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Killing Zone

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Killing Zone is a fighting video game developed by Scarab and published by Naxat Soft in March 1996 in Japan and by Acclaim in both July 1996 in North America , and September 1996 in Europe and Oceania , for the Sony PlayStation platform. The game was met with a poor critical reception.

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78-439: In this videogame, there are a total of 14 characters in the game, and two modes: Normal Mode which is a standard fighting game mode, and Auto Mode. In Auto mode the player selects a type of monster, making their own version of one of the seven playable characters. Auto mode comprises three tournaments, during which the player can upgrade their monster by winning battles. Unlike the 2D digitized actors and platforms of its predecessor,

156-415: A crossover between Sega's 3D arcade fighting games Virtua Fighter 2 and Fighting Vipers , with unlockable characters from several other AM2 games such as Virtua Cop 2 and Daytona USA . Developed for Sega Saturn , it had a global release in 1997; unlike most of AM2's games of the era, Fighters Megamix did not have an arcade release. Intended as an introduction to Virtua Fighter 3 (which

234-505: A 32X. In 1995, Flux rated the arcade version 16th in its Top 100 Video Games. At the time, they called Virtua Fighter : "The most satisfying fighter in existence." In 1996, Computer Gaming World declared Virtua Fighter PC the 121st-best computer game ever released. In 1996, GamesMaster ranked Virtua Fighter eighth on their "The GamesMaster Saturn Top 10." Virtua Fighter dispensed with sprite -based graphics, replacing them with flat-shaded polygons rendered in real-time, by

312-537: A 35 out of 40, and the Sega 32X version of the game a 30 out of 40. Next Generation reviewed the arcade version of the game, and stated that "The drawback of all Titan games, including Remix , is that the technology isn't as advanced, fast, or powerful as Model 2B [...] and these games are really like playing fast Saturn games in the arcade." Electronic Gaming Monthly scored the 32X version 30.5 out of 40 (average 7.625 out of 10), calling it an excellent conversion given

390-457: A 3D focused hardware. Toby Gard also cited Virtua Fighter as an influence on the use of polygon characters—and the creation of Lara Croft —in Tomb Raider : "It became clear to me watching people play Virtua Fighter , which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone

468-516: A Saturn and have even a passing interest in the VF series, this is probably the game you could use to justify purchasing the system." GamePro gave it a 4.5 out of 5 for graphics and a perfect 5.0 in every other category (sound, fun factor, and control), remarking that "Matching up brawlers from Fighting Vipers and Virtua Fighter 2 is inspired thinking, and though Megamix isn't perfect, it's close to it." Next Generation summarized, "Simply put, this

546-593: A bear mascot in a hat that has no points of articulation. The Virtua Fighter 2 characters have some (but not all) of their new moves from Virtua Fighter 3 added. The announcer is also the same as in Virtua Fighter 3 . The Fighting Vipers characters still have their armor from that game, and the Virtua Fighter 2 characters accordingly have new moves for breaking armor. From Virtua Fighter 2 : From Fighting Vipers : There are twelve hidden characters from other AM2 games. They are unlocked by completing all of

624-556: A bomb onto a fallen foe and covering his ears). He plays like a Virtua Fighter character and is unlocked by defeating the 'Muscle' section (though he is not fought until the Bonus section). His home stage is not his own from Sonic the Fighters but actually Knuckles', the South Island stage. Deku  — The only original character created for the game, Deku is a comical Mexican green bean in

702-454: A festive game for all the users who support the Sega Saturn." The Fighters Megamix project was kept secret, with the game not being announced until a November 6, 1996 press conference - less than two months before its initial release. AM2 described Fighters Megamix as a fairly easy game to create. Though getting all the moves from Virtua Fighter 2 to fit onto a single disc had required

780-576: A further 437,036 units there in 1995, for a combined total of 1,067,036 units sold for the Saturn in Japan. On release of the Saturn version, Sega Saturn Tsūshin scored the game a 38 out of 40. Famicom Tsūshin would score the same version a 36 out of 40 five months later. Computer and Video Games reviewed a Japanese import in December 1994, stating "the last machine to generate so much interest in this office

