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Frogger

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Frogs is a single-player action arcade game released by Gremlin in 1978 . It notably featured a jumping character (predating Donkey Kong by 3 years). The game's graphics are "projected" by laying the monitor flat on its back and reflecting the computer-generated graphics of the frogs and flies toward the player via a mirror at a 45-degree angle. (The game's graphics were actually generated and shown backward, so the mirror reflection would show letters and numbers properly.) The game was distributed by Sega in Japan.

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66-397: Frogger is a 1981 arcade action game developed by Konami and published by Sega . In North America, it was distributed by Sega/Gremlin . The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs and alligators. Frogger was positively received as one of the greatest video games ever made . It

132-503: A golden age of arcade video games , the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes Space Invaders , Pac-Man , and Donkey Kong . The arcade industry had a resurgence from the early 1990s to mid-2000s, including Street Fighter II , Mortal Kombat , and Dance Dance Revolution , but ultimately declined in the Western world as competing home video game consoles such as

198-434: A " climbing game " along with Space Panic (1980) and Nintendo 's Donkey Kong (1981). He said it was one of the "most exciting variations" on Pac-Man ' s maze theme along with Donkey Kong due to how players need to "scale from the bottom of the screen to the top" which make them "more like obstacle courses than mazes" since "you always know where you're going—up." Brett Alan Weiss of AllGame later reviewed

264-421: A "technological renaissance" driven by "audio-visual" EM novelty games, establishing the arcades as a suitable environment for the introduction of commercial video games in the early 1970s. In the late 1960s, college student Nolan Bushnell had a part-time job at an arcade where he became familiar with EM games such as Chicago Coin 's racing game Speedway (1969), watching customers play and helping to maintain

330-404: A 60-day licensing window. A prototype was playtested in a San Diego bar and was so successful that distributors agreed to resell the game based on the test alone. Wanting to broaden the player base demographics, Jack Gordon, the director of video game sales at Sega/Gremlin, noted that women shied away from the "shoot em' ups" on the market and that games like Frogger "filled the void". Frogger

396-517: A combination of angled monitor positioning, one-way mirrors , and clear overlays to simulate colors and other graphics onto the gameplay field. Coin-operated arcade video games from the 1990s to the 2000s generally use custom hardware often with multiple CPUs , highly specialized sound and graphics chips , and the latest in expensive computer graphics display technology. This allows more complex graphics and sound than contemporary video game consoles or personal computers . Many arcade games since

462-507: A fixture in popular culture . Across North America and Japan, dedicated video-game arcades appeared and arcade-game cabinets appeared in many smaller storefronts. By 1981, the arcade video-game industry was worth US$ 8 billion in the US. The novelty of arcade games waned sharply after 1982 due to several factors, including market saturation of arcades and arcade games, a moral panic over video games (similar to fears raised over pinball machines in

528-604: A frog or alligator; jumping into the side of a home or the bush; or running out of time. The opening tune is the first verse of a Japanese children's song called "Inu No Omawarisan" ("The Dog Policeman"). Other Japanese tunes include the themes to the anime series Hana no Ko Lunlun and Rascal the Raccoon . The American release has the same opening song plus " Yankee Doodle ". Every forward step scores ten points, and every frog arriving safely home scores 50 points. Ten points are also awarded per each unused ½ second of time. Guiding

594-470: A lack of available data for coin drop earnings which typically account for the majority of a hit arcade game's gross revenue. This list only includes arcade games that either sold more than 10,000 hardware units or generated a revenue of more than $ 10 million . Most of the games listed were released between the golden age of arcade video games (1978–1984) and the 1990s. These are the combined hardware sales of at least two or more arcade games that are part of

660-441: A lady frog home or eating a fly scores 200 points each, and when all five frogs reach home to end the level the player earns 1,000 points. A single bonus frog is given at 20,000 points. 99,990 points is the maximum high score that can be achieved on an original arcade cabinet . Players may exceed this score, but the game "rolls over" and only keeps the last 5 digits. The game was developed by Konami . On July 22, 1981, Sega gained

726-457: A new renaissance in the arcades. Another factor was realism, including the "3D Revolution" from 2D and pseudo-3D graphics to "true" real-time 3D polygon graphics . This was largely driven by a technological arms-race between Sega and Namco . During the early 1990s games such as Sega's Virtua Racing and Virtua Fighter popularized 3D-polygon technology in arcades. 3D graphics later became popular in console and computer games by

