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A MUD client is a game client , a computer application used to connect to a MUD , a type of multiplayer online game . Generally, a MUD client is a very basic telnet client that lacks VT100 terminal emulation and the capability to perform telnet negotiations. On the other hand, MUD clients are enhanced with various features designed to make the MUD telnet interface more accessible to users, and enhance the gameplay of MUDs, with features such as syntax highlighting , keyboard macros , and connection assistance.

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25-504: MXP may refer to: Computing and telecommunications [ edit ] MXP (computing) , a protocol in online gaming Metropolitan Exchange Point , a major point-to-point location in computer networking, including: Boston MXP Other uses [ edit ] MXP: Most Xtreme Primate , a 2003 Canadian film Milan Malpensa Airport , in Milan, Italy (IATA code) Methoxphenidine ,

50-575: A peer-to-peer chat system using TCP/IP , featuring group calls and file transfers. This chat system is vulnerable to penetration attacks . Although primarily written for Microsoft Windows , MUSHclient has been successfully run both under the Linux operating system by using Wine , and the Mac OS X operating system via Boot Camp and Parallels Desktop for Mac . MUME , Multi-Users in Middle-earth ,

75-623: A dissociative drug Mexican peso , before 1993 (obsolete ISO 4217 code) Tlahuitoltepec Mixe , a language spoken in Mexico (ISO 639-3 code) Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title MXP . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=MXP&oldid=1257081396 " Category : Disambiguation pages Hidden categories: Short description

100-591: A measure of popularity in the MUD world. MUME is included in The Historical DikuMUD List hosted on the official DikuMUD web site, marking it as one of the longest-running DikuMUDs. In a September 2000 interview Raph Koster , the lead designer of Ultima Online and the chief creative officer of EverQuest II , lists MUME as one of the games that influenced him as a game designer by "doing such interesting things with player conflict". In April 1998, MUME

125-419: Is different from Wikidata All article disambiguation pages All disambiguation pages MXP (computing) Standard features seen in most MUD clients include ANSI color support, aliases , triggers and scripting . The client can often be extended almost indefinitely with its built-in scripting language. Most MUDs restrict the usage of scripts because they give an unfair advantage, as well as

150-531: Is one of the early offspring of DikuMUD , created in 1991 by Philippe "Eru" Rochat, who was soon joined by Claude "CryHavoc" Indermitte, Pier "Manwë" Donini, and David "Nada" Gay. The game was built as an homage to J. R. R. Tolkien 's world as described in The Lord of the Rings . MUME has since released several new versions, incorporating new changes and areas that recreate Tolkien's world in text format. MUME enjoys

175-482: Is primarily geared toward TinyMUD variants. TinyFugue is extensible through its own macro language, which also ties to its extensive trigger system. The trigger system allows implementation of automatically run commands. Another early client was TINTIN by Peter Unold in April 1992. In October 1992 Peter Unold made his final release, TINTIN III, which was a much more mature and feature rich program. Development of TINTIN

200-403: Is released as freeware . The source to the client is also available on GitHub. MUSHclient is highly flexible, and provides aliases , hotkeys , triggers (text-matching), command-execution timing, variables , multi-session support, ANSI -colour customisation and speed-walking. In July 2008, support for "miniwindows" was added, which allows MUD programmers to customize graphical elements to

225-579: The University of Copenhagen in Copenhagen, Denmark . Commonly referred to as simply "Diku", the game was greatly inspired by AberMUD , though Diku became one of the first multi-user games to become popular as a freely-available program for its gameplay and similarity to Dungeons & Dragons . The gameplay style of the great preponderance of DikuMUDs is hack and slash , which is seen proudly as emblematic of what DikuMUD stands for. Diku's source code

250-623: The Diku gameplay provided inspiration for numerous MMORPGs , including EverQuest , World of Warcraft and Ultima Online . There was a minor controversy in late 1999 and early 2000 regarding whether the commercial MMORPG EverQuest , developed by Verant Interactive , had derived its code from DikuMUD. It began at the Re:Game gaming conference in 1999, where the Director of Product Development for EverQuest, Bernard Yee, allegedly stated that EverQuest

275-658: The DikuMUD team hereafter continued with the development of DikuII. That version was however never released to the public but continues to run today under the name of Valhalla MUD. On June 21, 2020, Michael Seifert released DikuMUD III for HTML 5 with Websockets. This is now the last official release of DikuMUD. As a result of its easily operable codebase, several major standalone MUD codebases were spun out using DikuMUD's code, namely Circle, Silly, and Merc. In turn, Merc led to ROM (Rivers of MUD) and Envy), which each spawned their own codebases. One such derivative of DikuMUD and Merc

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300-527: The fear that the game will end up being played by fully automated clients instead of human beings. Prominent clients include TinyTalk, TinyFugue , TinTin++ , and zMUD. The first MUD client with a notable number of features was Tinytalk by Anton Rang in January 1990, for Unix-like systems. In May 1990 TinyWar 1.1.4 was released by Leo Plotkin which was based on TinyTalk 1.0 and added support for event-driven programming . In September 1990, TinyFugue , which

