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Rock paper scissors (also known by several other names and word orders, see § Names ) is an intransitive hand game , usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes are "rock" (a closed fist), "paper" (a flat hand), and "scissors" (a fist with the index finger and middle finger extended, forming a V). The earliest form of "rock paper scissors"-style game originated in China and was subsequently imported into Japan, where it reached its modern standardized form, before being spread throughout the world in the early 20th century.

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130-544: Eternal Darkness: Sanity's Requiem is a 2002 action-adventure video game developed by Silicon Knights and published by Nintendo for the GameCube . It was produced and directed by Denis Dyack . The game follows the story of several characters across a period of two millennia and four different locations on Earth, as they contend with an ancient evil who seeks to enslave humanity. The gameplay distinguishes itself with unique "sanity effects", visual and audial effects that confuse

260-843: A Templar knight , from the game. The Templar knights were known for taking part in the Crusades , spreading Christianity to the Middle East. In the interest of not appearing offensive, Joseph was replaced with an oil well firefighter, and all Arab writing in texture images was removed. The Middle Eastern environments were retained. Eternal Darkness: Sanity's Requiem was first released and published by Nintendo on June 24, 2002 in North America, October 25 in Japan, November 1 in Europe, and November 7 in Australia. It

390-502: A Venetian architect traveling through the region, is captured by Pious under the guise of a warlord. While under involuntary servitude , he encounters the spirit of Karim, who entrusts him with the artifact in his possession. Roberto attempts to warn Pious of the dangers within but is thrown into the tower, becoming part of its foundation along with many others. Centuries later in 1991 AD, a Canadian firefighter named Michael Edwards works with his team to extinguish several major oil fires in

520-474: A colonial ancestor of Alex and her grandfather, inherits his father's mansion in Rhode Island and decides to investigate its secrets. He soon finds a large cavern beneath the mansion, containing an ancient city within called Ehn'gha. He returns to the surface to get help, only to be considered delirious, and is sent to an asylum for the rest of his life. In 1952 AD, Dr. Edward Roivas, a clinical psychologist at

650-619: A fantasy " setting. Tutankham , debuted by Konami in January 1982, was an action-adventure released for arcades . It combined maze, shoot 'em up, puzzle-solving and adventure elements, with a 1983 review by Computer and Video Games magazine calling it "the first game that effectively combined the elements of an adventure game with frenetic shoot 'em up gameplay." It inspired the similar Time Bandit (1983). Action Quest , released in May 1982, blended puzzle elements of adventure games into

780-502: A game of chance and had no particular strategy for the game, but went with "paper". Christie's won the match and sold the $ 20 million collection, earning millions of dollars of commission for the auction house. Prior to a 26 October 2018 match in the FA Women's Super League , the referee, upon being without a coin for the pregame coin toss , had the team captains play rock paper scissors to determine which team would kick-off . The referee

910-446: A joystick -controlled, arcade-style action game, which surprised reviewers at the time. While noting some similarities to Adventure , IGN argues that The Legend of Zelda (1986) by Nintendo "helped to establish a new subgenre of action-adventure", becoming a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, adventure-style inventory puzzles , an action component,

1040-566: A monetary system , and simplified RPG-style level building without the experience points . The Legend of Zelda series was the most prolific action-adventure game franchise through to the 2000s. Roe R. Adams also cited the arcade-style side-scrolling fantasy games Castlevania (1986), Trojan (1986) and Wizards & Warriors (1987) as early examples of action-adventure games. Games like Brain Breaker (1985), Xanadu (1985), Metroid (1986) and Vampire Killer (1986) combined

1170-759: A subgenre of open world action-adventure video games in the third-person perspective . They are characterized by their likeness to the Grand Theft Auto series in either gameplay or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. Metroidvania is a portmanteau of Metroid and Castlevania ; such games are sometimes referred to as "search action", and are generally based on two-dimensional platformers. They emphasize both exploration and puzzle-solving with traditional platform gameplay. Survival horror games emphasize "inventory management" and making sure

1300-545: A choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond. Due to the action-adventure subgenre's broad and inclusive nature, it causes some players to have difficulty finishing a particular game. Companies have devised ways to give the player help, such as offering clues or allowing the player to skip puzzles to compensate for this lack of ability. Brett Weiss cites Atari 's Superman (1979) as an action-adventure game, with Retro Gamer crediting it as

1430-445: A circle and all throw at once. If rock, paper, and scissors are all thrown, it is a stalemate, and they rethrow. If only two throws are present, all players with the losing throw are eliminated. Play continues until only the winner remains. In Indonesia, the game is called suten , suit or just sut , and the three signs are elephant (slightly raised thumb), human (outstreched index finger) and ant (outstreched pinky finger). Elephant

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1560-474: A combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games include The Legend of Zelda , God of War , and Tomb Raider series. There is a good deal of controversy over what actually constitutes an action-adventure game. One definition of

1690-426: A common method of settling disputes between children in its article on Japan; the name was given as "John Kem Po" and the article pointedly asserted, "This is such a good way of deciding an argument that American boys and girls might like to practice it too." It is impossible to gain an advantage over an opponent that chooses their move uniformly at random . However, it is possible to gain a significant advantage over

1820-448: A complex text parser and no free-moving character. While they share general gameplay dynamics, action-adventures vary widely in the design of their viewpoints, including bird's eye , side-scrolling, first-person, third-person , over-the-shoulder, or even a 3/4 isometric view . Many action-adventure games simulate a conversation through a conversation tree . When the player encounters a non-player character , they are allowed to select

1950-554: A consequence of rock paper scissors programming contests, many strong algorithms have emerged. For example, Iocaine Powder, which won the First International RoShamBo Programming Competition in 1999, uses a heuristically designed compilation of strategies. For each strategy it employs, it also has six metastrategies which defeat second-guessing, triple-guessing, as well as second-guessing the opponent, and so on. The optimal strategy or metastrategy

2080-597: A decision. Hashiyama told the two firms to play rock paper scissors to decide who would get the rights to the auction, explaining that "it probably looks strange to others, but I believe this is the best way to decide between two things which are equally good." The auction houses had a weekend to come up with a choice of move. Christie's went to the 11-year-old twin daughters of the international director of Christie's Impressionist and Modern Art Department Nicholas Maclean, who suggested "scissors" because "Everybody expects you to choose 'rock'." Sotheby's said that they treated it as

