A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers , designers , artists , etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games .
137-637: Daybreak Game Company LLC is an American video game developer based in San Diego . The company was founded in December 1997 as Sony Online Entertainment , a subsidiary of Sony Computer Entertainment , but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7 . They are known for owning, maintaining, and creating additional content for
274-431: A Dragon Quest VIII "slime" controller, a Final Fantasy X-2 "Tiny Bee" dual pistol controller, an Onimusha 3 katana controller, and a Resident Evil 4 chainsaw controller. Optional hardware includes additional DualShock or DualShock 2 controllers, a PS2 DVD remote control , an internal or external hard disk drive (HDD), a network adapter, horizontal and vertical stands, PlayStation or PS2 memory cards ,
411-588: A database , Voice over IP , or add-in interface software; this is also known as middleware . Examples of this include SpeedTree and Havoc . Independents are software developers which are not owned by (or dependent on) a single publisher. Some of these developers self-publish their games, relying on the Internet and word of mouth for publicity. Without the large marketing budgets of mainstream publishers, their products may receive less recognition than those of larger publishers such as Sony, Microsoft or Nintendo. With
548-607: A digital video recorder and DVD burner in addition to playing PS2 games. The device was released in Japan on 13 December 2003, and was the first Sony product to include the XrossMediaBar interface. It did not sell well in the Japanese market and was not released anywhere else. PlayStation 2 users had the option to play select games over the Internet , using dial-up or a broadband Internet connection . The PlayStation 2 Network Adaptor
685-474: A "safe bet" despite not being the "newest or most powerful", noting that the console "yields in-game graphics with more jagged edges". CNET also criticized the DVD playback functionality, claiming that the console's video quality was "passable" and that the playback controls were "rudimentary", recommending users to purchase a remote control. The console's two controller ports and the high cost of its memory cards were also
822-452: A culture of "toxic geek masculinity" within the workplace. In addition, the conditions behind crunch time are far more discriminating towards women as this requires them to commit time exclusively to the company or to more personal activities like raising a family. These factors established conditions within some larger development studios where female developers have found themselves discriminated in workplace hiring and promotion, as well as
959-543: A desirable feature for consumers since the debut of the first successor video game console, but prior to the PlayStation 2 only one console had featured true backward compatibility (i.e. without the use of add-ons), the Atari 7800 , due to the added hardware costs and industry concerns that backward compatibility could cause the console to appear to be a merely a new model of its predecessor or lead developers to prefer making games for
1096-538: A display output of 1280 x 1024 pixels on both PAL and NTSC televisions. The PlayStation 2 has a maximum colour depth of 16.7 million true colours . When accounting for features such as lighting , texture mapping , artificial intelligence , and game physics , the console has a real-world performance of 25 million polygons per second. The PlayStation 2 also features two USB ports, and one IEEE 1394 (Firewire) port for SCPH-10000 to 3900x models only. A hard disk drive can be installed in an expansion bay on
1233-571: A first-party company. As a balance to not being able to release their game for other platforms, second-party developers are usually offered higher royalty rates than third-party developers. These studios may have exclusive publishing agreements (or other business relationships) with the platform holder, but maintain independence so that upon completion or termination of their contracts, they are able to continue developing games for other publishers if they choose to. For example, while HAL Laboratory initially began developing games on personal computers like
1370-410: A fixed period and generally work similar hours as full-time staff members, assisting across all areas of video game development, but as contractors, do not get any benefits such as paid time-off or health care from the employer; they also are typically not credited on games that they work on for this reason. The practice itself is legal and common in other engineering and technology areas, and generally it
1507-403: A game on schedule. The complexity of workflow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video game creation create difficulty in predicting milestones. The use of crunch time is also seen to be exploitative of the younger male-dominated workforce in video games, who have not had the time to establish a family and who were eager to advance within
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#17329312224341644-406: A game's profits. Current examples of first-party studios include PlayStation Studios for Sony, and Xbox Game Studios for Microsoft Gaming . Second-party developer is a colloquial term often used by gaming enthusiasts and media to describe game studios that take development contracts from platform holders and develop games exclusive to that platform, i.e. a non-owned developer making games for
1781-554: A matter of months after this change, Sony Interactive Studios America was renamed 989 Studios . Towards the end of 1998, 989 Studios shifted its strategy to making PlayStation games. The company's video game and online development branch spun off; John Smedley, Brad McQuaid and Russell Shanks, as well as 55 other ex-989 employees, founded RedEye Interactive, later renamed Verant Interactive. Verant Interactive launched EverQuest on March 16, 1999, through Sony with modest expectations. The game became successful. Sales continued rising at
1918-523: A new MMO, Darkpaw to focus on the EverQuest franchise, and Rogue Planet to focus on PlanetSide 2 . In August 2020, it was announced that Daybreak would acquire Cold Iron Studios which was developing a PC and console game set in the Alien universe at the time. However, the deal never went through and the subsequent purchase of Daybreak by Enad Global 7 did not include Cold Iron Studios. In December 1, 2020, it
2055-416: A point of criticism. The slim model of the PlayStation 2 received positive reviews for its incredibly small size and built-in networking but received criticism for easily overheating due to the exclusion of the original model's built-in fan. The requirement for a separate power adapter was criticized while the top-loading disc drive was noted as being less likely to break compared to the tray-loading drive of
2192-437: A position in a medium to large video game company. An experienced game-development employee, depending on their expertise and experience, averaged roughly $ 73,000 in 2007. Indie game developers may only earn between $ 10,000 and $ 50,000 a year depending on how financially successful their titles are. In addition to being part of the software industry, game development is also within the entertainment industry; most sectors of
2329-656: A retail product titled Core Combat , and Aftershock , a free expansion. EverQuest Online Adventures was not as successful, but it spawned an expansion, EverQuest Online Adventures Frontiers . The game was shut down on March 29, 2012, after nine years of operation. EverQuest II was released on November 9, 2004. The sequel was set hundreds of years after the original. Similar in strategy to EverQuest , SOE has released several adventure packs and expansion packs for EverQuest II , starting with The Bloodline Chronicles in March 2005. In January 2005, Sony Online Entertainment announced
