The release of Shin Megami Tensei: Devil Summoner . It was followed by Devil Summoner: Soul Hackers in 1997, which itself is followed by Soul Hackers 2 , released in 2022. Two action role-playing prequels set in 1920s Tokyo were also developed, which revolve around demon summoner Raidou Kuzunoha: Raidou Kuzunoha vs. the Soulless Army was released in 2006, and Raidou Kuzunoha vs. King Abaddon
31861-591: The release of a roguelike (pseudo-graphical) MUD called Island of Kesmai on CompuServe and Lucasfilm 's graphical MUD Habitat . The first fully graphical multi-user RPG was Neverwinter Nights , which was delivered through America Online in 1991 and was personally championed by AOL President Steve Case . Other early proprietary graphical online RPGs include three on The Sierra Network : The Shadow of Yserbius in 1992, The Fates of Twinion in 1993, and The Ruins of Cawdor in 1995. Another milestone came in 1995 as NSFNET restrictions were lifted, opening
32072-412: The remake trilogy, Final Fantasy VII Rebirth , was released on the PlayStation 5 in 2024. Square Enix has expanded the Final Fantasy series into various media. Multiple anime and computer-generated imagery (CGI) films have been produced that are based either on individual Final Fantasy games or on the series as a whole. The first was an original video animation (OVA), Final Fantasy: Legend of
32283-441: The same basic characteristics. These include several common features: The majority of popular MMORPGs are based on traditional fantasy themes, often occurring in an in-game universe comparable to that of Dungeons & Dragons . Some employ hybrid themes that either merge or replace fantasy elements with those of science fiction , sword and sorcery , or crime fiction . Others draw thematic material from American comic books ,
32494-460: The scenario writer for the spin-off series, Kingdom Hearts . Daisuke Watanabe co-wrote the scenarios for Final Fantasy X and XII , and was the main writer for the XIII games. Artistic design, including character and monster creations, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy VI . Amano also handled title logo designs for all of the main series and
32705-534: The series as the third biggest RPG series in Japan after Final Fantasy and Dragon Quest . IGN 's Matt Coleman mentioned Nocturne in the article "A History of Console RPGs", referring to its content as "challenging stuff for a genre that used to be all about princess saving and evil cleansing". Digital Devil Story: Megami Tensei II and Shin Megami Tensei both appeared on Famitsu 's 2006 "Top 100 Favorite Games of All Time" audience poll at No. 58 and No. 59, respectively. RPGFan's "Top 20 RPGs of
32916-454: The series collectively as the 17th best game of all time, speaking very highly of its graphics, music and stories. In 1999, Next Generation listed the Final Fantasy series as number 16 on their "Top 50 Games of All Time", commenting that "by pairing state-of-the-art technology with memorable, sometimes shamelessly melodramatic storylines, the series has successfully outlasted its competitors [...] and improved with each new installation". It
33127-515: The series do not use the " Megami Tensei " title, such as the Persona sub-series. Many of the early games in the series were not localized due to potentially controversial content including religious references, and later due to their age. English localizations have used the " Shin Megami Tensei " moniker since the release of Shin Megami Tensei: Nocturne in 2003. The first installment in
33338-445: The series has garnered controversy both in Japan and overseas. Amongst the material cited are its demon negotiation mechanic, depictions of suicide and cannibalism, religious criticism, its use and mixture of Christian and occult imagery, political references, depictions of homosexuality, and its sometimes-strange demon designs. Specific examples have been cited by western journalists. The original release of Persona caused concern due to
33549-471: The series have either been adapted into or have had spin-offs in the form of manga and novels. The first was the novelization of Final Fantasy II in 1989, which was followed by a manga adaptation of Final Fantasy III in 1992. Later years have seen an increase in the number of non-video game adaptations and spin-offs. Final Fantasy: The Spirits Within has been adapted into a novel, the spin-off game Final Fantasy Crystal Chronicles has been adapted into
33760-408: The series include Masashi Hamauzu , Hitoshi Sakimoto , and Yoko Shimomura . Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world. Once a game's major scenarios were completed, Uematsu would begin writing the music based on
33971-480: The series on its list of "Controversies Waiting to Happen", saying that the lack of public outcry was due to its niche status when compared to other series with similar content. Writing for 1UP.com in a later article, Kalata traced this use of controversial content back to the Digital Devil Story novels, which depicted violence and rape committed by demons, and said that "Such violence is not particularly rare in
34182-528: The series reached cumulative global physical and digital sales of 185 million units. Several games within the series have become best-selling games. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were Final Fantasy VII , VIII , and X respectively. The original Final Fantasy VII has sold over 14.4 million copies worldwide, earning it the position of the best-selling Final Fantasy game. Within two days of Final Fantasy VIII ' s North American release on September 9, 1999, it became