2210-523: A game in response to contemporary video game controversies. Dyack explains: "Video games were under fire for messing with people's heads, and being accused of being murder simulators and stuff. So, we thought, wouldn't it be a good idea to make something that really does mess with people's heads?" The development team borrowed inspiration from Edgar Allan Poe , Lovecraftian horror , and the Eternal Champion character concept by Michael Moorcock . Dyack,

2340-517: A game with a mix of elements from an action game and an adventure game , especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include

2470-478: A history buff, also took examples of evil acts done throughout history to help create a believable world. The idea for the sanity system came from the tabletop role-playing game Call of Cthulhu . The concept was planned from the start, but the sanity effects were challenging to implement, and be approved by Nintendo. Dyack believed that Nintendo was worried players may interpret the sanity effects as an indication of faulty hardware, or may inadvertently cause damage to

2600-411: A kind of unofficial hard mode. After the game is completed down one path, it becomes unavailable in future playthroughs, until the player completes all three paths. Magick can be used by most characters and consists of spells that can be used to damage opponents, protect characters and heal them, and be used to solve certain puzzles. The player is also able to assign spells to buttons for quick-use during

2730-548: A large capacity N64 Game Pak , including full voice recordings for cinematic sequences, and a surround sound option. It would have supported (but not required) the N64 Expansion Pak accessory for additional memory. By 2000, much of development had been completed, and it was presented and playable at industry trade shows. However, support for the Nintendo 64 was declining in anticipation for Nintendo's upcoming new home console,

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2860-472: A less common variant, holding it behind their back). They then "throw" or "shoot" by extending their selected sign towards their opponent on what would have been the fourth count, often saying the word "shoot" while doing so. Variations include a version where players throw immediately on the third count (thus throwing on the count of "Scissors!"), a version including five counts rather than four ("Rock! Paper! Scissors! Says! Shoot!", almost exclusively localized in

2990-466: A new entertainment company Quantum Entanglement Entertainment. One of the company's first projects was to relaunch the development for Shadow of the Eternals . Dyack was also considering Shadow of the Eternals as a film and television property. In January 2018, QEE was quietly shut down and the production of Shadow of the Eternals was cancelled. Dyack renamed the company as Apocalypse Studios and announced

3120-421: A new role-playing game titled Deadhaus Sonata . Dyack described it as combining elements of his previous games, including "Lovecraftian overtones from Eternal Darkness ". Action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, classical adventure games have situational problems for

3250-464: A night". The artifact representing the stronger Ancient is moved, by Pious, to Oublié Cathedral, in Amiens , France , in order to prevent it from being used against him. First, though, Pious orders the assassination of Charlemagne , so his movement cannot impede his plans. In 814 AD, a Frankish messenger named Anthony, who stumbles upon the plot, travels to the then small monastery in order to warn him of

3380-446: A non-random player by predicting their move, which can be done by exploiting psychological effects or by analyzing statistical patterns of their past behavior. As a result, there have been programming competitions for algorithms that play rock paper scissors. During tournaments, players often prepare their sequence of three gestures prior to the tournament's commencement. Some tournament players employ tactics to confuse or trick

3510-662: A noted archaeologist , ventures to Cambodia on an expedition to explore the temple. After nearly being killed by Pious, who disguised himself in order to accompany him, Edwin finds Ellia's body and is entrusted by her spirit with Mantorok's essence, which he eventually delivers to Edward a few weeks later. Alongside the struggle to claim the powerful artifacts of the Ancients, the Roivas Family Estate in Rhode Island , U.S. holds secrets of its own. In 1760 AD, Dr. Maximillian Roivas,

3640-599: A play of paper will lose to a play of scissors ("scissors cuts paper"). If both players choose the same shape, the game is tied, but is usually replayed until there is a winner. Rock paper scissors is often used as a fair choosing method between two people, similar to coin flipping , drawing straws , or throwing dice in order to settle a dispute or make an unbiased group decision. Unlike truly random selection methods, however, rock paper scissors can be played with some degree of skill by recognizing and exploiting non-random behavior in opponents. The name "rock paper scissors"

3770-464: A respected Roman military commander, is sent to Ancient Persia to locate an important relic. Lured away from his men by mysterious voices, Pious ventures into an underground temple complex called the Forbidden City. He comes across three artifacts. Each possesses the essence of powerful godlike beings referred to as "The Ancients": Chattur'gha, Xel'lotath and Ulyaoth. Upon attempting to touch one of

3900-424: A rock paper scissors pattern in its mating strategies. Of its three throat color types of males, "orange beats blue, blue beats yellow, and yellow beats orange" in competition for females, which is similar to the rules of rock-paper-scissors. Some bacteria also exhibit a rock paper scissors dynamic when they engage in antibiotic production. The theory for this finding was demonstrated by computer simulation and in

4030-509: A scripted event. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions. The story of Eternal Darkness takes place over four fictional locations which the game moves between. They include the "Forbidden City" underground temple complex in Persia ; a Khmer temple in Angkor Thom , Cambodia ; Oublié Cathedral in Amiens , France ; and

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4160-493: A sequel from Silicon Knights ended in 2013 when Silicon Knights filed for bankruptcy and closed its offices. Nintendo has repeatedly renewed the Eternal Darkness trademark, stirring rumors of sequels or re-releases. In May 2013, Precursor Games, staffed by many former Silicon Knights members, had begun a crowdfunding campaign on their website, seeking $ 1.5 million to create a spiritual successor to Eternal Darkness under

4290-705: A side-scrolling platformer format with adventure exploration, creating the Metroidvania platform-adventure subgenre. Similarly, games like 005 (1981), Castle Wolfenstein and Metal Gear (1987) combined action-adventure exploration with stealth mechanics, laying the foundations for the stealth game subgenre, which would later be popularized in 1998 with the releases of Metal Gear Solid , Tenchu: Stealth Assassins , and Thief: The Dark Project . The cinematic platformer Prince of Persia (1989) featured action-adventure elements, inspiring games such as Another World (1991) and Flashback (1992). Alone in

