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Design sprint

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A design sprint is a time-constrained, five-phase process that uses design thinking with the aim of reducing the risk when bringing a new product, service or a feature to the market. The process aims to help teams to clearly define goals, validate assumptions and decide on a product roadmap before starting development. It seeks to address strategic issues using interdisciplinary expertise, rapid prototyping , and usability testing . This design process is similar to Sprints in an Agile development cycle.

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64-453: There are multiple origins to the concept of mixing Agile and Design Thinking . The most popular was developed by a multi-disciplinary team working out of Google Ventures. The initial iterations of the approach were created by Jake Knapp, and popularised by a series of blog articles outlining the approach and reporting on its successes within Google. As it gained industry recognition, the approach

128-445: A cross-functional team working in all functions: planning , analysis , design , coding , unit testing , and acceptance testing . At the end of the iteration a working product is demonstrated to stakeholders. This minimizes overall risk and allows the product to adapt to changes quickly. An iteration might not add enough functionality to warrant a market release, but the goal is to have an available release (with minimal bugs ) at

192-430: A continuum from adaptive to predictive . Agile software development methods lie on the adaptive side of this continuum. One key of adaptive development methods is a rolling wave approach to schedule planning, which identifies milestones but leaves flexibility in the path to reach them, and also allows for the milestones themselves to change. Adaptive methods focus on adapting quickly to changing realities. When

256-560: A distinguishing characteristic between agile methods and more plan-driven software development methods, with agile methods allowing product development teams to adapt working practices according to the needs of individual products. Potentially, most agile methods could be suitable for method tailoring, such as DSDM tailored in a CMM context. and XP tailored with the Rule Description Practices (RDP) technique. Not all agile proponents agree, however, with Schwaber noting "that

320-500: A foundation for the later development of Agile Software Development . It originated from the Iacocca Institute of Lehigh University in 1991. The goal is to create a manufacturing system that can quickly and efficiently respond to changes in customer preferences, market trends and other external factors. An enabling factor in becoming an agile manufacturer has been the development of manufacturing support technology that allows

384-400: A huge difference in the long term to a company's survival and reputation among consumers. Agility has been defined, in terms of outcomes, as “dynamic, context specific, aggressively change embracing and growth oriented…succeeding winning profits, market share and customers” Agile manufacturing involves 4 major concepts that make up the gist of it. These are Core competence is associated with

448-588: A number of lightweight software development methods evolved in reaction to the prevailing heavyweight methods (often referred to collectively as waterfall ) that critics described as overly regulated, planned, and micromanaged . These lightweight methods included: rapid application development (RAD), from 1991; the unified process (UP) and dynamic systems development method (DSDM), both from 1994; Scrum , from 1995; Crystal Clear and extreme programming (XP), both from 1996; and feature-driven development (FDD), from 1997. Although these all originated before

512-523: A number of textbooks and manuals available with additional information on agile manufacturing techniques and approaches. Another approach was developed combining the attributes of agility together with leanness across one supply chain is the hybrid lean-agile strategy. This blended lean-agile strategy hybridizes attributes of leanness (cost minimization, waste reduction, continuous improvement), agility (speed, flexibility, responsiveness) and leagility ( mass customization , postponement) in one supply network. It

576-458: A particular purpose rapidly since windows of opportunities do not stay open for long. In order to do that they need to develop a strategic architecture that includes a corporate wide map of core skills. This will enable it to be swift by getting the market before competitors with new products and pro activity. For this operational reconfiguration is necessary to capitalize on the strategic architecture. Management must nurture operational flexibility at

640-455: A personal commitment to being available for developers to answer questions throughout the iteration. At the end of each iteration, the project stakeholders together with the customer representative review progress and re-evaluate priorities with a view to optimizing the return on investment (ROI) and ensuring alignment with customer needs and company goals. The importance of stakeholder satisfaction, detailed by frequent interaction and review at