34393-401: The series taking place in different continuities, they do share certain elements. One of its defining traits is it being set in a contemporary urban environment, specifically modern-day Tokyo. Post-apocalyptic elements are a recurring feature in settings and narratives. This choice was originally made to set the game apart from other fantasy-based gaming franchises of the time, as modern day Tokyo
34604-450: The series was the script for Shin Megami Tensei II . The next entry If... was also written by Ito, and designed as a departure from the grand scale of previous games, instead being set within a cloistered school environment. His final work for the series was the first Devil Summoner . Isogai also worked on Shin Megami Tensei II and If... , and later worked on multiple Devil Summoner games, Nocturne and Strange Journey . The music for
34815-418: The series' mix of science fiction elements and the occult "create a truly unique fictional cyberpunk world". Nintendo Power has noted that Atlus always mixes "familiar gameplay" with surprising settings when creating games for the series, citing Persona , with its "modern-day horror stories" and "teams of Japanese high-school kids", as the perfect example. The editor also added that Strange Journey followed
35026-740: The series, having done some work on the original Megami Tensei titles. His first prominent work for the series was on Shin Megami Tensei , who worked on both the sprite art and promotional artwork for the game's characters and demons. He was also responsible for suggesting many of the game's darker features, defining the series' eventual identity. Before designing each demon, Kaneko looks up his chosen subject to get their mythological background, and uses that in their design. Many of Kaneko's demon designs were influenced by both creatures and deities from world mythology, and monsters from popular culture like Godzilla . Alongside working on Shin Megami Tensei II , If... and Nocturne , he also did character designs for
35237-589: The series. The series affected Square's business on several levels. The commercial failure of Final Fantasy: The Spirits Within resulted in hesitation and delays from Enix during merger discussions with Square. Square's decision to produce games exclusively for the Sony PlayStation—a move followed by Enix's decision with the Dragon Quest series—severed their relationship with Nintendo. Final Fantasy games were absent from Nintendo consoles, specifically
35448-459: The series. Most games contain elements of fantasy and science fiction and feature recycled names often inspired from various cultures' history, languages and mythology, including Asian , European , and Middle-Eastern . Examples include weapon names like Excalibur and Masamune—derived from Arthurian legend and the Japanese swordsmith Masamune respectively—as well as the spell names Holy, Meteor, and Ultima. Beginning with Final Fantasy IV ,
35659-481: The series. The most common is the airship for long range travel, accompanied by chocobos for travelling short distances, but others include sea and land vessels. Following Final Fantasy VII , more modern and futuristic vehicle designs have been included. In the mid-1980s, Square entered the Japanese video game industry with simple RPGs, racing games , and platformers for Nintendo 's Famicom Disk System . In 1987, Square designer Hironobu Sakaguchi chose to create
35870-497: The setting of the original Final Fantasy game, depicting a prequel story that explores the origins of the antagonist Chaos and the emergence of the four Warriors of Light . Enhanced 3D remakes of Final Fantasy III and IV were released in 2006 and 2007 respectively. The first installment of the Final Fantasy VII Remake project was released on the PlayStation 4 in 2020. The second and latest installment of
36081-454: The story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about. Technical limitations were prevalent in earlier games; Sakaguchi would sometimes instruct Uematsu to only use specific notes. It
36292-409: The success of VII , it is sometimes criticized as being overrated. In 2003, GameSpy listed it as the seventh most overrated game of all time, while IGN presented views from both sides. Dirge of Cerberus: Final Fantasy VII shipped 392,000 units in its first week of release, but received review scores that were much lower than that of other Final Fantasy games. A delayed, negative review after
36503-581: The system, Square created the shell company The Game Designers Studio and released Final Fantasy Crystal Chronicles , which spawned its own metaseries within the main franchise. Final Fantasy XI ' s lack of an online method of subscription cancellation prompted the creation of legislation in Illinois that requires internet gaming services to provide such a method to the state's residents. Massively multiplayer online role-playing game A massively multiplayer online role-playing game ( MMORPG )
36714-509: The table below, the lower the number given, the better the game is in the view of the respective publication. By way of comparison, the ratings provided by Famitsu magazine and the review aggregator Metacritic are also given; in these rows, higher numbers indicate better reviews. Note that Metacritic ratings up until Final Fantasy VII largely represent retrospective reviews from online websites years after their initial release, rather than contemporary reviews from video game magazines at