2466-624: A roundtable discussion with the International Game Developers Association (IGDA), the professional association for developers. Statements made by the IGDA's current executive director Jen MacLean relating to IGDA's activities had been seen by as anti-union, and Game Workers Unite desired to start a conversation to lay out the need for developers to unionize. In the wake of the sudden near-closure of Telltale Games in September 2018,
2603-434: A second console around the time of the original PlayStation's launch in late 1994. At some point during development, employees from Argonaut Games , under contract for semiconductor manufacturer LSI Corporation , were instructed to design a rendering chip for Sony's upcoming console. Jez San , founder of Argonaut, recalled that his team had no direct contact with Sony during the development process. Unbeknownst to him, Sony
2740-407: A single publisher; one canceled game may devastate a small developer. Because of this, many small development companies are short-lived. A common exit strategy for a successful video game developer is to sell the company to a publisher, becoming an in-house developer. In-house development teams tend to have more freedom in game design and content than third-party developers. One reason is that since
2877-715: A steady rate until mid-2001 when growth slowed. As of 2004, Sony reported subscription numbers close to 450,000. In March 2000, Verant released EverQuest: The Ruins of Kunark , the first in a long list of expansion packs for EverQuest . In April 2000, Verant hired former Ultima Online developers Raph Koster and Rich Vogel. They formed an office in Austin, Texas, to develop Star Wars Galaxies for LucasArts . SOE acquired Verant in June 2000, and eventually promoted Brad McQuaid to be its Chief Creative Officer. In October 2001, McQuaid resigned and founded Sigil Games Online , drawing many of
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#17329312224343014-403: A strong STEM (science, technology, engineering, and mathematics) background for women at the secondary education level, but there are issues with tertiary education such as at colleges and universities, where game development programs tend to reflect the male-dominated demographics of the industry, a factor that may lead women with strong STEM backgrounds to choose other career goals. There
3151-497: A television as long as there is access to mains electricity or a similar power source. These screens can fold down onto the PS2 in a similar fashion to laptop screens. There are many accessories for musical games, such as dance pads for Dance Dance Revolution , In the Groove , and Pump It Up titles and High School Musical 3: Senior Year Dance . Konami microphones for use with
3288-415: A thousand dollars for the console. The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling its entire inventory of 1.4 million units in Japan by 31 March 2000, less than a month after launch. From its launch until the end of 2000 in Japan, its best-selling software was Ridge Racer V followed by Geki Kuukan Pro Baseball: At
3425-429: A total of 10,035 software titles had been released worldwide including games released in multiple regions as separate titles. Initial reviews of the PlayStation 2 from 2000 highly acclaimed the console, with reviewers commending its hardware and graphics capabilities, its ability to play DVDs, and the system's backward compatibility with games and hardware for the original PlayStation. Early points of criticism included
3562-635: A unique case where nearly all parts of its labor force, including white-collar jobs such as video game development, may engage with labor unions under the Employment Protection Act often through collective bargaining agreements. Developer DICE had reached its union agreements in 2004. Paradox Interactive became one of the first major publishers to support unionization efforts in June 2020 with its own agreements to cover its Swedish employees within two labor unions Unionen and SACO . In Australia, video game developers could join other unions, but
3699-981: Is a game engine developed by the company, and used for Free Realms , Clone Wars Adventures , PlanetSide 2 , Landmark , EverQuest Next , Just Survive , and H1Z1 . The engine is able to support up to 2,000 players on a single game server and allows over 200 players to be rendered by a game client at once. Video game developer A developer may specialize in specific game engines or specific video game consoles , or may develop for several systems (including personal computers and mobile devices ). Some focus on porting games from one system to another, or translating games from one language to another. Less commonly, some do software development work in addition to games. Most video game publishers maintain development studios (such as Electronic Arts 's EA Canada , Square Enix 's studios, Activision 's Radical Entertainment , Nintendo EPD and Sony's Polyphony Digital and Naughty Dog ). However, since publishing
3836-473: Is also a significant gap in racial minorities within the video game industry; a 2019 IGDA survey found only 2% of developers considered themselves to be of African descent and 7% Hispanic, while 81% were Caucasian; in contrast, 2018 estimates from the United States Census estimate the U.S. population to be 13% of African descent and 18% Hispanic. In a 2014 and 2015 survey of job positions and salaries,
3973-607: Is also ensuring that development cycles are getting shorter and game quality improving. It's taken much longer than anticipated, but exceptional titles are beginning to come through. Sony cut the price of the console in May 2002 from US$ 299 to $ 199 in North America, making it the same price as the GameCube and $ 100 less than the Xbox. It also planned to cut the price in Japan around that time. It cut
4110-488: Is available for the system to connect to older TVs. The PlayStation 2 has undergone many revisions, some only of internal construction and others involving substantial external changes. The PS2 is primarily differentiated between models featuring the original "fat" case design and "slimline" models, which were introduced at the end of 2004. In 2010, the Sony Bravia KDL-22PX300 was made available to consumers. It
4247-463: Is distributed on CD-ROM and DVD-ROM; the two formats are differentiated by their discs' bottoms, with CD-ROMs being blue and DVD-ROMs being silver. The PlayStation 2 offered some particularly high-profile exclusive games. Most main entries in the Grand Theft Auto , Final Fantasy , and Metal Gear Solid series were released exclusively for the console. Several prolific series got their start on
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4384-449: Is expected that this is meant to lead into a full-time position, or otherwise the end of the contract. But more recently, its use in the video game industry has been compared to Microsoft 's past use of " permatemp ", contract workers that were continually renewed and treated for all purposes as employees but received no benefits. While Microsoft has waned from the practice, the video game industry has adapted it more frequently. Around 10% of
4521-533: Is generally illegal, companies often target their oldest workers first during layoffs or other periods of reduction. Older developers with experience may find themselves too qualified for the types of positions that other game development companies seek given the salaries and compensations offered. Some of the larger video game developers and publishers have also engaged contract workers through agencies to help add manpower in game development in part to alleviate crunch time from employees. Contractors are brought on for
4658-494: Is still their primary activity they are generally described as "publishers" rather than "developers". Developers may be private as well. In the video game industry , a first-party developer is part of a company that manufactures a video game console and develops mainly for it. First-party developers may use the name of the company itself (such as Nintendo ), have a specific division name (such as Sony's Polyphony Digital ) or have been an independent studio before being acquired by
