The DC Animated Movie Universe ( DCAMU ) is an American media franchise and shared universe of animated films distributed between 2013 and 2024 by Warner Bros. Animation and DC Entertainment . Based on characters from the DC Universe ( DC Comics ), the franchise is part of the DC Universe Animated Original Movies line.
113-661: The main film series are split into two story arcs with different continuities . The first story arc began in 2013 with Justice League: The Flashpoint Paradox and ended in 2020 with Justice League Dark: Apokolips War , while the second story arc, which was nicknamed as the " Tomorrowverse ", began later that year with Superman: Man of Tomorrow and concluded in 2024 with the Justice League: Crisis on Infinite Earths trilogy. The franchise comprises twenty-five films overall, with tie-in media including 4 short films, one web series and two digital comics . The franchise
226-805: A display device , most commonly shown in a video format on a television set , computer monitor , flat-panel display or touchscreen on handheld devices , or a virtual reality headset . These games are addictive and can lead to the release of dopamine in the addict's synapses. Most modern video games are audiovisual , with audio complement delivered through speakers or headphones , and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming . Video games are typically categorized according to their hardware platform , which traditionally includes arcade video games , console games , and computer (PC) games ;
339-432: A set of contiguous events , sometimes said to be "set in the same universe ." Many continuity errors are subtle, such as minor changes between shots (like the level of drink in a glass or the length of a cigarette); these minor errors often remain due to relative indifference to the final cut. While minor errors are often unnoticed by the average viewer, other errors may be more noticeable, such as sudden drastic changes in
452-457: A teletype printer , audio speaker , or similar device. This also distinguished from many handheld electronic games like Merlin which commonly used LED lights for indicators but did not use these in combination for imaging purposes. "Computer game" may also be used as a descriptor, as all these types of games essentially require the use of a computer processor, and in some cases, it is used interchangeably with "video game". Particularly in
565-544: A DEC PDP-1 computer in 1962. Each game has different means of display: NIMROD has a panel of lights to play the game of Nim , OXO has a graphical display to play tic-tac-toe, Tennis for Two has an oscilloscope to display a side view of a tennis court, and Spacewar! has the DEC PDP-1's vector display to have two spaceships battle each other. These inventions laid the foundation for modern video games. In 1966, while working at Sanders Associates , Ralph H. Baer devised
678-505: A character in a scene references a scene or incident that has not occurred yet, or of which they should not yet be aware. An example of an editing error can be seen in the film It's a Mad, Mad, Mad, Mad World (1963), where a scene of people climbing a slope at the start is seen from below and then replayed from above. Visual errors are instant discontinuities occurring in visual media such as film and television. Items of clothing change colors, shadows get longer or shorter, items within
791-437: A combination of the limitations of the game platform and display device and the program efficiency of the game itself. The game's output can range from fixed displays using LED or LCD elements, text-based games , two-dimensional and three-dimensional graphics, and augmented reality displays. The game's graphics are often accompanied by sound produced by internal speakers on the game platform or external speakers attached to
904-445: A developer's programming language of choice, or they may opt to also use game development kits that minimize the amount of direct programming they have to do but can also limit the amount of customization they can add into a game. Like all software, video games usually undergo quality testing before release to assure there are no bugs or glitches in the product, though frequently developers will release patches and updates . With
1017-414: A fictional piece of technology from Star Trek , arguing for the video game as a medium in which the player is allowed to become another person, and to act out in another world. This image of video games received early widespread popular support, and forms the basis of films such as Tron , eXistenZ and The Last Starfighter . Ludologists break sharply and radically from this idea. They argue that
1130-432: A game following its initial release. Several games offer players the ability to create user-generated content to share with others to play. Other games, mostly those on personal computers, can be extended with user-created modifications or mods that alter or add onto the game; these often are unofficial and were developed by players from reverse engineering of the game, but other games provide official support for modding
1243-453: A less extreme literary technique that erases one episode the reset button . See also fanon . A conflict with previously established facts is sometimes deliberate; this is a retcon , as it is a retro active change in con tinuity. Retcons sometimes clarify ambiguities or correct perceived errors. This is not to be confused with the continuance of a reality (continuality). Some fiction ignores continuity to allow characters to slow or stop
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#17328525029211356-415: A letter dated July 10, 1972. In the letter, Bushnell uses the term "video game" twice. Per video game historian Keith Smith, the sudden appearance suggested that the term had been proposed and readily adopted by those in the field. Around March 1973, Ed Adlum, who ran Cashbox ' s coin-operated section until 1972 and then later founded RePlay Magazine , covering the coin-op amusement field, in 1975, used
1469-504: A limited number of platforms, and exclusivity to a platform or brand is used by platform holders as a competitive edge in the video game market. However, games may be developed for alternative platforms than intended, which are described as ports or conversions. These also may be remasters - where most of the original game's source code is reused and art assets, models, and game levels are updated for modern systems – and remakes, where in addition to asset improvements, significant reworking of