4420-421: A simple targeting system. Players may attack in a general direction, or lock-on to an enemy to focus on individual parts of its anatomy. Decapitating most enemies effectively blinds them. There are many classes of enemies the player must either defeat or avoid. Each class also comes in a few varieties, and subtle differences between each variety exist as well, having slightly different appearances and traits. Some of

4550-400: A single avatar as the protagonist . This type of game is often quite similar to role-playing video games . They are distinct from graphic adventures , which sometimes have free-moving central characters, but also a wider variety of commands and fewer or no action game elements and are distinct too from text adventures , characterized by many different commands introduced by the user via

4680-511: A temple in Angkor Thom , Cambodia in order to deal with Mantorok. A young Khmer slave girl, named Ellia, finds herself trapped within the temple at the same time. While trying to find her way out, she is approached by one of Mantorok's servants, who entrusts her with the task of protecting the Ancient's essence within her body. Pious kills her shortly after. Centuries later in 1983 AD, Dr. Edwin Lindsey,

4810-729: Is an action game that includes situational problem-solving. Adventure gamers may also be purists, rejecting any game that makes use of physical challenges or time pressure. Regardless, the action-adventure label is prominent in articles over the internet and media. The term "action-adventure" is usually substituted for a particular subgenre due to its wide scope. Although action-adventure games are diverse and difficult to classify, there are some distinct subgenres. Many games with gameplay similar to those in The Legend of Zelda series are called Zelda clones or Zelda -like games. Popular subgenres include: A Grand Theft Auto clone belongs to

4940-486: Is beaten by everything except it beats fire. The perfect game-theoretic strategy is to use rock, paper, and scissors 1 9 {\displaystyle {\frac {1}{9}}} of the time and 1 3 {\displaystyle {\frac {1}{3}}} of the time for fire and water. Nevertheless, experiments show that people underuse water and overuse rock, paper, and scissors in this game. The common side-blotched lizard ( Uta stansburiana ) exhibits

5070-421: Is chosen based on past performance. The main strategies it employs are history matching, frequency analysis, and random guessing. Its strongest strategy, history matching, searches for a sequence in the past that matches the last few moves in order to predict the next move of the algorithm. In frequency analysis, the program simply identifies the most frequently played move. The random guess is a fallback method that

5200-448: Is determined by the time period that they lived in. For example, characters from the more ancient eras are restricted to mostly melee weapons such as swords, with the occasional crossbow or throwable. Meanwhile, characters from the colonial era onwards have more access to ranged weapons, including modern-day firearms. The story features multiple paths that can be taken at the end of the first chapter. This choice not only determines which of

5330-458: Is found brutally murdered. Two weeks later, the local police have gotten nowhere with the investigation. Alex decides to investigate the mansion for clues, and stumbles upon a secret room containing a book bound with human skin called the Tome of Eternal Darkness . Deciding to read it, she finds it contains accounts of various people in the past, beginning with the story of Pious Augustus in 26 BC. Pious,

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5460-508: Is known as 野球拳 ( Yakyuken ). The loser of each round removes an article of clothing. The game is a minor part of porn culture in Japan and other Asian countries after the influence of TV variety shows and Soft On Demand . In the Philippines, the game is called jak-en-poy (from the Japanese jankenpon ). In a longer version of the game, a four-line song is sung, with hand gestures displayed at

5590-467: Is simply a translation of the Japanese words for the three gestures involved in the game, though the Japanese name for the game is different. The name Roshambo or Rochambeau has been claimed to refer to Count Rochambeau , who allegedly played the game during the American Revolutionary War . The legend that he played the game is apocryphal, as all evidence points to the game being brought to

5720-541: Is stronger than human, human is stronger than ant, but elephant is afraid of the ant. Using the same tripartite division, there is a full-body variation in lieu of the hand signs called "Bear, Hunter, Ninja". In this iteration the participants stand back-to-back and at the count of three (or ro-sham-bo as is traditional) turn around facing each other using their arms evoking one of the totems. The players' choices break down as: Hunter shoots bear; Bear eats ninja; Ninja kills hunter. Generalized rock-paper-scissors games where

5850-410: Is to play each of the other objects (paper, scissors and well) one-third of the time. Variants in which the number of moves is an odd number and each move defeats exactly half of the other moves while being defeated by the other half are typically considered. Variations with up to 101 different moves have been published. Adding new gestures has the effect of reducing the odds of a tie, while increasing

5980-407: Is used to prevent a devastating loss in the event that the other strategies fail. There have since been some innovations, such as using multiple history-matching schemes that each match a different aspect of the history – for example, the opponent's moves, the program's own moves, or a combination of both. There have also been other algorithms based on Markov chains . In 2012, researchers from

6110-480: The Metroid series as the screen is mirrored at random intervals. In 2006, Dyack said "absolutely yes" in response to the question of a possible sequel. He stated that Silicon Knights had intended for Eternal Darkness to be a stand-alone game, but they wanted to make more games set in the same universe involving the Ancients. At Microsoft's Spring 2008 Showcase, Dyack said there was a "strong chance" they would return to

6240-549: The Uncharted franchise, The Legend of Zelda: Breath of the Wild and Ark: Survival Evolved . Rock paper scissors A simultaneous , zero-sum game , it has three possible outcomes: a draw, a win, or a loss. A player who decides to play rock will beat another player who chooses scissors ("rock crushes scissors" or "breaks scissors" or sometimes "blunts scissors" ), but will lose to one who has played paper ("paper covers rock");

6370-452: The Eternal Darkness brand. In 2011, Silicon Knights said they were refocusing on one of their most requested titles for the next generation of consoles. This, combined with the fact that Nintendo had trademarked the title once again, spawned rumors that an Eternal Darkness game would be a launch title for Nintendo's Wii U console. However, the project was cancelled due to Silicon Knights' legal troubles with Epic Games . Any possibility for

6500-483: The GameCube . With several months remaining to finish the game, Nintendo decided to move development over to the GameCube. According to lead designer Ted Traver, Nintendo wanted more games in its GameCube lineup, and the cost of manufacturing cartridges was much higher than optical discs. For the transition of development to GameCube, the rendering engine, development tools, sound, and art assets all needed to be redone. While