4795-426: Is the 64-bit R5900-based " Emotion Engine ", custom-designed by Sony and Toshiba . The Emotion Engine consists of eight separate "units", each performing a specific task, integrated onto the same die . These units include a central CPU core, two Vector Processing Units (VPU), a 10-channel DMA unit, a memory controller , and an Image Processing Unit (IPU). There are three interfaces: an input output interface to
4932-722: Is the best-selling video game console of all time , having sold over 160 million units worldwide, nearly triple the combined sales of its competing consoles. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The highlight of the system was its Emotion Engine processor, co-developed by Sony and Toshiba , which was said to be more powerful than personal computers. The PS2 offered backward-compatibility for its predecessor's DualShock controller, as well as its games. The PlayStation 2 received widespread critical acclaim upon release. A total of over 4,000 game titles were released worldwide, with over 1.527 billion copies sold. In 2004, Sony revised
5069-474: Is usually conducted in a casual business environment, with t-shirts and sandals as common work attire. Many workers find this type of environment rewarding and pleasant professionally and personally. However, the industry also requires long working hours from its employees (sometimes to an extent seen as unsustainable). Employee burnout is not uncommon. An entry-level programmer can make, on average, over $ 66,000 annually only if they are successful in obtaining
5206-491: The Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty . In a 2002 article analysis of the system up to that point, Edge noted: Now, 18 months on, things are looking much rosier for PS2 owners. Developers are coming to terms with the parallel architecture and fears that the PS2 would suffer the same fate as the Sega Saturn now seem ridiculous. A mixture of hard work, trial and error and middleware tools
5343-568: The Karaoke Revolution games, dual microphones (sold with and used exclusively for SingStar games), various "guitar" controllers (for the Guitar Freaks series and Guitar Hero series), the drum set controller (sold in a box set (or by itself) with a "guitar" controller and a USB microphone (for use with Rock Band and Guitar Hero series, World Tour and newer), and a taiko drum controller for Taiko: Drum Master . Unlike
5480-639: The AFL–CIO writing an open letter to video game developers encouraging them to unionize. In January 2020, Game Workers Unite and the Communications Workers of America established a new campaign to push for unionization of video game developers, the Campaign to Organize Digital Employees (CODE), in January 2020. Initial efforts for CODE were aimed to determine what approach to unionization would be best suited for
5617-661: The EverQuest II environment. Fastpoint Games CEO, Kelly Perdew , positioned Fortune League as a new category of "snackable" data-driven games that would help MMO franchises acquire users and tap new revenue streams. On February 1, 2011, SOE unveiled new PlayStation Network games to be released throughout the year. These included Acceleration of Suguri X Edition , Akimi Village , Plants vs. Zombies , Rochard , Sideway and Slam Bolt Scrappers . On March 31, 2011, SOE confirmed that "it will eliminate 205 positions and close its Denver, Seattle, and Tucson studios." Production of The Agency
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5754-456: The International Game Developers Association (IGDA), are conducting increasing discussions about the problem; they are concerned that working conditions in the industry cause a significant deterioration in employees' quality of life. Some video game developers and publishers have been accused of the excessive invocation of "crunch time". "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch
5891-508: The MSX , they became one of the earliest second-party developers for Nintendo, developing exclusively for Nintendo's consoles starting with the Famicom, though they would self-publish their mobile games. A third-party developer may also publish games, or work for a video game publisher to develop a title. Both publisher and developer have considerable input in the game's design and content. However,
6028-517: The Me Too movement and have tried to address the symptoms of these problems industry-wide, the video game industry has yet to have its Me Too-moment, even as late as 2021. There also tends to be pay-related discrimination against women in the industry. According to Gamasutra 's Game Developer Salary Survey 2014, women in the United States made 86 cents for every dollar men made. Game designing women had
6165-558: The Nintendo DS reached 100 million shipments in 4 years and 5 months from its launch. By July 2009, the system had sold 138.8 million units worldwide, with 51 million of those units sold in PAL regions . By 31 March 2012, over 155 million PlayStation 2 units were sold worldwide, and in the same year, Sony officially stopped supplying updated sales numbers of the system. On 29 March 2024, Jim Ryan (CEO of Sony Interactive Entertainment) stated on
6302-563: The PlayStation Store . On May 15, 2007, Sony Online Entertainment announced that they had completed a transaction to purchase key assets from Sigil Games Online, including Vanguard: Saga of Heroes (described as Sigil's "tentpole property"). On March 13, 2008, Sony Online Entertainment announced that Sony Computer Entertainment will have direct control over SOE. On January 16, 2009, the company joined Steam , selling EverQuest , EverQuest II and Vanguard: Saga of Heroes via Steam. On
6439-504: The Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) union doing work for video games struck several major publishers, demanding better royalty payments and provisions related to the safety of their vocal performances, when their union's standard contract was up for renewal. The voice actor strike lasted for over 300 days into 2017 before a new deal was made between SAG-AFTRA and
6576-431: The multitap accessory. There was, however, some concern about the system's abilities following the lack of anti-aliasing in the two most popular early titles, Ridge Racer V and Tekken Tag Tournament . It was exacerbated for a period of time post-launch amid concerns about the relative lack of new quality software. This situation was eventually turned around following a spate of big and highly acclaimed games in
6713-500: The multitap for PlayStation or PS2, a USB motion camera ( EyeToy ), a USB keyboard and mouse , and a headset . The original PS2 multitap (SCPH-10090) cannot be plugged into the newer slim models. The multitap connects to the memory card slot and the controller slot, and the memory card slot on the slimline is shallower. New slim-design multitaps (SCPH-70120) were manufactured for these models; however, third-party adapters also permit original multitaps to be used. Early versions of
6850-491: The video game industry . He told the Los Angeles Times : "Someone who was part of the co-creation of that world and those characters isn't getting a credit or a nickel for the work they put into it. Maybe we need unions in the video game industry to be able to protect creators." PlayStation 2 The PlayStation 2 ( PS2 ) is a home video game console developed and marketed by Sony Computer Entertainment . It
6987-730: The End of the Century 1999 , Tekken Tag Tournament , Kessen , Dead or Alive 2 and Jikkyo Powerful Pro Baseball 7 . Marketing for the PlayStation 2 reverted to the same tactic used in the early days of the original PlayStation: use 17-year-olds as the target audience , since younger audiences aspire to be teenagers and older audiences enjoy video games at the same level they did when they were 17. The slogan used was: Live in your world. Play in ours. (Stylized as: "LIVE IN Y [REDACTED] UR W [REDACTED] RLD. PL [REDACTED] Y IN [REDACTED] URS.") Backward compatibility had been widely seen as
