A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation , to train military officers in the art of strategic thinking , or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns , battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval , air combat , and cyber as well as many that combine various domains.
69-453: Lawrence L. Bond (born June 11, 1951) is an American author and wargame designer. He is the designer of the Harpoon and Command at Sea gaming systems, and several supplements for the games. Examples of his numerous novels include Dangerous Ground , Day of Wrath , The Enemy Within , Cauldron , Vortex and Red Phoenix . He also co-authored Red Storm Rising with Tom Clancy . Bond
138-523: A cultural universal . Boxing contests date back to ancient Sumer in the 3rd millennium BCE and ancient Egypt circa 1350 BCE. The ancient Olympic Games included several combat-related sports: armored foot races , boxing, wrestling, and pankration , which was introduced in the Olympic Games of 648 BCE. In ancient China , combat sport appeared in the form of lei tai . It was a no-holds barred combat sport that combined boxing and wrestling. There
207-540: A glove and headguard in maximising the impact energy attenuation. A study conducted by Lystad showed that combat sports with little to no protective gear such as MMA or boxing has an injury incidence rate range of 85.1–280.7 per 1000 athletes in comparison to another striking combat sport like Taekwondo which has a large amount of protective gear such as pads, headgear, mouth guard and gloves, has an injury incidence rate range of 19.1–138.8 per 1000 athletes. This means that injury rates are drastically lowered when protective gear
276-540: A larger board position, providing an extremely abstract strategic model in which the determinant of victory is a generalisation of territorial control and influence projection. Contrarily, in wargames counters typically represent decidedly more concrete and internally quite complex entities (companies, battalions, etc.), with detailed interior state (stat blocks and tables of troop numbers, equipment, operational readiness, artillery charts, etc.), often with convoluted rules governing how they operate and interact, and furthermore
345-408: A lot of wargaming experience (it is usually considered a hardcore hobby), so learning a complicated new wargame is easy if it is similar enough to ones they've already played. By contrast, military officers typically have little or no wargaming experience. A second reason is that the technical data required to design an accurate and precise model, such as the performance characteristics of a fighter jet,
414-449: A modern JVM , while the other three are Microsoft Windows programs. Wargames were played remotely through the mail, with players sending lists of moves, or orders, to each other through the mail. In some early PBM systems, six sided dice rolling was simulated by designating a specific stock and a future date and once that date passed, the players would determine an action's outcome using the sales in hundreds value for specific stocks on
483-478: A mouthguard and must wear suitable gloves. The lack of protective clothing makes competitors vulnerable to concussions and further traumatic head injuries. A scientific experiment, conducted in 2015 by Dr Andrew McIntosh of ACRISP at the Federation University of Australia, tested the impact of seven different head guards in combat sport. The results of the experiment revealed the benefits of the combination of
552-612: A player to find opponents with a computer game: a computer game can use artificial intelligence to provide a virtual opponent, or connect him to another human player over the Internet. For these reasons, computers are now the dominant medium for wargaming. In the recent years, programs have been developed for computer-assisted gaming as regards to wargaming. Two different categories can be distinguished: local computer assisted wargames and remote computer assisted wargames. Local computer assisted wargames are mostly not designed toward recreating
621-480: A real historical era of warfare. Among recreational wargamers, the most popular historical era is World War 2. Professional military wargamers prefer the modern era. A fantasy setting depicts a fictional world in which the combatants wield fictional or anachronistic armaments, but it should be similar enough to some historical era of warfare such that the combatants fight in a familiar and credible way. For instance, Warhammer Age of Sigmar has wizards and dragons, but
690-410: A scale model of the battlefield. At the operational level , the scenario is a military campaign, and the basic unit of command is a large group of soldiers. At this level, the outcomes of battles are usually determined by a simple computation. At the strategic level , the scenario is an entire war. The player addresses higher-level concerns such as economics, research, and diplomacy. The time span of
759-547: A specific date and then dividing the NYSE published sales in hundreds by six, using the remainder as the dice result. Nuclear Destruction , by the Flying Buffalo , was an early PBM game in 1970. Origins Award Hall-of-Fame member Middle-Earth Play-By-Mail is still active today. Reality Simulations, Inc. still runs a number of PBM games, such as Duel2 (formerly known as Duelmasters), Hyborian War , and Forgotten Realms: War of