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792-526: A pack-in game for the ColecoVision to challenge the VCS. Arcade conversions typically had to make concessions for the lower computational power and capabilities of the home console, such as limited graphics or alterations in gameplay. Such conversions had mixed results. The Atari VCS conversion of Space Invaders was considered the VCS's killer application , helping to quadruple the VCS sales in 1980. In contrast,

858-653: A simplified physics engine , and short learning time when compared with more realistic racing simulations . Cars can turn sharply without braking or understeer, and the AI rivals are sometimes programmed so they are always near the player with a rubberband effect . Other types of arcade-style games include music games (particularly rhythm games ), and mobile and casual games with intuitive controls and short sessions. The term "arcade game" can refer to an action video game designed to play similarly to an arcade game with frantic, addictive gameplay. The focus of arcade action games

924-470: A single point given for each forward hop. Konami announced that a Frogger game show was in production for Peacock , produced by Konami Cross Media NY and Eureka Productions . It debuted on September 9, 2021. On November 26, 1999, Rickey's World Famous Sauce offered $ 10,000 to the first person who could score 1,000,000 points on Frogger or $ 1,000 for a new world record prior to January 1, 2000. On March 25, 2005, Robert Mruczek offered $ 1,000 for beating

990-545: A successful arcade video game is "easy to learn, difficult to master" along with a "multiple life , progressively difficult level " paradigm. This is due to the environment of the arcade, where the player is essentially renting the game for as long as their in-game avatar can stay alive or until they run out of tokens . Games on consoles or PCs can be referred to as "arcade games" if they share these qualities, or are direct ports of arcade games. Arcade racing games often have sophisticated motion simulator arcade cabinets ,

1056-630: Is an application that translates foreign software onto a modern system, in real-time. Emulated games appeared legally and commercially on the Macintosh in 1994 with Williams floppy disks, Sony PlayStation in 1996, and Sega Saturn in 1997 with CD-ROM compilations such as Williams Arcade's Greatest Hits and Arcade's Greatest Hits: The Atari Collection 1 , and on the PlayStation 2 and GameCube with DVD-ROM compilations such as Midway Arcade Treasures . Arcade games are downloaded and emulated through

1122-611: Is expanded by the popularity of conversions of arcade games for home-based platforms. In 1997, WMS Industries (parent company of Midway Games ) reported that if more than 5,000 arcade units are sold, at least 100,000 home version units will be sold. The American Amusement Machine Association (AAMA) is a trade association established in 1981 that represents the American coin-operated amusement machine industry, including 120 arcade game distributors and manufacturers. The Japan Amusement Machine and Marketing Association (JAMMA) represents

1188-761: Is on the user's reflexes, and many feature very little puzzle-solving, complex thinking, or strategy skills. These include fighting games often played with an arcade controller , beat 'em up games including fast-paced hack and slash games, and light gun rail shooters and " bullet hell " shooters with intuitive controls and rapidly increasing difficulty. Many arcade combat flight simulation games have sophisticated hydraulic motion simulator cabinets, and simplified physics and handling. Arcade flight games are meant to have an easy learning curve , in order to preserve their action component. Increasing numbers of console flight video games, such as Crimson Skies , Ace Combat , and Secret Weapons Over Normandy indicate

1254-448: Is usually judged by either the number of arcade hardware units sold to operators, or the amount of revenue generated. The revenue can include the coin drop earnings from coins (such as quarters , dollars , or 100 yen coins ) inserted into machines, and/or the earnings from hardware sales with each unit costing thousands of dollars. Most of the revenue figures listed below are incomplete as they only include hardware sales revenue, due to

1320-898: The Atari 2600 received multiple releases: a standard cartridge and a cassette for the Starpath Supercharger . Sierra released disk or tape versions for the Commodore 64, Apple II , original Macintosh , IBM PC and Supercharger-equipped 2600, and cartridge versions for the TRS-80 Color Computer Parker Brothers received the license from Sega for cartridge versions which it released for the Atari 2600, Intellivision , Atari 5200 , ColecoVision , Atari 8-bit computers , TI-99/4A , VIC-20 and Commodore 64 . Parker Brothers spent $ 10 million on advertising Frogger . The Atari 2600 version

