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Aggressors of Dark Kombat , known in Japan as Thrilling Intense March or GanGan , is a 1994 fighting arcade game developed by ADK and published by SNK . It was originally released on SNK's Neo Geo MVS arcade platform, then on Neo Geo AES and Neo Geo CD home consoles, and in later decades appeared on retro compilations and digital storefronts. The English game title uses the same initials as the developer. The game's defining feature was that, while it uses a generally 2D format, characters can move towards or away from the screen (somewhat similar to the "Oversway" system from the later SNK title Fatal Fury 3: Road to the Final Victory ). While some reviews praised this mechanic, critics generally remarked that it offers no meaningful innovation and that the game is generic and lacking in depth. Though a modest success, Aggressors of Dark Kombat failed to match the popularity of the leading SNK fighters.

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35-566: Gangan may refer to: GanGan , Japanese title for Aggressors of Dark Kombat Gangan (drum) , a West African drum Gangan, Northern Territory , also known as Gan Gan, a settlement in Arnhem Land, Australia Gangan, Togo , a village in Togo, West Africa See also [ edit ] Gan Gan , a village in Argentina Gan Gan massacre ,

70-475: A live audience . In the distant future, Dr. Sugar Brown: a well-renowned and famous scientist is determined to figure out who the strongest fighter in history is and has gone to great lengths to gain the answer to his question. Through the use of a time machine he built, Dr. Brown brought together, from among the centuries, several legendary warriors. Each combatant competes in a one-on-one fighting/death-match tournament that Dr. Brown has organized. The tournament

105-400: A massacre of Aboriginal Australians in 1911 Gangan Comics , a manga imprint of Square Enix Gangan Verlag , an Austrian Australian publisher Gungan , fictional species from Star Wars Universe Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with the title Gangan . If an internal link led you here, you may wish to change

140-414: A ring with environmental hazards such as electrical barriers, spiked walls, oil puddles and others which players must avoid while fighting. Players also can force their opponents against the environmental hazards to their advantage. Also, unlike the normal game where battles take place in various locations, all death match battles take place in a closed boxing -esque arena setting, and take place in front of

175-575: A series of best-sellers labeled "The Best" in Japan on June 18, 2009. The arcade version was commercially successful upon release. It was said to be one of the first games that brought the attention of SNK's consoles to game players. In Japan, Game Machine listed World Heroes on their September 1, 1992 issue as being the third most-popular arcade game at the time. In the United States, on RePlay magazine's coin-op earnings charts, World Heroes topped

210-457: Is not used, and only two action buttons are used for attacking, one for punches and one for kicks. Grappling and grabbing the opponent is the focus of the gameplay: the opponent can counter being grabbed and break free as well. Also featured is weapon play (another mechanic akin to beat 'em ups, such as Technōs ' Renegade and The Combatribes ). Weapons can be picked up and thrown, or used in special and standard attacks. Weapons are thrown into

245-411: Is the ability of fighters to move virtually continuously towards or away from the screen as well as left and right in a similar manner to some 1980s arcade fighting games like Taito 's Violence Fight , SNK's Street Smart and Atari 's Pit-Fighter . Because of this, unlike many other 2D fighting games, jumping is done with the use of an action button. Unlike many SNK fighting games, the "D" button

280-608: Is unusual for the genre. Seven of the characters are new, but Kotaro Fūma returns from World Heroes . The game was released in arcades. It was later ported to SNK's Neo-Geo AES and Neo Geo CD consoles. In 2008 it was included with a few other Neo-Geo titles by ADK on the ADK Damashii Game Collection released in Japan for the PlayStation 2 only. It was also included on the Japanese NeoGeo Mini in 2018. It

315-404: Is used as a way to determine who the strongest fighter in history is. Little does Dr. Brown, or the participating fighters realize that an unknown threat is secretly watching them during the tournament and that this adversary could readily endanger them and the rest of the world. According to ADK World, the other famous and infamous figures that were considered for the cast were Al Capone , Billy

350-562: The Alpha logo was last used on one of the arcade flyers of its sequel. World Heroes was followed by a sequel, released less than a year later, titled World Heroes 2 . World Heroes is controlled with three of the four buttons ("A" to punch, "B" to kick and "C" to throw) used along with an 8-way joystick on the Neo Geo MVS arcade cabinet. The punches and kicks have two levels, weak and strong. In order to get each strength with just two buttons,

