Misplaced Pages

Duck Hunt

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

Nintendo Research & Development No. 1 Department (commonly abbreviated as Nintendo R&D1 and formerly known as Nintendo Research & Development Department before splitting in 1978) was a division of Nintendo , and is its oldest development team. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi . The developer has created several notable Nintendo series such as Donkey Kong , Mario , and Metroid .

#913086

80-919: Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES). The game was first released in April 1984 in Japan for the Family Computer (Famicom) console and in North America as an arcade game for the Nintendo VS. System . It became a launch game for the NES in North America in October 1985, and was re-released in Europe two years later. Players fire

160-446: A bonus stage has ducks flying out of the grass with the hunting dog occasionally jumping into the line of fire as a distraction. If shot, the dog scolds the player and the bonus stage ends. According to Nintendo of America employee Jerry Momoda, the dog was made impossible to shoot on console releases to make the game more family friendly. Duck Hunt was inspired by a 1976 electronic toy version titled Beam Gun: Duck Hunt , part of

240-453: A first-person perspective for aiming, though some games may allow the player to switch to a third person perspective in order to maneuver the protagonist. Gun games had existed in arcades before the emergence of electronic video games . Shooting gallery carnival games date back to the late 19th century. Mechanical gun games first appeared in England 's amusement arcades around the turn of

320-568: A "Renaissance" in the popularity of arcade gun games. Like Lethal Enforcers , the game was inspired by the Clint Eastwood film Dirty Harry as well as a coffee advertisement in which a can of coffee grew larger in a gun's sights. In Virtua Cop the player had to shoot approaching targets as fast as possible. The acclaimed Time Crisis by Namco, released for Japanese arcades in 1995 and ported to Sony 's PlayStation console in 1996/1997, introduced innovations such as simulated recoil and

400-486: A 3D stereoscopic head-tracking prototype called the Private Eye. Gunpei Yokoi saw this as a unique technology that competitors would find difficult to emulate. Additionally, the resulting game console was intended to enhance Nintendo's reputation as an innovator and to "encourage more creativity" in games. Code-naming the project "VR32", Nintendo entered into an exclusive agreement with Reflection Technology to license

480-581: A D-pad of some shape on their controllers, until the Nintendo Switch in 2017. When the department started working on a successor to the Game & Watch series, Yokoi envisioned a simple and cheap system with interchangeable game cartridges . Development of the system, however, suffered from disagreements in direction, with assistant director Satoru Okada arguing for a more powerful system with third-party development and long-term support from Nintendo, emulating

560-426: A color LCD system would have been prohibitively expensive, retailing for more than US$ 500 . A color LCD system was also said to have caused "jumpy images in tests". With ongoing concerns about motion sickness, the risk of developing lazy eye conditions in young children, and Japan's new Product Liability Act of 1995, Nintendo eliminated the head tracking functionality and converted its headmounted goggle design into

640-526: A foot pedal which when pressed caused the protagonist to take cover . The game's light gun controller, the GunCon , was also acclaimed. Namco also released Gun Bullet for Japanese arcades in 1994 and was ported as Point Blank for the PlayStation in 1998, a 2D sprite-based game featuring a unique minigame structure and quirky, humorous tone. The game was critically acclaimed and received two sequels, both for

720-506: A light gun, the use of more conventional input methods has been deemed inferior. Light-gun shooters typically feature generic action or horror themes, though some later games employ more humorous, self-referential styles. Light-gun shooters primarily revolve around shooting large numbers of enemies attacking in waves. The protagonist may be required to defend themself by taking cover, or by shooting incoming thrown weapons, such as axes or grenades . The player may also compete against

800-452: A light gun. Light-gun shooters typically employ " light gun " controllers, so named because they function through the use of light sensors . However, not all "light-gun shooters" use optical light guns, but some may also use alternative pointing devices such as positional guns or motion controllers . Mechanical games using light guns had existed since the 1930s, though they operated differently from those used in video games . Throughout

880-452: A major commercial success both for arcades and consoles in the 1980s, helping to popularize light gun video games with over 28 million copies sold worldwide. In 1986, the nationwide launch of the NES included the Deluxe Set bundle with pack-in games Duck Hunt and Gyromite . The later Action Set has Duck Hunt and Super Mario Bros. on one cartridge. The final Duck Hunt bundle is

