F355 Challenge is a 1999 racing simulation arcade video game based on the race car and Ferrari event. It was developed by the AM2 division of Sega for the Sega Naomi Multiboard arcade system board under the direction of Yu Suzuki , and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the names F355 Challenge: Passione Rossa and Ferrari F355 Challenge respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. Unlike Sega's other arcade racers like Out Run titles, F355 Challenge aimed to be realistic. The game was considered the most accurate simulation of the F355 possible up until that time.
45-473: Some versions of the arcade cabinet are noteworthy for having three screens , allowing the player to look through the side windows as they would in a real car . The cabinet itself is composed of four NAOMI units: one for each of the three screens and one to sync them all. The game also allows the player to use an automatic transmission or paddle-shift the gears. It also uses a real-time "Magic Weather" system similar to Shenmue . The 1999 arcade version of
90-544: A coin-op cabinet or coin-op machine , is the housing within which an arcade game 's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of
135-540: A cabinet needs rewiring, some wiring kits are available over the Internet . An experienced hobbyist can usually solve most wiring problems through trial and error . Many cabinets are converted to be used to host a game other than the original. In these cases, if both games conform to the JAMMA standard, the process is simple. Other conversions can be more difficult, but some manufacturers such as Nintendo have produced kits to ease
180-483: A drop-in replacement for a vector monitor is a challenge today, as few were produced after their heyday in the early 1980s. CRT replacement is possible, but the process of transferring the deflection yoke and other parts from one tube neck to the other also means a long process of positioning and adjusting the parts on the CRT for proper performance, a job that may prove too challenging for the typical amateur arcade collector. On
225-882: A home environment or be used by children. The older form of mini or cabaret cabinets were marketed for commercial use and are no longer made. They were often thinner as well as shorter, lacked side art, and had smaller marquees and monitors. This reduced their cost, reduced their weight, made them better suited to locations with less space, and also made them less conspicuous in darker environments. In place of side art they were often clad in faux wood grain vinyl instead. Countertop or bartop cabinets are usually only large enough to house their monitors and control panels. They are often used for trivia and gambling-type games and are usually found installed on bars or tables in pubs and restaurants. These cabinets often have touchscreen controls instead of traditional push-button controls. They are also fairly popular with home use, as they can be placed upon
270-418: A standard practice. Arcade cabinets today are usually made of wood and metal, about six feet or two meters tall, with the control panel set perpendicular to the monitor at slightly above waist level. The monitor is housed inside the cabinet, at approximately eye level. The marquee is above it, and often overhangs it. In Computer Space , Pong and other early arcade games, the CRT was mounted 90 degrees from
315-508: A table or countertop. Usually found in Japan, these machines have multiple screens interconnected to one system, sometimes with one big screen in the middle. These also often feature the dispensation of different types of cards, either a smartcard in order to save stats and progress or trading cards used in the game. An arcade conversion kit, also known as a software kit, is special equipment that can be installed into an arcade machine that changes
360-499: A typical adult player to look directly at the screen. Controls are most commonly a joystick for as many players as the game allows, plus action buttons and "player" buttons which serve the same purpose as the start button on console gamepads . Trackballs are sometimes used instead of joysticks, especially in games from the early 1980s. Spinners (knobs for turning, also called "paddle controls") are used to control game elements that move strictly horizontally or vertically, such as
405-447: A variety of games. Often after the cabinet's initial game was removed and replaced with another, the cabinet's side art was painted over (usually black) so that the cabinet would not misrepresent the game contained within. The side art was also painted over to hide damaged or faded artwork. Of course, hobbyists prefer cabinets with original artwork in the best possible condition. Since machines with good quality art are hard to find, one of
450-579: A variety of machines. Installing them takes some experimentation for novices, but are usually not too difficult to place. While both use the same basic type of tube, raster monitors are easier to service than vector monitors , as the support circuitry is very similar to that which is used in CRT televisions and computer monitors, and is typically easy to adjust for color and brightness. On the other hand, vector monitors can be challenging or very costly to service, and some can no longer be repaired due to certain parts having been discontinued years ago. Even finding