6630-599: The Middle District of Florida ordered opposing sides in a lengthy court case to settle a trivial (but lengthily debated) point over the appropriate place for a deposition using the game of rock paper scissors. The ruling in Avista Management v. Wausau Underwriters stated: Upon consideration of the Motion ;– the latest in a series of Gordian knots that the parties have been unable to untangle without enlisting

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6760-411: The greatest video games of all time , as well as one of the best horror games ever made. The game is conducted from a third-person perspective . It has an in-game map which tracks the player's bearings. The inventory system stores weapons and items that can be used to solve puzzles, some of which can be combined with other objects, even enchanted with magick, for different effects. Combat focuses on

6890-813: The "first to utilize multiple screens as playing area". Mark J.P. Wolf credits Adventure (1980) for the Atari VCS as the earliest-known action-adventure game. The game involves exploring a 2D environment, finding and using items which each have prescribed abilities, and fighting dragons in real-time like in an action game . Muse Software 's Castle Wolfenstein (1981) was another early action-adventure game, merging exploration, combat, stealth, and maze game elements, drawing inspiration from arcade shoot 'em ups and maze games (such as maze-shooter Berzerk ) and war films (such as The Guns of Navarone ). According to Wizardry developer Roe R. Adams, early action-adventure games "were basically arcade games done in

7020-469: The "frog". (The Chinese and Japanese versions differ in the animals represented; in adopting the game, the Chinese characters for the venomous centipede (蜈蜙) were apparently confused with the characters for the slug (蛞蝓)). The most popular sansukumi-ken game in Japan was kitsune-ken ( 狐拳 ). In this game, a supernatural fox called a kitsune (狐) defeats the village head, the village head (庄屋) defeats

7150-569: The Black Guardian and defeats it, recovering the artifact it was guarding. Decades later, Edward is visited by a now elderly Peter who gives an account of his experience in Amiens before handing over the artifact in his possession. While the other two artifacts are fought over between Pious and several unwitting souls, the "Corpse God" Mantorok, another powerful Ancient that can oppose Pious' master, has an artifact of its own. In 1150 AD, Pious travels to

7280-535: The Continent once". Another article, from the same year, the Washington Herald described it as a method of "Chinese gambling". In Britain in 1924 it was described in a letter to The Times as a hand game, possibly of Mediterranean origin, called "zhot". A reader then wrote in to say that the game "zhot" referred to was evidently Jan-ken-pon, which she had often seen played throughout Japan. Although at this date

7410-486: The Dark (1992) used 3D graphics , which would later be popularized by Resident Evil (1996) and Tomb Raider (1996). Resident Evil in particular created the survival horror subgenre, inspiring titles such as Silent Hill (1999) and Fatal Frame (2001). Action-adventure games have gone on to become more popular than the pure adventure games and pure platform games that inspired them. Recent examples include

7540-538: The Eternals , Kenneth McCulloch was arrested and pleaded guilty on charges of child pornography; the studio immediately severed all ties with him. Another Kickstarter campaign was launched in July, aiming for a $ 750,000 goal this time. Instead of twelve episodes, the game was intended to be released as one 8-10 hour experience. The game would follow detective Paul Becker as he investigated a gang massacre in Louisiana, and uncovered

7670-545: The Ishikawa Watanabe Laboratory at the University of Tokyo created a robot hand that can play rock paper scissors with a 100% win rate against a human opponent. Using a high-speed camera the robot recognizes within one millisecond which shape the human hand is making, then produces the corresponding winning shape. Players have developed numerous cultural and personal variations on the game, from simply playing

7800-499: The Middle East, following the end of the Gulf War . After an explosion killed his entire team and trapped him in the Forbidden City, he is approached by Roberto's spirit, who gives him the artifact and instructs him to take it to the Roivas Family Estate. Michael then moves to destroy the Forbidden City with a magickally enhanced bomb. A few months later, Michael delivers the artifact to Edward Roivas in secret, telling him that he "won't last

7930-504: The Roivas Family Estate in Rhode Island , which leads to an ancient underground city named Ehn'gha beneath the mansion. The story moves between these locations, with each chapter occurring during a different time period (between 26 B.C. and 2000 A.D.), and from the perspective of a different character. The chapters in the game are not in chronological order. In 2000 AD, Alexandra Roivas returns to her family's estate in Rhode Island after her grandfather, Edward Roivas, her only living relative,

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8060-516: The Tokyo rush hour describes the rules of the game for the benefit of American readers, suggesting it was not at that time widely known in the U.S. Likewise, the trick-taking card game “Jan-Ken-Po”, first published in 1934, describes the rules of the hand-game without mentioning any American game along the lines of “rock paper scissors”. The 1933 edition of the Compton's Pictured Encyclopedia described it as

8190-523: The Tome, decides to finish the fight. Recovering the artifacts from within the mansion, she soon ventures into Ehn'gha and uses them with the city's machinery, in order to summon a rival Ancient to fight Pious' master. Alex then engages Pious in combat, aided by the spirits of those written in the Tome, eventually defeating him and destroying the essence of his master, who is defeated by its rival. Edward's spirit then acts quickly to use Ehn'gha's mechanism to send back

8320-543: The United States later than 1910; if this name has anything to do with him it is for some other reason. It is unclear why this name became associated with the game, with hypotheses ranging from a slight phonetic similarity with the Japanese name jan-ken-pon, to the presence of a statue of Rochambeau in a neighborhood of Washington, D.C. The modern game is known by several other names such as Rochambeau , Roshambo , Ro-sham-bo , Bato Bato Pik , and Jak-en-poy . While

8450-467: The United States to Long Island and some parts of New York City), a version where players say “Scissors! Paper! Rock!”, and a version where players shake their hands three times before "throwing". The first known mention of the game was in the book Wuzazu  [ zh ] by the Ming-dynasty writer Xie Zhaozhe  [ zh ] ( fl. c. 1600), who wrote that the game dated back to