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#1732855206902828-600: A text at the Naval War College . Since then, Bond's books have depicted military and political crises, emphasizing accuracy and fast-paced action. Red Phoenix , Vortex , and Cauldron were all New York Times bestsellers. Red Phoenix is set in South Korea and depicts an invasion of the south instigated by the North Korean government. Vortex tells the story of a reactionary Afrikaner government trying to roll back
897-451: A tool and a chore, and players are often bluntly obliged to use whatever is provided to them. Professional wargames that are arbitrated by an umpire or the players themselves (manual wargames) tend to have simple models and computations compared to recreational wargames. Umpires may even be allowed to make arbitrary decisions using their own expertise. One reason for this is to keep the learning curve small. Recreational wargamers tend to have
966-535: Is UFC. Combat sports are generally more popular among men as athletes and spectators. For many years, participation in combat sports was practically exclusive to men; USA Boxing had a ban on women's boxing until 1993. A study conducted by Greenwell, Hancock, Simmons, and Thorn in 2015 revealed that combat sports had a largely male audience. The techniques used can be categorized into three domains: striking , grappling , and weapon usage , with some hybrid rule-sets combining striking and grappling. In combat sports
1035-488: Is a look at the constant design and development of new types of tanks during World War II. The most successful card wargame (as a card game and as a wargame) would almost certainly be Up Front , a card game about tactical combat in World War II published by Avalon Hill in 1983. The abstractness is harnessed in the game by having the deck produce random terrain, and chances to fire, and the like, simulating uncertainty as to
1104-522: Is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certain institutions such as the US Navy do not accept this. Likewise, activities like paintball and airsoft are often classified as combat sports . In contrast however
1173-546: Is evidence of similar combat sports in ancient Egypt, India and Japan . Through the Middle Ages and Renaissance , the tournament was popular. Tournaments were competitions that featured several mock combat events, with jousting as a main event. While the tournament was popular among aristocrats , combat sports were practiced by all levels of society. The German school of late medieval martial arts distinguished sportive combat ( schimpf ) from serious combat ( ernst ). In
1242-403: Is longer than a sub-machine gun, due to the differing ammunitions) and thus preserve some verisimilitude, all the while compressing the battle to fit the confines of the table. Additionally, the ranges are multiples of 6, which makes them easier to remember. In real warfare, commanders have incomplete information about their enemy and the battlespace. A wargame that conceals some information from
1311-454: Is longer than most game tables. If model soldiers could shoot each other from opposite ends of the table, without the need to maneuver, the game would be very monotonous. For example, the miniature wargame Bolt Action solves this problem by reducing a rifle's range to 24 inches, a sub-machine gun's range to 12 inches, and a pistol's range to 6 inches. Even if these ranges are not realistic, their proportions make intuitive sense (a rifle's range
1380-470: Is often classified. The exact definition of "wargame" varies from one writer to the next and one organization to the next. To prevent confusion, this section will establish the general definition employed by this article. A wargame must have a setting that is based on some historical era of warfare so as to establish what armaments, unit types, and doctrines the combatants may wield and the environment they fight in. A historical setting accurately depicts
1449-460: Is sometimes tricky as they are typically used to simulate hypothetical future scenarios. Whereas the rules of chess are relatively simple, and those of Go even simpler, with the complexity of these games an emergent property of the evolving strategic state of the board, wargames contrarily tend to have very sophisticated rules as a matter of their commitment to representing the concrete realities of (various kinds of) warfare. Generally speaking,
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#17328552069021518-502: Is that the referee must be very knowledgeable in warfare and impartial, else they may issue unrealistic or unfair rulings. Another way to address complexity is to use a computer to automate some or all of the routine procedures. Video games can be both sophisticated and easy to learn, which is why computer wargames are more popular than tabletop wargames. Every wargame must have a sense of scale , so that it may realistically simulate how topography, distance, and time affect warfare. Scale
1587-414: Is usually expressed as a ratio, e.g. a scale of 1:1000 indicates that 1 cm on the game map represents 10 m (1,000 cm). In miniature wargaming, scale is more often expressed as the height of a model of a human measured from the base of its feet up to the eyes or top of the head (e.g. 28mm). Military wargames typically aim to model time and space as realistically as is feasible, so everything in