1582-432: A minimum age is used by nearly all systems, along with additional descriptors to identify specific content that players and parents should be aware of. The regulations vary from country to country but generally are voluntary systems upheld by vendor practices, with penalty and fines issued by the ratings body on the video game publisher for misuse of the ratings. Among the major content rating systems include: Additionally,
1695-402: A movie, but as it is extraordinarily expensive to close off Times Square, those scenes will likely be filmed all at once to reduce permit costs. Weather, the ambiance of natural light, cast and crew availability, or any number of other circumstances can also influence a shooting schedule. Film production companies use various techniques to prevent continuity errors. The first would be to film all
1808-551: A platform, the hardware which contains computing elements, to process player interaction from some type of input device and displays the results to a video output display. Video games require a platform, a specific combination of electronic components or computer hardware and associated software , to operate. The term system is also commonly used. These platforms may include multiple brandsheld by platform holders , such as Nintendo or Sony, seeking to gain larger market shares. Games are typically designed to be played on one or
1921-470: A plot hole as it is commonly known, reflects a failure in the consistency of the created fictional world. A character might state he was an only child, yet later mention a sibling. In the TV show Cheers , Frasier Crane's wife Lilith mentions Frasier's parents are both dead, and, in another episode, Frasier himself claims his father to have been a scientist. When the character was spun off into Frasier , his father,
2034-464: A relatively recent development in the humanities. The two most visible schools in this emerging field are ludology and narratology . Narrativists approach video games in the context of what Janet Murray calls "Cyberdrama". That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction . Murray puts video games in the context of the Holodeck ,
2147-465: A retired policeman named Martin, became a central character. Eventually, in an episode featuring Cheers star Ted Danson , the inconsistency was given the retroactive explanation that Frasier was embarrassed about his father's lowbrow attitudes and thus claimed his death. This is a frequent occurrence in sitcoms, where networks may agree to continue a show, but only if a certain character is emphasized, leading other minor characters to be written out of
2260-546: A scene change place or disappear, etc. One of the earliest examples of a visual error appears in Charlie Chaplin 's 1914 movie The Property Man . Here, in a supposedly smooth step from one room to another, the Tramp loses his hat in one room, but it is instantly back on his head as he enters the next room. Rather "loose" plots and a lack of continuity editing made most early films rife with such errors. A plot error, or
2373-455: A service . Today, video game development requires numerous interdisciplinary skills, vision , teamwork , and liaisons between different parties, including developers , publishers , distributors , retailers , hardware manufacturers, and other marketers, to successfully bring a game to its consumers. As of 2020 , the global video game market had estimated annual revenues of US$ 159 billion across hardware, software, and services, which
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#17328525029212486-590: A similar version running in a smaller coin-operated arcade cabinet using a less expensive computer. This was released as Computer Space , the first arcade video game , in 1971. Bushnell and Dabney went on to form Atari, Inc. , and with Allan Alcorn , created their second arcade game in 1972, the hit ping pong -style Pong , which was directly inspired by the table tennis game on the Odyssey. Sanders and Magnavox sued Atari for infringement of Baer's patents, but Atari settled out of court, paying for perpetual rights to
2599-515: A system to play a basic table tennis game on a television screen. With the company's approval, Baer created the prototype known as the "Brown Box." Sanders patented Baer’s innovations and licensed them to Magnavox , which commercialized the technology as the first home video game console , the Magnavox Odyssey , released in 1972. Separately, Nolan Bushnell and Ted Dabney , inspired by seeing Spacewar! running at Stanford University , devised
2712-424: A video game are primarily determined by the underlying set of rules, demands, and expectations imposed on the player. While many games rely on emergent principles , video games commonly present simulated story worlds where emergent behavior occurs within the context of the game. The term "emergent narrative" has been used to describe how, in a simulated environment, storyline can be created simply by "what happens to
2825-412: A video game is first and foremost a game, which must be understood in terms of its rules, interface, and the concept of play that it deploys. Espen J. Aarseth argues that, although games certainly have plots, characters, and aspects of traditional narratives, these aspects are incidental to gameplay. For example, Aarseth is critical of the widespread attention that narrativists have given to the heroine of
2938-457: A way to distinguish them from console games , arcade games , or mobile games . Other terms such as "television game", "telegame", or "TV game" had been used in the 1970s and early 1980s, particularly for home gaming consoles that rely on connection to a television set . However, these terms were also used interchangeably with "video game" in the 1970s, primarily due to "video" and "television" being synonymous. In Japan , where consoles like
3051-411: A word from Billboard ' s description of movie jukeboxes, Adlum started to refer to this new breed of amusement machine as 'video games.' The phrase stuck." Adlum explained in 1985 that up until the early 1970s, amusement arcades typically had non-video arcade games such as pinball machines and electro-mechanical games . With the arrival of video games in arcades during the early 1970s, there
3164-431: Is a video game "appears highly eclectic and diverse". The gameplay experience varies radically between video games, but many common elements exist. Most games will launch into a title screen and give the player a chance to review options such as the number of players before starting a game. Most games are divided into levels which the player must work the avatar through, scoring points , collecting power-ups to boost