704-508: A team about the current status of their product development. A common characteristic in agile software development is the daily stand-up (known as daily scrum in the Scrum framework). In a brief session (e.g., 15 minutes), team members review collectively how they are progressing toward their goal and agree whether they need to adapt their approach. To keep to the agreed time limit, teams often use simple coded questions (such as what they completed

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768-414: A team should be co-located. The principle of co-location is that co-workers on the same team should be situated together to better establish the identity as a team and to improve communication. This enables face-to-face interaction , ideally in front of a whiteboard, that reduces the cycle time typically taken when questions and answers are mediated through phone, persistent chat , wiki, or email. With

832-497: A well trained and motivated workforce. Such an organization is driven by knowledge and information available and possessed by the workforce. This epitomizes the notion that `knowledge is power'. "The ability to control the new product introduction process from the conceptualization and design stages through manufacturing to shipment and product support requires the exploitation of a knowledge-rich work force and sophisticated information technology in most industrial sectors" This concept

896-423: A wide market spectrum, enrich customer valuing, and be difficult for competitors to copy. It is challenging to build core competencies but it is up to the management to do so. The management should list the company's main capabilities and identify missing links. They should then either in source them or acquire them thru alliances (even if it has to be with competitors). Cooperation and competitors are compatible in

960-505: Is a fast five-day process for cross-functional teams to brainstorm, define, and model new approaches to business issue. Another common variant is the Service Design Sprint , an approach to Design Sprints created in 2014 that uses Service Design tools and mechanics to tackle service innovation. Agile software development Agile software development is an umbrella term for approaches to developing software that reflect

1024-704: Is closely related to lean manufacturing, in which the goal is to reduce waste as much as possible. In lean manufacturing, the company aims to cut all costs which are not directly related to the production of a product for the consumer. Agile manufacturing can include this concept, but it also adds an additional dimension, the idea that customer demands need to be met rapidly and effectively. In situations where companies integrate both approaches, they are sometimes said to be using "agile and lean manufacturing". Companies which utilize an agile manufacturing approach tend to have very strong networks with suppliers and related companies, along with numerous cooperative teams which work within

1088-624: Is different for each scale of company. Big corporations can reorganize business units and refocus on core competences to operate as a virtual enterprise. Small companies can collaborate to deliver quality, scope and scale collectively. SMEs can potentially exploit agile principles thru rapid partnership formation. But this is easier said than done. There is still a lack of clarity on how to become agile, with insufficiently developed mindset, underdeveloped business practices, processes, methods and tools. Agile enterprises need to be able shift focus, diversify and configure and re align their business to serve

1152-662: Is disputed by proponents of agile software development, who state that developers should write documentation if that is the best way to achieve the relevant goals, but that there are often better ways to achieve those goals than writing static documentation. Scott Ambler states that documentation should be "just barely good enough" (JBGE), that too much or comprehensive documentation would usually cause waste, and developers rarely trust detailed documentation because it's usually out of sync with code, while too little documentation may also cause problems for maintenance, communication, learning and knowledge sharing. Alistair Cockburn wrote of

1216-416: Is done in every iteration—which develops a small piece of the software—users can frequently use those new pieces of software and validate the value. After the users know the real value of the updated piece of software, they can make better decisions about the software's future. Having a value retrospective and software re-planning session in each iteration— Scrum typically has iterations of just two weeks—helps

1280-465: Is financially stable and it has a strong customer support base. Companies that want to switch to the use of agile manufacturing can take advantage of consultants who specialize in helping companies convert and improve existing systems. Consultants can offer advice and assistance which is tailored to the industry a company is involved in, and they usually focus on making companies competitive as quickly as possible with proved agile techniques. There are also

1344-517: Is how we got into trouble in the first place, thinking that the problem was not having a perfect methodology. Efforts [should] center on the changes [needed] in the enterprise". Bas Vodde reinforced this viewpoint, suggesting that unlike traditional, large methodologies that require you to pick and choose elements, Scrum provides the basics on top of which you add additional elements to localize and contextualize its use. Practitioners seldom use system development methods , or agile methods specifically, by