1386-600: The Nintendo Wii Virtual Console service starting in 2009. Using emulation, companies like Arcade1Up have produced at-scale or reduced-scale recreations of arcade cabinets using modern technology, such as LCD monitors and lightweight construction. These cabinets are typically designed to resemble the original arcade game cabinets, but may also support multiple related games. These cabinets can be offered in diverse and miniaturized styles, such as table-mounted and wall-mounted versions. For arcade games, success

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1452-748: The Oric-1 in the UK (1983) and a later release for the ORIC Atmos, Froggy for the ZX Spectrum released by DJL Software (1984), Solo Software's Frogger for the Sharp MZ-700 (1984) in the UK, and Leap Frog for the NewBrain . Several clones retain the basic gameplay of Frogger and change the style or plot. Pacific Coast Highway (1982), for the Atari 8-bit computers , splits the gameplay into two alternating screens: one for

1518-593: The Sega Genesis , Super NES , Game com , Game Boy and Game Boy Color . Each version has different graphics, with the Genesis version having the same as the original arcade game. The Genesis and SNES versions are the last games released for those consoles in North America. Though using the same box art, they are otherwise unrelated to the 1997 remake. In 2005, InfoSpace worked with Konami Digital Entertainment to create

1584-571: The Sony PlayStation and Microsoft Xbox increased in their graphics and gameplay capability and decreased in cost. Nevertheless, Japan, China, and South Korea retain a strong arcade industry in the present day. Games of skill were popular amusement-park midway attractions from the 19th century on. With the introduction of electricity and coin-operated machines, they facilitated a viable business . When pinball machines with electric lights and displays were introduced in 1933 (but without

1650-417: The 12th highest-grossing arcade game of 1981 . Home versions of Frogger had high sales. The 1982 Atari 2600 version earned its publisher Parker Brothers $ 40 million in orders upon launch. By the end of the year, 4 million Atari 2600 cartridges were sold with $ 80,000,000 (equivalent to $ 253,000,000 in 2023) in wholesale revenue. It became the company's most successful first-year product, beating

1716-941: The 2000s run on modified video game console hardware (such as the Sega NAOMI or Triforce) or gaming PC components (such as the Taito Type X ). Many arcade games have more immersive and realistic game controls than PC or console games . This includes specialized ambiance or control accessories such as fully enclosed dynamic cabinets with force feedback controls, dedicated lightguns , rear-projection displays, reproductions of automobile or airplane cockpits, motorcycle or horse-shaped controllers, or highly dedicated controllers such as dancing mats and fishing rods . These accessories are usually too bulky, expensive, and specialized to be used with typical home PCs and consoles. Arcade makers experiment with virtual reality technology. Arcades have progressed from using coins as credits to smart cards that hold

1782-520: The Atari VCS version in The Space Gamer , commenting: "All in all, if you liked the arcade version, this should save you a lot of quarters. The price is in line with most cartridges. It also proves that Atari isn't the only one making home versions of the major arcade games for the VCS." Danny Goodman of Creative Computing Video & Arcade Games wrote in 1983 that the Atari 2600 version "is one of

1848-477: The Japanese arcade industry. Arcade machines may have standardized connectors or interfaces such as JAMMA, or JVS, that help with quick replacement of game systems or boards in arcade cabinets. The game boards or arcade boards may themselves allow for games to be replaced via game cartridges or discs. Prior to the 2000s, successful video games were often converted to a home video game console or home computer. Many of

1914-562: The United States, arcades have become niche markets as they compete with the home-console market, and they have adapted other business models, such as providing other entertainment options or adding prize redemptions. In Japan, where arcades continue to flourish, games like Dance Dance Revolution and The House of the Dead aim to deliver tailored experiences that players cannot easily have at home. Virtually all modern arcade games (other than

1980-417: The VCS conversion of Pac-Man in 1982 was highly criticized for technical flaws due to VCS limitations such as flickering ghosts and simplified gameplay. Though Pac-Man was the best-selling game on the VCS, it eroded consumer confidence in Atari's games and partially contributed to the 1983 crash. The need for arcade conversions began to wane as arcade game manufacturers like Nintendo, Sega, and SNK entered

2046-468: The advent of Space Invaders and the golden era, microprocessor-based games became typical. Early arcade games were also designed around raster graphics displayed on a cathode-ray tube (CRT) display. Many games of the late 1970s and early 1980s use special displays that rendered vector graphics , though these waned by the mid-1980s as display technology on CRTs improved. Prior to the availability of color CRT or vector displays, some arcade cabinets have