3277-459: Is frequently a cross-disciplinary field. Video game developers , as employees within this industry are commonly referred to, primarily include programmers and graphic designers . Over the years, this has expanded to include almost every type of skill that one might see prevalent in the creation of any movie or television program, including sound designers , musicians, and other technicians; as well as skills that are specific to video games, such as
3390-421: Is from 1947—a " cathode-ray tube amusement device " was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992. Inspired by radar display technology, it consists of an analog device allowing a user to control the parabolic arc of a dot on the screen to simulate a missile being fired at targets, which are paper drawings fixed to
3503-678: Is initially loosely based on a set of New 52 storylines from the DC Universe . Following a teaser in the franchise's first film Justice League: The Flashpoint Paradox , a five-film story arc loosely based on the " Darkseid War " event written by Geoff Johns , started from Justice League: War and was later revisited in The Death of Superman , Reign of the Supermen and concluded in Justice League Dark: Apokolips War . After
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3616-548: Is mostly isolated from the rest of the world due to the government's censorship, and all games published there must adhere to strict government review, disallowing content such as smearing the image of the Chinese Communist Party . Foreign games published in China often require modification by developers and publishers to meet these requirements. Video game development and authorship, much like any other form of entertainment,
3729-447: Is the primary means which one interacts with a video game. The narrative setting does not impact gameplay; a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space. An exception is the horror game genre, used for games that are based on narrative elements of horror fiction , the supernatural , and psychological horror . Genre names are normally self-describing in terms of
3842-571: Is three times the size of the global music industry and four times that of the film industry in 2019, making it a formidable heavyweight across the modern entertainment industry . The video game market is also a major influence behind the electronics industry , where personal computer component, console, and peripheral sales, as well as consumer demands for better game performance, have been powerful driving factors for hardware design and innovation. Early video games use interactive electronic devices with various display formats. The earliest example
3955-431: Is to pay attention to and attempt to maintain continuity across the chaotic and typically non-linear production schedule. It is an inconspicuous job because if done well, none may ever notice. The script supervisor gathers numerous paperwork, photographs, and other documentation which note a large quantity of detail for maintaining the continuity of the production; some of the gathered documents can be sometimes assembled into
4068-498: The Crisis on Infinite Earths storyline as a major plot point, but these plans were eventually changed once executives from Warner Bros. Animation asked for it to serve as the finale. Lukic and Krieg were also unaware of the Arrowverse 's plans for their own adaptation at the time and only found out when Eric Carrasco contacted them, since he served as a writer for Justice League vs.
4181-515: The Berne Convention . This typically only applies to the underlying code, as well as to the artistic aspects of the game such as its writing, art assets, and music. Gameplay itself is generally not considered copyrightable; in the United States among other countries, video games are considered to fall into the idea–expression distinction in that it is how the game is presented and expressed to
4294-637: The Clue VCR Mystery Game which required players to watch VCR clips between turns. To distinguish between these two, video games are considered to require some interactivity that affects the visual display. Most video games tend to feature some type of victory or winning conditions, such as a scoring mechanism or a final boss fight. The introduction of walking simulators ( adventure games that allow for exploration but lack any objectives) like Gone Home , and empathy games (video games that tend to focus on emotion) like That Dragon, Cancer brought
4407-490: The Marx Brothers ' classic film Duck Soup , at the climax of the film, the camera shows a shot of Groucho Marx speaking a line, followed by a cutaway shot of something else happening, followed by another shot of Groucho. Each time, Groucho's hat changes, usually to something more outrageous than before (a Napoleonic hat, a Prussian hat, etc.). The fictional Broadway play Rogers: The Musical that first appeared in
4520-540: The United Kingdom and Western Europe , this is common due to the historic relevance of domestically produced microcomputers. Other terms used include digital game, for example, by the Australian Bureau of Statistics . However, the term "computer game" can also be used to more specifically refer to games played primarily on personal computers or other types of flexible hardware systems (also known as PC game ), as
4633-485: The Unterhaltungssoftware Selbstkontrolle ( Entertainment Software Self-Regulation ) would refuse to classify, and thus allow sale, of any game depicting Nazi imagery, and thus often requiring developers to replace such imagery with fictional ones. This ruling was relaxed in 2018 to allow for such imagery for "social adequacy" purposes that applied to other works of art. China's video game segment
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4746-476: The crash of the North American video game market in 1983 due to loss of publishing control and saturation of the market. Following the crash, the industry matured, was dominated by Japanese companies such as Nintendo , Sega , and Sony , and established practices and methods around the development and distribution of video games to prevent a similar crash in the future, many of which continue to be followed. In
4859-611: The first-person shooter and the Grand Theft Auto clone , respectively, in the few years after their release. However, at times and more frequently at the onset of the industry, developers would intentionally create video game clones of successful games and game hardware with few changes, which led to the flooded arcade and dedicated home console market around 1978. Cloning is also a major issue with countries that do not have strong intellectual property protection laws, such as within China . The lax oversight by China's government and
