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List of entertainer occupations

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134-395: An entertainer is someone who provides entertainment in various different forms. Entertainment Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have developed over thousands of years specifically for

268-475: A Maharaja or Nawab were installed ... the exchange of official presents ... the order of precedence", for example, were "all inherited from ... the Emperors of Delhi". In Korea, the "court entertainment dance" was "originally performed in the palace for entertainment at court banquets." Court entertainment often moved from being associated with the court to more general use among commoners . This

402-405: A chess championship . On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. Equipment varies with the game. Board games , such as Go , Monopoly or backgammon need a board and markers. One of the oldest known board games

536-569: A music hall , a cinema, a multiplex , or as technological possibilities advanced, via a personal electronic device such as a tablet computer . Entertainment is provided for mass audiences in purpose-built structures such as a theatre , auditorium , or stadium. One of the most famous venues in the Western world, the Colosseum , "dedicated AD  80 with a hundred days of games, held fifty thousand spectators," and in it audiences "enjoyed blood sport with

670-406: A bottom-up saliency map, which is received by the superior colliculus in the midbrain area to guide attention or gaze shifts. The second aspect is called top-down processing, also known as goal-driven, endogenous attention, attentional control or executive attention. This aspect of our attentional orienting is under the control of the person who is attending. It is mediated primarily by

804-520: A common neural architecture, in that they control both covert and overt attentional systems. For example, if individuals attend to the right hand corner field of view, movement of the eyes in that direction may have to be actively suppressed. Covert attention has been argued to reflect the existence of processes "programming explicit ocular movement". However, this has been questioned on the grounds that N2 , "a neural measure of covert attentional allocation—does not always precede eye movements". However,

938-624: A complex social community with multiple relationships. Many Indigenous children in the Americas predominantly learn by observing and pitching in. There are several studies to support that the use of keen attention towards learning is much more common in Indigenous Communities of North and Central America than in a middle-class European-American setting. This is a direct result of the Learning by Observing and Pitching In model. Keen attention

1072-486: A controller to create results on a screen. They can also be played online with participants joining in remotely. In the second half of the 20th century and in the 21st century the number of such games increased enormously, providing a wide variety of entertainment to players around the world. Video games are popular across the world. French poet Louise Labé (1520/1522–1566) wrote "a profound and timeless insight into reading's innate power". The past gives us pleasure and

1206-470: A day and night in this vain exercise, hidden from my father. My rapture in this was so great, that unless I had a new book to read, it seemed to me that I could not be happy. quoted in Fischer (2003) Reading has been a source of entertainment for a very long time, especially when other forms, such as performance entertainments, were (or are) either unavailable or too costly. Even when the primary purpose of

1340-417: A game of marbles ), needed for sports and music. In the modern day, it often involves sedentary engagement with television or tablet computer . Entertainment is also provided to children or taught to them by adults. A children's entertainer or performer is a professional whose job it is to entertain children. The term can be used to describe a children's musician or television presenter , but encompasses

1474-428: A good song or, or giving a good recitation ... helps to arrest the company's attention ... Such at least was the case with me – the publican devised a plan to bring my entertainment to an end abruptly, and the plan was, he told the waiter to throw a wet towel at me, which, of course, the waiter did ... and I received the wet towel, full force, in the face, which staggered me ... and had

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1608-437: A greater public spectacle. "A hanging was a carnival that diverted not merely the unemployed but the unemployable. Good bourgeois or curious aristocrats who could afford it watched it from a carriage or rented a room." Public punishment as entertainment lasted until the 19th century by which time "the awesome event of a public hanging aroused the[ir] loathing of writers and philosophers". Both Dickens and Thackeray wrote about

1742-513: A hanging in Newgate Prison in 1840, and "taught an even wider public that executions are obscene entertainments". Children's entertainment is centred on play and is significant for their growth. It often mimics adult activities, such as watching performances (on television); prepares them for adult responsibilities, such as child rearing or social interaction (through dolls, pets and group games); or develops skills such as motor skills (such as

1876-430: A high level of musical and dramatic skill, collaboration and like the masque, production expertise as well. Audiences generally show their appreciation of an entertaining performance with applause. However, all performers run the risk of failing to hold their audience's attention and thus, failing to entertain. Audience dissatisfaction is often brutally honest and direct. Of course you all ought to know that while singing

2010-494: A high tendency to be especially keen observers. This learning by observing and pitching-in model requires active levels of attention management. The child is present while caretakers engage in daily activities and responsibilities such as: weaving, farming, and other skills necessary for survival. Being present allows the child to focus their attention on the actions being performed by their parents, elders, and/or older siblings. In order to learn in this way, keen attention and focus

2144-462: A high tendency to be especially wide, keen observers. This points to a strong cultural difference in attention management. Attention may be differentiated into "overt" versus "covert" orienting. Overt orienting is the act of selectively attending to an item or location over others by moving the eyes to point in that direction. Overt orienting can be directly observed in the form of eye movements. Although overt eye movements are quite common, there

2278-442: A major form of entertainment, especially before the invention of audio and video recording. Performance takes a wide range of forms, including theatre, music and drama. In the 16th and 17th centuries, European royal courts presented masques that were complex theatrical entertainments involving dancing, singing and acting. Opera is a similarly demanding performance style that remains popular. It also encompass all three forms, demanding

2412-468: A message while carrying on a meaningful conversation. This relies on the reflexive response due to "overlearning" the skill of morse code reception/detection/transcription so that it is an autonomous function requiring no specific attention to perform. This overtraining of the brain comes as the "practice of a skill [surpasses] 100% accuracy," allowing the activity to become autonomic, while your mind has room to process other actions simultaneously. Based on

2546-399: A much more crude fashion (i.e., low-resolution). This fringe extends out to a specified area, and the cut-off is called the margin. The second model is called the zoom-lens model and was first introduced in 1986. This model inherits all properties of the spotlight model (i.e., the focus, the fringe, and the margin), but it has the added property of changing in size. This size-change mechanism