1656-454: The tactical level , the scenario is a single battle. The basic unit of command is an individual soldier or small group of soldiers. The time span of the scenario is in the order of minutes. At this level, the specific capabilities of the soldiers and their armaments are described in detail. An example of a tactical-level games is Flames of War , in which players use miniature figurines to represent individual soldiers, and move them around on
1725-638: The Fog of War is built into the game by representing units with upright wooden blocks that are marked on only one face, which is oriented towards the player who owns the block. The opponent cannot see the markings from his position. The first such block wargame was Quebec 1759 by Columbia Games (previously named Gamma Two Games), depicting the campaign surrounding the Battle of the Plains of Abraham. Because of their nature, cards are well suited for abstract games, as opposed to
1794-756: The German Renaissance , sportive combat competitions were known as Fechtschulen , corresponding to the Prize Playing in Tudor England . Out of these Prize Playing events developed the English boxing (or prizefighting ) of the 18th century, which evolved into modern boxing with the introduction of the Marquess of Queensberry rules in 1867. Amateur boxing has been part of the modern Olympic Games since their introduction in 1904. Professional boxing became popular in
1863-714: The War Olympics also calls itself “the international army games” and often is referred to as wargaming colloquially. Modern wargaming was invented in Prussia in the early 19th-century, and eventually the Prussian military adopted wargaming as a tool for training their officers and developing doctrine. After Prussia defeated France in the Franco-Prussian War , wargaming was widely adopted by military officers in other countries. Civilian enthusiasts also played wargames for fun, but this
1932-768: The martial arts . Some combat sports (and their national origin) include boxing (Greek-British), Brazilian jiu-jitsu (Japanese-Brazilian), catch wrestling (British-American), jujutsu (Japanese), judo (Japanese), freestyle wrestling (British-American), Greco-Roman wrestling (French), karate (Chinese-Okinawan-Japanese), kickboxing (numerous origins, mainly Southeast Asian), Lethwei (Burmese), mixed martial arts (numerous origins), Muay Thai (Thai), sambo (Soviet/Russian), sanda (Chinese), savate (French), taekwondo (Korean), Vale Tudo (Brazilian), pankration (Ancient Greek), luta livre (Brazilian), and folk wrestling (various). Traditional styles of wrestling exist in most cultures; wrestling can be considered
2001-587: The 1980s and 1990s. Modern MMA developed out of the interconnected subcultures of Vale Tudo and shoot wrestling . It was introduced in Japan in the form of Shooto in 1985, and in the United States as Ultimate Fighting Championship (UFC) in 1993. The Unified Rules of Mixed Martial Arts were introduced in 2000, and the sport experienced peak popularity in the 2000s. During this period, multiple brands and promotions were established. The most well-known promotion for MMA
2070-456: The Avatars. Combat sports A combat sport , or fighting sport , is a contact sport that usually involves one-on-one combat . In many combat sports, a contestant wins by scoring more points than the opponent, submitting the opponent with a hold, disabling the opponent ( knockout , KO), or attacking the opponent in a specific or designated technique. Combat sports share a long history with
2139-578: The Naval Reserve Intelligence Program. After leaving the navy, he worked as a naval analyst for defense consulting firms in the Washington, D.C. , area. Bond's Harpoon gaming system was first published in 1980. Designed as a general-purpose air, surface, and submarine naval simulation, it combines playability with a wealth of information on modern naval weapons systems. Designed for the entry-level player, it has found acceptance in both
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2208-562: The United States in the 1920s and experienced a "golden age" after World War II . Professional wrestling was once competitive catch wrestling , a legitimate combat sport in the late 19th and early 20th century, however it has since evolved into athletic theater. The creation of Brazilian jiu-Jitsu is attributed to the Gracie family of Brazil in 1925 after Asian martial arts were introduced to Brazil. Vale-tudo , wrestling, Muay Thai kickboxing and luta livre gained popularity. Modern Muay Thai
2277-520: The Year award from Computer Gaming World , an industry journal. Bond's began his writing career by collaborating with Tom Clancy on Red Storm Rising (1986), a New York Times bestseller that was one of the best-selling books of the 1980s. It depicted a hypothetical conflict between NATO and the Warsaw Pact , drawing heavily on current analysis of what such a conflict would be like. It has been used as
2346-617: The battlefield are represented by miniature models, as opposed to abstract pieces such as wooden blocks or plastic counters. Likewise, the battlefield itself is represented by model terrain, as opposed to a flat board or map; naval wargames are often played on a floor because they tend to require more space than a tabletop. Most miniature wargaming is recreational because issues of scale get in the way of realism. Miniature wargaming can be more expensive and time-consuming than other forms of wargaming. Furthermore, most manufacturers do not sell ready-to-play models, they sell boxes of model parts, which