4972-409: The game designer . All of these are managed by producers . In the early days of the industry, it was more common for a single person to manage all of the roles needed to create a video game. As platforms have become more complex and powerful in the type of material they can present, larger teams have been needed to generate all of the art, programming, cinematography, and more. This is not to say that
5085-506: The story bible . The gathered information and photographs usually regard factors both within the scene and the technical details of the production, including meticulous records of camera positioning and equipment settings. Film-based Polaroid cameras were once standard but have since been replaced by digital cameras ; all of this is, ideally, all related shots can match, due to filming being split up over months in different sets and locations. In comic books, continuity has also come to mean
5198-439: The 1950s and 1960s were simple extensions of electronic games using video-like output from large, room-sized mainframe computers . The first consumer video game was the arcade video game Computer Space in 1971. In 1972 came the iconic hit game Pong and the first home console , the Magnavox Odyssey . The industry grew quickly during the "golden age" of arcade video games from the late 1970s to early 1980s but suffered from
5311-519: The 1970s and 1980s before having a larger worldwide contribution. Today, the video game industry is predominantly led by major companies in North America (primarily the United States and Canada), Europe, and southeast Asia including Japan, South Korea, and China. Hardware production remains an area dominated by Asian companies either directly involved in hardware design or part of the production process, but digital distribution and indie game development of
5424-522: The 1983 crash, forming around the concept of publisher-developer dichotomies, and by the 2000s, leading to the industry centralizing around low-risk, triple-A games and studios with large development budgets of at least $ 10 million or more. The advent of the Internet brought digital distribution as a viable means to distribute games, and contributed to the growth of more riskier, experimental independent game development as an alternative to triple-A games in
5537-462: The 1993 game . A hierarchy of game genres exist, with top-level genres like "shooter game" and "action game" that broadly capture the game's main gameplay style, and several subgenres of specific implementation, such as within the shooter game first-person shooter and third-person shooter . Some cross-genre types also exist that fall until multiple top-level genres such as action-adventure game . A video game's mode describes how many players can use
5650-626: The 2000s, the core industry centered on " AAA " games, leaving little room for riskier experimental games. Coupled with the availability of the Internet and digital distribution , this gave room for independent video game development (or " indie games ") to gain prominence into the 2010s. Since then, the commercial importance of the video game industry has been increasing. The emerging Asian markets and proliferation of smartphone games in particular are altering player demographics towards casual gaming and increasing monetization by incorporating games as
5763-480: The Fatal Five and knew them personally. The franchise's second story arc has the art style and storyline being carried over to further films that were set in the same continuity. It gained the nickname of "Tomorrowverse" after the release of Superman: Man of Tomorrow . Constantine: The House of Mystery continues certain story elements and helps set up the Justice League: Crisis on Infinite Earths plot, which
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#17328525029215876-637: The Internet or other communication methods as well as cloud gaming alleviate the need for any physical media. In some cases, the media serves as the direct read-only memory for the game, or it may be the form of installation media that is used to write the main assets to the player's platform's local storage for faster loading periods and later updates. Games can be extended with new content and software patches through either expansion packs which are typically available as physical media, or as downloadable content nominally available via digital distribution. These can be offered freely or can be used to monetize
5989-467: The Odyssey were first imported and then made within the country by the large television manufacturers such as Toshiba and Sharp Corporation , such games are known as "TV games", "TV geemu", or "terebi geemu". The term "TV game" is still commonly used into the 21st century. "Electronic game" may also be used to refer to video games, but this also incorporates devices like early handheld electronic games that lack any video output. The first appearance of
6102-409: The age of a television character (usually a child or teenager) in conflict with the timeline of a series and/or the real-world progression of time is popularly known as Soap Opera Rapid Aging Syndrome , or SORAS. Children unseen on screen for a time might reappear portrayed by an actor several years older than the original. Usually coinciding with a recast, this rapid aging is typically done to open up
6215-728: The age of the "one-man shop" is gone, as this is still sometimes found in the casual gaming and handheld markets, where smaller games are prevalent due to technical limitations such as limited RAM or lack of dedicated 3D graphics rendering capabilities on the target platform (e.g., some PDAs ). Video games are programmed like any other piece of computer software. Prior to the mid-1970s, arcade and home consoles were programmed by assembling discrete electro-mechanical components on circuit boards, which limited games to relatively simple logic. By 1975, low-cost microprocessors were available at volume to be used for video game hardware, which allowed game developers to program more detailed games, widening
6328-466: The aging of their characters, which is also typical of most animated television shows. Kevin Wanner compares the use of a sliding timescale in comics to the way ageless figures in myths are depicted interacting with the contemporary world of the storyteller. When certain stories in comics, especially origin stories, are rewritten, they often retain key events but are updated to a contemporary time, such as with