2680-582: A novel, film, television series, stage show, comic, audiobook , LP record , adventure game and online game , its ideas became popular references (see Phrases from The Hitchhiker's Guide to the Galaxy ) and has been translated into many languages. Its themes encompass the meaning of life , as well as "the ethics of entertainment, artificial intelligence , multiple worlds, God, and philosophical method ". The "ancient craft of communicating events and experiences, using words, images, sounds and gestures" by telling

2814-408: A now enormous array of pre-recorded products, to a banquet adapted for two, to any size or type of party with appropriate music and dance, to performances intended for thousands, and even for a global audience. The experience of being entertained has come to be strongly associated with amusement , so that one common understanding of the idea is fun and laughter, although many entertainments have

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2948-402: A number of consecutive days. Some entertainment, such as public executions, is now illegal in most countries. Activities such as fencing or archery , once used in hunting or war , have become spectator sports . In the same way, other activities, such as cooking , have developed into performances among professionals, staged as global competitions, and then broadcast for entertainment. What

3082-777: A passive role, as in the case of people watching a play , opera , television show , or film ; or the audience role may be active, as in the case of games , where the participant and audience roles may be routinely reversed. Entertainment can be public or private, involving formal, scripted performances, as in the case of theatre or concerts , or unscripted and spontaneous, as in the case of children's games . Most forms of entertainment have persisted over many centuries, evolving due to changes in culture, technology, and fashion, as with stage magic . Films and video games , although they use newer media, continue to tell stories , present drama, and play music . Festivals devoted to music , film , or dance allow audiences to be entertained over

3216-424: A serious purpose. This may be the case in various forms of ceremony , celebration, religious festival , or satire , for example. Hence, there is the possibility that what appears to be entertainment may also be a means of achieving insight or intellectual growth. An important aspect of entertainment is the audience, which turns a private recreation or leisure activity into entertainment. The audience may have

3350-785: A speaking from mouth to ear and their force as entertainment derived from the very same elements we today enjoy in films and novels." Storytelling is an activity that has evolved and developed "toward variety". Many entertainments, including storytelling but especially music and drama, remain familiar but have developed into a wide variety of form to suit a very wide range of personal preferences and cultural expression. Many types are blended or supported by other forms. For example, drama, stories and banqueting (or dining) are commonly enhanced by music; sport and games are incorporated into other activities to increase appeal. Some may have evolved from serious or necessary activities (such as running and jumping ) into competition and then become entertainment. It

3484-496: A story is not only the means by which people passed on their cultural values and traditions and history from one generation to another, it has been an important part of most forms of entertainment ever since the earliest times. Stories are still told in the early forms, for example, around a fire while camping , or when listening to the stories of another culture as a tourist. "The earliest storytelling sequences we possess, now of course, committed to writing, were undoubtedly originally

3618-471: A strict, predictable rhyme and rhythm to create humour and to amuse an audience of listeners or readers. Interactive books such as " choose your own adventure " can make literary entertainment more participatory. Comics and editorial cartoons are literary genres that use drawings or graphics, usually in combination with text, to convey an entertaining narrative. Many contemporary comics have elements of fantasy and are produced by companies that are part of

3752-435: A wide range of specializations, including magicians , costumed performers , puppeteers and party princesses . Many activities that appeal to children such as puppets , clowns , pantomimes and cartoons are also enjoyed by adults. Children have always played games. It is accepted that as well as being entertaining, playing games helps children's development. One of the most famous visual accounts of children's games

3886-608: Is Senet , a game played in Ancient Egypt, enjoyed by the pharaoh Tutankhamun . Card games , such as whist , poker and Bridge have long been played as evening entertainment among friends. For these games, all that is needed is a deck of playing cards . Other games, such as bingo , played with numerous strangers, have been organised to involve the participation of non-players via gambling. Many are geared for children , and can be played outdoors, including hopscotch , hide and seek , or Blind man's bluff . The list of ball games

4020-401: Is a distinction that can be made between two types of eye movements; reflexive and controlled. Reflexive movements are commanded by the superior colliculus of the midbrain . These movements are fast and are activated by the sudden appearance of stimuli. In contrast, controlled eye movements are commanded by areas in the frontal lobe . These movements are slow and voluntary. Covert orienting

4154-480: Is a lack of measurement surrounding distributions of temporal and spatial attention. Only a concentrated amount of attention on how effective one is completing the task and how long they take is being analyzed making a more redundant analysis on overall cognition of being able to process multiple stimuli through perception. Attention is best described as the sustained focus of cognitive resources on information while filtering or ignoring extraneous information. Attention

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4288-440: Is a mental state (“the power of the mind to be about something”, arising even unconsciously), the description of the construct of attention should be understood in the dynamical sense as the ability to elevate the clear perception of the narrow region of the content of consciousness and to keep in mind this state for a time. The attention threshold would be the period of minimum time needed for employing perception to clearly apprehend

4422-450: Is a painting by Pieter Bruegel the Elder called Children's Games , painted in 1560. It depicts children playing a range of games that presumably were typical of the time. Many of these games, such as marbles , hide-and-seek , blowing soap bubbles and piggyback riding continue to be played. Most forms of entertainment can be or are modified to suit children's needs and interests. During

4556-467: Is a single pool of attentional resources that can be freely divided among multiple tasks. This model seems oversimplified, however, due to the different modalities (e.g., visual, auditory, verbal) that are perceived. When the two simultaneous tasks use the same modality, such as listening to a radio station and writing a paper, it is much more difficult to concentrate on both because the tasks are likely to interfere with each other. The specific modality model