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#17329312224347124-489: The I/O processor running at a clock speed of 36.864 MHz, a graphics interface to the graphics synthesiser, and a memory interface to the system memory. The Emotion Engine CPU has a clock rate of 294.912 MHz (299 MHz on newer versions) and 6,000 MIPS , with a floating point performance of 6.2 GFLOPS . The system's I/O processor was based on the PlayStation's CPU and was designed to provide full backward compatibility with
7261-446: The IGDA found that people of color were both underrepresented in senior management roles as well as underpaid in comparison to white developers. Further, because video game developers typically draw from personal experiences in building game characters, this diversity gap has led to few characters of racial minority to be featured as main characters within video games. Minority developers have also been harassed from external groups due to
7398-474: The MMO industry. SOE has produced numerous EverQuest expansions and spin-off video games, including Champions of Norrath (for PlayStation 2) and Lords of EverQuest (Windows). They published Champions: Return to Arms , the sequel to Champions of Norrath , in February 2005. In August 2005, SOE entered a deal with Warner Bros. Entertainment which saw the acquisition and transition of The Matrix Online to
7535-692: The Official PlayStation Podcast that the PlayStation 2 had sold over 160 million units worldwide. This statement was not corroborated by Sony directly until nearly eight months later, with this figure appearing on the PlayStation 30th Anniversary website on 26 November 2024. Using homebrew programs, it is possible to play various audio and video file formats on a PS2. Homebrew programs can also play patched backups of original PS2 DVD games on unmodified consoles and install retail discs to an installed hard drive on older models. Homebrew emulators of older computer and gaming systems have been developed for
7672-437: The PS2 could be networked via an i.LINK port, though this had little game support and was dropped. Some third-party manufacturers have created devices that allow disabled people to access the PS2 through ordinary switches, etc. Some third-party companies, such as Joytech , have produced LCD monitor and speaker attachments for the PS2, which attach to the back of the console. These allow users to play games without access to
7809-511: The PS2. Sony released a Linux -based operating system, Linux for PlayStation 2 , for the PS2 in a package that also includes a keyboard , mouse , Ethernet adapter and HDD. In Europe and Australia, the PS2 comes with a free Yabasic interpreter on the bundled demo disc. This allows users to create simple programs for the PS2. A port of the NetBSD project and BlackRhino GNU/Linux , an alternative Debian -based distribution, are also available for
7946-653: The PlayStation 2, including God of War , Ratchet & Clank , Jak and Daxter , Devil May Cry , Kingdom Hearts , and Sly Cooper . Grand Theft Auto: San Andreas was the best-selling game on the console. Game releases peaked in 2004, but declined with the release of the PlayStation 3 in 2006. The last new games for the console were Final Fantasy XI : Seekers of Adoulin in Asia, FIFA 14 in North America, and Pro Evolution Soccer 2014 in Europe. As of 30 June 2007,
8083-587: The PlayStation Network intrusion had no major effect on SOE's online services. SOE developers posted messages of concern and apology, but also assurances the SOE servers and systems were not compromised. On May 2, 2011, SOE interrupted their online services. Players were told "We have had to take the SOE service down temporarily. In the course of our investigation into the intrusion into our systems, we have discovered an issue that warrants enough concern for us to take
8220-424: The PlayStation, which requires the use of an official Sony PlayStation Mouse to play mouse-compatible games, the few PS2 games with mouse support work with a standard USB mouse as well as a USB trackball . In addition, some of these games also support the usage of a USB keyboard for text input, game control (instead of a DualShock or DualShock 2 gamepad, in tandem with a USB mouse), or both. PlayStation 2 software
8357-477: The PlayStation. The system has 32 MB of RDRAM . The GPU is likewise custom-designed for the console, named the "Graphics Synthesizer". It has a fillrate of 2.4 gigapixels per second, capable of rendering up to 75 million polygons per second. The GPU also runs with a clock frequency of 147.456 MHz (which is half the clock speed of the Emotion Engine), 4 MB of DRAM is capable of transmitting
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#17329312224348494-658: The Rings Online. On July 1, 2024, Daybreak Game Company announced its acquisition of Palia developer Singularity 6. Sony Online Entertainment's Station.com was a portal to its PC, console, casual and mobile games. Players could access and download games such as EverQuest , EverQuest II and PlanetSide . Station.com also provided sneak previews to new games for Sony PlayStation 2, PlayStation 3 and PlayStation Portable, including Untold Legends: Dark Kingdom . November 2006. In August 2006, Station.com added several games by Sony Pictures Digital Entertainment. The ForgeLight engine
8631-524: The Treasury as part of an investigation on Russian interference in the 2016 United States elections . Columbus Nova had previously identified itself as an affiliate of Renova Group, while Renova Group had listed Columbus Nova as part of its corporate structure. Subsequently, it was believed that Columbus Nova, and consequently Daybreak, had also been affected by these sanctions. Daybreak subsequently began to deny that it had been sold to Columbus Nova, stating that
8768-526: The Wookiees in May 2005, and Trials Of Obi-Wan in November 2005. In 2003, the company also explored relatively untouched MMOG territory with the massively multiplayer online first-person shooter PlanetSide and the PlayStation 2 MMORPG EverQuest Online Adventures . PlanetSide enjoyed a reasonably successful launch, however it never attracted wide popularity. SOE released two expansions for PlanetSide ,
8905-521: The acquisition of Activision Blizzard , stated it supported these unionization efforts. After this acquisition, the employees of Bethesda Game Studios , part of Zenimax under Microsoft, unionized under the Communications Workers of America (CWA) in July 2024. Over 500 employees within Blizzard Entertainment 's World of Warcraft division also unionized with CWA that same month. Sweden presents
9042-572: The advent of digital distribution of inexpensive games on game consoles, it is now possible for indie game developers to forge agreements with console manufacturers for broad distribution of their games. Other indie game developers create game software for a number of video-game publishers on several gaming platforms. In recent years this model has been in decline; larger publishers, such as Electronic Arts and Activision, increasingly turn to internal studios (usually former independent developers acquired for their development needs). Video game development
9179-615: The back of the console, and is required to play certain games, notably the popular Final Fantasy XI . The system has 4 MB of Video RAM in the form of eDRAM . Software for the PlayStation 2 was distributed primarily on DVD-ROMs , with some titles being published on blue-tinted CD-ROM format. In addition, the console can play audio CDs and DVD films and is backward-compatible with almost all original PlayStation games. The PlayStation 2 also supports PlayStation memory cards and controllers, although original PlayStation memory cards will only work with original PlayStation games and
9316-431: The closest equity, making 96 cents for every dollar men made in the same job, while audio professional women had the largest gap, making 68% of what men in the same position made. Increasing the representation of women in the video game industry required breaking a feedback loop of the apparent lack of female representation in the production of video games and in the content of video games. Efforts have been made to provide