SECTION 10

#1732858820914

960-459: A minimum number of targets to advance to the next round or else get a game over . The difficulty progresses with faster targets of an increasing minimum number. The player receives points per target and bonus points for shooting all ten targets per round. The highest scores are tracked per session. Duck Hunt has three optional game modes. In Game A and Game B, the targets are flying ducks, and in Game C

1040-545: A niche appeal for fans of "old school" gameplay . "Light-gun shooters", "light-gun games" or "gun games" are games in which the protagonist shoots at targets, whether antagonists or objects, and which use a gun-shaped controller (termed a "light gun") with which the player aims. While light-gun games may feature a first-person perspective , they are distinct from first-person shooters , which use more conventional input devices. Light-gun games which feature "on-rails" movement are sometimes termed "rail shooters", though this term

1120-586: A period but experienced a small renaissance with the release of the Nintendo Wii in 2006. The system's controller, named the Wii Remote , popularized motion-based gameplay. With the release of the Wii Zapper and third party light gun shells, various developers took the opportunity to release various light gun games on the platform, including Ghost Squad: Evolution , Gunslingers, Dead Space: Extraction , The House of

1200-467: A single game to be played on an LCD screen in addition to a clock, an alarm, or both. Regardless, it was confirmed that Yokoi was inspired by calculators to develop the line, even using calculator integrated circuits in the systems and button cells to power them. Although Nintendo competitors Mattel and Tomy had already produced portable games, they were mostly bulky systems with low-resolution LED displays and uninspiring gameplay. Yokoi exploited

1280-551: A stationary, heavy, precision steel-shielded, tabletop form factor conformant to the recommendation of the Schepens Eye Research Institute. According to David Sheff 's book Game Over , the increasingly reticent Yokoi never actually intended for the increasingly downscaled console to be released in its final form. However, Nintendo pushed the Virtual Boy to market so that it could focus development resources on

1360-560: A total of 5 systems, all released during that year. In 1981, Game & Watch: Manhole debuted the Gold series, which was fundamentally the same system with a golden face-plate. It saw only 3 titles which were also released during the same year. In mid-1981, Game & Watch: Parachute was released, debuting the Wide Screen series, sporting a 30% larger display. The series saw a total of 10 titles released until early 1982. The limitations of

1440-456: A wire cable and pop, pop, pop, you do your thing just like in the old days only at video targets". AllGame called the game an "attractive but repetitive target shooter" and "utterly mindless... the game is fun for a short time, but gets old after a few rounds of play". Several communities have rated the game positively. 1UP.com users gave it an 8.7 out of 10, and the GameSpot community rated

1520-498: Is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen . Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives

1600-454: Is also applied to other types of shooters featuring similar movement. The light gun itself is so termed because it functions through the use of a light sensor: pulling the trigger allows it to detect light from the on-screen targets. Targets in light-gun shooters may be threatening antagonists such as criminals, terrorists or zombies , or they may be inanimate objects such as apples or bottles. Although these games may be played without

1680-455: The Atlantis system was delayed by a year to late 1997. Nonetheless, the system was eventually cancelled due to concerns of it being too big, having a drastically decreased battery life (to approximately 1 hour, as LCD color displays required a back-light at the time), and being too expensive to manufacture. Although it was shelved, the project would later considerably speed up the development of

SECTION 20

#1732858820914

1760-509: The Beam Gun series, designed by Gunpei Yokoi and Masayuki Uemura for Nintendo. Nintendo Research & Development 1 developed both the NES Zapper and the NES version of Duck Hunt . The game was supervised by Takehiro Izushi, and was produced by Gunpei Yokoi. The music was composed by Hirokazu Tanaka , who did music for several other Nintendo games at the time. The music was represented in

1840-614: The Duck Hunt team and stage return in Super Smash Bros. Ultimate , and the team is featured in the June 2019 trailer announcing Banjo and Kazooie as downloadable content. In the 2015 film Pixels , the dog cameos as an achievement trophy sent to the protagonists by the aliens following their victory over the enemies of Centipede in London . He is adopted by an elderly woman whose apartment

1920-521: The Game Boy 's legacy becoming the source of every major Nintendo handheld game console until its closure in 2012. Following Yokoi's departure, and no longer having a dedicated hardware development team, the department focused instead on developing games for other Nintendo-developed consoles. It was responsible for the re-releases of its Game & Watch classics in the Game & Watch Gallery series for both