4690-529: Is a very basic function that often is a precursor to all other neurological/cognitive functions. As is frequently the case, clinical models of attention differ from investigation models. One of the most used models for the evaluation of attention in patients with very different neurologic pathologies is the model of Sohlberg and Mateer. This hierarchic model is based in the recovering of attention processes of brain damage patients after coma . Five different kinds of activities of growing difficulty are described in

4824-472: Is an initial pre-attentive parallel phase of perceptual segmentation and analysis that encompasses all of the visual items present in a scene. At this phase, descriptions of the objects in a visual scene are generated into structural units; the outcome of this parallel phase is a multiple-spatial-scale structured representation. Selective attention intervenes after this stage to select information that will be entered into visual short-term memory." The contrast of

4958-539: Is based on performance of doing two tasks simultaneously, usually that involves driving while performing another task, such as texting, eating, or even speaking to passengers in the vehicle, or with a friend over a cellphone. This research reveals that the human attentional system has limits for what it can process: driving performance is worse while engaged in other tasks; drivers make more mistakes, brake harder and later, get into more accidents, veer into other lanes, and/or are less aware of their surroundings when engaged in

5092-440: Is because they are typically presented at the center of a display, where an observer's eyes are likely to be fixated. Central cues, such as an arrow or digit presented at fixation, tell observers to attend to a specific location. When examining differences between exogenous and endogenous orienting, some researchers suggest that there are four differences between the two kinds of cues: There exist both overlaps and differences in

5226-572: Is both a requirement and result of learning by observing and pitching-in. Incorporating the children in the community gives them the opportunity to keenly observe and contribute to activities that were not directed towards them. It can be seen from different Indigenous communities and cultures, such as the Mayans of San Pedro , that children can simultaneously attend to multiple events. Most Maya children have learned to pay attention to several events at once in order to make useful observations. One example

5360-434: Is driven by the properties of the objects themselves. Some processes, such as motion or a sudden loud noise, can attract our attention in a pre-conscious, or non-volitional way. We attend to them whether we want to or not. These aspects of attention are thought to involve parietal and temporal cortices, as well as the brainstem . More recent experimental evidence support the idea that the primary visual cortex creates

5494-436: Is enhanced firing. If a neuron has a different response to a stimulus when an animal is not attending to a stimulus, versus when the animal does attend to the stimulus, then the neuron's response will be enhanced even if the physical characteristics of the stimulus remain the same. In a 2007 review, Professor Eric Knudsen describes a more general model which identifies four core processes of attention, with working memory at

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5628-423: Is entertainment for one group or individual may be regarded as work or an act of cruelty by another. The familiar forms of entertainment have the capacity to cross over into different media and have demonstrated a seemingly unlimited potential for creative remix . This has ensured the continuity and longevity of many themes, images, and structures. The Oxford English Dictionary gives Latin and French origins for

5762-403: Is investigating the diagnostic symptoms associated with traumatic brain injury and its effects on attention. Attention also varies across cultures. The relationships between attention and consciousness are complex enough that they have warranted philosophical exploration. Such exploration is both ancient and continually relevant, as it can have effects in fields ranging from mental health and

5896-541: Is linked to eye movement circuitry that sets up a slower saccade to that location. There are studies that suggest the mechanisms of overt and covert orienting may not be controlled separately and independently as previously believed. Central mechanisms that may control covert orienting, such as the parietal lobe , also receive input from subcortical centres involved in overt orienting. In support of this, general theories of attention actively assume bottom-up (reflexive) processes and top-down (voluntary) processes converge on

6030-417: Is of more service than the present; but the delight of what we once felt is dimly lost never to return and its memory is as distressing as the events themselves were then delectable ... But when we happen to put our thoughts in writing, how easily, later on, does our mind race through an infinity of events, incessantly alive, so that a long time afterwards when we take up those written pages we can return to

6164-488: Is present in the ways in which children of indigenous backgrounds interact both with their surroundings and with other individuals. Simultaneous attention requires focus on multiple simultaneous activities or occurrences. This differs from multitasking, which is characterized by alternating attention and focus between multiple activities, or halting one activity before switching to the next. Simultaneous attention involves uninterrupted attention to several activities occurring at

6298-453: Is quite extensive. It includes, for example, croquet , lawn bowling and paintball as well as many sports using various forms of balls . The options cater to a wide range of skill and fitness levels. Physical games can develop agility and competence in motor skills . Number games such as Sudoku and puzzle games like the Rubik's cube can develop mental prowess. Video games are played using

6432-472: Is regarded as entertainment can occur in response to cultural or historical shifts. Hunting wild animals, for example, was introduced into the Roman Empire from Carthage and became a popular public entertainment and spectacle, supporting an international trade in wild animals. Entertainment also evolved into different forms and expressions as a result of social upheavals such as wars and revolutions. During

6566-533: Is said, for example, that pole vaulting "may have originated in the Netherlands, where people used long poles to vault over wide canals rather than wear out their clogs walking miles to the nearest bridge. Others maintain that pole vaulting was used in warfare to vault over fortress walls during battle." The equipment for such sports has become increasingly sophisticated. Vaulting poles, for example, were originally made from woods such as ash , hickory or hazel ; in

6700-471: Is simultaneous attention which involves uninterrupted attention to several activities occurring at the same time. Another cultural practice that may relate to simultaneous attention strategies is coordination within a group. San Pedro toddlers and caregivers frequently coordinated their activities with other members of a group in multiway engagements rather than in a dyadic fashion. Research concludes that children with close ties to Indigenous American roots have

6834-448: Is the act of mentally shifting one's focus without moving one's eyes. Simply, it is changes in attention that are not attributable to overt eye movements. Covert orienting has the potential to affect the output of perceptual processes by governing attention to particular items or locations (for example, the activity of a V4 neuron whose receptive field lies on an attended stimuli will be enhanced by covert attention) but does not influence