9453-503: The colour black as it represents the infinity of the universe. The blue represents the intelligence and life spouting up." Sony unveiled the PlayStation 2 at the Tokyo Game Show on 20 September 1999. Sony showed fully playable demos of upcoming PlayStation 2 games including Gran Turismo 2000 (later released as Gran Turismo 3: A-Spec ) and Tekken Tag Tournament —which showed the console's graphic abilities and power. The PS2
9590-688: The company had actually been acquired by Jason Epstein through his company Inception Acquisitions, LLC instead. At the time of the acquisition, Epstein had been a partner to Columbus Nova, though he left that company in 2017. A Daybreak spokesperson claimed that Epstein's exact ties to Columbus Nova had caused confusion in media reporting of the sale, even though its deleted press release made the same claim. Columbus Nova also stated that it had never been owned by Renova Group, though Renova Group had been their largest client. In September 2018, holding company NantWorks announced its strategic investment in Daybreak, and
9727-422: The company reported they were undergoing layoffs, including several senior developers and project managers. Shortly after, Daybreak responded by announcing the layoffs were intended to make the company profitable, but did not detail the extent of the layoffs or whether it would affect the development and support of their new and existing games. On July 22, 2015, Daybreak announced that John Smedley had stepped down as
9864-459: The company's President, and that Russell Shanks, the company's former COO, will take up his position. On August 21, 2015, Smedley left Daybreak to found a new company. In October 2016, Russell Shanks left Daybreak. On December 19, 2016, it was announced that Daybreak games would become the new publisher of The Lord of the Rings Online and Dungeons & Dragons Online , taking over the role from Warner Bros. Interactive Entertainment . However,
10001-601: The console continued to be released until shortly after the end of its life and support from Sony. Released in 1994, the original PlayStation proved to be a phenomenal worldwide success and signalled Sony's rise to power in the video game industry . Its launch elicited critical acclaim and strong sales; it eventually became the first computer entertainment platform to ship over 100 million units. The PlayStation enjoyed particular success outside Japan in part due to Sony's refined development kits , large-scale advertising campaigns, and strong third-party developer support. By
10138-416: The console manufacturer (such as Rare or Naughty Dog ). Whether by purchasing an independent studio or by founding a new team, the acquisition of a first-party developer involves a huge financial investment on the part of the console manufacturer, which is wasted if the developer fails to produce a hit game on time. However, using first-party developers saves the cost of having to make royalty payments on
10275-500: The console with a smaller, lighter body officially known as the Slimline , popularly called the "PS2 Slim". Even after the release of its successor, the PlayStation 3 , it remained popular well into the seventh generation . It continued to be produced until the beginning of 2013 when Sony finally announced that it had been discontinued after over twelve years of production, one of the longest lifespans of any video game console. New games for
10412-503: The console. This established the use of licensing fees as a model for third-party development that persists into the present. The licensing fee approach was further enforced by Nintendo when it decided to allow other third-party developers to make games for the Famicom console, setting a 30% licensing fee that covered game cartridge manufacturing costs and development fees. The 30% licensing fee for third-party developers has also persisted to
10549-685: The controllers may not support all functions (such as analogue buttons) for PlayStation 2 games. The standard PlayStation 2 memory card has an 8 megabyte (MB) capacity and features MagicGate encryption. There are a variety of non-Sony manufactured memory cards available for the PlayStation ;2, allowing for a memory capacity larger than the standard 8 MB. The PlayStation 2 can natively output video resolutions on SDTV and HDTV from 480i to 480p , and some games, such as Gran Turismo 4 and Tourist Trophy , are known to support up-scaled 1080i resolution. The PlayStation 2 supports
10686-510: The creation of Station Publishing, a new label for distributing titles made by external developers. It was renamed Platform Publishing some time later, publishing titles such as Frantix and GripShift . In November 2005, SOE added the New Game Enhancements to Star Wars Galaxies , changing many of the game's core mechanics. This upset players and critics, with the level of concurrent players reduced to around 10,000; relatively few for
10823-444: The developer if the game is not meeting expectations. When each milestone is completed (and accepted), the publisher pays the developer an advance on royalties . Successful developers may maintain several teams working on different games for different publishers. Generally, however, third-party developers tend to be small, close-knit teams. Third-party game development is a volatile sector, since small developers may depend on income from
10960-417: The developers are the publisher's employees, their interests align with those of the publisher; the publisher may spend less effort ensuring that the developer's decisions do not enrich the developer at the publisher's expense. Activision in 1979 became the first third-party video game developer. When four Atari, Inc. programmers left the company following its sale to Warner Communications , partially over
11097-464: The discontinuation of the Dreamcast in March 2001, just 18 months after its successful Western launch. Despite the Dreamcast still receiving support through 2001, the PS2 remained the only sixth-generation console for over 6 months before it faced competition from new rivals: Nintendo's GameCube and Microsoft's Xbox . Many analysts predicted a close three-way matchup among the three consoles. The Xbox had
11234-467: The entertainment industry (such as films and television ) require long working hours and dedication from their employees, such as willingness to relocate and/or required to develop games that do not appeal to their personal taste. The creative rewards of work in the entertainment business attracts labor to the industry, creating a competitive labor market that demands a high level of commitment and performance from employees. Industry communities, such as
11371-428: The existing line up of SOE games. In April 2006, Sony Online Entertainment, Inc. became Sony Online Entertainment LLC, owned by Sony Pictures Digital and Sony Computer Entertainment America . In May 2006, it was announced that SOE would be co-publisher of Vanguard: Saga of Heroes . However, Sigil retained full development rights, and SOE's role was only that of marketing, distribution, technical support, and hosting
11508-421: The final quarter of 2001. Later reviews, especially after the launch of the competing GameCube and Xbox systems, continued to praise the PlayStation 2's large game library and DVD playback, while routinely criticizing the PlayStation 2's lesser graphics performance compared to the newer systems and its rudimentary online service compared to Xbox Live . In 2002, CNET rated the console 7.3 out of 10, calling it
11645-506: The first video game-specific union, Game Workers Unite Australia, was formed in December 2021 under Professionals Australia to become active in 2022. In Canada, in a historic move, video game workers in Edmonton unanimously voted to unionize for the first time in June 2022. In January 2023, after not being credited in The Last of Us HBO adaptation, Bruce Straley called for unionization of