2415-413: The battlefield inside computer memory, but employing the computer to play the role of game master by storing game rules and unit characteristics, tracking unit status and positions or distances, animating the game with sounds and voice and resolving combat. Flow of play is simple: each turn, the units come up in a random order. Therefore, the more units an opponent has, the more chance he will be selected for
2484-404: The canvas floor protection from a hard fall. In sports such as Taekwondo, competitors are permitted to wear a trunk protector, head guard, gloves, groin guard and shin and forearm pads. Professional boxing and MMA are two of the most dangerous combat sports in the world due to the lack of protective gear worn (compared to the protected fists). Competitors in these two sports have the option to wear
2553-621: The clock in South Africa. Cauldron shows a financial crisis in Europe that grew out of control, leading to a military confrontation between France, Germany and countries of the Eastern Europe (Poland, Czech Republic , Hungary ) supported by the United States. Bond makes his home in Springfield, Virginia. He and his wife Jeanne are the parents of two daughters. Sources: Wargame There
2622-407: The combat is mostly based on medieval warfare (spearmen, archers, knights, etc.). Some are also set in a hypothetical future or counterfactual past, to simulate, for example, a "World War Three" or rebellion of colonists on Mars. A wargame's scenario describes the circumstances of the specific conflict being simulated, from the layout of the terrain to the exact composition of the fighting forces to
2691-468: The commercial market and the professional naval community. It is used at the Naval Academy , several ROTC installations, and on several surface ships as a training aid. Now in its fourth edition, Harpoon won the H.G. Wells Award , a trade association honor, in both 1981 and 1987 as the best miniatures game of the year. The computer version of the game first appeared in 1989 and won the 1990 Wargame of
2760-530: The complexity also makes wargames difficult to enjoy, but some players enjoy high realism, so finding a balance between realism and simplicity is tricky when it comes to recreational wargames. One way to solve the problem of complexity is to use a referee who has the discretion to arbitrate events, using whatever tools and knowledge they deem fit. This solution is popular with military instructors because it allows them to apply their own expertise when they use wargames to instruct students. The drawback of this approach
2829-498: The concept of play-by-email gaming, however the presentation and actual capabilities are completely different. They have been designed to replicate the look and feel of existing board or miniatures wargames on the computer. The map and counters are presented to the user who can then manipulate these, more-or-less as if he were playing the physical game, and send a saved file off to his opponent, who can review what has been done without having to duplicate everything on his physical set-up of
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2898-472: The deck is merely one of the most important elements of the game. The term "wargame" is rarely used in the video gaming hobby; the term "strategy game" is preferred. "Computer wargame" distinguishes a game from a "tabletop wargame". Computer wargames have many advantages over traditional wargames. In a computer game, all the routine procedures and calculations are automated. The player needs only to make strategic and tactical decisions. The learning curve for
2967-425: The designer will have to juggle their competing demands. This can lead to great complexity, high development costs, and a compromised product that satisfies nobody. Commercial wargames are under more pressure to deliver an enjoyable experience for the players, who expect a user-friendly interface, a reasonable learning curve, exciting gameplay, and so forth. By contrast, military organizations tend to see wargaming as
3036-437: The designers to acquire feedback. Consequently, errors in professional wargame models tend to persist. Although commercial wargame designers study consumer trends and listen to player feedback, their products are usually designed and sold with a take-it-or-leave-it approach. Professional wargames, by contrast, are typically commissioned by the military that plans to use them. If a wargame is commissioned by several clients, then
3105-450: The emphasis is on verisimilitude, i.e. the satisfactory appearance of realism. In any case, no wargame can be perfectly realistic. A wargame's design must make trade-offs between realism, playability, and fun, and function within the constraints of its medium. Fantasy wargames arguably stretch the definition of wargaming by representing fictional or anachronistic armaments, but they may still be called wargames if they resemble real warfare to
3174-400: The game is in the order of months or years. A wargame must simulate warfare to a reasonable degree of realism, though what counts as sufficient realism depends on the players. Military wargames need to be highly realistic because their purpose is to prepare officers for real warfare. Recreational wargames only need to be as realistic as it pleases the players, so in most recreational wargames