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1408-562: Is likely to be low. Agile practitioners use their free will to reduce the " leap of faith " that is needed before any evidence of value can be obtained. Requirements and design are held to be emergent . Big up-front specifications would probably cause a lot of waste in such cases, i.e., are not economically sound. These basic arguments and previous industry experiences , learned from years of successes and failures, have helped shape agile development's favor of adaptive, iterative and evolutionary development. Development methods exist on

1472-495: Is mostly related to lean manufacturing . While Lean Manufacturing focuses primarily on minimizing waste and increasing efficiency, Agile Manufacturing emphasizes adaptability and proactive responses to change. The two approaches are complementary and can be combined into a “leagile” system, which balances cost efficiency with flexibility. The principles of Agile Manufacturing, with its focus on flexibility, responsiveness to change, collaboration, and delivering customer value, serve as

1536-405: Is much anecdotal evidence that the agile mindset and agile-based practices improve the software development process, the empirical evidence is limited and less than conclusive. Iterative and incremental software development methods can be traced back as early as 1957, with evolutionary project management and adaptive software development emerging in the early 1970s. During the 1990s,

1600-484: Is predicated on designing and building quality in from the beginning and being able to demonstrate software for customers at any point, or at least at the end of every iteration. Compared to traditional software engineering, agile software development mainly targets complex systems and product development with dynamic, indeterministic and non-linear properties . Accurate estimates, stable plans, and predictions are often hard to get in early stages, and confidence in them

1664-431: Is short, agile production is beneficial. Agile manufacturing is an approach to manufacturing which is focused on meeting the needs of customers while maintaining high standards of quality and controlling the overall costs involved in the production of a particular product. This approach is geared towards companies working in a highly competitive environment, where small variations in performance and product delivery can make

1728-600: Is value in the items on the right, we value the items on the left more. Scott Ambler explained: Introducing the manifesto on behalf of the Agile Alliance, Jim Highsmith said, The Agile movement is not anti-methodology, in fact many of us want to restore credibility to the word methodology. We want to restore a balance. We embrace modeling, but not in order to file some diagram in a dusty corporate repository. We embrace documentation, but not hundreds of pages of never-maintained and rarely-used tomes. We plan, but recognize

1792-462: The Crystal Clear method: Crystal considers development a series of co-operative games, and intends that the documentation is enough to help the next win at the next game. The work products for Crystal include use cases, risk list, iteration plan, core domain models, and design notes to inform on choices...however there are no templates for these documents and descriptions are necessarily vague, but

1856-694: The Manifesto for Agile Software Development . In 2005, a group headed by Cockburn and Highsmith wrote an addendum of project management principles, the PM Declaration of Interdependence, to guide software project management according to agile software development methods. In 2009, a group working with Martin wrote an extension of software development principles, the Software Craftsmanship Manifesto , to guide agile software development according to professional conduct and mastery. In 2011,

1920-602: The Agile Alliance created the Guide to Agile Practices (renamed the Agile Glossary in 2016), an evolving open-source compendium of the working definitions of agile practices, terms, and elements, along with interpretations and experience guidelines from the worldwide community of agile practitioners. The agile manifesto reads: We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: That is, while there

1984-712: The agile framework. Cooperation is of the utmost importance since it provides a platform that enables rapid response times. The advent of the internet allows for physically dispersed personnel to collaborate with ease via virtual corporations. These virtual corporations also help with the availability and velocity of competence carriers in alliances. The virtual enterprise is different from the traditional corporate alliance. There are three levels of cooperation among enterprises lead to virtual partnership. The stages are as follows A virtual partnerships enables harnessing and coordination of resources and diverse skills for manufacturing products quickly and facilitates customer involvement in