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6968-467: Is the case as much as for traditional courts as it is for contemporary ceremonials, such as the Hong Kong handover ceremony in 1997, at which an array of entertainments (including a banquet, a parade, fireworks, a festival performance and an art spectacle) were put to the service of highlighting a change in political power. Court entertainments were typically performed for royalty and courtiers as well as "for

7102-452: Is the intentional allocation of attentional resources to a predetermined location or space. Simply stated, endogenous orienting occurs when attention is oriented according to an observer's goals or desires, allowing the focus of attention to be manipulated by the demands of a task. In order to have an effect, endogenous cues must be processed by the observer and acted upon purposefully. These cues are frequently referred to as central cues . This

7236-517: Is the right thing to do?"; or "How do I know what I know?". "The meaning of life ", for example, is the subject in a wide range of entertainment forms, including film, music and literature. Questions such as these drive many narratives and dramas, whether they are presented in the form of a story, film, play, poem, book, dance, comic, or game. Dramatic examples include Shakespeare 's influential play Hamlet , whose hero articulates these concerns in poetry; and films, such as The Matrix , which explores

7370-402: Is the spotlight model. The term "spotlight" was inspired by the work of William James , who described attention as having a focus, a margin, and a fringe. The focus is an area that extracts information from the visual scene with a high-resolution, the geometric center of which being where visual attention is directed. Surrounding the focus is the fringe of attention, which extracts information in

7504-402: Is thought to operate as a two-stage process. In the first stage, attention is distributed uniformly over the external visual scene and processing of information is performed in parallel. In the second stage, attention is concentrated to a specific area of the visual scene (i.e., it is focused), and processing is performed in a serial fashion. The first of these models to appear in the literature

7638-465: Is used to enhance storytelling, it is indispensable in dance and opera, and is usually incorporated into dramatic film or theatre productions. Music is also a universal and popular type of entertainment on its own, constituting an entire performance such as when concerts are given. Depending on the rhythm , instrument , performance and style, music is divided into many genres, such as classical, jazz , folk , rock, pop music or traditional. Since

7772-676: The Goryeo dynasty with the Narye festival. Originally "solely religious or ritualistic, a secular component was added at the conclusion". Former courtly entertainments, such as jousting , often also survived in children's games. In some courts, such as those during the Byzantine Empire , the genders were segregated among the upper classes, so that "at least before the period of the Komnenoi " (1081–1185) men were separated from women at ceremonies where there

7906-595: The Maya city states , for example, "spectacles often took place in large plazas in front of palaces; the crowds gathered either there or in designated places from which they could watch at a distance." Court entertainments also crossed cultures. For example, the durbar was introduced to India by the Mughals , and passed onto the British Empire , which then followed Indian tradition: "institutions, titles, customs, ceremonies by which

8040-542: The allocation of limited cognitive processing resources. Attention is manifested by an attentional bottleneck , in terms of the amount of data the brain can process each second; for example, in human vision , less than 1% of the visual input data stream of 1MByte/sec can enter the bottleneck, leading to inattentional blindness . Attention remains a crucial area of investigation within education , psychology , neuroscience , cognitive neuroscience , and neuropsychology . Areas of active investigation involve determining

8174-752: The aristocracy and the people. For example, the splendid 1595 Accession Day celebrations of Queen Elizabeth I offered tournaments and jousting and other events performed "not only before the assembled court, in all their finery, but also before thousands of Londoners eager for a good day's entertainment. Entry for the day's events at the Tiltyard in Whitehall was set at 12d ". Although most forms of entertainment have evolved and continued over time, some once-popular forms are no longer as acceptable. For example, during earlier centuries in Europe, watching or participating in

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8308-455: The frontal cortex and basal ganglia as one of the executive functions . Research has shown that it is related to other aspects of the executive functions, such as working memory , and conflict resolution and inhibition. A "hugely influential" theory regarding selective attention is the perceptual load theory , which states that there are two mechanisms that affect attention: cognitive and perceptual. The perceptual mechanism considers

8442-858: The human voice or solely instrumental or some combination of the two. Whether the performance is given by vocalists or instrumentalists, the performers may be soloists or part of a small or large group, in turn entertaining an audience that might be individual, passing by, small or large. Singing is generally accompanied by instruments although some forms, notably a cappella and overtone singing , are unaccompanied. Modern concerts often use various special effects and other theatrics to accompany performances of singing and dancing. Games are played for entertainment – sometimes purely for recreation, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching

8576-548: The neologisms " edutainment " or " infotainment ". The psychology of entertainment as well as of learning has been applied to all these fields. Some education-entertainment is a serious attempt to combine the best features of the two. Some people are entertained by others' pain or the idea of their unhappiness ( schadenfreude ). An entertainment might go beyond gratification and produce some insight in its audience. Entertainment may skilfully consider universal philosophical questions such as: "What does it mean to be human?"; "What

8710-870: The "remarkable collapse of children's engagement with nature" has drawn criticism for its negative effects on imagination , adult cognition and psychological well-being . Banquets have been a venue for amusement , entertainment or pleasure since ancient times, continuing into the modern era. until the 21st century when they are still being used for many of their original purposes – to impress visitors, especially important ones; to show hospitality; as an occasion to showcase supporting entertainments such as music or dancing, or both. They were an integral part of court entertainments and helped entertainers develop their skills. They are also important components of celebrations such as coronations, weddings, birthdays civic or political achievements, military engagements or victories as well as religious obligations, one of

8844-413: The 19th century bamboo was used and in the 21st century poles can be made of carbon fibre . Other activities, such as walking on stilts , are still seen in circus performances in the 21st century. Gladiatorial combats, also known as "gladiatorial games", popular during Roman times, provide a good example of an activity that is a combination of sport, punishment, and entertainment. Changes to what