36925-414: The team wanted to explore the world, characters and mythos more, resulting in the development and release of two sequels in 2011 and 2013 respectively, creating the series' first official trilogy. Dissidia Final Fantasy was released in 2009, a fighting game that features heroes and villains from the first ten games of the main series. It was followed by a prequel in 2011, a sequel in 2015 and
37136-415: The themes of the games' plots. Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy games link crystals and orbs to the planet's life force . As such, control over these crystals drives the main conflict. The classical elements are also a recurring theme in the series related to the heroes, villains, and items. Other common plot and setting themes include
37347-408: The themes of time, space, and gravity; and "Summoning magic", which evokes legendary creatures to aid in battle and is a feature that has persisted since Final Fantasy III . Summoned creatures are often referred to by names like "Espers" or "Eidolons" and have been inspired by mythologies from Arabic , Hindu , Norse , and Greek cultures. Different means of transportation have appeared through
37558-517: The time of their initial release. Final Fantasy has been influential in the history of video games and game mechanics. Final Fantasy IV is considered a milestone for the genre, introducing a dramatic storyline with a strong emphasis on character development and personal relationships. In 1992, Nintendo 's Shigeru Miyamoto noted the impact of Final Fantasy on Japanese role-playing games , stating Final Fantasy ' s "interactive cinematic approach" with an emphasis on "presentation and graphics"
37769-491: The time; had the game not sold well, he would have quit the business and gone back to college. Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles. In 2015, Sakaguchi explained the name's origin: the team wanted a title that would abbreviate to " FF ", which would sound good in Japanese. The name was originally going to be Fighting Fantasy , but due to concerns over trademark conflicts with
37980-497: The title's religious implications. 1UP.com's 2007 game awards, which ran in the March 2008 issue of Electronic Gaming Monthly , Persona 3 was given the "Most controversial game that created no controversy" award: the writers said " Rockstar 's Hot Coffee sex scandal and Bully ' s boy-on-boy kissing's got nothing on this PS2 role-player's suicide-initiated battles or subplot involving student-teacher dating." GamesRadar included
38191-498: The top ten, with Final Fantasy X and VII coming first and second, respectively. The series holds seven Guinness World Records in the Guinness World Records Gamer's Edition 2008 , which include the "Most Games in an RPG Series" (13 main games, seven enhanced games, and 32 spin-off games), the "Longest Development Period" (the production of Final Fantasy XII took five years), and the "Fastest-Selling Console RPG in
38402-609: The top-selling video game in the United States, a position it held for more than three weeks. Final Fantasy X sold over 1.4 million Japanese units in pre-orders alone, which set a record for the fastest-selling console RPG. The MMORPG, Final Fantasy XI , reached over 200,000 active daily players in March 2006 and had reached over half a million subscribers by July 2007. Final Fantasy XII sold more than 1.7 million copies in its first week in Japan. By November 6, 2006—one week after its release— XII had shipped approximately 1.5 million copies in North America. Final Fantasy XIII became
38613-422: The use of Game Boy Advances as controllers was a big detractor. The predominantly negative reception of the original version of Final Fantasy XIV caused then-president Yoichi Wada to issue an official apology during a Tokyo press conference, stating that the brand had been "greatly damaged" by the game's reception. Various video game publications have created rankings of the mainline Final Fantasy games. In
38824-458: The use of philosophical concepts, enabling a blending of concepts and aesthetics that might normally clash. The stories of the core Shin Megami Tensei titles frequently include fighting against a tyrannical God. The method of story-telling in the series can involve traditional use of cutscenes and spoken dialogue ( Persona , Digital Devil Saga ), or a text-based minimalist approach that places emphasis on atmosphere ( Nocturne ). A tradition within
39035-463: The vast majority of MMORPGs are produced by companies, many small teams of programmers and artists have contributed to the genre. As shown above, the average MMORPG development project requires enormous investments of time and money, and running the game can be a long-term commitment. As a result, non-corporate (or independent, or " indie ") development of MMORPGs is less common compared to other genres. Still, many independent MMORPGs do exist, representing
39246-399: The west, the game was a major franchise in Japan, having sold over four million copies by 2003. Excluding the Persona series, the Megami Tensei series sold approximately 7.2 million copies by October 2017. By October 2018, the Megami Tensei main series has shifted approximately 12.4 million packaged and digital copies (including DL of free-to-play titles) of games worldwide. In addition,
