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Cyberbots: Full Metal Madness

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Cyberbots: Fullmetal Madness , also known as simply Cyberbots , is a 1995 two-dimensional fighting video game produced by Capcom . It is a spin-off of the beat'em up game Armored Warriors and consists of versus battles between mechas , each with their own human pilots. Built on the CP System II arcade board , it saw limited distribution in arcades outside Japan; the game was ported to the Sega Saturn and PlayStation home consoles domestically featuring additional content. With the exception of an untranslated PlayStation Network release in 2011, none of the console ports were released overseas. The arcade version of Cyberbots: Fullmetal Madness was released as part of Capcom Fighting Collection (2022) on Nintendo Switch , PlayStation 4 , Windows , and Xbox One . The game was succeeded by Tech Romancer (1998).

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38-507: The premise in Cyberbots is similar to Armored Warriors , albeit it features a maximum of two playable characters on screen as opposed to three. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities) and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots

76-501: A shot , contains explosives or other fillings, in use since the 19th century. Artillery shells are ammunition that is designed to be fired from artillery which has an effect over long distances, usually indirectly (i.e., out of sight of the target). There are many different types of artillery ammunition, but they are usually high-explosive and designed to shatter into fragments on impact to maximize damage. The fuze used on an artillery shell can alter how it explodes or behaves so it has

114-404: A corresponding modification has occurred in the method of supplying ammunition in the quantity required. As soon as projectiles were required (such as javelins and arrows), there needed to be a method of replenishment. When non-specialized, interchangeable or recoverable ammunition was used (e.g., arrows), it was possible to pick up spent arrows (both friendly and enemy) and reuse them. However, with

152-407: A main and sub-weapon. Gameplay follows a mission-like structure, with seven in total. Each stage consists of the game giving the player prerequisites such as a time-limit to eliminate enemies, a set amount of ammunition for weapons, and destroying a varying number of enemies. Each stage ended with a boss character, and the game provided a competent replay value with the customization options. In

190-409: A modern soldier is an assault rifle , which, like other small arms, uses cartridge ammunition in a size specific to the weapon. Ammunition is carried on the person in box magazines specific to the weapon, ammunition boxes, pouches or bandoliers. The amount of ammunition carried is dependent on the strength of the soldier, the expected action required, and the ability of ammunition to move forward through

228-422: A more specialized effect. Common types of artillery ammunition include high explosive, smoke, illumination, and practice rounds. Some artillery rounds are designed as cluster munitions . Artillery ammunition will almost always include a projectile (the only exception being demonstration or blank rounds), fuze and propellant of some form. When a cartridge case is not used, there will be some other method of containing

266-519: A significant impact on anti-tank ammunition design, now common in both tank-fired ammunition and in anti-tank missiles, including anti-tank guided missiles . Naval weapons were originally the same as many land-based weapons, but the ammunition was designed for specific use, such as a solid shot designed to hole an enemy ship and chain-shot to cut rigging and sails. Modern naval engagements have occurred over far longer distances than historic battles, so as ship armor has increased in strength and thickness,

304-401: A specialized effect on a target, such as armor-piercing shells and tracer ammunition , used only in certain circumstances. Ammunition is commonly labeled or colored in a specific manner to assist in its identification and to prevent the wrong ammunition types from being used accidentally or inappropriately. The term ammunition can be traced back to the mid-17th century. The word comes from

342-425: A warship is referred to as the "ship's magazine". On a smaller scale, magazine is also the name given to the ammunition storage and feeding device of a repeating firearm. Gunpowder must be stored in a dry place (stable room temperature) to keep it usable, as long as for 10 years. It is also recommended to avoid hot places, because friction or heat might ignite a spark and cause an explosion. The standard weapon of

380-563: Is a 1994 beat 'em up game developed and published by Capcom for their CP System II hardware in arcades . The "Variant Armors" mecha featured in the game were later used for the head-to-head fighting game Cyberbots: Full Metal Madness . After being included with the Retro-Bit Super Retro-Cade dedicated console , the game would later be released digitally as part of the Capcom Beat 'Em Up Bundle on September 18, 2018, for

418-408: Is activated by the fuze, which causes the ammunition effect (e.g., the exploding of an artillery round). The cartridge is the container that holds the projectile and propellant. Not all ammunition types have a cartridge case. In its place, a wide range of materials can be used to contain the explosives and parts. With some large weapons, the ammunition components are stored separately until loaded into

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456-413: Is packaged with each round of ammunition. In recent years, compressed gas, magnetic energy and electrical energy have been used as propellants. Until the 20th-century, gunpowder was the most common propellant in ammunition. However, it has since been replaced by a wide range of fast-burning compounds that are more reliable and efficient. The propellant charge is distinct from the projectile charge which