325-501: The game and development moved to alfa.me.chalmers.se . Other Diku Gamma MUDs appeared in March 1991 running at eris.berkeley.edu , followed by a multiprocessor version running at sequent.berkeley.edu . By early April 1991, there were DikuMUDs running at spam.ua.oz.au , goldman.gnu.ai.mit.edu , bigboy.cis.temple.edu , and elof.iit.edu . Diku Alfa was released in July 1991 and

350-467: The screen, such as a map. MUSHclient is compatible with screen readers such as JAWS , which read text out loud and allow blind users to play MUDs . MUSHclient offers extensive scripting support via the Windows Script Host -supported languages, such as VBScript and JavaScript , as well as the platform-independent Lua -scripting. It also supports MCCP and MXP . MUSHclient is also

375-579: The server as well as on the MUD client . MXP is in the public domain. MXP is also used by the CERDEC as communication protocol. DikuMUD DikuMUD is a multiplayer text-based role-playing game, which is a type of multi-user domain ( MUD ). It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert , and Hans Henrik Stærfeldt at DIKU ( D atalogisk I nstitut K øbenhavns U niversitet )—the department of computer science at

400-487: The virtual world, DikuMUD hard-coded its virtual world. The making of DikuMUD was first announced on Usenet by Hans Henrik Stærfeldt March 27, 1990. At the time Madsen, Hammer, and Stærfeldt were the only developers, joined by Michael Seifert in June 1990. Stærfeldt stated that their intention was to create a MUD that was less messy than AberMUD, less buggy than LPMud , and more like Dungeons & Dragons . The first DikuMUD

425-494: Was "based on Dikumud". He did not specify whether he meant the code itself was derived from DikuMUD, or if it just had a similar feeling. Some attendees had understood it to mean the former, given that the chief designer, Brad McQuaid was an avid player of SojournMUD and TorilMUD that was based on the Sequent DikuMUD derivative, and reported to that effect on Usenet. After the Diku group requested clarification, Verant issued

450-417: Was SMAUG (Simulated Medieval Adventure Multi-user Game). It has been proposed by Raph Koster (lead designer of Ultima Online and chief creative officer of EverQuest II ) that Diku has resulted in the greatest proliferation of gameworlds due to being the easiest to set up and use. He further pointed out that "Diku codebases did eventually popularize many of the major developments in muds", and that

475-401: Was based on TinyWar 1.2.3 and TT 1.1, was released by Greg Hudson and featured more advanced trigger support. Development of TinyFugue was taken over by Ken Keys in 1991. TinyFugue has continued to evolve and remains a popular client today for Unix-like systems. TinyFugue, or tf, was primarily written for Unix-like operating systems. It is one of the earliest MUD clients in existence. It

500-413: Was continued by Bill Reiss who announced the release of TinTin++ 1.0 in July 1993. The client gained popularity quickly because of its easy to use scripting language and the popularity of DikuMUD for which it was designed. Being open source with originally no license restrictions, many current clients like GGMud, MudMaster, and Pueblo are based on TinTin++. Following on from TINTIN's success, Mike Potter

525-537: Was created by David "Nada" Gay and developed by him and Gustav "Dáin" Hållberg. MUME uses PowTTY, a client based upon Powwow (for unix ) and PuTTY . The operating systems the clients can run on. Information about what protocols the clients support. In computing , MXP stands for MUD eXtension Protocol. It is used in MUDs to enhance the normal text output with a markup language loosely based on HTML and XML . In order for MXP to be used it must be implemented on

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550-433: Was first released in 1990. DikuMUD was created by the University of Copenhagen 's Department of Computer Science among a group of student friends: Katja Nyboe, Tom Madsen, Hans Henrik Staerfeldt, Michael Seifert, and Sebastian Hammer. According to Richard Bartle , co-creator of the first MUD , DikuMUD's developers sought to create a better version of AberMUD . Unlike TinyMUD and LPMUD , which encouraged live changes to

575-410: Was in working development as early as October 1990 and officially opened publicly running at freja.diku.dk port 4000 on February 3, 1991. A second DikuMUD appeared in January 1991, running at hayes.ims.alaska.edu . In March 1991, the first public version of DikuMUD, known as Diku Gamma, became available at beowulf.acc.stolaf.edu . Afterwards the DikuMUD at freja.diku.dk was shut down and

600-578: Was keen to produce a Windows port of the client resulting in the release of zMUD 1.0 in December 1995. zMUD was initially licensed as freeware, but Mike Potter realized that he could make a living from sales of the client and started selling zMUD 4.0 as shareware in September 1996. zMUD is particularly noted for its automapping capabilities. MUSHclient is a MUD client and peer-to-peer chat system originally written and maintained by Nick Gammon. The client

625-537: Was named MUD of the Month at The Mud Connector . MUME is based on DikuMUD . The core of MUME is written in C , while the mudlib (global critical code, such as game commands, justice system support and shop functionality) and game world (code for specific rooms, mobiles , and objects) are written in Mudlle . MUME makes the standalone version of its building and scripting language, Mudlle , publicly available. Mudlle

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