8978-604: The 20th century, performed music, once available only to those who could pay for the performers, has been available cheaply to individuals by the entertainment industry, which broadcasts it or pre-records it for sale. The wide variety of musical performances, whether or not they are artificially amplified , all provide entertainment irrespective of whether the performance is from soloists , choral or orchestral groups, or ensemble . Live performances use specialised venues, which might be small or large; indoors or outdoors; free or expensive. The audiences have different expectations of

9112-606: The 20th century, starting with the often criticised but nonetheless important work of G. Stanley Hall , who "promoted the link between the study of development and the 'new' laboratory psychology", and especially with the work of Jean Piaget , who "saw cognitive development as being analogous to biological development", it became understood that the psychological development of children occurs in stages and that their capacities differ from adults. Hence, stories and activities, whether in books, film, or video games were developed specifically for child audiences. Countries have responded to

9246-709: The Chinese Cultural Revolution , for example, Revolutionary opera was sanctioned by the Communist party and World War I , the Great Depression and the Russian Revolution all affected entertainment. Relatively minor changes to the form and venue of an entertainment continue to come and go as they are affected by the period, fashion, culture, technology, and economics. For example, a story told in dramatic form can be presented in an open-air theatre,

9380-406: The ability of people to learn new information when there were multiple tasks to be performed, or to probe the limits of our perception (c.f. Donald Broadbent ). There is also older literature on people's performance on multiple tasks performed simultaneously, such as driving a car while tuning a radio or driving while being on the phone. The vast majority of current research on human multitasking

9514-465: The ability of the newer techniques to measure precisely localized activity inside the brain generated renewed interest by a wider community of researchers. A growing body of such neuroimaging research has identified a frontoparietal attention network which appears to be responsible for control of attention. A definition of a psychological construct forms a research approach to its study. In scientific works, attention often coincides and substitutes

9648-467: The appeal of entertainment to achieve their different goals. Sometimes entertainment can be a mixture for both. The importance and impact of entertainment is recognised by scholars and its increasing sophistication has influenced practices in other fields such as museology . Psychologists say the function of media entertainment is "the attainment of gratification ". No other results or measurable benefits are usually expected from it (except perhaps

9782-517: The areas of the brain that are responsible for endogenous and exogenous orientating. Another approach to this discussion has been covered under the topic heading of "bottom-up" versus "top-down" orientations to attention. Researchers of this school have described two different aspects of how the mind focuses attention to items present in the environment. The first aspect is called bottom-up processing, also known as stimulus-driven attention or exogenous attention. These describe attentional processing which

9916-738: The center: Neurally, at different hierarchical levels spatial maps can enhance or inhibit activity in sensory areas, and induce orienting behaviors like eye movement. In many cases attention produces changes in the EEG . Many animals, including humans, produce gamma waves (40–60 Hz) when focusing attention on a particular object or activity. Another commonly used model for the attention system has been put forth by researchers such as Michael Posner . He divides attention into three functional components: alerting, orienting, and executive attention that can also interact and influence each other. Children appear to develop patterns of attention related to

10050-429: The combined research of Vygotsky and Luria have determined a large part of the contemporary understanding and definition of attention as it is understood at the start of the 21st-century. Multitasking can be defined as the attempt to perform two or more tasks simultaneously; however, research shows that when multitasking, people make more mistakes or perform their tasks more slowly. Attention must be divided among all of

10184-483: The comedy is a primary purpose. The meaning of the word "comedy" and the audience's expectations of it have changed over time and vary according to culture. Simple physical comedy such as slapstick is entertaining to a broad range of people of all ages. However, as cultures become more sophisticated, national nuances appear in the style and references so that what is amusing in one culture may be unintelligible in another. Live performances before an audience constitute

10318-474: The comedy is the sole purpose or used as a form of contrast in an otherwise serious piece. It is a valued contributor to many forms of entertainment, including in literature, theatre, opera, film and games. In royal courts, such as in the Byzantine court, and presumably, also in its wealthy households, " mimes were the focus of orchestrated humour, expected or obliged to make fun of all at court, not even excepting

10452-579: The complex relationship between entertainer and spectator: individuals may be either an entertainer or part of the audience, or they may swap roles even during the course of one entertainment. In the court at the Palace of Versailles , "thousands of courtiers, including men and women who inhabited its apartments, acted as both performers and spectators in daily rituals that reinforced the status hierarchy". Like court entertainment, royal occasions such as coronations and weddings provided opportunities to entertain both

10586-493: The component tasks to perform them. In divided attention, individuals attend or give attention to multiple sources of information at once or perform more than one task at the same time. Older research involved looking at the limits of people performing simultaneous tasks like reading stories, while listening and writing something else, or listening to two separate messages through different ears (i.e., dichotic listening ). Generally, classical research into attention investigated

10720-415: The conversation based upon the needs of the driver. For example, if traffic intensifies, a passenger may stop talking to allow the driver to navigate the increasingly difficult roadway; a conversation partner over a phone would not be aware of the change in environment. There have been multiple theories regarding divided attention. One, conceived by cognitive scientist Daniel Kahneman , explains that there

10854-416: The cue will not relay reliable, accurate information about where a target is going to occur. This means that the mere presence of an exogenous cue will affect the response to other stimuli that are subsequently presented in the cue's previous location. Several studies have investigated the influence of valid and invalid cues. They concluded that valid peripheral cues benefit performance, for instance when

10988-403: The cultural practices of their families, communities, and the institutions in which they participate. In 1955, Jules Henry suggested that there are societal differences in sensitivity to signals from many ongoing sources that call for the awareness of several levels of attention simultaneously. He tied his speculation to ethnographic observations of communities in which children are involved in

11122-412: The definition of attention, it would be correct to consider the origin of this notion to review the meaning of the term given to it when the experimental study on attention was initiated. It is thought that the experimental approach began with famous experiments with a 4 x 4 matrix of sixteen randomly chosen letters – the experimental paradigm that informed Wundt 's theory of attention. Wundt interpreted