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2112-455: The arcade game, calling it one of "the most beloved videogames ever created" and "pure, undiluted gaming at its finest". He said the "graphics are cute and detailed, the sound effects are crisp and clear, and the controls are sharp and responsive". Arcade Express reviewed the Atari VCS version in 1982, calling it "a highly authentic translation of the coin-op hit" that combines "great graphics with sophisticated play action". Ed Driscoll reviewed

2178-448: The decades prior), and the 1983 video game crash as the home-console market impacted arcades. The arcade market had recovered by 1986, with the help of software-conversion kits, the arrival of popular beat 'em up games (such as Kung-Fu Master (1984) and Renegade (1986-1987)), and advanced motion simulator games (such as Sega's "taikan" games including Hang-On (1985), Space Harrier (1985), and Out Run (1986)). However,

2244-420: The early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry . Early prototypical entries Galaxy Game and Computer Space in 1971 established the principle operations for arcade games, and Atari 's Pong in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to

2310-404: The exclusive rights to manufacture the game worldwide. Sega/Gremlin was skeptical about Frogger ' s earning potential in North America. This was because no other company licensed the game. Also, an earlier game called Frogs that was developed there had flopped. It was believed that Eliminator would be the company's next big hit. Elizabeth Falconer, a market researcher at Sega/Gremlin,

2376-795: The falling of manual-heavy flight sim popularity in favor of instant arcade flight action. A modern subgenre of action games called " hack and slash " or "character action games" represent an evolution of traditional arcade action games, and are sometimes considered a subgenre of beat 'em up brawlers. This subgenre of games was largely defined by Hideki Kamiya , creator of the Devil May Cry and Bayonetta franchises. Arcade games are found in restaurants, bowling alleys, college campuses, video rental shops, dormitories, laundromats, movie theaters, supermarkets, shopping malls, airports, and other retail environments. They are popular in public places where people are likely to have free time. Their profitability

2442-474: The fictitious world record of 860,630 as set by George Costanza in an episode of Seinfeld or $ 250 for a new world record by the end of that year. On December 1, 2006, John Cunningham offered $ 250 for exceeding the same fictitious world record of 860,630 points by February 28, 2007. These scores were surpassed only after the bounties had all expired. The first and only score to have been verified as having beaten George Costanza's fictional score of 860,630 points

2508-408: The frog between opposing lanes of traffic to avoid becoming roadkill and losing a life. After crossing the road, a median strip separates the two major parts of the screen. The upper half consists of a river with logs, alligators, and turtles, all moving horizontally across the screen in opposite directions. By jumping on swiftly moving logs and the backs of alligators and turtles, the player can guide

2574-409: The frog to safety. The player must avoid snakes, otters, and the open mouths of alligators. A brightly colored female frog is sometimes on a log and may be carried for bonus points. The very top of the screen contains five "frog homes", and at least one is always open and available. These sometimes contain bonus insects or deadly alligators. When all five frogs are in their homes, the game progresses to

2640-569: The growth of home video-game systems such as the Nintendo Entertainment System led to another brief arcade decline toward the end of the 1980s. Arcade games continued to improve with the development of technology and of gameplay. In the early 1990s, the release of Capcom 's Street Fighter II established the modern style of fighting games and led to a number of similar games such as Mortal Kombat , Fatal Fury , Killer Instinct , Virtua Fighter , and Tekken , creating

2706-455: The highway, one for the water. Preppie! (1982), for the Atari 8-bit changes the frog to a preppy retrieving golf balls at a country club. Frostbite (1983), for the Atari 2600, uses the Frogger river gameplay with an arctic theme. Crossy Road (2014), for iOS, Android and Windows Phone, has a randomly generated series of road and river sections in one endless level, with only one life and

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2772-562: The home console market and used similar technology within their home consoles as found at the arcade, negating the need to simplify the game. Concessions still may be made for a home release; notably, the Super Nintendo Entertainment System conversion of Mortal Kombat removed much of the gore from the arcade version to meet Nintendo's quality control standards. Exact copies of arcade video games can be run through emulators such as MAME on modern devices. An emulator

2838-468: The initial Atari VCS games, for example, were conversions of Atari's success arcade games. Arcade game manufacturers that were not in the home console or computer business found licensing of their games to console manufacturers to be a successful business model, as console manufacturer competitors would vie for rights to more popular games. Coleco famously bested Atari to secure the rights to convert Nintendo's Donkey Kong , which it subsequently included as