2000-603: The Game Boy Color in 1997 by the Nintendo Research & Engineering department. On August 15, 1996, long-time department general manager, Gunpei Yokoi, left Nintendo to form his own company, Koto Laboratory. Despite speculation that he had left Nintendo due to the commercial failure of the Virtual Boy a year prior, Yokoi clarified that he'd long wished to become independent. Yokoi and his new company eventually worked on

2080-576: The GunCon 3 for the PlayStation 3, which was supported by Time Crisis 4 , Time Crisis: Razing Storm and Deadstorm Pirates . The Time Crisis and House of the Dead franchises continued to receive acclaimed installments, with the arcade machine for the latter's House of the Dead 4 Special featuring large screens enclosing the player, as well as swivelling, vibrating chairs. Incredible Technologies /Play Mechanix released Big Buck Hunter , which

2160-498: The NES Zapper at a CRT television, with three attempts per round to shoot ducks and clay pigeons . The game initially received a positive reception in the mid-1980s, but was later given mild praise in retrospective reviews. The game was inspired by Nintendo's previous electro-mechanical arcade game which was based on the Laser Clay Shooting System released in 1976. Upon release as a video game, Duck Hunt became

2240-548: The Nintendo 64 . In 1995, the department started developing a successor to the Game Boy, under the code-name Atlantis . Despite its predecessors having a monochrome display , the R&;D1 team had already experimented with color displays from as early as 1992. The Atlantis prototype consisted of an handheld with a 32-bit ARM7 CPU, a larger color display , and four face buttons. It

2320-453: The Nintendo Research & Development No. 2 (R&D2) department. After the split, Yokoi remained general manager of R&D1. In the late 1970s, Yokoi saw a bored Japanese salaryman playing with a calculator on the Shinkansen high-speed train. This was the inspiration for the creation of the Game & Watch series, a line of handheld electronic games , with each system featuring

2400-509: The Nintendo Switch have been used as a light gun substitute for various games, such as The House of the Dead: Remake (2022), though they are less precise than the Wii Remote due to their sole reliance on gyroscopic sensors for aiming. Nintendo Research %26 Development 1 R&D1 developed the hugely successful Game Boy line , which was released in 1989. They developed some of

2480-591: The Ultra Machine , and a " Love Tester ." Sometime before 1972, Nintendo created its first electronics development team, the Research & Development department from Nintendo's manufacturing division, assigning Gunpei Yokoi as its general manager. By 1972 the department had approximately 20 developers. In 1978, the manufacturing division split its single research & development department into two, renaming it to Research & Development No. 1 (R&D1) and creating

Duck Hunt - Misplaced Pages Continue

2560-569: The WonderSwan handheld for Bandai before his tragic death in 1997 in a traffic accident. In order to fill Yokoi's vacancy, long-time Nintendo engineer Takehiro Izushi was appointed as the new general manager of the department. Additionally, the department's hardware team was spun-off into a new development department, called Nintendo Research & Engineering and led by Satoru Okada . The software development team, however, remained at R&D1. This new department would be responsible for continuing

2640-542: The 1960s. Between the late 1960s and early 1970s, Sega produced gun games which resemble first-person light-gun shooter video games, but were in fact electro-mechanical games that used rear image projection in a manner similar to a zoetrope to produce moving animations on a screen . It was a fresh approach to gun games that Sega introduced with Duck Hunt , which began location testing in 1968 and released in January 1969. It had animated moving targets which disappear from

2720-406: The 1970s mechanical games were replaced by electronic video games and in the 1980s popular light-gun shooters such as Duck Hunt emerged. The genre was most popular in the 1990s, subsequent to the release of Virtua Cop , the formula of which was later improved upon by Time Crisis . The genre is less popular in the new millennium, as well as being hampered by compatibility issues, but retains

2800-598: The 20th century, and before appearing in America by the 1920s. The British "cinematic shooting gallery" game Life Targets (1912) was a mechanical interactive film game where players shot at a cinema screen displaying film footage of targets. The first light guns appeared in the 1930s, with the Seeburg Ray-O-Lite. Games using this toy rifle were mechanical and the rifle fired beams of light at targets wired with sensors. A later gun game from Seeburg Corporation , Shoot

2880-525: The Bear (1949), introduced the use of mechanical sound effects. By the 1960s, mechanical gun games had evolved into shooting electro-mechanical games . A popular sophisticated example was Periscope (1965) by Namco and Sega , with other examples including Captain Kid Rifle (1966) by Midway Manufacturing and Arctic Gun (1967) by Williams . The use of a mounted gun dates back to a Midway mechanical game in