11782-439: The following standards: composite video (480i), S-Video (480i), RGB (480i/p), VGA (for progressive scan games and PS2 Linux only), YP B P R component video (which display most original PlayStation games in their native 240p mode which most HDTV sets do not support ), and D-Terminal . Cables are available for all of these signal types; these cables also output analogue stereo audio. Additionally, an RF modulator
11919-568: The game servers. SOE also announced the release of Field Commander , its third game for the PlayStation Portable System. In August 2006, SOE announced the acquisition of developer Worlds Apart Productions, renaming the studio SOE-Denver. The studio has since released an online version of the WizKids pirates constructible strategy game. In November 2006, SOE released its first PlayStation 3 title Untold Legends: Dark Kingdom , within
12056-509: The game's site. As of May 2010, John Smedley was the CEO of Sony Online Entertainment. SOE is headquartered in San Diego , California , with additional game development studios located in Austin, Texas, Denver, Colorado and Seattle, Washington. On July 15, 2010, SOE eliminated 35 full-time positions and an undisclosed number of temporary positions to "...better align the company's resources..." On August 8, 2010, SOE announced that EverQuest Next
12193-643: The games EverQuest , EverQuest II , The Matrix Online , PlanetSide , Star Wars Galaxies , Clone Wars Adventures , Free Realms , Vanguard: Saga of Heroes , DC Universe Online , PlanetSide 2 , H1Z1: Just Survive , and H1Z1: King of the Kill , along with more recent acquisitions Dungeons & Dragons Online , Magic: The Gathering Online , The Lord of the Rings Online , and Palia . Sony Online Entertainment began with Sony Interactive Studios America (SISA), an internal game development studio of Sony, formed by 1995. In 1996, John Smedley
12330-460: The games they work on, and ultimately provide tailored experiences for our players." Following from the October 2019 round of layoffs, Daybreak announced in January 2020 that it would reorganize its internal structure to form three divisions: Dimensional Ink Games, Darkpaw Games, and Rogue Planet Games. Dimensional Ink became responsible for ongoing maintenance of DC Universe Online while working on
12467-404: The gaming industry, while a 2017 IGDA survey found that the female demographic in game development had risen to about 20%. Taking into account that a 2017 ESA survey found 41% of video game players were female, this represented a significant gender gap in game development. The male-dominated industry, most who have grown up playing video games and are part of the video game culture , can create
12604-452: The industry by working long hours. Because crunch time tends to come from a combination of corporate practices as well as peer influence, the term "crunch culture" is often used to discuss video game development settings where crunch time may be seen as the norm rather than the exception. The use of crunch time as a workplace standard gained attention first in 2004, when Erin Hoffman exposed
12741-568: The internal hard disk drive. It also lacked an internal power supply until a later revision (excluding the Japanese version), similar to the GameCube , and had a modified Multitap expansion. The removal of the expansion bay was criticized as a limitation due to the existence of titles such as Final Fantasy XI , which required the HDD use. Sony also manufactured a consumer device called the PSX that can be used as
12878-562: The lack of online support at the time, its inclusion of only two controller ports, and the system's price at launch compared to the Dreamcast in 2000. PC Magazine in 2001 called the console "outstanding", praising its "noteworthy components" such as the Emotion Engine CPU, 32 MB of RAM, support for IEEE 1394 (branded as "i.LINK" by Sony and "FireWire" by Apple), and the console's two USB ports while criticizing its "expensive" games and its support for only two controllers without
13015-431: The lack of respect that the new management gave to programmers, they used their knowledge of how Atari VCS game cartridges were programmed to create their own games for the system, founding Activision in 1979 to sell these. Atari took legal action to try to block the sale of these games, but the companies ultimately settled, with Activision agreeing to pay a portion of their sales as a license fee to Atari for developing for
13152-493: The late 1990s Sony had dethroned established rivals Sega and Nintendo in the global video game market. Sega, spurred on by its declining market share and significant financial losses, launched the Dreamcast in 1998 as a last-ditch attempt to stay in the industry. Though Sony has kept details of the PlayStation 2's development secret, Ken Kutaragi , the chief designer of the original PlayStation, reportedly began working on
13289-414: The launch of the new models (SCPH-700xx-9000x), Sony stopped making the older models (SCPH-3000x-500xx) to let the distribution channel empty its stock of the units. After an apparent manufacturing issue—Sony reportedly underestimated demand—caused some initial slowdown in producing the new unit caused in part by shortages between the time Sony cleared out the old units and the new units were ready. The issue
13426-593: The launch window of the PlayStation 3 system. SOE also released Pirates Online Constructible Strategy Game , the online version of the WizKids Pirates Constructible Strategy Game. In January 2007, SOE announced that it has licensed rights from Midway Home Entertainment to develop and release six classic Midway games for PlayStation 3 download, including Mortal Kombat II , Gauntlet II , Joust , Rampage World Tour , Rampart , and Championship Sprint . The games were available from
13563-544: The longest lifespans of any video game console. New games for the console continued to be made until the end of 2013, including Final Fantasy XI : Seekers of Adoulin for Japan, and FIFA 14 for North America. The last game to be released on the PlayStation 2 is Pro Evolution Soccer 2014 , which was released in the United Kingdom on 8 November 2013. Repair services for the system in Japan ended on 7 September 2018. The PlayStation 2's main central processing unit (CPU)
13700-505: The most powerful hardware, while the GameCube was the least expensive console, and Nintendo changed its policy to encourage third-party developers. While the PlayStation 2 theoretically had the weakest hardware of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in DVD player (the Xbox required an adapter, while the GameCube lacked support entirely). The PlayStation 2's initial games lineup
13837-551: The movement again called out for the industry to unionize. The movement argued that Telltale had not given any warning to its 250 employees let go, having hired additional staff as recently as a week prior, and left them without pensions or health-care options; it was further argued that the studio considered this a closure rather than layoffs, as to get around failure to notify required by the Worker Adjustment and Retraining Notification Act of 1988 preceding layoffs. The situation
13974-448: The nature of the video game culture. The industry also is recognized to have an ageism issue, discriminating against the hiring and retention of older developers. A 2016 IGDA survey found only 3% of developers were over 50 years old, while at least two-thirds were between 20 and 34; these numbers show a far lower average age compared to the U.S. national average of about 41.9 that same year. While discrimination by age in hiring practices
14111-529: The news, there have typically been followup discussions towards the potential to form a union. A survey performed by the International Game Developers Association in 2014 found that more than half of the 2,200 developers surveyed favored unionization. A similar survey of over 4,000 game developers run by the Game Developers Conference in early 2019 found that 47% of respondents felt the video game industry should unionize. In 2016, voice actors in