2904-531: The machinery, while learning the game business. The early mainframe game Spacewar! (1962) inspired the first commercial arcade video game, Computer Space (1971), created by Nolan Bushnell and Ted Dabney and released by Nutting Associates . It was demonstrated at the Amusement & Music Operators Association (AMOA) show in October 1971. Another Spacewar -inspired coin-operated video game, Galaxy Game ,

2970-443: The mid-1970s, starting with Gun Fight in 1975. The arcade industry entered a "Golden Age" in 1978 with the release of Taito 's Space Invaders , which introduced many novel gameplay features - including a scoreboard . From 1978 to 1982, several other major arcade-games from Namco, Atari, Williams Electronics, Stern Electronics, and Nintendo were all considered blockbusters , particularly Namco's Pac-Man (1980), which became

3036-477: The mid-1990s, though arcade systems such as the Sega Model 3 remained considerably more advanced than home systems in the late 1990s. Until about 1996, arcade video-games had remained the largest segment of the global video-game industry . Arcades declined in the late 1990s, surpassed by the console market for the first time around 1997–1998. Since the 2000s, arcade games have taken different routes globally. In

3102-625: The mobile game Frogger for Prizes , in which players across the U.S. competed in multiplayer tournaments to win daily and weekly prizes. In 2006, the mobile game version of Frogger grossed over $ 10 million in the United States. A Java version was released for compatible mobile phones . Frogger was released on the Xbox Live Arcade for the Xbox 360 on July 12, 2006. It was developed by Digital Eclipse and published by Konami . It has two new gameplay modes: versus speed mode and co-op play. Some of

3168-467: The most detailed translations I have seen", noting the addition of the wraparound screen. InfoWorld 's Essential Guide to Atari Computers cited the Sierra version as an entertaining arcade game. Ahoy! said that both the Sierra disk version and Parker Brothers cartridge version for the Commodore 64 "are excellent, with little to choose between them". In 2013, Entertainment Weekly named Frogger one of

3234-402: The most ways to die'." There are many different ways to lose a life (illustrated by a skull and crossbones symbol where the frog was), including being run over by a road vehicle; jumping into the river; running into snakes, otters, or an alligator's jaws; sinking while on top of a diving turtle; riding a log, alligator, or turtle off the side of the screen; jumping into a home already occupied by

3300-662: The music was replaced, including the familiar Frogger theme. This version is in the compilation Konami Classics Vol. 1 . The original 1981 arcade version joined the Nintendo Switch and PlayStation 4 Arcade Archives on December 12, 2019. Video game clones include Ribbit for the Apple II (1981), Acornsoft 's Hopper (1983) for the BBC Micro and Acorn Electron , A&F Software's Frogger (1983) for BBC Micro and ZX Spectrum , PSS's (Personal Software Services) Hopper for

3366-410: The next level with increased difficulty. After five levels, the difficulty briefly eases and yet again progressively increases after each level. The timer gives 30 seconds to guide each frog into one of the homes, and resets back to 60 ticks whenever a life is lost or a frog reaches home safely. In 1982, Softline stated that " Frogger has earned the ominous distinction of being 'the arcade game with

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3432-421: The sales and revenues of its previous best-seller, Merlin . By 2005, 20 million copies of the various home versions had been sold worldwide, including 5 million in the United States. In 1981, Computer and Video Games reviewed the arcade game as "one of the popular new generation of arcade games which are getting way from space themes". In his 1982 book Video Invaders , Steve Bloom described Frogger as

3498-440: The same franchise. This list only includes franchises that have sold at least 5,000 hardware units or grossed at least $ 10 million revenues. Frogs (video game) The player controls a frog on lilypads and attempts to catch (with the frog's tongue and while jumping) various insects ( butterflies and dragonflies ) worth different numbers of points in a set amount of time. In 1980, Adventure International published

3564-453: The screen. The game starts with three, five, or seven frogs, depending on the machine's settings. Losing all frogs is game over . The player uses the 4-direction joystick to hop the frog once. Frogger is either single-player or two players alternating turns. The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding vehicles such as race cars, dune buggies, trucks, and bulldozers. The player must guide

3630-402: The top ten games for the Atari 2600. In 1997, Hasbro Interactive released Frogger , a vastly expanded remake of the original for Windows and the PlayStation . Unlike the original, it consists of multiple different levels. It was a commercial success, with Windows sales alone at nearly one million units in less than four months. In 1998, Hasbro released a series of versions of the game for