858-425: A hat. When his hat is smashed off, a bird is under it, perched on his head. He plays like a Fighting Vipers character and is unlocked by defeating the 'Dirty Fighters' section. His home stage is the same generic arena seen in the training mode. Janet  — Janet is from Virtua Cop 2 and has a fondness for countering. Her moves are those of Aoi Umenokoji (from Virtua Fighter 3 ) and can be unlocked by defeating

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936-399: A port to the Sega 32X . The game was critically acclaimed and a major hit, becoming one of Sega's best-selling arcade games of all time with more than 40,000 arcade units sold while the Saturn versions sold over 1 million copies. Virtua Fighter was highly regarded for its in-depth 3D fighting engine and real-world fighting techniques, and has been revolutionary and highly influential in

1014-546: A review of the Japanese release, GamePro praised the retention of the fighters, moves, varying camera angles, and controls of the arcade version, as well as the improved voice and sound effects and home version options, and concluded it to be "one of the best games ever bundled with a system". Their later review of the North American release was similarly laudatory, but remarked that Tekken and Battle Arena Toshinden for

1092-458: A scarf and mittens. His alternate costume is a Santa Claus -esque suit. He plays like a Virtua Fighter character and is unlocked by defeating the 'Muscle' section. He retains his home stage from Sonic the Fighters , albeit without the walls and with the background music from Sonic the Fighters ' s Flying Carpet stage instead. Bean the Dynamite  — the other of AM2's creations for Sonic

1170-399: A training mode, a survival mode, a two-player vs. mode, a team battle mode, and a one-player mode split into nine tracks: Each track consists of six fights against currently available characters followed by a final battle against a hidden character. Once the first four tracks are completed, the next three become unlocked. After beating those, the next track (bosses) becomes unlocked, and then

1248-545: Is a remake of the title screen music played in the Sega Mega Drive version of Rent-A-Hero , which is similar to that of a Japanese sentai show theme song, while the North American and European versions have an instrumental version of the song. Siba  — Siba is from a prototype of Virtua Fighter but was cut from the cast by the time of game's actual release, though an icon featuring him (and mislabeled as "Akira") appears on older Virtua Fighter arcade cabinets. Siba

1326-541: Is about to start, and all kinds of fighters from around the world engage to determine the world's best. Behind the Tournament, however, there exists an intrigue designed by a sinister syndicate. The game's development began in 1992, following the development of Virtua Racing . Virtua Fighter was developed to run on Sega Model 1 arcade hardware, developed internally at Sega . According to Sega of Japan's publicity manager, Kurokawa, "We deliberately didn't publicize all

1404-409: Is an Arab in a white and purple outfit equipped with a sword that charges with green energy. He is unlocked by defeating the 'Bosses' section. His stage is based upon Wolf's "desert" stage from Virtua Fighter 3 . URA Bahn  — a super-powered version of Bahn from Fighting Vipers . He is unlocked by defeating the 'Fighting Vipers' section. His stage is on the outskirts of Old Armstone town, with

1482-454: Is sounds of an engine and many other sound effects from Daytona USA , such as screeching tires. Both of Hornet's costumes are a reference to its automatic (Red and Blue) or manual (Red and Yellow) transmissions. Its stage is based upon a racecourse from Daytona USA (the Beginner's course from the arcade game, "Three-Seven Speedway"). Once its armor is removed, it fights using Bahn's move set. It

1560-470: Is the "Chicago" stage from Virtua Fighter 2 (the stage the player gets if Jacky and Sarah face each other in a match). It is actually unlocked before Rent-A-Hero, with the original Virtua Fighter 2 music, but when Rent-A-Hero fights in the stage, the Rent-A-Hero theme music plays instead. Rent-A-Hero's stage music was changed in the North American and European release. In the Japanese version his stage music

1638-426: Is the best fighting game ever on a system that's already chock full of great fighting games." Famitsu scored it 35 out of 40. Despite their positive overall assessments, most reviewers voiced a few criticisms of the game. Gerstmann and Next Generation both noted that the graphics, while good, use fewer polygons and a lower resolution than the Saturn version of Virtua Fighter 2 . A number of critics also found

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1716-427: Is to give the most unbearably frustrating games a bad name." The game was deemed "awful" by IGN , who repeated nearly all of Next Generation ' s points. In October 2018, the game's rights were acquired by Canadian production company Liquid Media Group along with other titles originally owned by Acclaim Entertainment . Virtua Fighter (arcade game) Virtua Fighter is a fighting game created for