385-520: The Genesis version a 26 out of 50, commenting that "The Super NES version was a good Neo Geo reproduction, but this one completely misses! The action is incredibly slow (and a bit choppy) and the voices are horrendous!" GamePro criticized the Genesis version as well, citing slow action, mediocre graphics, poor sound, and hapless opponent AI . In 2018, Complex rated World Heroes 62nd in their "The Best Super Nintendo Games of All Time". Early pictures of

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420-516: The Kid , Musashi Miyamoto , Hanzo Hattori , Napoleon Bonaparte , Adolf Hitler , and Jack the Ripper . A Korean warrior who was the game's intended sub-boss, and an Egyptian warrior were also in the works. Out of the entire prototype lineup, Hattori was the only one kept for the final product. Hitler was taken and reworked into a different Nazi-based fictional character named Brocken to avoid controversy. Jack

455-514: The May 1993 chart, it dropped to number-eight, with World Heroes 2 at number-five. It was one of America's top five highest-grossing arcade games of 1993 . The September 1992 issue of Sinclair User gave the arcade game a score of 81%. The October 1993 issue of Computer and Video Games scored it 74%. On release in the home retail market, Famicom Tsūshin scored the Neo Geo console version of

490-619: The Neo Geo CD version, summed up that "It's nothing we haven't already seen before, and seen with more finesse at that." The reviewer said every aspect of the game seemed slapdash, citing as examples the near-illegible fonts, dull music, poorly translated English manual, sparse animation, and a setup which is not conducive to stylish or deep fighting. GamePro panned the AES version of the game, saying it "combines aspects of Art of Fighting , World Heroes , and Street Fighter without coming close to

525-407: The air using Rasputin. There are eight playable characters in the roster and two different play modes for players to choose from: "Normal Game" and "Death Match". In "Normal Game", players have to defeat the other seven playable characters in a random order, followed by a battle against the final boss Geegus (misspelled as "Gee Gus" in localized English versions), all by using the chosen character. If

560-566: The arcade game compilation World Heroes Gorgeous: Neo Geo Online Collection Vol. 9 ( ワールドヒーローズ ゴージャス ) in Japan for the PlayStation 2 . It was later published in North America on March 11, 2008, and in Europe on November 7, 2008, both titled as World Heroes Anthology . This was created to celebrate the 15th Anniversary of the World Heroes series. This compilation was later reprinted as part of

595-412: The assistance of SNK . It was originally released for the Neo Geo MVS arcade cabinet on July 28, 1992. It is ADK's first game in the fighting game genre, as well as their earliest attempt in the fighting game trend of the 1990s that was popularized by Capcom 's 1991 arcade hit Street Fighter II . It was the last game with the Alpha logo labeled within the game before the developer became ADK; however,

630-447: The complexity or challenge of any of them." They complained of unresponsive controls and the excessively long string of commands required to execute Crazy moves, and remarked that though the sprites are large, they are nonetheless unimpressive due to the uninteresting animations and unoriginal character designs. The four reviewers of Electronic Gaming Monthly acknowledged the mediocre animations and character designs, but asserted that

665-412: The excellent Spanish voice acting. However, they concluded that the small number of playable characters prevented them from unreservedly recommending the game, though they emphasized that it is otherwise outstanding and expressed a desire to see a Neo Geo CD version. In Japan, Game Machine listed Aggressors of Dark Kombat in their September 1, 1994 issue as being the eighth most-popular arcade game at

700-471: The fight is immediately presaged by a clash of two small images of the combatants' eyes in the center of the screen. There are almost no differences between the Japanese release of this game and the international versions aside from the name, and the removal of blood when using a critical hit on an opponent. The game features eight selectable characters. The characters are not named anywhere during gameplay, which

735-452: The game a 22 out of 40. GameFan ' s two reviewers scored the Neo Geo console version 92% and 90%. One of the reviewers stated "that it is NOT just another Street Fighter 2 clone", praising the "all new" and "unique" moves and characters, and "the weapons and added Death Match." The other called it "a great fighting game" that rivals Street Fighter II and is "surpassed only by Art of Fighting ." Electronic Gaming Monthly gave

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770-422: The game as a 3D fighter, it is purely 2D, and that the ability to fight in multiple planes, while a decent effort at innovation, ultimately has little impact on the gameplay. The reviewer concluded that "From graphics to moves to sound effects, almost every element in this game is more-or-less average and is not likely to stand out from the enormous 2D fighting library of Neo-Geo." The Electric Playground praised

805-433: The game is fun if given a chance, with the strong points including the ability to fight in multiple planes and the humorous Crazy moves. Next Generation reviewed the AES version of the game and summarized, "Although moves are difficult to pull off, ADK' s crisp look and powerful action make it well worth the trouble." However, Next Generation later reviewed the Neo Geo CD version, and stated that despite SNK marketing