11256-626: The desired effect of putting an end to me giving any more entertainments in the house. Attention Attention or focus , is the concentration of awareness on some phenomenon to the exclusion of other stimuli. It is the selective concentration on discrete information, either subjectively or objectively . William James (1890) wrote that "Attention is the taking possession by the mind, in clear and vivid form, of one out of what seem several simultaneously possible objects or trains of thought. Focalization, concentration, of consciousness are of its essence." Attention has also been described as

11390-409: The development of these technological innovations, neuroscientists became interested in this type of research that combines sophisticated experimental paradigms from cognitive psychology with these new brain imaging techniques. Although the older technique of electroencephalography (EEG) had long been used to study the brain activity underlying selective attention by cognitive psychophysiologists ,

11524-496: The elevation into the focus of attention - apperception." Wundt's theory of attention postulated one of the main features of this notion that attention is an active, voluntary process realized during a certain time. In contrast, neuroscience research shows that intentionality may emerge instantly, even unconsciously; research reported to register neuronal correlates of an intentional act that preceded this conscious act (also see shared intentionality ). Therefore, while intentionality

11658-437: The emperor and members of the imperial family. This highly structured role of jester consisted of verbal humour, including teasing , jests, insult , ridicule, and obscenity and non-verbal humour such as slapstick and horseplay in the presence of an audience." In medieval times, all comic types – the buffoon , jester, hunchback , dwarf , jokester, were all "considered to be essentially of one comic type:

11792-565: The entertainment industry. Others have unique authors who offer a more personal, philosophical view of the world and the problems people face. Comics about superheroes such as Superman are of the first type. Examples of the second sort include the individual work over 50 years of Charles M. Schulz who produced a popular comic called Peanuts about the relationships among a cast of child characters; and Michael Leunig who entertains by producing whimsical cartoons that also incorporate social criticism . The Japanese Manga style differs from

11926-424: The experimental outcome introducing the meaning of attention as "that psychical process, which is operative in the clear perception of the narrow region of the content of consciousness." These experiments showed the physical limits of attention threshold, which were 3-6 letters observing the matrix during 1/10 s of their exposition. "We shall call the entrance into the large region of consciousness - apprehension, and

12060-433: The final score in a sporting entertainment). This is in contrast to education (which is designed with the purpose of developing understanding or helping people to learn) and marketing (which aims to encourage people to purchase commercial products). However, the distinctions become blurred when education seeks to be more "entertaining" and entertainment or marketing seek to be more "educational". Such mixtures are often known by

12194-424: The fool", who while not necessarily funny, represented "the shortcomings of the individual". Shakespeare wrote seventeen comedies that incorporate many techniques still used by performers and writers of comedy – such as jokes , puns , parody, wit , observational humour , or the unexpected effect of irony . One-liner jokes and satire are also used to comedic effect in literature. In farce ,

12328-577: The individual's limited-capacity attentional resources. Other variables play a part in our ability to pay attention to and concentrate on many tasks at once. These include, but are not limited to, anxiety, arousal, task difficulty, and skills. Simultaneous attention is a type of attention, classified by attending to multiple events at the same time. Simultaneous attention is demonstrated by children in Indigenous communities, who learn through this type of attention to their surroundings. Simultaneous attention

12462-449: The information he requires and on the process of choosing an algorithm for response actions, which involves the intensification of sensory and intellectual activities”. In cognitive psychology there are at least two models which describe how visual attention operates. These models may be considered metaphors which are used to describe internal processes and to generate hypotheses that are falsifiable . Generally speaking, visual attention

12596-410: The information that is processed by the senses. Researchers often use "filtering" tasks to study the role of covert attention of selecting information. These tasks often require participants to observe a number of stimuli, but attend to only one. The current view is that visual covert attention is a mechanism for quickly scanning the field of view for interesting locations. This shift in covert attention

12730-456: The limits of a human ability to concentrate awareness on a task. Latvian prof. Sandra Mihailova and prof. Igor Val Danilov drew an essential conclusion from the Wundtian approach to the study of attention: the scope of attention is related to cognitive development. As the mind grasps more details about an event, it also increases the number of reasonable combinations within that event, enhancing

12864-481: The model; connecting with the activities those patients could do as their recovering process advanced. This model has been shown to be very useful in evaluating attention in very different pathologies, correlates strongly with daily difficulties and is especially helpful in designing stimulation programs such as attention process training, a rehabilitation program for neurological patients of the same authors. Most experiments show that one neural correlate of attention

12998-617: The most famous being the Banqueting House, Whitehall in London. In modern times, banquets are available privately, or commercially in restaurants, sometimes combined with a dramatic performance in dinner theatres . Cooking by professional chefs has also become a form of entertainment as part of global competitions such as the Bocuse d'Or . Music is a supporting component of many kinds of entertainment and most kinds of performance. For example, it

13132-421: The nature of knowledge and was released worldwide. Novels give great scope for investigating these themes while they entertain their readers. An example of a creative work that considers philosophical questions so entertainingly that it has been presented in a very wide range of forms is The Hitchhiker's Guide to the Galaxy . Originally a radio comedy , this story became so popular that it has also appeared as

13266-446: The notion of intentionality due to the extent of semantic uncertainty in the linguistic explanations of these notions' definitions. Intentionality has in turn been defined as "the power of minds to be about something: to represent or to stand for things, properties and states of affairs". Although these two psychological constructs (attention and intentionality) appear to be defined by similar terms, they are different notions. To clarify

13400-581: The objects that result from this initial grouping." In the twentieth century, the pioneering research of Lev Vygotsky and Alexander Luria led to the three-part model of neuropsychology defining the working brain as being represented by three co-active processes listed as Attention, Memory, and Activation. A.R. Luria published his well-known book The Working Brain in 1973 as a concise adjunct volume to his previous 1962 book Higher Cortical Functions in Man . In this volume, Luria summarized his three-part global theory of