1794-508: Is unlocked by defeating the Virtua Fighter section (though she is not fought until the Bonus section). Her stage is actually Sarah's Virtua Fighter 1 stage, now with the addition of neon letters that act as walls, spelling "MEGAMIX." Hornet  — Hornet is a car (number 41) from Daytona USA , the car humorously stands on back wheels and boxes with its front. It plays like a Fighting Vipers character and can have its shell knocked off, revealing body, engine and other parts below. Its voice

1872-473: Is unlocked by defeating the 'Secrets' section. Rent-A-Hero  — from the Japan only game Rent a Hero for the Sega Mega Drive . Rent-A-Hero plays like a Fighting Vipers character, but he has an additional handicap, battery life, measured by battery shaped red symbols above his health meter. If they all disappear, Rent-A-Hero shuts down. He is unlocked by defeating the 'Smart Guys' section. His stage

1950-634: The Game.com was released by Tiger Electronics . Fighters Megamix met with critical acclaim upon release. The game was awarded a 9.25/10 from Game Informer , the highest score any Saturn game received from the magazine. They praised the game's roster and variety of move sets. Sega Saturn Magazine ' s Rich Leadbetter stated that the game was "different enough to VF2 and indeed VF3 to warrant immediate purchase. The fact that it has huge depth and gargantuan levels of playability helps too." Jeff Gerstmann 's GameSpot review stated that "if you don't own

2028-471: The Sega Model 1 arcade platform by AM2 , a development group within Sega , headed by Yu Suzuki . An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993. It was the first arcade fighting game to feature fully 3D polygon graphics . The game was ported to Sega Saturn as a global launch title in 1994 and 1995, and also received

2106-421: The "very clever mixture of superbly exaggerated sound effects coupled with a tangible, realistic impact for every blow." Electronic Gaming Monthly were more subdued in their reaction, but two of their four reviewers commented that it was nearly identical to the arcade version. They scored it 31.5 out of 40 (average 7.875 out of 10). Edge rated the Saturn version 9/10, stating: "Saturn Virtua Fighter has all

2184-437: The 'Girls' section. Her arena, Virtua City, is based upon the first stage from the original Virtua Cop . Kids Akira  — Akira Yuki 's super deformed form from Virtua Fighter Kids . He is unlocked by defeating the 'Virtua Fighter' section. The default is Fighting Vipers . He retains his home stage from Virtua Fighter Kids . Kids Sarah  — Sarah Bryant 's super deformed form from Virtua Fighter Kids . She

2262-448: The 1993 AM Show, Virtua Fighter received a positive industry reception. RePlay magazine called "the adaptation of 3-D polygon graphics to video fighting games" a "sensational development that could define and revitalize this already-hot category." California Games CEO Pat Schroeder said Virtua Fighter "was by far the dawn of a new era of games" with praise for the "computerized 3-D graphics with effects that are unreal" and how it "shows

2340-440: The 1993 AM Show, it was rated the "hit of the show" by many visitors. In Japan, Game Machine listed Virtua Fighter on their January 1, 1994, issue as being the most-popular upright/cockpit arcade game for the previous two weeks. It went on to become Japan's highest-grossing arcade game of 1994 , and one of the highest-grossing arcade games of all time in Japan. According to Next Generation magazine in 1995, Virtua Fighter

2418-466: The 32X version is not as impressive looking as the Saturn version but has more options and fewer glitches, making it an overall excellent port. He argued that the game was not worth buying a 32X for, since the system was not powerful enough to handle ports of Virtua Fighter Remix or Virtua Fighter 2 (which was soon to be released for the Saturn), but that it was an essential purchase for those who already own

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2496-596: The Fighters . Bean is a green duck who wears a neck-a-chief and Sonic the Hedgehog 's shoes, without the socks. He is based on the Sega arcade game Dynamite Düx , hence his name 'The Dynamite'. In his alternate "costume" in this game, he becomes blue and looks exactly like the character Bin from that game. His trademark bombs are still present, though changed in appearance and some functions, but he still has his three main bomb-related moves (overhead bomb spread, bomb kick, and tossing