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2048-653: The book, often choosing to omit or tailor some of the practices of a method in order to create an in-house method. In practice, methods can be tailored using various tools. Generic process modeling languages such as Unified Modeling Language can be used to tailor software development methods. However, dedicated tools for method engineering such as the Essence Theory of Software Engineering of SEMAT also exist. Agile software development has been widely seen as highly suited to certain types of environments, including small teams of experts working on greenfield projects , and

2112-600: The challenges and limitations encountered in the adoption of agile software development methods in a large organization with legacy infrastructure are well-documented and understood. In response, a range of strategies and patterns has evolved for overcoming challenges with large-scale development efforts (>20 developers) or distributed (non-colocated) development teams, amongst other challenges; and there are now several recognized frameworks that seek to mitigate or avoid these challenges. There are many conflicting viewpoints on whether all of these are effective or indeed fit

2176-405: The company to deliver products effectively. They can retool facilities quickly, negotiate new agreements with suppliers and other partners in response to changing market forces, and take other steps to meet customer demands. This means that the company can increase production on products with a high consumer demand, as well as redesign products to respond to issues which have emerged or will emerge in

2240-485: The definition of agile development, and this remains an active and ongoing area of research. When agile software development is applied in a distributed setting (with teams dispersed across multiple business locations), it is commonly referred to as distributed agile software development . The goal is to leverage the unique benefits offered by each approach. Distributed development allows organizations to build software by strategically setting up teams in different parts of

2304-449: The differences between agile software development methods and waterfall is the approach to quality and testing. In the waterfall model , work moves through software development life cycle (SDLC) phases—with one phase being completed before another can start—hence the testing phase is separate and follows a build phase . In agile software development, however, testing is completed in the same iteration as programming. Because testing

2368-416: The earliest possible point in the process. Another enabling factor for it is the increase in global competition amid market changes and diminishing national barriers. Agile manufacturing is seen as more than just a hybrid methodology of its predecessors. It is often misinterpreted as a follow up to Lean manufacturing. The key difference between the two is like between a thin and an athletic person, agile being

2432-458: The end of each iteration. Through incremental development, products have room to " fail often and early " throughout each iterative phase instead of drastically on a final release date. Multiple iterations might be required to release a product or new features. Working software is the primary measure of progress. A key advantage of agile approaches is speed to market and risk mitigation. Smaller increments are typically released to market, reducing

2496-435: The end of each phase, is why the approach is often denoted as a customer-centered methodology . In agile software development, an information radiator is a (normally large) physical display, board with sticky notes or similar, located prominently near the development team, where passers-by can see it. It presents an up-to-date summary of the product development status. A build light indicator may also be used to inform

2560-523: The flow of work (e.g., Scrum, Kanban). Some support activities for requirements specification and development (e.g., FDD ), while some seek to cover the full development life cycle (e.g., DSDM , RUP ). Notable agile software development frameworks include: Agile software development is supported by a number of concrete practices, covering areas like requirements, design, modeling, coding, testing, planning, risk management, process, quality, etc. Some notable agile software development practices include: In

2624-529: The globe, virtually building software round-the-clock (more commonly referred to as follow-the-sun model). On the other hand, agile development provides increased transparency, continuous feedback, and more flexibility when responding to changes. Agile software development methods were initially seen as best suitable for non-critical product developments, thereby excluded from use in regulated domains such as medical devices , pharmaceutical, financial, nuclear systems, automotive, and avionics sectors, etc. However, in

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2688-502: The last several years, there have been several initiatives for the adaptation of agile methods for these domains. Agile manufacturing Agile Manufacturing is a modern production approach that enables companies to respond swiftly and flexibly to market changes while maintaining quality and cost control. This methodology is designed to create systems that can adapt dynamically to changing customer demands and external factors such as market trends or supply chain disruptions. It

2752-503: The latter. One can be neither, one or both. In manufacturing theory, being both is often referred to as leagile. According to Martin Christopher, when companies have to decide what to be, they have to look at the customer order cycle (COC) (the time the customers are willing to wait) and the leadtime for getting supplies. If the supplier has a short lead time, lean production is possible. If the COC