6441-422: The aging process, despite real-world markers like major social or technological changes. In comics this is sometimes referred to as a "floating timeline", where the fiction takes place in a "continuous present". Roz Kaveney suggests that comic books use this technique to satisfy "the commercial need to keep certain characters going forever". This is also due to the fact that the authors have no need to accommodate
6554-535: The appearance of a character. Productions will aim to prevent such errors in continuity because they can affect the audience's suspension of disbelief . In cinema, special attention must be paid to continuity because scenes are rarely shot in the order in which they appear in the final film. The shooting schedule is often dictated by location permit issues and other logistics. For example, a character may return to Times Square in New York City several times throughout
6667-426: The author Craig Hinton to describe excessive use of continuity). Often when fans do not agree with one of the events in a story (such as the death of a favorite character), they will choose to ignore the event in question so that their enjoyment of the franchise is not diminished. When the holder of the intellectual property discards all existing continuity and starts from scratch, it is known as rebooting . Fans call
6780-417: The avatar's innate attributes, all while either using special attacks to defeat enemies or moves to avoid them. This information is relayed to the player through a type of on-screen user interface such as a heads-up display atop the rendering of the game itself. Taking damage will deplete their avatar's health , and if that falls to zero or if the avatar otherwise falls into an impossible-to-escape location,
6893-408: The beginning and end of each day's shooting (once made possible by Polaroid cameras, now done with digital cameras and cell phones as well). This allows the various workers to check each day's clothing, set, props, and make-up against a previous day's. The third is to avoid shooting on location entirely but instead film everything on a studio set. This allows weather and lighting to be controlled (as
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#17328525029217006-434: The cars in front of them and the obstacle. The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game. Most commonly, video games are protected by copyright , though both patents and trademarks have been used as well. Though local copyright regulations vary to the degree of protection, video games qualify as copyrighted visual-audio works, and enjoy cross-country protection under
7119-452: The character of 10-year-old Walt Lloyd was played by 12-year-old actor Malcolm David Kelley . The first few seasons took place over the course of just a few months, but by that point, Lloyd looked much older than 10. In his remaining few appearances, special effects were used to make him look younger, or the scene took place years later. Sometimes a work of fiction may deliberately employ continuity errors, usually for comedy. For example, in
7232-513: The character to a wider range of storylines, and to attract younger viewers. A recent example of this occurring is in the BBC's Merlin series, in which Mordred is initially played by a young child in Season 4, yet suddenly grows up into his late teens in time for the start of Season 5, with the rest of the characters aging by only three years. The reverse can also happen. On the television program Lost ,
7345-425: The comic book character Tony Stark, who invents his Iron Man armor in a different war depending on when the story is told. Video games A video game , also known as a computer game or just a game , is an electronic game that involves interaction with a user interface or input device (such as a joystick , controller , keyboard , or motion sensing device) to generate visual feedback from
7458-417: The console itself, while peripheral controllers are available as a separate purchase from the console manufacturer or third-party vendors. Similar control sets are built into handheld consoles and onto arcade cabinets. Newer technology improvements have incorporated additional technology into the controller or the game platform, such as touchscreens and motion detection sensors that give more options for how
7571-423: The difficulty for foreign companies to take Chinese entities to court had enabled China to support a large grey market of cloned hardware and software systems. The industry remains challenged to distinguish between creating new games based on refinements of past successful games to create a new type of gameplay, and intentionally creating a clone of a game that may simply swap out art assets. The early history of
7684-499: The first story arc ended, screenwriter Ernie Altbacker teased the possibility of a new project related to that continuity. He said that "the way we ended it ... it's really like a tough balancing act: It ends something on a bittersweet yet hopeful note, and I'll just say, people who are saying, 'Oh man, we're not going to get anymore of these!' ... you're not losing something, you're gaining something new ..." The DC Showcase short film Constantine: The House of Mystery
7797-434: The game Tomb Raider , saying that "the dimensions of Lara Croft 's body, already analyzed to death by film theorists , are irrelevant to me as a player, because a different-looking body would not make me play differently... When I play, I don't even see her body, but see through it and past it." Simply put, ludologists reject traditional theories of art because they claim that the artistic and socially relevant qualities of
7910-642: The game at the same type. This is primarily distinguished by single-player video games and multiplayer video games . Within the latter category, multiplayer games can be played in a variety of ways, including locally at the same device, on separate devices connected through a local network such as LAN parties , or online via separate Internet connections. Most multiplayer games are based on competitive gameplay, but many offer cooperative and team-based options as well as asymmetric gameplay . Online games use server structures that can also enable massively multiplayer online games (MMOs) to support hundreds of players at
8023-406: The game can also be exploited. On some consoles, cheat cartridges allow players to execute these cheat codes, and user-developed trainers allow similar bypassing for computer software games. Both of which might make the game easier, give the player additional power-ups, or change the appearance of the game. To distinguish from electronic games, a video game is generally considered to require