495-425: A vehicle (though some of them are merely large cabinets with fair features such as a great screen or chairs). Driving games may have a bucket seat, foot pedals, a stick shift, and even an ignition, while flight simulators may have a flight yoke or joystick, and motorcycle games handlebars, and a seat shaped like a full-size bike. Often, these cabinets are arranged side-by-side, to allow players to compete together. Sega
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#1732859327671540-462: Is "recapping": replacing certain capacitors (and other parts) to restore, or ensure the continued safe operation of the monitor and power supplies. Because of the capacity and voltage ratings of these parts, it can be dangerous if not done properly, and should only be attempted by experienced hobbyists or professionals. If a monitor is broken, it may be easier to just source a drop-in replacement through coin-op machine distributors or parts suppliers. If
585-408: Is composed of hierarchies of functional modules which inter-communicate via precisely defined interfaces. Hardware logic is primarily a differentiation of the data processing circuitry from other more generalized circuitry. For example nearly all computers include a power supply which consists of circuitry not involved in data processing but rather powering the data processing circuits. Similarly,
630-433: Is housing a shooting game, it may have light guns attached to the front of the machine, via durable cables. Some arcade machines had the monitor placed at the bottom of the cabinet with a mirror mounted at around 45 degrees above the screen facing the player. This was done to save space, as a large CRT monitor would otherwise poke out the back of the cabinet. To correct for the mirrored image, some games had an option to flip
675-438: Is indistinguishable from the original. Some even surpass the originals in quality. Once these pieces are acquired, they usually snap right into place. If the controls are worn and need replacing, if the game is popular, they can be easily obtained. Rarer game controls are harder to come by, but some shops stock replacement controls for classic arcade games. Some shops manufacture controls that are more robust than originals and fit
720-782: Is one of the biggest manufacturers of these kinds of cabinets, while Namco released Ridge Racer Full Scale , in which the player sits in a full-size Mazda MX-5 road car. A cockpit or environmental cabinet is a type of deluxe cabinet where the player sits inside the cabinet itself. It also typically has an enclosure. Examples of this can be seen on the Killer List of Videogames , including shooter games such as Star Fire , Missile Command , SubRoc-3D , Star Wars , Astron Belt , Sinistar and Discs of Tron as well as racing games such as Monaco GP , Turbo and Pole Position . A number of cockpit/or environmental cabinets incorporate hydraulic motion simulation , as covered in
765-409: The review aggregation website Metacritic . Dan Elektro of GamePro ' s December 2000 issue said of the former, "There will be no in-between when it comes to F355 Challenge – you'll either immerse yourself in truly mastering one of the world's most powerful sports cars, or you'll find this about as much fun as taking your driver's test. If you accept its inherent challenges, F355 will deliver
810-652: The 1980s. Namco was another major manufacturer of motion simulator cabinets. Motorbike racing games since Sega's Hang-On have had the player sit on and move a motorbike replica to control the in-game actions (like a motion controller ). Driving games since Sega's Out Run have had hydraulic motion simulator sit-down cabinets, while hydraulic motion simulator cockpit cabinets have been used for space combat games such as Sega's Space Tactics (1981) and Galaxy Force , rail shooters such as Space Harrier and Thunder Blade , and combat flight simulators such as After Burner and G-LOC: Air Battle . One of
855-428: The addition of assist programs for inexperienced players, and graphics, but noted the absence of online multiplayer despite the game featuring two-player option. In Japan, Famitsu gave it a score of 29 out of 40 for the same console version, and 27 out of 40 for the latter one. Also in Japan, Game Machine listed the arcade version in their January 1, 2000 issue as the seventh most-successful dedicated arcade game of
900-463: The black-and-white CRT output, as is the case in Boot Hill . Other games, like Warrior , used a one-sided mirror and included an illuminated background behind the mirror, so that the on-screen characters would appear to the players as if they were on that background. With the advent of color CRT displays, the need for the mirror was eliminated. The CRT was subsequently positioned at an angle permitting
945-432: The cabinet's original paint. Many games had artwork that was silkscreened directly on the cabinets. Others used large decals for the side art. Some manufacturers produce replication artwork for popular classic games—each varying in quality. This side art can be applied over the new paint after it has dried. These appliques can be very large and must be carefully applied to avoid bubbles or wrinkles from developing. Spraying
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#1732859327671990-436: The cabinets were more compact than traditional electro-mechanical games and did not use flashing lights or other means to attract players. The side panels of Atari's Pong had a simple wood veneer finish, making it easier to market to non-arcade venues, such as hotels, country clubs, and cocktail bars. In the face of growing competition, Atari started to include cabinet art and attraction panels around 1973–1974, which soon became