2960-580: The Dead 2 & 3 Return , The House of the Dead: Overkill , Resident Evil: The Darkside Chronicles , Resident Evil: The Umbrella Chronicles and Wild West Guns . Sony responded by releasing the PlayStation Move , a motion-based controller for the PlayStation 3 that could also be fitted into a light gun shell called a PS Move Sharp Shooter. This accessory allowed developers to also release light gun games on Sony’s platform. Additionally, Namco released

3040-768: The Dead: Scarlet Dawn in 2018, Elevator Action Invasion in 2021 and Enter the Gungeon House of the Gundead in 2023. On PC, various companies offer light gun hardware solutions for light gun enthusiasts, such as Sinden Light Gun , Ultimarc Aimtrak and Retroshooter , in addition to retrofitting classic light gun hardwares for consoles such as Wiimote with Mayflash Dolphinbar and Gun4IR . Besides emulating classic light gun games, players can also find modern light gun releases on Steam, such as Railbreak , BangBang PewPew , BioCrisis and Blue Estate The Game . The Joy-Con of

3120-571: The Game Boy Advance. After an 8-year hiatus, R&D1 introduced a new installment in its Metroid series, Metroid Fusion , released in 2002. In 2004, R&D1's last project was launched, Metroid: Zero Mission a remake of the original game. In 2004, the department, along with Nintendo Research & Development 2 , was absorbed into the newly created Nintendo Software Planning & Development division. Then-Nintendo president Satoru Iwata created and appointed himself as general manager of

3200-590: The Game Boy and Game Boy Color, starting in 1997. It also developed sequels to its Wario Land classic in the form of Wario Land II , released in 1998, and Wario Land 3 , in 2000, both for the Game Boy Color, and Wario Land 4 for the Game Boy Advance , released a year later. The department was also responsible for creating the Wario spin-off series with WarioWare, Inc.: Mega Microgames! , released in 2003 for

3280-534: The LCD display prompted Yokoi and his team to introduce the Multi Screen series with the release of Game & Watch: Oil Panic in mid 1982, adding another screen to potentially double the amount of gameplay each title could offer. The next title of the series was Game & Watch: Donkey Kong a port of the hugely successful Donkey Kong arcade game. Unable to use a joystick like the original game, as it would reduce

Duck Hunt - Misplaced Pages Continue

3360-468: The NES Zapper "made the NES memorable" and was one of the key factors behind the success of the NES. Parish related Duck Hunt to the Wii Remote in that they made their respective consoles more approachable and reach a wider demographic . Duck Hunt 's nameless non-playable hunting dog has been referred to in media as the " Duck Hunt Dog" or the "Laughing Dog", notorious for smugly laughing at

3440-597: The Power Set, with a multi-cart with World Class Track Meet , Super Mario Bros. , and Duck Hunt . The game was released on Virtual Console for the Wii U in 2014. Duck Hunt is a first-person shooter game with moving on-screen targets, firing the NES Zapper light gun at a CRT television screen. The player selects the game mode, one or two targets appear, and the player has three attempts to hit them before they disappear. Each round totals ten targets. The player must hit

3520-598: The arcades and the PlayStation console. In 1995, Atari Games released the successful Area 51 arcade light-gun game, which featured red and blue HAPP 45. caliber pistol-like light guns and the use of full-motion video (FMV) pre-rendered graphics. Some games attempted to incorporate elements of first-person shooter (FPS) or survival horror games through the use of less restricted character movement or exploration, with varying degrees of success. Between 1996 and 1997, 3D light-gun shooters gained considerable popularity in arcades. Popular arcade light-gun shooters at

3600-536: The cheapness of LCDs, producing cheap and light systems, starting in 1980. He would later call this principle Lateral Thinking of Withered Technology : using seasoned technology in radical ways; a principle that echoed throughout Nintendo until the present day. In 1980, Game & Watch: Ball was the first release of the Game & Watch Silver series, called after its metallic face-plate. Sales weren't reportedly "astonishing", but they were enough to persuade Nintendo to continue developing new titles. The series saw

3680-656: The classic games medley on the Video Games Live concert tour. Designer Hiroji Kiyotake created the graphics and characters. Duck Hunt has been released alone and in several combination ROM cartridges . The Action Set bundle of the NES in the late 1980s has one cartridge containing Duck Hunt and Super Mario Bros. The Power Set bundle includes the Zapper, the Power Pad , and a 3-in-1 cartridge with Duck Hunt , World Class Track Meet , and Super Mario Bros. Duck Hunt