8136-484: The game should they lose all their lives or need to stop the game and restart at a later time. These also may be in the form of a passage that can be written down and reentered at the title screen. Product flaws include software bugs which can manifest as glitches which may be exploited by the player; this is often the foundation of speedrunning a video game. These bugs, along with cheat codes , Easter eggs , and other hidden secrets that were intentionally added to
8249-501: The game. Video game can use several types of input devices to translate human actions to a game. Most common are the use of game controllers like gamepads and joysticks for most consoles, and as accessories for personal computer systems along keyboard and mouse controls. Common controls on the most recent controllers include face buttons, shoulder triggers, analog sticks , and directional pads ("d-pads") . Consoles typically include standard controllers which are shipped or bundled with
8362-399: The game. By definition, all video games are intended to output graphics to an external video display, such as cathode-ray tube televisions, newer liquid-crystal display (LCD) televisions and built-in screens, projectors or computer monitors , depending on the type of platform the game is played on. Features such as color depth , refresh rate , frame rate , and screen resolution are
8475-560: The game. Today, many games are built around a game engine that handles the bulk of the game's logic, gameplay, and rendering. These engines can be augmented with specialized engines for specific features, such as a physics engine that simulates the physics of objects in real-time. A variety of middleware exists to help developers access other features, such as playback of videos within games, network-oriented code for games that communicate via online services, matchmaking for online games, and similar features. These features can be used from
8588-485: The growth of the size of development teams in the industry, the problem of cost has increased. Development studios need the best talent, while publishers reduce costs to maintain profitability on their investment. Typically, a video game console development team ranges from 5 to 50 people, and some exceed 100. In May 2009, Assassin's Creed II was reported to have a development staff of 450. The growth of team size combined with greater pressure to get completed projects into
8701-586: The idea of games that did not have any such type of winning condition and raising the question of whether these were actually games. These are still commonly justified as video games as they provide a game world that the player can interact with by some means. The lack of any industry definition for a video game by 2021 was an issue during the case Epic Games v. Apple which dealt with video games offered on Apple's iOS App Store . Among concerns raised were games like Fortnite Creative and Roblox which created metaverses of interactive experiences, and whether
8814-450: The larger " AAA " game studios, and are often experiments in gameplay and art style. Indie game development is aided by the larger availability of digital distribution, including the newer mobile gaming market, and readily-available and low-cost development tools for these platforms. Although departments of computer science have been studying the technical aspects of video games for years, theories that examine games as an artistic medium are
8927-713: The larger game and the individual experiences themselves were games or not in relation to fees that Apple charged for the App Store. Judge Yvonne Gonzalez Rogers , recognizing that there was yet an industry standard definition for a video game, established for her ruling that "At a bare minimum, video games appear to require some level of interactivity or involvement between the player and the medium" compared to passive entertainment like film, music, and television, and "videogames are also generally graphically rendered or animated, as opposed to being recorded live or via motion capture as in films or television". Rogers still concluded that what
9040-417: The late 2000s and which has continued to grow as a significant portion of the video game industry. Video games have a large network effect that draw on many different sectors that tie into the larger video game industry. While video game developers are a significant portion of the industry, other key participants in the market include: The industry itself grew out from both the United States and Japan in
9153-452: The latter also encompasses LAN games , online games , and browser games . More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers ), virtual and augmented reality systems, and remote cloud gaming . Video games are also classified into a wide range of genres based on their style of gameplay and target audience . The first video game prototypes in
9266-659: The major content system provides have worked to create the International Age Rating Coalition (IARC), a means to streamline and align the content ratings system between different region, so that a publisher would only need to complete the content ratings review for one provider, and use the IARC transition to affirm the content rating for all other regions. Certain nations have even more restrictive rules related to political or ideological content. Within Germany, until 2018,
9379-462: The market to begin recouping production costs has led to a greater occurrence of missed deadlines, rushed games, and the release of unfinished products. While amateur and hobbyist game programming had existed since the late 1970s with the introduction of home computers, a newer trend since the mid-2000s is indie game development . Indie games are made by small teams outside any direct publisher control, their games being smaller in scope than those from
9492-405: The market. Due to loss of publishing control and oversaturation of the market, the North American home video game market crashed in 1983 , dropping from revenues of around $ 3 billion in 1983 to $ 100 million by 1985. Many of the North American companies created in the prior years closed down. Japan's growing game industry was briefly shocked by this crash but had sufficient longevity to withstand