13534-453: The performers as well as of their own role in the performance. For example, some audiences expect to listen silently and are entertained by the excellence of the music, its rendition or its interpretation. Other audiences of live performances are entertained by the ambience and the chance to participate. Even more listeners are entertained by pre-recorded music and listen privately. The instruments used in musical entertainment are either solely

13668-497: The peripheral cues are brief flashes at the relevant location before the onset of a visual stimulus. Psychologists Michael Posner and Yoav Cohen (1984) noted a reversal of this benefit takes place when the interval between the onset of the cue and the onset of the target is longer than about 300 ms. The phenomenon of valid cues producing longer reaction times than invalid cues is called inhibition of return . Endogenous (from Greek endo , meaning "within" or "internally") orienting

13802-509: The pleasure of local and visiting dignitaries". Royal courts, such as the Korean one, also supported traditional dances. In Sudan, musical instruments such as the so-called "slit" or "talking" drums, once "part of the court orchestra of a powerful chief", had multiple purposes: they were used to make music; "speak" at ceremonies; mark community events; send long-distance messages; and call men to hunt or war. Courtly entertainments also demonstrate

13936-423: The previously discussed tasks. There has been little difference found between speaking on a hands-free cell phone or a hand-held cell phone, which suggests that it is the strain of attentional system that causes problems, rather than what the driver is doing with his or her hands. While speaking with a passenger is as cognitively demanding as speaking with a friend over the phone, passengers are able to change

14070-489: The primary role of the perceptual load theory, assumptions regarding its functionality surrounding that attentional resources are that of limited capacity which signify the need for all of the attentional resources to be used. This performance, however, is halted when put hand in hand with accuracy and reaction time (RT). This limitation arises through the measurement of literature when obtaining outcomes for scores. This affects both cognitive and perceptual attention because there

14204-414: The probability of better understanding its features and particularity. For example, three items in the focal point of consciousness have six possible combinations (3 factorial), and four items have 24 (4 factorial) combinations. This number of combinations becomes significantly prominent in the case of a focal point with six items with 720 possible combinations (6 factorial). Empirical evidence suggests that

14338-414: The punishment of criminals or social outcasts was an accepted and popular form of entertainment. Many forms of public humiliation also offered local entertainment in the past. Even capital punishment such as hanging and beheading , offered to the public as a warning, were also regarded partly as entertainment. Capital punishments that lasted longer, such as stoning and drawing and quartering , afforded

14472-686: The purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling , music , drama , dance , and different kinds of performance exist in all cultures, were supported in royal courts , and developed into sophisticated forms over time, becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses private entertainment from

14606-501: The reduction in costs of books and an increasing literacy all served to enhance the mass appeal of reading. Furthermore, as fonts were standardised and texts became clearer, "reading ceased being a painful process of decipherment and became an act of pure pleasure". By the 16th century in Europe, the appeal of reading for entertainment was well established. Among literature's many genres are some designed, in whole or in part, purely for entertainment. Limericks , for example, use verse in

14740-489: The researchers acknowledge, "it may be impossible to definitively rule out the possibility that some kind of shift of covert attention precedes every shift of overt attention". Orienting attention is vital and can be controlled through external (exogenous) or internal (endogenous) processes. However, comparing these two processes is challenging because external signals do not operate completely exogenously, but will only summon attention and eye movements if they are important to

14874-607: The same location into forming objects." Treismans's theory is based on a two-stage process to help solve the binding problem of attention. These two stages are the preattentive stage and the focused attention stage. Through sequencing these steps, parallel and serial search is better exhibited through the formation of conjunctions of objects. Conjunctive searches, according to Treismans, are done through both stages in order to create selective and focused attention on an object, though Duncan and Humphrey would disagree. Duncan and Humphrey's AET understanding of attention maintained that "there

15008-403: The same place and to the same disposition in which we once found ourselves. quote from and commentary by Fischer (2003) The young Saint Teresa of Ávila (1515–1582) read chivalrous novels and wrote about the "rapture" that books provided. I became accustomed to reading [novels] and that small fault made me cool my desire and will to do other tasks. I thought nothing of spending many hours

15142-562: The same time. Another cultural practice that may relate to simultaneous attention strategies is coordination within a group. Indigenous heritage toddlers and caregivers in San Pedro were observed to frequently coordinate their activities with other members of a group in ways parallel to a model of simultaneous attention, whereas middle-class European-descent families in the U.S. would move back and forth between events. Research concludes that children with close ties to Indigenous American roots have

15276-407: The scope of attention in young children develops from two items in the focal point at age up to six months to five or more items in the focal point at age about five years. As follows from the most recent studies in relation to teaching activities in school , “attention” should be understood as “the state of concentration of an individual’s consciousness on the process of selecting by his own psyche

15410-436: The scope of intention. From this perspective, a scientific approach to attention is relevant when it considers the difference between these two concepts (first of all, between their statical and dynamical statuses). The growing body of literature shows empirical evidence that attention is conditioned by the number of elements and the duration of exposition. Decades of research on subitizing have supported Wundt's findings about

15544-410: The source of the sensory cues and signals that generate attention, the effects of these sensory cues and signals on the tuning properties of sensory neurons , and the relationship between attention and other behavioral and cognitive processes, which may include working memory and psychological vigilance . A relatively new body of research, which expands upon earlier research within psychopathology,

15678-451: The special needs of children and the rise of digital entertainment by developing systems such as television content rating systems , to guide the public and the entertainment industry. In the 21st century, as with adult products, much entertainment is available for children on the internet for private use. This constitutes a significant change from earlier times. The amount of time expended by children indoors on screen-based entertainment and