3760-496: The clock, however, with some games also featuring boss battles. Games may also reward the player for accurate shooting, with extra points , power-ups or secrets. Games which do not pit the player against antagonists instead feature elaborate challenges constructed mainly from inanimate objects, testing the player's speed and accuracy. More conventional games may feature these types of challenges as minigames . Light-gun shooters typically feature "on-rails" movement, which gives

3840-541: The early 1960s. The Magnavox Odyssey home video game console in 1972 had a light gun accessory , in the production of which Nintendo was involved . In the arcades, light-gun shooter video games appeared in 1974, with Sega's Balloon Gun in August and Atari 's Qwak! in November. The use of a mounted gun in arcade video games date back to Taito 's Attack (1976). However, light-gun video games were not able to achieve

3920-484: The genre up until the mid-1990s. Midway's Revolution X (1994) was a Three-player co-op game with digitized graphics like their earlier hit Terminator 2 . In 1995, Konami released Crypt Killer ( Henry Explorers in Japan), which supported up to three players and was a modest success. Sega's Virtua Cop , released in arcades in 1994, broke new ground, popularized the use of 3D polygons in shooter games, and led to

4000-528: The gun crime found in the United States and in which civilians cannot legally own guns, more realistic light guns are widely available. Light-gun rail shooters began declining in the late 1990s as FPS games became more popular. Light-gun shooters became less popular in the 2000s, with new games in the genre seen as "old school", such as Raw Thrills ' Target: Terror (2004) and ICE/Play Mechanix's Johnny Nero Action Hero (2004). The genre went dormant for

4080-528: The light gun genre is maintained in virtual reality, arcade and PC emulation. Various VR games with light gun gameplay elements are released regularly after the release of Oculus Rift in 2016, such as Space Pirate Trainer, Operation Wolf Returns: First Mission, Zombieland VR, Blood & Truth, Under Cover and more. Despite the decline of the arcade industry, arcade continues to see periodical exclusive light gun releases such as Jurassic Park Arcade and Time Crisis 5 in 2015, Point Blank X in 2016, House of

SECTION 50

#1732858820914

4160-551: The line's most popular games, such as Super Mario Land , and created the character of Wario . Team Shikamaru was a small club within Nintendo R&;D1 that was composed of Makoto Kano , Yoshio Sakamoto , and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including Metroid , Kid Icarus , Famicom Detective Club , Trade & Battle: Card Hero , and several others. After Yokoi's resignation in 1997, this group

4240-501: The mid-1980s. In the late 1980s, Taito 's arcade hit Operation Wolf (1987) popularized military-themed light-gun rail shooters . Operation Wolf had scrolling backgrounds, which Taito's sequel Operation Thunderbolt (1988) and Sega's Line of Fire (1989) took further with pseudo-3D backgrounds, the latter rendered using Sega Super Scaler arcade technology, with both featuring two-player co-op gameplay. SNK 's Beast Busters (1989) supported up to three players and

4320-421: The mini-games "Shooting Range" and "Trigger Twist", in which some of the various targets are ducks and cans. The dog and a duck, collectively referred to as "Duck Hunt", appear as playable characters in Super Smash Bros. for Nintendo 3DS and Wii U . Masahiro Sakurai , the creator and director of the Super Smash Bros. series, said that Duck Hunt ' s commercial success as "the most-sold shooting game in

4400-513: The multi-cartridge of Super Mario Bros. and Duck Hunt at 9.1 out of 10. It was rated the 150th best game on a Nintendo system in Nintendo Power ' s Top 200 Games list. IGN placed the game at number 77 on its "Top 100 NES Games of All Time" feature. The game was ranked 24th in GamesRadar ' s "The best NES games of all time". Jeremy Parish of USgamer stated that Duck Hunt paired with

4480-526: The new division to focus on co-producing and supervising second-party development, thus relieving the Entertainment Analysis & Development division (EAD) and its general manager Shigeru Miyamoto to focus on first-party projects. Although that was the division's primary focus, it went on to develop some video games titles internally. In 2018, former general manager of the R&D1 department Takehiro Izushi retired from Nintendo after 43 years in