2574-483: The Model 1's 3D-rendering hardware, allowing for effects and technologies that were impossible in sprite-based fighters, such as characters that could move in three dimensions, and a dynamic camera that could zoom, pan and swoop dramatically around the arena. It has been credited with both introducing and popularizing the use of polygon-based 3D graphics in fighting games. Next Generation said in 1995 that Virtua Fighter

2652-479: The [fighting] moves at the same time but instead revealed them to gamers one at a time by means of the Japanese videogame press." Virtua Fighter also used 3D motion capture technology. Before Virtua Fighter , Sega AM3 simulated 3D using a creative method of sprite scaling on the 1993 arcade fighting game Dark Edge . According to Suzuki, an issue during the game's development was performing fast division calculations for 3D operations. The only applications he

2730-557: The animation. In January 1994, Rik Skews of Computer and Video Games magazine, after playing for 1 hour, initially praised the "brilliant 64-bit" 3D graphics, animation and camera work but compared the gameplay unfavorably to Street Fighter II . Computer and Video Games was later more positive towards the gameplay, stating in December 1994 that the game "combined cutting edge arcade technology with motion capture techniques and some excellent gameplay design." Next Generation said in 1995 that it epitomized Yu Suzuki's "skill of finding

2808-412: The audience over." Electronic Gaming Monthly hailed Virtua Fighter as a demonstration of "just how far video games have come in the last eight years." EGM made particular note of the advanced graphics, how the camera moves along different axes depending on the fighters' location, the use of multiple viewpoints in the instant replay, the high quality of the gameplay, and the smoothness and realism of

2886-453: The best aspects of combat gameplay with groundbreaking animation and gorgeous sound". Sega Saturn Magazine gave Virtua Fighter Remix five out of five stars, saying that it fixed the glitches and graphics of the original game while maintaining the already excellent gameplay. Electronic Gaming Monthly scored Remix 29 out of 40 (average 7.25 out of 10). The reviewers praised all the game's improvements, but most of them concluded that it

2964-534: The buildings from regular Bahn's arena visible in the distance. AM2 Palm Tree  — the developer's emblem is available as a playable character by clocking up 84 hours of game time, then selecting the Kumachan character with the Z button. Mr Meat (Niku)  — this odd character becomes available after the game has been booted up 30 times. Mr Meat is selectable by placing the cursor on Kumachan and pressing X and opting to play "course I". The rendered images seen in

3042-531: The coin-op game brought home. And away from the arcade, under the harsh light of unhurried examination, its merits grow." Maximum gave it five out of five stars, calling it "a stunningly close conversion that is quite possibly the best game available for the machine." They remarked that the innovations such as the 3D motion capture remained impressive, as well as the depth and variety of the character's gameplay application: "every fighter has almost limitless scope for coming up with all-new attacks." They also praised

3120-468: The creation of the original PlayStation video game console credit Virtua Fighter as inspiration for the PlayStation's 3D graphics hardware. According to SCE's former producer Ryoji Akagawa and chairman Shigeo Maruyama, the PlayStation was originally being considered as a 2D focused hardware, and it was not until the success of Virtua Fighter in the arcades that they decided to design the PlayStation as

3198-421: The dodge move, which allows characters to sidestep, avoiding a dangerous blow and opening at the same time room for a counter. It allows gamers to play as the bosses of both Virtua Fighter 2 and Fighting Vipers without codes . Upon release it was hailed as one of the Saturn's best games, with critics deeming its crossover mechanics a complete success, and met with strong sales. Fighters Megamix includes

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3276-419: The early 1990s (such as Street Fighter II or Mortal Kombat ), the game relies on a control stick and only three buttons, punch, kick and guard (block), although different situations and button combinations led to a vast variety of moves for each character. An Arab fighter named Siba was planned, and his character model appeared on some Virtua Fighter arcade cabinets (though, in some cases, Akira's name

3354-450: The enemy AI too easy, though Leadbetter remarked that the difficulty was dramatically increased in the PAL version. Critics generally concluded that these issues were eclipsed by the vast and well-designed selection of characters and the interesting gameplay dynamics which result when Virtua Fighter characters are pitted against Fighting Vipers characters. Digitiser ranked it

3432-523: The evolution of the genre and video games in general. Its success led to the Virtua Fighter series, with its sequel Virtua Fighter 2 coming in 1994. In 1995, an update titled Virtua Fighter Remix was developed and released by AM1 , featuring drastic graphical improvements. This improved version was quickly ported to the Saturn console and later also received a port to Microsoft Windows . The game's remake, Virtua Fighter 10th Anniversary ,