9605-538: The miniseries Hawkeye (2021) depicts events that happened in the film The Avengers (2012), and contains intentional plot inaccuracies such as the inclusion of Scott Lang / Ant-Man who did not appear in the film. When continuity mistakes have been made, explanations are often proposed by either writers or fans to smooth over discrepancies. Fans sometimes make up explanations for such errors that may or may not be integrated into canon ; this has come to be colloquially known as fanwanking (a term originally coined by
9718-774: The original game and possibly from scratch is performed. The list below is not exhaustive and excludes other electronic devices capable of playing video games such as PDAs and graphing calculators . Early arcade games, home consoles, and handheld games were dedicated hardware units with the game's logic built into the electronic componentry of the hardware. Since then, most video game platforms are considered programmable, having means to read and play multiple games distributed on different types of media or formats. Physical formats include ROM cartridges , magnetic storage including magnetic-tape data storage and floppy discs , optical media formats including CD-ROM and DVDs , and flash memory cards. Furthermore digital distribution over
9831-472: The patents. Following their agreement, Atari made a home version of Pong , which was released by Christmas 1975. The success of the Odyssey and Pong , both as an arcade game and home machine, launched the video game industry. Both Baer and Bushnell have been titled "Father of Video Games" for their contributions. The term "video game" was developed to distinguish this class of electronic games that were played on some type of video display rather than on
9944-409: The platform, as directed by the game's programming. This often will include sound effects tied to the player's actions to provide audio feedback, as well as background music for the game. Some platforms support additional feedback mechanics to the player that a game can take advantage of. This is most commonly haptic technology built into the game controller, such as causing the controller to shake in
10057-399: The player interacts with the game. Specialized controllers may be used for certain genres of games, including racing wheels , light guns and dance pads . Digital cameras and motion detection can capture movements of the player as input into the game, which can, in some cases, effectively eliminate the control, and on other systems such as virtual reality, are used to enhance immersion into
10170-502: The player that can be copyrighted, but not the underlying principles of the game. Because gameplay is normally ineligible for copyright, gameplay ideas in popular games are often replicated and built upon in other games. At times, this repurposing of gameplay can be seen as beneficial and a fundamental part of how the industry has grown by building on the ideas of others. For example Doom (1993) and Grand Theft Auto III (2001) introduced gameplay that created popular new game genres,
10283-433: The player will lose one of their lives . Should they lose all their lives without gaining an extra life or "1-UP" , then the player will reach the " game over " screen. Many levels as well as the game's finale end with a type of boss character the player must defeat to continue on. In some games, intermediate points between levels will offer save points where the player can create a saved game on storage media to restart
10396-419: The player's hands to simulate a shaking earthquake occurring in game. Video games are frequently classified by a number of factors related to how one plays them. A video game, like most other forms of media, may be categorized into genres . However, unlike film or television which use visual or narrative elements, video games are generally categorized into genres based on their gameplay interaction, since this
10509-430: The player." However, emergent behavior is not limited to sophisticated games. In general, any place where event-driven instructions occur for AI in a game, emergent behavior will exist. For instance, take a racing game in which cars are programmed to avoid crashing, and they encounter an obstacle in the track: the cars might then maneuver to avoid the obstacle causing the cars behind them to slow or maneuver to accommodate
10622-401: The process of film and television production due to the difficulty in rectifying errors after filming ends. Continuity can also apply to other art forms, such as novels, comics, and video games , though usually on a smaller scale; it also applies to fiction used by persons, corporations, and governments in the public eye. Most film and TV productions have a script supervisor on hand whose job
10735-450: The question of what are the essential factors of a video game that separate the medium from other forms of entertainment. The introduction of interactive films in the 1980s with games like Dragon's Lair , featured games with full motion video played off a form of media but only limited user interaction. This had required a means to distinguish these games from more traditional board games that happen to also use external media, such as
10848-637: The same time. A small number of video games are zero-player games , in which the player has very limited interaction with the game itself. These are most commonly simulation games where the player may establish a starting state and then let the game proceed on its own, watching the results as a passive observer, such as with many computerized simulations of Conway's Game of Life . Most video games are intended for entertainment purposes. Different game types include: Video games can be subject to national and international content rating requirements. Like with film content ratings, video game ratings typing identify
10961-544: The scope of what was possible. Ongoing improvements in computer hardware technology have expanded what has become possible to create in video games, coupled with convergence of common hardware between console, computer, and arcade platforms to simplify the development process. Today, game developers have a number of commercial and open source tools available for use to make games, often which are across multiple platforms to support portability, or may still opt to create their own for more specialized features and direct control of
11074-605: The screen. Other early examples include Christopher Strachey 's draughts game, the Nimrod computer at the 1951 Festival of Britain ; OXO , a tic-tac-toe computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two , an electronic interactive game engineered by William Higinbotham in 1958; and Spacewar! , written by Massachusetts Institute of Technology students Martin Graetz, Steve Russell , and Wayne Wiitanen's on