39457-417: The widened range of equipment available at the maximum level will have increased aesthetic value to distinguish high ranking players in game between lower ranked players. Colloquially known as endgame gear, this set of empowered weapons and armor adds a competitive edge to both scripted boss encounters as well as player vs player combat. Player motivation to outperform others is fueled by acquiring such items and
39668-466: The world in which it was created. World of Warcraft has experimented with "cross-realm" (i.e. cross-server) interaction in player vs player "battlegrounds", using server clusters or "battlegroups" to co-ordinate players looking to participate in structured player vs player content such as the Warsong Gulch or Alterac Valley battlegrounds. Additionally, patch 3.3, released on December 8, 2009, introduced
39879-411: Was as part of the digital coloring team for the first Devil Summoner . He later had minor roles in artwork and character design in the first Persona and Soul Hackers . He later did the secondary characters for the Persona 2 duology, and was also part of the team checking over the PlayStation ports of the first three Shin Megami Tensei games, as well as minor work on Nocturne . Soejima was chosen as
40090-474: Was awarded a star on the Walk of Game in 2006, making it the first franchise to win a star on the event (other winners were individual games, not franchises). WalkOfGame.com commented that the series has sought perfection as well as having been a risk taker in innovation. In 2006, GameFAQs held a contest for the best video game series ever, with Final Fantasy finishing as the runner-up to The Legend of Zelda . In
40301-405: Was because of this switch to 3D that a CD-ROM format was chosen over a cartridge format. The switch also led to increased production costs and a greater subdivision of the creative staff for VII and subsequent 3D games in the series. Starting with Final Fantasy VIII , the series adopted a more photo-realistic look. Like VII , full motion video (FMV) sequences would have video playing in
40512-430: Was created as a parody of this trend. Eve Online , a space-based MMORPG, uses an alternative method of progression where users train skills in real-time rather than using experience points as a measure of progression. In some MMORPGs, there is no limit to a player's level, allowing the grinding experience to continue indefinitely. MMORPGs that use this model often glorify top ranked players by displaying their avatars on
40723-462: Was created based around similar systems to Nocturne , and was also intended as a more accessible gaming experience. Two tactical role-playing games have been developed by Atlus for the DS under the Devil Survivor moniker: the original Devil Survivor and Devil Survivor 2 . Both have received expanded ports for the 3DS. Other subseries include Last Bible , a series aimed at a younger audience and using
40934-410: Was done both to bring variety to the series and allow the development team more creative freedom. Shin Megami Tensei IV: Apocalypse is restricted to a "Neutral" alignment while still having multiple endings. The three-tiered alignment was used in Strange Journey , and continued into Shin Megami Tensei IV . The Megami Tensei series began life as a media expansion of the Digital Devil Story series,
41145-445: Was found that just over one in five gamers (21%) said they preferred socializing online to offline. Significantly more male gamers than female gamers said that they found it easier to converse online than offline. It was also found that 57% of gamers had created a character of the opposite gender, and it is suggested that the online female persona has a number of positive social attributes. A German fMRT-study conducted by researchers of
41356-745: Was garnered by 1999's EverQuest and Asheron's Call in the West and 1996's Nexus: The Kingdom of the Winds in South Korea. The financial success of these early titles has ensured competition in the genre since that time. MMORPG titles now exist on consoles and in new settings. In 2008, the market for MMORPGs had Blizzard Entertainment 's World of Warcraft dominating as the largest MMORPG, alongside other titles such as Final Fantasy XIV and Guild Wars 2 , though an additional market exists for free-to-play MMORPGs, which are supported by advertising and purchases of in-game items. This free-to-play model
41567-487: Was gradually becoming "the most common style" of Japanese RPG at the time. Final Fantasy VII , having been the first title of the series to be officially released in the PAL territories of Europe and Oceania, is credited as having the largest industry impact of the series, and with allowing console role-playing games to gain global mass-market appeal. VII is considered to be one of the most important and influential video games in
41778-475: Was later canceled). The first console-based MMORPG was Phantasy Star Online for the Dreamcast . The first console-based open-world MMORPG was Final Fantasy XI for the PlayStation 2 . EverQuest Online Adventures , also on the PlayStation 2, was the first console MMORPG in North America. Although console-based MMORPGs are considered more difficult to produce, the platform is gaining more attention. With