3510-477: The fighting action" from different angles. Edge magazine called Virtua Fighter "a tantalising glimpse into the future of fighting games employing the same ground-breaking CG computer graphics system as Virtua Racing ." While criticizing the appearance of the "excessively blocky polygonised people," Edge said "the 3D scrolling, animation and movement are all silky-smooth and very realistic" and that "the fluid animation and imaginative camera angles quickly won

3588-454: The final (bonus). The player has the option of switching play type between Fighting Vipers and Virtua Fighter , which causes the characters to fight in either the walled arenas of the former or the open arenas of the latter and use the basic fighting style of the corresponding game. The default is Fighting Vipers . The default cast of characters consists of the entire cast from Virtua Fighter 2 and Fighting Vipers , as well as Kumachan,

3666-455: The game credits after completing a section of the single-player mode are unlocked and can be viewed in a gallery in 'Extra Options'. However, two of these images were altered between the Japanese, PAL and American versions of the game. At the end of the "girls" course, the second portrait to appear in Japanese releases was Honey (Candy in releases outside Japan) in just her bra and thong. In the US, this

3744-411: The game's single-player mode, the player faces all eight characters (including a duplicate of the chosen character) in a pre-determined order, followed by a fight with the game's boss , Dural. Each fight is a best-of-three match, and the player has three ways of winning: knocking out the opponent, forcing them out of the ring, or having more health left when time runs out. Unlike other fighting games of

3822-517: The gameplay is more like Virtua Fighter in terms of 3D characters, move sets and ring outs. The development team's more ambitious unrealized plans for the game included allowing characters to dismember their opponents during fights. Killing Zone received mostly negative reviews. Next Generation panned it, citing animation "among the worst we've seen", counter-intuitive controls, disorienting camera movements, poor enemy AI, and overpowered enemies. They remarked that "To call this game frustrating

3900-423: The graphical improvements and glitch fixes. They commented: "Perhaps never in videogame history has a problem such as Virtua Fighter been so quickly and thoroughly corrected. Virtua Fighter Remix contains all the great gameplay of the original without any of the weak spots." Scary Larry of GamePro gave the game a highly positive review for its graphical enhancements and retention of all the excellent gameplay of

3978-563: The last Emperor of the Qing Dynasty in their effort to take advantages. However, they were defeated by the Imperial guards who used the martial art called Hakkyoku-ken. During World War II , the Japanese army research the mysteries of Hakkyoku-ken to create supersoldiers, developing the ultimate martial art. Approximately half a century has passed since then, the ultimate World Fighting Tournament

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4056-468: The more ornate combos of two-dimensional competitors. Virtua Fighter 's fluid animation and relatively realistic depiction of distinct fighting styles gave its combatants a lifelike presence considered impossible to replicate with sprites . Virtua Fighter played a crucial role in popularizing 3D polygonal graphics. Some of the Sony Computer Entertainment (SCE) staff involved in

4134-449: The most popular coin-ops of the year. Virtua Fighter sold more than 40,000 arcade units worldwide by 1996, with each unit costing between $ 15,000 (equivalent to $ 32,000 in 2023) and £14,000 / $ 21,000 (equivalent to $ 44,000 in 2023). Virtua Fighter and Virtua Fighter 2 (1994) became Sega's best-selling arcade games of all time, surpassing their previous record holder Out Run (1986). Following its demonstration at

4212-416: The original Saturn version. GamePro also ran two reader-submitted reviews for the game; King Kane argued that the graphical and audio improvements make the game worth trying even for those who are not fans of Virtua Fighter , while Tricky Ricky argued that though the game is an impressive upgrade, the lack of changes to the gameplay make its appeal quickly fade. Famicom Tsūshin scored Virtua Fighter Remix

4290-463: The perfect blend of state-of-the-art technology with solid gameplay" in "the cut-throat world" of arcades. The console port of Virtua Fighter , which was very close to the arcade game, sold at a nearly 1:1 ratio with the Saturn hardware during the Japanese launch. The Future Publishing magazine Ultimate Future Games called Virtua Fighter the "game that killed" the 16-bit machines. The Saturn version sold 630,000 units in Japan, while Remix sold