3696-414: The user-controller flippers which would not be invented until 1947) these machines were seen as games of luck . Numerous states and cities treated them as amoral playthings for rebellious young people, and banned them into the 1960s and 1970s. Electro-mechanical games (EM games) appeared in arcades in the mid-20th century. Following Sega 's EM game Periscope (1966), the arcade industry experienced

3762-454: The very traditional fair midway ) make extensive use of solid state electronics , integrated circuits , and monitor screens, all installed inside an arcade cabinet . With the exception of Galaxy Game and Computer Space , which were built around small form-factor mainframe computers , the first arcade games are based on combinations of multiple discrete logic chips, such as transistor–transistor logic (TTL) chips. Designing an arcade game

3828-461: The virtual currency of credits. Modern arcade cabinets use flat panel displays instead of cathode-ray tubes. Internet services such as ALL.Net , NESiCAxLive , e-Amusement and NESYS , allow the cabinets to download updates or new games, do online multiplayer gameplay, save progress, unlock content, or earn credits. Many arcade games have short levels, simple and intuitive control schemes, and rapidly increasing difficulty . The classic formula for

3894-522: Was ported to many contemporary home systems. Several platforms such as the Commodore 64 support both ROM cartridges and magnetic media , so they received multiple versions of the game. Sierra On-Line gained the magnetic media rights and sublicensed them to developers who published for systems not normally supported by Sierra. Cornsoft published the official TRS-80 / Dragon 32 , Timex Sinclair 1000 , and Timex Sinclair 2068 ports. Because of that, even

3960-402: Was accurate, with women enjoying its "non-aggressive yet challenging" gameplay. Frogger ' s success increased production, becoming one of the top-grossing arcade games in North America during 1981. The arcade game earned over $ 135 million (equivalent to $ 452 million in 2023) for Sega/Gremlin in US cabinet sales, becoming the most successful Sega/Gremlin release. In Japan, Frogger was

4026-479: Was demonstrated at Stanford University in November 1971. Bushnell and Dabney followed their Computer Space success to create - with the help of Allan Alcorn - a table-tennis game, Pong , released in 1972. Pong became a commercial success, leading numerous other coin-op manufacturers to enter the market. The video game industry transitioned from discrete integrated circuitry to programmable microprocessors in

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4092-454: Was followed by numerous clones and several home-only sequels in the Frogger series. The 1982 Atari 2600 version from Parker Brothers sold 4 million cartridges, making it one of the best-selling Atari 2600 games . By 2005, 20 million copies of its various home video game incarnations had been sold worldwide. The objective of the game is to guide a frog to each of the empty homes at the top of

4158-435: Was more about the combination of these TTL chips and other electronic components to achieve the desired effect on screen. More complex gameplay required significantly more TTL components to achieve this result. By the mid-1970s, the first inexpensive programmable microprocessors had arrived on the market. The first microprocessor-based video game is Midway's Gun Fight in 1975 (a conversion of Taito's Western Gun ), and with

4224-733: Was programmed by Ed English. Coleco released stand-alone Mini-Arcade tabletop versions of Frogger , which, along with Pac-Man , Galaxian , and Donkey Kong , had three million sales combined. The game was ported to systems such as the PC-6001 and Game Boy (with two separate releases for the Game Boy and Game Boy Color in 1998). Frogger is one of the 6 launch games for the 1983 Gakken Compact Vision TV Boy . Reporting on Gordon's claim that Frogger ' s appeal lacked barriers of age or sex, Cashbox in October 1981 said "watch for it". Distributors reportedly found that Gordon's statement

4290-771: Was set by Pat Laffaye of Westport, Connecticut on December 22, 2009, with 896,980 points. He continues to be the current Frogger world record holder, who on August 15, 2017 set a new personal best by scoring 1,029,990 points, also becoming the first and only person verified to break one million points on an original arcade machine. Arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet , and located in amusement arcades alongside other kinds of arcade games . Until

4356-448: Was tasked by Gremlin founder Frank Fogleman to check Gremlin's library of video presentations to see if there was anything worth licensing, and she stumbled across Frogger . Thinking the game deserved a chance though being "cute", she requested a licensing window for playtesting. She persuaded executives who denigrated Frogger as a "women and kids game" by reminding them of Pac-Man . Sega/Gremlin agreed to pay Konami $ 3,500 per day for

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