8580-566: The Year on GameCube". GameSpy 's Game of the Year Awards gave it their honorary "Day of the Tentacle ( Cthulhu ) Award". In 2006, Nintendo Power ranked Eternal Darkness as the 101st top game on Nintendo systems, while the readers of IGN had it voted as the 96th best video game of all time on all systems; in 2009, Official Nintendo Magazine had it listed as the 48th best Nintendo game. The game

8710-637: The Year", "Outstanding Innovation in Console Gaming", " Outstanding Achievement in Art Direction ", and " Outstanding Achievement in Sound Design ". GameSpot named it the best video game of June 2002. At GameSpot 's Best and Worst of 2002, it was awarded "Best Sound on GameCube", "Best Story on GameCube", and "Best Graphics (Artistic) on GameCube"; the game was also nominated for "Best Music on GameCube", "Best Action Adventure Game on GameCube", and "Game of

8840-421: The artifacts, Pious finds himself corrupted by its power, resulting in him becoming undead yet gaining a significant amount of power , whereupon he pledges his allegiance to the artifact's Ancient and begins working on summoning them into the universe. The remaining two artifacts that Pious did not claim were put out of Pious' reach. One of the other artifacts represents the Ancient that is stronger than Pious', and

8970-792: The assistance of the federal courts – it is ORDERED that said Motion is DENIED. Instead, the Court will fashion a new form of alternative dispute resolution, to wit: at 4:00 P.M. on Friday, June 30, 2006, counsel shall convene at a neutral site agreeable to both parties. If counsel cannot agree on a neutral site, they shall meet on the front steps of the Sam M. Gibbons U.S. Courthouse, 801 North Florida Ave., Tampa, Florida 33602. Each lawyer shall be entitled to be accompanied by one paralegal who shall act as an attendant and witness. At that time and location, counsel shall engage in one (1) game of "rock, paper, scissors." The winner of this engagement shall be entitled to select

9100-566: The author at least believed that the game was well known enough in America that her readers would understand the reference. In 1927 La Vie au patronage , a children's magazine in France, described it in detail, referring to it as a "jeu japonais" ("Japanese game"). Its French name, "Chi-fou-mi", is based on the Old Japanese words for "one, two, three" ("hi, fu, mi"). A 1932 New York Times article on

9230-854: The basic applications of game theory and non-linear dynamics to bacteriology. Models of evolution demonstrate how intragenomic competition can lead to rock paper scissors dynamics from a relatively general evolutionary model. The general nature of this basic non-transitive model is widely applied in theoretical biology to explore bacterial ecology and evolution. In the televised robot combat competition BattleBots , relations between "lifters, which had wedged sides and could use forklift-like prongs to flip pure wedges", "spinners, which were smooth, circular wedges with blades on their bottom side for disabling and breaking lifters", and "pure wedges, which could still flip spinners" are analogical to relations in rock paper scissors games and called "robot Darwinism". In 2006, American federal judge Gregory Presnell from

9360-424: The cathedral, finds himself accused of murdering a fellow friar by the local Inquisition. Attempting to clear his name, he encounters the Black Guardian, which promptly kills him. In 1916 AD, During World War I , Oublié Cathedral is converted into a field hospital. Peter Jacob, a field reporter making accounts about the war, notes that patients have been disappearing of late. Venturing into the catacombs, he encounters

9490-466: The character, and unsettling noises. Stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, or the character suddenly dying. Fourth wall breaking effects such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube can happen either from low or depleted sanity, or by

9620-540: The collection to the market as well as how they would maximize the profits from the sale. Both firms made elaborate proposals, but neither was persuasive enough to earn Hashiyama's approval. Unwilling to split up the collection into separate auctions, Hashiyama asked the firms to decide between themselves who would hold the auction, which included Cézanne's Large Trees Under the Jas de Bouffan , estimated to be worth between $ 12 million to $ 16 million. The houses were unable to reach

9750-470: The company decided to shut down both funding campaigns whilst refunding all the accumulated money back to their contributors, and promised to relaunch a new campaign a few weeks later. They said this was to reveal "a host of a new exciting opportunities that will make the game better than [Precursor Games] envisioned". Later in June, Precursor's founding member, and co-designer of both Eternal Darkness and Shadow of

9880-435: The complexity of the game. The probability of a tie in an odd-number-of-weapons game can be calculated based on the number of weapons n as 1/ n , so the probability of a tie is 1/3 in standard rock paper scissors, but 1/5 in a version that offered five moves instead of three. One popular five-weapon expansion is " rock paper scissors Spock lizard ", invented by Sam Kass and Karen Bryla, which adds " Spock " and "lizard" to

10010-403: The continued competition among strains: antibiotic-producers defeat antibiotic-sensitives; antibiotic-resisters multiply and withstand and out-compete the antibiotic-producers, letting antibiotic-sensitives multiply and out-compete others; until antibiotic-producers multiply again. Rock paper scissors is the subject of continued research in bacterial ecology and evolution. It is considered one of

10140-404: The danger to his life. Despite Anthony's best efforts, he arrives too late to save him and dies from the spell he was afflicted with. When the location is reconstructed into a Cathedral long afterwards, Pious summons a creature called the Black Guardian, to protect the artifact that could defeat his master. In 1485 AD a Franciscan friar named Paul Luther, visiting the region to view a holy relic at

10270-425: The end of each (or the final) line: "Jack-en-poy! / Hali-hali-hoy! / Sino'ng matalo, / siya'ng unggoy!" ("Jack-en-poy! / Hali-hali-hoy! / Whoever loses is the monkey!") In the former case, the person with the most wins at the end of the song, wins the game. A shorter version of the game uses the chant "Bato-bato-pick" ("Rock-rock-pick [i.e. choose]") instead. A multiple player variation can be played: Players stand in

10400-436: The fake "Corrupt Data" sanity effect as the ninth top "OMGWTF" moment in gaming in 2008, while Alex Roivas was included among the 50 greatest heroines in video games by Tom's Games in 2007 and ranked as the 40th greatest heroine in video game history by Complex in 2013. Several retrospective articles demanded a follow-up game. IGN included Eternal Darkness on their 2008 list of "horror franchises that should rise from