4368-557: The previous PS2 release of Virtua Fighter 4 , a button code would make the player's character look like a Virtua Fighter model. In Japan, the game was included as part of a box set with a book called Virtua Fighter 10th Anniversary: Memory of a Decade and a DVD. The box set was released in November 2003 and was published by Enterbrain . In North America, the game was included in the home version of Virtua Fighter 4: Evolution , and in Europe it

4446-448: The pulling power of the arcade version, including the swooping, gliding game camera, the stylish polygon characters, the totally convincing animation and the compulsive gameplay ... [The graphics] were impressive enough in the original, but on the Saturn, under the kind of intense scrutiny you can never give a game in the arcades, they emerge as simply astounding ... It's arguably the first true 'next generation' console game, fusing

4524-416: The ring-out and the block button. At a time when fighting games were becoming increasingly focused on violence and shock value, the popularity of Virtua Fighter demonstrated that fighting games focused on gameplay were still commercially viable. Nintendo's Shigeru Miyamoto said that for several years after Virtua Fighter was released he was disinterested in making fighting games because he felt that "I

4602-729: The same team responsible for the Genesis port of Virtua Racing . Virtua Fighter Remix was an update of the original Virtua Fighter with higher-polygon models, texture mapping , and some gameplay changes. It was given free to all registered Saturn owners in the United States via mail. It had an arcade release on the ST-V (an arcade platform based on the Sega Saturn) and later ported to Microsoft Windows as Virtua Fighter PC . In Japan, Game Machine listed it on their August 1, 1995, issue as being

4680-499: The single-player mode sections except for Novice Trial, which unlocks a separate costume for Candy. Each character either plays as a Fighting Vipers character (with armour that can be smashed off) or a Virtua Fighter character (without armour): Bark the Polar Bear  — one of AM2's creations for Sonic the Fighters . Bark is a cream bear with large tufts of hair sticking out from the front and back of his 'beanie' hat. He wears

4758-435: The soon-to-launch PlayStation were even better. Next Generation , which also reviewed the game prior to the Saturn's USA launch, disagreed, contending that "What Virtua Fighter lacks in [Battle Arena] Tohshinden ' s immediate graphical punch, it makes up for in grinding longevity." They particularly praised the game's depth and realism, and summarized that "The Saturn Virtua Fighter is, to all intents and purposes,

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4836-467: The system it's on, but dated next to the graphically superior Saturn version and especially Virtua Fighter Remix , both of which had already been released. GamePro also noted that the 32X version suffers from more slowdown and fewer polygons than the Saturn version, as well as "tinny sound quality", but praised the additional options not included in the Saturn version and rated it as an overall strong port. A critic for Next Generation similarly said that

4914-488: The team to spend months developing new compression techniques, later advances in compression technology made fitting Fighters Megamix ' s much larger selection of moves a relatively simple task. As a promotional effort, DJs Commander Tom and DJ MARS created a dance club mix from the music in Fighters Megamix . The song, titled "Fighters", was released as a single on July 25, 1997. In 1998 an adaptation for

4992-414: The third best of 1997, below Super Mario 64 and Final Fantasy VII . In 2017, GamesRadar included it in their list of the best Sega Saturn games, claiming that "Sega AM2’s bash-up mashup offers a staggering array of content for dedicated players to get to grips with." The game became one of the best-selling Sega Saturn games, with over 600,000 copies sold in Japan alone. In the United States, it

5070-461: The twenty-first most-successful arcade game of the month. With the 2003 PlayStation 2 release of Virtua Fighter 4: Evolution arriving in time for the series' tenth anniversary, a remake of Virtua Fighter , Virtua Fighter 10th Anniversary , was released on the PlayStation 2. While the music, stages and low-polygon visual style were retained from the first game, the character roster, animations, mechanics and movesets were taken from Evolution . In

5148-497: Was "arguably the most significant game" of the 1990s. 1UP listed it as one of the 50 most important games of all time. They credited Virtua Fighter for creating the 3D fighting game genre, and more generally, demonstrating the potential of 3D polygon human characters (as the first to implement them in a useful way), showing the potential of realistic gameplay (introducing a character physics system and realistic character animations), and introducing fighting game concepts such as