494-421: Is similar to other Capcom -created fighting games, with a medium-sized command list of executing various attacks available to each individual robot. Battles are a duel-formatted affair with players and the computer fighting against one another to proceed to the next battle. Each robot also has a gauge which is charged with energy every time it hits an opponent or the attack buttons are pressed simultaneously. Once

532-626: Is the firearm cartridge , which includes all components required to deliver the weapon effect in a single package. Until the 20th century, black powder was the most common propellant used but has now been replaced in nearly all cases by modern compounds. Ammunition comes in a great range of sizes and types and is often designed to work only in specific weapons systems. However, there are internationally recognized standards for certain ammunition types (e.g., 5.56×45mm NATO ) that enable their use across different weapons and by different users. There are also specific types of ammunition that are designed to have

570-451: Is the material fired, scattered, dropped, or detonated from any weapon or weapon system. Ammunition is both expendable weapons (e.g., bombs , missiles , grenades , land mines ) and the component parts of other weapons that create the effect on a target (e.g., bullets and warheads ). The purpose of ammunition is to project a force against a selected target to have an effect (usually, but not always, lethal). An example of ammunition

608-453: Is the second-largest annual use of lead in the US, accounting for over 60,000 metric tons consumed in 2012. Lead bullets that miss their target or remain in a carcass or body that was never retrieved can enter environmental systems and become toxic to wildlife. The US military has experimented with replacing lead with copper as a slug in their green bullets which reduces the dangers posed by lead in

646-466: The Nintendo Switch , PlayStation 4 , Xbox One , and Windows , and Capcom Arcade Stadium on February 17, 2021, for the Nintendo Switch , and later that year on PlayStation 4 , Xbox One and Steam . Armored Warriors most prominent feature is its multi-player option, and the ability to augment the players' mechs with a large array of different parts for varied attacks. Multiple regions of

684-488: The detonator of an explosive round or shell. The spelling is different in British English and American English (fuse/fuze respectively) and they are unrelated to a fuse (electrical) . A fuse was earlier used to ignite the propellant (e.g., such as on a firework) until the advent of more reliable systems such as the primer or igniter that is used in most modern ammunition. The fuze of a weapon can be used to alter how

722-580: The propellant bags, usually a breech-loading weapon; see Breechloader . Tank ammunition was developed in WWI as tanks first appeared on the battlefield. However, as tank-on-tank warfare developed (including the development of anti-tank warfare artillery), more specialized forms of ammunition were developed such as high-explosive anti-tank (HEAT) warheads and armour-piercing discarding sabot (APDS), including armour-piercing fin-stabilized discarding sabot (APFSDS) rounds. The development of shaped charges has had

760-640: The French la munition , for the material used for war. Ammunition and munition are often used interchangeably, although munition now usually refers to the actual weapons system with the ammunition required to operate it. In some languages other than English ammunition is still referred to as munition, such as: Dutch (" munitie "), French (" munitions "), German (" Munition "), Italian (" munizione ") and Portuguese (" munição "). Ammunition design has evolved throughout history as different weapons have been developed and different effects required. Historically, ammunition

798-485: The actions of the playable characters will determine the future of Earth. The Sega Saturn version of the game uses the 1 MB RAM expansion cartridge and includes a code which makes the Akuma mech playable. Both PlayStation and Sega Saturn versions had voices for characters in the story mode. In Japan, Game Machine listed Cyberbots: Full Metal Madness on their June 1, 1995 issue as being the thirteenth most-popular arcade game

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836-618: The advent of explosive or non-recoverable ammunition, this was no longer possible and new supplies of ammunition would be needed. The weight of ammunition required, particularly for artillery shells, can be considerable, causing a need for extra time to replenish supplies. In modern times, there has been an increase in the standardization of many ammunition types between allies (e.g., the NATO Standardization Agreement ) that has allowed for shared ammunition types (e.g., 5.56×45mm NATO). As of 2013, lead-based ammunition production

874-500: The ammunition has cleared the weapon. The propellant is the component of ammunition that is activated inside the weapon and provides the kinetic energy required to move the projectile from the weapon to the target. Before the use of gunpowder, this energy would have been produced mechanically by the weapons system (e.g., a catapult or crossbow); in modern times, it is usually a form of chemical energy that rapidly burns to create kinetic force, and an appropriate amount of chemical propellant

912-405: The ammunition to defeat it has also changed. Naval ammunition is now designed to reach very high velocities (to improve its armor-piercing abilities) and may have specialized fuzes to defeat specific types of vessels. However, due to the extended ranges at which modern naval combat may occur, guided missiles have largely supplanted guns and shells. With every successive improvement in military arms,

950-436: The ammunition works. For example, a common artillery shell fuze can be set to "point detonation" (detonation when it hits a target), delay (detonate after it has hit and penetrated a target), time-delay (explode a specified time after firing or impact) and proximity (explode above or next to a target without hitting it, such as for airburst effects or anti-aircraft shells). These allow a single ammunition type to be altered to suit