2816-557: The limits of planning in a turbulent environment. Those who would brand proponents of XP or SCRUM or any of the other Agile Methodologies as "hackers" are ignorant of both the methodologies and the original definition of the term hacker. The values are based on these principles: Most agile development methods break product development work into small increments that minimize the amount of up-front planning and design. Iterations, or sprints, are short time frames ( timeboxes ) that typically last from one to four weeks. Each iteration involves

2880-480: The literature, different terms refer to the notion of method adaptation, including 'method tailoring', 'method fragment adaptation' and 'situational method engineering'. Method tailoring is defined as: A process or capability in which human agents determine a system development approach for a specific project situation through responsive changes in, and dynamic interplays between contexts, intentions, and method fragments. Situation-appropriateness should be considered as

2944-431: The marketers, the designers and the production personnel to share a common database of parts and products, to share data on production capacities and problems—particularly where small initial problems may have larger downstream effects. It is a general proposition of manufacturing that the cost of correcting quality issues increases as the problem moves downstream, so that it is cheaper to correct quality problems at

3008-426: The mission statement for the release, or a statement of expected value vs. cost. Predictive methods, in contrast, focus on analyzing and planning the future in detail and cater for known risks. In the extremes, a predictive team can report exactly what features and tasks are planned for the entire length of the development process. Predictive methods rely on effective early phase analysis, and if this goes very wrong,

3072-439: The need for an alternative to documentation driven, heavyweight software development processes. Many software development practices emerged from the agile mindset. These agile-based practices, sometimes called Agile (with a capital A) include requirements, discovery and solutions improvement through the collaborative effort of self-organizing and cross-functional teams with their customer(s) / end user(s) . While there

3136-467: The needs of a project change, an adaptive team changes as well. An adaptive team has difficulty describing exactly what will happen in the future. The further away a date is, the more vague an adaptive method is about what will happen on that date. An adaptive team cannot report exactly what tasks they will do next week, but only which features they plan for next month. When asked about a release six months from now, an adaptive team might be able to report only

3200-402: The objective is clear, just enough documentation for the next game. I always tend to characterize this to my team as: what would you want to know if you joined the team tomorrow. Agile software development methods support a broad range of the software development life cycle . Some methods focus on the practices (e.g., XP , pragmatic programming , agile modeling), while some focus on managing

3264-435: The open market. Markets can change very quickly, especially in the global economy. A company which cannot adapt quickly to change may find itself left behind, and once a company starts to lose market share, it can fall rapidly. The goal of agile manufacturing is to keep a company ahead of the competition so that consumers think of that company first, which allows it to continue innovating and introducing new products, because it

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3328-455: The plant level. But this should not be at the cost of excessive premium on technology. Managers should not consider new technology to provide a competitive advantages just because it is new. Knowledge includes include experiences of people in the organization, company reports, case histories, databases and other repositories In order for organizations to become agile, organizations, they need to focus on building knowledge bases and cultivating

3392-530: The previous day, what they aim to complete that day, and whether there are any impediments or risks to progress), and delay detailed discussions and problem resolution until after the stand-up. Specific tools and techniques, such as continuous integration , automated unit testing , pair programming , test-driven development , design patterns , behavior-driven development , domain-driven design , code refactoring and other techniques are often used to improve quality and enhance product development agility. This

3456-415: The project may have difficulty changing direction. Predictive teams often institute a change control board to ensure they consider only the most valuable changes. Risk analysis can be used to choose between adaptive ( agile or value-driven ) and predictive ( plan-driven ) methods. Barry Boehm and Richard Turner suggest that each side of the continuum has its own home ground , as follows: One of