5226-577: Was "the biggest game in Japan since Super Mario World ." In North America, RePlay reported Virtua Fighter to be the sixth most-popular upright arcade game in February 1994, and it went on to be one of America's top five highest-grossing arcade video games of 1994. In the United Kingdom, it was the second top-grossing arcade game in London during early 1994 (below Ridge Racer ), and went on to be one of

5304-626: Was added later in development as a replacement for Siba, with Akira becoming the game's protagonist. This early prototype version was location tested in Japan and then demonstrated at the Amusement Machine Show (AM Show) in August 1993. Virtua Fighter was a launch game for the Sega Saturn , and served as the pack-in launch game in North America. Its Sega 32X version was developed by

5382-422: Was announced but never released for the Saturn ), Fighters Megamix utilized the concept originally used by The King of Fighters , whereby characters and styles from different games were mixed together. The open ended rings from Virtua Fighter are present (but with no ring-out), and also the closed cages from Fighting Vipers . Virtua Fighter characters have new moves taken from Virtua Fighter 3 , including

5460-409: Was aware of performing fast enough divisions at the time were nuclear reactors and space rockets . The team "were working away with craftsmanship equivalent to inscribing 100 words on a single grain of rice" to achieve fast 3D division operations, according to Suzuki. An early prototype version of the arcade game featured an Arab fighter called Siba. This early version did not have Akira Yuki, who

5538-494: Was beaten to the punch when Virtua Fighter came out", and that any fighting game he produced would have been perceived as an attempt to copy Virtua Fighter . Game designer Yasuyuki Oda remarked that he was impressed by this video game while working for SNK . In particular, Virtua Fighter garnered praise for its simple three-button control scheme, with the game's strategy coming from the intuitively observed differences between characters that felt and acted differently rather than

5616-419: Was only available as a promotional item; it was not sold at retail. Sega began location testing an early prototype version in Japan prior to the game's demonstration at the Amusement Machine Show (AM Show) in August 1993. Sega reported it to be their highest-earning location test performance of all time, with each test machine earning a daily average of ¥60,000 or $ 600 (equivalent to $ 1,266 in 2023). At

5694-428: Was picking one of the two females." John Romero also cited Virtua Fighter as a major influence on the creation of 3D first-person shooter Quake . Team Ico 's Fumito Ueda also cited Virtua Fighter as an influence on his animation work. Other early 3D fighters: Fighters Megamix Fighters Megamix ( ファイターズ メガミックス , Faitāzu Megamikkusu ) is a 1996 fighting game developed by Sega AM2 ,

5772-519: Was placed under his portrait). Siba was originally to be the protagonist of the franchise. He was ultimately dropped, but later appeared in Fighters Megamix . Two other characters were also discovered. One was an early design of Akira Yuki, who was shirtless and wore pants and shoes. The other was a military man named Jeff. Once in the Shōwa period , the defunct Japanese army intended to approach Puyi ,

5850-512: Was released for the PlayStation 2 in 2003 as a stand-alone title in Japan and as a bonus to Virtua Fighter 4: Evolution in North America. The Virtua label indicates that the onscreen action takes place in a 3D environment; however, movement is restricted to 2D. The graphics were made using wireframe and flat-shaded quad polygons. The game retains the fighting game staple of having multiple characters, each with their own distinctive moves. In

5928-411: Was replaced by a portrait of Candy fully clothed and sporting her original "player 2" colors (blond hair, blue dress) from Fighting Vipers . The image of Tokio with his shirt open from the "Smart Guys" course ending was changed. Both of these images are retained for the PAL release of the game. Asked what the impetus for the game was, AM2 stated, "Towards the end of the year we always think about having

6006-400: Was still not worth buying for players who already owned the original game. Maximum likewise praised the quality of the game and its low price tag, but felt it was not worth buying, with the release of the even better Saturn conversion of Virtua Fighter 2 less than a month away. They scored it four out of five stars. The staff of Next Generation gave it five out of five stars, applauding

6084-468: Was the arrival of" the Super Famicom with Super Mario World . Steve James praised the "superlative" moves, "amazingly crisp" sound samples, and "totally realistic" action; Mark Patterson, while criticizing the high UK import price of £ 70–80 ( $ 107–122 ), concluded with "credit to Sega for producing an excellent machine, and even more to AM2 for its near-perfect conversion of this fantastic game." In

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