4560-523: The original Game Boy, and had an improved pixel response-time, mostly eliminating the ghosting effect. It finally released as the Game Boy Pocket on July 21, 1996, in Japan, on September 3 in North America, and in Europe during the following year. Although it had no power LED initially, it was soon added to later editions due public demand. Following the commercial success of the Game Boy Pocket,

4640-522: The player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for

4720-531: The player for missing ducks. The dog is on GamesRadar ' s list of "the 12 most annoying sidekicks ever", GameDaily 's list of characters "we wish we could kill but can't", GameSpy ' s "top 10 dogs in gaming", and MTV ' s award for the greatest video game canine. The dog makes a cameo appearance in the NES Zapper game Barker Bill's Trick Shooting , where he can be shot. In Wii Play (2006) and its sequel Wii Play: Motion (2011), some elements from Duck Hunt and Hogan's Alley are in

4800-416: The player no control over the direction the protagonist moves in; the player only has control over aiming and shooting. Some games, however, may allow the protagonist to take cover at the push of a button. Other games may eschew on-rails movement altogether and allow the player to move the protagonist freely around the game's environment; still others may feature a static environment. Light-gun shooters use

4880-399: The popularity of electro-mechanical games. In the 1970s, EM gun games evolved into light-gun shooter video games. Light guns used in electronic video games work in the opposite manner to their mechanical counterparts: the sensor is in the gun and pulling the trigger allows it to receive light from the on-screen targets. Computer light pens had been used for practical purposes at MIT in

SECTION 60

#1732858820914

4960-438: The same level of success as their earlier electro-mechanical predecessors until the mid-1980s. Light-gun video games became popular in arcades with the Nintendo VS. System arcade releases of Duck Hunt (1984) and Hogan's Alley (1984), with Duck Hunt also becoming popular on home consoles following its 1985 Nintendo Entertainment System (NES) release. Light guns subsequently became popularly used for video games in

5040-421: The screen when shot, solid-state electronic sound effects, and a higher score for head shots . It also printed out the player's score on a ticket, and the sound effects were volume controllable. Throughout the 1970s, electro-mechanical arcade games were gradually replaced by electronic video games, following the release of Pong in 1972, with 1978's Space Invaders dealing a yet more powerful blow to

5120-549: The successful business model that Nintendo R&D2 had achieved with the Nintendo Entertainment System , while Yokoi planned for a much cheaper, less powerful device with a shorter life-span, similar to its predecessor. During an interview, Okada compared the initial project to the Microvision . Eventually, Yokoi agreed to Okada's plan and the project would be known as the Game Boy . In 1991, Nintendo partnered with Massachusetts-based Reflection Technology, Inc. who had developed

5200-479: The system's portability, Yokoi began researching for solutions. Early Game & Watch systems had a button for each action such as moving left and right or jumping. However, for the new system the team introduced the "cross" directional pad (D-pad): a flat, four-way directional control with one button on each point. The design was patented and later earned a Technology & Engineering Emmy Award in 2008. From then on, all major video game consoles since have had

5280-413: The targets are clay pigeons that are launched into the distance. In Game A, one duck appears at a time and in Game B two ducks appear. Game A allows a second player to control the flying ducks with a NES controller . Completing Round 99 in Game A advances to Round 0, which is a kill screen where the game behaves erratically, such as haphazard or nonexistent targets, thus ending progress. Vs. Duck Hunt

5360-494: The technology for its displays. Spending four years in development and eventually building a dedicated manufacturing plant in China, Nintendo worked to turn its VR32 vision into an affordable and health-conscious console design. Yokoi retained RTI's choice of red LED because it was the cheapest, and because unlike a totally backlit LCD, its perfect blackness could achieve a more immersive sense of infinite depth. RTI and Nintendo said

5440-488: The time included Sega's Virtua Cop 2 (1995) and The House of the Dead (1997), Namco's Time Crisis , and Police Trainer (1996). The most successful light-gun horror game series is The House of the Dead (1997 debut), the popularity of which, along with Resident Evil , led to zombies becoming mainstream again in popular culture . In 1998, Midway released their third successful light-gun game called CarnEvil , which featured over-the-top black comedy humor,

5520-442: The use of the shotgun-like light gun which pumps to reload, and the use of blood and gore like Mortal Kombat . Light guns were suppressed for a time in the United States after the 1999 Columbine High School massacre and its attendant controversy over video games and gun crime . Since the late 1980s, light gun controllers have been generally manufactured to look like toys by painting them in bright colours. In Japan, which lacks