1035-400: The cocktail versions of the game (usually set by dip switches ). The monitor's orientation is usually in player two's favor only in two-player games when it is player two's turn and in player one's favor all other times. Simultaneous, 4 player games that are built as a cocktail include Warlords , and others. In Japan, many games manufactured by Taito from the 1970s to the early 1980s have
1080-555: The cocktail versions prefixed by "T.T" in their titles (eg. T.T Space Invaders ). Cocktail cabinet versions were usually released alongside the upright version of the same game. They were relatively common in the 1980s, especially during the Golden Age of Arcade Games , but have since lost popularity. Their main advantage over upright cabinets was their smaller size, making them seem less obtrusive, although requiring more floor space (more so by having players seated at each end). The top of
1125-422: The controls usually set at either of the broad ends, or, though not as common, at the narrow ends, and the monitor inside the table, the screen facing upward. Two-player games housed in cocktails were usually alternant, each player taking turns. The monitor reverses its orientation (game software controlled) for each player, so the game display is properly oriented for each player. This requires special programming of
1170-562: The conversion process (Nintendo manufactured kits to convert a cabinet from Classic wiring to VS. wiring). Electronic hardware Electronic hardware consists of interconnected electronic components which perform analog or logic operations on received and locally stored information to produce as output or store resulting new information or to provide control for output actuator mechanisms. Electronic hardware can range from individual chips / circuits to distributed information processing systems. Well designed electronic hardware
1215-655: The current game it plays into another one. For example, a conversion kit can be used to reconfigure an arcade machine designed to play one game so that it would play its sequel or update instead, such as from Street Fighter II: Champion Edition to Street Fighter II Turbo . Since arcade games are becoming increasingly popular as collectibles, an entire niche industry has sprung up focused on arcade cabinet restoration. There are many websites (both commercial and hobbyist) and newsgroups devoted to arcade cabinet restoration. They are full of tips and advice on restoring games to mint condition. Often game cabinets were used to host
1260-405: The first tasks is stripping any old artwork or paint from the cabinet. This is done with conventional chemical paint strippers or by sanding (preferences vary). Normally artwork cannot be preserved that has been painted over and is removed with any covering paint. New paint can be applied in any manner preferred (roller, brush, spray). Paint used is often just conventional paint with a finish matching
1305-420: The futuristic look of Computer Space 's outer fiberglass cabinet did not carry forward, both games did establish separating parts of the arcade machine for the cathode-ray tube (CRT) display, the game controllers, and the computer logic areas. Atari also had placed the controls at a height suitable for most adult players to use, but close enough to the console's base to also allow children to play. Further,
1350-630: The game includes six circuits: In addition, the home console versions of the game include five extra unlockable circuits: All these circuits can be unlocked by either finishing in certain positions in a certain race or championship, driving over a certain cumulative distance in the game, or by entering a password in a revealable password entry screen. These tracks were also included in the F355 Challenge 2: International Course Edition arcade machine, released in 2001. The Dreamcast home version has link cable play for direct competition, but by January 2006,
1395-422: The ground, facing directly outward. Arcade game manufacturers began incorporating design principles from older electro-mechanical games by using CRTs mounted at a 45-degree angle, facing upward and away from the player but towards a one-way mirror that reflected the display to the player. Additional transparent overlays could be added between the mirror and the player's view to include additional images and colorize
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1440-464: The most sophisticated motion simulator cabinets is Sega's R360 , which simulates the full 360-degree rotation of an aircraft. Mini or cabaret cabinets are similar forms of arcade cabinet but are intended for different markets. Modern mini cabinets are sold directly to consumers and are not intended for commercial operation. They are styled just like a standard upright cabinet, often with full art and marquees, but are scaled down to more easily fit in
1485-413: The online servers and website for F355 Challenge were offline until November 2023 when online component was restored. The game was announced at E3 2000. Yu Suzuki is a keen Ferrari enthusiast who allegedly used data from his own Ferrari 355 at certain tracks to implement in the game during its development. The game features an original soundtrack featuring Genki Hitomi and Minoru Niihara that mimics