3243-429: The game, and respond. Some allow for both players to get on-line and see each other's moves in real-time. These systems are generally set up so that while one can play the game, the program has no knowledge of the rules, and cannot enforce them. The human players must have a knowledge of the rules themselves. The idea is to promote the playing of the games (by making play against a remote opponent easier), while supporting
3312-447: The global state of the game is often governed by extensive non-local rules representing exigencies like seasonal weather or supply lines. This makes wargames difficult to learn, as it can be difficult to simply begin playing without already understanding a great deal about how to do so. Even experienced wargamers usually play with their rulebook on hand, because the rules for most wargames are too complex to fully memorize. For many people,
3381-517: The industry (and reducing copyright issues) by ensuring that the players have access to the actual physical game. The four main programs that can be used to play a number of games each are Aide de Camp , Cyberboard , Vassal and ZunTzu . Aide de Camp is available for purchase, while the other three are offered free. Vassal is in turn an outgrowth of the VASL (Virtual ASL ) project, and uses Java , making it accessible to any computer that can run
3450-485: The information he judges the players should know. Some recreational wargames use a referee too, often referring to them as "the GameMaster" (e.g. Warhammer 40,000: Rogue Trader ). The fog of war is easy to simulate in a computer wargame, as a virtual environment is free of the physical constraints of a tabletop game. The computer itself can serve as the referee. Miniature wargaming is a form of wargaming where units on
3519-429: The local conditions (nature of the terrain, etc.). Dan Verssen Games is a specialist designer and publisher of card games for several genres, including air combat and World War II and modern land combat. Also, card driven games (CDGs), first introduced in 1993, use a deck of (custom) cards to drive most elements of the game, such as unit movement (activation) and random events. These are, however, distinctly board games,
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#17328552069023588-422: The military, though wargames covering famous historical battles can interest military historians . As professional wargames are used to prepare officers for actual warfare, there is naturally a strong emphasis on realism and current events. Military organizations are typically secretive about their current wargames, and this makes designing a professional wargame a challenge. The data the designers require, such as
3657-540: The more realistic a wargame seeks to be, the more complicated its rules are. For example, chess pieces only have a few rules determining their behaviour, such as how and when they are allowed to move or capture based on their type and board location, providing a highly abstracted model of warfare which represents troop positioning and composition. Stones in Go have no properties, behaviours, or state on their own, and only potentially represent, relative to other stones, elements of
3726-448: The next turn. When a unit comes up, the commander specifies an order and if offensive action is being taken, a target, along with details about distance. The results of the order, base move distance and effect to target, are reported, and the unit is moved on the tabletop. All distance relationships are tracked on the tabletop. All record-keeping is tracked by the computer. Remote computer assisted wargames can be considered as extensions to
3795-496: The performance characteristics of weapons or the locations of military bases, are often classified, which makes it difficult for the designers to verify that their models are accurate. Secrecy also makes it harder to disseminate corrections if the wargame has already been delivered to the clients. Then there is the small player base. Whereas a commercial wargame might have thousands or even millions of players, professional wargames tend to have small player bases, which makes it harder for
3864-423: The player is called a closed game. An open wargame has no secret information. Most recreational wargames are open wargames. A closed wargame can simulate the espionage and reconnaissance aspects of war. Military wargames often use referees to manage secret information. The players may be forced to sit in separate rooms, and communicate their orders with the referee in the game room, who in turn reports back only
3933-434: The player is smaller, as the game can be played without mastering all its mechanics. The gameplay is faster, as a computer can process calculations much faster than a human. Computer wargames often have more sophisticated mechanics than traditional wargames thanks to automation. Computer games tend to be cheaper than traditional wargames because, being software, they can be copied and distributed very efficiently. It's easier for
4002-503: The players are expected to assemble and paint themselves. This requires skill, time, and money, but many players like the opportunity to show off their artistic skills. Miniature wargaming is often as much about artistry as it is about play. A board wargame is played on a board that has a more-or-less fixed layout and is supplied by the game's manufacturer. This is in contrast to customizable playing fields made with modular components, such as in miniature wargaming . In block wargaming ,