14248-415: The original developers of EverQuest from SOE. Developed by Sony Online Entertainment, LucasArts released Star Wars Galaxies in 2003, which saw rapid growth, as expected. Bruce Woodcock estimates that Star Wars Galaxies reached nearly 300,000 subscribers within the year, before trailing off. LucasArts has released three expansions for Star Wars Galaxies , Jump to Lightspeed in October 2004, Rage of
14385-423: The original model. Demand for the PlayStation 2 remained strong throughout much of its lifespan, selling over 1.4 million units in Japan by 31 March 2000. Over 10.6 million units were sold worldwide by 31 March 2001. In 2005, the PlayStation 2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch; this was surpassed 4 years later when
14522-467: The predecessor system. Later, Sony added new development kits for game developers and more PS2 units for consumers. The PS2's built-in functionality also expanded its audience beyond the gamer, as its debut pricing was less than many standalone DVD players on the market. This made the console a low-cost entry into the home theater market. The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, and Sega announced
14659-694: The present, being a de facto rate used for most digital storefronts for third-party developers to offer their games on the platform. In recent years, larger publishers have acquired several third-party developers. While these development teams are now technically "in-house", they often continue to operate in an autonomous manner (with their own culture and work practices). For example, Activision acquired Raven (1997); Neversoft (1999), which merged with Infinity Ward in 2014; Z-Axis (2001); Treyarch (2001); Luxoflux (2002); Shaba (2002); Infinity Ward (2003) and Vicarious Visions (2005). All these developers continue operating much as they did before acquisition,
14796-622: The price twice in Japan in 2003. In 2006, Sony cut the cost of the console in anticipation of the release of the PlayStation 3 . Unlike Sega's Dreamcast, Sony originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox. Coinciding with the release of Xbox Live , Sony released the PlayStation 2 Network Adaptor in late 2002, with several online first-party titles released alongside it, such as SOCOM U.S. Navy SEALs to demonstrate its active support for Internet play. Sony also advertised heavily, and its online model had
14933-414: The primary differences being exclusivity and financial details. Publishers tend to be more forgiving of their own development teams going over budget (or missing deadlines) than third-party developers. A developer may not be the primary entity creating a piece of software, usually providing an external software tool which helps organize (or use) information for the primary software product. Such tools may be
15070-429: The publisher's wishes generally override those of the developer. Work for hire studios solely execute the publishers vision. The business arrangement between the developer and publisher is governed by a contract, which specifies a list of milestones intended to be delivered over a period of time. By updating its milestones, the publisher verifies that work is progressing quickly enough to meet its deadline and can direct
15207-415: The publishers. While this had some effects on a few games within the industry, it brought to the forefront the question of whether video game developers should unionize. A grassroots movement, Game Workers Unite , was established around 2017 to discuss and debate issues related to unionization of game developers. The group came to the forefront during the March 2018 Game Developers Conference by holding
15344-433: The resulting new venture in which the company will bring popular Daybreak games (including EverQuest and H1Z1 ) to mobile platforms. Three rounds of layoffs occurred between April 2018 and October 2019; the December rounds was estimated to have affected around 70 people. These layoffs were towards "a realignment of the company into separate franchise teams, which will allow us to highlight their expertise, better showcase
15481-419: The same day, the company purchased Pox Nora , an online turn-based strategy game. On August 1, 2009, SOE shut down The Matrix Online after 4 years of operation. Players were treated to about 2 months of gaming despite some initial setbacks that left many veteran players unable to access the game for about a week after the announcement was made. A memory book was developed and was made available for download on
15618-531: The same functionality as its predecessor. However, it includes analogue pressure sensitivity to over 100 individual levels of depth on the face, shoulder and D-pad buttons, replacing the digital buttons of the original. Like its predecessor, the DualShock 2 controller has force feedback , or "vibration" functionality. It is lighter and includes two more levels of vibration . Specialized controllers include light guns ( GunCon ), fishing rod and reel controllers,
15755-738: The service down effective immediately. We will provide an update later today (Monday)." Later, SOE disclosed that "personal information from approximately 24.6 million SOE accounts may have been stolen", including names, addresses, telephone numbers, email addresses, gender, date of birth, login ID, and hashed passwords. On February 2, 2015, Sony announced that SOE had been sold to investment company Columbus Nova for an undisclosed amount and that it would be renamed Daybreak Game Company. Cutting its ties with Sony, Daybreak subsequently became able to develop their games for platforms other than PlayStation , including Xbox and mobile platforms. On February 11, employees of
15892-436: The support of Electronic Arts (EA); EA did not offer online Xbox titles until 2004. Although Sony and Nintendo both started late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's moves made online gaming a major selling point of the PS2. In September 2004, Sony revealed a newer, slimmer model of the PlayStation 2. In preparation for
16029-545: The target of sexual harassment. This can be coupled from similar harassment from external groups, such as during the 2014 Gamergate controversy . Major investigations into allegations of sexual harassment and misconduct that went unchecked by management, as well as discrimination by employers, have been brought up against Riot Games , Ubisoft and Activision Blizzard in the late 2010s and early 2020s, alongside smaller studios and individual developers. However, while other entertainment industries have had similar exposure through
16166-484: The toxic nature of the video game culture. This racial diversity issue has similar ties to the gender one, and similar methods to result both have been suggested, such as improving grade school education, developing games that appeal beyond the white, male gamer stereotype, and identifying toxic behavior in both video game workplaces and online communities that perpetuate discrimination against gender and race. In regards to LGBT and other gender or sexual orientations,
16303-470: The two games would maintain their old account system and server centers, not integrating with the rest of Daybreak. The result of this deal would cause the closure of Asheron's Call and Asheron's Call 2: Fallen Kings on January 31, 2017. In April 2018, Viktor Vekselberg , a Russian businessman and owner of portfolio company Renova Group , was sanctioned by the United States Department of
16440-487: The use of crunch time at Electronic Arts , a situation known as the "EA Spouses" case. A similar "Rockstar Spouses" case gained further attention in 2010 over working conditions at Rockstar San Diego . Since then, there has generally been negative perception of crunch time from most of the industry as well as from its consumers and other media. Game development had generally been a predominately male workforce. In 1989, according to Variety , women constituted only 3% of
16577-504: The video game industry typically shares the same demographics as with the larger population based on a 2005 IGDA survey. Those in the LGBT community do not find workplace issues with their identity, though work to improve the representation of LGBT themes within video games in the same manner as with racial minorities. However, LGBT developers have also come under the same type of harassment from external groups like women and racial minorities due to