15812-461: The stimuli. Studies regarding this showed that the ability to process stimuli decreased with age, meaning that younger people were able to perceive more stimuli and fully process them, but were likely to process both relevant and irrelevant information, while older people could process fewer stimuli, but usually processed only relevant information. Some people can process multiple stimuli, e.g. trained Morse code operators have been able to copy 100% of

15946-454: The study of disorders of consciousness to artificial intelligence and its domains of research. Prior to the founding of psychology as a scientific discipline, attention was studied in the field of philosophy . Thus, many of the discoveries in the field of attention were made by philosophers. Psychologist John B. Watson calls Juan Luis Vives the father of modern psychology because, in his book De Anima et Vita ( The Soul and Life ), he

16080-400: The subject's ability to perceive or ignore stimuli, both task-related and non task-related. Studies show that if there are many stimuli present (especially if they are task-related), it is much easier to ignore the non-task related stimuli, but if there are few stimuli the mind will perceive the irrelevant stimuli as well as the relevant. The cognitive mechanism refers to the actual processing of

16214-514: The subject. Exogenous (from Greek exo , meaning "outside", and genein , meaning "to produce") orienting is frequently described as being under control of a stimulus. Exogenous orienting is considered to be reflexive and automatic and is caused by a sudden change in the periphery. This often results in a reflexive saccade. Since exogenous cues are typically presented in the periphery, they are referred to as peripheral cues . Exogenous orienting can even be observed when individuals are aware that

16348-436: The trappings of stage shows". Spectacles , competitions, races , and sports were once presented in this purpose-built arena as public entertainment. New stadia continue to be built to suit the ever more sophisticated requirements of global audiences. Imperial and royal courts have provided training grounds and support for professional entertainers, with different cultures using palaces, castles and forts in different ways. In

16482-458: The two theories placed a new emphasis on the separation of visual attention tasks alone and those mediated by supplementary cognitive processes. As Rastophopoulos summarizes the debate: "Against Treisman's FIT, which posits spatial attention as a necessary condition for detection of objects, Humphreys argues that visual elements are encoded and bound together in an initial parallel phase without focal attention, and that attention serves to select among

16616-631: The visual scene, since this fixed resource will be distributed over a larger area. It is thought that the focus of attention can subtend a minimum of 1° of visual angle , however the maximum size has not yet been determined. A significant debate emerged in the last decade of the 20th century in which Treisman's 1993 Feature Integration Theory (FIT) was compared to Duncan and Humphrey's 1989 attentional engagement theory (AET). FIT posits that "objects are retrieved from scenes by means of selective spatial attention that picks out objects' features, forms feature maps, and integrates those features that are found at

16750-437: The western approach in that it encompasses a wide range of genres and themes for a readership of all ages. Caricature uses a kind of graphic entertainment for purposes ranging from merely putting a smile on the viewer's face, to raising social awareness, to highlighting the moral characteristics of a person being caricatured. Comedy is both a genre of entertainment and a component of it, providing laughter and amusement, whether

16884-539: The word "entertain", including inter (among) + tenir (to hold) as derivations, giving translations of "to hold mutually" or "to hold intertwined" and "to engage, keep occupied, the attention , thoughts, or time (of a person)". It also provides words like "merry-making", "pleasure", and "delight", as well as "to receive as a guest and show hospitality to". It cites a 1490 usage by William Caxton . Entertainment can be distinguished from other activities such as education and marketing even though they have learned how to use

17018-416: The working brain as being composed of three constantly co-active processes which he described as the; (1) Attention system, (2) Mnestic (memory) system, and (3) Cortical activation system. The two books together are considered by Homskaya's account as "among Luria's major works in neuropsychology, most fully reflecting all the aspects (theoretical, clinical, experimental) of this new discipline." The product of

17152-424: The writing is to inform or instruct, reading is well known for its capacity to distract from everyday worries. Both stories and information have been passed on through the tradition of orality and oral traditions survive in the form of performance poetry for example. However, they have drastically declined. "Once literacy had arrived in strength, there was no return to the oral prerogative." The advent of printing,

17286-409: Was entertainment such as receptions and banquets. Court ceremonies, palace banquets and the spectacles associated with them, have been used not only to entertain but also to demonstrate wealth and power. Such events reinforce the relationship between ruler and ruled; between those with power and those without, serving to "dramatise the differences between ordinary families and that of the ruler". This

17420-419: Was generally only available in hospitals, psychologists sought cooperation with neurologists. Psychologist Michael Posner (then already renowned for his influential work on visual selective attention) and neurologist Marcus Raichle pioneered brain imaging studies of selective attention. Their results soon sparked interest from the neuroscience community, which until then had been focused on monkey brains. With

17554-432: Was inspired by the zoom lens one might find on a camera, and any change in size can be described by a trade-off in the efficiency of processing. The zoom-lens of attention can be described in terms of an inverse trade-off between the size of focus and the efficiency of processing: because attention resources are assumed to be fixed, then it follows that the larger the focus is, the slower processing will be of that region of

17688-585: Was the case with "masked dance-dramas" in Korea, which "originated in conjunction with village shaman rituals and eventually became largely an entertainment form for commoners". Nautch dancers in the Mughal Empire performed in Indian courts and palaces. Another evolution, similar to that from courtly entertainment to common practice, was the transition from religious ritual to secular entertainment, such as happened during

17822-422: Was the first to recognize the importance of empirical investigation. In his work on memory, Vives found that the more closely one attends to stimuli, the better they will be retained. By the 1990s, psychologists began using positron emission tomography (PET) and later functional magnetic resonance imaging (fMRI) to image the brain while monitoring tasks involving attention. Considering this expensive equipment

17956-426: Was theorized by Cognitive Psychologists David Navon and Daniel Gopher in 1979. However, more recent research using well controlled dual-task paradigms points at the importance of tasks. As an alternative, resource theory has been proposed as a more accurate metaphor for explaining divided attention on complex tasks. Resource theory states that as each complex task is automatized, performing that task requires less of

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