988-474: The capital and rescue its citizens, but unbeknownst to the general public, the true purpose of this operation was to eliminate the unknown enemy and bring Raia under Earth 's control. In Japan, Game Machine listed Armored Warriors on their December 1, 1994 issue as being the sixth most-successful table arcade unit of the month. In 2023, Time Extension included the game on their top 25 "Best Beat 'Em Ups of All Time" list. Ammunition Ammunition

1026-616: The damage inflicted by one round. Anti-personnel shells are designed to fragment into many pieces and can affect a large area. Armor-piercing rounds are specially hardened to penetrate armor, while smoke ammunition covers an area with a fog that screens people from view. More generic ammunition (e.g., 5.56×45mm NATO ) can often be altered slightly to give it a more specific effect (e.g., tracer, incendiary), whilst larger explosive rounds can be altered by using different fuzes. The components of ammunition intended for rifles and munitions may be divided into these categories: The term fuze refers to

1064-411: The delivery of explosives. An ammunition dump is a military facility for the storage of live ammunition and explosives that will be distributed and used at a later date. Such a storage facility is extremely hazardous, with the potential for accidents when unloading, packing, and transferring the ammunition. In the event of a fire or explosion, the site and its surrounding area is immediately evacuated and

1102-546: The gauge is fully charged, the player can execute a "super special". In the game the player first chooses the pilot and then the mecha (Valiant/Variant Armor or VA for short) they'll use to fight. The mechas determine the gameplay of the game, but the pilot is what determines the storyline the player will see. Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting experiments and their work, along with

1140-424: The logistical chain to replenish the supply. A soldier may also carry a smaller amount of specialized ammunition for heavier weapons such as machine guns and mortars, spreading the burden for squad weapons over many people. Too little ammunition poses a threat to the mission, while too much limits the soldier's mobility also being a threat to the mission. A shell is a payload-carrying projectile which, as opposed to

1178-425: The mech could be switched, including the arms, legs and handheld weaponry. Such parts were gained (or lost) by inflicting damage upon enemies, which would cause various parts to disembark and be wielded by the player. Additionally, by using commands, the players could use an option called a "Team-up Change" which initiated a powerful attack used in tandem, and could also further vary the customization of weapons by using

Cyberbots: Full Metal Madness - Misplaced Pages Continue

1216-435: The potential threat from enemy forces. A magazine is a place where a quantity of ammunition or other explosive material is stored temporarily prior to being used. The term may be used for a facility where large quantities of ammunition are stored, although this would normally be referred to as an ammunition dump. Magazines are typically located in the field for quick access when engaging the enemy. The ammunition storage area on

1254-657: The previous two weeks, outperforming titles such as Virtua Fighter . Reviewing the arcade version, a Next Generation critic summarized that the game "lacks the charm, craze - and gameplay - for which [Capcom] is known." He particularly criticized the game concept and limited number of combo moves, and added that "when the bots do attack, it looks like a bad disco contest." Armored Warriors Armored Warriors , known in Japan as Powered Gear - Strategic Variant Armor Equipment ( パワード ギア: ストラテジック ヴァリアント アーマー イクイプメント , Pawādo Gia: Sutoratejikku Vuarianto Amā Ikuipumento ) ,

1292-425: The situation it is required for. There are many designs of a fuze, ranging from simple mechanical to complex radar and barometric systems. Fuzes are usually armed by the acceleration force of firing the projectile, and usually arm several meters after clearing the bore of the weapon. This helps to ensure the ammunition is safer to handle when loading into the weapon and reduces the chance of the detonator firing before

1330-477: The stored ammunition is left to detonate itself completely with limited attempts at firefighting from a safe distance. In large facilities, there may be a flooding system to automatically extinguish a fire or prevent an explosion. Typically, an ammunition dump will have a large buffer zone surrounding it, to avoid casualties in the event of an accident. There will also be perimeter security measures in place to prevent access by unauthorized personnel and to guard against

1368-414: The weapon system for firing. With small arms, caseless ammunition can reduce the weight and cost of ammunition, and simplify the firing process for increased firing rate, but the maturing technology has functionality issues. The projectile is the part of the ammunition that leaves the weapon and has the effect on the target. This effect is usually either kinetic (e.g., as with a standard bullet) or through

1406-572: The year 2281, the United Earth Government and the Principalities of Raia signed a ceasefire treaty, ending a war that lasted for half a century. One year after the signing of the treaty, the United Earth Government's 18th scouting party reported that the Raian capital, Melkide, has been captured by an army of unknown origin. The United Earth Government decided to dispatch an army to Raia to retake

1444-414: Was of relatively simple design and build (e.g., sling-shot, stones hurled by catapults), but as weapon designs developed (e.g., rifling ) and became more refined, the need for more specialized ammunition increased. Modern ammunition can vary significantly in quality but is usually manufactured to very high standards. For example, ammunition for hunting can be designed to expand inside a target, maximizing

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