10530-636: The film Unloved . The viewer's choice award went to the film Cutting Room Floor by Tyler Spangler and Michael Cioni. Eternal Darkness: Sanity's Requiem received critical acclaim upon its release, with aggregated review scores of over 9/10 at both GameRankings and Metacritic . Upon review, IGN gave Eternal Darkness one of its Editor's Choice Awards and, in its review of the game, stated: "Simply put, an amazing achievement that shouldn't be overlooked. Games do not come any better than this". AllGame editor Scott Alan Marriott described Eternal Darkness as "fun" and "certainly worth playing". Mild criticism

10660-509: The game appears to have been new enough to British readers to need explaining, the appearance by 1927 of a popular thriller with the title Scissors Cut Paper , followed by Stone Blunts Scissors (1929), suggests it quickly became popular. The game is referred to in two of Hildegard G. Frey's novels in the Campfire Girls series: The Campfire Girls Go Motoring (1916) and The Campfire Girls Larks and Pranks (1917), which suggests that it

10790-407: The game was explored but never materialized, and Silicon Knights went bankrupt and disbanded in 2013. Attempts by Dyack to make a spiritual successor entitled Shadow of the Eternals with his new studio Precursor Games failed both of their Kickstarter campaigns, leading to the project being placed on indefinite hold. In the years since Eternal Darkness ' release, it has been regarded as one of

10920-495: The game's name is a list of three items, different countries often have the list in a different order. In North America and the United Kingdom, it is known as "rock, paper, scissors" or "scissors, paper, stone". If this name is chanted while actually playing the game, it might be followed by an exclamation of "shoot" at the moment when the players are to reveal their choice (i.e. "Rock, paper, scissors, shoot!"). In Australia,

11050-518: The game's other three antagonists are aligned to the plot, but it also has subtle effects on the gameplay in chapters and intermission periods. Some changes include slight differences in puzzles and items, but most changes revolve around enemy placement, which will determine how the player engages them. This can even have an effect on the relative difficulty of the game in certain situations. Red tinted enemies for example, are generally tougher, having more health and dealing more damage, making that story path

11180-415: The game's second chapter, players must keep watch on a Sanity meter – a green bar which decreases when the player is spotted by an enemy. As the bar becomes low, subtle changes to the environment and random unusual events begin to occur, which reflect the character's slackening grip on reality. Minor effects include a variety of things, such as a skewed camera angle, heads of statues following

11310-417: The game. After discovering a spell it can be used in subsequent chapters and intermission periods. All spells are fundamentally affected by what alignment rune is used to power them. The game incorporates four types – Red, Green, Blue, and Purple. Each alignment affects spells on a specific parameter. On top of that, they operate on a rock-paper-scissors principle of gameplay. All spells require

11440-406: The gameplay still follows a number of adventure game genre tropes (gathering items , exploration of and interaction with one's environment, often including an overworld connecting areas of importance, and puzzle-solving). While the controls are arcade-style (character movement, few action commands) there is an ultimate goal beyond a high score. In most action-adventure games, the player controls

11570-444: The grave", GamesRadar included Eternal Darkness among the games "with untapped franchise potential" in 2009, and UGO included it on a similar list of games "that need sequels" in 2010. Alex Roivas makes a cameo appearance in the 2018 fighting game Super Smash Bros. Ultimate as one of the many "Spirits" that players can collect. The battle associated with Alex's Spirit sees the player needing to defeat Zero Suit Samus from

11700-478: The hardware as a result of the effects. For example, a player prompted with a message saying their memory card was being formatted may hastily take out the memory card from the system, causing actual damage to it. Nintendo patented the sanity system in 2005. The game was originally in development for the Nintendo 64 (N64). The team used 3D Studio Max for modelling and Photoshop for textures. It would have required

11830-504: The hunter, and the hunter (猟師) defeats the fox. Kitsune-ken , unlike mushi-ken or rock–paper–scissors, requires gestures with both hands. Today, the best-known sansukumi-ken is called jan-ken ( じゃんけん ) , which is a variation of the Chinese games introduced in the 17th century. Jan-ken uses the rock, paper, and scissors signs and is the direct source of the modern version of rock paper scissors. Hand-games using gestures to represent

11960-470: The laboratory by Benjamin Kerr, working at Stanford University with Brendan Bohannan . Additional in vitro results demonstrate rock paper scissors dynamics in additional species of bacteria. Biologist Benjamin C. Kirkup Jr. demonstrated that these antibiotics, bacteriocins , were active as Escherichia coli compete with each other in the intestines of mice, and that the rock paper scissors dynamics allowed for

12090-594: The location for the 30(b)(6) deposition to be held somewhere in Hillsborough County during the period 11–12 July 2006. In 2005, when Takashi Hashiyama, CEO of Japanese television equipment manufacturer Maspro Denkoh , decided to auction off the collection of Impressionist paintings owned by his corporation, including works by Paul Cézanne , Pablo Picasso , and Vincent van Gogh , he contacted two leading auction houses, Christie's International and Sotheby's Holdings, seeking their proposals on how they would bring

12220-476: The mansion in order to find chapter pages and other items in order to progress. The game boasts twelve playable characters, split between four distinct locations, and from different periods of time, at times in anachronic order. Each of these characters are different in terms of the game's three main parameters – health, sanity, and magick – and have access to a small selection of weapons that they can use in combat, though what they can use

12350-436: The more common enemies vary very little in appearance, usually only changing in hue and aesthetics, but may have some behavioral differences. Boss and mini-boss enemies, however, tend to vary quite significantly. The narrative of the game's story switches between two phases. The main phase focuses on a series of chapters in which players take control of a new character each time. The other phase acts as an intermission, exploring

12480-512: The most common name in English is "paper, scissors, rock". In Māori , it is known as pēpa, kutikuti, kōhatu ( lit.   ' paper, scissors, rock ' ). In France, the game is sometimes called Shifumi (sometimes spelled Chifoumi) The players may start by counting to three aloud, or by speaking the name of the game (e.g. "Rock! Paper! Scissors!"), raising one hand in a fist and swinging it down with each syllable onto their other hand (or in

12610-647: The most common name is "scissors, paper, rock" (the reverse of the American format). There have been claims that there are regional variations of the name in Australia; the video claimed that it was referred to as "scissors, paper, rock" in New South Wales , "rock, paper, scissors" in Victoria , South Australia and Western Australia and "paper, scissors, rock" in Queensland , though this has been disputed. In New Zealand,