4071-416: The satisfaction of the players. For example, Warhammer Fantasy Battle has wizards and dragons, but the bulk of the armaments are taken from medieval warfare (spearmen, knights, archers, etc.). Validation is the process by which a given wargame is proven to be realistic. For historical wargames, this usually means being able to accurately recreate a certain historical battle. Validating military wargames
4140-427: The scenario is imbalanced and urge players to switch sides and play again to compare their performance. It is easier to design a balanced scenario where all players have a fair chance of winning if it is fictionalized. Board wargames usually have a fixed scenario. A wargame's level of war determines to the scope of the scenario, the basic unit of command, and the degree to which lower level processes are abstracted. At
4209-451: The simulation aspects of wargames. Traditional card games are not considered wargames even when nominally about the same subject (such as the game War ). An early card wargame was Nuclear War , a 'tongue-in-cheek game of the end of the world', first published in 1966 and still published today by Flying Buffalo . It does not simulate how any actual nuclear exchange would happen, but it is still structured unlike most card games because of
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#17328552069024278-463: The simulation conforms to a single scale. Recreational wargame designers, by contrast, tend to use abstract scaling techniques to make their wargames easier to learn and play. Tabletop miniature wargames , for instance, cannot realistically model the range of modern firearms, because miniature wargaming models are typically built to a scale between 1:64 and 1:120. At those scales, riflemen should be able to shoot each other from several meters away, which
4347-407: The use of these various techniques are highly regulated to minimize permanent or severe physical damage to each participant though means of organized officiating by a single or multiple referees that can distribute penalties or interrupt the actions of the competitors during the competition. In weapon based sports, the weapons used are made to be non-lethal by means of modifying the striking portions of
4416-502: The victory conditions of the players. Historical wargames often re-enact historical battles. Alternatively, the game may provide fictional "what-if" scenarios. One challenge in the design of historical wargames is that the scenarios may be inherently unbalanced and present one side with an unwinnable situation. In such cases, the victory conditions may be adjusted for the disadvantaged side so that they can win simply by doing better than what happened historically. Some games simply concede that
4485-414: The way it deals with its subject. In the late 1970s Battleline Publications (a board wargame company) produced two card games, Naval War and Armor Supremacy . The first was fairly popular in wargaming circles, and is a light system of naval combat, though again not depicting any 'real' situation (players may operate ships from opposing navies side-by-side). Armor Supremacy was not as successful, but
4554-546: The weapon and requiring participants to wear protective clothing/armor. In combat sports, victory is obtained from blows, punches or attacks to the head to a point of physical injury that the opponent is unable to continue. Different forms of combat sport have different rules and regulations into the equipment competitors have to wear. In Amateur boxing seen at the Olympics, competitors are permitted to wear head guards and correctly weighted padded gloves, mouth guards are optional and
4623-482: Was a niche hobby until the development of consumer electronic wargames in the 1990s. A professional wargame is a wargame that is used by a military as a serious tool for training or research. A recreational wargame is one played for fun, often in a competitive context. Recreational wargames can cover a wide variety of subjects, from pre-historic to modern – even fantasy or sci-fi combat. Games which do not include modern armaments and tactics are of limited interest to
4692-708: Was born on June 11, 1951, and grew up outside St. Paul, Minnesota . When he was eight years old, an uncle gave him a copy of Afrika Korps , spurring his lifelong interest in wargames . In 1973, Bond graduated from St. Thomas College with a degree in quantitative methods , and worked as a computer programmer for two years before joining the U.S. Navy. Bond graduated from the United States Navy Officer Candidate School in Newport, Rhode Island , in 1976. He spent six years on active naval duty, including four years on destroyers , followed by two years in
4761-609: Was developed in the 1920s to 1930s. Sambo was introduced in the Soviet Union . Modern Taekwondo also emerged after the Japanese occupation of Korea and became an Olympic sport in 2000. Sanshou as part of modern wushu was developed in the People's Republic of China since the 1950s. Kickboxing and full contact karate were developed in the 1960s and became popular in Japan and the West during
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