41989-455: Was not until Final Fantasy IV on the SNES that Uematsu was able to add more subtlety to the music. Overall, the Final Fantasy series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold 25 million units by 1999, and reached 100 million units in 2011. By June 2023,
42200-407: Was published in 1999, and was the first to consistently use realistically proportioned characters and feature a vocal piece as its theme music. Final Fantasy IX , released in 2000, returned to the series' roots, by revisiting a more traditional Final Fantasy setting, rather than the more modern worlds of VII and VIII . Three main installments, as well as one online game, were published for
42411-453: Was rarely seen in games as opposed to versions of it from the past. The Persona series takes place exclusively within this setting, spanning a single continuity and mostly focusing on the exploits of a group of young people. Shin Megami Tensei II is one of the notable early exceptions to the series' common setting, as it is set in a science fiction-styled future despite still including fantasy elements. The Last Bible series also shifted to
42622-489: Was released for Microsoft Windows in 2007 in Japan, 2008 in North America, and 2009 in Europe. Western service was terminated in 2014 when Marvelous USA , the game's then-handlers, shut down their PC Online game department. Its Japanese service ended in May 2016. A smartphone game, Shin Megami Tensei: Liberation Dx2 , was released in 2018. The Persona series is the largest and most popular spin-off from
42833-490: Was released for the Xbox in 2002. Originally designed as a massively multiplayer online role-playing game (MMORPG), it was later split into a dual single-player and multiplayer package, and the single-player version released first. The online version was delayed and eventually cancelled as the developers could not manage the required online capacities using Xbox Live . A true MMORPG, Shin Megami Tensei: Imagine ,
43044-579: Was released in 2008 in Japan and North America, and in 2009 in Europe. A sixth entry in the series, Persona 5 , was released in Japan on September 15, 2016, and was released in North America and Europe on April 4, 2017, to critical acclaim. In addition to the main Persona games are spin-offs, so far focused on Persona 3 , 4 and 5 : the canon spin-offs Persona Q: Shadow of the Labyrinth and Persona Q2: New Cinema Labyrinth , two fighting games Persona 4 Arena and its sequel Arena Ultimax as well as
43255-463: Was released in 2008. Aside from Persona and Devil Summoner , there are other spin-off series covering multiple genres. After the release of Shin Megami Tensei II , Atlus began focusing work on building spin-offs and subseries that would form part of the Megami Tensei franchise. Shortly after Nocturne ' s release, a duology titled Digital Devil Saga ( Digital Devil Saga: Avatar Tuner in Japan)
43466-455: Was released in 2023 for PlayStation 5 . Final Fantasy has spawned numerous spin-offs and metaseries . Several are, in fact, not Final Fantasy games, but were rebranded for North American release. Examples include the SaGa series , rebranded The Final Fantasy Legend , and its two sequels, Final Fantasy Legend II and III . Final Fantasy Mystic Quest was specifically developed for
43677-615: Was responsible for the character design. Nomura is also the character designer of the Kingdom Hearts series, Compilation of Final Fantasy VII , and Fabula Nova Crystallis: Final Fantasy . Other designers include Nobuyoshi Mihara and Akihiko Yoshida . Mihara was the character designer for Final Fantasy XI , and Yoshida served as character designer for Final Fantasy Tactics , the Square-produced Vagrant Story , and Final Fantasy XII . Because of graphical limitations,
43888-447: Was the first animated feature to seriously attempt to portray photorealistic CGI humans, but was considered a box office bomb and garnered mixed reviews. A 25-episode anime television series, Final Fantasy: Unlimited , was released in 2001 based on the common elements of the Final Fantasy series. It was broadcast in Japan by TV Tokyo and released in North America by ADV Films . In 2005, Final Fantasy VII: Advent Children ,
44099-403: Was the first release in the Shin Megami Tensei series to be released overseas. After the release of Nocturne , Atlus' overseas branches decided to add the Shin Megami Tensei moniker to future releases within the Megami Tensei franchise to help market the games. Despite many of the original games not bearing the moniker, it ultimately worked in Atlus' favor as, regardless of title differences,
44310-476: Was the scenario writer for the first three games; Kitase took over as scenario writer for Final Fantasy V through VII . Kazushige Nojima became the series' primary scenario writer from Final Fantasy VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy VII , VIII , X , and its sequel X-2 . He also worked as
44521-497: Was to mimic the development cycles of Western games in the Call of Duty , Assassin's Creed and Battlefield series, as well as maintain fan-interest. For the original Final Fantasy , Sakaguchi required a larger production team than Square's previous games. He began crafting the game's story while experimenting with gameplay ideas. Once the gameplay system and game world size were established, Sakaguchi integrated his story ideas into
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