12740-538: The names of the three Japanese hand-gestures for rock, paper and scissors; elsewhere in East Asia the open-palm gesture represents "cloth" rather than "paper". The shape of the scissors is also adopted from the Japanese style. A 1921 article about cricket in the Sydney Morning Herald described "stone, scissors, and paper" as a "Teutonic method of drawing lots", which the writer "came across when travelling on

12870-447: The number of weapons = 3, 4, 5, ... as follows: The French game pierre, papier, ciseaux, puits (stone, paper, scissors, well ) is unbalanced; both the stone and scissors fall in the well and lose to it, while paper covers both stone and well. This means two "weapons", well and paper, can defeat two moves, while the other two weapons each defeat only one of the other three choices. The stone has no advantage to well, so optimal strategy

13000-459: The other player into making an illegal move, resulting in a loss. One such tactic is to shout the name of one move before throwing another, in order to misdirect and confuse their opponent. The "rock" move, in particular, is notable in that it is typically represented by a closed fist—often identical to the fist made by players during the initial countdown. If a player is attempting to beat their opponent based on quickly reading their hand gesture as

13130-525: The other represents the Ancient weaker than Pious'. The artifact representing the weaker Ancient remained in the Forbidden City. In 565 AD, a young swordsman named Karim, ventures to the Forbidden City to locate a treasure for a woman that he loves. Upon finding it, he sacrifices himself in order to guard it. Pious returns to Persia in the Middle Ages to construct a Pillar of Flesh at the Forbidden City, as part of his master's plans. In 1460 AD Roberto Bianchi,

13260-401: The play continues until both players throw the same item (for example, rock and rock), at which point whoever was the last winner becomes the actual winner. In another popular two-handed variant, one player will shout "minus one" after the initial play. Each player removes one hand, and the winner is decided by the remaining hands in play. In Japan, a strip game variant of rock paper scissors

13390-409: The player and often break the fourth wall. Development on Eternal Darkness began after Nintendo, impressed with Silicon Knights' Blood Omen: Legacy of Kain (1996), contacted the company to propose a collaboration on an original mature title. Silicon Knights based their concept around Lovecraftian horror and the Eternal Champion concept, and decidedly avoided making a survival horror game. It

13520-489: The player has enough ammunition and recovery items to " survive " the horror setting. This is a thematic genre with diverse gameplay, so not all survival horror games share all the features. The Resident Evil franchise popularized this subgenre. Action-adventure games are faster-paced than pure adventure games, and include physical as well as conceptual challenges where the story is enacted rather than narrated. While motion-based, often reflexive, actions are required,

13650-453: The player to combine a series of Runes together in order to cast them. Runes can be freely experimented with by the player. This robust mechanic of experimentation has been praised by game critics as unique, and something that sets the magick system in this apart from most magic systems of most other game titles. The other distinctive gameplay aspect comes from "Sanity Effects", the game's standout concept that Nintendo patented. Upon beginning

13780-473: The player to explore and solve to complete a storyline, involving little to no action . If there is action, it is generally confined to isolated instances. Classical action games, on the other hand, have gameplay based on real-time interactions that challenges the player's reflexes and eye-hand coordination . Action-adventure games combine these genres by engaging both eye-hand coordination and problem-solving skills. An action adventure game can be defined as

13910-406: The players are making their moves, it is possible to determine if the opponent is about to throw "rock" based on their lack of hand movement, as both "scissors" and "paper" require the player to reposition their hand. This can likewise be used to deceive an anticipating opponent by keeping one's fist closed until the last possible moment, leading them to believe that one is about to throw "rock". As

14040-449: The players have a choice of more than three weapons have been studied. Any variation of rock paper scissors is an oriented graph , where the nodes represent the symbols (weapons) choosable by the players, and an edge from A to B means that A defeats B. Each oriented graph is a potentially playable rock paper scissors game. According to theoretical calculations, the number of distinguishable (i.e. not isomorphic ) oriented graphs grows with

14170-466: The rights to produce a film or TV series based on the IP. The contest drew over 500 submissions. Ten finalists were selected and were granted $ 2,000 each to produce their respective short films. The grand prize for the contest was $ 20,000, and was selected by a panel of industry experts. The finalists were unveiled between May 23 and July 4, 2002. The grand prize winner of the contest was Patrick Daughters , for

14300-554: The same game with different objects, to expanding into more weapons and rules, to giving their own name to the game in their national language. In Korea, where the standard version of the game is called gawi-bawi-bo , a two-player upgraded version exists by the name muk-jji-ppa . After showing their hands, the player with the winning throw shouts " muk-jji-ppa! " upon which both players throw again. If they throw differently (for example, rock and paper, or paper and scissors), whoever wins this second round shouts " muk-jji-ppa! " and thus

14430-526: The standard three choices. "Spock" is signified with the Star Trek Vulcan salute , while "lizard" is shown by forming the hand into a sock-puppet-like mouth. Spock smashes scissors and vaporizes rock; he is poisoned by lizard and disproved by paper. Lizard poisons Spock and eats paper; it is crushed by rock and decapitated by scissors. This variant was mentioned in a 2005 article in The Times of London and

14560-437: The summoned Ancient before it can cause any harm to the world. After completing all three story paths, Edward Roivas narrates a revelation; all three paths are revealed to have occurred simultaneously in separate timelines. One of Mantorok's spheres of influence happens to be chaos, and with it, the ability to subtly manipulate time and space. It turned the other three Ancients against one another in mutual annihilation and merged

14690-430: The term "action-adventure" may be '"An action/adventure game is a game that has enough action in it not to be called an adventure game, but not enough action to be called an action game." In some cases an action game with puzzles will be classified as an action-adventure game, but if these puzzles are quite simple they might be classified as an action game. Others see action games as a pure genre, while an action-adventure

14820-448: The three conflicting elements of rock, paper, and scissors have been most common since the modern version of the game was created in the late 19th century, between the Edo and Meiji periods. By the early 20th century, rock paper scissors had spread beyond East Asia, especially through increased Japanese contact with the west. Its English-language name is therefore taken from a translation of