11187-403: The second case cited above, it is likely that two different versions are being conflated: one version with an embassy of three people, another with just two people. Alexander Pope was inclined to give Homeric nods the benefit of the doubt, saying in his Essay on Criticism that "Those oft are Stratagems which Errors seem, Nor is it Homer Nods, but We that Dream." The practice of accelerating
11300-416: The shooting is indoors), and for all clothing and sets to be stored in one place to be hauled out the next day from a secure location. The advent of advanced CGI has helped alleviate the challenge of preventing continuity errors from reaching the final cut, as it is easier to "airbrush" the errant drink glass or cigarette than it once was, albeit still not necessarily trivial. Editing errors can occur when
11413-506: The short-term effects, and Nintendo helped to revitalize the industry with the release of the Nintendo Entertainment System in North America in 1985. Along with it, Nintendo established a number of core industrial practices to prevent unlicensed game development and control game distribution on their platform, methods that continue to be used by console manufacturers today. The industry remained more conservative following
11526-469: The shots for a particular scene together and all shots of consecutive scenes together (if the scenes take place together, with no break between them in the film's timeline). This allows actors to remain in costume, in character, and in the same location (and with the same weather, if shooting on location). The second major technique is for costume designers, production designers, prop masters, and make-up artists to take instant photographs of actors and sets at
11639-459: The show with no further mention of the character's existence, while the emphasized character (usually a breakout character , as in the case of Frasier Crane ) develops a more complete back story that ignores previous, more simplified backstories. A Homeric nod (sometimes heard as 'Even Homer nods') is a term for a continuity error that has its origins in Homeric epic . The proverbial phrase for it
11752-484: The target age group that the national or regional ratings board believes is appropriate for the player, ranging from all-ages, to a teenager-or-older, to mature, to the infrequent adult-only games. Most content review is based on the level of violence, both in the type of violence and how graphic it may be represented, and sexual content, but other themes such as drug and alcohol use and gambling that can influence children may also be identified. A primary identifier based on
11865-405: The term "video game" emerged around 1973. The Oxford English Dictionary cited a 10 November 1973 BusinessWeek article as the first printed use of the term. Though Bushnell believed the term came from a vending magazine review of Computer Space in 1971, a review of the major vending magazines Vending Times and Cashbox showed that the term may have come even earlier, appearing first in
11978-546: The term in an article in March 1973. In a September 1982 issue of RePlay , Adlum is credited with first naming these games as "video games": "RePlay's Eddie Adlum worked at 'Cash Box' when 'TV games' first came out. The personalities in those days were Bushnell, his sales manager Pat Karns, and a handful of other 'TV game' manufacturers like Henry Leyser and the McEwan brothers. It seemed awkward to call their products 'TV games', so borrowing
12091-503: The type of gameplay, such as action game , role playing game , or shoot 'em up , though some genres have derivations from influential works that have defined that genre, such as roguelikes from Rogue , Grand Theft Auto clones from Grand Theft Auto III , and battle royale games from the film Battle Royale . The names may shift over time as players, developers and the media come up with new terms; for example, first-person shooters were originally called "Doom clones" based on
12204-422: The video game industry, following the first game hardware releases and through 1983, had little structure. Video games quickly took off during the golden age of arcade video games from the late 1970s to early 1980s, but the newfound industry was mainly composed of game developers with little business experience. This led to numerous companies forming simply to create clones of popular games to try to capitalize on
12317-545: Was coined by the Roman poet Horace in his Ars Poetica : "et idem indignor quandoque bonus dormitat Homerus" ("and yet I also become annoyed whenever the great Homer nods off"). There are numerous continuity errors in Homer that can be described as "nods", as for example: In modern Homeric scholarship , many of Homer's "nods" are explicable as the consequences of the poem being retold and improvised by generations of oral poets. In
12430-434: Was initially some confusion in the arcade industry over what term should be used to describe the new games. He "wrestled with descriptions of this type of game," alternating between "TV game" and "television game" but "finally woke up one day" and said, "What the hell... video game!" While many games readily fall into a clear, well-understood definition of video games, new genres and innovations in game development have raised
12543-631: Was later confirmed to be a three-part storyline and serves as the overall conclusion to the DCAMU, with all the remaining films being released in 2024. In 2019, Suicide Squad: Hell to Pay and The Death of Superman were nominated for the Golden Reel Award in the category of " Outstanding Achievement in Sound Editing – Sound Effects, Foley, Music, Dialogue and ADR for Non-Theatrical Animated Long Form Broadcast Media ". In 2020, Superman: Man of Tomorrow
12656-405: Was nominated for a Critics’ Choice Award in the category of " Best Superhero Movie ". Continuity (fiction) In fiction, continuity is the consistency of the characteristics of people, plot, objects, and places seen by the audience over some period of time. It is relevant to many genres and forms of storytelling, especially if it is long-running. Continuity is particularly a concern in
12769-453: Was released in May 2022 and is a narrative sequel to Justice League Dark: Apokolips War . Pre-production of the DCAMU's second story arc began in 2018 when Butch Lukic and Jim Krieg decided to plan out a ten-film story arc that would be set after the events of Justice League Dark: Apokolips War , which ends the first story arc with a universal reset. The arc itself originally was not planned to have
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