3520-517: The proper team, environment, materials and tools working with six key 'ingredients'. The main deliverables after the Design sprint: The suggested ideal number of people involved in the sprint is 4-7 people and they include the facilitator , designer , a decision maker (often a CEO if the company is a startup ), product manager , engineer and someone from companies core business departments (Marketing, Content, Operations, etc.). The concept sprint

3584-1134: The publication of the Agile Manifesto , they are now collectively referred to as agile software development methods. Already since 1991 similar changes had been underway in manufacturing and management thinking derived from Lean management . In 2001, seventeen software developers met at a resort in Snowbird , Utah to discuss lightweight development methods. They were: Kent Beck (Extreme Programming), Ward Cunningham (Extreme Programming), Dave Thomas ( Pragmatic Programming , Ruby), Jeff Sutherland (Scrum), Ken Schwaber (Scrum), Jim Highsmith (Adaptive Software Development), Alistair Cockburn (Crystal), Robert C. Martin ( SOLID ), Mike Beedle (Scrum), Arie van Bennekum, Martin Fowler ( OOAD and UML ), James Grenning, Andrew Hunt (Pragmatic Programming, Ruby), Ron Jeffries (Extreme Programming), Jon Kern , Brian Marick (Ruby, Test-driven development ), and Steve Mellor ( OOA ). The group, The Agile Alliance, published

3648-610: The requirements are defined and locked down from the very beginning, making it difficult to change them later. Iterative product development allows the software to evolve in response to changes in business environment or market requirements. In a letter to IEEE Computer , Steven Rakitin expressed cynicism about agile software development, calling it " yet another attempt to undermine the discipline of software engineering " and translating " working software over comprehensive documentation " as " we want to spend all our time coding. Remember, real programmers don't write documentation ." This

3712-440: The team continuously adapt its plans so as to maximize the value it delivers. This follows a pattern similar to the plan-do-check-act (PDCA) cycle, as the work is planned , done , checked (in the review and retrospective), and any changes agreed are acted upon. This iterative approach supports a product rather than a project mindset. This provides greater flexibility throughout the development process; whereas on projects

3776-448: The time and cost risks of engineering a product that doesn't meet user requirements. The 6th principle of the agile manifesto for software development states "The most efficient and effective method of conveying information to and within a development team is face-to-face conversation". The manifesto, written in 2001 when video conferencing was not widely used, states this in relation to the communication of information, not necessarily that

3840-407: The values and principles agreed upon by The Agile Alliance , a group of 17 software practitioners in 2001. As documented in their Manifesto for Agile Software Development the practitioners value: The practitioners cite inspiration from new practices at the time including extreme programming , scrum , dynamic systems development method , adaptive software development and being sympathetic to

3904-404: The web of firms. But there are challenges in achieving the 3rd stage. Some key business processes are still poorly understood and ill defined, despite the availability of technology. Furthermore there is a need for techniques to manage companies promoting workforce initiative and performance measures for self-directed, inter-enterprise project teams. The method to operationalize virtual enterprise

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3968-550: The widespread adoption of remote working during the COVID-19 pandemic and changes to tooling, more studies have been conducted around co-location and distributed working which show that co-location is increasingly less relevant. No matter which development method is followed, every team should include a customer representative (known as product owner in Scrum ). This representative is agreed by stakeholders to act on their behalf and makes

4032-702: The workforce and the product and it is identified at two related levels: the individual and the firm. The individual's core competences include skills, knowledge, attitude and expertise. These can be upgraded and refined via investments in training and education. The people of an organization are considered to be critical resources in an organization. Core competence is derived from corporate wide learning process, integration of diverse skills and streams of technologies, work organization, creation and delivery of value and capability of inter organizational cooperation. For strategic importance and long-term benefits, core competence should provide multi-venturing capability, access to

4096-458: Was further refined and added to by other Google staff including Braden Kowitz, Michael Margolis, John Zeratsky and Daniel Burka. It was later published in a book published by Google Ventures called "Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days" . . Claimed uses of the approach include The creators of the design sprint approach, recommend preparation by picking

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