14950-410: The three who are afraid of one another" (i.e. A beats B, B beats C, and C beats A). The earliest sansukumi-ken in Japan was apparently mushi-ken (虫拳), a version imported directly from China. In mushi-ken the "frog" (represented by the thumb) triumphs over the "slug" (represented by the little finger), which, in turn prevails over the "snake" (represented by the index finger), which triumphs over

15080-464: The time of the Han dynasty (206 BCE – 220 CE). In the book, the game was called shoushiling . Li Rihua 's book Note of Liuyanzhai also mentions this game, calling it shoushiling ( t . 手勢令; s . 手势令), huozhitou ( t . 豁指頭; s . 豁指头), or huaquan (划拳). From China the game was brought to Japan. Throughout Japanese history there are frequent references to sansukumi-ken , meaning ken (fist) games "of

15210-465: The time, inherits the Estate. Finding his way underground, Edward discovers the city incorporates magick machinery and uses it to greatly damage the city with a powerful destructive spell. Knowing this is not enough, he decides to research what he can within the Tome for the final battle. After decades, however, Edward is violently murdered by one of Ehn'gha's "Guardians". Alex, having learned all she can from

15340-586: The timestreams into one complete victory. Now only Mantorok remains, slowly dying, and "plotting". Eternal Darkness was developed by Canadian development studio Silicon Knights and published by Japanese game company Nintendo . It was directed and produced by Denis Dyack of Silicon Knights. The project's origins can be traced back to the mid-1990s when Nintendo staff saw Silicon Knights' game Blood Omen: Legacy of Kain (1996) at an E3 gaming convention. Nintendo contacted Silicon Knights, as they had been contemplating adding more mature games to their line-up, and

15470-402: The title Shadow of the Eternals , to be released for Microsoft Windows and Wii U . The game was to be released in twelve 2-4 hour long episodes, with Dyack acting as the game's chief creative officer. The same month, a secondary fundraising campaign was launched on Kickstarter , aiming to receive $ 1.35 million within 36 days. Eventually, being only halfway through their campaign in early June,

15600-458: The truth about the "Eternals". It would span over 2500 years of history in Hungary, England, Egypt, and the United States. In creating the look of the game, Precursor Games purchased art assets from Silicon Knights which were going to be used in the Eternal Darkness sequel. Though Nintendo still owns the rights to Eternal Darkness and the patent for the game's unique "Sanity Meter", Precursor Games

15730-458: The two companies began collaborating to produce Eternal Darkness . Silicon Knights's concept for the game was to create a horror game that did not fall under the survival horror genre. Dyack claims they went with "a deeper, more classical approach" to horror, calling it a " psychological thriller " as opposed to the " B-movie horror plots" of the Resident Evil series. They also wanted to make

15860-469: The work was difficult, the new hardware granted the team greater polygon rendering capacity, and more memory for textures. It was originally planned to be a launch title, but development was delayed. As development was concluding, Nintendo sent game designers to Silicon Knights to help improve the gameplay. When the September 11 attacks occurred, Silicon Knights opted to remove the character Joseph De Molay,

15990-493: Was in communication with Nintendo, who was supportive of the project. In September, Shadow of the Eternals was delayed indefinitely due to a lack of funding. The Escapist described the multiple failed crowdfunding campaigns as a "circus" and demonstrated a lack of faith in the developers. Kyle Hilliard of Game Informer wrote that he was not surprised the game was put on hold, as it has been "plagued with issues" since its first announcement. In October 2014, Dyack had created

16120-418: Was known in America at least that early. The first passage where it appears says "In order that no feelings might be involved in any way over which car we other girls traveled in, Nyoda, Solomon-like, proposed that she and Gladys play 'John Kempo' for us. (That isn't spelled right, but no matter.)" There is no explanation in any of the places where it is referenced of what the game actually is. This suggests that

16250-475: Was later the subject of an episode of the American sitcom The Big Bang Theory in 2008 (as rock-paper-scissors-lizard-Spock ). A game-theoretic analysis showed that 4 variants of 582 possible variations using 5 different weapons have non-trivial mixed strategy equilibria . The most representative game of these 4 is "rock, paper, scissors, fire, water". Rock beats scissors, paper beats rock, scissors beats paper, fire beats everything except water, and water

16380-484: Was noted for its "linear gameplay" and "low difficulty". Eternal Darkness sold less than 500,000 copies worldwide. In Japan, the game has sold 17,748 copies as of December 31, 2006. In Canada, the game sold 20,000 copies. Eternal Darkness was awarded with " Outstanding Achievement in Character or Story Development " during the 6th Annual Interactive Achievement Awards ; it also received nominations for "Console Game of

16510-545: Was originally planned for the Nintendo 64 , and was mostly completed before development was moved to Nintendo's forthcoming home console, the GameCube . It was the first game published by Nintendo to receive an M (Mature) rating from the Entertainment Software Rating Board (ESRB). While Eternal Darkness was widely acclaimed by critics and won numerous awards, the game was a commercial failure, selling less than 500,000 copies worldwide. A direct sequel to

16640-429: Was ranked as the seventh best game for the GameCube by X-Play in 2006, as the fifth best GameCube game by IGN in 2007, as the tenth best GameCube game by ScrewAttack that same year, and placed fourth on the list of top GameCube games in the January 2009 issue of Game Informer . Both X-Play and Game Informer in 2007 in 2006 ranked it as the fifth scariest game of all time. In other lists, ScrewAttack ranked

16770-414: Was subsequently suspended for three weeks by The Football Association . In Japan, researchers have taught chimpanzees to identify winning hands according to the rules of rock paper scissors. In many games, it is common for a group of possible choices to interact in a rock paper scissors style, where each selection is strong against a particular choice, but weak against another. Such mechanics can make

16900-455: Was the first Nintendo-published game to receive an M (Mature) rating from the Entertainment Software Rating Board (ESRB), the video game ratings board in North America. All of their previously published games had lighter content ratings. In 2002, Nintendo and Hypnotic, a film entertainment company, established a filmmaking contest in which contestants submitted ideas that would be later funded into short films if selected. Hypnotic also purchased

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