5600-449: The world" was one of the primary reasons for its inclusion. In the games, the Duck Hunt team utilizes multiple attacks inspired by the light gun, including throwing clay pigeons, kicking an explosive version of the can from Hogan's Alley , summoning the cast of Wild Gunman to fire at opponents with their guns, or comically dodging shots fired at opponents from the Zapper. The games feature an unlockable Duck Hunt -themed stage . Both

5680-450: Was a modest success. Midway 's arcade hit Terminator 2: Judgment Day (1991) combined Operation Wolf 's scrolling with Operation Thunderbolt and Line of Fire 's two-player co-op along with the use of the use of realistic digitized sprite graphics. In 1992, Konami 's Lethal Enforcers further popularized the use of realistic digitized sprite graphics in light-gun shooters, with digitized sprites remaining popular in

5760-455: Was assigned to the manufacturing division to work on the assembly line machines used to manufacture its cards. In the following year, Hiroshi Yamauchi , president of Nintendo at the time, during a visit to the factory Yokoi was working at, took notice of a toy, an extending arm , that Yokoi had made for his own amusement during his spare time. As Yamauchi was looking to diversify the company's business far beyond its primary card business, Yokoi

5840-457: Was bundled with the Nintendo Entertainment System console in 1985, with 28.3 million copies sold worldwide. Upon release in arcades, Eddie Adlum of RePlay magazine praised Duck Hunt and Hogan's Alley as the "cream on the cake" among Nintendo VS. System and for successfully capturing the experience of older electro-mechanical gun games into video game format. He said that Duck Hunt and Hogan's Alley "sported simulated handguns on

5920-581: Was highly successful and spawned a number of sequels and console ports. Sega released Ghost Squad in 2004, notable for featuring unique machine guns with realistic recoil and an additional trigger for other in-game actions. The light gun shooter genre fell out of popularity on home consoles when the industry transitioned from the Wii and Playstation 3 to Wii U and Playstation 4 in 2014. Other factors which contributed to this declining popularity includes incompatibility with modern high-definition televisions . Today,

6000-506: Was infiltrated by one of the titular enemies. The premise for the psychological horror VR game Duck Season by Stress Level Zero is inspired by Duck Hunt . A fan game, Duck Hunt GB , was released for the PC in 2024 that uses Game Boy -style graphics. The same developer is currently developing a new game with 3D graphics, titled Tiny Duck Hunt 3D . Light gun shooter Light-gun shooter , also called light-gun game or simply gun game ,

6080-473: Was led by Takehiro Izushi. In 2004, Satoru Iwata restructured the Nintendo R&D1 team. Many of the staff members were later reassigned to the Nintendo SPD team, which in turn merged with Nintendo EAD in 2015 to form Nintendo Entertainment Planning & Development . In 1965, Nintendo , still primarily a hanafuda card manufacturer, hired Gunpei Yokoi , a newly graduated electronics engineer. Yokoi

6160-522: Was ordered to develop the toy into a proper mass-market product for the 1966 holiday rush. The toy was launched as Ultra Hand and it was a huge success selling over 1.2 million units during its lifetime. Following that, Yokoi was assigned to work on other toys including the Ten Billion Barrel puzzle, a miniature remote-controlled vacuum cleaner called the Chiritori , a baseball throwing machine called

6240-536: Was re-released on Virtual Console for the Wii U console in Japan on December 24, 2014, and internationally on December 25. This version was modified for the Wii Remote controller in place of the NES Zapper. In North America, Vs. Duck Hunt became the third top-grossing arcade game on the RePlay arcade charts in November 1985 , below Vs. Hogan's Alley at number one. The two popularized light gun video games by 1985. It

6320-481: Was released as a Nintendo VS. System arcade game in April 1984, and was later included in the PlayChoice-10 arcade console. The console supports two light guns, for alternate players. Gameplay consists of alternating rounds of Games B and C, with 12 targets per round instead of 10 and sometimes three targets at once instead of two. Every missed target costs one life until the game ends. After every second round,

6400-433: Was reported that the system was supposed to release in late 1996. Meanwhile, the department was also working on a revision of the Game Boy. The system would require fewer batteries, providing approximately 10 hours of gameplay, and was also equipped with a DC connector which could be used to power the system. The screen was also changed to a true black-and-white display, rather than the green-tinted monochrome display of

#913086