1530-418: The other hand, it may be possible to retrofit other monitor technologies to emulate vector graphics. Some electronic components are stressed by the hot, cramped conditions inside a cabinet. Electrolytic capacitors dry out over time, and if a classic arcade cabinet is still using its original components, it may be near the end of its service life. A common step in refurbishing vintage electronics (of all types)
1575-451: The paddles in Arkanoid and Pong . Games such as Robotron: 2084 , Smash TV and Battlezone use double joysticks instead of action buttons. Some versions of the original Street Fighter had pressure-sensitive rubber pads instead of buttons. If an upright is housing a driving game, it may have a steering wheel and throttle pedal instead of a joystick and buttons. If the upright
1620-540: The parts listed below: The sides of the arcade cabinet are usually decorated with brightly colored stickers or paint, representing the gameplay of their particular game. There are many types of arcade cabinets, some being custom-made for a particular game; however, the most common are the upright , the cocktail or table , and the sit-down . Upright cabinets are the most common in North America, with their design heavily influenced by Computer Space and Pong . While
1665-676: The past year. The same arcade version won the award for Coin-op of the Year at the Edge Awards 2000, while Passione Rossa was a runner-up for GameSpot ' s annual "Best Driving Game" award, which went to Test Drive Le Mans . During the 4th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences nominated Passione Rossa for the " Console Racing " award, which ultimately went to SSX . Arcade cabinet An arcade cabinet , also known as an arcade machine or
1710-628: The player can sit down on a chair or stool and play for extended periods. SNK sold many Neo-Geo MVS cabinets in this configuration, though most arcade games made in Japan that only use a joystick and buttons will come in a sit-down cabinet variety. In Japanese arcades, this type of cabinet is generally more prevalent than the upright kind, and they are usually lined up in uniform-looking rows. A variant of this, often referred to as "versus-style" cabinets are designed to look like two cabinets facing each other, with two monitors and separate controls allowing two players to fight each other without having to share
1755-411: The real deal." 23 issues later, Kilo Watt said of the latter, "What the game lacks in the bells and whistles department, it makes up for in its insane depth. Ferrari fans who enjoy strict racing simulations, have a lot of patience, and enjoy using the control pad versus a racing wheel will get the most out of F355 Challenge ." John Gaudiosi of NextGen praised the former's realistic driving physics, AI,
1800-451: The same monitor and control area. Some newer cabinets can emulate these "versus-style" cabinets through networking. Deluxe cabinets (also known as DX cabinets in Japan) are most commonly used for games involving gambling, long stints of gaming (such as fighting games ), or vehicles (such as flight simulators and racing games ). These cabinets typically have equipment resembling the controls of
1845-485: The section below. A motion simulator cabinet is a type of deluxe cabinet that is very elaborate, including hydraulics which move the player according to the action on screen. In Japan, they are known as "taikan" games, with "taikan" meaning "body sensation" in Japanese. Sega is particularly known for these kinds of cabinets, with various types of sit-down and cockpit motion cabinets that Sega have been manufacturing since
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1890-442: The style of 1980s hard rock / heavy metal which is integrated into a radio station format during gameplay (some music was later reused for another AM2 game, Shenmue ). The radio DJ and the announcer are played by Alan J (Alan John Peppler), an American DJ who works at the Japanese radio station Bay FM . Passione Rossa received "generally favorable reviews", while Ferrari F355 Challenge received "average" reviews, according to
1935-426: The surface with a slightly soapy water solution allows the artwork to be quickly repositioned if wrinkles or bubbles develop like in window tinting applications. Acquiring these pieces is harder than installing them. Many hobbyists trade these items via newsgroups or sites such as eBay (the same is true for side art). As with side art, some replication art shops also produce replication artwork for these pieces that
1980-486: The table was covered with a piece of tempered glass, making it convenient to set drinks on (hence the name), and they were often seen in bars and pubs . Owing to the resemblance of plastic to hard candy, they are often known as " candy cabinets ", by both arcade enthusiasts and by people in the industry. They are also generally easier to clean and move than upright cabinets, but usually just as heavy as most have 29" screens, as opposed to 20"–25". They are positioned so that
2025-474: The video output using a dip switch setting. Other genres of games such as Guitar Freaks feature controllers resembling musical instruments. Upright cabinet shape designs vary from the simplest symmetric perpendicular boxes as with Star Trek to complicated asymmetric forms. Games are typically for one or two players; however, games such as Gauntlet feature as many as four sets of controls. Cocktail cabinets are shaped like low, rectangular tables, with
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