840-407: The game's controls and efforts at innovation, but felt the formulaic characters and shallow gameplay cause it to wear thin after a few play sessions. Hobby Consolas commented that the one-round and four health bars format results in fights which are long, interesting, and well-balanced. They also praised the high quality sound effects and large sprites enabled by the massive Neo Geo cartridges, and

875-401: The link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Gangan&oldid=1121637378 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Aggressors of Dark Kombat The game's major innovation

910-451: The opponent, [but] it isn't enough to redeem the game from its overall mediocrity." The reviewer did argue that the animated backgrounds somewhat made up for the poorly animated characters, but said the gameplay suffers from small move lists and an overall lack of skill involved in winning. World Heroes (video game) World Heroes is a 1992 fighting arcade game developed and published by Alpha Denshi (later known as ADK) with

945-404: The player defeats an opponent, the player moves on to the next opponent. After the third battle, the player has a bonus round to carve a block of stone into a statue in ten seconds with repeated hits. After the sixth battle, the player has another bonus round to break falling pots in ten seconds before they hit the ground. "Death Match" acts like Normal Mode with a difference. Players will fight in

980-606: The punch and kick buttons have to be pressed briefly for weak and longer for strong. This same mechanic even can be performed with special moves. The throw button C, if close enough to the opponent, grabs and throws the opponent across the stage; however, if holding the joystick in the opposite direction at the right time, the opponent would be tossed the opposite direction. Introduced in the fighting game genre by World Heroes are some abilities exclusive to some characters that were used in several later fighting games, such as multi-jumping using Hanzou and Fuuma, and shooting projectiles from

1015-503: The ring by spectators in the background. The health bar has several layers of colors to indicate the health. There is also a "Crazy Meter" at the bottom of the screen. It is built up as a character attacks; this gives them a special attack that will defeat the opponent outright. It is called the "Gan Gan Attack" in Japan, and "Crazy Attack" internationally. Battles are joined by irreverent, sometimes humorous pre-fight banter from characters. The dialogue differs from opponent to opponent, and

1050-601: The software conversion kits chart in July 1992, ranking just above Capcom 's Street Fighter II . RePlay then reported World Heroes to be the most-popular arcade game in September 1992. It was then the top-grossing software conversion kit during October to November 1992, and then again in January 1993. On the April 1993 charts, it was the fifth highest-earning software conversion kit. On

1085-497: The time. In North America, RePlay reported the game to be the eighteenth most-popular arcade game at the time. According to Famitsu , the AES version sold 6,143 copies in its first week on the market. The title was named the "Strangest Game of 1994" by Electronic Gaming Monthly . In a retrospective review, Allgame echoed contemporary response to the game by remarking that the ability to move between different planes "introduces some new strategy elements in trying to approach

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1120-462: Was also added to the Wii 's Virtual Console first in Japan on September 28, 2007, then in North America on October 8, 2007, and in Europe on October 19, 2007. Later, it was added to a compilation of Neo Geo arcade games for the PlayStation 2 , PlayStation Portable and Wii titled SNK Arcade Classics Vol. 1 as an unlockable game. On October 18, 2007, SNK Playmore added it with its three sequels to

1155-681: Was also redesigned and later added to the cast in World Heroes 2 Jet . Miyamoto's character was instead used in other SNK titles such as The Last Blade , the Samurai Shodown series and Ganryu . World Heroes was later ported to the Neo Geo AES in both Japan and North America on September 11, 1992, which is identical to the Neo Geo MVS version, but designed for home gaming, just like nearly every AES versions of Neo Geo titles. World Heroes

1190-885: Was later ported to the Neo Geo CD exclusively in Japan by ADK on March 17, 1995 and then to North America in October 1996, which is the same as the MVS and AES versions, but with arranged background music. Besides SNK's consoles, it was first ported by Sunsoft to the SNES in Japan on August 12, 1993, in North America in September 1993, and PAL regions in 1993. Later, it was ported to the Sega Mega Drive / Genesis by Sega Midwest Studio (then known as Sega Midwest Development Division ) exclusively in North America on August 16, 1994. The Neo Geo AES version

1225-481: Was re-released on other NeoGeo Mini systems: the limited edition Christmas, Samurai Shodown and Samurai Spirits versions. The game was met with generally underwhelming reviews from critics, many of whom felt the large sprites and ability to move through different planes ultimately do not make Aggressors of Dark Kombat intrinsically different from or as deep as fighting games which preceded it, though it had its share of defenders. Ultimate Future Games , in its review of

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