16714-678: The video game industry. Whereas some video game employees believe they should follow the craft-based model used by SAG-AFTRA which would unionize based on job function, others feel an industry-wide union, regardless of job position, would be better. Starting in 2021, several smaller game studios in the United States began efforts to unionize. These mostly involved teams doing quality assurance rather than developers. These studios included three QA studios under Blizzard Entertainment : Raven Software , Blizzard Albany , and Proletariat; and Zenimax Media 's QA team. Microsoft , which had previously acquired Zenimax and announced plans to acquire Blizzard via
16851-504: The workforce in video games is estimated to be from contract labor. Similar to other tech industries, video game developers are typically not unionized . This is a result of the industry being driven more by creativity and innovation rather than production, the lack of distinction between management and employees in the white-collar area, and the pace at which the industry moves that makes union actions difficult to plan out. However, when situations related to crunch time become prevalent in
16988-510: Was a 22" HD-Ready television which incorporated a built-in PlayStation 2. The standard color of the PS2 is matte black. Several variations in color were produced in different quantities and regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral blue), opaque black (midnight black), pearl white, sakura purple, satin gold, satin silver, snow white, super red, transparent blue (ocean blue), and also Limited Edition color Pink, which
17125-545: Was also discontinued. On December 6, 2011, EverQuest II switched to a free-to-play model, with optional subscriptions. On December 15, 2011, Star Wars Galaxies was closed. SOE maintained a Memory Book for former players. On April 27, 2011, Sony, the parent company of SOE, released statements regarding an intrusion, on or about April 18, into the PlayStation Network, and the potential theft of up to 77 million subscribers' personal data. Sony maintains that PSN and SOE are hosted and run on completely separate subsystems and that
17262-660: Was argued to be "exploitive", as Telltale had been known to force its employees to frequently work under "crunch time" to deliver its games. By the end of 2018, a United Kingdom trade union, Game Workers Unite UK, an affiliate of the Game Workers Unite movement, had been legally established. Following Activision Blizzard 's financial report for the previous quarter in February 2019, the company said that they would be laying off around 775 employees (about 8% of their workforce) despite having record profits for that quarter. Further calls for unionization came from this news, including
17399-509: Was being developed. Chris Deering , then-president of SCEE recalled that there was a degree of trepidation among Sony leaders to produce a console which would recapture or exceed the success of its predecessor. Sony announced the PlayStation 2 on 2 March 1999. Sega's Dreamcast enjoyed a successful US launch on 9 September of that year; fuelled by a large marketing campaign, it sold over 500,000 units within two weeks. "PlayStation 2's real-time graphics have no limitations. That's why I chose
17536-709: Was compounded in Britain when a Russian oil tanker became stuck in the Suez Canal , blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totalled 6,000 units—compared to 70,000 units a few weeks prior. There were shortages in more than 1,700 shops in North America on the day before Christmas. In 2010, Sony introduced a TV with a built-in PlayStation 2. The PlayStation 2 continued to be produced until 2013 when Sony announced that it had been discontinued after over twelve years of production—one of
17673-453: Was considered mediocre, with a lack of quality games especially amid the expectations of its hardware capabilities (partly caused due to its complex architecture for developers). This changed during the 2001 holiday season with the release of several blockbuster games that maintained the PS2's sales momentum and held off its newer rivals. Sony also countered the Xbox by securing timed PlayStation 2 exclusives for highly anticipated games such as
17810-401: Was designing their own chip in-house and had instructed other companies to design rendering chips merely to diversify their options. By early 1997, the press was reporting that a new PlayStation was being developed and would have backward-compatibility with the original PlayStation, a built-in DVD player , and Internet connectivity. However, Sony continued to officially deny that a successor
17947-480: Was distributed in some regions such as Oceania, and parts of Asia. In September 2004, Sony unveiled its third major hardware revision. Available in late October 2004, it was smaller, thinner, and quieter than the original versions and included a built-in Ethernet port (in some markets it also had an integrated modem ). Due to its thinner profile, it did not contain the 3.5" expansion bay and therefore did not support
18084-470: Was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, in Australia on 30 November 2000, and other regions thereafter. It is the successor to the PlayStation , as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console , it competed with Nintendo 's GameCube , Sega 's Dreamcast , and Microsoft 's Xbox . It
18221-619: Was in the early stages of development. On January 7, 2011, SOE and Fastpoint Games announced the alpha launch of the Facebook game Fortune League . Fortune League integrates real-time performance data such as damages, deaths and healings directly from the massively multiplayer online game environment and uses them to form "Hero Stats" that drive the game. Therefore, player actions inside EverQuest II affected what happened in Fortune League, and prizes from Fortune League helped users advance in
18358-463: Was launched in March 2000 in Japan, October in North America, and November in Europe. Sales of the console, games and accessories pulled in $ 250 million on the first day, beating the $ 97 million made on the first day of the Dreamcast. Directly after its release, it was difficult to find PS2 units on retailer shelves due to manufacturing delays. Another option was purchasing the console online through auction websites such as eBay , where people paid over
18495-501: Was put in charge of SISA's development of an online role-playing video game . The game would evolve into the MMORPG EverQuest . Smedley hired programmers Brad McQuaid and Steve Clover, who had come to Smedley's attention through their work on the single-player role-playing game Warwizard . In April 1998, Sony Online Entertainment (SOE) was formed by merging parts of Sony Online Ventures with Sony Pictures Entertainment . Within
18632-512: Was reported that Daybreak Game Company would be acquired by Enad Global 7 for $ 300 million. The transaction was completed on December 22. In December 2021, it was reported that Daybreak Game Company would be taking over development of Magic: The Gathering Online in 2022. The transition to Daybreak Games servers was completed on October 18, 2022. In February 2024, "less than 15" employees were laid off from teams supporting Everquest, Dungeons & Dragons Online, DC Universe Online, and Lord of
18769-514: Was required for the original models, while the slim models included built-in networking ports. Instead of having a unified, subscription-based online service like Xbox Live as competitor Microsoft later chose for its Xbox console, online multiplayer functionality on the PlayStation 2 was the responsibility of the game publisher and ran on third-party servers. Many games that supported online play exclusively supported broadband Internet access. The PlayStation 2's DualShock 2 controller retains most of
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